Harry Potter and the Chamber of Secrets Walkthrough :
This walkthrough for Harry Potter and the Chamber of Secrets [PC] has been posted at 02 Oct 2010 by poporj and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up poporj and share this with your freinds. And most important we have 6 other walkthroughs for Harry Potter and the Chamber of Secrets, read them all!
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Walkthrough - FAQ/Walkthrough\_ \_ \_ \_\_\_ \_\_\_ \_ \_ \_ \_ \_\_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_\_ \_\_\_\_ \_\_\_\_ \_\_\_ \_\_\_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_\_\_ \_\_ \_\_\_\_\ \_\_\_\_\ \_\_\_\_ \_\_\_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_\_\_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_\_\_ \_\_\_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_\_ \_ \_ \_\_\_\_ \_ \_ AND THE CHAMBER OF SECRETS FAQ / Walkthrough Justin Version 11.4 22/08/2003 ---------------------------------------------------------------------------- ============================For PC============================ ---------------------------------------------------------------------------- HARRY POTTER, characters, names and related indicia and WARNER BROS., shield logo and related indicia are trademarks of Warner Bros. TM & (c) 2003. Harry Potter Publishing Rights (c) J.K.R. This document is ( c)Justin Ang, 2003. HARRY POTTER II HARRY POTTER II HARRY POTTER II H A A R Author: Justin Ang R R R Y Y P Version: 11.4 P O O T T T E-mail Address: fieryspirited1@hotmail.com T E E R R II HARRY POTTER II HARRY POTTER II HARRY POTTER II /------------------------------------------------------------------------\ ( A: Introduction ) \------------------------------------------------------------------------/ Hello there and welcome to my walkthrough for EA GAMES' Harry Potter and the Chamber of Secrets. So...let's continue shall we? 1. About me ============ My name is Justin Ang and I'm from Singapore. My hobbies include: Go - karting, typing this guide (Of course!), Rollerblading (In - line Skating), swimming, Surfing the Net, playing online and offline games, playing my Gameboy Advance, Harry Potter, Spongebob Squarepants, Star Wars and playing my Playstation. How I came to write this guide is a complete mystery. This is my second guide. If you want to check out my other guides, look at the bottom of this guide. Anyway, let's go on! 2. E-mailing Rules =================== 1. Do not e-mail me asking silly questions or irrelevant things, because, chances are that your questions are answered in the guide. 2. If you have anything to say, comment, criticize or contribute anything at all, you can e-mail me then. Full credit will be given of course. 3. If you put the subject as 'Harry Potter Q' there is a better chance that I will respond to you. 4. Any rude comments in the mail will be instantly deleted. Ok? 5. That's it... /-------------------------------------------------------------------------\ ( B: Legal Stuff ) \-------------------------------------------------------------------------/ This FAQ was solely intended for the public use. It cannot be reproduced, retransmitted, or re-written in any other form except by the notice of the author. Any violation of this code will result in strict penalty and high fines susceptible by law. If this legal document is portrayed in any commercial use, you are therefore restricting under the code of law- and will be punished. In full contrast, this document is to be used and only used by the public itself and cannot be sold. Revisions of this FAQ are only to be done with notice of the author before hand and may be done so as long as the name of the author of the document appears in due credit. You may juxtapose this document with other documents as well without notice of the author but it must not be used for sales and broadcasting or commercial use. This FAQ may not be included in a promotional CD, magazine, or any other use of monetary product. This FAQ may not be used in a password protected area nor in a high security area. This FAQ is solely used and ONLY used for public use only and may not be used in a promotional ad that sponsors any type of monetary use. This FAQ is to be used "just like a book" meaning that it can be read over and over again by anybody who wishes to do so. Just like a book it can be moved around from one person to another, but unlike a book the document can be viewed by more than one person at once. This FAQ is in no way possible to be plagiarized, doing so not only damages the person you had intentionally forged, but it also damages yourself in terms of self-guilt or in terms of law, whether the punishment be civil or criminal law. To put it at best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT MY PERMISSION! YOU ARE ONLY ALLOWED TO PRINT OUT ONE (1) AND ONLY ONE (1) COPY. /------------------------------------------------------------------------\ ( C: Table of Contents ) \------------------------------------------------------------------------/ ----------------------------------------------------------------------------- A: Introduction 1.About me 2.E-mailing Rules B: Legal stuff C: Table of Contents D: Game Basics 1. Controls 2. Spells 3. Characters 4. Items 5. Threats / Enemies E: Walkthrough Arrival at Hogwarts: =>The Whomping Willow =>Hogwarts grounds (night) Term starts at Hogwarts: => Defence Against the Dark Arts and your first spell: Rictusempra F: Spell Challenges => Spell Challenge One: Lockhart's Rictusempra Spell Challenge G: Weekly House Point Ceremony H: Bonus Bean Room => Quidditch Practice => Potions class => Charms and your second spell : Skurge => Spell Challenge Two: