Half-Life 2 Walkthrough :
This walkthrough for Half-Life 2 [PC] has been posted at 06 Mar 2010 by madmunk and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up madmunk and share this with your freinds. And most important we have 18 other walkthroughs for Half-Life 2, read them all!
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Walkthrough - FAQ/WalkthroughHH HH AAAA LL FFFFFFF LL II FFFFFFF EEEEEEE 222 HH HH AAAAA LL FFFFFFF LL II FFFFFFF EEEEEEE 22 22 HH HH AAA LL FF LL II FF EE 22 HHHHHHH AAAA LL FFFFF ==== LL II FFFFF EEEEEEE 22 HHHHHHH AA AA LL FFFFF ==== LL II FFFFF EEEEEEE 22222 HH HH AA AA LL FF LL II FF EE HH HH AA AAA LLLLLLL FF LLLLLLL II FF EEEEEEE HH HH AA AAA LLLLLLL FF LLLLLLL II FF EEEEEEE *********** *Half-Life 2* *********** *********** Half-Life 2 FAQ/Walkthrough For Xbox 360, PC, PS3 Version 1.0 (4/3/08) Written by Brad Russell "TheGum" Email: lunatic_252000@yahoo.com Website: www.thechaosuniverse.com *********** Version 1.0 - finished the guide, just for the love of the game. (4/3/08) ***************** Table Of Contents ***************** Use Ctrl + F to quick find in this guide. Section: Code: 1. A Brief Foreword 2. Controls CON2222 3. Starter Tips TIPS333 4. Walkthrough FAQ4444 (type in either the name or the chapter and number) Chapter 1: Point Insertion Chapter 2: "Red Letter Day" Chapter 3: Route Kanal Chapter 4: Water Hazard Chapter 5: Black Mesa East Chapter 6: "We Don't Go To Ravenholm..." Chapter 7: Highway 17 Chapter 8: Sandtraps Chapter 9: Nova Prospekt Chapter 9a: Entanglement Chapter 10: Anticitizen One Chapter 11: "Follow Freeman!" Chapter 12: Our Benefactors Chapter 13: Dark Energy 5. Weapons GUNS555 6. Enemies BAD6666 7. Author Info / Copyright ***************************************************************************** * 1. A Brief Foreword * ***************************************************************************** This game came out in late 2004, and now in early 2008 I am making my guide for this wonderful game. Yes, I started writing guides a long time after this game came out, so it's a wonder I even made this guide. The release of The Orange Box last year packaged this game and Episode One along with the new stuff. Though I did cover the episodes after The Orange Box was released, I still kept finishing this guide for a long time. It's a shame too, because there was time. So why did I make this guide? Simple, this my second favorite game of all time. With a recent re-release on a console, I just couldn't miss the chance to pay tribute to what will go down as a classic. The short and simple, you have not played a game until you've played this game. TheGum. ***************************************************************************** * 2. Controls ( CON2222 ) * ***************************************************************************** Here are the 360 controls: A - jump B - reload X - pickup/use/activate Y - flashlight RT - fire primary LT - fire alternate RB - Gravity Gun/last gun LB - sprint RS - look/aim; click to zoom LS - move; click to crouch START - pause; save game BACK - move squad (not used in Episode Two) The PC has standard FPS controls, and the same since the last game. For all three of you with PCs and without knowledge of the controls, you can choose what buttons do what in the options menu. The PS3 controls mimic the Xbox 360, I assume. ***************************************************************************** * 3. Starter Tips ( TIPS333 ) * ***************************************************************************** #1. Explore to success - always search areas for health and ammo. The areas are not too expansive, so a little searching won't kill you. Don't confure this with over-exploring, if there is such a thing, but if you are just wanting to get through the game ASAP, you don't need to explore the place to death. #2. Use the Gravity Gun when you can - if you see a saw blade, that's an obvious clue to use the GG. See a lot of gas tanks and red barrels? Same story. Even a rock or normal barrel will be enough to inflict damage. #3. A loaded gun is a not happy gun - sitting on a full clip of ammo in any weapon does you no good, and you get plenty of ammo throughout. #4. Conversely, an empty clip can be holstered to reload - if a gun is empty and you don't have time to reload, just switch to another gun and after a time that old gun will reload. #5. Chuck a grenade into big groups - simple as that. Tossing a grenade will send it pretty far, so always know your range. #6. Don't forget to run - not just the normal stride, you also have a sprint button. It's your only way to avoid charging enemies, but don't forget to use it during normal encounters. #7. Play for achievements later - some can be attained during a normal run, but don't go after the more elaborate ones until after you get through one game at least. Don't forget you can check your achievement progress from the pause menu. Achievement whores are the lowest of the low, so don't expect my sympathy, even though it's my job to help you. And duh, this is for the 360 owners. ***************************************************************************** * 4. Walkthrough ( FAQ4444 ) * ***************************************************************************** Half-Life 2 Walkthrough Done on The Orange Box on the Xbox 360. I believe there are only a few spots that are different than on the PC, but I could be very wrong. ========== Chapter 1: Point Insertion ========== *NOTE: It may be a good idea to turn on the subtitles from the pause menu, and it doesn't hurt.