Hitman 2: Silent Assassin Walkthrough :
This walkthrough for Hitman 2: Silent Assassin [PC] has been posted at 09 May 2010 by keith745 and is called "Hitman 2 Walkthrough". If walkthrough is usable don't forgot thumbs up keith745 and share this with your freinds. And most important we have 9 other walkthroughs for Hitman 2: Silent Assassin, read them all!
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Walkthrough - Hitman 2 Walkthrough_____________________ Hitman 2: Silent Assassin _____________________ If you want to make a contribution, email me. Okay, first of all, Hitman 2 was created by IO Interactive and is a trademark of EIDOS Interactive. This walkthrough is owned by me, because I wrote it. I took the hours to make it, so before you use any part of it email me first. It should not be remade in any way, not changed, translated, whatever the case may be. This walkthrough was simply for those people who are too annoyed by the difficulty of this game and just want to beat it the cheap way. This is an mission-focused walkthrough, so I'll be focusing on the missions. I've tried to add some stuff about weapons and so on too. First I'll touch on some basics of play, then we'll go straight to the missions. And also, there are numerous ways for completing each level, I'll just state the one I found easiest and most fun. Also, the approximate weapon reload times in the weapons section were all timed and written by me , and they are all copyright by me, and should not be reused in anyway. This faq was written and copyright by Riptor aka Shikamaru00 aka ThEoNe, see "contributing" to contact me. ===================== Contents of This FAQ ===================== 1 - Basics 2 - Game Screens 3 - Playing Hitman 2 4 - Mission Walkthrough 5 - Weapons 6 - Items 7 - Cheats and Tricks 8 - Contributing to this FAQ 9 - Credits/Version History ================ BASICS ================ Alright, before we indulge in anything completed, let's get the basics of Hitman 2. First of all, this game is a game of stealth, so if you're looking for a shooting fest, this is not for you. Also, better be prepared to be very patient, because some of these missions require intense precision to beat. Note that the game now has a scoring system for when you complete each level. The game measures how well you completed the level, including points on how much disruption you caused, innocents killed, and so on. In this sequel, you kill the target, do whatever else you need to do for the mission, and get out. Quietly. _ _ _Basic Movements_ W-A-S-D. Mouse. Nothing much more to it. Left-mouse button attacks with whatever you're holding. Right mouse opens your inventory. With the space bar, you toggle sneak mode on. Sneak mode is very important to this game. With sneak mode on, you can avoid making any noise so you can walk up to people from behind without them knowing. The game is precise on noise. If run or even walk, you'll attract attention. Oh yeah, shift is to run. Use R to reload. The E button serves as a use button, when you move over something usable you will see a small list appear on the top-left. Press E to select one of these actions. Q is a quick inventory option. I use this as a quick weapon holster option. This is basically all you really need to know to play the game. _ _ _Stealth_ This game is all about stealth. I can't stress that enough. If you're seen by civilians walking around with a gun, they'll run to the nearest guard to tell him. If you act suspicious, same thing. This isn't like other games where you could run around and even jump on top of someones head and they'll be as if nothing happened. If you're sneaking around and someone sees you, goodbye. _ _ _Basic Weapons_ Fiber wire. That is your main weapon to use in this game. It doesn't trigger any metal detectors and it's nice, quiet and quick. Sneak mode and Fiber wire are like brother and sister. They're supposed to be used together. Sneak up to a guy from behind and Fiber-wire him outta there. Other than that, you're 9mm SD (suppressed) comes in handy a lot. The ballers are you're trademark weapon. ================ 2 - GAME SCREEN ================ _ _ _In-Game_ Alright, when you're playing the game, you'll notice a whole bunch of bars and stuff at the top left corner. Here's what they mean: Health Bar The bar with the + sign on the left. This tells you how much health and how much damage you've taken. The lower this is, the more you better keep safe. Note that Hitman 2 is not like other games in that if you get shot with a pistol, you'll survive, but one or two shots with a powerful weapon will kill you instantly. And don't even get started with Sniper rifles. Threat Meter This bar is very important to the game. Basically, it tells you how suspicious the people around Mr. 47 are getting of him. If it's at nothing, you're safe. When it starts getting a little wider, than it's best to leave. When the black turns red, usually it means they've almost figured out your disguise and you should beat it! Compass This thing is kind of self-explanatory. I used it for this purpose, open your map and see where exactly you have to go, then follow the direction using the Compass. _ _ _Map_ The map is not too complicated if you know wat you're doing with it. As you may have guessed, it's a map of your surroundings. There are different levels for variou parts of whatever level your on. For instance, if you are in a building with different floors, and you'r on the first floor, the map will show you the first floor. You can look at the other floors by going to the top-left and clicking on the name of the current map, and selecting whatever other part you want to see. Circle Points: This is what I call those the circles with a little