Flitwick's Skurge Challenge => First Ingredient: Powdered Bicorn Horn I: The Duelling Club => Herbology and your third spell : Diffindo => Spell Challenge Three: Madam Sprout's Diffindo Challenge => Second Ingredient : Shredded Boomslang Skin => Dumbledore's Study => Third Ingredient : Bit of Goyle => Polyjuice Potion and the way to the Slytherin Common Room => Intruder! => Defence Against the Dark Arts again and your last spell: Spongify => Spell Challenge Four: Lockhart's Spongify Challenge => The plot thickens... => The Forbidden Forest => Aragog's Lair => Final Encounter Part One: Path to Chamber of Secrets => Final Encounter Part Two: The Basilisk => The End J: The Gold Wizard Card Challenge K: The Very Secret Challenge L: Hints 1. The Famous Witch and Wizard Cards 2. Bean Trading 3. Secrets 4. Cheats 5. Other hints and secrets M: FAQs N: My other Guides O: Credits /--------------------------------------------------------------------------\ ( D. Game Basics ) \-------------------------------------------------------------------------/ 1. Controls =========== OK, here are the default controls. The keys still the same with the first game: Arrow keys : Move Harry Alt key : Cast magic Control key : Jump You still can configure it as you please. There's a 'special key' in this game: Enter. (For me, it's 'special') Just press it if you want to skip the cutscenes. WITH one exception : this time you can use your joystick or any 'gaming devices' you have. When you run the application, there will be a window with 4 buttons - New Game => Starts a new game - Load game => Load the last saved game - Options => Change the video, sounds, controls, etc - Quit => Quit the game 2. Spells ========= Just like the first game, you cannot use certain spells until you learn them from classes. This time, to master a spell, it's actually easier than the first game. All you have to do is hit the arrow keys while the wand moves through the spell pattern. Each spell lesson will give you 30 house points in total, divided into 3 levels of the exercise. The division goes like this: Round 1: 5 points Round 2: 10 points Round 3: 15 points You'll be given 3 chances to fail the exercise which means if you fail the exercise 3 times, you won't get the house points AND won't be able to advance to the next level of the exercise. But if you pass the first level, you can still use the spell. The only way to pass the exercise is concentration. This is a list of the spells and classes that you can learn the spell from: Spell 1 Rictusempra Defence Against the Dark Arts Spell 2 Skurge Charms Spell 3 Diffindo Herbology Spell 4 Spongify Defence Against the Dark Arts List of useable spells in the game and their spell symbols: SPELL: SPELL SYMBOL: Flipendo A kind of swirly twisty spiral shape. It's in orange. Alohomora A key shape. Comes in blue and ONLY blue. Lumos A moon shape...how pretty...Er sorry...It is a nice shade of yellow. Rictusempra Erm...a kind of odd parallelogram? A nice firey red. Mimblewimble A wavy kind of line. It's blue. Just blue. Expelliarmus A wand shape. A nice green. Skurge A kind of flower shape. Pink. Diffindo A crude sort of diamond drawn with a line. Usually purple. Spongify A spring kind of symbol, and its green. Oh, one thing. Just like in Harry Potter and the Sorcerer's Stone in PSX version, this time you will be able to mix up Wiggenweld Potions. This potion is useful to replenish your health. So, if you do not really need the potion, don't use it. Use the Chocolate Frogs instead. (This time the frogs can avoid you, and this is very annoying, especially when you are battling the gnomes, slugs, fire crabs, etc) 3. Characters ============= This is a list of characters in the game: - Harry Potter - Ron Weasley - Hermione Granger - Fred Weasley - George Weasley - Draco Malfoy - Goyle - Madam Sprout - Albus Dumbledore - Minerva McGonagall - Severus Snape - Gilderoy Lockhart - Professor Flitwick - Rubeus Hagrid - Lucius Malfoy - Aragog - Tom Riddle - Moaning Myrtle - The Basilisk - some other 'unknown' students 4. Items ======== These are items you can find around Hogwarts : - Chocolate Frogs : Replenish health - Wiggentree Bark : Ingredient for Wiggenweld Potion - Flobberworm Mucous : Ingredient for Wiggenweld Potion - Bertie Bott's Every Flavour Beans : Collect these to trade them for Wiggentree Bark, Flobberworm Mucus, Bronze Wizard Cards, Silver Wizard Cards, Nimbus 2001, or Quidditch Armour. -Powdered Bicorn Horn : Ingredient for Polyjuice Potion -Shredded Boomslang Skin : Ingredient for Polyjuice Potion 5. Threats / Enemies ========== - Gnomes : Hit them with Flipendo, then throw them into the gnome hole to get more beans - Giant Orange Snails : Hit them with Rictusempra then push them with Flipendo to the nearby pattern/platform (if there is any) - Fire Crabs : Same as Giant Orange Snails - Spiky Prickly Plants : Cast Diffindo on them - Cornish Pixies : Cast Rictusempra - Venomous Tentacula : Cast Diffindo on its 'leaves' to disable them permanently - Horklump Mushrooms : Cast Diffindo on them or let the gnomes turn it into beans - Bowtruckles : Cast Diffindo to get Wiggentree Bark - Small Spiders : Step on them - Large Spiders : Cast Rictusempra - Imps : Cast Rictusempra then throw them into the hole - Ectoplasm : Cast Skurge (I put it here since it can reduce your health) - Peeves : Cast Skurge /-------------------------------------------------------------------------\ ( E. Walkthrough ) \-------------------------------------------------------------------------/ Arrival at Hogwarts => Whomping Willow : ==================== *First, an incredibly looooong cutscene* When you are able to control Harry, run to your