* Submission ----- You start this crazy journey on a train. Move to the other passengers and interact if you like. Step off and follow them and watch the various happenings that will occur. Step through the revolving gate and speak with a woman by the fence, then keep moving. In the table area you can interact with more people. Then go through the fence-path and just follow the directions given by the guards. Step through a doorway only to get trapped. Look right and wait for the door to open; go through as instructed (you can stop by one door and peek inside for a bit of a scene). Enter the room when told and if you haven't figured out this is all a "scene", you will be pleasantly surprised. *NOTE: When I say "a bit of a scene", that means you just watch something happen; when I say "cutscene" or "scene", that means you just flow with the movement around you. There are no traditional cutscenes in the Half-Life universe, so you will always have to be in motion or you will miss out on stuff. Just turn or move or look in a direction during these scenes, but don't get too relaxed as these scenes tend to end abruptly.* The scene is over when Barney tells you to get inside a room. Do so and climb up the ladder. Pick up a crate and place it under the open window, then jump on and jump down. Open the door and go through for a loading. Up the steps, through the door, and then you run into a guard. He instructs you to pick up the can on the ground. Just pick it up and drop it into the trash can to move along (or pick it up and toss it in his face and then run backward if you want). *NOTE: Two achievements for the Orange Box users here. One is "Defiant" and the other is "Submissive". Just save before you pick up the can, then pick up the can and toss it into the guards face. Then load that save and do it the right way by placing the can in the trash.* You can visit the poor saps in line for food, and then go outside. Talk and take in the sights if you wish, then head down the road on the right. Peek in through a guarded door for a bit, then keep going. Look toward a roadblock to see some very nice foreshadowing of things to come, but no time soon. Turn around, jump on a dumpster, take the ladder, and then drop down on the other side of the fence. Take a left in the alley to see a bit of a scene and then go the other way before you get taken into custody. Speak with two concerned citizens, and then go play on the playground of course. You can actually test out the physics here, but then go toward the cops and then into the doorway on the left for a load screen. Go through the door and then up the stairs to the level where you see some cops down a hallway. Take this hallway and enter the room of the other citizens. You can speak with them if you like, but then go back out into the hall. Go past the room that the cops broke into and enter another room with some citizens. Stop and chat for a little bit and then back into the hallway. Go to the stairwell and go up one level. Enter the hall and into a room where a guy tells you to enter. Run through the rooms to get to the other side of the hall and head for the stairwell on the other side. Don't go down, go up to avoid the approaching cops and run into yet another safe room. Run to the doorway nearby for a load screen. Keep running up and into an attic. Go left and jump out the hole. Follow the ramp up and then go left to get to the ledge. Follow the narrow path connected to quite a few buildings as cops shoot at you, and then jump through the first open windows you see. Go down the steps and into the tiny room to enter a scene. You awake to see the friendly face of Alyx. Follow her to a loading. ========== Chapter 2: "A Red Letter Day" ========== Calm Before the Flight ----- Keep following and this long scene will end up and continue in a lab. You run into Dr. Kleiner and Lamarr. Barney comes in and turns on a computer screen; you can switch the screen to see a very familiar character. Then go grab the HEV suit and then follow the doc to a power station by the door. *NOTE: Near the front door of this lab, you'll find a strange machine on a table with a cactus in it. All you have to do, I think, is just keep pushing the button on either side of the mini teleporter and you'll eventually break it. I used a can around Kleiner's workstation and that worked too. It may take a while, but it will break. And aside from being really cool, you 360 owners get an achievement.* Then it's into the teleporter room. Sit back and watch by the door. A plug will fall during the first run, so pick it up and place it into the slot with the red light. Flip the switch and Alyx will be off. Step into the machine when told and just watch the rest. When on the flip side, get off the walkway, go through the fence, and then take a right to go up some steps. Go through the door for a load screen. Stop at the corner and look up for Barney. He gives you a crowbar, but that's about all he's good for. Zoom into the citadel if you wish. Then use your old friend to whach at the planks in the doorway and go through. Break a crate in the way and then hop down. Turn around (go left), and jump up into an open train car. Smash the stuff in the way to get on the other side. Quickly hug the same train car and get into a spot that doesn't touch the rail line that a train is coming from the left. Wait for the train to go by and then run behind it. When you see an opening on the left, take it and go around the train car to find an opening in another car. Go up the steps, then up the ladder, then carefully hop from this train to the other train, and then hop over the fence and down to the other side. Grab a health pach on the right wall if you need it and then break the planks on the doorway. Go through with the flashlight on to hit a load screen at the bottom of the stairs. ========== Chapter 3: Route Kanal ========== Pullin' Teeth ----- You can turn off the flashlight, that was just to let you know how to use it. Proceed down the hall and into another when you hear some commotion. Run to the cops and kill the one with the gun first, then use it on the other cop. Break the planks to get to the stairs and then have you gun ready as you head up. Kill the one cop and keep moving. When you get to the stairs leading up, be ready for a cop at the top. Go up and go left to find the stairs to the ground, but stop at the mid-way point. Wait for the train to come by and stop. Now hop on the train and use it to get to the platform on the other side. Go up the ladder