| Code: | Effect: |
| sk_plr_dmg_alyxgun # | # is new damage for Alyx Gun (default 150) |
| sk_plr_dmg_357 # | # is new damage value for .357 Magnum |
| sk_plr_dmg_crowbar # | # is new damage value for crowbar |
| sk_plr_dmg_grenade # | # is new damage value for grenades |
| sk_plr_dmg_pistol # | # is new damage value for pistol |
| sk_plr_dmg_ar2 # | # is new damage value for Pulse Rifle |
| sk_plr_dmg_rpg_round # | # is new damage value for RPG rockets |
| sk_plr_dmg_buckshot # | # is new damage value for shotgun |
| sk_plr_dmg_smg1 # | # is new damage value for submachine gun |
| sk_max_357 # | # is new max ammo for .357 Magnum |
| sk_max_alyxgun # | # is new max ammo for Alyx Gun (default 0) |
| sk_max_crossbow # | # is new max ammo for crossbow |
| sk_max_grenade # | # is new max ammo for hand grenades |
| sk_max_ar2 # | # is new max ammo for Pulse Rifle |
| sk_max_ar2_altfire # | # is new max ammo for Pulse Rifle energy orbs |
| sk_max_rpg_round # | # is new max ammo for RPG |
| sk_max_buckshot # | # is new max ammo for shotgun |
| sk_max_smg1_grenade # | # is new max ammo for SMG grenades |
| sk_max_smg1 # | # is new max ammo for submachine gun |
| weapon_357 | .357 Magnum |
| weapon_pistol | 9mm Pistol |
| net_graph 1 | a more thorough fps display |
| viewmodel_fov # | Adjusts size of the weapon you're carrying (54 = default) |
| impulse 101 | All Weapons |
| mat_yuv 1 | black-and-white mode |
| skill # | change skill level (# = 1, 2, or 3) |
| air_density # | Change the density of air. (Add number in place of #) |
| physcannon_maxforce # | Changes how hard you propel objects |
| npc_create_aimed | Creates an NPC (Aiming away from player) |
| weapon_crowbar | Crowbar |
| mat_yuv 0 | Enables Color Mode |
| exec # | Execute a script file (Input filename in place of #) |
| item_dynamic_resupply | Fragmentation Grenade |
| item_healthkit | Gives you the large health kit (25HP) |
| item_healthvial | Gives you the small health vial (10HP) |
| God | God Mode (Server side only) |
| give item_battery | Increases suit charge by 15 points. |
| Map # | Load Map (Input title in place of #) |
| ch_createjeep | Make a jeep |
| setpos | Move player to specified origin |
| sk_npc_dmg_shotgun # | NPC's do # damage with shotgun |
| sk_npc_dmg_ar2 # | NPC's do # damage with the pulse rifle |
| sk_npc_dmg_smg1 # | NPC's do # damage with the smg |
| weapon_ar2 | Overwatch Standard Issue Pulse Rifle |
| weapon_bugbait | Pherapods |
| sk_plr_dmg_buckshot # | Raises damage done by each pellet. |
| sk_max_buckshot # | Raises your max number of shells to that number. |
| record demo_name | Records a demo of all the user's actions within the game until the "stop" command is issued. |
| impulse 203 | removes the item or NPC pointed at |
| help $ | replace $ with a command to get a brief description of it |
| mat_depthbias_normal 1 | See through walls |
| sv_gravity # | Set Gravity (Add number in place of #) |
| sv_stopspeed # | Set Minimum Stopping Speed on ground (Add number in place of #) |
| sv_waterdist # | Set Vertical View when eyes are near water plane. |
| sv_friction # | Set World Friction (Add number in place of #) |
| sv_bounce # | Sets bounce multiplier for physically simulated object collisions |
| sv_maxvelocity # | Sets Maximum Velocity of any moving object (Add number in place of #) |
| hud_quickhelp/text? 1 | Shows Crosshairs |
| cl_showfps 1 | Shows FPS Rate |
| status | shows some game info, incl. current map |
| impulse 83 | Spawn an Air Boat |
| give item_box_srounds | Spawns ammo for the 9mm pistol |
| give item_ar2_grenade | Spawns grenades for the submachinegun, oddly enough... |
| give item_box_mrounds | Spawns primary fire ammo for the submachinegun |
| give item_box_buckshot | Spawns shells for the 12-gauge shotgun |
| weapon_smg1 | Submachine Gun |
| thirdperson | Third Person View |