left, pass under the Whomping Willows's root, and enter the room. Cast Alohomora on the chest, and continue to the right and climb up the stairs. Touch the save game book to save your game. Get closer to the dragon statue and it will move. Cast Flipendo on it to get some beans. Go to the newly opened passage, cast Lumos to the gargoyle, pass through the passage. (You can pass through the passage as long as Harry's wand still shining) Cast Flipendo on the luggage and climb over. Watch out for the Willow's next root. Take the chocolate frog inside the box. You can cast Alohomora to the wall with the lightning shaped crack to open a secret room. Open the chest, and go back. Pass through the next root, and cast Flipendo on the Flipendo symbol on the Willow's trunk. There will be a small cutscene showing Ron being released. Enter the room where Ron runs into, and cast Lumos on the gargoyle to reveal a hidden block. Climb over and save your game. In the next room, collect all the beans before jumping down. After you land on the ground, cast Flipendo on the block in the middle of the room (with the Flipendo pattern on it) twice. Jump up, then jump to the other side. In the next area, cast Lumos on the gargoyle, and go to the next area. Then cast Flipendo on the carving on the wall. Stairs will be raised.Before you enter the next area and get your first Wizard Card, don't forget to cast Alohomora to the secret door to the right. After getting the Wizard Card, cast Flipendo on the armors twice each. Each armor should give you 4 Bertie Bott's Every Flavour Beans. Now follow Ron. => Hogwarts Grounds (night) =========================== Go in front of the dragon statue, cast Flipendo twice on it's head. Now, on your left there's a chest. Open it, then follow Ron. In front of the castle doors, turn right, open the chest on the top of the platform. Cast Alohomora on the upper banners near the Quidditch pitch (the banners with the 'H' on them), then open another chest containing your first Silver Card. ** NOTE :Once you take the card, there will be no card any more, only beans. Go back. Now check out the left side of the castle. You can see a Wizard Card on a platform at the side of the wall. Ignore it for now. You can take it if after mastering Spongify. Keep going to the left. There's a carving on the wall. Cast Alohomora on it. Take everything (but you still cannot pass through the branches for now,you need Diffindo spell for it) and go back. Go down, open the chest, cast Alohomora on the wall if you wish (but it's still useless since you cannot pass through the wall because of the branches), and get back. Enter the castle. =>Hogwarts Castle ============== After the cutscene, check the left side of the stairs. There's a chest there. Go up the stairs, cast Flipendo on the armors. Check out the southern left side room. Cast Alohomora on the carving on the wall, just outside the House Point Chamber. Beware when you are collecting the beans. Don't ever step on the green-slimy thing because it will reduce your health. Now check the area on the left side of the armors. Cast Alohomora on the mirror, take all the beans, then continue up the stairs. Cast Flipendo on the statue three times (it's sooo freaky, it makes a horrible laugh when you hit it with a spell.). Along that passage, you will notice a wall with a sunk in section. Hit it with Alohomora and a secret is revealed. Then go to the other side and cast another Flipendo to the statue. Step on the switch on the floor, open the chest containing a Silver Wizard Card. Now, it's time to follow Ron. There will be a quite long cutscene after you get to the common room. ------------------------------------------------------------------------- Term starts at Hogwarts: ------------------------------------------------------------------------- It's time for Defence Against the Dark Arts! After you are able to control Harry, go to the passage containing the Skurge and Spongify Challenges and go up the stairs and through the door. You will emerge in the Grand Staircase area. Before you go up, you can trade the beans you have collected with the other students below (which can be identified with: they are holding and flipping a bean). Go up the stair and it will move. Don't walk too far or you'll fall!!! You'll find Nearly Headless Nick. He'll show you a secret door to the Gold Wizard Card Challenge. After the cutscene, hit all the cauldrons, take the beans and go up the staircase to the next floor. Cast Alohomora on the boxes on the tables, and carving in the next room. then go back, and go up the stairs to the top floor. Here, you can cast Flipendo on the statue three times before you enter the hospital wing. Cast Flipendo on all 4 pictures here to open a secret room. Open the chest, then continue to the next room. There's a gargoyle here. Cast Lumos on it, then you can see a block adjoining a secret area in the staircase in front of it. Climb it and open another chest. Now you can go down and check all the cauldrons (don't forget the chest there too) then go back. **NOTE : There's still another secret here, but you still cannot take it since you need the Spongify spell for it. Goodness, this place is so huge! Go back to the floor where you saw Ron. Once you enter, there will be a small cutscene. Before continuing, look at the wall with the sunk in section on your left. Hit it with Flipendo, then tip the cauldron near Mrs Norris. Before entering the class, don't forget to open the secret door on the right. => Defence Against the Dark Arts and your first spell: Rictusempra =================================================================== After the cutscene, Professor Lockhart will ask you