Hitman 2: Silent Assassin Walkthrough :
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Walkthrough - FAQ/Walkthrough================================================ Hitman 2 --- Silent Assassin ver 1.8(FINAL) ================================================ See you guys on Hitman 3!!! Thanks for the support!!! Written by Acid Wolf. Email- acid_wolf2000ATyahoo.com.sg AT-you'll know what it means This is a game created by IO Interactive and also a trademark of Eidos Interactive. This faq/walkthrough is created solely on self-interest. And also i like the way this is game is made. So therefore i own this document and nobody may reproduced this document for any monetary gains. This walkthrough is not to be altered, translated and is only for the reading pleasure of those gamers using this walkthrough. This includes being incorporated, reprinted, or otherwise used by magazines, books, guides, etc., in ANY way. It is only for private and personal use. You may not edit or change any of it's content and claim it is yours. If i find out, you will get it. For those who may want to post this faq on some websites, may do so after dropping me an email about it. Note: that this faq is solely for personal usage. Thanks for all that. All contents copyright 2002- Acid Wolf For credits by other gamers/attributors unless specified, their emails will be included. ------------------------------------------------------------------------ ======================== TABLE OF CONTENTS ======================== Brief introduction Controls Display Hints Tricks of the trade Walkthrough Fun Stuff Weapons Equipment Cheats Thanks!!! ================== BRIEF INTRODUCTION ================== The is a sequel to the fame Hitman Codename 47. The same old Mr. Tobias Reiper (his travel name) will bring us into his dark world of silent killings. Well this sequel is the continuation of the first game but if you miss the first game, you can just enjoy Hitman 2 as much as the first one. The Hitman 2 has improved a lot from the old interface, skills, and alot more minor details both in gameplay & graphics. The weapons fire power is much more powerful than the first game. Just checkout the double ballers which is Mr. 47 trademark weapons for this sequel. It packs a whole lot more punch than the good old AMT 1911 'Hardballer'. The inverse kinematics is still the same as the first game. Different targeting will result in different 'poses of dead'. Hitman 2 has a new scoring system which will determine whether you are a born assassin or not. Try not to be trigger happy, a civilian killer or just plain noisy killer. Try to take out the intended target without much commotion. Remember stealth is the way to complete this game with top marks. ------------------------------------------------------------------------ ============ CONTROLS ============ Basically the general guide for controls is included in the game in .pdf format. This means that you will need Acrobat Reader to read it. You can also configure your own set of keys. For me, i use the numpad + the mouse. A small tip for you guys is try to set your normal turn left, right keys into strafe left and right. You may wonder how to turn. Using the mouse to turn is much faster than using the keys. Trust me on this one. During the game, you may have just kill someone and try to take his items or just to pick up a particular item among the items. Do the following to pick up weapons, items, drag and many more: - Hold the action when you have either the drag, pick weapons or pick item command at the top left side of the screen. - After you have hold the action button, scroll through the list if there are more than one command/items using the move forward & move backward buttons. - Just highlight the command you want and then let go of the action button for it to execute that command. You have to practice using the action button for the commands as in certain situations, you are not given any amount of time to search the body and then stash it somewhere hidden from prying eyes. So in such cases, you have to choose the drag command first, hide the body and then search it to your heart's content. IMPORTANT: To drop stuff, just make sure you have that item at your top right of your screen. Hit the drop key and that item or weapon will be dropped. This works for the bomb in Tubeway torpedo. ------------------------------------------------------------------------ =========== DISPLAY =========== The display of Hitman 2 is very easy to understand. At the top left is your health gauge which shows the health bar. Below it is the 'Spook meter' or known as the threat meter a newly included feature for Hitman 2. It is to determine whether the surrounding guards or characters suspect Mr.47 or not. - The longer the moving bar, the more suspicious Mr.47 is. (The bar is black in color in this stage). - When the moving bar is red in color, you are the prime suspect and probably the guards are looking for Mr.47. - To lower the threat meter, hide