Hitman 2: Silent Assassin Walkthrough :
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Walkthrough - FAQ/WalkthroughTHE GUYBRUSH THREEPWOOD (Mighty Pirate) GUIDE TO HITMAN 2; SILENT ASSASSIN ========================================================================== Version 1.4 1. FORWARD; READ THIS BEFORE MAILING ME 2. OVERVIEW 3. GAMEPLAY TIPS 4. MISSION 1- ANETHEMA 5. MISSION 2- THE STAKE-OUT IN ST. PETERSBURG 6. MISSION 3- KARIV PARK MEETING 7. MISSION 4- TUBEWAY TORPEDO 8. MISSION 5- INVITATION TO A PARTY 9. MISSION 6- TRACKING HAYAMOTO 10. MISSION 7- HIDDEN VALLEY 11. MISSION 8- AT THE GATES 12. MISSION 9- SHOGUN SHOWDOWN 13. MISSION 10- BASEMENT KILLING 14. MISSION 11- GRAVEYARD SHIFT 15. MISSION 12- THE JACUZZI JOB 15. MISSION 13- MURDER IN THE BAZAAR 16. MISSION 14- MOTORCADE INTERCEPTION 17. MISSION 15- TUNNEL RAT 18. MISSION 16- TEMPLE CITY AMBUSH 19. MISSION 17- THE DEATH OF HANNELORE 20. MISSION 18- TERMINAL HOSPITALITY 21. MISSION 19- ST. PETERSMURG REVISITED 22. MISSION 20- REDEMPTION AT GONTRANO FORWARD ====================================================================================== All of this content is based on my own observations. If you write in with a useful tip, and I include it in a future version, you will, of course, be credited. Speaking of which, you are free to repost this wherever, just please keep me credited as the original author. Thanks. If you're NOT reading this on Gamefaqs, you might want to check there for a more recent version. I will not reply to any more mail asking me for permission to post this. While I appreciate you asking, my stance on this is clearly spelled out in this paragraph, and I get tired of repeating myself. I don't mean to be a jerk, but I'm getting a lot of very repetitive emails. Read this before you send me email. Thanks. 1. Do not mail me ANYTHING about ANY missions not covered in this guide. Any such mail will be deleted unread. 2. Check gamefaqs BEFORE mailing me asking about updates. The latest version is always to be found there. If you mail me asking about an update that's already been posted, you will not receive a reply. 3. Do not mail me a carbon copy of somebody else's faq or forum post. 4. There appear to be subtle differences, mostly in the karma engine, between the PC and console versions. If you're on a console, and something is working differently for you than I describe it here (like sniping the Don off his balcony) I don't want to hear about it. 5. If something is working differently for you than I describe it (like being able to walk past the elevator guard with the hostage in mission 4) I don't want to hear about it unless you can tell me EXACTLY what CAUSED that difference in gameplay. If it doesn't work for ME, it's not going in the guide. 6. I'm not tech support. If I don't cover a bug or oddity in this guide, then I didn't encounter it and probably can't help you. 7. Apparently this needs to be spelled out; do NOT mail me about the bomb bug in mission four. I didn't encounter it, so I can't help you with it. Sorry. Try tech support. -Guybrush Threepwood, Mighty Pirate (guybrush@nc.rr.com) OVERVIEW ====================================================================================== I included a brief description of each map, and some general tips to keep in mind. If you're having trouble, I'd suggest trying a few more times with those in mind, before skipping ahead to the walk-through. I stopped noting recommended equipment because I got tired of always recommending chloroform and a silenced 9mm. I've broken each level down into a number of challenges, and provided different methods for beating each challenge. You can pick and choose which ones suit you best. I've also noted, at the end, what methods you should use if you want to score Silent Assassin on each level. Then, for grins, I included data on what Loot you might want to take with you at the end, for the trophy room. My guide is written assuming you want to play this game the way it was meant to be played. How was it meant to be played? Just look at the title. Hitman. Not "Gunman", not "Shotgun-toting-thugman", etc. Sure, violent sprees are sometimes a viable option, but if you rely on them, and never learn the ways of the Silent Assassin, then you're missing out on a great gameplay experience, and I feel sorry for you. GAMEPLAY TIPS ====================================================================================== This game plays very differently from standard 3D shooters, and, in more subtle ways, differently from the original Hitman. The controls are a little odd, but if you play the first mission a few times, you'll be used to them in no time. The AI is amazingly deep and realistic. The Mafia guys all know each other, so your disguise doesn't stack up to close inspection, but conversely, they DON'T know the mailman. If you're dressed as him, they won't be nearly as suspicious. Conversely, the delivery boy and mailman don't know you're not a Mafia guy, and will ignore you in that disguise. 1. Sneaking up on people- This is a much smaller part of the game than in the original, which is good, because it's bloody hard now. People will get a little suspicious if you walk up on them from behind, unless you're sneaking. Sneaking is very slow. What this means is that you can generally only sneak up on enemies deliberately placed for that purpose, like guys who are distracted, or stationary enemies that you can come at from behind. The unarmed and innocent are much easier. They will flee from you, so you can just run up behind them and grab 'em. 2. Disguise- This is also a smaller factor than in the first game. Not in that you use costumes less, but a suit of clothes alone isn't going to fool the Mafia into thinking you're cousin Luigi. Also important are the way you move, the way you act, and where you go. Generally, you can avoid suspicion by making sure nobody gets a good look at you. If someone starts to get suspicious, turn and walk away, and generally the Suspici-O-Meter will slowly go down. Poor lighting can also help keep suspicion down. 3. Hiding- Hiding is a major factor in this game. Even a dark corner of a room can be enough to cloak a sneaking Hitman from prying eyes. Look for things to hide behind on levels, like crates or dumpsters. 