Half-Life: Opposing Force Walkthrough :
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Walkthrough - FAQ/Walkthrough_____ |__ \ \ \ \ \ / \ / \ / /\ \ / / \ \ _ / / \ \/ \ /___/ \_____/ Half-Life: Opposing Force By El Greco For PC Version: 0.16 Updated: 9/26/03 This document is copyright 2003 Don Fleming _______________________________________________________________________________ Written by Don Fleming Contact: solidgreyfox@hotmail.com (include "Half-Life" in the subject) Website-http://www.freewebs.com/el_greco/ (yes, I know it sucks but it gets the job done) _______________________________________________________________________________ =============================================================================== ------------------------------------------------------------------------------- 0000 Table of Contents ------------------------------------------------------------------------------- =============================================================================== Search String, to find the part in the guide that you are looking for highlight the search string (eg. 0004.1 for Anomalous Materials) for the section that you want and press CTRL+C, CTRL+F, CTRL+V, and press Enter. This should immediately bring you to the desired section. 0000..............Table of Contents 0001..............Version History 0002..............Introduction 0003..............Game Overview 3.1...........Story 3.2...........Controls 3.3...........Difficulty Levels 3.4...........Weapons 3.5...........Enemies 0004..............Walkthrough 4.1...........Welcome to Black Mesa 4.2...........We are pulling out 4.3...........Missing in Action 4.4...........Friendly Fire 4.5...........We are not alone 4.6...........Crush Depth 4.7...........Vicarious Reality 4.8...........Pit Worm's Nest 4.9...........Foxtrot Uniform 4.10..........The Package 4.11..........Worlds Collide 0005..............Contact Information 0006..............Credits 0007..............Conclusion 0008..............Legal Information =============================================================================== ------------------------------------------------------------------------------- 0001 Version History ------------------------------------------------------------------------------- =============================================================================== -----Version 0.16, 9/26/03, 38.6 kb----------------------- Added in a new site to use my guides. -----Version 0.15, 9/22/03, 34.0 kb------------------------ Created sections headers, wrote introduction, story, and added in the Contact info, and legal information sections. =============================================================================== ------------------------------------------------------------------------------- 0002 Introduction ------------------------------------------------------------------------------- =============================================================================== Half-Life: Opposing Force is mainly a mod of Half-Life released by Valve to continue the story of the original and give us a little something, well there have been about 15 mods, to hold us over until Half-Life 2 which comes out this year. The game is somewhat shorter than the original game but it is still very entertaining and presents the same gameplay quality and crappy graphics as the original. The game follows the story of Half-Life from one of the Marine's point of view, Now in this guide I will hold your hand and take through all the necessary steps and procedures that you will need to pass the entire game. I wish I had this when I first started playing this game. Now if you find anything wrong with the guide, an error, misspelling or otherwise feel free to contact me about it, I will fix the error and give you due credit in the guide. I am also completely open to strategy submissions, if you have a better way or have a secret that you want to share about the game then by all means e-mail me and I will most likely put it in the guide, given that it is sufficently explained. That's enough chat right? Okay, let's do this thing. =============================================================================== ------------------------------------------------------------------------------- 0003 Game Overview ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.1 Story ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- As a soldier sent in to eliminate Gordon Freeman, you are separated from your base unit and discover a new alien race amidst the chaos. It's quickly revealed that these highly advanced alien life forms descended upon Earth to pillage the planet from the Black Mesa facility when Gordon Freeman transported to the border world of Xen. Although you were originally sent into Black Mesa to silence Freeman and his fellow scientists in the facility, you now find yourself stranded and confused--battling fierce new alien creatures and a variety of other foes in an effort to save your own life. But as a military specialist, you are not unarmed. You'll gather a custom arsenal of new military firearms, experimental weapons and deadly alien devices. And, as you explore further areas of Black Mesa, you will encounter a new variety of human characters to interact with--on both friendly and unfriendly terms. ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.2 Controls ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- ACTION BUTTON ALTERNATE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Forward | up arrow | W Back | down arrow | S Turn left | left arrow | Turn right | right arrow | Strafe left | A | , Strafe right | D | . Jump | space | Duck | CTRL | Swim up | V | ' Swim down | C | / Look up | page up | Look down | page down | Look straight ahead | end | Strafe modifier | ALT | Mouse look modifier | ; | Keyboard look modifier | insert | Primary attack | mouse 1 | enter Alternate attack | mouse 2 | Reload | R | Use | E | Walk | shift | Flashlight | F | Spray Logo | T | Weapon Category 1 | 1 | Weapon Category 2 | 2 | Weapon Category 3 | 3 | Weapon Category 4 | 4 | Weapon Category 5 | 5 | Pervious weapon | mouse wheel up | [ Next weapon | mouse wheel down | ] Last used weapon | Q | Take screenshot | F5 | Quick save | F6 | Quick load | F7 | Pause | pause | ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.3 Difficulty Levels ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- Easy- Enemies will only take a few hits and don't do a lot of damage. As the name indicates, it is quite easy. For beginning FPS players. Medium- Enemies are fairly matched for the most part against you. They deal out more damage and you deal out less. They are tougher to kill. Not too hard, but a challenge nonetheless. For the moderate FPS gamer. Hard- Enemies will deal out a lot of damage, enemies will take more damage before they die. Bosses can be quite difficult at times. Not for beginning level FPS players. Assassins now have a cloaking device, which makes killing them a real pain in the ass. Also voltiguants now have halved their charge-up time for their electricity attack. ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.4 Weapons ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- Pipe Wrench ----------- The pipe wrench is a more powerful version of the crowbar that you used in Half-Life. Use the pipe wrench to break through boxes, grates, and whatever else you feel the need to personally destroy. Use the pipe wrench to take out the simpler aliens such as headcrabs and regular zombies (until you get a much faster knife, that is). First Seen: Welcome to Black Mesa Desert Eagle .357 ----------------- The Desert Eagle is the cool new sidearm that you get to use throughout OpForce. It is very accurate and very powerful. Use the secondary attack option of a laser-sight to help make those crucial shots. It holds 7 bullets per clip with 36 max. The Desert Eagle cannot be used underwater. First Seen: Welcome To Black Mesa Knife ----- The knife is a sharp alternative to the pipe wrench. It is just as powerful as the pipe wrench, if not more so. It is also much faster to use. When holding down the primary attack button, you are nearly invulnerable to hand-to-hand attacks. First Seen: Welcome to Black Mesa Shotgun ------- The shotgun is the weapon that you want to be carrying when you are unsure of the situation you are going to be dealing with. It is powerful and the ammo isn't very difficult to find. It is not very accurate except at close range, though. Use the shotgun when you want to save the ammunition for some of your other more specialized weapons. The primary attack is a single shot, but the secondary attack utilizes both barrels of the shotgun, producing a powerful double-shot. The shotgun carries 8 bullets at a given time with 125 max. It is not water-resistant. First Seen: Welcome To Black Mesa Hand Grenades ------------- Hand grenades are the standard-issue weapon of choice for clearing out rooms and tossing around corners. They have 3-5 second detonations (depending on how quickly you release them) and bounce accordingly off of whatever they hit, even enemies. Use hand grenades to clear out rooms, to trigger explosives, and to surprise your enemies. You can carry 10 hand grenades at any given time. They can be used underwater as well. First Seen: Welcome to Black Mesa 9mm Handgun (Glock Pistol) -------------------------- The 9mm Handgun is not as useful in OpForce as it was in Half-Life. I recommend using it when ammo is short, when you are dealing with simple enemies like headcrabs and regular zombies, and when you want to destroy those annoying little wooden boxes on the metal shelving units. Otherwise, use the Desert Eagle as your standard sidearm. The 9mm holds 17 bullets +250 max, which it shares with the 9mm Mp5 Automatic Machine Gun. It can be used underwater. First Seen: "We Are Pulling Out" Mp5 Machine Gun (9mm Assault Rifle) ----------------------------------- The Mp5 is the best machine gun you've got. It is not as powerful as the M-249 SAW, but it is much more accurate and does not produce the kickback the SAW does. Besides, it comes with a grenade launcher. The Mp5 is very good for unloading a 50-round clip into some of the more difficult, lightweight aliens. It holds a 50-round clip internally with 250 bullets max. Ammunition is shared with the 9mm Handgun. 