arrow pointing out. The arrow refers to what direction the person is looking at (all of the circle points mean people). Here'sa list of what the circle points mean: Light Green: This is Mr. 47. You. Red: This is your target which is to be killed. Orange: Guards. These are counted as enemies in the mission score. Blue: Police. Should not be killed. Green: These are innocent bystanders and should not be killed. White: A very important person (V.I.P.). This is usually referring to someone crucial to the game or someone you have to protect. Exclamation Mark (In Circle) (!) : This is a Point of Interest (referred to as (!) from this point.)These are important and they should be checked out at all times. Blinking Red Hitman Logo: Agency Pickups. You usually don't need to go to them to beat a mission but it sure makes it easier. Lightning Rod: These are power generators. Ladder with Arrow pointing up: These are ladders. (duh?) Circle with Arrow pointing down: These are referring to sewer hatches. Staircase: Staircase Green Box bobbing up and down: Elevators. EXIT Sign: After completing objects for a level, escape through the exit points to complete the level. Alright, that's basically all you need to know. On to the missions! ================ PLAYING HITMAN 2 ================ Alright, now, you know the basics to get you started, but playing the game is a whole different matter if you don't know what you're doing. Here's some info you'll need. -Silent Killing- Stealth means not drawing attention to you, and guns ablazing is not exactly stealth. So you'll need to perform Silent Kills. How? It's called Fibre-wiring. I've said this already once, to kill someone silently, you go into sneak mode by hitting space bar, than sneak up behind them and click the mouse to Fibre-wire or Chloroform them. -Keeping Quiet- Noise is everything in this game. If you run, it makes a lot of noise, and if you walk, it still makes noise, just not as much. Sneaking or crouching makes no noise, so if you're trying to get past someone while their back is turned, do not run or walk, sneak. -Quick and Quiet Shots- Your 9mm SD is useful. A well aimed shot or two to the head of an opponent will take him out only alerting anyone closeby. Use it if there is someone you need dead but a little farther away than you. -Alerts- You do not want to alert the guards because then they'll be much harder to get past. If you're a postman and then somebody discovers what you've done, all the guards will be on alert for a suspicious postman. Don't do anything stupid like shoot a guy once without killing him than running away. You might think that if he's not dead yet than it won't count against your stealth, but all you've done by leaving him alive is let him contact all the other guards. If you shoot someone by accident, finish the job. -Suspicious Behaviour- If you go outside, do you see someone running around in front of you? No. So don't do it here, either. Running around in front of people will never do anything good. -One Rifle at a Time- You put many handguns inside your jacket. But, like in real life, you can hold only one rifle, and it cannot be hidden in your jacket. Holstering it just means putting it on your left hand. ======================= MISSION WALKTHROUGH ======================= And here comes the bulk. Missions are simply formed. In the beginning, you have a briefing of your mission with the objectives and usually a photograph of your target(s) and sometimes footage. The missions take place in various locations, and you are in that area until you complete all the missions in that location. For instance, say there are three missions in India. When you're finished the level before the first of the India levels, then you return to your shed where you start the game, it's near your home. (Note: all the weapons you have collected will be in this shed.) When you start the next mission, you can choose the weapons you want to take. But the next three locations are all in one location, connected with each other, than you don't choose your weapons (because you don't return back to your shed). Here's the layout of the following walkthrough. When a name appears in stars, that is the current location the following missions take place. This means all the following missions up until the next star-bordered name takes place in that location. The name of each mission is bordered with ==== Anyways, first mission: ******************************************** SICILY ******************************************** =========================================== M1 - Gontranno Sanctuary =========================================== Objectives: None -Prelude- This is not really a mission, just an introduction to the game. -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- This is the first level. It's not really a mission, it's more of a preparation for the game. In this first level, the story begins with a small cutscene than just plops you into the action. Move Mr. 47 (Mr. Rieper's codename) around to get the feel of it. Go to the ruins and follow the simple instructions. The bells from the church will ring. It's time for confession. If you open up the map you'll see a blinking circle with an "!" inside of it. This is a point of interest (hereafter referred to as just (!). In this level's case, it is the confession box. Go back between your shed and the ruins. Face west (direction is in the top left). You'll see a door. Go through it (Open it by pressing E and using the mouse wheel or W&S to select option). Turn right and walk up the small set of stairs. Turn left, then turn through the first hall on the right. Go up the stairs, and you're now inside the main hall of the church. In the back of the benches