Half-Life 2 Walkthrough :
This walkthrough for Half-Life 2 [PC] has been posted at 05 Aug 2010 by jien_09 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up jien_09 and share this with your freinds. And most important we have 18 other walkthroughs for Half-Life 2, read them all!
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Walkthrough - FAQ/WalkthroughHHHH HHHH AAA LL FFFFFFFFFFF HH HH AA AA LL FF HH HH AA AA LL FF _______ HHHHHHHHH AAAAAAAAA LL FFFFFFF ------- HH HH AA AA LL FF ŻŻŻŻŻŻŻ HH HH AA AA LL LL FF HHHH HHHH AAA AAA LLLLLLLLLLL FF LL IIIIIIIIII FFFFFFFFFFF EEEEEEEEEE 2222222 LL II FF EE 2 22 LL II FF EE 22 LL II FFFFFFF EEEEEEE 222 LL II FF EE 22222 LL LL II FF EE 2 22 22 LLLLLLLLLLL IIIIIIIIIIII FF EEEEEEEEEEE 222 2222222 Half-Life 2 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ PC Version +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =============================================================================== +-------------------+ | Table of Contents | +-------------------+ I. - How to Contact Me II. - Version History III. - Copyright Info. and Legal Information IV. - Purpose/What This Guide Will Cover V. - The Main Menu A) New Game B) Load Game C) Friends D) Options E) Quit VI. - The Controls VII. - Weapons VIII. - Enemies IX. - Allies X. - Walkthrough A) Chapter 1 - Point Insertion B) Chapter 2 - "A Red Letter Day" C) Chapter 3 - Route Kanal D) Chapter 4 - Water Hazard E) Chapter 5 - Black Mesa East F) Chapter 6 - "We Don't Go To Ravenholm..." G) Chapter 7 - Highway 17 H) Chapter 8 - Sandtraps I) Chapter 9 - Nova Prospekt J) Chapter 10 - Entanglement K) Chapter 11 - Anticitizen One L) Chapter 12 - "Follow Freeman" M) Chapter 13 - Our Benefactors N) Chapter 14 - Dark Energy XI. - HL2: Deathmatch XII. - Simple Cheats XIII. - Frequently Asked Questions XIV. - Credits TIP: ŻŻŻŻ Because this guide will be so vast, if you just want to skip to a certain sec- tion for information on it or because you are having trouble there, and don't want to have to skim down the whole thing, do the following: Hold down your "Ctrl" key on your keyboard and press the 'F' key. It will bring up the Find Box. Now, type in any of the Roman Numerals above (with the period) followed by the title, exactly as you see it and hit "Enter". It will automat- ically find the one above in the Table of Contents, so click "Find Next" on the Find Box and it will skip all the way down the guide to exactly that section. Sure makes things easier, doesn't it? Here's an example.... Let's say that Chapter 15 is Credits and I actually cared enough to put that in the Table of Contents (which I don't and didn't), you would type "O) Chapter 15 - The Credits" into the Find Box. It would find the one above (if it was there... which it's not) in the Table of Contents, so you would need to find the next one by pressing "Find Next". It would then go all the way to the end of this guide, right to that section. Simple. If you want to go to a certain section like the weapons section instead of a chapter in the game, just type the Roman Numeral and the - and the section name as you see it above. =) =============================================================================== +--------------------------------+ | Section I. - How to Contact Me | +--------------------------------+ Name - Josh Eaton E-mail - jjeatonusa1@netscape.net YahooIM - joshua_eaton1120 =============================================================================== +-------------------------------+ | Section II. - Version History | +-------------------------------+ Version 0.00 - (November 27, 2004) - Started. Version 0.10 - (November 28, 2004) - Weapons, Enemies, Allies, & up to Ch. 4. Version 0.20 - (December 03, 2004) - Finished Chapter 4. Version 0.30 - (December 05, 2004) - Finished Chapter 5. Version 0.40 - (December 10, 2004) - Finished Chapter 6. Version 0.50 - (December 18, 2004) - Finished Chapter 7. Version 0.55 - (December 21, 2004) - Finished Chapter 8. Version 0.60 - (December 22, 2004) - Finished Chapter 9. Version 0.65 - (December 22, 2004) - Finished Chapter 10. Version 0.70 - (December 26, 2004) - Finished Chapter 11. Version 0.80 - (December 27, 2004) - Finished Chapter 12. Version 0.85 - (December 28, 2004) - Finished Chapter 13. Version 0.90 - (December 28, 2004) - Finished Chapter 14. Version 0.95 - (December 28, 2004) - Completed the "Simple Cheats" section. Version 1.00 - (December 28, 2004) - Completed the "FAQ" section