to input some commands with the arrow keys to complete the spell, Rictusempra. You have only three chances to fail it. Remember, if you succeed, you'll get house points (30 house points in total). /------------------------------------------------------------------------\ ( F: Spell Challenges ) \------------------------------------------------------------------------/ Spell challenges are parts of the game when you are supposed to get through it using the spell you have just learnt. A time limit will be imposed on you. In order to complete the challenge you must find the Completion Star. Along the way are Challenge Stars. Collecting these stars will boost your timer and score. I highly recommend you try to find them all. Try to get to the Completion Star with as many seconds remaining as possible. If the Challenge Timer reaches zero before you complete the Challenge, you lose the challenge. Remember, the higher your score is when you complete the challenge, the more House Points will be awarded to you. You may play a challenge over and over again. Note: If you want a fast time, don't collect everything!!! => Spell Challenge One: Lockhart's Rictusempra Challenge ========================================================= First, put the Fire Crab into the hole containing its pattern. Proceed to the next area. Collect the first Challenge star. Then, push the Fire Crab on the platform into the hole and the platform will rise. Jump down and put the Giant Orange Snails in to the holes, hit all of the Fire Crabs until the cages close, then grab the Challenge Stars and the Wizard Card. Continue. Ignore the two snails, proceed and save. Cast Flipendo on the portrait of Lockhart and open the chest. Carefully cross the abyss (use auto jump and you will be fine). Once across, push the Fire Crab into the hole and some stairs will lower and a door is opened. Follow the passage, go upstairs, take the chocolate frog if necessary and grab the chest. Next, you have cast Rictusempra to the Fire Crabs and hit them until they fall in the other side. Keep going and take the challenge star. Ignore the falling snails and keep to the next area. Now, hit the crabs and put them into the green holes. The walls will move down. Climb up the wall to the left side of the exit, and hit the cauldron, cast Rictusempra on the fire crab, cast Alohomora on the wall with Lockhart's portrait, and cast Lumos to the gargoyle. You should notice a hidden door near the last fire crab you hit. Take the challenge star inside it, and jump down. Now, up to the right wall of the exit, follow the path, take the challenge star and hop to the left side of the exit. Cast Flipendo on the pattern in the top of the wall, and open the chest. Now go back to the exit, hit the block with Flipendo and jump down. Take the chest and move to the next area. Ignore the snail, and continue to the next room. There are 3 Flipendo 'buttons' in front of you. At this point, you have to turn the portraits around until it matches the portrait in the door. Go to the right and left door first, enter it, step on the footprints, and take the chests. After you have done it, a challenge star will fall down. Take it, and turn the portraits again to open the middle door. Proceed. Step on the footprint swich to activate a lift, take the chest behind you, and save. Cast Lumos on the gargoyle you pass by, ignore the snails and proceed to the next room. Look for the hidden area, take the chest then continue your journey. Cast Alohomora on the portrait in the wall, enter and take the chest. Go back. Make your way to the other side, and put the crab into the hole. Follow the path, ignoring the snails, hit the cauldrons, and the chest along your way. When you are trapped with two crabs, you know what to do. Proceed, get the star, look for the chest on the right side, then continue. Before saving, there's a secret room in the right side of the save game book. Cast Flipendo on the pattern in the top of the wall. In the next area, all you have to do is put all 5 (4 is enough but put 5 if you want) crabs onto the pattern below. This can be very time consuming, since it won't fall directly to the pattern. You may need several tries before succeeding. Check out the pit if the Completion Star doesn't go down. A good strategy to get good time is to run all the way to the top then hit the Fire Crabs down as you go back down. If you already put at least 2 of the crabs into the hole, you can open the secret passage in the pit. Hit Lockhart's stupid grinning portrait on the long plank to open the passage. In the secret passage, follow the path. Cast Flipendo on Lockhart's portrait along the way, step on the footprint switches, defeat the gnome and take the Card. Go up the stairs and grab the Challenge Star. Go back to the spiral ramp. If you have already put all the crabs in the pit, the Completion Star will be reachable. Your remaining time will become your personal High Score. CONGRATULATIONS! You have completed your first spell challenge! /---------------------------------------------------------------------\ ( G: Weekly House Point Ceremony ) \---------------------------------------------------------------------/ The Weekly House Point Ceremony takes place after you complete a spell challenge. The house with the most points wins a visit to the Bonus Bean Room. The length of the visit depends on how many points the winning house has over the second-placed house. ------------------------------------------------------------------------ /---------------------------------------------------------------------\ ( H: Bonus Bean Room ) \---------------------------------------------------------------------/ Here