4. Timing- The patrolling guards in this game have routes that take different lengths of time. Thus if some of my recommendations aren't working for you because a guard isn't where I said he'd be, then you probably arrived earlier or later than I did. All I can advise for those situations is wait in a safe spot until the alignment of the guards turns in your favor. 5. Chloroform- It's now possible to take out enemies without killing them, but unless you're trying for Silent Assassin, it's generally not worth the bother. They only stay down for about a minute per "bottle". Hold the button down to give them a bigger dose. 6. Ratings- At the end of each mission you receive data on how well you did. Your stealth and aggressiveness, as well as how many non-targets you hurt are considered. A perfect score nets you a "Silent Assassin" rating. Typically, this requires you to kill ONLY the target, use only 1 shot per target, and never get caught. 7. Running- The NPCs in this game hate running. Passionately. Maybe their parents all died in some sort of marathon accident, but they all get really suspicious when you run. Now, I'll freely admit I'm not a Russian soldier. But if I was, and I saw another Russian soldier running, but first reaction would not be to OPEN FIRE! 8. Weapons- There's quite a lot of weapons in this game. Apparently they didn't want to pay for licensed gun names, so everything has a pseudonym. Whenever you're given a choice, bring the knife, anesthetic and silenced 9mm on every mission. Knife- The fastest and nosiest way to kill someone from behind. Fiber wire- Quieter, but a little time consuming. My weapon of choice close up. Anesthetic- AKA chloroform. Takes ages to use, but you generally have to for Silent Assassin ratings. Completely silent. Silenced 99mm- My pistol of choice. Quiet, and deadly enough if you land a headshot. Silenced 22- A nice gun, but very weak. Don't try to use it from any sort of range. SD Ballers- Quiet, but super deadly. Nice for when you have a poor shot, or you have to take out more than one guy quietly. Alas, it takes ages for 47 to prepare them, and they're so powerful, the target tends to go flying. Other pistols- All the other pistols are noisy, and therefore useless. SMG-SD6- Nice and quiet. Would be very useful if you could conceal it. Other SMGs- The regular SMG and the Uzi are noisy, and therefore useless unless part of a disguise. Crossbow- The crossbow is basically a weak and awkward, but silent sniper rifle. Sniper rifles- They're all about the same, except for the custom rifle from Japan. That thing is sweet. Other rifles- The other rifles are noisy and therefore useless unless part of a disguise. 9. Bonus weapons from SA ratings- I thought I'd put in a section about this, because I see a lot of people talking about it on forums and stuff. I have gotten SA on every mission (so far) sequentially. I never went back and re-did any missions from the missions menu. If I wanted to do a mission over, I ALWAYS reloaded. Doing that, I got the SD Ballers on mission 1, the sawn-off on mission 2, and the M4 on mission 5. This was all on regular difficulty. My advice, if you're having trouble getting the rewards, is never to use the missions command. Always restore to repeat a mission. Just pretend the missions menu doesn't exit. MISSION 1- ANETHEMA ====================================================================================== This is a big, pretty map that gives you a good chance to get used to the new controls and paradigms of Hitman 2. The two primary challenges are getting in, and getting the job done. Tips- 1. The guards all know each other. Get too much in one's face and your disguise won't last. 2. There are places guards aren't suppose to go. Don't let real guards see you there. 3. You can generally use shadowy corners or crouching behind furniture to hide. It won't save you when you've got angry guards hunting you, but you can often conceal yourself 4. On each floor, find a safe room and watch the map for a while, to get an idea of the guards' comings and goings. 5. Notice the guards don't carry their guns visibly. 6. If the Don becomes alarmed, he will stay in his office, and his lawyer will join him, with a shotgun. 7. The key to the car is on the Don's brother (the other fat guy in white) but there's no easy way to get it without making unnecessary kills and/or noise. I sort of consider it your consolation prize if the mission turned into a bloodbath. FIRST CHALLENGE- Insertion --------------------------------- METHOD A- the direct approach Run down the hill toward the door in the wall nearest you and hide behind the chunk of wall to the right of the door. Eventually, a guard comes out to uh... water the plants. You can take him out in the manner of your choosing. For practice runs, or when learning the area, kill him so he doesn't cause further trouble. However, when playing for keeps, chloroform him. Once he's down, drag him under the trees, and take his uniform and gun. Head through the door. If you're impatient, you can instead just open the door when you get to it and pop him with the silenced pistol, then drag his body into the back door of the garage. METHOD B- the postman always shoots twice You've no doubted noted the postman. When he stops to water the bushes, sneak up behind him and chloroform him. Make sure you hold down the button til you're empty. Drag him into the shadows of the trees, but don't take his clothes yet. Instead, run along the wall to where the delivery boy is. Stash your guns in the groceries. As long as he doesn't SEE you do it, everything is cool. If there's two boxes, use the one on the right. It'll be brought