you'll see the confession box. Go inside. You'll see a cutscene, and another cutscene with the Priest being kidnapped. You have to find the parcel the guy left. Go outside the same way you came in. Check you're map and you'll see the point of interest (Note: Clicking on the top left description of where you are will allow you to switch between maps of the various floors in your level). Now move around you're shed and past the well and you'll see a big stairway. Go up the stairs and open the door. Keep walking straight and then when you're in the centre of the big garden place, turn left and pick up the parcel sitting there. View the cutscene. Now retrace your steps back to your shed. Another cutscene. Now you're in training for the game. Get out your ballers and follow the instructions. After the basic shooting procedure, head down to the toolshed, which is basically right across from your shed. Pick up the fibre which is on the wall that the door is on. Walk up to the scarecrow from behind. Hit space to sneak and sneak up to him and fibre-wire him. After you're done with the instructions, head down to the shed (your shed, not the tool shed). Go to the laptop and then continue the game. ------------------------------------------------------------------------------- -Extras/Hints- ------------------------------------------------------------------------------- None ------------------------------------------------------------------------------- -Enemies/Civilians- ------------------------------------------------------------------------------- *V.I.P. Father Vittorio ------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items none *Weapons Ballers: Auto Fiber-Wire: Tool Shed Anasthaetic: Tool Shed *Ammo none ============================================= M2 - Anathema ============================================= Objectives: - Kill "Don" Giuseppe Giulliani - Take key to prison cell from Don - Rescue Vittorio in the basement - Escape -Prelude- Okay, let's start the first mission. First of all, you have to eliminate Don Giuseppe Giulliani, and take the key he's holding, which is for the basement, where Father Vittorio is supposed to be held hostage in. After rescuing him, you have to escape from the villa. This level takes more thought than some of the others if you want that Silent Assassin rating. There are several approaches to beat it. The detailed one below is the one I found the best, but there are other ways to do it as well. You can change into the postman walking down the path, or the delivery boy, whatever. Let's begin. -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Okay, you start out this level on a rocky hill of some sort. If you look at the gates to the villa to the left of you, you'll see a postman walk by soon. Now, you can either wait for him to walk across the path and then stop to take a smoke, or just run behind him and do it. Take out your anaesthetics, and empty it all into him (press it and hold it until five bottle symbols on the top-right of the screen are gone). Take his flowers and then change into his clothes. You are now a postman. After doing this, hide his body (not behind the trees in front of the side door) and then turn around to where there is a delivery truck. If the delivery boy is not there (check your map to see if he's coming), then place all your weapons in one of the delivery baskets. Now take the path going left to the main entrance (you can run as long you're not in the line of sight of any guards). And here's where it all begins. When you walk up to the gates, the guard will tell you to stop and check you for any weapons. If you left all of your weapons in the delivery boy's basket, then this won't be a problem. Continue through the gates and then through the main doors where a guard with the shotgun is. The waitress inside will say thank you and take the flowers. She'll then go through the doors in the back. Stand still, do not walk or run anywhere, and the guard will follow the waitress. Now, move to the small alcove beneath the stairs on the left. Run around. The guard will come running back to inspect the noise. He'll look in your direction, but for some reason he doesn't notice you. Sneak up behind him with your anaesthetic out and empty your last five bottles into him. Take his clothes and his gun and drag him back to the alcove where you just hid (Note: If you drag him from the arm and his legs are sticking out of the alcove all you do is move to his legs and 47 will automatically drag him using his legs. This way, you can kind of fold his body out of sight). Anyways, next walk through the door on the left that the guard came out of. You're in a small dining room now. Turn right and go through the door that you see. You're in another hallway. Go straight forward into the door directly in front of you. Make sure there are no guards in the kitchen or going inside the kitchen by using your map. DO NOT RUN inside the kitchen. The cook is paranoid and will see through your disguise. Anyways, the delivery boy has delivered the basket containing your weapons already. Pick them up but make sure nobody sees you doing it, especially the cook. Once you've got your weapons, turn right and right again where you'll see stairs. Go up the stairs and open the door. Walk straight forward into the balcony, if you turn left and past the foor, you'll see that you can keep walking past the balcony on a ledge. Walk across the ledge (don't run!) until you get to the roof of the 1st floor. Walk along that roof until you get to the balcony of the Don's office. Check the map(2nd floor) to see if he's inside. (Note: There's a guard who walks along the balcony, although he doesn't come to the side facing the roof that you came