Mr.47 in a secluded spot and wait for the meter to go down and hope that once you are out of your hidding place, the guards will not remember your face. Just below the threat meter, is the compass(Yes!!! No need to buy the compass). Now for the top right. It shows the weapon that you have chosen to use. If no weapons are selected, it will be blank in this area of the screen. You can either open the inventory and select the weapon or item you want and then left clicked the mouse to equip it. For weapons, you can also press the default 1-7 for weapons to lockpicks. Just to the right of the selected weapon, there is a 'spare ammo' area where all the spare ammo is shown. Below the spare ammo area, is the current ammo for the selected weapon. There is a cursor at the center of the screen for you to take aim at something or someone. Messages will be shown at the bottom left of the screen from hints to warnings. ----- Map ----- Here are the legend of what you may see on the map. - Luminious green -- Mr.47 - Red -- target to be taken out - Orange -- enemy: guards, etc - Green -- innocent: civilians, bystanders,etc - Blue -- police - White -- VIP: person you have to protect or person crucial to the game - Exclamation(blinking) -- Point Of Interest(POI) - Lightning mark -- generator - Hitman icon(blinking) -- agency pickup ------------------------------------------------------------------------ ========= HINTS ========= --Nobody's perfect so play the scenario once to get the hang of the surroundings. --Pickup any weapons, ammos and other items you came across. --This one for the one's above. Try not to take every items as some are found at highly guarded place. --Do not share your enjoyment of carrying a weapon with others(don't take it out when needed). This rule applies after picking up a weapon. --Rifles to bigger weapons cannot be hide under the suit so carry discreetly. --For the one above, check whether the weapon you pickup can be kept under wraps by pressing the holster key. --Wire is for the feel of being a hitman and knife is for the feel of being a killer(swift). --Always sneak behind when approaching a unknowing target. --Make sure nobody will run into your little throat slitting operation. --For the one above. Choose your weapon of choice before hand. --Use NVG if you think it is getting dark. --Take note of the surface you are walking/running on. Some produce far more noise than others. --Grab a disguise if possible when you are certain that you are out of place in enemy infested areas. --Bring a silenced weapon when given the chance. --Try to kill with minimal sounds so as not to alert the guards. You are a professional hitman. Not Rambo! Need not takeout every guards. --Try not to kill civilians as they will included at the rating screen. Same for cops. --Watch patrolling guards to gain knowledge of their paths. --Certain characters can only access certain place like delivery boy to the kitchen. If you are out of place, you will be more suspicious and more prone to attacks. --Try to keep away from other characters should you change into their clothes. E.g guards. These characters will somehow recognize their comrades up close. And this will give you away even if you are temporary one of them. --Do not cause too much noise including running in guards infested area. It will attract much attention. --Takeout lamps or lights to increase the amount of shadows for concealment. --Use your map offen so as not to get lost. You can trust most of the maps. --Use the map to gain knowledge of the patrolling area and routes the guards take. --Use the map to checkout if the direction your target is facing before planning appropriate action(for use if target is in the adjacent room). --Need not hide every corpse if not given time to do so. Instead just try not to be at the scene of crime. So as not to raise any alarm. --Should you know that you need to restart the game, try to explore the place further so as to know the number & placing of guards. This is ensure that you know something further up in the game so as to take the required precaution and proceed faster in the game the next time you restart. --Go for one shot one kill rule so as not to waste ammo & time(for the next kill or escape). Aim for the neck onwards and up. May not applied if you have shotgun. --Never touched the dead when there are guards nearby. This will aroused their suspicion. --Try to collect as many weapons as possible for use at the next mission. --Always holsters your big weapons. E.g the SVD sniper when holstered looks no less than a AK provided that the enemy does not take a closer look. --Do not run or do anything silly in front of cameras. --Stay or keep a distance from the guards as they are paranoid having somebody snooping behind them. --Civilians are more alert than the guards on some missions so don't try anything funny in front of them. --Hold down the fire button when you are equipped with the wire to prepare it for a faster kill. This cut down