and "Credits". Version 1.10 - (December 29, 2004) - Updated "FAQ" Section. Version 1.20 - (December 29, 2004) - Spell-checked. Fixed all errors. Version 1.40 - (December 29, 2004) - Completely changed layout. Version 1.60 - (December 29, 2004) - Added tons of new questions in the "FAQ". Version 1.80 - (December 29, 2004) - Added a Half-Life 2: Deathmatch section. Version 1.90 - (January 02, 2005) - Changed the Copyright/Legal Info Section. Version 2.00 - (January 15, 2005) - Fixed some big and frequent typos. =============================================================================== +------------------------------------------------+ | Section III. - Copyright Info. and Legal Info. | +------------------------------------------------+ Alright. Here's how it works. This guide will first be publicized on GameFAQs. It is Copyright 2004 to me, Joshua J. Eaton. You, the reader, may use it for whatever you want. However, you may only use it for reading and your own per- sonal use. You may NOT take it and place it on your website, nor may you give it out to anyone. At present, this guide is only allowed to be posted on this website: www.gameFAQs.com . DO NOT take or use this guide for anything without my personal consent. If you see this guide on any other website other than the said one above, please contact me about it. Thank you. =============================================================================== +--------------------------------------------------+ | Section IV. - Purpose/What This Guide Will Cover | +--------------------------------------------------+ This guide for the PC Version (and probably the X-Box version provided it comes out on the X-Box) of Half-Life 2 will cover every single thing about the Half- Life 2 game. It will cover the controls, weapons, enemies, allies, and finally, the actual guide itself. I've written several other guides before and I try to make them as easy to read as possible. Above, just under the Table of Contents, take a look at the tip if you haven't already. It should help more. But enough talk, let's get started, shall we? =============================================================================== +----------------------------+ | Section V. - The Main Menu | +----------------------------+ When you start up your game and it finishes loading, like every other game on the planet, you will have a main menu. Well, this section will briefly go over it. So let's go. NOTE: While playing, hitting the "Esc" key will bring up a similar menu for you, allowing you to load your games or save them, etc. New Game - When you click New Game, a window will come up asking you what chap- you want to start on. Once you advance to new chapters, new ones will be playable. This guide will be written from Chapter 1. Load Game - Like most other games nowadays, you can save your progress and re- turn to it later. If you've saved anything, you can click here and go back to it. Friends - I honestly have no idea what this does. I'm assuming that it lets you find your friends for multiplayer, but at this time, there is no mul- tiplayer gaming for Half-Life 2. Options - Here, you can change some things around such as the difficulty, key- board settings, mouse stuff, audio stuff, and video/display stuff. Just click on the tab at the top to go to each. Quit - Quits the game and returns you to your desktop. =============================================================================== +----------------------------+ | Section VI. - The Controls | +----------------------------+ Below is a list of what keys on the keyboard perform what actions in the game. You can change these keys in the Keyboard tab under Options. During the game, simply hit the "Esc" key to bring up a menu that has "Options" on it. Key Action ------- ---------- W Move forward S Move backward A Strafe left D Strafe right Spacebar Jump Ctrl Duck Shift Run Alt + W,S,A, or D Move slowly Ctrl + W,S,A, or D Crawl R Reloads E Use/Pick up C Send/Call squad G Switches to Gravity Gun F Toggles Flashlight Z HEV Suit Zoom-in Left-Mouse Click Primary Fire Right-Mouse Click Secondary Fire =============================================================================== +------------------------+ | Section VII. - Weapons | +------------------------+ This entire section of the guide will simply be stolen from MY guide on all the weapons that I wrote previously for this game. If you just want information on all the weapons and