and turn around to the place you came from. Cops will come up the stairs, but if you shoot the red barrels, you can take them out in one shot. Get to the doorway and bust it open. Go into the room on the right and crouch so that the other cops can't shoot at you. Get in the far corner and shoot the red barrels to open the doorway, or just move the stuff out of the way. Go through with your gun ready and wait for a cop to pop up on the upper left behind the fence, so just shoot the barrels to kill him. Bust the crate for ammo and bust the planks to go through. When you hit the fence, look once again to the stairway you came from and shoot one last barrel that you should barely see to kill more cops, or just hop over the bent fence and run to the crawlspace. Either way, you will hop over the fence and follow the path to a crawlspace where you find some crates of supplies. Bust the vent cover on the other side and then crawl behind one of the pieces of wood for cover. Get out your gun, get ready, stand up, and then run to the end of this walkway and fall down to the ground. Shoot the second red barrel you see by a corner to get a cop, and if you go around the corner be ready to shoot a rolling barrel, or jump out of the way. Kill the cop here and use the other barrels. Go up the steps before more cops join the mix. Get your crowbar out as you cross over a bridgeway to break the top crate in your way, and then just hop over the bottom one to get moving. When you hit another railway, don't jump down. Follow the walkway left and jump down when you see some supply crates down below. Jump down, break those crates quickly, and then keep going left. When you hit the fence, immediately turn right and find the opening. Jump down to the walkway and then down to the waters below. Just move down the waterway to a red container. Find the ladder on the back, go up, and drop down the hole. Quickly run to the TV by the Vort to see that one dude again. Get juiced by the vort and jump out. Bust the wooden piece in your way to hit a loading. At the big construct of wooden boards holding up the train, just crouch and clear out enough on the bottom to get through. Go around to see a crow get eaten by a Barnacle, so just run past while the thing is busy. Get across the mud and over the hump to see some people being killed. Go right to the opening of a pipe to see a dude get killed. Run around the corner and enter the pipe to kill the two cops. At the other end will be a room with some supplies and a radio. Go stand by the radio if you want to hear the chatter. Climb up the ladder and shoot a red barrel to kill the cops by the turret. Get on the turret and shoot the lone cop down the way. Now will be your standard turret gunning. Shoot the approaching security bots in the sky, but then get off the gun and look up to the right. Quickly shoot the middle red barrel before they can be used against you. Get back on the turret and some cops should be on their way. Shoot them, any bots, and any red barrels you see; shoot the one on the right to create a walkway for later. Kill all the cops from above and below until an armored car pulls up on the right side. Get off the turret and hug the right wall to be out of sight. Follow the walkway (shoot the red barrel if you haven't to make the path) and you end up in a dirty tunnel. You can avoid the first two Barnacle tongues by hugging the left side and going through a pipe-piece. The third one probably needs to be shot down, then proceed into the open. It looks blocked off, but turn left and look for an ally in a pipe. Take the tunnel nearby and you end up in an area with nothing, but look up. Through the hole you can shoot and kill at least one cop, the other will probably get away. Hop up and take the other tunnel to a water pit, but immediately swim to the bottom and look up as red barrels are dropped. You should be able to swim into the far-right corner and stay at the bottom as the explosions happen, then swim up and onto the ledge nearby to go down the other tunnel; ignore the cops if you can, and ignore the items unless you can get them easily. You emerge on the other side of the blocked path. You can kill the cop up high by shooting a small sliver of red barrel, then handle the other as you wish. When you move toward the wreckage, another drops from up high. When you move toward the bridge, two cops appear on the bridge, so shoot the red barrels on the bottom to bust the support beams and take them out. Collect some stuff and go beyond the bridge to run into two more cops that drop in from both sides. Now go up the trash heaps and find the opening on the right that is covered by three barrels, grab one or all three and take them with you as you slide down. Use these or the other other barrels to bait the tongues and slip to the spot with the red barrels, but stop here. Look down the slope to see a mass of tongues. You want to toss down a red barrel, wait for it to get caught, and then shoot it as it rides up to take out a bunch of the beasts. Use the other barrel if needed. Get to the bottom and collect any supplies from the muck. Go up to the opening on the right and wait as some barrels are tossed into the water. Then hop out and start swimming to the left. Stay low to avoid the blasts and swim to the right corner to find a ladder. Get up and hop into the water on the other side. Stay in between the wooden platforms for cover and stay under as you swim down the way. Get up on the platform on the left and have your gun ready. Shoot all the red barrels down on and around the bridge, and then kill any survivors. Watch out as you move across these platforms as barrels will be dropped, so just jump backward or forward, whichever. Then jump to the other platforms and follow them to a broken opening in a pipe. Drop down at the end for a load screen. You land in a simple physics puzzle. The idea is to place all the concrete blocks at one end of the see-saw so that you can jump from the other and onto the path up above. You find some in every corner, but