lag time when you want to kill a target till the very last minute. IMPORTANT: If you have not gotten the special items after the intended missions, it may well be you have kill one extra guard but still qualify for the SA. Try clearing the mission again with much lesser kills. ------------------------------------------------------------------------ ==================== TRICKS OF THE TRADE ==================== -------------------- How to carry 2 guns -------------------- The game is designed that Mr.47 will use 2 ballers when equipped. ------------------------ How to knock someone out ------------------------ Sneak up to your potential target then use either one of your weapons(ammo type). Mr. 47 will use the butt of that weapon to knock out your victim. Note: this is temporary so you may have to find other ways of disposing your potential target. ----------------------------- How to prepare the fiber wire ----------------------------- Hold down the "Attack" key when you have equipped with the wire. Hitman will tighten the wire. Next sneak up to a target and releases that key to fiber-wire him to death. This way will cut down on the time to "tighten" the wire when you press the attack key at the last minute. ---------------------------- How to change clothes faster ---------------------------- When Mr.47 starts to go down to get that clothing, quickly press & unpress the view map button/key once will do. ---------------------------------- How to prepare anaesthetics faster ---------------------------------- When Mr.47 starts taking out the syringe, quickly press & unpress the view map button/key once to get it fill with anaesthetics fast. ------------------------------------- How to open locked doors much faster ------------------------------------- When Mr.47 starts to go down on the door(lockpicking), quickly press & unpress the view map button/key once will do(after you hear the lockpicking noise). If after one try, he is still lockpicking the door, try again multiple times for it to work. -------------------------------------------- How to sneak and kill an enemy w/o knowledge -------------------------------------------- Hit sneak mode then creep up on the enemy and kill him with your weapon of choice. You can run towards an enemy's back till the last minute and take him out with your weapon of choice(requires precision and small amount of time for Mr.47 to stop in his tracks). ------------------------------------------------------------------------ ------------------------------------------------------------------------ =============== WALKTHROUGH =============== You will start each mission with a short briefing on the story and a cutscene. You can open up the mission screen using the mission briefing key. Checkout the map first using the map key. Hitman 2 has made the map more interactive. The map will show the guards movement, civilians movement, cops movement and vip movement. Checkout the 'Legend' at the bottom left side of the map screen (click on it). You can check different maps regarding the that particular mission by left clicking on the top left tab of the map screen. Note: the game play is still on even if you open up the map (there is no pause). Hitman 2 will start a particular mission with weapons intended for that mission. If you want more weapons, you just have to acquire them on site. A cutscene will start playing with Mr.47 plucking and tending to the monastery gardens. Note: all directions are based on the locations given by the map. Except the left & right directions. Note: some the approaches may use different insertion and execution methods so you can mix & match some of them to create your own. ************************************************************************ --------- Sicily --------- ------------------------------------------------------------------------ ======================= The Gontranno Santuary ======================= This is a pretty easy one. You will start in side the garden shed where Mr.47 lives in. The message at the bottom left of the screen will show some hints to playing the game. Just follow it. Move to the door and hold down the action key and choose the commands you want. Exit the shed and a cutscene will show Mr.47 talking to the Padre Vittorio -father of the monastery & a good friend of Mr.47. After the cutscene, move to the ruins just in front of the garden shed and follow the instructions given at the message area on the screen. Once you hear the monastery bells rang, go up the stairs to the left side of the well. Go to the courtyard and head through the door at the northside. Go through the left door at the end then turn to the first right door. See the confession box there? Go on in to another cutscene. Hint: If you are not sure how to get to the confession box, checkout the map and move towards the blinking POI icon. After Mr.47's confession, a new cutscene will show Padre being kidnapped by 2 guys. And one of them leaves a note for Mr.47. Once you have gain control of