Heavy Metal F.A.K.K. 2 Walkthrough :
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Walkthrough - Walkthrough
"Glenster's 'Heavy Metal: F.A.K.K.2' PC walkthrough"
by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super
Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamerHelp, Game Revolution, Game-
Border, and Gamesradar)
My other walkthroughs--GTA, etc.--are at:
http://www.freewebs.com/glenster1/index.htm
Please feel very welcome to send me any information about these games at:
glenster (who's at) rediffmail.com
"Glenster's 'Heavy Metal: F.A.K.K.2' PC walkthrough"
copyright 2010 Glen T. Winstein
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed pub-
licly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
"Heavy Metal: F.A.K.K.2" stars Julie Strain as Julie, was developed by Ritual
Entertainment, and was published by Gathering of Developers.
http://www.ritualistic.com/content.php/interviews/julie_052500.php
http://www.juliestrain.com/bio.html
http://www.ritualistic.com/
http://www.godgames.com/
http://en.wikipedia.org/wiki/Ritual_Entertainment
http://en.wikipedia.org/wiki/Gathering_of_developers
http://heavymetalmagazinefanpage.com/gamesfakk2.html
http://www.wiki4games.com/index.php?title=Heavy_Metal_F.A.K.K._2
http://en.wikipedia.org/wiki/Heavy_Metal:_F.A.K.K.%C2%B2
I guess "FAKK" and "F.A.K.K." are both okay. The game menu has "FAKK" and the
end messages of the game have "F.A.K.K."
Ritual was bought by the MumboJumbo developer company.
http://en.wikipedia.org/wiki/MumboJumbo
http://www.wiki4games.com/index.php?title=Heavy_Metal_F.A.K.K._2
ESRB rating:
Mature 17+
Animated blood and gore
Animated violence
Heavy Metal is Copyright 2000 and a registered trademark of MetalMammoth Inc.
All rights reserved. FAKK2 is Copyright 2000 and a trademark of Kevin B. East-
man. All rights reserved. The Ritual Entertainment logo is a trademark of Rit-
ual Entertainment. Gathering of Developers and godgames are trademarks of Gath-
ering of Developers, Inc. All other trademarks and tradenames are properties of
their respective owners. Copyright 2000 Gathering of Developers, Inc. All
rights reserved.
All the other Internet things I mention are by people who have their copy-
rights for that stuff (however you're supposed to say that).
****
Index
Options
Controls
Basic moves
HUD (heads up display)
A few distinctive things about pickups
Significant characters
Common enemies
Cheat codes
Mods, trailers, and patches
System requirements, getting save game and configuration settings files to ap-
pear in the proper place in Vista, and the Heavy Metal 2000 Hyper CD
Reviews, credits, bonus audio files
The Heavy Metal FAKK2 Theme Song
Walkthrough
JULIE'S HOUSE (first time)
JULIE'S TRAINING AREA
JULIE'S HOUSE (second time)
EDEN HOMES (first time)
LANDER'S ROOST
EDEN HOMES (second time)
CREEPER PENS
EDEN MARKETPLACE
TOWN CENTER
EDEN UNDERGROUND
EDEN SEWAGE (aka EDEN UNDERGROUND 2)
EDEN SHIELD GENERATOR
EDEN MARKET UNDER SIEGE!
OTTO'S SHOP
TOWN CENTER ATTACKED!
OUTSKIRTS OF EDEN
EDEN CLIFFSIDE
MOOAGLY SWAMPS
DEEP MOOAGLY SWAMPS
SWAMPS CONFRONTATION
BILLY GOATS GRUFF
WE CEMETERY (first time)
THE WIND OF SPIRIT
WE CEMETERY (second time)
THE WATER OF PURITY
WE CEMETERY (third time)
THE SANCTITY OF BLOOD
WE CEMETERY (fourth and last time)
THE BRIDGE OF REASON
THE TOMB OF WE
****
Options
You can run the cursor over the choices on the page with "New Game," "Load/
Save," "Controls," "Video/Audio," Credits," and "Quit" to hear Julie say differ-
ent things about each of them (for example, for Controls: "Oh, tweak my
knobs!").