don't miss the two in the pipe under the saw. When you've carried and placed all onto the end by the wall, get on the saw and jump from the end sticking up and get to the path above. The Running Man ----- At the end of the tunnel you run into the dreaded Hunter-Chopper. Just use the sprint bottom to run past it, slide down the slope, weave through the debris, go left to a walkway by the wall, kill or distract the Barnacle in the way, run to the door, move the barrel out of the way, and then jump through the door. If you look under the floor you see a lambda symbol; that means there are good things nearby. Drop off the side on the right to find the stash of items below. Go back up and up into a sewer area. Ignore the stuff to the left, which there is another crate and some health in a crawlspace. Grab the red barrel in the dark corner and look down the slope to see more tongues. Send it down and shoot it enough so that it slowly burns. Quickly grab another item and toss it down the middle; the result should be that the row of tongues behind the first set will pick up debris as the final tongue down the middle gets distracted. Now slide down and get to the corner on the left to avoid any fire. Up the path and around the corner to run into essentially the same setup down this slope too. Pick up the barrel and after it blows you can just slide down the left side and jump over. Get to the door and wait for the fire to stop, then open and sprint down the path to the left and into a safe area. Pick up the supplies and proceed to a load screen. You will reach a blockage in the road. Just pick up the red barrel and set it up against the wooden support beam, then stand back and fire to open the path. Go through and bust some boards to reach a safe house with a friend. Watch as he goes to open the door. Get ready for three Manhacks to charge in. Use the handgun to pump bullets into them, and then fall back to the crowbar if they get too close; save the other guy if you want the dialogue, but that's not that important. Climb up the ladder on the wall to reach two crates by his bed, then go across a plank to find some items in the upper corner. Fall down and go through the doorway. Follow the path and when you turn the corner you will see more hacks on the other side of a fence. You have time to shoot them, but give them time and they will find the opening at the top. Kill all three and go through, but when you round this corner you see more coming from behind some debris. Quickly put two bullets into one of the red barrels and then retreat into the previous hallway as the explosions take out the bots; clean up the survivors and move on. When you hit the doorway that leads to the outside, go a bit beyond it to find a room with some supplies. Get back to the doorway with crowbar in hand. Open the door, run across, move the objects out of your way, go through the door, and then bust the thing in your way to get into a safe area. Stay on the ledge and get to the red pipe that leads to a vent cover by a red light. Bust it off and go through with your light on. Have your gun out as a single Manhack will attack as you crawl toward the corner. You end up in a room with a lot of crates. Bust them and grab what you can and go back, but upon exit the vent you will see a cop run from the way you came, so just shoot the red barrel beside him. Hop down to the ground below. Move forward and a cop will rappel down, so just shoot the barrel behind him. Grab the SMG and use it on the other two down the way. Grab their ammo, but come back to the first dead guy. Look to the left to see a barrel covering a crawlspace. Grab that barrel and place it directly under the hole the first guy came from. Now get out your handgun and crawl down this space with your light on. When you near the box a zombie torso will break it and come for you, so just shoot its head. Behind it is a grenade. On your way back you will see a cop drop down, so have your sights on the barrel you placed for the easy kill. *NOTE: Not only was that crawlspace your first run-in with the undead, but it's also an early grenade.* At the water, time the fan-thing's spinning and jump in to swim through an opening down on the left. In this tunnel you can go up an opening for a quick breather, then dive under and keep swimming. Go up when the path ends and get back on solid ground. Follow the path to a pipe and follow the pipe to an area you've passed by earlier. Have your handgun/SMG ready (whichever is more accurate for you), and get the two cops that will try to surprise you. Carefully move toward the fence to run into two more cops, one of which may release a Manhack, so kill all three. Go back into the pipe area and find the stairs on the side. Jump on the stairs so that you avoid the tongue and grab the stuff at the top. Jump to or walk on the big pipe and follow it down. Wait for the steam to fall and then slip around the Barnacle tongue to an area on the right. Look down the adjacent tunnel and shoot the incoming hack. Then grab the red barrel and send it into the nearest tongue, shoot the barrel twice, then crouch as the explosion takes out all three beasts. Jump over the corner with the items and use any objects to bait any surviving tongues. Get back on the pipe, wait for the steam to fall, and then keep moving. You will see another lambda sign by some wooden boards. Crack the boards, fall down, and then find a crawlspace under the pipe to find the hidden stash. Crawl back and take the other space to get on the path. Fall into the water and swim under to find a ladder to get back on level solid ground. Have your handgun ready as you move forward and keep your sights on the truck above. As soon as it starts dropping barrels you need to frantically fire and get at least one to blow up, otherwise you should drop back into the water and wait the explosions out. Come up and kill any cops and then go around the corner. Kill two cops that drop down by retreating a bit, then go kill the one up high (all which can be done with your