| prop_debug | Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) |
| cl_enablehud 0 | Toggle HUD display Off |
| cl_drawhud 0 | Toggle HUD display Off |
| cl_enablehud 1 | Toggle HUD display On |
| cl_drawhud 1 | Toggle HUD display On |
| ai_disable | toggles enemy AI off |
| ai_enable | toggles enemy AI on |
| picker | Toggles Picker mode on |
| Kill | You die. |
| sk_plr_dmg_crossbow # | # is new damage value for crossbow |
| sk_plr_dmg_smg1_grenade # | # is new damage value for SMG grenades |
| sk_max_pistol # | # is new max ammo for pistol |
| weapon_shotgun | 12-Gauge Shotgun |
| weapon_shotgun | 12-Gauge Shotgun |
| noclip | Ability to walk through walls (Server Side Only) |
| sv_cheats 1 | Activates Cheats |
| cl_showpos 1 | brings up position display in top right of screen (0 removes it) |
| getpos | can be used to get current coords for use with setpos |
| physcannon_maxmass # | Changes how large pulled objects can be |
| physcannon_pullforce # | Changes how quickly objects are pulled |
| physcannon_tracelength # | Changes the length that objects can be pulled from |
| physcannon_cone # | Changes the radius of the cone used to pick up objects |
| host_timescale # | Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster). |
| shake | Creates an earthquake. |
| npc_create | Creates an NPC |
| weapon_crossbow | Crossbow |
| Hurtme # | Damages player by whatever variable you input as # |
| sv_cheats 0 | Deactivates Cheats |
| Developer 0 | Developer Mode Off |
| Developer 1 | Developer Mode On |
| mat_yuv 1 | Disables Color Mode |
| crosshair 0 | Disables Crosshair |
| maps | Displays Map listing |
| crosshair 1 | Enables Crosshair |
| +mlook | Enables mouse look |
| cl_ragdoll_collide 1 | Enables ragdolls that don't clip through each other, but stack realistically on one another. |
| firstperson | First Person View |
| weapon_frag | Fragmentation Grenade |
| give # | Give weapon (Input weapon name in place of #) |
| sv_infinite_aux_power 1 | gives infinite power for sprinting, etc. |
| r_screenoverlay effects/combine_binocoverlay.vmt | Gives you combine vision during gameplay. |
| give weapon_annabelle | gives you Father Gregori's modified shotgun |
| give weapon_alyxgun | Gives you the 'Alyx Gun' |
| r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt | Gives you weird vision during gameplay. |
| impulse 76 | Grunt-O-Matic |
| buddha | Health never goes below 1 |
| sk_plr_num_shotgun_pellets # | Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. |
| notarget | Invisible to NPC's |
| mat_numtextureunits # | Limit the number of texture units. (Add number in place of #) (0=Default) |
| ch_createairboat | Makes an airboat |
| play demo_name | Plays demo.(change demo_name to the demo you want to be played) |
| give weapon_shotgun | Recieve a Shotgun |
| mat_fullbright 1 | removes all shadows |
| mat_fullbright 0 | Restores all shadows |
| weapon_rpg | Rocket-Propelled Grenade Launcher |
| dsp_explosion_effect_duration # | Set length of confusion/ear-ringing effect(Add number in place of #) |
| Developer 2 | Sets developer mode to verbose |
| setang | Snap players eyes to a specified pitch yaw |
| impulse 82 | Spawn a Jeep |
| give item_ammo_357 | Spawns ammo for the .357 magnum |
| give item_ammo_crossbow | Spawns ammo for the crossbow |
| give item_ammo_ar2_altfire | Spawns energy grenade for the Overwatch Pulse Rifle |
| give item_rpg_round | Spawns grenades for the RPG |
| give item_ml_grenade | Spawns grenades for the RPG |
| give item_ammo_ar2 | Spawns primary fire ammo for the Overwatch Pulse Rifle |
| stop | Stops recording the current demo. |
| cl_showfps 0 | Stops showing FPS Rate |
| sv_soundemitter_filecheck | Toggle reporting missing .wav files for sounds |
| sv_unlockedchapters # (Note: 15 is end credits) | Unlock chapters 1 thru # |
| weapon_physcannon | Zero Point Energy Field Manipulator Gun |