is a good strategy to use. When the clock begins, run to the left and start collecting. When you reach the extreme left wall, you'll notice a passageway. Go through it and collect the beans that go around the shortest way around the room. Open the chest as you go. Repeat this for the other room. Then you'll come out at an area on the ground. Do one lap of the track on the ground and go back to the two rooms I mentioned earlier. Then collect the rest of the beans in the rooms. Turn back into the over head track that you started out from and keep collecting. When you reach your starting point, go straight ahead onto the platform with a Spongify carpet on it. once you've collected the beans here, jump down and do another lap around the track. You're all done! ------------------------------------------------------------------------ =>Quidditch Practice ===================== Follow Wood to the Quidditch Pitch. Don't forget to open the chests in the places you have ever visited before (yes, they have been 'refilled'). Take your Quidditch lesson and watch the cutscene. To play Quidditch is simple. Keep clicking the left mouse button. To play a Quidditch match, Walk into the signboard in front of the Quidditch pitch => Potions Class ================= After that, you have to Potion Class (Oh, no! Not HIM, oily nosed and greasy haired Snape!). Follow Hermione to the dungeons. Open the second hidden area with the beans (the one that you can see through). Check the area before entering the class. Hit the armors, open the chest, cast Lumos on gargoyle, and take the beans in the secret area below. In class, Snape will ask Harry to open the chest and mix up the potion. After the class, there will be a loooong cutscene. After that, you'll have to follow Hermione to Charm Class. => Charms and your second spell: Skurge ======================================== After answering Hermione's question, you'll learn Skurge from Flitwick. Like before, just follow the pattern with arrow keys. You'll get 30 points in total if you can complete it all in 3 levels. Then, you have to enter the Skurge Challenge. Just like before, following the path, open the chests, and the secret areas. => Spell Challenge Two: Flitwick's Skurge Challenge: ===================================================== Follow the path, cast Skurge on the Ectoplasm in the door. Follow the path, cast Skurge on another ectoplasm blocking the door. Remove the ectoplasm in the left and right side of the block, then cast Flipendo to move the block until it falls. Jump across, take the challenge star, save. Follow the path. In the next room, open the chest, then go right, avoiding all the crabs. Just follow the path until you encounter Peeves. Hit him with Skurge until he loses all of his stamina. Proceed, then cast Alohomora on the dragon statue. Save. Go back to the previous room and follow the newly opened path. Take the challenge star and the beans then go back. Hit the Flipendo pattern, the go to the gargoyle statue and cast Lumos on it. Go through the newly opened secret door, follow the path, take the chest. Cast Skurge to the blocked way and keep moving. Ignoring all crabs, go through the room with many ectoplasms before and enter the door in front of you (it was blocked before). Cast Lumos on the gargoyle once again then follow the opened path. In the left of the chest containing a Card, there's a secret room. But you only can pass through it while Lumos is still active. Follow the path and save. In the left there's an ectoplasm. Remove it, then put a snail in it. Grab the chest, then keep moving to the other side. In this room there's a container with Flobberworm Mucus on top platform. Cast Flipendo on it then take it. Go back. Cast Skurge then put the next snail in it. For the further one, just move around the edge so you don't have to fall. Proceed to the next room. Take the chest, and the challenge star. Go down, knock down the cauldron, hit the box on the table 3 times, then cast Lumos on gargoyle. Defeat the pixie, hit the pattern on the right wall with Alohomora, follow the path, take the beans and the challenge star, jump all the way down. Run from the crabs, cast Skurge on the ectoplasm above the door, then exit this room. Cast Skurge on the ectoplasms sticking the two platforms together, move onto the 2 platforms, and while you are on the second platform look down slowly and you should see a square with no pattern on it. Apply Flipendo. Head back, take the beans and the card. Go back to the other side. Go up the stairs here and follow the path. At the top, you have to hit the block until it falls. Remove the ectoplasm first. Defeat the gnomes, then take the Card. Before you jump down, don't forget the box on the table. Cast Flipoendo on it 3 times then take the beans. Jump down, take the challenge star, open the next chest, passing the snail. If you notice, there should be a gargoyle here. Cast Lumos on it, pass the chest containing Peeves, jump up to the newly revealed block. Then cast Alohomora on the upper wall to reveal the last secret room. Take the star and the beans, go through the opened way, then jump down to get the Completion Star. After the challenge, there will be another Weekly House Point Ceremony. => First ingredient: Powdered Bicorn Horn ========================================== After the cutscene, follow the path, enter Snape's classroom and take a Wizard Card from the chest in the front of the class. Don't forget about Flobberworm Mucous and Wiggentree Bark on the table. Go back. Remember the gargoyle? Now, you can get the chest containing a Wizard Card by casting Skurge onto the ectoplasm below. Now go and find the door blocked with