from. Just hide there if he's coming, then when he's left, go). Now, move to the other side of the balcony (where the guard I just mentioned comes from) and go through that door. The Don is facing the other way , so hit "sneak" mode and then sneak up behind him and fiber-wire him. After doing this, retrace your steps and go back to the kitchen the same way you got here. Now, turn left go towards the door that you originally reached the kitchen with, but turn right instead of going through the door and you'll see a stairway going down from the kitchen. This is to the basement. Walk down the stairway and keep walking through the hall until you get to the first door on your left. Open it and you'll see that Father Vittorio is not there. You'll contact Diana from Agency through your earcom and she'll confirm that Vittorio isn't there. Now all you have to do is escape (Note: The guards will be informed to watch out for a sneaky bodyguard soon, so be quick). Keep going through the basement hall until you get to steps leading outside. Go up the steps and then turn right. You'll see a door with a guard in front of it. Go past a guard until you're outside the entire villa then run to the exit for freedom! Enjoy the Suppressed Silverballers that you get from getting Silent Assassin on this mission. (Note:you can get a sniper rifle from the garage before you leave if you want it.) -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- *If you want to escape in James Bond style, then pick up the key to the car in the garage from one of the plain clothes guards (the one in white) who usually lounges around the pool area in the back. Get to the car and watch the cool cinematic. *You can get the sniper rifle from the garage at the beginning of the level and snipe the Don out from the mountains. *You can kill the postman and guard but you are risking your Silent Assassin rating. * If you don't empty a full five bottles into the postman and guard of anaesthatics than they'll wake up quickly and tell on you before you can do anything. * You can beat the level by shooting everything you see *Sneak up to baskets behind the cook because if you walk she'll know you're there and she's really paranoid so she'll keep looking behind at you every couple of seconds, which means if you're picking up one of your guns while she turns around....... -------------------------------------------------------------------------------- -Enemies/Innocents- -------------------------------------------------------------------------------- *Enemy Black suited guards Plain clothes guards Don Giulliani Lawyer in green suit *Innocent Postman Delivery boy Nurses Chef -------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items Flowers: Postman at front Room Key: Don Spoon: From Cook Golf Club: Don's bedroom Car Key: Plain Clothes Guard (White shirt) Kitchen Knife: Kitchen *Weapons Deagle: Guard in white shirt, Study R93 Sniper: Garage Revolver: Don Shotgun: Guard in front of main doors 9mm Pistol: Guards *Ammo Shotgun Ammo: 2nd floor room, rooms north of kitchen, study Pistol Ammo: 2nd floor room, Study, MAG Ammo: 2nd floor, study 2.45 ACP Ammo: Dining room, Garage ********************************************** ST. PETERSBURG ********************************************* ============================================= M3 - St. Petersburg Stakeout ============================================= Objectives: - Kill the General at the Meeting - Don't Harm Anyone Else at the Meeting - Return to the Subway Train to Escape -Prelude- Alright, this level starts off annoying and becomes fun later. One of the most annoying things in this level are the civilians. When they see you with a gun, they'll yell this thing which sounds like "Safratz!" (most likely Russian for "A gun! A gun!"). This yell is so annoying I broke my keyboard when I kept hearing it. Anyways, as annoying as they are, leave them alone. -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Okay, you start with a short cutscene. Now, you're outside the train facing forward in the station. Turn right and go towards the lockers. (Note: Make sure no civilians see you with weapons!). Go to locker 137 and pick the lock. Open the door after it's been picked, check to see if there are any civilians around, then pick up all your weaponry. Now by this point both the civilians in the metro should be going away from you at the same time. Grab the chance. Wait till they go past the stairway out of the metro which will be on your right, then go up the stairs. Follow the hallway up the (not moving) escalators. To the left, after climbing the escalator, you should see a doorway leading down steps. DO NOT GO. Move backwards about halfway down the escalator and check for guards. There should be 2, but one is probably on his way up and outside. Now move to the doorway but don't stand directly in front of it. Down the steps there is one more guard who patrols the room. Wait until he goes right and out of view, then WALK down the steps slowly. Wait until he goes past some lockers or almost there and then go to a door which is on the right after you go down the steps.. Close the door behind you. Now, to the left is a locked door. Pick the lock and go through. (Hint: Pick locks faster by pressing map) There will be a hallway. Go down the hallways until you are at the sewers. Look around cause you'll be spending plenty of time in the sewers from this point on. Turn right and keep going until you get to a kind of bridge. Walk across the bridge then turn left and keep going until you get to the first hallway off the right. Go through the hallway till you get to the ladders (Note: Check your map. You should be at the north-eastern exit). Now go up the ladders (Note: When you are almost finished the ladder, being able to see the streets, check if there is a guard coming. He won't see you unless you come all the way up.) Once your out on the streets, check your map, make sure no guards can see you, then move torwards the truck on your right and change into the guard uniform in front of it. Now go back down the sewers and back out the hallway. This time, turn right and keep going right until you reach the first hallway on the right. Go through the hallway and check your map, you should be at the north-western sewer hatch. Now go up the ladder and get out. Check to see if the coast is clear, then go down the slope which is south of the hatch you just came out of. Now you are on the streets. Check your map for a building that is north-west of the Pushkin building. It will have a (!) (Point of Interest) on it. Move towards that building with the aid of your map. Don't get too close to guards and if you're within range, walk, don't run. Don't draw attention. You're sniper rifle is suspicious enough from far away (Note: Holster your sniper rifle before you head for the building. It may not seem to do anything, but it does). Once you close to the building go through the door on the right (not the main doors). Now turn right through the doors, through the hallway to the next doors, then turn left to see a stairway. Go up the stairs, turn left, left again, then up the second flight to the third floor. Now once you're on the third floor, do not go through the doors directly to the left. Instead proceed down the left hallway to another set of doors and go through them. If you followed the directions carefully you'll be in a room with two more double-doors, and two windows to the left, one of which is open. Get your sniper rifle ready and aim in at the window where the meeting is taking place. Diana will contact you with clues she's found about which one is the general you need. I personally think it's much more fun listening to the clues and then figuring out who it is, but if you're too lazy, I'll tell you which one the general is. (Note: Skip the next paragraph if you want to figure it out yourself). Now, there are four generals in the meeting. One is almost out of sight in a brown jacket. Not the guy you want. There is one walking around. Not the one you want. There is a guy smoking a cigar wearing sunglasses. Not the one. The guy you want to kill is the one who is sitting closer to the window, drinking his hand (it's supposed to be a beer but I don't see a cup). After you kill him retrace your steps back to the metro station. Again, watch out for the patrolling guard and civilians. Head for the metro train and you're done. Your Silent Assassin prize is a Sawn Off Shotgun, this is a normal shotgun except since it is shorter (Sawn Off) you can holster it under your shirt or whatever like a handgun so you can carry it around with you unsuspiciosly instead of walking around with a huge shotgun in your hand. -------------------------------------------------------------------------------- -Extras/Tips- -------------------------------------------------------------------------------- - If you wasted too much time just bust into the building annihalating everything - The guards are smart. Don't go near them. - Kill the wrong general and Diana will whine at you, sounding very much like an angry mom - If you want an AK rifle, than kill the guard walking past the truck when you get the clothes and take his AK. Hide it in the sewers and pick it up on your way out. But then no keep Sniper Rifle. Choose what you want more. -------------------------------------------------------------------------------- -Enemies/Innocents- -------------------------------------------------------------------------------- *Innocent Civilians *Police Grey coat guards *Enemy Brown suit guards -------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items Night Vision Goggles: Locker 137. *Weapons SVD Sniper Rifle: Locker 137 9mm Pistol: Locker 137, Black Suit Guards AK Rifle: Regular Guards .54 Pistol: Some Guards *Ammo Pistol Ammo: Locker 137 Sniper Ammo: Locker 137 ============================================== M4 - Kirov Park Meeting ============================================== Objectives: -Kill General Makarov -Kill his mafia connection, Igor Kubasko -Prelude- This level is FUN! It's also probably one of the easiest levels in the entire game. All you have to do is kill two people in the park. Now, you can bust in and kill them than run away, but the method I wrote down is much more fun, plus you get the Silent Assassin rating. Anyways, here goes: -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Right when you begin the mission, you'll see a collection of dumpsters to the right of your line of sight. Run to them. Quickly, before the guard approaching sees. When the guard comes, hide behind a dumpster. The agency pick-up is between the two dumpsters closest to the road. Pick up the two car bombs. You don't really need anything else for this method. Now proceed to the sewer hatch in the middle of the road. Watch out for guards first, of course. In the sewer, go through the hallway and turn left, keep going left until you get to the first opening off the left. Go through the hallway and check your map. You should be at the southern-most sewer hatch. Go up the ladder. But wait! What's this? There's something blocking the ladder. It's the limousine. That's good for you. Place the car bomb. Now get out of the hallway from the sewer hatch, go across the bridge, and turn right. Keep going until you get to the first opening on the left. Walk through the hallway and turn left and keep going until you get to the bridge off the right. Go across the bridge, turn