such, I suggest you just go read that guide which should be posted soon if it already isn't. But, here it is anyway. I just feel like making this guide cover every single thing. ------------------------------------- PART 1 - Weapon Names and Numbers ------------------------------------- When playing the game, you can hold several different weapons, all of them in fact when you get them. The easiest way to switch between them is to simply hit the corresponding keyboard number, 1, 2, 3, etc. Some numbers have multiple weapons under them and to get to them, you merely tap the same number again. For example, to get to the Pulse Rifle, tap the 3-key twice. So with that said, here we go. NOTE: I know that there is a Super-Gravity Gun, but when you get it, you lose all your other weapons, so you really can't switch to it, thus it will not be included in this guide. Keyboard # 1 ------------ Crowbar Gravity Gun Keyboard # 2 ------------ 9mm Pistol .357 Magnum Keyboard # 3 ------------ SMG (Submachine Gun) Overwatch Standard Issue (Pulse Rifle) Keyboard # 4 ------------ Shotgun Crossbow Keyboard # 5 ------------ Grenade RPG Keyboard # 6 ------------ Pheropod (Bugbait) ------------------------- PART 2 - Ammo Details ------------------------- This section will basically just tell you how much ammo each gun's clip has and how much ammo for that gun you can hold in supply. Weapon Name Clip Size / Supply Max - Secondary Ammo ---------------------------------------------------------------- Crowbar Infinite Gravity Gun Infinite 9mm Pistol 18 / 150 .357 Magnum 6 / 12 SMG 45 / 225 3 Pulse Rifle 30 / 60 3 Shotgun 6 / 30 Crossbow 1 / 9 Grenade 5 RPG 3 Pheropod Infinite ----------------------------------- PART 3 - Weapon Power and Speed ----------------------------------- This section will simply go over the power of each gun on a scale of one to ten on how easily it kills enemies, also factoring in you missing (grenade or rocket or shotgun from long-distances). This section will also go over how fast the weapons shoot/you use them. It will be in rounds per second (RPS). Ob- viously, if you see a decimal point, it means that the weapon shoots at least the first number, but not so far as the second number. This is simply because of calculations. But, I'll give you an example. Let's say a gun fires 3.45 RPS (rounds per second). That means it fires at the least, three rounds, and given how long the seconds are that you are counting, maybe another one, but it's not likely. Got it? Okay, so here we go. Gun Name Power/10 Speed ------------ ------------ --------- Crowbar 2/10 N/A Gravity Gun N/A N/A (It just moves things) 9mm Pistol 4/10 1.8 RPS .357 Magnum 9/10 1.2 RPS SMG 5/10 11 RPS Pulse Rifle 7.5/10 7.6 RPS Shotgun 8/10 1 RPS (depends on how close) Crossbow 9/10 .55 RPS (about 2 seconds per bolt) Grenade 9/10 .60 RPS (about 2 seconds per grenade) RPG 10/10 (hit dead on) N/A (hit dead on) (you guide it...) Bugbait N/A N/A (it controls Antlions) (the Antlions do damage) ---------------------------------------- PART 4 - Primary/Secondary Functions ---------------------------------------- This section will go over each of the weapons and describe both of functions. Some weapons do not have a secondary function, so I won't bother saying so in the list below. I'll just say the primary and move on. The left mouse button uses the primary function and the right mouse button uses the secondary. ----------- Crowbar ----------- Primary - The Crowbar's primary function simply swings the bar... it hurts and can easily break things, such as wood or an enemy soldier's skull. --------------- Gravity Gun --------------- Primary - Sends out a bolt of energy to a nearby object and sends it flying off in the direction you're facing fast enough to kill some enemies! Secondary - You can use this function to pull any object up to a certain size towards you and hold it. You can then press the same button to either drop it or the primary button to blast it away from you. Ammo, HEV Suit Energy, and Health, if needed, will be taken. -------------- 9mm Pistol -------------- Primary - Shoots a single bullet at your target. Simple. Secondary - Now this is a neat trick. If you hold down the right-mouse button and then press and hold the primary fire as well (now holding both mouse buttons), nothing will happen. Wait about five seconds though and let go of the right-mouse button while still holding the left one and your pistol will shoot out a bunch