10 AR grenades can be carried as well. The Mp5 does not work underwater. First Seen: "We Are Pulling Out" C4 Satchels ----------- C4 satchels are the most powerful explosive you carry. When selected and used, a C4 satchel slides along the floor and waits for you to detonate it via the remote control that pops up. If you want to add more C4 detpacks to the trigger, use the secondary attack to drop more satchels. When the handheld trigger is visible, the primary attack button will detonate all C4 satchels. C4 satchels work well as standard weapons and as traps. They also float and detonate underwater, making them very useful for underwater combat. You can have 5 C4 satchels at any given time. First Seen: "We Are Pulling Out" Tripmines --------- Tripmines are the ultimate in silent traps. Set one on a wall, tempt your enemy from behind and watch as your enemy unknowningly breaks the tripmine's laser- beam, triggering the explosive. It is very fun to use tripmines creatively, outsmarting both NPCs and human players, either in singleplayer or multiplayer. Tripmines must be attached to some form or structure. They cannot be set in the air. You can hold 5 tripmines at any time. They are functional underwater. First Seen: Missing In Action Rocket-Propelled Grenade Launcher (RPG) --------------------------------------- The RPG packs a lot of punch. It launches rocket-propelled grenades in one of two modes. The first is a straight-shot (dumb-fire) where the rocket hits the initial target no matter where your view shifts. The second is a laser-guided shot whereby the rocket is guided by a laser that you control until the rocket detonates. Hence, you can guide rockets around corners, up stairwells, and towards moving targets. The RPG carries 1 rocket at a time with 5 max. It can be used underwater. First Seen: Missing In Action M-249 SAW Light Machine Gun --------------------------- The M-249 is the new powerhouse weapon in OpForce. It is very powerful, but at the expense of accuracy. Use it on larger aliens like shocktroopers and particularly voltigores. The kickback from the weapon will drive you backwards and throw off your accuracy, but when something is caught in the M-249's line of sight, it won't survive very long. The M-249 runs through 50-bullet clips very quickly at any time and can have 4 clips max (4 * 50 = 200 bullets) in reserve. The M-249 does not work underwater. First Seen: Friendly Fire Displacer --------- The displacer is a very interesting experimental weapon. Its primary attack shoots out a glowing orange orb that will do severe damage to anything within its blast radius. The secondary attack, however, will displace you in space. In single-player, you will end up displaced to the alien world Xen, where you can grab some supplies and then return near where you left by nearby portals. In multi-player, you are merely displaced to some other position in the level. The displacer takes nuclear battery packs and its "ammo" is really the percentage of battery power left in the weapon. Primary attacks take 20% of the battery power and secondary attacks (displacements) take 60%. Gather new batteries to restore power to the displacer. The displacer can be used underwater. First Seen: We Are Not Alone Shockroach ---------- The shockroach is the standard weapon of shocktroopers. It is basically an alien unto itself that fires up to 10 bolts of electricity very rapidly. The shockroach is constantly generating electricity, so there is no need for ammo. The shockroach may work underwater, but it will kill you if you try. First Seen: Crush Depth Snarks ------ Snarks are little aliens that run around and attack any living beings in the relative vicinity. Use them to clear out rooms and to determine what type of enemies may be waiting in the next room. Drop a few snarks into a room and listen for what types of weapons and cries are heard. You should be able to determine what might be waiting for you around the corner. You can carry 15 snarks at any time. Snarks can be used in water, but as they can float, they aren't very useful there. First Seen: Vicarious Reality Barnacle -------- The barnacle is one of the coolest weapons you get to use in OpForce. It can be used as a weapon, which latches onto enemies and drags them into its tooth- filled mouth. However, the barnacle is especially useful in that it can latch onto fixed organisms (such as spores and alien moss), effectively dragging you along as it tries to reel in its catch. Thus you can swing your way into out-of reach areas and out of harm's way. The barnacle will only latch onto organic matter, though. First Seen: Vicarious Reality Spore Launcher -------------- The spore launcher is a cool new alien weapon. You gather spores from small alien lichens that constantly produce them and use them with your new weapon. The creature that is the spore launcher eats spores and then spits them out when you give it a squeeze. The spore launcher has two modes. The primary attack spits out a spore-rocket relatively straight ahead, whereas the secondary attack tosses out a bouncing spore-grenade. The spore launcher can have 5 spores in its mouth at one time, and up to 20 more spores can be carried. The spore launcher can be used underwater. First Seen: Vicarious Reality M-40A1 Sniper Rifle ------------------- The M-40A1 sniper rifle is the best weapon for long range and precision-made shots. If you want a dead-aim headshot on your favorite enemy, take out your sniper rifle, switch to your scope (secondary attack) and line up your sight. The sniper rifle is very slow at both resetting a shot and reloading a clip. It uses 5-shot clips with 3 clips (3 * 5 = 15 bullets) carried. It cannot be used underwater. Also note that if you load a saved game while the sniper rifle's scope is on, then it will remain on no matter what weapon you have readied. However, this can be inconvenient, so either ready the sniper rifle and hit the secondary fire button a couple of times, or just quit and rerun