Half-Life 2 Walkthrough :
This walkthrough for Half-Life 2 [PC] has been posted at 23 Jun 2010 by matijohn10 and is called "Weapon FAQ". If walkthrough is usable don't forgot thumbs up matijohn10 and share this with your freinds. And most important we have 18 other walkthroughs for Half-Life 2, read them all!
matijohn10 |
Walkthrough - Weapon FAQGood morning, Mr. Freeman... _ _ _ __ _ _ __ ___ | | | | | |/ _| | | (_)/ _| |__ \ | |__| | __ _| | |_ | | _| |_ ___ ) | | __ |/ _` | | _| | | | | _/ _ \ / / | | | | (_| | | | | |____| | || __/ / /_ |_| |_|\__,_|_|_| |______|_|_| \___| |____| Weapons Guide Written for the PC ------------------------------ Written by : El Greco Created : January 22, 2005 Version : 1.00 Updated : January 23, 2005 Contact : REMOVED Copyright 2005 Don Fleming ------------------------------ This is currently [Version 1.00] of El Greco's Half Life 2 Weapons Guide. * Have a contribution? Don't hesitate to send it in. I will accept most submissions sent in to me as long as I can understand what you are saying. To make sure I get it right explain it in full-detail before sending it my way. * It is very much appreciated if you view the guide prior to asking me a question. Most of your questions will be answered by this guide. Any e-mails that ask about questions that are obviously answered in the guide will be promptly deleted. No exceptions. The e-mail provided should only be used to clarify information or ask about information not mentioned hereon after. ----------------------------------------- --- WHAT'S NEW? (Version History) ---- ----------------------------------------- Version 1.00 | January 23, 2005 | 30 kb Weapons Guide is complete. All relevant statistics and information has been added. Now I need to go shovel 18 inches of snow from my driveway! O==================================o==================================O | Table of Contents | O==================================o==================================O 01) Weapons 1.1 Crowbar 1.2 Gravity Gun 1.3 9mm Pistol 1.4 .357 Magnum 1.5 Sub-Machine Gun 1.6 Pulse Rifle 1.7 Shotgun 1.8 Crossbow 1.9 Grenade 1.10 RPG 1.11 Pheropod 02) Disposing of the Enemy 03) Conclusion 3.1 Legal Information 3.2 Contact Information ============================================================================== ---- Chapter 1 : Weapons ---- ============================================================================== --------------------------------------------------------------- ** 1.1 Crowbar ** --------------------------------------------------------------- Type : Manual Maximum Ammunition : N/A Clip Size : N/A Primary Fire : Crowbar strike Alternate Fire : N/A Range : Close Quarters First Found : Red Letter Day Weapon Description : The classic Half Life weapon. This was Gordon's first weapon in Black Mesa and this incident is no different. Barney will toss this rod of metal down to you after you exit Kleiner's lab. It's a simple weapon to use. Just go up to your target and click away. The crowbar will come down upon your target and inflict some damage. It's not much use for anything larger than zombies or headcrabs so don't try and take down any striders with this. ** Note ** The crowbar is an excellent all-purpose tool. You can smash boxes, smash wooden planks, break windows, and whatnot with the crowbar. If you ever find yourself in a pinch you can always rely (to an extent) on the crowbar. --------------------------------------------------------------- ** 1.2 Gravity Gun ** --------------------------------------------------------------- Type : Energy Maximum Ammunition : N/A Clip Size : N/A Primary Fire : Energy blast Alternate Fire : Manipulation Range : Medium First Found : Black Mesa East Weapon Description : One of the main selling points of Half Life 2 is this weapon, the Gravity Gun. This highly advanced weapon allows the user (you) to manipulate almost everything in your environment. The primary function of this weapon is an energy blast that will throw and object or move it around. This means that if a barrel or box is blocking your way you can use the primary fire to blast it out of the way without putting yourself at risk by manually moving it. The secondary fire will allow you to manipulate an object. If there's a box off in a corner of a room or out of reach you can use the secondary fire to draw it near you and even pick it up. This can even be used to pick up health packs or ammunition from a ledge, behind a barrier, or from behind an enemy. You can even use these functions in conjunction. You can pick an object up with the secondary fire and then aim it at something (enemy, window) and send it flying in that direction with the primary fire. The following are great examples of how many different ways the Gravity Gun can be used. * Pick up an explosive barrel and hurl it at a swarm of zombies. It explodes on impact and blasts them all to bits without you having to use your guns. * You're cornered in small room. You use the Gravity Gun to pick up a medium sized box and you can now edge your way out of the room using the box as your cover. Once outside the room you use the primary fire to send the box flying into the swarm of enemies and take some of them down. * You construct a makeshift bunker by dragging several boxes, tables, chairs, and filing cabinets and use it as cover during a heavy firefight. * An enemy trooper tosses a grenade at your feet. You don't have anywhere to run without getting blown up so you pick it up with the Gravity Gun and throw it in is face as it explodes. --------------------------------------------------------------- ** 