For the best-looking video, go to Audio/video > Advanced Options and turn up
Effect Detail, etc., but don't click the box for Vortex lighting. I don't know
what that's supposed to do--maybe something useful for certain graphics cards of
around 2000 when this game came out. When I tried it in 2009, it made the glass
disappear from the main building of the 1st mission, etc.
You can choose which game to load/save over/delete with the cursor. As an op-
tion, once you've clicked a save game, you can move the highlighter up or down
with the arrow keys then load the highlighted game by pressing Enter.
****
Controls
W/Up Forward
S/Down Backward
A/Left Strafe left
D/Right Strafe right Combining W or S with A or D moves Julie diag-
onally.
Mouse/Q Turn left
Mouse/E Turn right
Spacebar Jump Even in midair, Julie's jumps can be aimed by
the Mouse and directional keys. It's con-
venient that the game prevents Julie from
walking off certain edges unless you have
her jump past them, but the programming for
that may interfere with a jump you have her
attempt at such an edge so that she makes a
little jump and falls. I've made a lot of
Quick Save--F6 recommendations to minimize
the bother of that.
C Crouch Julie can move in all directions while she
crouches. Add A or D to have her roll left
or right, which is the fastest way. Once a
ceiling keeps Julie crouched, you can re-
lease C and she'll stay crouched--she'll
stand up once she's past the low ceiling.
X Use Besides being used to have Julie push buttons,
pull levers, etc. (see "Basic moves"), X can
also be used to cycle through the conversa-
tion responses of others. Have Julie hol-
ster her weapons and walk up to someone to
trigger the first response, press X after-
ward to trigger another response, or, during
their response, you can turn and move Julie
with the mouse and the movement keys to
avoid the next response and disengage their
attention to Julie.
Shift Speed control Press to have Julie go from a walk to a run.
She runs faster/jumps farther with at least
90% Water.
Mouse Freelook
Del Aim "camera" down
Page Down Aim "camera" up
Tab Cameralock Hold down Tab and you can move the "camera"
to see Julie from nearly any angle.
End Default "camera" Center the "camera" in the default position.
LMB Fire left
RMB/Ctrl Fire right
Scroll up/R Next weapon
Scroll down/F Previous weapon
Z Holster weapon/equip last weapon
You can also equip the last weapon by pressing
the fire button for it.
I/1-6 Inventory The inventory can be accessed in various ways:
Press one of the numbers from 1 to 5 for a
weapon category or 6 for the Quest Item
category.
Press the category number repeatedly to cycle
through weapons or items in that category.
Scroll, or press F (forward) or R (reverse),
to cycle through everything in all the cat-
egories.
Press the LMB to have Julie equip the weapon
in her left hand, press the RMB to have her
equip it in her right hand, or press either
button to have her equip it in both hands
depending on the weapon.
Press either button to use a Quest Item.
A weapon can be unequipped from a hand by
equipping something else in that hand.
Or:
Press I to make the same inventory HUD appear.
Scroll through and equip/use the weapons/
items in one of the ways given above or use
the stylized cursor of the game (a small
version of the one seen in the pause menu)
to pick a weapon/item category or equip/hol-
ster/unholster a weapon or use an item.
Close the Inventory by equipping a weapon or
using a Quest Item, pressing I or Esc, using
the cursor to click anywhere outside the In-
ventory, or you can just let the menu disap-
pear.
(See the list below to see if Julie can use a
weapon in one hand, either hand, or both
hands. Press the corresponding mouse button
to have her use an equipped weapon.
(You can press Z to holster a weapon or equip
the last used weapon.)
1 Swords
One-handed swords can only be used by the
right hand. While a sword is in Julie's
right hand, you might have her use one of
the Small Arms or a shield in her left
hand. You can have her focus on the ene-
my while circling them with attacks (cir-
cle strafing) and back up at times from
their frontal attack to use one of the
Small Arms. Conserve Small Arms ammo by
having her use a sword when convenient.