Mr.47, go get that parcel and another curscene. Looks like Giuseppe Giulliani wants to charge Mr.47 for staying at the monastery for $500,000.00. Mr.47 has no choice but to shelf his retirement plans for a while. Get back to the shed to another cutscene. Mr.47 old contact Diana will help our friend for a price on digging information on Giuseppe Giulliani of Palermo in Sicily. Next you can equip the ballers and fire either at the bucket at the well or the watermellons just at the east wall of the ruins. Head over to the other wooden shed an you can lockpick the door there to get in. There are 2 .45 ACP ammo and the binoculars on the tables. There are anaesthetic & fiber wire on the weapons boards. Note: what ever weapons you have collected at each missions, they will be hang in this tools shed. After you get used to the controls, you may get back to the garden shed and operate on the laptop for your next mission. Note: there are special weapons in this game & they can be obtained in any of the missions you play. But only by getting silent assassins ratings will then unlock the Silver Ballers .45 suppressed, Sawn-off shotgun, and the M4 rifle(you got to get 5 silent ratings in one go). ------------------------------------------------------------------------ ========== Anathema ========== ---Objectives: -Kill "Don" Giuseppe Giulliani -Take key to prison cell from Don Giulliani -Rescue Vittorio in the basement -Escape- check map for known exit point Weapons & items location: ......................... Study --- 2 shotgun ammo, 1 MAG ammo, 1 Deagle, 2 pistol ammo Room(north)of the hall --- 2 .45 ACP ammo 3 rooms(north)of kitchen --- 7 sniper ammo, 10 shotgun ammo Garage --- 1 R93 sniper, 2 .45 ACP ammo Guard in white shirt --- 1 Deagle, 1 car key Cook --- 1 spoon Kitchen --- 1 kitchen knife Boss bedroom --- 1 golf club Southwestern balcony --- 1 golf club 2nd floor southeast room --- 2 shotgun ammo, 2 MAG ammo, 1 pistol ammo Lawyer's office --- 5 sniper ammo Guard at front door --- 1 shotgun Lawyer in green shirt --- 1 shotgun Don --- 1 revolver, 1 room key Mailman --- 1 flowers (special)--- Silver baller .45 suppressed(have to get the silent assassin rating: use approach 03) Approach 01 ------------ After the cutscene, move to the delivery van on the other side of the villa. Make sure no one is around especially the delivery boy and then place all your pistol and ballers at the crates of grocery on the ground. Next move to the postman carrying the flowers to the villa and then choke him with your fiber wire(since he is constantly moving, he may notice you and run). You have to catch him up to do it(he'll stop temporary at the boundary wall). Strip him of his flowers and his uniform. Next move to the front gate and the guard there will check you for weapons. Once the frisk search came up empty, open the gates and go to the front doors. The female servant will take the flowers from you. After you have handed the flower over to her, stay there and wait for the servant to head through the door in front of you. The nearby guard will follow her. Once the guards disappear, move to the alcove(under the stairs) to the left side of the stairs and wait. Note: do not run there!!! It you do it right, the guard will reappear the moment you reach the alcove. Now hit the sneak button and bring out the fiber wire and take him out. Drag him to the same alcove where you hid and take his clothes & 9mm pistol. You may want to get your original ballers & 9mm SD pistol back. Head to the kitchen and take the weapons from the grocery crates on the kitchen floor(stay clear of the cook!!!). Head up the stairs at the kitchen and through the door on your left. From the balcony turn left and walk on the ledge. Move around till you reach the roof. From the roof top, move to the nearest door crouch and wait(there are probably guards down at the pool side and they can spot you if you move around the balcony from your position). Check the map and wait till the Don move away from the office and sneak inside. Exit through the other door to the other side of the balcony and wait for the Don to come back. Once the Don is back inside the room, hit sneak mode and kill him. Note: use the wire for soundless kill so as not to alert the guards outside. Take the prison key from the Don corpse. Head back the same way you came here till you reach the kitchen. Instead of going back to the front doors, head down to the basement from the kitchen. Use the key you got from the Don at the door there. Mr.47 will find that Padre has been move to other location. Time to get out of there. Either you can change back to the postman and get out or just run as fast as you can through both the main gate or side door. Approach 02 ------------ Move to the side door and wait at the right side of the wall. A guard will take a leak at the trees. Using this opportunity, hit the sneak mode and kill him. Take his clothes and 9mm pistol. Go through the door and head for the garage. Use the back door