1.3 9mm Pistol ** --------------------------------------------------------------- Type : Firearm Maximum Ammunition : 150 Clip Size : 18 Primary Fire : Single bullet Alternate Fire : Burst Range : Medium First Found : Route Kanal Weapon Description : The standard side-armament for the Combine soldiers. The primary fire will let one bullet loose every time you click it. Effective at close to medium range combat and in the early stages of the game. The secondary fire works as follows, hold down the secondary fire and then at the same time hold down the primary fire. Hold it for a few seconds and when you release the buttons your pistol will spit out a good number of bullets. Makes for a more powerful weapon in those stages of the game where that's all you have to work with. --------------------------------------------------------------- ** 1.4 .357 Magnum ** --------------------------------------------------------------- Type : Firearm Maximum Ammunition : 12 Clip Size : 6 Primary Fire : Single bullet Alternate Fire : N/A Range : Close - Long First Found : Water Hazard Weapon Description : A very useful weapon because it's as maneuverable as a handgun but it packs the punch of a rifle with great accuracy. If this weapon had a scope you could use it as a sniper rifle, it's got that kind of accuracy and power. The only problem is that the recoil is massive and the gun only holds 6 bullets and then 12 more beyond that. --------------------------------------------------------------- ** 1.5 Sub-Machine Gun ** --------------------------------------------------------------- Type : Firearm Maximum Ammunition : 225 Clip Size : 45 Primary Fire : Automatic fire Alternate Fire : Grenade Range : Medium First Found : Route Kanal Weapon Description : For the early parts of the game you'll be using this quite a bit. It's a light sub-machine gun which means it's fast, maneuverable, and accurate but it isn't at all powerful. The gun is fine for encounters of 5 or so enemies but once you get beyond that you'll want to seek heavier firepower such as the shotgun or pulse rifle. At times it takes half a clip to dispose of a single enemy, that's if you're hitting every shot. It's grossly inneffiecient even if ammunition is plentiful. The best strategy for this gun is to simply aim for the head or upper torso. That will deal out the most damage and you might be able to conserve some ammo. The secondary fire mode for the sub-machine gun is lobbing fragmentation grenades. These are self explanatory. The greneades explode on impact so if you need to get around something with a grenade try and aim it on a parabolic trajectory so it will sail over whatever obstacle and land in the enemy's lap. Too bad you only get three grenades at a time. --------------------------------------------------------------- ** 1.6 Pulse Rifle ** --------------------------------------------------------------- Type : Energy Maximum Ammunition : 60 Clip Size : 30 Primary Fire : Automatic fire Alternate Fire : Energy bubble Range : Medium First Found : Highway 17 Weapon Description : This is a better substitute for your weak SMG. The combine soldiers drop this one frequently after you pick it up about midway in the game. This gun has a similar rate of fire to the SMG but it has a better accuracy and it packs a lot more punch so you don't have to waste bullets. The primary fire is a typical automatic fire. The secondary fire on the other hand is much more powerful. Need a room cleared out? Simply hold down the secondary fire and aim it at a wall or the floor somewhere in the room and a ball of energy will shoot from the gun. The ball almost acts like a grenade in that it can take out a large area of enemies rather quickly. --------------------------------------------------------------- ** 1.7 Shotgun ** --------------------------------------------------------------- Type : Firearm Maximum Ammunition : 30 Clip Size : 6 Primary Fire : Single shot Alternate Fire : Double shot Range : Close - Medium First Found : "We Don't Go To Ravenholm..." Weapon Description : What would a shooter be without a shotgun? This is essentially the same shotgun that you used in Black Mesa except that the ammunition capacity has changed drastically. Rather than 8 shells before you need to reload this gun only lets you have 6. Also, instaead of carrying 125 shells in your pocket you can only carry 30. This forces you to use it intelligently. Know what that means? Don't use it as a sniper rifle. This gun may work wonders at close range but it is atrocious at long range. The shotgun can be used primarily to take down the frequent zombies and combine soldiers in the game. The primary fire is a single shotgun blast. The secondary fire is twice as powerful because it shoots two shells at once. While this attack is devastating to the enemy you only want to use it for the real toughies such as Ant Lions or the leaper zombies. Using it on a headcrab is a flat out waste of your heavy duty gun. --------------------------------------------------------------- ** 1.8 Crossbow ** --------------------------------------------------------------- Type : Medieval Maximum Ammunition : 10 Clip Size : 1 Primary Fire : Red-hot bolt Alternate Fire : Scope Range : Long First Found : Highway 17 Weapon Description : This weapon acts as a sort of primitive sniper rifle. It fires superheated rods of iron (looks like rebar) at your enemy with deadly accuracy. The primary fire will shoot the bolt and the secondary fire will allow you to look through a small scope