of bullet at the exact same time, basically putting 5-10 bullets (more if you hold longer) in the same place. It makes it accurate and A LOT more powerful. --------------- .357 Magnum --------------- Primary - Shoots a single bullet at your target. Also simple. ------- SMG ------- Primary - As long as you hold the button down, bullets will fire rapidly. It's a machine gun. What do you expect? Secondary - Shoots a grenade that explodes on impact. Too bad you can only have three of these, eh? --------------- Pulse Rifle --------------- Primary - As long as you hold the button down, bullets will fire rapidly. It's also a machine gun. Secondary - Charges for a second and that blasts a large pulse of energy out that will bounces around, touching or getting near just about any living thing in the room and vaporizing it. ----------- Shotgun ----------- Primary - Blasts a shell into your opponent. It's actually pretty accurate too. Secondary - Blasts out two shells right into your opponent. It hurts... a lot. ------------ Crossbow ------------ Primary - Shoots out a single "arrow". It takes awhile to get to far-off opponents, so make sure they aren't going to move. Secondary - Zooms in like a sniper-rifle would and that's the only difference from the primary function. ----------- Grenade ----------- Primary - Throws a grenade that will beep faster and faster until it explodes. It takes about 3-4 seconds. Secondary - Rolls the grenade on the floor. It will still beep and explode in the same time. ------- RPG ------- Primary - Fires a rocket that you can control with your laser by simply moving your mouse and looking in a different direction (pointing the laser). ------------ Pheropod ------------ Primary - Throws a Pheropod and when it lands and explodes open, the antlions will go to that area and attack things there. Secondary - You squeeze the Pheropod and it attracts your antlions back to you. ------------------------------ PART 5 - Weapon Usage Tips ------------------------------ This section will simply gives you a few tips on where or how to use each wea- pon in some useful ways. Crowbar - Basically just use it to break apart some wood or some skulls if you happen to be close enough to a Combine. Gravity Gun - Throw some barrels or boxes at enemies! It runs them right over. Or, you can pick up some saw blades and cut some zombies in half. 9mm Pistol - Headshots is all I can say. .357 Magnum - It kills combines in one hit and is great long distance since it is so accurate. =) SMG - Use this when you have a bunch of zombies or Combine guards in a small area. Just blast them full of bullets since you have such a large clip. Pulse Rifle - Use this at medium or long distances. It's more accurate if you fire short bursts instead of holding down the trigger. Shotgun - When traveling up stairs or down narrow hallways or something, use this. It's pretty accurate, and in a small area, you can barely miss. Crossbow - I personally rarely use this, but you can if there're some Combines hiding behind some shields or something. Nail them in the head. Grenade - Throw these into windows or into groups of enemies. =) Easy clearing. RPG - Save these for gunships or striders, or, launch them into groups of ene- mies from afar. Pheropod - Those these babies at your enemies. They'll have antlions on their asses faster then they can say "run!" =============================================================================== +-------------------------+ | Section VIII. - Enemies | +-------------------------+ This entire section of the guide will simply be stolen from MY guide on all the enemies that I wrote previously for this game. If you just want information on all the enemies and such, I suggest you just go read that guide which should be posted soon if it already isn't. But, here it is anyway. ---------------------------- PART 1 - List of Enemies ---------------------------- This section will list each of your enemies in the game and what they do to try and kill you. Enemy Name What They Do --------------------------------------- Headcrab - These are the little yellow-whitish-brown things that crawl on the ground and jump at you to hurt you. They can sometimes also fall off of a zombie's head if you don't kill it right. Fast Headcrab - These are headcrabs, but they are evolved forms. Their legs are longer and they look like spiders (except with four legs). Some of them are poisonous as well, so watch out. Barnacles - These things hang from the roof and have long "tongues" that hang down. If anything touches those "tongues", they get sucked up and chewed on by the Barnacle. Combine Soldier - Just guards... with guns. The weapons they have are different (stronger) as you get further in the game. Basically, they just shoot at you and try and kill you. In some parts of the game, they will be manning machine guns, so watch out. Antlion - They rise up in groups from the sand when you touch it and then att- ack you with their claws. Advice: Don't touch the sand. If you do, run like hell backwards with your shotgun blazing. Queen Antlion - There's only a few of these in the game, four I think, but they are enormous antlions that take A LOT of ammo to kill. All they really do though is rush at you and smash into you with their enormous heads. Watch out. They like to maul. Zombie - These are the people with headcrabs stuck on them that have completely taken over their bodies. They can't do much to you if you keep your distance since all they can do to attack is to swing at you with their arms. Fast Zombie - These are zombie who have been made from super headcrabs. They are faster and stronger and take more to kill. They come right at you and just slash and maul you. Fast Headcrab-Throwing Zombie - Kind of self-explanatory. This is a regular zombie with a bunch of fast headcrabs that it carries and throws at you. Watch out though, the headcrabs are extremely poisonous and can be thrown long distances. Strider - You can't miss these. They're enormous things with long, skinny legs that walk the streets. They have big brown heads and fire bullets non-stop at you. They can also impale you with their legs, so watch out! Manhacks - These are little things that attack you in groups. They are machines and are black with red lights and spinning blades. Rollermines - You really only encounter these on the buggy levels and I've never stuck around long enough for one to explode, but they do. They come rolling at you, are silver and neon blue light, and stick to your car, most likely to harm you inside. Turrets - These can be set up just about anywhere, or pop out of the ground if you trip a laser. They seemingly have an infinite supply of bullets, so watch your step. Combine Tank - These are the huge, black, armored vehicles that shoot rockets at you during the airboat missions. Basically, they shoot rock- ets and they hurt. Helicopter - Everyone knows what a helicopter is, but these ones basically have a charge-up gun. It will fire 100 bullets at you, charge up, and fire again. It can also drop bombs into the water for you to run over and get thrown around by. Gunship - These are huge ships in the skies that just rain bullets down on any- one who opposes them. They're a bluish-black-gray color and have big propellers on their backs as well as anti-rocket guns. -------------------------------------- PART 2 - Effective Killing Methods -------------------------------------- This section will tell you the best ways to kill all of the above enemies given your limited amount of weapons. Most would say to just use a rocket-launcher on everything, but I say, you only have three rockets at a time. Then they would say to cheat and get more, and I would say "cheater!" So anyway, here we go... most effective ways to kill/destroy each enemy. Headcrab - Just shoot it. It only takes two normal bullets. Fast Headcrab - The shotgun does wonders on these little pests. Blow them away or pump them full of lead with a machine gun. Barnacle - You can normally avoid these, so why waste your ammo? Anyway, they are really easy to kill, so if you get caught by one, a single shot- gun blast will do the job, or, for those of you ammo-conservers, a few pistol shots. Combine Soldier - There are so many great ways to kill one of these and all of them depend on where you are. If close-range, use the shotgun for sure. If long range, the Pulse Rifle is good. If really far away, I'd suggest the .357 or the crossbow. Antlion - Shotgun kills them in one hit. Use it. Otherwise, use the SMG. It has 45 bullets and since they normally come in groups, you'll need the ammo. Queen Antlion - Explosives. Use the SMG's secondary grenade launcher combined with some clips from the Pulse Rifle, and keep away from it! Some double-blasts from the shotgun can do good too, but it's an ammo-waster since you can only do it three times. Zombie - The best way to take out a normal zombie