in sooner. Run back to the mailman and take his clothes, and his flowers. Run toward the gate, keeping the bushes between you and the guards. Once you clear the bushes you have to start walking. They won't find any guns on you, and will let you pass. Walk up to the front of the house (again, you can run as long as no guards are watching you closely) and enter the front door. Save. Some may prefer dropping the guns first, since it gives you more time inside before the mailman wakes up and tells on you. If you run, you can drop the guns and get to the postman before he's done piddling. He DOES have a second stopping point where you can nab him. Partway along the front wall, he stops to have a smoke, but I found sneaking behind him there to be really tricky. The maid will take the flowers, and as she leaves, the guard will follow her. Run and hide in the little alcove under the stairs to the left. Sooner or later, the guard will come back in and stand with his back to you. Chokey chokey! Drag his body up past the bend in the stairs and take his clothes and gun. Head to the small room across the hall from the kitchen and watch the map for a while. The kitchen is a really high traffic area. When the coast is clear, head in and get your guns. The mailman will probably have woken up by now and told on you, but you're not dressed like him any more. METHOD C- the delivery boy Run to where the delivery boy is and wait til he goes inside. Stash your guns in the groceries. When he comes back out, chloroform him. Unlike the posty, he won't alert the guards when he wakes up. Grab the box with your guns in it and head inside. Walk up to the side kitchen door and inside. Here's where it gets a bit spotty. The kitchen is a high traffic area, and it's very easy to get totally screwed by guards coming in here. Once you've gotten your guns, head up the stairs and hope that there's nobody walking through this area. If there is, you may be able to hide in the left corner of that front room undetected. The easiest place to get a uniform is probably the guard in the hall here. Lean around the corner and shoot him, then quickly drag his body into the room in the middle of that floor. No patrols go through there, you see. SECOND CHALLENGE- Getting there ------------------------------------ METHOD A- the incredible flying hitman A good friend was the first to tell me about this odd little trick. It works best if you went in as the posty or delivery boy. As the postman, simply walk up the stairs in the kitchen. As the postman, wait until the first guard and the maid are totally out of the room, then walk through the room to the right, through the kitchen, and up the stairs. In this large upper room, go out on the balcony. There's a broken chunk of fence you can walk through that leads to a narrow ledge. If you sneak, you can just make it around to the roof beside the Don's office. The problem with this method is that its very time consuming, but is the easiest way to reach your goal as the postman or delivery boy without having to change clothes again. You'll probably have to wait for the son and brother to walk up on the balcony and then leave again before you make your move on the Don though. METHOD B- the incredible climbing hitman Once you're dressed as a guard, and have your weapons with you, make your way around the right side of the house. Give all the guards a wide berth, and don't run when any of them are looking at you. Go through the door on the left to the pool/pond area. There's four guys who wander through here, including the Don's son and brother, both of whom are smarter than the average thug at seeing through disguises. Hang a sharp left and head up the ladder. Walk across the roof to the door to the Don's office. Check your map. You can see the Don on the outside map if he's up practicing his swing on the balcony. THIRD CHALLENGE- Doing the Don ------------------------------------ METHOD A- lurking in the shadows Go into the office through the balcony door from the roof, and stay in the corner, sneaking. Pull out your silenced pistol and wait for the Don to show up. If you were quick, the timing on this should work out perfectly. When the Don comes in, he won't be able to see you very well, so he'll come over and investigate. Wait until the door he came through swings closed, and shoot Don Fatty with your silenced pistol. Quickly take his key and revolver. Optionally, you can try to drag the body out onto the roof where it won't be found, but, if you've been quick about the whole affair, you can get out before it's discovered. If you try to get the body out, watch the outside map and make sure the son and brother aren't out there, and you should be fine. Alternatively, you can lurk in the upper left corner of the room. This is the best spot from which to try to strangle him, but the office is such a high traffic area, you really don't want to spend any more time there than you have to. If wearing a suit, head down the ladder, through the gate towards the garage and the door in the wall, stopping off in the basement to achieve the last goal. If you're the posty or the deilvery boy, creep back along the ledge, and wait til no guards are very near, and simply drop into the basement stairwell. If you didn't take too long, you should be able to walk out whichever way you came in, as long as you're careful METHOD B- in the bedroom The best time to do this is when the Don is in his office, but it's made problematic because it's tricky to keep track of him AND patrols on the first floor at the same time. Head up the stairs to the second floor in the left area of the house. There's a highly suspicious guard at the top, but you should have enough time to shoot him in the head with your silenced pistol. Drag his body into the bedroom, and stash him behind the bed. Hide there yourself, or in the upper left corner, in the shadows. Wait for the Don to enter, and shoot him, or let him head for the balcony and creep up and