and get the sniper rifle. Head back to the hill and sniped the target: Don. He will be taking his last swing at golf on the balcony. Once he is dead, move back into the villa through the side door and take the stairs to the basement at the east side of the villa. Exit into the kitchen and head upstairs through the stairs there. Move to the Don's body and take the prison key. Move back to the basement and unlock the door there. When the objective changes, get out through the same side door to the exit point after you have taken the R93 sniper rifle from the garage. Note: never linger too long in front of a guard. Walk past them quickly especially on the 2nd floor. Approach 03 (best way) ---------------------- -can get silent assassin rating by using anaesthetic instead of killing. If you do it right & fast, when you get out, the guard you anaesthetic by the trees will start to wake up. Move to the side door of the villa. Hide yourself at the right side of the door and wait for the guard to take his leak at the trees before taking him out. Change into his clothes and take his weapon. Move into the villa compound and go into the basement through the stairs at the east side of the villa. Head up into the kitchen at the other end and from the kitchen, go up the stairs at the kitchen. Go onto the balcony through the left door there. Move along the ledge at the right side of the door all the way till your reach the roof. Note: part of the railings to the ledge are removed. -If the 2 plain clothes guards are not there by the pool, move around the balcony to open up the other door. Hit sneak mode and take out the Don using the fiber wire. -If both the plain clothes guards are there, wait for the Don to leave the office and then you just have to go through the office to the other side of the balcony and wait for the Don to come back. Note: should you take a longer time to reach here. You have to take note of the servant that will bring the flowers into the Don's office. You wouldn't want her to bump into your killing operation would you? After completed your objective, take the prison key and head back the same route till you came to the basement. Open the door there to change the objectives. On your way out, you can take the R93 sniper rifle from the garage and go through the side door to your freedom. Approach 04 ------------ Start out by heading to the delivery van. Once you reach there, take out the delivery boy and get into his clothes. Place your weapons into one of the grocery crate and carry it into the kitchen. When you past the 2 guards at the door there, do not stop. Keep walking till your threat meter empty. Head into the basement and get back your weapons from the crate. Head up into the kitchen at the other end and from the kitchen, go up the stairs at the kitchen. Go onto the balcony through the left door there. Move along the ledge at the right side of the door all the way till your reach the roof. Note: you shouldn't take the kitchen door(one that is guarded) because the cook most probably will recognize you. -If the 2 plain clothes guards are not there by the pool, move around the balcony to open up the other door. Hit sneak mode and take out the Don using the fiber wire. -If both the plain clothes guards are there, wait for the Don to leave the office and then you just have to go through the office to the other side of the balcony and wait for the Don to come back. Note: should you take a longer time to reach here. You have to take note of the servant that will bring the flowers into the Don's office. You wouldn't want her to bump into your killing operation would you? After completed your objective, take the prison key and head back the same route till you came to the basement. Open the door there to change the objectives. On your way out, you may have to take out the guard guarding the side door. But before that you can take the R93 sniper rifle from the garage and then through the side door to your freedom. Approach 05 ------------ Start blasting all the guards that come to stop you when you try to enter the villa. Take the car key from the plain clothes guard(white shirt with pistol holstering belt). Kill the Don and take the prison key before heading into the basement and open the door there. After which, go to the garage, take the R93 sniper rifle and then drive the red car out of there in style. Note:all the above approaches are just possible ways of entering and killing the Don. You can mix & match the approaches to get the ideal result for you too. Hint: for the side door approach, you can along the southern walls to reach the south-western side of the villa and wait for the Don to appear onto the balcony. Once he has enter into the scene and decided to take the golf swing, you can shoot him from the ground level. You may have alerted the guards but at least nobody is suspecting you. Even if they did, send them to accompany the Don. Alternate Play --------------- -Kevin Hackett - As soon as you start, run