mounted atop the gun. It's not necessary to make a headshot with this gun so you can simply aim for the torso and as long as you hit your target he'll go down. When you reload you won't be forced out of the scope like in Half-Life. The only downside to this gun is that it has a slow rate of fire, the bolts themselves don't move too quickly, and it only carries 11 rounds (1 loaded, 10 reserve). This in mind you don't want to chance it by shooting at a moving target half a mile away. First off, the bolt will hit where you aimed your crosshair but by the time it reaches that point the enemy may have moved out of the way. Second, since it's a heavy projectile, the bolt will tend to curve slightly downwards at very long ranges. It's a useful weapon, you just need to use it intelligently. --------------------------------------------------------------- ** 1.9 Grenade ** --------------------------------------------------------------- Type : Explosive Maximum Ammunition : 5 Clip Size : 1 Primary Fire : Throw grenade Alternate Fire : Roll grenade Range : Medium First Found : Route Kanal Weapon Description : Grenades really need no further explanation so I'll discuss the three different throws that you can do. The primary fire is the typical overhand throw that launches your grenade into the air and (hopefully) into the lap of the enemy. This is good for taking out enemies bunkered into a turret position or taking out a room of enemies. This throw can also bounce the grenade around a bit so that means you can bounce it off a wall and around a corner. This allows you to get your grenade where you need it without exposing yourself at all. The secondary fire has two "throws" depending upon your stance. You can roll a grenade with the secondary fire if you are crouched. So you can gently roll your grenade into the doorway of a room and wait for it to wreak havoc. Throwing it in some cases may not be the best option because maybe there's a hole in the floor or a window that it could go through. Rolling it also allows you to get the grenade under a barrier in some cases. If an enemy is innaccessible from your position with an overhand throw you may be able to roll the grenade to him. The third option is useful for when you are being pursued by the enemy. Assuming that you are running while standing up (why would you run while crouched?) you can whip out a grenade and just tap the alternate fire. Gordon will drop that grenade like a bad habit. Now you just need to keep running to escape the blast radius while the enemy runs right into. --------------------------------------------------------------- ** 1.10 RPG ** --------------------------------------------------------------- Type : Explosive Maximum Ammunition : 3 Clip Size : 1 Primary Fire : Fire rocket Alternate Fire : Laser guide Range : Long First Found : Highway 17 Weapon Description : Every FPS game has this weapon in one form or another and Half-Life 2 is no exception. The weapon will launch a rocket propelled grenade (hence the abbreviation -- RPG) at whatever you are aiming at. The blast radius and damage is roughly on par with that of the grenades but the difference here is that you can launch it at a flying target or even hit an enemy at very long range. The secondary toggles the laser guide. If you have this turned off the rocket will travel more or less in a straight line until it impacts something. On the other hand, turning the laser sight on allows you to guide the rocket during its flight. What this allows you to do is follow a moving target such as one of the Combine gunships as it circles around you. You can turn off or turn on the laser guideance at any time during the flight but I suggest that you always guide your missiles, you never know when the enemy will suddenly move to the side. --------------------------------------------------------------- ** 1.11 Pheropod ** --------------------------------------------------------------- Type : Organic Maximum Ammunition : Infinite Clip Size : 1 Primary Fire : Throw spore Alternate Fire : Call Ant Lions Range : Medium First Found : Sandtraps Weapon Description : True, the Ant Lions were complete asshats earlier in the game but now you can use them to your advantage. The pheropod you get from the vortiguant allows you to take control of swarms upon swarms of Ant Lions. This means that all you have to do is throw a pheropod at the enemy or somewhere in his general area and the Ant Lions will come right down on top of him. You have an infinite amount of these pheropods and you also seem to have an infinite amount of Ant Lions for the brief portions of the game where you can control them. There's a tutorial in-game on how to use these suckers. That should teach you all the ins and outs of the pheropod. ============================================================================== ---- Chapter 2 : Disposing of the Enemy ---- ============================================================================== * Antlion * The single shotgun blast will kill an Ant Lion quickly. You can also use the SMG but that takes a bit longer since it isn't as powerful. * Barnacle * If you can try and find an explosive barrel and push it over into the Barnacle's tongue. As the Barnacle sucks it up just fire a few shots into the barrel so that it bursts into flames. if you've timed it right the barrle should blow up just as it gets to the Barnacle's mouth. If that's not an option just use your pistol. These guys don't (can't) attack unless you walk into their tongue so there's no need to take them out quickly. * Combine Soldier * Depending upon the situation you may have to use the SMG, shotgun, crossbow, pistol, grenade, or Pulse Rifle to take the Combine soldiers out. Just use your best judgement...or mine if you want to read the weapon descriptions above. * Combine Tank * RPG. Just send a few rockets into the tank and it will esplodez0r. You'll usually be in close quarters with the Combine Tanks so using the laser sight won't be necessary. Just fire a shot and get back under cover. Rinse and repeat. * Gunship * The RPG works best for all Combine gunships. Just launch the rocket and guide it to the gunship. Just take note that the gunships can shoot the rocket down in mid-air so it may take a few tries to actually land a hit on it. * Headcrab * You can either use the 9mm Pistol or the Crowbar. 