wire him. Note that the brother sometimes walks through this area, which can screw you over real fast. If you're quick, however, he'll still be out by the pool by the time you're doing this. METHOD C- the long shot Fun, but gratuitous. Grab the sniper rifle from the garage and head back out to the hill where you started. You can snipe the Don from here. This is easiest to do if you used Method A for the first challenge, otherwise, you have to worry about the guard by the side door. If he's still alive/awake, wait til he goes out to pee, then grab the gun and head out after him. Sneak behind the tree while he's peeing, and then head up the hill. Wait til he goes inside to fire. Do the same in reverse to sneak back in. The problem, though, is GETTING to the body. The best way I've found is to follow the directions in Method B, which means you STILL have to kill that one extra guard. The timing becomes less of an issue though, which is nice. Tubasoldier finally sent me a reliable way of sniping the Don off the balcony. This one works EVERY time. On the hill, counting trees from the gate, you want to stand about 3 feet to the right of the second tree this side of the wall (the southern wall where the exit is.) When the Don is standing on the far side of the balcony, partly hidden behind the wall, wait for him to swing. After he does, he stands there for a second looking after the ball. Plug him in the head, and if you're in the right spot, he'll slide to the ground every time. It's best if you wait til AFTER the posty is entirely done with his rounds, which means the THIRD time the Don is on the balcony. Here's the catch; assuming you used the R93 and didn't bring in a custom rifle or crossbow, the three guards out front will hear the shot and turn to face you. This makes them VERY suspicious and they will walk up to you if they see you, and then get suspicious and start shooting when they get close. The best way around this is to go back in through the side gate, and hug the front wall so the guy by the garage is the only one who can see you. He'll start to follow you as you go behind that little superfluous chunk of detached wall. Once he loses sight, he should get bored and go back to the garage. Alternatively you can shoot him with the silenced pistol when he's out of the sight of the two guys by the front door. Walk to the body and grab the key. Hide it if you want, but it's not required. Make your way all the way around the back of the house to the other side, avoiding close contact with enemies, and check the basement. The guy by the kitchen door doesn't exhibit the same behavior as the guys by the front. On your way out, one of the guys out front will start following you, but you should be able to get away before he gets too suspicious. METHOD D- a fourth possibility Go to the left-hand side of the house, and shoot the Don with a silenced pistol while he's on the balcony. You can generally get away with it, but it presents the same problems as methods B and C. SILENT ASSASSIN --------------- Use Method A for insertion, and drug the guard, rather than killing him, the use Method B to reach the Don, and Method A to shoot him. The only problem with this trick is that it means you won't have time to get the Deagle before the drugged guard wakes up. You can, however, still get the sniper rifle and the Don's revolver. THE EASY WAY ------------ Kill that first and get the rifle. Go back out to the hill and find the spot I mention. Now go get a sandwich as you've got about 5 minutes to kill while the postman makes his rounds. Save your game, then restore until you get the Don to fall off the balcony. Walk in and get the guy by the garage to follow you back beside the garage where his friends can't see him. Drill him with the silenced 9mm. Walk around behind the mini- wall and loot the Don's corpse. Walk along the front of the house so you come up on the shotgun guy and remaining front door guard from behind. Drill them both (or knife 'em. They won't turn) and hit the basement. Now mosey on out. LOOT ---- Revolver- On the Don. Makes a nice souvenir. 9mm pistol- On any thug. Knife- On the cook, but you already have one back at the shed. Deagle- In the study. It's easy enough to get, but not if you use my method for getting Silent Assassin. There's an easier Deagle on mission 4, so don't sweat it. Shotgun- Carried by the lawyer, and the guard at the front door. There's no way to get it AND get Silent Assassin. Ambush the lawyer if you really want it as a keepsake. Golf Club- Although this'd make a GREAT trophy, it's tricky to get out with it without setting off any alarms. Sniper Rifle- In the garage. I usually grab this on my way out. Looks great on the wall. MISSION 2- THE STAKE-OUT IN ST. PETERSBURG ====================================================================================== This is a very large and intimidating map, but it's not that hard to learn. Spend some time during the briefing getting familiar with the map, notably the sewers and streets maps. The mission's main problems are getting the sniper rifle out of the metro, and getting it across the square without being detected. My solutions are sort of bound up in each other, so I'm treating the map as one challenge instead of two. Tips- 1. The soldiers will get suspicious if you run, or if you're carrying an odd weapon. 2. The SVD looks enough like the AK that they will be fooled if you stay about 20 feet away from them, as long as you have it holstered. 3. You CAN run across the square, just give all soldiers a wide berth, and stop and walk if the Suspici-O-meter starts to move. 4. Once you've heard the dialog about the target's identity, there's no need to listen to it over again. 5. You can find an open window from which to shoot the target on any floor about 2, in the apartment building, but the best bet is floor 3. 