down to the side door beside the trees. Wait on the right with the anaesthetic, and when the guard comes out to relieve himself sneak up and empty the whole 5 bottles into him. Now, grab his clothes and walk through the door. Walk into the garage through the back door, grab the sniper rifle and back out again. If you walk (always walk, there's a nosy guard nearby)backwards/left towards the side door to the compound that you came in through, the balcony of the house can be spotted(still within villa compound). If you've kept walking without stopping, the Don should be standing with his back to you just visible around the corner on the balcony. In a few seconds he'll turn and start walking around to the front. Shoot him just as he starts walking and he'll fall through the broken railing and land on the ground outside the house. You can now stroll over and pick up the key without even entering the house! The rest is pretty simple. I found the guards out front to be very twitchy, so I tend to go all the way around the back of the house to get to the cellar steps. Check in the cell, back out and through the side door to the still-sleeping guard and then run. This play will have One shot, no alerts, no close calls, guaranteed Silent Assassin rating. ************************************************************************ ************************************************************************ ----------------- St. Petersburg ----------------- ------------------------------------------------------------------------ ======================== St. Petersburg Stakeout ======================== ---Objectives: -Kill the general at the meeting -Don't harm anyone else attending the meeting -Return to the subway train to escape Weapons & items location: .......................... Locker 137 --- 2 sniper ammo, 3 pistol ammo, 1 nightvision google, 1 9mm pistol, 1 SVD sniper rifle most soldiers --- 1 AK some soldiers --- .54 pistol Brown/black suit guards --- 1 9mm pistol (special)--- Sawn-off shotgun(have to get the silent assassin rating: use approach 01) Approach 01 (best way) ---------------------- At the start, move to the north where the lockers are at your position. Lockpick the locker 137(flashing red icon) and take the weapons & ammo inside. Beware of passengers walking around as they will call for soldiers to investigate should they see you carry a weapon around. After the weapon pickup, head onto the railway tracks at the west side. Use the rail tracks as a cover and wait till the passengers move away from the main stairs. Once the coast is cleared, move up the stairs and turn left and up the short flight of stairs there. You will came across the escalator(not moving). Head up but look out for a moving soldier in this area. Check the map and you will see a room at the southern part of the map. Move into the area and enter through the only door there(just to your right if you are standing at the stairs and facing down the stairs). Make sure that the soldier in this room has move to the far right just behind the lockers before you enter into the next room. You have to lockpick the other door there to gain access to the sewers. Once you are in the sewers, make your way to the north right exit using the map. Make sure the coast is cleared before you approach the truck and change into the soldier's uniform near the truck. Go back into the sewer and head for the north left exit using the map. At this point remember to holster your SVD sniper rifle. After you have exited the sewer, head down the slope behind you. From the map, move to the extreme western part. Your destination is the apartment building(with a exclamation icon in it) to the north of the Puskin building. You just have to keep a safe distance from the soldier just to the west of the manhole where you exited. You can run but should that arouse any suspicion, just walk. When you have past the soldier west of that manhole, move northeast direction towards the apartment building. Keep track of 2 soldiers that will patrol around the Puskin building on the main road surrounding that building. Go through the first door of the apartment building and move down the corridor to reach the back. Turn right at the first junction. Look for the spiral stairs that leads up. You objective is to move onto either the 2nd or 3rd floor(higher the better) where you can get a clear shot at the intended target. Once you get onto the desired floor,move into the extreme southern room where the windows are not boarded up. Note: 2nd floor has 2 unboarded windows & 3rd floor has only one unboarded window. Use the SVD sniper to snipe the target. Aim for the left side window of the Puskin building. Look for the general that is seated nearest to that window. Note: he will use his right hand to carry the wine glass. After you have taken out the target, quickly move back the same way you have come here. Note: soldiers may barge into the same room once you have shot the target. Avoid all the soldiers and move back all