the entire game. First Seen: Foxtrot Uniform ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.5 Enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- Regular Zombies (Hybrids, Mawmen) --------------------------------- Regular zombies are the slow-moving products of successful headcrabs who have taken over their host's body. You may remember regular zombies from the original Half-Life, and you may remember that they aren't too difficult to beat A few shots to the head and they are down. If they get close enough, they will slash at you with their powerful claws. Avoid this if possible. To kill a zombie with the knife or wrench, walk up to him and whack him once and then back off quickly. If he starts his slow two-arm swing attack, move in as soon as he swings his second arm and get in two or three good whacks before retreating. If he uses his faster attack, you should only risk one hit after it. First Seen: Welcome to Black Mesa Headcrabs --------- Headcrabs are little quadrupedal aliens that lunge at your head. If they were to succeed in killing you, they would tie into your brain and turn you into a zombie. Headcrabs are for the most part easy to kill. They mainly walk towards you and jump at you. Pull out your knife and carve them up before they hit you. One way to kill headcrabs without using any ammo is to dodge when they leap at you, then quickly run up to them and whack them with the knife or wrench. They can't jump backwards or sideways, and it takes them awhile to turn in place and prepare for another jump. First Seen: Welcome To Black Mesa Alien Slaves (Vortigaunts) -------------------------- You may remember alien slaves from Half-Life. They are relatively fast creature that discharge a powerful electrical bolt that can quickly cripple whatever it hits. It takes slaves a few seconds to power up, which gives you a chance to disable them. Slaves can also fight up close, hand-to-hand. A single shot from the Desert Eagle will usually down an alien slave with relative ease. Just avoid the electrical bolts and you should be fine. A note for Difficult-level players is that the slaves' power-up time is cut in half, allowing them to fire much faster. First Seen: Welcome To Black Mesa Barnacles --------- Barnacles latch onto the ceilings of buildings and dangle their tongues down from above. The tongues will grab onto whatever happens to step into them. Once caught, the tongue is quickly retracted, elevating the victim to the barnacle's tooth-filled jaws. You can usually just avoid the tongues if you see them. In OpForce, though, the developers made specific use of light and dark to help conceal the tongues of barnacles. Pay close attention to avoid being caught in them. If you are caught switch to your knife and start slashing at the barnacle immediately, regardless of how far down you are. You want to hit the barnacle before it hits you. First Seen: Welcome To Black Mesa Houndeyes --------- Houndeyes are the dog-like creatures from Half-Life. They travel in small packs and produce a shrill sonic burst that can injure their victims. Houndeyes are very easy to deal with. A shot to the head will kill them immediately. Make sure to take out the houndeyes that are starting to "scream" before they unleash their attack on you. First Seen: Welcome To Black Mesa Shocktroopers ------------- Shocktroopers are fast, lightweight, bipedal aliens. They carry shockroaches, which rapidly fire electrical bolts at you. Don't get caught in the shockroach's line-of-sight, as the bolts of electricity can quickly kill you. The shocktroopers also carry spore grenades, which they use when they can't reach you with the shockroach. Avoid these as well, since they can inflict severe damage to you. Shocktroopers are quite smart and fast. They will work in primitive squads and they are particularly good at investigating peculiar disturbances such as the death of their squadmate. When you kill a shocktrooper, the shockroach left behind will attack you until you either kill it or it expires. They usually expire after five or six seconds. If you don't have a shockroach as a weapon yet, you will pick up the shockroach before it can hurt you. Otherwise, it will attack. The first time you see a shocktrooper is in "We Are Pulling Out," but you don't actually fight one and gain a shockroach until Crush Depth. First Seen: "We Are Pulling Out" Advanced Zombies (Hybrids, Mawmen) ---------------------------------- Advanced zombies are headcrabs that have fully overtaken their hosts' bodies. Advanced zombies are very powerful; they are a bit faster than regular zombies and they can now launch acidic globs of mucus at you. It is better to stay back, avoid the globs of mucus, and plant a few shots in their foreheads. One or two shots to the head from the Desert Eagle will kill an advanced zombie. They may be somewhat challenging but they aren't very smart Use that to your advantage. First Seen: Missing In Action Pit-Drones ---------- Pit-drones are small, quick little alien creatures that have two sickle-like arms that they use to slice through their victims. They can also spit sharp teeth at you from a distance. For the most part, pit-drones are simple to deal with. They merely spit from afar and then run up to you to attack up close. Plug a few shots into them and they will go down quite easily. Watch out for entire packs of pit-drones, though. They can swarm on a victim, making things very difficult. First