Each successive swing of a sword in a
combo is more damaging. To do a combo,
hold down the RMB for two swipes, and
during the second swipe switch to holding
down the LMB till the combo is completed.
During a combo, an enemy within range
can't attack.
Green Sword
Julie gets a Green Sword when she leaves
the training building.
Fire Sword
It not only slashes but sets enemies on
fire. It requires Julie to have at least
1/4 of her Water supply and does more
damage with more Water. Julie can get a
red Fire Sword pickup in "Town Center."
Electrical Sword
It's the most powerful single-handed
sword. Julie must have at least 1/2 of
her Water supply to use this sword. It
causes a bolt of lightning to strike the
victim. The Electrical Sword is on a
pedestal in the first "We Cemetery" mis-
sion.
Chainsaw Sword
It's a two-handed red sword.
Primary fire: swipes (doesn't use ammo).
Secondary fire: secondary fire is more
powerful--about as powerful as a combo
attack with the Electrical Sword. While
she holds the Chainsaw Sword pointed
straight ahead, you can move her to push
it into enemies. It's more effective if
you have her run it into an enemy. Sec-
ondary fire is powered by gasoline (Gas
pickup: red Gas Can) but quickly runs out
of fuel (unless you use the "god" mode
code) and shares the gasoline supply with
the Flame Thrower.
The Chainsaw Sword is on a tree stump in
"Mooagly Swamps."
FAKK Axe
It's a two handed weapon that's powerful
but slow, so it's good for attacking a
weak-to-moderately strong lone enemy,
such as a Grawlix. It's found on a ledge
in "Eden Sewage."
Tyler's Light Sword
It's a two handed sword that's one of the
most powerful swords and it's the longest
sword. It goes in the sixth sword space.
Julie can get it after the second time
she successfully prevents Tyler from re-
pairing his damage with water, and she
needs to use his sword to finish him off
in the last mission: "The Tomb of We."
2 Slings and shields
Slings look like one-handed weapons but can
be used by either hand by pressing the
LMB or RMB. When a Sling is equipped,
the weapon HUD is one horizontal oval.
Slings are the weapons that are the most
difficult to aim and are useless for
fights.
Sling
It can daze Shglieks so they can be
thrown into a keeper's pen or Gasyerass
or SucknBlow plant, can knock Health
plant fruits from Health plants and as-
teroids from ledges, and, in "The Sancti-
ty of Blood," Julie has to throw a rock
from one to press a button to open a
door. The Sling has an infinite supply
of rocks for ammo. Julie gets a Sling
when she leaves the training building.
Gaseous Sling
It hits enemies with poisonous gas.
Pickups: Gasyerass pods--off-white irreg-
ularly-shaped chunks. Ammo is shown in
both ammo bars simultaneously. Julie
gets it after picking up a Gas Bomb in
"Mooagly Swamps." Several shots with it
can kill a Shgliek (but there isn't much
need for that, so the Gaseous Sling is
practically useless).
Explosive Sling
It hits enemies with an explosion. Pick-
ups: small asteroids--green irregularly-
shaped chunks. Ammo is shown in both am-
mo bars simultaneously. Julie gets it
after picking up an asteroid in "Creeper
Pens." Several shots with it will kill
an Evil Shgliek (but you'd probably rath-
er do that with a combo move with a
sword). One explosion in the midst of a
batch of Gasyerass plants can take out
most or all of them.
Shields can only be used by the left hand.
Electrical Repulsion Shield
It's a small shield that deflects light
attacks. Julie can get it from the roof
of a movie theater under construction in
"Eden Marketplace" or after shimmying
across a pole in "Eden Underground" (al-
though I've had it not appear in the lat-
ter location sometimes).
Shell Shield
Julie can turn but not move from her spot
while holding it up for defense. It
blocks most enemy attacks. It looks like
a big turtle shell (probably a "Teenage
Ninja Turtles" reference--see Producer
Kevin Eastman in the "Credits" section).