6. There's a spare uniform waiting for you near the exit of the upper-right sewer exit. 7. Don't let Diana rush you. Once the meeting starts, it doesn't seem to end. METHOD A- a cheap trick The quick and dirty way to do this mission is to ignore the sniper rifle completely. Run up the stairs to the left, and walk into the little room. You should arrive just as a guard walks behind some lockers. Head through the door, and pick the lock on the next one. Run through the sewers (use the map if you're having trouble) and take the exit in the upper, right-hand corner of the map. In front of you will be a uniform. Look around the corner to make sure nobody is facing you, and grab it. Now head across the square and into the apartment building. Enter it through the left hand door and run to the back, then turn and go up the spiral-ish stairs to the 3rd floor. Make your way to the rooms with the window while avoiding the guard. Use the map if you need to. Zoom in with the binoculars to center the screen on the target; he's the guy in front with the glasses. Without moving the mouse, switch back to the pistol and save your game. Fire off a few shots. You'll probably either kill the target, or need to restore. Run out through the right-hand door to avoid the wrath of the incoming soldier. Make your way out of the area, following the same rules as above re the soldiers. Don't forget to put your pistol away! When back at the train station, you might as well grab the stuff from the locker so you can keep the rifle for your collection. METHOD B- nobody wants to see your rifle The biggest problem here is getting the sniper rifle out of the metro. The first part of that challenge, is getting up to the escalator without the citizens running up to alert the guards. They will do this when they see you carrying the rifle. I haven't found a reliable way to avoid setting them off, but this plan works best if they start in the locker area, so that by the time you have the rifle out, they're far away with their backs turned. You can wait for them to get into a useful position, but you are on a timer here. The easiest thing to do is probably just reload if they don't cooperate. Again, the ideal place for them to start is in the locker area. You want them to be far away and not facing you when you grab the rifle. Make sure that you'll be able to reach the escalator without being seen, and grab the SVD and head up the escalator. Now, as for avoiding the two guards here, stop at the top of the escalator and watch the map. As the guy in the hall turns the corner, walk into the side room. You should reach it just as the other soldier turns behind the lockers. Run to the door, open it, and head on through. Once in the next room, pick the lock to the sewers. Turn on nightvision and run to the exit in the upper left corner of the map. Remove your goggles at the ladder and climb up. Head down the narrow alley to your left and you'll see the back of a soldier, once you get around the corner. Dispose of him in the manner of your choice, but be sure it's quiet. Take his clothes if you don't already have a uniform. You don't need to worry about hiding the body. Make sure the SVD is holstered, and RUN to the apartment, following the tips above for avoiding detection. Head down the steps and hang a right. Run up and across the road, then stick to the round wall, and walk if any soldiers are remotely near you. Turn towards the wall so they don't get a good look at your gun or face. Doing this, I've been able to walk right by the guards that patrol this area in a wide loop without the Suspici-O-meter so much as blinking. Enter the apartment through the left hand door and run to the back, then turn and go up the spiral-ish stairs to the 3rd floor. Make your way to the rooms with the window while avoiding the guard. Use the map if you need to. Hold down your crouch button and zoom in with the rifle. Listen to the banter, and eliminate the target. He's the one in front with the glasses. Be sure not to fire on him while the long-haired guy is behind him. The bullet will go right through the target and kill them both, costing you the mission. Once the target is dead, RUN through the doors on the right to avoid being spotted, and back down to the bottom floor. If you want to make your exit a little easier, leave the rifle here, and pick up an AK on your way out. Otherwise, follow my above tips for avoiding detection as you make your escape. You can duck by the two guards inside the metro with more very careful timing. If you run, you'll generally be okay as long as the guard in the locker room doesn't get a good look at you. I recommend saving your game before trying this. It's tricky, and it'd suck to pooch the mission here. METHOD C- disguise first, rifle later Run up to the locker room area, and take out the guard who goes behind the lockers in the manner of your chosing. Now run back to subway lockers and get your rifle. This way, the civilians in the metro won't cause you any worries, as long as you hoslter your rifle and walk like a normal soldier. Follow method B for the remainder of the mission. Problem is, killing this guy can put you overbudget for Silent Assassin, and you're really going to have to hoof it to get the mission done before he wakes up. METHOD D- snipe this! A couple people have written in to tell me about how they did this mission by going directly into the Pushkin building. Alas, none of them ever really describe it in much detail, but surprisingly, I found a way to do it and maintain Silent Assassin! Start out by acquiring a disguise in the manner of your choosing as described above. Leave the sniper rifle in the locker with the loot, and make your way to the back of the Pushkin building. Ideally, there shouldn't be anybody outside. Check the map to make sure the hallway is clear, and head inside. Quickly go into the room on your left (lower end of the map) and hide next to the far side of the door. This way, the guard who walks through here won't see you. Once he's gone, bolt into the next room, then up the stairs. Break right, and then