handgun). Into the Murk ----- Now take the tunnel on the side and keep your aim down toward the end for three Manhacks. There are two collections of supplies on the right side as you move down the tunnel, but there will also be two waves of hacks. Destroy them and move through the door and to a dark room where you can stock up on supplies. Go through the vent and fall into a lower spot. Bust the cover below your feet, then whip out your handgun as you fall. Turn, spot the red barrels, back up into a corner, and then wait for the Manhacks to get near the barrels before you fire into the mass. Pretty much all you can do to avoid the many explosions will be to crouch. Then use the handgun to kill any surviving hacks, as well as the one or two that show up late. Now find a normal barrel in the room that is still standing right-side up, or get a fallen one and drop it on another one to get it upright. Take this over to the wall where the blue pipe goes down; basically where the walkway has no railing. Set the barrel by the wall and jump on it to get up to the walkway. Follow the path to the other room. In here you find a bunch of pipes going in all directions. Walk over to the corner, crouch, and look left. Drop down to the second-lowest brownish pipe. Get to the curve and then drop down to another brownish pipe. From here, drop down to a small blue pipe. Now drop down to a brown pipe below that leads to a valve and a crate. This crate and the other only have health packs. Just turn the valve to get the water level up and then swim to the ladder to get back up. When you near the red light, you have two options: stand and kill the Manhacks, or jump over the rail and swim through the hole in the floor. Either way, get back to the original room and find the hole in the floor. Swim through it (FYI, press jump to unlatch from the ladder), and then swim through the pipe to reach the other area. Climb up the ladder for air and then dive back under. Swim to the bottom with crowbar in hand and start breaking the boards that keep the boxes and spool wheels under. You can break one or all, just make sure you don't drown during the process (you can survive a while after your power goes red). Then get back up the ladder, jump onto the object you freed, and then jump up to the other side. Follow the path to a load screen. Climb up the ladder here and jump onto some boards. Go off the sides of these to get over the fence. From the direction you entered this area, go left to run into a Manhack and some cops, going right will be another hack that might come at you anyway. Kill all of them and find the broken ladder. Either jump from this ladder to the area above, or use the barrel nearby. Collect the items and take the tunnel. Two more hacks to greet you. At the end of this dark tunnel will be two Barnacles guarding some supplies, so handle them with care. Come out into the open and take the ladder up. Follow the makeshift path up here to find another lambda stash. Fall down and proceed to reach a nasty looking area. Avoid the bubbling puddles of ooze which is radioactive. Fall down and go up the ramp to get on some pipes that will lead to yet another stash. Get back on track and you will run into a safe zone with one guy fighting some headcrabs, but you don't have to help. Stock up on ammo and listen to the chatter before you head out. Walk over the board and then crawl under some debris to run into some shelling. The guys will die, but you need to focus your crosshair on the tip of the pod to shoot the headcrabs as they come out. Kill those three, then watch your feet for three more on the ground. Collect stuff and then move toward the fence to see a friend that cannot be helped, but you can shoot the crab to make it shut up. Go around the corner and kill two more crabs coming from the pod. Watch your step and go around the next corner. You should see some zombies just laying around in the sewer pit nearby. Shoot them first and quickly kill both. Cross the planks and be ready for one crab in the dirt. Cross over the next planks to avoid the sparking wire. Near the wall be ready for a zombie to bust through the metal sidings on the left, so just rapid-fire kill him. To get through the crate you must avoid touching the sides. Quickly get past the door if you think you'll touch it. Stay low and smash the crates, but be ready for a shell to fall at the end. On the other side, look to the metal beam over the ooze. When you cross it a zombie will pop up, so run and jump to avoid. Then go grab that red barrel and toss it to his side and blow it up, or kill him any way you can. Or just avoid it all by running to the left and taking the wooden walkway to get out of this shelling zone. Follow the walkway to a safe house. The girl here will have the airboat ready for action. Hop in and you're off. Follow the radiation sludge all the way to a closed gate. Drive to the right side of the gate, get out, and go toward the many boxes. Hop on the one by the wall and look under the topmost box. You should see a headcrab that was meant to surprise you; kill it. Smash the crate and then go to the valve and hold down the bottom to turn it and lift the gate. Back to the airboat and go through. Maneuver around some debris in the tunnel until you hit a loading. ========== Chapter 4: Water Hazard ========== Go Green! ----- Get to the end of the tunnel, but stop before you bust the boards in your way. Zoom toward the red barn (station 7) and look to the walkway; do you see a familiar face? Ram through the boards and keep looking at him until he walks away (it's the G Man if you haven't been paying attention, and no, he will not be inside the barn). Drive up to the dock and get out. Find the ladder and make your way up to the shed with you gun ready. There will be two zombies inside, so stay near the wall and use cover to avoid the barrels they flinge at you. Kill them and jump onto the broken stairs to get up. Crawl over the boards up here, smash a box, and when you get to the spot with two boards and a ladder, watch