Julie pulls it out of Obediah's foot in
"Eden Cliffside."
3 Small Arms
Small Arms can be used by just one hand or
the other except for Dual Uzis which can
be used by either hand or both hands.
Auto-aim
Small arms have auto-aim and big reti-
cles. You have to point the weapon in
the area of an enemy to cause auto-aim to
work. Look for the circle of light
around an enemy to know that auto-aim is
in effect.
The manual gives the ammo for the Handgun
and the chaingun of the XP-80 as having a
more square-shaped rectangular pickup
than the pickup for ammo for the Uzi and
Dual Uzis, but in the finalized game they
share ammo pickups.
Crossbow
Press and release the LMB to have it
shoot a bolt--hold the LMB down longer
for stronger attacks. It uses auto-tar-
geting over any distance. (Pickup: green
bucket) It shares ammo with the Over and
Under Attack Shotgun Plasma Shotgun and
the XP-80 Plasma Cannon. In "Town Cen-
ter," Otto says it shoots focused ion
pulses. At the end of that mission, he
gives Julie his Crossbow before sending
her to "Eden Underground."
Uzi
It makes a good combination with one of
the stronger single-handed swords, and
you may prefer it at times over one of
the Big Guns due to the the auto-aim it
has. It and Dual Uzis share ammo with
the Handgun and the XP-80 chain gun.
It's in the room behind a bookcase in
"Otto's Shop."
Dual Uzis
With Dual Uzis, aka Uzis Akimbo, you can
have Julie use either Uzi or both with
the LMB and RMB, which is the strongest
Small Arms attack. The HUD is two cir-
cles, side by side, each representing one
of the Uzis and each with its own ammo
bars--one for clips and the other for am-
mo in the current clip. Have Julie use
cover with Dual Uzis because she can't
use a shield with them. Uzis and Dual
Uzis share ammo with the Handgun and the
XP-80 chain gun. The Dual Uzis are by
the catwalk that's around the tree with
an elevator inside it in "Deep Mooagly
Swamps."
Handgun aka Hand Cannon
It makes a good combination with one of
the stronger single-handed swords when
the Uzi or Crossbow aren't available but
use something stronger for stronger ene-
mies. It shares ammo with the Uzi, Dual
Uzis, and XP-80 chain gun. Julie can get
the Handgun by jumping from the shed roof
to a balcony in the cul-de-sac Ariel runs
from in "Eden Marketplace."
4 Explosives
Thermal Detonator
It can only be used by one hand or the
other. It's used to destroy asteroids,
such as to defeat a Vymish mama, unblock
passages, or stop the creation of Vy-
mishes or Evil Shglieks. A Thermal Det-
onator can destroy two asteroids that are
near each other if detonated between
them. A Thermal Detonator looks like a
wrapped package with little lights and an
antenna. Angus supplies Julie with Ther-
mal Detonators in the basement of "Lan-
der's Roost."
Rocket Launcher
It can be fired by the LMB or RMB. It's
powerful, can damage enemies at long
range, and can hurt groups of them, such
as two Flesh Binders that are together.
(Rocket shell pickup: a rectangular green
box with red markings and five plugs on
top.) The HUD is a horizontal oval and
ammo is shown in both ammo bars simultan-
eously. It shares ammo with the grenade
launcher of the Over and Under Attack
Shotgun. The Rocket Launcher is at the
mouth of the cave of Grawlixes in "Eden
Cliffside."
5 Big Guns
Big Guns require the use of both hands.
They have small reticles and don't have
auto-aim.
Over and Under Plasma Shotgun
The game manual calls it an Over and Un-
der Attack Shotgun. When Julie gets it,
she calls it an Over and Under Plasma
Shotgun. Either name is okay.
The primary fire is a plasma shotgun
(LMB; plasma pickup: green can) which
does strong damage, is accurate, and
doesn't use too much ammo. It shares am-
mo with the Crossbow and the XP-80 Plasma
Cannon. You might have Julie use the
rapid fire of the Shotgun to prevent re-
turn fire when circle strafing a Flesh
Binder.