take the long hallway at the back of the building. Sneak near the end, and get right up next to the door. Look at the map to make sure the pacing General is at the far end of the room, or heading that way, and open the door. Move so that you can just see the man in brown to the right of the door. From here, nobody will get a good look at you after you take the shot. The target is the one on the far side of the table, blocked from here by the guy in brown. Bring out your silenced pistol. Eventually, the man in brown will lean forward, allowing you a shot at the exposed head of the target. Take it, then put your gun away and bolt backwards away from the door. The other Generals and the man in brown will all scramble to safety, and one guard will come up to examine the scene of the crime. Keeping an eye on the map, it shouldn't be too hard for you to get downstairs and back out the way you came. If you did it right in the doorway when you took the shot, nobody will know to look for a suspicious guard or soldier or whatever, so you can stroll to the exit with impunity, as long as you don't get too close to any guards or soldiers. SILENT ASSASSIN --------------- Use method B without ever letting the Suspici-O-meter get in the red, and be sure to knock out the one soldier, rather than killing him. If you give him a full rags worth, you'll have oodles of time. If you are having trouble, try Method D. THE EASY WAY ------------ Method C is probably the easiest, assuming you kill the first guard. I suppose cross- ing the map is actually easier via method A, but the actual shot is easier with C. D can be easy too, but it's somewhat unreliable whether or not you can get away without having to dodge bullets. LOOT ---- AK rifle- On any soldier. Carrying it makes movement outside MUCH easier. SVD sniper- In the locker. Both of these available next level, so just pick one. .54 pistol- On some of the guards, such as those by the roadblock. Don't go out of your way to get it though. It's much easier to get later. MISSION 3- KARIV PARK MEETING ====================================================================================== Another big map with a confounding sewer system. Consider your first several attempts at this map to be little more than exploration runs. Tips- 1. The soldiers will get suspicious if you run, or if you're carrying an odd weapon. 2. The SVD looks enough like the AK that they will be fooled if you stay about 20 feet away from them, as long as you have it holstered. 3. Explore the sewer thoroughly, so you know where the MANY exits go. 4. All it takes is one audible gunshot and the targets will flee the scene. 5. Sniper rifles are very LOUD. FIRST CHALLENGE- Getting in and armed -------------------------------------------- METHOD A- stealth Run over to the crates at the start, and hide behind the two that touch. The loot is in the corner they form. Hit sneak here so the soldier and limo won't see you. Start picking up whatever gear you want, and keep the camera pointed at the soldier. Once the limo has gone, slowly back away from him, keeping the dumpster between you, then sidestep to the left behind this second dumpster. The instant he turns his back, bolt for the sewers. METHOD B- violence Run over to the crates at the start, and hide behind the two that touch. The loot is in the corner they form. Hit sneak here so the soldier and limo won't see you. Start picking up whatever gear you want, and keep the camera pointed at the soldier. Get your silenced pistol ready, and step out and shoot him when he turns his back. Drag him back to the dumpsters, and take his clothes. Holster your SVD, and you'll be able to pass for a soldier as long as they don't get too good of a look at you. Don't let the limo see your handiwork! This is where I had my first problem with the SD Ballers. I plugged the soldier with them and he flew so far that people on the street saw the corpse and came running. Hence my recommendation to use the 9mm. METHOD C- speed If you're not planning on using the car bombs, you can simply bring a sniper rifle from one of the two prior missions with you. Once the mission starts, bolt for the nearest sewer entrance. SECOND CHALLENGE- Doing the deed -------------------------------------- METHOD A part 1- car bomb the Mafia boss Grab both carbombs from the equipment depot, and enter the sewers as described in methods A & B above. To the north of the map are two exits close together. You want the one that's slightly further away, the northernmost sewer exit on the map. Look around with the camera before sticking your big, shiny, bald head up. Ideally, there should be a man peeing in the corner. He is Mafia boss's driver. If he's not there yet, then climb out and crouch behind the box to wait for him. Those who played the original should be able to figure out what to do here. Snuff the guy in whatever way pleases you, take his clothes, and walk out to the street. Try not to let any of the other guys get a good look at you, and walk up and plant the bomb on the car. Calmly walk back to the sewer. METHOD A part 2- car bomb the General Once in the sewers, you're headed for the exit close to the west of where you enter. It's the exit furthest south on the map. As you climb the ladder, you'll notice a car parked right on top of it. Attach the bomb, and make your escape through the sewers. Easy, eh? If you're quick, you'll make it back to the exit point in time to see the General's car go up. METHOD B- snipe from the church The church is pretty much a wash if you want a good rating, but it's there if you want to try it. If you followed method B for insertion, you can just walk over to it, as long as you give any guards a wide berth, don't let them get a good look at you, and don't run too much. Head around the back side. If you don't have a uniform, you can use the sewers. There's an exit right in front of the church, but there's a soldier who looks right at it, so it's not recommended. You