left. Keep going left, ignore the first opening off the right, and go through the second. Check map, you'll be at the most northern hatch. Go up the ladder but watch out for the driver. Stay halfway in the hatch. Wait for the driver to come and take a leak on the building. Go behind him (sneak) and fibre-wire him. Take his clothes. Now walk back out the way he came in an you'll see a limo. Walk up to it. You'll arouse no suspicion because you're after all, the limo driver. In fact, the guards don't even seem to notice that for some reason you're bending down and putting something bomb-looking under the car. Anyways, go back into the sewers and retrace your steps back to the first sewer hatch you came from. Run to your speedboat to escape the level. (Note: You get Silent Assassin but it's not a perfect Silent Assassin. You can chloroform the driver if you want.) -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- -You can also win the level by going into a church and sniping them out, but this causes alerts -The driver does not leak for very long so be quick -Save the game before going back through the sewers to the exit and just watch the limousines blow up -Wait - if I just killed the driver, hows the limosine being driven? -The guards don't seem to notice if you pull out a gun as the driver -------------------------------------------------------------------------------- -Enemies/Innocents- -------------------------------------------------------------------------------- *Police Grey coat guards *Enemy Target guards *Innocents Limo Driver ------------------------------------------------------------------------------- -Weapons/Items- ------------------------------------------------------------------------------- *Items None *Weapons SVD Sniper Rifle - Agency Pickup Car Bombs - Agency Pickup 9mm Pistol - Bodyguards 9mm Pistol SD - Agency pickup AK Rifles - Soldiers *Ammo Sniper Ammo - Agency Pickup Pistol Ammo - Agency Pickup ============================================== M5 - Tubeway Torpedo ============================================== Objectives: -Find your equipment ot the Army depot. Marked "FCK" -Kill General Mikhail Bardachenko -Free the prisoner from 2nd basement -Prelude- One word sums this mission up. ANNOYING. This level is so frustrating, long, generic, sometimes boring, sometimes excessively hard. it's just annoying. That's all there is to it. -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Note: The following method does not get you Silent Assassin. This method is the method which will not have you breaking your keyboard in frustration. For silent assassin, kill no one, get guards clothes in the hq. room, and don't shoot cameras. Okay, I expect you've learned the basics by now, so no more detailed where to turn, walk stuff. Check your map and go to where there's a big red arrow. When you go up the hatch, make sure the guard isn't there. Now go straight and hide behind the cargo. When the guard comes, he'll turn around. Sneak up behind him, don't kill him. The instant he goes away, check your map. The guard at the far end will go to answer the phone, and another guard who is at the west point will start to move. Grab this chance to move across and hide inbetween a small U formed by cargo. Now when no guards are watching move towards the next cargo area. Hide there until the guard answers the phone. When he does walk across and then behind the cargo marked FCK. Pick up the stuff. Now keep watching for the guards and move back to last cargo stack. The west guard will probably be down off his platform. Wait till he goes back up, hidden behind a cargo stack until you dash back to the U shaped cargo. If the guard is near the manhole you came from, don't go inside the U, just behind it, or he'll see you. Just keep checking your map, your surroundings until you have the perfect moment, then run inside the truck (by just running into it from behind). (Alternate ways: Shoot everybody and get inside the truck, or ignore the truck and go by sewers) Once inside the truck, go all the way back, and CROUCH. Crucuial. When the truck reaches the hq. do not get out. Check your map to see if the two guards up from you are facing the other way. Then get out. Your disguise doesn't shield the fact that there's something strange about a guy kneeling behind crates in a truck. Okay get out, but use the truck as cover until the guy who's on the other side of the truck leaves and goes into base. When he does, if the other guard from behind the truck comes up, then sneak so he doesn't see you then go up the entrance to the base. When you're inside, there is one guard patrolling around here. Watch out for him. Go behind crates to avoid contact. Now move towards the basement elevator and go in and go to the 1st basement. (Note: There are security cameras all over the basements so don't so anything stupid like pulling out your ballers or killing somebody) Okay, wait for the guard in front of the elevator to leave the corridor. Move forward and out of sight of the first camera, then get your 9mm Pistol SD and shoot. move down the corridor, out of sight of the next camera, and shoot it. Then hide in alcove until the guard comes back. When he returns go around the corner and then you'll be in an area where there is a door in front of you and a fence door with an AK to the right. Go through that door then turn left. Shoot the table lamp and the two hanging bulbs. The place will now be in a frenzy. Walk calmly through the door left of the platform where the guards are sitting, into the server room. There'll be the server on the left. Shoot it (with 9mm). Now the colour on it should be red. Now go outside through the next door (Not back to control room) and you'll