The secondary fire is a grenade launcher
(RMB; pickup: a rectangular green box
with red markings and five plugs on top)
which does moderate damage and uses a lot
of ammo. It shares ammo with the Rocket
Launcher. When farther away from an ene-
my, you can try to aim the grenade, which
bounces when it lands, to land at the
enemies feet or in their path.
The Over and Under Plasma Shotgun is near
the Uzi in the room behind a bookcase in
"Otto's Shop."
XP-80
The primary fire is a chain gun (LMB)
which does strong damage, making it good
to use against Flesh Binders.
The manual gives the ammo for the Handgun
and the chaingun of the XP-80 as having a
more square-shaped rectangular pickup
than the pickup for ammo for the Uzi and
Dual Uzis, but in the finalized game they
share ammo pickups.
The secondary fire is a plasma cannon
(RMB; pickup: green bucket) which fires a
beam of green light that does moderate
damage. It shares ammo with the Crossbow
and the Plasma Shotgun of the Over and
Under Plasma Shotgun.
Julie gets the XP-80 from Gruff at the
end of "Billy Goats Gruff."
Flame Thrower
It can be fired by the LMB or RMB. It
uses a lot of gasoline. (Gas pickup: red
Gas Can) Ammo is shown in both ammo bars
simultaneously. It shares the gasoline
supply with the secondary attack of the
Chainsaw Sword. Julie can't move fast
with it, but it's the best weapon for
killing a Soul Harvester (2nd best is a
sword with a shield for protection).
It's in the back room of the church in
"Town Center Attacked!"
Soul-Sucker
It draws the enemy's Water, added to Ju-
lie's Water and secondary fire ammo sup-
ply, then drains the life out of the ene-
my.
Primary fire: suck Water (LMB). Have Ju-
lie press the Soul-Sucker against an ene-
my that isn't invincible to do this.
Secondary fire: shoot water (RMB). The
right ammo bar shows water it's sucked
and can shoot.
(Pickups: living enemies that aren't in-
vincible.) Julie can kill a Soul Har-
vester in "Eden Cliffside" to get a Soul-
Sucker then has to use it to prevent Lord
Tyler from replenishing his strength with
Water in "The Tomb of We."
Horn of Conjuring
Each time Julie fires the Horn of Conjur-
ing, it creates a Vymish. You can hold
down either fire button to have her make
a batch of Vymishes to distract and at-
tack an enemy so Julie can attack it
safely, although a Soul Harvester will
kill the Vymishes with its blades, and
Lord Tyler will kill most of the Vymishes
with his blade, during continuing crea-
tion of Vymishes (once Tyler loses his
Light Sword, it's a different matter).
The Horn of Conjuring has infinite ammo.
Julie can get the Horn of Conjuring in
"Swamps Confrontation" by finding three
Tiki Runes and placing each at a tiki
head.
6 Quest items
Health Vial
Full Health (pickup: bulbous flask with
red liquid)
(Health pickups which don't go into the
Inventory are Health fruits and mush-
rooms.)
Water Vial
Full Water (pickup: bulbous flask with
blue liquid)
(Water pickups which don't go into the
Inventory are most pools of flowing wa-
ter, which replenish the first half of
her Water supply, and ampoules, which are
clear rectangular containers.)
Nearly full Water lets Julie run and
fight faster and jump farther. If she
has enough Water, 1/4th of her damage is
absorbed by Water. The Fire Sword re-
quires 1/4 Water and the Electrical
Sword requires 1/2 Water to function.
Circle of Protection Vial
(pickup: bulbous flask with yellow li-
quid)
It protects Julie from anything except
projectiles, explosives, and long range
weapons. When it's active it causes a
light to swirl around her and damages
most enemies that are near it.
Esc Pause menu Esc also lets you skip the intro and some
cutscenes.