Seen: Missing In Action Bullchickens (Bullsquids) ------------------------- Bullchickens are fairly large, bipedal aliens that will spit green globs of mucus at their enemies. They will charge at their victims as well. Try to take out bullchickens from a distance. Their green globs of mucus are quite slow- moving and you can easily avoid them. Bullchickens will attack any type of organism, including their own species. Hence, if you find a bullchicken hanging around some other aliens, let it clear the area for you. (There are some types of alien they won't ever attack, such as alien slaves.) First Seen: Missing In Action Alien Grunts (Xen Soldiers) --------------------------- Alien grunts are the large, hornet-shooting aliens from Half-Life. They do not appear very much in OpForce, so deal with the three or so that you meet in any way you want. They fire heat-seeking hornets at you that chase you down. Grunts take quite a bit of firepower to put down, but compared to newer aliens such as the voltigore, they should be pretty easy. Always aim for the head of a grunt, though. Body armor helps protect them, although the body armor is not impervious to your weaponry. First Seen: Friendly Fire Military Turrets ---------------- These are automated target-seeking machines that the military has set around for automated defense. They can't walk around, but they can swivel 360 degrees. They start out dormant, but activate and scan for targets when you (or someone else) walk through their red laser alarm beam, brush up against them, or start damaging them. The best way to take one of these things out is to shoot it in the leg or in the top of its "head" while keeping something solid between you and it so that it can't shoot you. Bouncing a grenade around a corner also works well. First Sighting: Friendly Fire Assassins --------- Assassins are particularly worthy enemies. They are fast, agile and smart. They work in teams and can quickly surround you or flush you out of hiding. Try and s stay covered but don't be restricted by cover, and concentrate on taking out assassins one at a time. There are two types of assassins: female assassins fire silenced handguns and do a lot of running (you saw these in some places in Half-Life); male assassins carry heavier machine guns and grenades and they don't do quite as much running around as the female assassins do. Never expect to hit assassins up close with a handheld weapon; it just doesn't work. Instead, pull out your Mp5 or your M-249 and send up an impenetrable wall of bullets, or set a strategic tripmine or C4 satchel. Be sure to pick up the ammo left behind by fallen assassins. First Seen: Friendly Fire Alien Controllers (Xen Masters) ------------------------------- Alien controllers are aliens that fly around and toss glowing orange orbs at their enemies. They are the aliens that you first meet in the Lambda Sector's gateway to Xen, both in Half-Life and Opposing Force. Avoid the orange orbs and take aim at their massive skulls. Use the Mp5 to keep a constant wall of bullets up in the air for them to run into. Otherwise, don't worry too much about alien controllers. You only run into them during Gordon's infamous jump into the gateway to Xen. First Seen: We Are Not Alone Larvae (Hagworms, Leeches) -------------------------- Larvae are small little worms that swim around underwater. You usually don't meet many in OpForce. They are very easy to kill. One swipe from the knife or the pipe wrench will put an end to their existence. Larvae will swarm on and eat away at their victim. They do not do much harm even in large swarms. Just be sure to deal with them before they do any real damage to your health and PCV battery power. First Seen: Crush Depth Ichthyosaurs ------------ Ichthyosaurs are the alien equivalent of sharks. They look, act, and exist like sharks. You will only find them in water. Ichthyosaurs will pace around the container they are in and they will usually circle their prey before they attack. They will charge and attack their enemies in one swift motion. Their attacks can easily confuse you, preventing you from recovering quickly. Hence, avoid direct attacks from ichthyosaurs. It is often better just to swim quickly past them before they can attack. Few weapons work in water so unless you can fight them, you might as well just avoid them if possible. First Seen: Crush Depth Voltigores ---------- Voltigores are large, quadrupedal animals that are very powerful. They have sharp points for feet that they use to gore their victims up close. From a distance, one will generate an electric field that travels towards its victim, severely crippling it. It takes a lot of ammunition to take out a voltigore. Use weapons like the M-249 SAW and the RPG to maximize the damage you inflict on voltigores. Avoid the purple electric fields that they produce. Also realize that voltigores will almost always chase you down. Hiding behind a corner doesn't usually work. Baby voltigores are just like adult-size voltigores, only much easier to kill. First Seen: Vicarious Reality Snarks ------ There is only an isolated incident (at least that I've found) where you have to deal with snarks. Most people may never even see the live snarks throughout the entire game. Snarks hunt down and viciously swarm on their victim. They are quite fast and can jump over barriers and such. Snarks will expire after maybe ten seconds or so. A shot or two from the Mp5 