is to just hit it in the head with a shotgun shell from close-range. Or, if you want to conserve ammo, a few pistol shots to the head ought to do it, but make sure shots go to the head, or else you won't kill the headcrab. Fast Zombie - I use the SMG on them since they normally attack in numbers of 2 and 3, but if you can get good headshots, definitely use the shotgun. Fast Headcrab-Throwing Zombie - As said, the headcrabs that these punks throw are poisonous and they have three or so of them, so my advice is a grenade or an explo- sive barrel to set everything on fire. Other- wise, use A LOT of shotgun ammo. Strider - Rocket launcher. Simple. You'll need quite a few rockets too, so, get ready for some fun. Grenades from your SMG can also kill them, but those are harder to aim. Use rockets. Manhacks - It only takes four bullets from a pistol or SMG to destroy these little buggers or a single shotgun blast. Don't waste Pulse Rifle ammo on them. If you have the Gravity Gun, use that to pull them to you and then just sling them into a wall. Rollermines - You only really encounter these in the Highway 17 chapter of the game, so just use your Gravity Gun to throw them over a cliff or far away. Turrets - Since these things do nothing but fire at you, use grenades to knock them over, or if you can, a blast from the Gravity Gun. For the ones that pop out of the ground, get a grenade down inside them. Combine Tank - Until you get the gun mounted on your airboat, there's no much you can do to these. You need A LOT of ammo to take one out. It isn't really worth the effort unless you absolutely have to. Helicopter - As far as I know, you only have to battle one of these to the death, and that's when you have the airboat. So basically, there, avoid the bombs it drops and just keep blasting it with your gun you have mounted. Gunship - Three rockets takes these down. They never get close enough for you to use grenades from your SMG and are constantly moving. They have anti-rocket guns, so make sure to swirl your rocket around them be- fore making it slam into the gunship. =============================================================================== +----------------------+ | Section IX. - Allies | +----------------------+ In Half-Life 2, unlike in the first, you actually have several allies aside from just some security guards now and then. Below is a list of each of your allies and a small bit about them... more like a character thing, but only of the friendlies. Barney Calhoun - He used to be one of the security guards in Black Mesa from the original Half-Life and starred in Half-Life: Blue Shift, a game where you played as him trying to escape. He's one of your good friends and you'll see him now and then throughout the game. Barney is also the leader of the human revolt in the game. Alyx Vance - She is the daughter of Eli Vance and you only hear about her and see her for the first time in Half-Life 2. Alyx becomes quite a close companion with you and will help you out in many aspects as well as fight along side you in some. Eli Vance - Father of Alyx Vance and the old head scientist at Black Mesa. He lost a leg when he escaped back then, but is still up to his usual work. He also plays a huge role with Barney Calhoun in leading the revolt. The people listen to Eli, which is why he's so "valuable". Judith Mossman - She works with Eli Vance in Black Mesa East, but her views on things may not be what they seem... or are they? Play and find out. Anyway, she was the woman who you, as Gordon, beat out of a job at the original Black Mesa because of some experience in something, so even though she doesn't show it, she hates you. Dog - Dog is a robot that Eli Vance built to protect Alyx when she was little. He's very intelligent and extremely strong and will help you out very little in the game, but he's still an ally and a very cool one at that. Vortigaunts - These are friendly aliens whom you freed when you killed Nihi- lanth in Half-Life 1. They mean you no harm but don't really help out much either. Father Gregory - You only see him in Ravenholm and he's a priest for the old church there. But since the place has been over-ridden with zombies and aliens, he's a loner with a shotgun, just trying to stay alive. He'll help you out a lot in Ravenholm. Revolt People - These are all the humans that revolt and help you out, follow- ing you and gunning down enemies as