F2 save game
F3 Load/save menu
F4 Controls
F5 Audio/video
F6 Quick save
F9 Quick load Quick save is convenient to use right after
or before any section that gives you dif-
ficulty. For example, Quick Save before
a difficult jumping section, and if you
see Julie start to fall to what you know
would be death or to an area that takes a
lot of effort to climb back from, press
F9 for Quick Load. (If Julie gets stuck
in an area, you can also use the "noclip"
code.)
F11 Screenshot Screenshots are kept in the screenshots
folder in the fakk folder. Each screen-
shot is a Truevision TGA Image and 3.75
MB. I converted the screenshots made
that way to smaller JPEG files with the
Easy Graphic Converter. I used Fraps to
make JPEG file screenshots after that.
http://www.etrusoft.com/graphic-converter/
http://www.fraps.com/
****
Basic moves
To have Julie use a button, lever, switch, crank, or wheel/valve, position her
in front of it and press X. She can also press a button with her Sling in "The
Sanctity of Blood."
Julie can move in any horizontal direction while she crouches. Press A or D
to have her roll left or right, which is the fastest way.
Julie can do a combo attack when she has a right-handed sword or the FAKK Axe.
Hold down the RMB to have her make one swipe, then, as she makes a second swipe,
switch to holding down the LMB. To have her perform the whole combo, hold down
the RMB until the combo is over. Each successive swipe inflicts more damage.
The combination used depends on which sword and armor she's using.
The Left Hook (forearm armor), Shoulder Spike (shoulder armor), and Knee Spike
(knee armor) each protect Julie a bit but protect her much more in a combination
of all of them. I read that each piece unlocks different attacks--the only dif-
ference I've noticed is that the Knee Spike adds a kick to Julie's sword combos
for the Green and Electrical Swords and the FAKK Axe.
(The Shoulder Spike and the building by the bridge in Eden Town Center each
bear the number "143." The game doesn't explain it. My first guess is we're
supposed to imagine that the building is where they sell or make the armor.)
To have Julie latch onto a crate or bale of hay, have her stand close to it
facing toward it and press X. Press W or S to have her push or pull it. Press
X or Spacebar to have her release it.
To have Julie do a wall hug, have her holster any weapons, back her, S, to the
wall, then press S again. Press A or D to have her move left or right, and
press W to move her away from the wall. You can move the "camera" during a wall
hug.
To have Julie do a wall hang, jump her toward a ledge--she'll grab it automat-
ically unless she has the Green or Electrical Sword, FAKK Axe, Rocket Launcher,
or any Big Gun except the Horn of Conjuring equipped. Press A or D to have her
move left or right, press W to have her climb onto the ledge, or press S to have
her release. You can move the "camera" during a wall hang.
To have Julie climb a wall, have her jump to the appropriate surface, like
vines or a trellis, and she'll cling to it automatically unless she has the
Green or Electrical Sword, FAKK Axe, Rocket Launcher, or any Big Gun except the
Horn of Conjuring equipped. Use A or D to have her move left or right, press W
or S to have her move up or down, or press Spacebar to have her release it.
Once she's at the top of the wall, press W to have her climb onto the ledge.
To have Julie hang from a horizontal pipe, clothesline, etc., with her hands,
center her under the pipe, etc., and press Spacebar. She'll grab the pipe,
etc., automatically unless she has the Green or Electrical Sword, FAKK Axe,
Rocket Launcher, or any Big Gun except the Horn of Conjuring equipped. Press
Spacebar again to have her hold onto the pipe, etc., with her legs, too. Use W
or S to have her move forward or backward. Press C or Spacebar to have her re-
lease the pipe, etc., with her legs, and press C to have her release it with her
hands.
To have Julie hang from a rope, vine, or chain, either have her walk up to it
and press X or press Spacebar to have her jump up to it and she'll grab the
rope, etc., automatically unless she has the Green or Electrical Sword, FAKK
Axe, Rocket Launcher, or any Big Gun except the Horn of Conjuring equipped.