can, however, go the LONG way 'round. It's best to use method C for insertion if you plan to do this, because you're going to be pressed for time. If you use the sewers to go to the northern most exit, you can run around behind the backs of several buildings to get to the back of the church. Careful hiding and timing should get you by any soldiers along the way. Once you're there, you'll probably need to cap the soldier out here with the silenced pistol. You CAN chloroform him if you use the dumpsters for cover, but there's no point; you'll be raising alarms later anyway. Pick the lock and head in the side door. At the top, whistling, is another soldier. Take him out with the silenced pistol too. Line up your shot. If you were fast, they hug twice at the start of the meeting, and you can sometimes kill both with one bullet. More likely, however, you'll have to plug one and try and get the other while he's running away. It's probably easiest to shoot the Mafia guy, as you have a better shot towards the General's car from here. You can also use either part of Method A as "insurance" in case you miss. Either way, once you've pulled the trigger, the soldiers will be all over you. There's nothing for it at this point but running, I'm afraid. Ugly, but it works. METHOD C- snipe from the tower Use the insertion plan of your choice, and enter the sewer. If you want, you can take the time to use either part of method A to plant a car bomb as "insurance", since this is a very difficult shot, and you're in the sewer anyway. It's preferable to bomb the General's car, rather than the Mafioso's, in the interests of time. When ready, head to the second most western exit. Look around with the camera here before you stick your head out. You'll probably have to spin the camera around to find the tower. The guard here stops out on the road, then goes back and looks in on the tower, then turns with his back to the tower. He stays there for a while, then walks around the other side for a little while. When he starts to walk away from the road, run out and stand against the wall of the nearby building. Next, make your move when he starts to go around to the other side. The easiest way to dispose of this guy is to shoot him with the silenced pistol. It doesn't matter where the body winds up; Nobody sees it. If you're trying to be stealthy, then run to the door the instant the guy starts to go around the far corner. Pick it, then turn and back up against the door and the dumpster's side. Hit the stealth button, and the soldier should walk right by you, once he does, open the door, and run inside the fence, and hide behind the tower. He'll eventually come back and look in on the tower, but if you're behind it, and sneaking, he won't see you. Then he turns his back on the door and stands there for a while. Open the door, and sneak up behind him, and knock him out. Depending on how fast you can snipe, you only need to give him about 3 bottles worth. Head up the tower, and find the destroyed wall through which you can snipe the targets. You might want to save here, since sniping can be tricky. If you planted a car bomb, then you only need to snipe one target here, and let the other blow himself up. If you snipe the General first, you can probably take the other target as he stops to get into his car. Remember in the last mission, how the sniper rifle can kill two people with one shot? Well, you get an excellent chance to exploit that feature here. Watch the targets in the park. Eventually, they stop and talk. Aim at the general's torso. When they go to leave, the other guy walks in front of him, and they briefly overlap. Pull the trigger. METHOD D- walkin' in the park one day Use method B for insertion so you have a disguise, and carry the AK instead of the SVD. Now simply stroll into the park, giving all soldiers as wide a berth as possible. Find a secluded spot, and wait for the targets to stroll by. From behind, pull out your silenced 9mm and quickly drill them both in the head. If you're good enough with the pistol, you can drop 'em both before anyone gets to scream. Now simply walk back out. SILENT ASSASSIN --------------- Use method A for insertion, then use method A to carbomb both targets. If you use the chloroform on the driver, instead of killing him, you get a Silent Assassin rating. The harder, but more satisfying way to get Silent Assassin is to use either method A or C for insertion, then method C to get the kill. As long as you use chloroform on the tower guard, you're good. I think you also need to get both targets with one bullet, but I'm not 100% sure about that. You can also get Silent Assassin if you mix and match; snipe the Mafioso and carbomb the General. THE EASY WAY ------------ For my money, carbombing both is the easiest way to do this mission, assuming you just shoot the driver. You might also want to try method D, but it can be a bit unreliable. LOOT ---- AK rifle- On any soldier SVD sniper- By the crates at the beginning. Just take whichever one you didn't take last time. MISSION 4- TUBEWAY TORPEDO ====================================================================================== An oddly named map where the biggest challenge is usually getting in and out. Tips- 1. The soldiers will get suspicious if you run, or if you're carrying an odd weapon. 2. Alcoves are your friends. 3. To arm the minibomb, all you have to do is drop it in the right place. 4. Them cameras, they gotta go. 5. Officers DON'T carry AK's. Only soldiers. 