out for the headcrab that might drop down, or will stay in the room above. Climb the ladder to reach this room and whack the barrel holding the gear in place to drop the supplies. Just dive into the water to collect the goods, and then hop in your boat to continue onward. Start heading down the path and use the small ramp if you like as pratice for when you reach the bigger ramp (all of this early riding is just to get you familiar with this stuff for later when you're under fire). Then you will see a bridge with a man on it who will drop you some supplies when you get close, so take them and park the boat on the dry land ahead. Get out and go left into a dark pipe. Follow the tunnel to the upper area and toss both blue barrels into the water. Dive in and place both under the ramp and into a cage with another blue barrel. Now find the other barrel at the base of the ramp and get it in the cage. Jump in the boat, back up a little bit, and then push it forward as hard as you can to nail the jump. Drive down and over the sludge to get on the path and you will see that your presence is noticed. Follow the flying dropship until you see a landed dropship that has slipped out some cops in your path. Run them over and jump out to finish the others off. Look down the path and up to see a flickering moniter screen; another sighting if you look closely between the Dr. Breen images. Now look up to the wall to find an opened pipe. Jump up to the ledge and find a red barrel nearby. Place the barrel under the opening and jump in. Follow the pipe, swim through some water, and then jump into a pool near some crates. Be ready for a zombie when you near the crates, then grab the stuff and get back out. Jump in the ride and keep moving. *NOTE: To really see the G Man well in the screen, hold down the zoom button, face the screen, and then repeatedly press pause until you get a good view of the man in green.* When you round the corner and see some cops drop down from a ledge, wait for them to drop and run them over, or quickly get around the next corner. Go to the left wall to run up and over the high ramp, then just blaze down the trail. Near a bridge with and APC, hug the right wall and ram through a couple of wooden platforms to kill some cops, then jump over the edge. Watch your path as you drive under these next bridges because you don't want to hit a tongue; go far right, then left under the second one. You will hit a load screen. Go right around the corner and you will see some platforms down the way, but then you will notice some bullets flying from a guy on a broken bridge. Simply drive through the bottom support beams under him to take him out. Right around the corner you will see a ladder against a wall, so get out and get up it. Get to the door and go through. Stop and listen to the video message if you like. Have your SMG in hand as you go through the door. You can safely visit the two rooms nearby for some items, but when you go around the corner you will run into two cops. Try to avoid killing them with the red barrel. Then go to where they were waiting and look through the window to see a guard and three Manhacks. Kill all four. Now you should grab that red barrel and go back around the corner and place it behind the force-field barricade, just for later. Go to the room where the hacks came from and grab some grenades. Open the door and run to some cover, preferably on the right. Either toss up and away toward the turret gunner, or poke out and toss, or just use your guns to kill him, any way that works. Then go to the door behind the turret, open it, and toss in as many grenades as you can in all directions of the room before you go inside. There should be three cops in here, so kill them all. Go in and collect any ammo and be sure to not miss the health station on the wall. Go up the stairs on the left and through the door. Out here you see a non-working valve. Go as far to the left as you can, then look right and then use the handgun to pop the red barrels farthest away. The resulting explosion will send a ram into the gate and bust it open. Now backtrack a bit to the turret and get on it ASAP and start killing the cops that have appeared. Mow down the easy ones, and then destroy all the boxes the others hide behind. Take the ladder on the blue container nearby for a box inside (nothing in the other one) and then go back to the way you came. Get some grenades from the crate and then get to the garage area. You can try to toss grenades all around to get the three guys near the APC's, or just shoot them. When you go around the corner shoot at the red barrel you placed earlier to kill the turret gunner, or kill him with a grenade. In the very first room you started from, toss in a grenade to get three cops and mop up the survivors. Collect any items and ammo before heading back to the boat. Sewer Surfin' ----- Go through the smash gate and run over the two boxes in the water for some armor. Follow the water and jump over a ledge behind a bridge and keep moving to avoid the rockets and bullets. Under one bridge, then hug the right to avoid some Barnacles and run over some cops under another bridge. Move jump, cops, bridges, and rockets until you hit a stretch with some platforms and a bunch of stuff in front of two tunnel openings. You will probably be hit a few times by rockets, but when you near the wreckage it will all go in flames, so hug the right wall and quickly get into the safety of the waterway. You will hit a load screen soon after. Drive until you hit a ruined area with another lambda logo on a column. It is possible to drive on the pipes in the ground and somehow pick up the items in the basket. The conventional approach is to get out, go to the basket on the ground, pull off both blocks, and that will cause the other basket to drop. Grab the items and continue in the boat. At the end of the tunnel you see an open gate, but head right because the gate will close anyway. Avoid the fire of the one dude on land and find a dark dock in a corner. Hop out, bust the