ectoplasm. Cast Skurge on it then enter. Follow the path, cast Alohomora on the door. At the end, cast Flipendo on patterns on the further wall. Ride the lift up, take the chest, then go down to the lowest level. Remove the ectoplasm, and proceed. **Note : There's another room here with a gargoyle. If you cast Lumos on it, it will reveal an invisible path. In the room with two snails, hit the snails and put them onto the plate in the center of the room. Crabs will be released. Put each crab into the cells and proceed. The gargoyle will make a path to the secret in the next room. Just keep going to the next area and solve the puzzles. I think it's easy. When you enter a place with 4 Flipendo patterns in red, purple, green, and blue. BEWARE: There is a chest up here containing PEEVES. There are 3 secret rooms here. Here's how to get to the secrets. Secret room 1 (Green room) Push the Red and Blue ones. Secret room 2 (Blue room) Continue from above. Push the Purple one only. Secret room 3 (Red room) Continue from above. Push the Purple and Green ones. To continue your journey Continue from above. Push the Red, Blue and Purple ones. ** NOTE : The secret areas with chests inside have a special 'mark' on the walls above them. You can see it from above. Pass through, take the Flobberworm Mucous, Wiggentree Bark, and the beans you found. Then keep going. In the room with the turning thingies, don't forget to hit down that pixie before jumping to them, then find the way to pass the rest of the area. The secret is good timing. Cast Rictusempra on the crab before going up. Save. There should be another chest in the following area. Take it, defeat the gnome and the crab, then go up. Before going to the next area, please remember the wall on the other side containing a gargoyle. Now, in the next area try to pass the moving bridge to open another secret room (timing matters again). After take the chest, go back to the other side containing the gargoyle. Cast Flipendo on the pattern on the right side of the 'wall', then apply Lumos to the gargoyle. You should see another secret room revealed. Take the chest, cast Alohomora on the locked door, and continue. Take the beans and the Flobberworm Mucous here before going to the very end of the room. When you fall, defeat the crabs then cast Flipendo and kill them by pushing them into the green acid below. Jump across, and get to the next area. Keep going, and before taking the horn there are 4 more beans in the left side room of the horn. After taking the horn, then you will be automatically move through the exit, into Snape's classroom. Before leaving, there's a secret room in this class, near Snape's desk. Cast Alohomora on the lightning-shaped crack on the wall, then cast Skurge on the ectoplasm. Jump on the switch below to reveal a secret stairway. Climb it and take the Card from the chest. Exit the classroom. You'll hand the horn over to Hermione and Ron will take you to... /----------------------------------------------------------------------\ ( I: The Duelling Club ) \----------------------------------------------------------------------/ Now, you have to go to the Great Hall to attend the Duelling Club. It's just a simple game. Lockhart's speech at the club; edited and reproduced: Can everyone see me? Can you all hear me? Excellent! I've started this duelling club to train you how to defend yourselves. The Club meets daily in the antechamber just outside the Great Hall. There are three spells you may use while duelling: Rictusempra, which knocks your opponent back and reduces stamina, Mimblewimble, which causes your opponent to miscast their next spell, Expelliarmus, which deflects spells back onto your opponent. You may scroll through the spells by using space bar or the right mouse button. You can also build up the strength of the spell by holding the left mouse button down. Note that potion drinking and jumping during duels are prohibited. A pledge of Bertie Bott's Every Flavor Beans is required to duel. To challenge someone, simply walk up to them. If you have enough beans, you will be invited to duel. TIPS: I have tips for easy wins. Here they are: 1. When the duel starts, don't just stand in the middle. Go the extreme right or left, whichever you like. Don't stand too close and too far from the opponent. When you are in position, start gathering your power. When your opponent starts to move in front of you release the spell. Then go to the other side. You need perfect timing here so they won't be able to reflect your magic. 2. Here's a tip for duelling I learnt on my own: Charge a full power Rictusempra attack, let it go, then wait until the opponent hits it back (if it doesn't hit him), then quickly take a step or two to the side, quickly power up the Rictusempra spell, then fire. If timed exactly, it will hit. 3. In duelling, use Expelliarmus only. Let your opponent choose the spell and simply send it back. Sometimes they send it back, just keep casting. You will get through all the duels in no time. ----------------------------------------------------------------------- After the cutscenes, it's the time for Herbology class. => Herbology and your third spell : Diffindo ============================================= Follow Ron. He'll lead you to Herbology class. Complete the spell pattern by pressing the corresponding arrow keys and taking the spell challenge. => Spell Challenge Three: Madam Sprout's Diffindo Challenge ============================================================ Cut the branches that block your path. Open the chest, follow the path. Hit the cauldron, chest, and the pot. The wall with the flower pattern can be opened. It contains a wizard card. Now