Press Spacebar or C to have her climb up or down. Press W, S, A, or D to have
her swing forward, backward, left, or right. Press X to have her release it.
She can swing from rope to rope.
To have her grab monkey bars, press Spacebar to have her jump up to them and
she'll grab them automatically unless she has the Green or Electrical Sword,
FAKK Axe, Rocket Launcher, or any Big Gun except the Horn of Conjuring equipped.
Press W, S, A, or D to have her move forward, backward, left, or right. Press C
or Spacebar to have her release them. (The Readme file in the main game folder
reports a change to the game manual: Julie can't turn on monkey bars.)
****
HUD (heads up display)
In the upper left corner of the screen is Julie's Health and Water HUD. It's
a round meter which displays Julie's Health in red on the right side and Water
in blue on the left side.
In the upper right corner of the screen is the weapon HUD.
If it's two circles, side by side, a weapon or shield is represented in the
left or right circle that corresponds to the hand that equips it. If it's a
horizontal oval, a two-handed weapon is represented in it.
Ammo is represented in the bars that adjoin the lower left and lower right of
each circle or oval.
The ammo of the Gaseous and Explosive Slings, Rocket Launcher, and Flame
Thrower is indicated by both bars simultaneously.
The ammo of the Crossbow and Thermal Detonator is just indicated by the left
bar.
The ammo for the Chainsaw Sword and the Soul-Sucker is just indicated by the
right bar.
The bars are left empty for the green Sword and regular Sling, which have in-
finite ammo, but both bars stay filled to indicate the Horn of Conjuring has in-
finite ammo.
The Handgun, Uzi, Dual Uzis, and the chaingun of the XP-80 use bullet clips.
The lower left adjoining bar represents the clips and the lower right adjoining
bar represents the bullets in the current clip.
When Julie is near something that can teleport her to another section, a yel-
low-orange symbol flashes on and off at the bottom left corner of the screen: a
horizontal arrow and a simple stylized depiction of someone running with a sword
in their right hand.
****
A few distinctive things about pickups
Defeated enemies may leave ammo/Health/Water pickups behind.
Health Julie can walk glowing orange fruits which are found alone or on small
plants, or glowing green mushrooms to add to her Health. She can use her Sling
to knock fruit from a Health plant (which comes in handy to get the fruit from a
couple of Health plants on a ledge in "Outskirts of Eden"). A red Health Vial
gives her Full Health.
Water Julie can get into a pool of Water, in most cases, to replenish the
first half of her Water supply. She can get that or the rest of her Water sup-
ply by using the Soul-Sucker from a Soul Harvester to get Water from an enemy
that isn't invincible or by using Large or Small Water Ampoules. A blue Water
vial gives her Full Water.
Quest items (6th Inventory category) Health, Water, and Circle of Protection
Vials.
Health Vial (Pickup: bulbous flask with red liquid) Full Health
Water Vial (Pickup: bulbous flask with blue liquid) Full Water
Circle of Protection Vial (Pickup: bulbous flask with yellow liquid) The po-
tion protects Julie from anything except projectiles, explosives, and long range
weapons. When the potion is active, a light swirls around her that damages ene-
mies at the edge of it.
Tiki Runes Julie must find three of these and place each at the base of a
tiki head to make the Horn of Conjuring appear in "Swamps Confrontation." She
has to find another three Runes and place each at the base of a tiki head to
progress through "Billy Goats Gruff." Tiki Runes don't appear in the Inventory
as Quest Items--just have her get on the stand in front of a tiki head and
she'll put the Tiki Rune in front of the tiki head.
Horn of Conjuring Julie can get this in "Swamps Confrontation" (see "Tiki
Runes" above). Each time she fires it, it creates a Vymish. She can use it to
make a batch of Vymishes that distract and attack an enemy, which allows Julie
to conserve other ammo and more safely attack the enemy. You might try it when
Julie attacks a Flesh Binder, and it makes it easier for Julie to kill Lord Ty-
ler once he loses his Sword of Light. I'm not sure why the Horn of Conjuring
appears in the Big Guns category of the Inventory--I guess the developers didn't
want to create a special Magic Weapons category for one weapon.