lock, and go through the door. Go to the table and grab the Magnum. Quickly now you have to choose either to use this gun or the handgun on the two enemies coming through the door; the magnum is slow to fire, but you can fire off enough pistol rounds into the cop's heads to kill both as well as the third that shows up. Collect the items and proceed with the magnum in hand. At the stairs kill the cop at the top. Go left and around through the crates with the sprint on, and kill the dude around the corner who tosses up a Manhack. Hide in the overturned container and then run out and around the corner, under a wooden platform, kill a dude in a container, and then run into that container to hide. Grab the items and get to the other end. Kill the two dudes that appear outside, then take the path by the fence and go left to get into the warehouse. Kill the Manhacks near you, then get to the right corner and kill any cops by the stairs. There are three hacks in total, two men by the stairs, and about three more cops in the upper level. You can also use the containers for cover, just stay away from the front door you came through to avoid the chopper fire. Just a few items on the ground level. When you go up the stairs you will trigger more enemies to appear from the front door and the opposite walkway, so use the magnum for quick kills. Hop over the three containers to reach the other side. Sprint by the windows, and when you reach the bend in the path, sprint to the wall and duck to avoid the chopper fire from the windows. Move to the doorway with crowbar in hand and smash the crates in your way. Have a gun out when you go through because there will be one guy behind the stairs, and two guys down on the stairs. Get to the bottom for some boxes and both kinds of stations on the wall. Have the magnum ready again. Run out and go to the top right corner to find the opening. Kill the guy in your way, go down some steps, kill a guy behind a fence, and then jump on the ladder. Kill the two guys in the tower and then quickly jump on the turret that is facing the chopper. Just keep the crosshair on the chopper and hold down the fire button for as long as the chopper stays in place. Then switch to another turret when the chopper moves. Soon the thing will retreat. Collect any items and then press the button on the console up here. Climb down the ladder and go right to find a walkway. Get to the end, hop over, and then swim back to your airboat to go through the newly opened gate. Down the path a new chopper will appear, so make a right turn when you can. This fresh chopper will try to outrun you and drop mines in your path, so you should keep the gas down and try to outrun it. Avoid the mines and when you turn to face what looks like a dead-end, run up the slope and go right to get across the divider. Swing back under the bridge and follow the path. Run into a pipe to be safe and hit a loading. At the end of the tunnel, go left and keep avoiding the chopper's attacks. The best thing you can do is just try to not be directly below it or directly behind it as the mines drop, so just stay a bit to one side. When you see some debris in the path, go left to get around it. Then you will see some pipe pieces down the way. You need to ramp straight through the first one to get up to the rest of the pipe-way, so just let the mines explode and set up a straight line onto the ramp or you will fail the jump and have to retry. Follow the path of pipes and when you hit a long stretch you will see a ramp at the end. You need to hit this ramp straight on as well, and if you do you will land on the smooth tops of more pipes. You have to stay on these tops to make it into another tunnel, so just keep her steady and straight; good luck recovering if you fail. Consider saving or using the autosaves if you do fail. Follow the tunnel to a load screen. Soon after you will be at the end, and don't miss the two boxes in the ground. Drive to the fork in the road and go right, then hug the left wall to follow the ramp up and over, but then watch out for all the mines. When you get back to the water, go right again and under a bridge. When you near the next tunnel, go up the left side and wait for the mines to go off before going through. At the end of the short tunnel, stay on the far right as you go under both bridges to avoid the tongues and men. Then turn right to get on the path. After the bridge, hug the right wall to follow a ramp and dash over the end to land near a warehouse and quickly get inside. Park the boat on a lift and then get out to collect loot in some crates and refill your health with the stations on the wall. Then go turn the wheel to lower the lift and the boat. You can drop down, but you lose health. Instead, just walk out the open door, find a ladder below you on the right, press the activate button or fall on the ladder, and then go down to jump on the lift. Continue the ride. Go through the open gate and turn left to see some shells start to land about. One will hit a smokestack, so kinda slow down and let it fall, then ramp over the smooth part in the middle. Then make a charge for a tunnel under an APC, so zigzag a bit to dodge the rockets in case you don't see them. At the turn is safety and a loading. Go a bit further to reach the clear water. Face the boat to the right and get out. Turn around and enter the pipes. Going to a puddle in the second one will be a crate and a zombie, so watch out. Find the ladder on the wall to the left and get up. Jump down to the top of the first pipe and follow the walkway to a metal roofing. Get to the other edge and look down to see a platform. Just run over the side and push forward to land there. You need to literally push this stove over the side and into the basket device below. After it falls, you jump back to the ground and then throw the lever next to it. The ramp nearby will be up, so go up and over to get out. Go left and into the friendly tunnel. Go through the gate when it opens and park on the dock. Get out and meet with the allies. Crack the boxes to get some items and then follow the dude into the room for a bit of a scene. Come back out to see your shinny new boat, except for the shiny and new part. Get in when the gun is ready and move along when the gate opens. *NOTE: The Vortigaunt here has a lot, and I mean a lot, to say. You can stay here for a few minutes and go through it all if you like, but at a point he will begin to repeat. There's no need to however.