the way to the sewer and back to the metro station. Once you get near the metro train, you will clear this mission. Approach 02 ------------ Same as approach 01 but to kill everyone you came across. You can either snipe the target or just make a pathway of dead bodies in the Puskin building if you decided to make your way into it. Just make sure you do not kill the wrong target. ------------------------------------------------------------------------ ====================== Kirov Park Meeting ====================== ---Objectives: -Kill general Makarov -Kill his mafia connection, Igor Kubasko Weapons & items location: ......................... Agency pickup --- 1 SVD sniper rifle, 1 9mm pistol SD, 2 Car-bombs, 2 pistol ammo, 1 sniper ammo All soldiers --- 1 AK each Bodyguards --- 1 9mm pistol each (special)--- No special weapon Approach 01(best way) ---------------------- Starting position, you will face the building. Run to the 3 trash containers where the agency pickup will be placed. Do this quick as instantaneous, a limo will past these containers coming from the north and a soldier that will patrol into this area(check map). Take the weapons plus the car-bombs but minus the SVD sniper rifle(will attract attention and since it is not used). Move to the nearest manhole and through the sewer, head to the southern most part where you will exit the manhole there. Just go to the top of the ladder there and stay out of sight(still at the top of the ladder). Once you have something cover up the manhole(the limo is on top), place the car-bomb and go back down into the sewer. Now move to the northern most end of the sewer counting from the right and exit through the manhole there. Look out for the limo driver that move around this area. Wait till he moves behind the building for a leak before sneaking up on him and take him out. Change into his clothes and move to the north end of the Kirov park where you will see another limo parked just beside a manhole. Place the 2nd car-bomb to that limo and go back the same way you have come here. Once you have reached the pier, just wait for fireworks display and then escape there. Note: there are no soldiers, bodyguards in contact with except you have to take out the limo driver for the clothes. Best for the silent assassin rating. Approach 02 ------------ At the start of the mission, run to the agency pickup point(check map). Once you reach the 3 trash containers, go to the center of those containers and hide(crouch) between the 2 joining containers. You have to do this fast as a limo will approach down the road and will past the containers. The limo will sound the alarm if you are too close to the Kirov park. There is another threat coming from the soldier that will patrol into the area(check the map). These 2 will happen almost instantaneously. Take the weapons and car-bombs there(between the 2 containers facing the road). After the coast is cleared, head down into the sewer from the nearest manhole. From the sewer, move to the 3rd manhole exit(north side) counting from the right. Make sure you will encounter no one when you exit through there. You will found yourself at the most north end of the Kirov park just behind the building. Run east from that point and when you reached the end move south past the first building. Take out the patrolling soldier to the north of the Cathedral called 'The Saviour'. Lockpick the northern door to gain access. Move up the stairs and take out another soldier at the top. Once everything is set, use the SVD sniper and make head shots at the 2 intended targets inside the park. You can try the 1 bullet 2 heads shot. Just line them up and shoot. Go for their heads as penetration through the first target will be thorough and the bullet will exit with enough force for the second target. Once they are down, make sure you run like hell to the pier to exit this mission. As by now the whole place will be swarming with soldiers and bodyguards. Note: not recommended as it allow unnecessary contact with the soldiers, causes alarms and quite messy considering you are the 'Legend' of the trade. Hint: you can do this approach after you have placed the car-bombs to ensure 'insurance' kills should you missed or just manage to take out one target only. The mafia will run to the north limo & the general will escape by the south limo. Take your pick. Approach 03 ------------ Move to the trash containers as fast as you could and hide(crouch) in between the 2 trash container facing the road. If you do this right, a limo will pass by you from the north and a soldier will patrol into the vicinity. Take the weapons & car-bombs and wait till the coast is cleared before you go down the nearest manhole. Once in the sewer, move to the extreme left side of the sewer till you see only 2 manhole there. Go up the 2nd manhole counting from the left. Check the soldier(at the radio tower) and make sure the coast is clear before you move in between the 2 buildings just north of your manhole. Make