go to the next area. Hit the snails on each side and put them into the pattern on left and right side (blocked by branches). Knock down the pots if you like, then go to the next area. Take the challenge star, hit the cauldron, cut the rope, then save. Cut the Horklump Mushrooms, rotate your view so you can see a secret room below (it's near the entrance). Just enter the room, but don't open the chest. It contains that wretched Peeves. Go up, then step on the square on the left side of the exit. Cast Diffindo on the rope in front of you to release the block. Use the block to help you to go up. Take the beans, cut the rope, then jump down. Enter the next area. Take another wizard card in the chest, then cast Flipendo on the box 3 times, take the beans and the Flobberworm Mucous. Cut the rope, push the block until it falls and open the way to the next area. Cast Diffindo to Spiky Prickly Plants, hit the block, cut the rope then use the elevator to move up. Cast Diffindo on the branches, cut the rope, and then follow the path. Jump down, go to the next area. Hit the all armors you meet, and take the beans. Cast Diffindo on the spider web, then save. Jump down then cut the rope. Cast Lumos on gargoyle then follow the path up. When you find a rope DO NOT cut it yet. Keep going and take the challenge star then get back and cut the rope. There will be a transparent wall to your right. Enter it, take the card from the chest, then go up and hit the block until it falls. Back to the place you found the gargoyle, then hit the block. Take another card from the chest. Continue your journey. Ignore the snail and the crab, remove all ectoplasm and get yourself up. Stand inside the square then cut the rope. Hit the cauldron then save your game. Get yourself out of the next area, to the field with the venomous tentacula. Avoid all the venomous tentacula, don't forget to grab the chest on the left. Go up, cut the nearest rope, fight the Bowtruckles to get Wiggentree Barks, then move up. There are two ropes holding the first plank up. Cut the rope nearest you and go up. Cast Alohomora on the symbol in the wall. Go to the end of the passage for a Challenge Star. In the next bridge, cut the further rope so you can cross it. Move up again, fight the Bowtruckles if you like then save. Remove the branches that blocks the plate on the floor, then move a snail into it. Do this on both sides to open the door. Enter the house, cast Flipendo on the pattern near the roof. Aim your spell to the upper side of the challenge star then cast Diffindo spell on it. The star will fall down. There's a gargoyle on the left side of the entrance, but I still don't know what its function is. Now, get yourself through the next rooms, don't forget to open the secret doors with flower patterns. Those contain Wizard Cards. Save when you reach the save point. Go to the next area, cast Lumos on gargoyle, pass through the wall, then cross to the next area. You'll have to encounter a snail here. Remove it, then continue. There's lightning pattern on the wall. Open it, take the beans, then go out and keep walking until you encounter 3 more snails. Put 2 in the wall and the other one in the plate on the floor in the secret area. Take the wizard card. After you find the Completion Star, don't take it yet. There's a chest on the right side and Flobberworm Mucous on the left side of the star respectively. After completing the challenge, Ron will meet you. He'll show the way to the Greenhousees to find another ingredient for the Polyjuice Potion. => Second ingredient : Shredded Boomslang Skin =============================================== Before going anywhere, don't forget to open the secret door (in the area where you showed up after the challenge. Cast Diffindo on the branches, take the beans and the Card in the chest. Then cast Lumos on the gargoyle. Now, before the light in your wand disappears, go to the extreme right wall in the right side of the castle and locate the secret hidden area. Climb up the stairs, take the items, and before you go back, jump to the switch on the ground (you will see something different on the floor) You can also take the beans inside the pattern on the wall. Now follow Ron to the greenhouse. Before enter the Greenhouse, check all the area surrounding the classroom and get 2 wizardcards. Inside the greenhouse, just follow the path, going up, cross the bridge, cut the ropes, then jump down. Go up and cross the bridge once again, cut the ropes. Then jump on the square on the floor to open a secret door. Cast Lumos on the gargoyle (I suggest you to enter this room too since this is the first secret room) and then move to the next area. Save. Open the chest containing a wizard card inside the wall, then keep going on. Keep going on, remove the mushrooms, avoid the venomous tentaculas, and follow the path. Cast Rictusempra on the spiders then go up. Defeat the Bowtruckles and step on the square on the floor. Don't get in just yet, because in the end of path there's another secret room. Once you jump down, don't forget to take the wizard card before taking the boomslang skin. After the cutscene, there's another Weekly House Point Ceremony. Now you can take the chest inside the secret room near the House Point Ceremony Chamber. => Dumbledore's Study ====================== You'll find a Petrified Nick outside the Gold Wizard Card Challenge. Mcgonagall will meet you and take you to Dumbledore's study. After you climb up the stairs, open the chest there. Go right to the back and you'll have a small chat with the Sorting Hat. Go to the small room behind him and open that chest. Then climb up the stairs, collecting items as you go, and hit