will kill a snark; it is just a matter of hitting them. First Seen: Vicarious Reality Giant Tentacles --------------- Giant tentacles are huge, well, tentacles that have a very sharp beak on one end. Tentacles are unbeatable using conventional weapons. You will usually just have to avoid tentacles rather than fight them. Tentacles can only hear noise. They cannot see you. Hence, you can either creep past them using the walk modifier or you can distract them by tossing grenades in the opposite direction. Just remember, one hit from their beak will usually kill you. First Seen: Vicarious Reality =============================================================================== ------------------------------------------------------------------------------- 0004 Walkthrough ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.1 Welcome to Black Mesa ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.2 We are pulling out ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.3 Missing in Action ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.4 Friendly Fire ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.5 We are not alone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.6 Crush Depth ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.7 Vicarious Reality ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.8 Pit Worm's Nest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.9 Foxtrot Uniform ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.10 The Package ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.11 Worlds Collide ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- 0005 Contact Information ------------------------------------------------------------------------------- =============================================================================== If you need to reach me, contact me, e-mail me at the address provided. E-mail me about alternate strategies, questions concerning Half-Life, or if there are any major errors in this document. I will be glad to reply to most e-mail, provided they follow the guidelines below. If you have any questions about the plot contact me I will most likely answer your questions. I will have a junk mail filter on, so in the subject include "Half-Life". If it just says "hi" or anything like that I will delete it promptly assuming it contains a virus or porn. And also, please take some time to spell-check your e-mail and include some good grammar increasing your chances of me helping you. Do not do the following, "th!$ game is the r0x0rz!!" E-MAIL: solidgreyfox@hotmail.com ***include "Half-Life" in the subject*** Note- I WiLl NoT ToLeRAte TypiNG LikE ThIs. - do not insult me - do not use profanity - do not send me irrelevant e-mails - do not send me viruses =============================================================================== ------------------------------------------------------------------------------- 0006 CREDITS ------------------------------------------------------------------------------- =============================================================================== -The Weapon and Enemy descriptions came from the UHSWeb Hint File. Thanks to the following people/groups for many reasons, -Valve for making this great game, the only FPS that I like. -James, for lending me this game multiple times so that I could play it and write this guide. -CJayC, for creating GameFAQs and posting this guide, and creating GameFAQs. =============================================================================== ------------------------------------------------------------------------------- 0007 Conclusion ------------------------------------------------------------------------------- =============================================================================== Well, that's it. I hope you enjoyed playing Opposing Force as much as I did, and reading this guide as much as I enjoyed writing it. Farewell, until Half- Life 2. =============================================================================== ------------------------------------------------------------------------------- 0008 LEGAL INFORMATION ------------------------------------------------------------------------------- =============================================================================== This document is Copyright 2003 Don Fleming. It may not be reproduced nor retransmitted in any form without prior consent from the author. It may not be altered, published, sold, given as an incentive to buy, etc. without advance permission from the author. All outside sources which have contributed to the making of this guide in some form have been cited in the guide. Violation of the above terms can and will result in a lawsuit. SITES WHERE THIS GUIDE MAY BE HOSTED ------------------------------------ -GameFAQs.com -Gamespot.com -http://www.freewebs.com/el_greco/ -http://www.freewebs.com/gameguides/ -neoseeker.com -faqs.ign.com -any other site that I approve of. This guide is intended soley for use on GameFAQs.com. If you wish to host my guide on your website contact me and I will most likely give you permission, under the condition that the guide is in its complete and original form and proper credit is given to the author. "So many faces in and out of my life, some will last, some will just be now and then. Life is a series of hellos and goodbyes, I'm afraid it's time for goodbye again."-Billy Joel |
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