be in a corridor. All the cameras are all red now. Turn right and move towards the room with the (!) in it. Change into the officer uniform. Go back out (Don't go into guard room by accident). Now move towards where there is a big explosion symbol on your map. Go to the symbol and you'll see the thin wall, so thin you can almost see inside. Go close enough that it can be dropped, than get out the mini-bomb and drop it. A guard might come in, if he does, just hide behind the cargo. Now go towards the elevator icon. When the guard comes along, hide in an alcove. Go up to the elevator and go inside and press 2nd basement. Now move through the hallway DO NOT go through the first door to your left. You should now hear very unconvincing chatter between the General and the prisoner. Now you want to go to the observation room, and there is a guard patrolling right in front of it's entrance. Wait till he goes into the guard room, then go down (walk calmly as the door to the guard room is open and they can see you) to the observation room, pick the lock and look through at where the general is beating the prisoner. Now, through the observation glass panel you'll see the general beating the prisoner. Get out your 9mm pistol (ballers work better, actually). Aim directly at the general. If you do it right, then the bullet will go through the glass and also hit the general. This will not alert any guards. If you missed the general or if he doesn't die and you keep shooting, the guards will be alerted. Climb through the window to view a cutscene, then follow the prisoner back to the elevator and go inside. Press 1st basement to view another cutscene. Now walk calmly past the guard at his desk. He doesn't seem to notice that the prisoner is with you, and doesn't seem to care that the other guard pressed the alarm. Now head back to where you put the bomb. Don't go inside the room with the bomb. Make sure no guards can see you (by the way, on the way there there will be a guard but don't mind him, just walk past him). Detonate the bomb. (Note: Make sure you are close enough. It's usually good enough to be inside the room with the bomb but far back. If you're too far, the guards who come rushing from the noise will start shooting you. While in the sewers, run right, then across the bridge, then keep going till you get to the exit (opening off the right, check map) but STOP running once the guards enter the sewers. Funny thing is they find it more suspicious if you're running like everyone else than if you're walking calmly while everyone else is in a frenzy. Go to the exit, view the cutscene, and that's it. -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- -To get Silent Assassin, don't shoot the cameras, it'll be much harder though. Only shot should be the general. -If you leave on the elevator without waiting for the prisoner to get on, the cutscene will show the guard pressing the alarm with the prisoner right beside him. -Even if the guards spot you in the truck, it will still go -If you detonate the bomb before you're close to the entrance than the guards will be in the sewers before you, making it much harder to get around. -Another way to play the mission is to place the pager on a table near the general than phone it to get his attention -------------------------------------------------------------------------------- -Enemies/Innocents- -------------------------------------------------------------------------------- *Enemies Grey coat guards Grey coat officers *VIP Prisoner -------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items Phone - Agency Pickup Pager - Agency Pickup Night Vision Goggles - Agency Pickup *Weapons AK Rifle - Guards, Agency Pick-up #2 9mm Pistol Sd - Pickup, General Combat Knife - General Deagle - Headquarter (!) *Ammo MAG Ammo - Headquarter (!) 5.56 Ammo - Top-Left of HQ, Warehouse ============================================= M6 - Invitation to a Party ============================================= Objectives: -Kill the General -Secure Suitcase -Prelude- This level is fun to play at beginning with the first objective but the second one is kind of annoying. It's the last of the St. Petersburgh levels, and I'm sure you're tired of them by now. This level takes place in an embassy, actually it's a party. You don't have an invitation so you can't waltz into the party. There are many ways to beat this level, the following is the one I like. -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Here we go. You start out at the dock with your trusty speedboat behind you. There's a waiter smoking but leave him alone. Go to the agency pick-up. Don't get too close to the patrolling black-suited guards. Pick up the poison and the 9mm if you need it. Now go to the eastern entrance to the embassy and lock-pick the door. Go inside and along the path but watch out for the guard who patrols around here. Stick behind some trees for cover if he comes near you. But he turns the other way eventually. When he does, go forward, all the way. You should see a garage to the left of you with a door beside it. Now open your map and check the Embassy Basement map. See where the guard at the eastern point is. Or you can just look through the keyhole. If he's moving away from the door, go through. Walk slowly, and then dash for the small little room type thing in front of you. Hide there till he goes the other way, then proceed to the hallway to the left. Now go into the door on the left of the hallway (It will have a (!) in the map). Change into the waiter clothes. You are now a waiter. Now move along the hallway to the kitchen. Ignore the guards and just walk. In the kitchen, move towards where there is a bucket next to a champagne glass. Pick up a champagne