Fog Jewel It's a green jewel which Julie gets in "The Wind of Spirit." It
doesn't appear in the Inventory as a Quest Item--just have her go to the pedes-
tal between two big statues of ladies in "The Water of Purity" and she'll put
the jewel on the pedestal.
Shgliek Hilt (or "Evil Shgliek Hilt") Julie gets this dagger near the end of
"The Water of Purity." It doesn't appear in the Inventory as a Quest Item--just
have her go to the golden statue of a Shgliek in "The Sanctity of Blood" and
she'll stab the statue with the Hilt.
****
Significant characters
Julie Julie (Julie Strain) is the lead character in this 3rd person shooter.
She led those who were victorious 30 years ago in a Great War against would-be
god Gith and Lord Tyler, who'd tried to take over her planet. She and the sur-
vivors of her group went to live on the planet Eden, where the water has kept
them from aging, but Gith has returned with more attackers to get the water of
the We, which gives the possessor the power of the planet Eden and would let him
take over the planet. Basically, the game is having Julie defeat Gith's at-
tackers and get the Water of the We so Gith doesn't get it.
Kerrie She's Julie's pregnant sister who talks to Julie by "Julie's House."
Because she's Julie's sister, she's of a line of "god" killers, so Gith wants
her to better enable him to get the Heart of the We at the end of the game.
Her name is spelled both "Carrie" and "Kerrie" in the audio files (main game
folder > fakk > pak0.pak3) and "Kerrie" at IMDB for "Heavy Metal 2000."
http://www.imdb.com/title/tt0119273/
Angus Julie meets him in "Lander's Roost." He's a shirtless Scottish body-
builder with a prosthetic instead of a left hand. He blasts holes in the base-
ment to make more room for his amaranth ale, and he gives Julie Thermal Detona-
tors.
Aesop He's the narrator of the intro of the game and Julie meets him in "Eden
Marketplace," where she chides him for telling a fantastic version of how she
fought to establish their colony on Eden. He has blue eyes, white hair with a
light beard and mustache, a short sleeved dark blue jersey, and gray pants.
The name "Aesop" comes from:
"Aesop..." "...(ca. 620-564 BC), known for the genre of fables ascribed to
him, was by tradition born a slave..." "...and was a contemporary of Croesus and
Solon in the mid-sixth century BC in ancient Greece."
http://en.wikipedia.org/wiki/Aesop
Ariel She's a little blonde girl with pigtails who listens to Aesop, then
Lord Tyler possesses her dolly to threaten her ("Eden Marketplace"). She
appears as part of a hologram meant to warn Julie about Gith's attack ("Town
Center"). Her mother is killed by a Flesh Binder ("Eden Market Under Siege!"),
and Ariel is briefly possessed by Lord Tyler who threatens Julie ("Town Center
Attacked!").
Otto He's a white-haired man with a light beard and mustache who's a survivor
of the Great War--Julie led his group against Gith's group. He has a yellow
shirt with red trim, suspenders, and prosthetics for his legs and jaw. He's one
of Julie's friends, is a handyman, and, in "Town Center," he gives Julie the
Crossbow he invented and sends her with Jared and Eon to fix the shield genera-
tor for the planet Eden. In "Otto's Shop," Otto sends Julie to Gruff to find
out where she can find the Heart of the We.
The name "Otto" comes from:
I'm not sure, but since "Grawlix" comes from "Beetle Bailey" cartoonist Mort
Walker, the name "Otto" may have come from the name of Sarge's dog in the comic
strip. "Sgt. Snorkel's anthropomorphic dog, whom Sarge dresses up the same as
himself. Originally he was a regular dog, but Mort Walker finally decided to
make him more human-like. As Walker put it, 'I guess he's funnier that way.'"
http://en.wikipedia.org/wiki/Beetle_Bailey
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