* Payback ----- Test the gun out on the debris and then the Barnacles on the ceiling soon out of the gate. Break some of the debris down the tunnel, but have some ammo ready at the end when you face the Hunter-Chopper. Just spray a few bullets into it and the thing will retreat. Proceed and shoot down a platform on the right to get a single crate, then move on and over the ramp. Enter the gate and when you get to another gate it will close and you will be trapped. Turn around in the boat and kill the first three guys to appear, then move toward the first gate and get the guys that appear high to the right. Get on the walkway on the left and then ramp over the fence at the end. Around the corner is an APC firing upon you, so either squeeze out enough ammo to blow it up and the missiles, or just go past it. Either way you will run into more guys on platforms, which you can ramp over a ramp on the left for a crate and ignore them. Around the bend, shoot some guys above a tunnel entrance, then more along the inside of the tunnel, and then a load screen. *NOTE: This is a big note, because for some reason the auto-aiming on the Xbox 360 version is so terrible about those missiles. You really have to disregard the missiles, which the auto-aim doesn't let you, or you unload a whole stock of ammo at one time, which doesn't last long. Because once you're out you won't have much hope to blow up the vehicle since it launches so many missiles, and when you hit them they don't seem to blow up. So 360 owners should definately consider just blazing past these first couple of APC's.* Soon after and after out of the tunnel you run into another APC on a bridge. Again, either blow it up or zoom right by. There is also a guy on the left. Go under the bridge and keep going until you hit a stretch where a dropship will fly overhead. Shoot the APC before it lands, but either way just zoom into the tunnel at the end. Barnacles under the next two bridges. At the fork, go right and to the enemies. Hop out and go forward. When you get close to the structure on the left, a zombie will rise from behind a barrel and some headcrabs will drop in. Dodge the barrel toss and just use the pistol or a well-placed grenade to clear them away. Now climb the ladder and claim the supplies in the lambda stash. Get back on the boat and now take the left path where you ramp up into a tunnel. Kill the Barnacle and zombies inside and then ramp out the end. Just peek around the corner and shoot a red barrel. Look from under the bridge down the way to see a cop sending barrels into the water, so kill him and let the flames begin. If you look to the slope at the end you should see even more barrels rolling into the water, so blow up what you can. Kill the Barnacle to the left under the bridge. Now to get around the flames you must use the solid ground on the right, but you may get a bit burned. When you get on the slope there will be more barrel rolling, so just camp at the bottom and shoot all the barrels. When they stop, go around and the divider and kill the three cops that appear as you proceed. One Barnacle in the tunnel ahead. On the other side, when you reach some red containers in a corner, get out and you will find some items in the first one only. Keep riding to a boat area where two APC's will be up high. Your best bet is to ride around the crashed boat that's kinda in the middle (that turn near the wall is tricky), hit the first one and ride under it, then swing back toward the boat as you drive under the other APC and get some shots from below it, and then back around the boat. Basically, just stay relatively under the APC's to get in good shots and stay in motion so that the other doesn't slay you. And watch out for their turrets up close. *NOTE: Even on the 360, if you stay under the APC's the auto-aim won't be able to target the missiles, so the same rules apply.* After they are gone, go to the back of the boat to find a red container. Park near it and get out. Either go to the side of it to find a crack, or go to the back, either way just blow up the red barrels (just get them burning of course, they blow up just the same). Now go through the open container and follow the path and stick the jump to reach the pipe that spills out in a canal. Go left and take the first right to hit a loading. Move along until you hit a big expansive field. Go right first and around a boat to find a single box. Near the boat (going left now) you will see a pipe half-way stuck in the ground. Get the box on top and crawl inside for more items. That should be enough, but do know that there will be more crates in every area of this field; but 100 health and 100 armor will be more than enough to get through this fight. Now when you're going left toward the gate you will hear a siren go off and soon another chopper will be after ya. In front of the gate is a large body of water with lots of red barrels. The idea is for you to blow those up now so that they don't blow up on you later, so get a few before the chopper gets close and do so at any pause in the firing. Last time I remind you, crates with health all around. You can fire upon the chopper from far away, or when it's right above you. Try for the longshots, but never miss a chance to spray it when it's flying over your head. Simple as that, just shoot the thing. Early on this is easy as the thing will only fire back at you as it flys by. You should also be in motion and it's probably best if you drive toward it. But the extra shots you get if you sit and unload a full stock will help, but |
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