glass. move into the room to the right where noone can see you, then right click, and select poison, and watch 47 put poison in the champagne glass. Now go back to the kitchen and move towards the south-western stairs. Go up the stairs and through the fancy-looking doors. Turn right and you're now in the hall. Go through the main doors on the left, and you're in the ballroom. Wait for the general to come, and give him the champagne glass with poison. Check your map for the other red target and follow them. If you were fast, then the amabassador isn't there yet and you can go into the room behind the office and wait for them to come. Chloroform the agent holding him up and take the briefcase (and the chocolate if you want). Now you want to go back to the first floor, hide the briefcase, get invitation guests clothes by just following them than chloroforming out of sight. Then pick up the briefcase than leave. -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- -There's a cheque in this level that's supposed to do something but I still dno't know what -------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items Door Key-Waiter By River Invitation - Guest Kitchen Knife - Kitchen Chocolate - Waiter, Safe Poison - Agency Pickup Champagne Glass - Kitchen Broom - Waitresses *Weapons 9mm Pistol SD - Agency Pickup .54 Pistol - Agent SMG - Basement, Guards Deagle - 1st floor *Ammo SMG Ammo - Basement, 2nd floor, Basement north room Pistol Ammo - Agency Pickup, Basement, 1st floor MAG Ammo - 2nd floor, 1st room right of ballroom ********************************************** JAPAN ********************************************** ============================================= M7 - Tracking Hayamato ============================================= Objectives: -Kill Hayamoto Jr. -Plant Bug on Hyamato Jr.'s corpse -Escape -Prelude- Listen to the music inside the house. It's really good. Anyways, this level is pretty easy and short to play through, but it kind of paves the way for the next few Japanese missions which become increasingly harder. The target is Hayamoto Jr, a guy in a white suit. The mission takes place in a small building, with an easy pathway to beat it. In fact, I think it's probably one of the easiest levels. Fun, too. -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Alright, you begin the mission behind a big boulder, with two guards coming up in front of it. They will go a little distance then turn around. Make sure the guard at the door to the right isn't there, than move along to the bush along the edge, than to the next huge boulder along the path. hide behind it until the guard moving along is all the way down at the end of the path. Go to the big garage doors, open them, go inside, then close them. Okay, you're now in the garage, and there's a messed up car in there. Go up to the car, and sound the horn, the guard inside will come out to inspect the noise. Hide to the right of the door before he comes in or he'll notice you. Now, go inside the door he came from (sneak, don't walk or run, that'll make noise and the guard'll turn around and see you). Go through the paper doors at the right of the room you're in. Now turn left and go through the next paper doors which are on the same side as the one you just came from. Now check your map, and wait for the guard behind there to go join all the other guards, out of your sight. Now sneak forwards (if you walk, they'll see you) and then go through the doors on the right. You should now be in a kind of living room type thing. Now go straight through the doors you see which lead into like a storage cabinet area. Now go through the doors (make sure no guards are there) and then through the door which is a little bit to the left (has (!) on map). You'll see chef's robes beside the beds. Change into them, and go back outside into the hallway. If you turn left, you'll see the huge paper doors waving. Do not go into them yet. First, make sure the guard who goes in there is not there, that he's going outside. Then go into the kitchen, don't mind the real chef, go straight into a small hallway the guard who patrols there went outside through, then through the door on the left. Cut the fugu fish. The guard should not be back inside yet. Go outside again, then go to a small platter you see on the desk (I thought it was an ashtray at first). Place the transmitter and the fugu fish on it. Go back to where the fugu fish was and wait for the guard who patrols outside to come back in and go into the kitchen. When he's in the kitchen, get out of your hiding spot and go through the back door (where that guard came from). There is a guard who patrols in circles here. When he turns left off the rock path, go follow the path but stop before you go out in the open (stay between fence & building). If the guard is going in the opposite direction (not facing you, towards the exit), then hug the garage wall and move forward until you can move no more because of the building. The guard will turn and then walk back towards the fence and he'll see you but he sees nothing suspicious about a chef standing still between a garage and a wall. When he passes into the big square area in front of the garage. Move south (to the southern fance wall). Hide behind the boulder to the right. Move forward towards those guards moving together (one in vest, other in suit). Go behind the bush in front of the boulder you started in. By this point you should have the objectives completed because the maid should have given the guy the food and he should've eaten it by now. Anyways, move towards the boulder you started behind. Before you make your exit, make sure both objectives are |
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