6. A lot of people write me about the bomb. They say it explodes when they go to drop it. All I can say is, do NOT arm it first, regardless of what the game says. JUST drop it. If that doesn't solve the problem, then I can't help you. Sorry, but I can only help with issues I've experienced first hand, and this hasn't happened to me. Do not write to me about this. FIRST CHALLENGE- Getting your kit ---------------------------------------- You start out in the sewers. Head up the ladder to the army depot. There'll be a soldier nearby, but he won't see you exit the sewer. If you want a disguise, this is the easiest place to get it. Take this guy out and drag him back and to the garage to the side of the sewer exit you just came out of. Borrow his clothes, and grab that convenient AK while you're in here. If you're aiming for stealth, you can just sneak by him. Check the map to see where the guy to the south is. If he's over to the west, then you're good. Head south, and turn to the right as you approach the raised area. If the first guard is still alive, you may need to sneak for part of this move, based on the timing. See the box up on the raised area? Stop behind that, and crouch (not sneak, crouch) so the guy up there won't see you. Hug the raised area as you crawl westward. When you're a good distance away from the guy on the raised area, you can head over to the equipment drop. Make sure to get ALL of it. From here, you either want to sneak into the truck, or the sewers. If the first guard is still present, the sewers are really your only n option. SECOND CHALLENGE- Reaching headquarters --------------------------------------------- METHOD A- via truck Assuming the first guard is dead or in the sewer, crouch-walk out next to the little booth, and when the guard there walks away, sneak forward and turn right into a little gap in the boxes. You are safe here. Watch the map, and when the guy on the raised area isn't watching, and the guy by the gate is near the manhole, enter the back of the truck. The truck makes this part easy because the first two guys futz with the gate long enough for you to pop out of the truck and hide in the nearby group of boxes. Wait for the soldier at the back to turn away, and follow him. Duck behind the boxes and slip inside when he comes back out. METHOD B- sick of the sewers yet? This is the easiest way to go if you're disguiseless. Watch the guard near the gates, and wait for him to walk into the little booth. As he's moving, crawl against the side of the booth, and move around as the opportunity presents to the side of the booth nearest the gates. Once he's facing the truck, sneak into the second sewer entrance. Run through the sewers, and emerge. Climb up the little scaffolding, and drop into the convenient hiding area. The idea here is to sneak past the guys near the entrance to the next set of boxes, although if you have the disguise, you can generally just stroll by with no worries. The next guy, however, is in such a narrow passage that he's a problem, disguise or no disguise. When I did this, I had to wait a little behind the 2nd set of boxes for the rear soldier to turn and walk back toward the door. Sneak down the narrow alley after him. As soon as he ducks inside, and the door closes, RUN and hide behind the green box. When your friend comes out again, wait til he gets down the ramp, before moving. METHOD C- yet more sewers Here's a wrinkle I uncovered recently. You can reach the latter part of the mission via the part of the sewer in which you START! If you didn't have to bring the bomb, you could skip that entire first area. Sneaking back here is pretty easy, but only if the first guard is dead. Just follow my instructions for reaching the equipment in reverse, or follow my directions from reaching the truck FROM the equipment, and then go on past it. A uniform and AK are required for this to work. Once back in the start, run to the only other exit you can reach. Two guards stand very near this exit, but if you wait, they'll walk away. Follow the one that walks away to the north, and then break right down the narrow path. Wait for the soldier at the end to turn away, and follow him. Duck behind the boxes and slip inside when he comes back out. THIRD CHALLENGE- Destroying things ------------------------------------------ Look at the inside map to check the position of the man inside. Ideally, he should be just heading up the stairs near the door. Head in, and walk behind him, giving him about 15 feet of space. Duck into the office at the top. There's a spare uniform and a Deagle with ammo here for you. If you don't need either, then you can ignore this room and head straight for the elevator. There's also an AK and some ammo in the corner of the main room, in case you don't have one. Once you're fully disguised, you should have no trouble using the elevator. The main goal on this floor is to reach the next one down, but you've quite a lot to do here beforehand. The first impasse is a hallway full of cameras and a few patrolling soldiers. The cameras can pretty much pooch the mission for you if they see you shoot a soldier. They can see soldiers get shot with no worry, but don't let them see you pull the trigger. However, there's no real need to kill these guys. You can hide from them in the little alcoves. Use the map to determine which alcoves they stay farthest from, and use those. Halfway, you can go through the door to the control room if you want, and kill the officer here. However, you don't really need to, and you have to drag him a LONG way (specifically, to that room north of the server room) to avoid his corpse's discovery. The cleaner way is to just enter the control room from below and walk through Go around and enter the server room from the other side. Plug it in the green lights with a silenced 9mm pistol to disable it. See the room next to the sewer room with the (!) sign? That's your next stop, if you didn't already cack the officer and take his clothes. Take the spare officer's uniform here. Congratulations on your promotion! Be sure to drop your AK. The other officer didn't have one, and neither should you. Your next obstacle is the last patrolling guard. It's easy enough to shoot him, or hide from him in the alcoves, but you can get rid of him without racking up another kill! Notice how the south end of his route is right where the bomb goes? Head into the sewer |
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