2 9mm bullets and one or two hacks with the crowbar will take these out. * Helicopter * Use the RPG. The helicopters move around quite a bit so you'll need to laser guide it to the target. I don't believe that any other weapons work for this vehicle but I may be wrong. I haven't had the patience to try and take it down with a pistol. * Leaping Zombie * The double shotgun blast is the only attack you'll need to take one of the flying zombies out. The SMG is too slow and too weak and the rest of the weapons should be fairly obvious as to why the won't work. * Manhacks * Use the pistol or gravity gun for these guys. The pistol takes them down in a handful of shots and it isn't too hard to hit them because they move pretty predictably. The gravity gun is probably the best weapon because you can snatch one out of midair and then slam it into a wall at 200 mph. * Queen Antlion * You'll need a combination of weapons to take this enemy down. I suggest dealing her a few founds with the RPG, followed by some fire from your shotgun or SMG (if you have the grenades for it use them). The Gravity Gun also works for this fight because you can use it to throw a few explosive barrels on her. * Rollermines * When you see these just pop out of your vehicle, they only appear in those levels, and grab it with the Gravity Gun. The you can send it off a cliff or into a wall. * Toxic Headcrab * Same as the normal headrab except that you want to take them out from afar. The pistol works fine as long as they don't get too close to you. If they do get close you'll want to move out of the way rather than try and hit them with the crowbar. * Toxic Zombie * This is the zombie that hosts the toxic headcrabs. Never take one of these out from up close. Always try and take it out from afar with your grenades, RPG, crossbow, Magnum or by flinging objects at it with the gravity gun. They are quite resistant to death but you can whittle them down to nothing. Good thing for you these guys only pop up a few times in the game, it takes quite a bit of firepower to take a single Toxic Zombie down. * Strider * The RPG is really the only weapon you can use against a Strider. Make sure youlaunch the rocket and guide it to the head with the laser sight. It will take three or four rockets to take a Strider down so you'll want to stay covered each time you're reloading. They'll start getting on your case as soon as you fire the first rocket. * Turrets * You'll need to roll a grenade into the turret's nest. Just make sure you do it quickly because they turret won't waste any time in shooting you. * Zombie * Pistol, shotgun, flaming barrels, saw blades, SMG...take your pick. I don't suggest the crowbar though because these guys can take away a good chunk of your life if they take a swipe at you. ============================================================================== ---- Chapter 3 : Conclusion ---- ============================================================================== --------------------------------------------------------------- ** 3.1 Legal Information ** --------------------------------------------------------------- This document is Copyright 2005 Don Fleming. It may not be reproduced nor retransmitted in any form without prior consent from the author. It may not be altered, published, sold, given as an incentive to buy, etc. without advance permission from the author. All outside sources which have contributed to the making of this guide in some form have been cited in the guide. Violation of the above terms can and will result in a lawsuit. ------------------------------------ SITES WHERE THIS GUIDE MAY BE HOSTED ------------------------------------ - GameFAQs.com - Gamespot.com - Neoseeker.com - IGN - Gamerhelp If you are not mentioned in the sites immediately above then you will not host this guide. --------------------------------------------------------------- ** 3.2 Contact Information ** --------------------------------------------------------------- If you have any questions, comments, suggestions, or contributions to make then you can e-mail me at the address provided below. I will only accept questions, comments, suggestions, and contributions if they abide by the guidelines outlined below. I do not think that I am asking much by doing that, but if you do have a problem with that then I ask you just not send me anything at all. I understand that this makes me seem a bit anal but when you get as many e-mails as I do you can't afford to deal with stuff you don't want to. * El Greco : REMOVED SUBJECT LINE : Half Life 2 ______________________________________________________________________________ Copyright 2005 Don Fleming |
Comments
Another Half-Life 2 Walkthrough :
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3