a carving at the bottom of one of the bookcases with Flipendo. A section in the bookcase will open and you can ride a lift upstairs. Collect everything and go down. Cast Flipendo to the red jar behind Fawkes (the sick looking bird) and collect the two beans. You are done here. And, after another cutscene, you'll have to follow Goyle. => Third Ingredient: Bit of Goyle ================================== This one's pretty tricky. But here we go! Follow Goyle into the next area. Hit the block so it gets closer to the higher block. Defeat all enemies here, take the wizard card, hit the Flipendo pattern on the wall then go up the stairs (take the beans if you want). Remove all the branches, take all the beans, then get yourself into the next area (don't forget the chest). Jump, cast Diffindo to remove the spider web, then jump through it. Go on and cast Flipendo to the luggage from the opposite direction. Go down, take everything you can get. Before going anywhere, hit the luggage to the bookshelves, then cast Lumos on the hidden gargoyle. Go up the bookshelves, there should be a secret room. Then go up the stairs. Save. Continue walking through the door (with the spider web), climb up hit the block until it falls and go back. Climb up the block, and keep going until you can reach the gargoyle on the left side with your magic. Cast Lumos on it, go and take the beans and chocolate frog if you like, then go back and climb up to the window. Check the surroundings for beans, cast Lumos on the gargoyle, and look for a secret hidden chest in nearby wall (in front of the exit). Then exit. Defeat the tentaculas, spiky bushes, take the items below if you want, then jump to the opened window. Follow the path then cast Diffindo on the window. The other area should be open. But don't be so hasty to enter it. Jump down (be careful, because if its too high, you'll lose your health) enter the opened door below. Fight the 2 crabs and 2 slugs then open the chest containing a wizard card. Go out and enter the window. Save. Follow the path, look for a shelf with spider webs on your left. Cast Diffindo on it then cast Lumos to the gargoyle. Take the chest in the hidden room, then go back, release the other shelves blocked with spider webs, then continue your journey. You'll encounter a crab before you pass this library, so be careful. Keep going, and cast Alohomora to the lock in the upper right, follow the path to the back of the gargoyle, take the chest then go back. Cast Lumos on the garyople then go down the secret stairs. Now, all you have to do is to flip the wooden 'things' and arrange the red squares in a line. Do the same thing for blue, then go up. Take the chests on left and right side, then go to the next area. Remove all ectoplasm, but don't open the chest. It contains Peeves. Go to the next room. Cast Lumos on the gargoyle to open the secret chest on the left, then keep going on. Save your game. Follow the path, remove any spider webs in your way, defeat the pixie, take all the beans on the right, then go down through the way on the floor. Jump onto the block then cut the rope. Get yourself to the other side, follow the path to the right, to the area with a slug and venomous tentaculas but don't jump down yet. Keep following the path until you can see a rope on the floor. Cut it. Enter the new opened door, look at the other side, cast Diffindo on the rope (it's hidden but near wall on the right side) to reveal a chest. Take the wizard card then go back. If you want, you can go to the secret area with a gargoyle just on the left side of this room. Cast Lumos on gargoyle, then take the secret chest in front of the gargoyle. Go past the snail, open the door, and enter it. Before you go to Goyle at the end, be sure to take all the beans on the right and the left door. => Polyjuice Potion and the way to the Slytherin Common Room ============================================================= ** NOTE : For more secrets, check the secrets section After you can control 'Goyle', check out the whole room. Hit the toilet, grab the chest. Then go to the dungeons and enter the Slytherin common room. Follow the path, step on the compass switch (the raised platform) on the floor, keep going, defeating the gnomes if you want, and keep going. Cast Flipendo on the armors and the statue here. A pattern of Flipendo will show up. Stand on the snake pattern on the floor, then hit the Flipendo switch. Keep going until you reach another compass swich, then follow the way to the save game book. In the right side of the save game book there's a secret switch. Hit it until a secret room opens, then enter it, remove the ectoplasm, hit all the snake symbols on the wall, take the chest then go back and take the chest outside on the far away platform. In the wall near the bridge there's a Flipendo pattern. Hit it to activate the elevator. Go up. Remove all the ectoplasm in that area and you will find a Flipendo pattern. Hit the pattern. Cast Lumos on the gargoyle then jump down. Step onto the footprint switch, then continue your journey to the Slytherin common room. In the common room, cast Alohomora to the Sun-like painting in the middle. Enter, follow the path until you reach the library. When you enter the library, there's a block (with a ring) to your left. Cast Alohomora on it. The shelves should go down. Climb up, a secret item will be revealed. Open it then take the Wizard Card. Go out. Before going anywhere, go to the opposite side, in the room with a fountain and 2 armors. |
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Another Harry Potter and the Chamber of Secrets Walkthrough :
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