well. =============================================================================== +--------------------------+ | Section X. - Walkthrough | +--------------------------+ Half-Life 2 is divided into chapters, as will this section of the guide. This section will easily be the biggest and will contain spoilers in it all over the place since it guides you through the game. If you haven't gotten to a particu- lar part, I suggest that you not read that part. Half-Life 2 is an incredible game and should be experienced to the max, and in order to do that, one mustn't have everything spoiled for them. Now, finally getting to the main part of this guide, without further wait, this... is Half-Life 2. ------------------------------------ | A) Chapter 1 - Point Insertion | ------------------------------------ When you first start your new game, the famous, or infamous, whichever you pre- fer, G-Man will wake you up with the following speech which I am going to put here simply because I just love it! "Rise and shine, Mr. Freeman. Rise and shine. Not that I wish to imply you have been sleeping on the job. No one is more deserving of a rest and all the effort in the world would have gone to waste until... well, let's just say your hour has come again.... ... The right man in the wrong place can make all the diff- erence in the world.... So wake up, Mr. Freeman. Wake up and smell the ashes." Anyway, once he's done speaking, you will be on a train with two people. You can go up to the first guy standing by the door and talk to him and he'll say something like "I didn't see you get on." The other guy sitting down, once you talk to him with "E", your use/talk/pickup key, will say something like "I've been relocated so many times... I dunno... I guess you just get used to it." Eventually, the train will come to a stop and you can get off. Follow the two men or run ahead of them, either way. You'll come to an area and will see a guard shove someone who's only trying to get his bag. These guards are called the Combine. They are basically police officers with a lot more pow- er than those we know today. They can abuse people, kill them, etc, without any repercussions. As you'll soon figure out, the human race is now small and petty and the Combine, humans as well, are just some who have joined the side of the ones who have caused the near-extinction. Anywho, go through the revolving metal door and hang a left and head down the hall. You'll come to an area with a bunch of tables and a few people. Turn right and make your way through the fences to the guards and go through the gate that you're told to (the one to the right). The other side will close and lock and a door on the right will open. Uh oh. What's going on? A Combine guard will say "You, citizen, come with me." So follow him. He'll lead you down a hallway to a room and put you in it. The Combine that answered the door will leave and the one who took you in the room will remove his helmet and reveal himself as Barney, one of your old bud- dies from Half-Life 1! He tells you that he's undercover as a Combine and con- tacts Dr. Eli, another person from Half-Life 1. There will come a knocking on the door soon and you'll have to leave. Barney will open a door for you and you can leave. Go up the ladder in the room you are now in and pick up a box with your Use key, default 'E'. Set it down by the window by pressing 'E' again and then dump onto it with Spacebar. TIP: If you jump with Spacebar and also duck with Ctrl, you can make it onto things you normally can't, as well as jump further. It makes sense. If you jump, then tuck your legs, you clear more area, as well as can put those legs on stuff, such as the said box above. Once on the box, jump out the window and head right through the door. Sit back and relax for a few seconds as the next mini-part of this chapter loads. Once it does, head straight up the steps in front of you and go through the door and turn right. A Combine will block your way and throw a can on the floor and tell you to pick it up. Do so and throw it in the garbage can next to him. He'll get out of the way and you can continue. Head straight all the way and turn left to keep going to a pair of double doors. Open them and head outside. Go to your right, down the steps and down the street until you can see a big tank and sev- eral Combine guards standing around. To your right now should be a wide alley. There is a dumpster under a ladder. Jump on the dumpster (using my tip above will |