a right turn and go past 3 trash containers and take out the soldier there. Lockpick the gate there and go up the radio tower. Use the SVD sniper to the direction of the Kirov park. Part of the wall of the park has tumbled so you should be able to see the 2 targets. The trick is to snipe them both with one bullet. Wait till they have finished talking and starts to move northward, somehow they will 'overlap' each other(walking side by side). Aim at their heads and snipe them. If you do this right, the surrounding soldiers & bodyguards will not be alerted. After the sniped, move back to the pier to escape. Hint: you can place both car-bombs first before using the sniper rifle on them. This acts as 'insurance' in case only one of them is down. The mafia will run to the north limo & the general will escape by the south limo. Take your pick. Note: using this approach 03, only one soldier is in contact with Mr.47. And the soldier plus the limo driver if you decided to plae car-bombs first. It is also one of the better ways but the success rate is quite low. you have to be real good with the rifle. "Lu Qingyou" qingyou@hotmail.com The mafia boss's limo is also in your sight from the tower (towards your left). If you take out the general first, you have time to move your scope left to the mafia boss's car and take him out just as he is about to enter the car. Alternate play --------------- "Marty Borton" jumpballus@yahoo.com Run to the wall (infront of you ) at the start of this mission and wait for the soldier to get close to you. You can knock him out take his clothes and drag him to the agency pickup point. After that take his AK and casually walk to the park. When you see the target, take out your SD pistol and fire at their heads. Holster the weapon take out your AK and make your way to the exit. It should took about 5 minutes and with no alerts. A Silent assassin rating is possible. The only downside is 2 shots count. ------------------------------------------------------------------------ ================== Tubeway Torpedo ================== ---Objectives: -Find your equipment ot the Army depot. Marked "FCK" -Kill General Mikhail Bardachenko -Free the prisoner from 2nd basement Note 1: should you use the all equipment cheat, the included bomb will not work. You got to take the bomb at the crates for it to work!!! Note 2: try to place the bomb first before rescuing the agent then blow up the sewer wall. Note 3: too much shots??? More than 3 shots taken??? 1st shot for the server, 2nd shot for the general interrogating the agent. (use the beeper to lure the general to you, note that locked door the agent is now unlocked) Weapons & items location: ......................... 1st Agency pickup --- 2 pistol ammo, 1 9mm pistol SD, 1 Mini-bomb, 1 Bomb remote, 1 pager, 1 nightvision googles, 1 phone Warehouse west of manhole(starting) --- 1 AK, 4 5.56mm ammo Warehouse west of headquarter --- 1 AK, 1 5.56mm ammo Top left-side of headquarter --- 1 AK, 4 5.56mm ammo Headquarter POI --- 1 Mag ammo, 1 Deagle, 1 soldier uniform 1st basement southern most POI --- 1 officer uniform Most soldiers --- 1 AK each Some soldiers --- 1 9mm pistol each Interrogating officer --- 1 combat knife, 1 9mm pistol SD (General Mikhail Bardachenko) (special)--- No special weapon Approach 01 ------------ Mr.47 will start in the sewer. From that point, check the map and go over to the 'BIG' red arrow and up the only ladder there. From the map, you will be inserted to the northern eastern part of the army depot. Once you are out of the manhole, find a place to hide(move away from the manhole). The map will show 2 soldiers by the north side of the truck, 1 soldier by the western gate, 1 soldier moving along the southern part of the army depot and the last soldier will move between the south side of the truck & the cargo just south of the manhole. The trick is to choreograph all the movements of the soldiers in the army depot. Make sure that when the west gate soldier starts to move towards the gate, both the 2 south soldiers are stationary. Meaning the soldier moving between the south side of the truck & the cargo just south of the manhole has stopped at the cargo & facing south. And the southern patrolling soldier has also stopped just south of the soldier mention above & facing southwest. Once everything is in place, go between the cargos towards the truck's left side. Cut across the area to the shed. You should see the cargo label "FCK" to the left of the shed. Go around the "FCK" cargo to get the agency pickups. When you have clean out the agency box, time to go for the truck. Using the same trick of having the soldiers moving to their same positions, move quickly to the truck and go up the back of the truck. Never mind the 2 soldiers facing your direction as their field visions is blocked by the truck. Once you are in the back of the truck, crouch down and hide yourself. Now kust let the truck brings you to the Headquarter. Check the map when the truck have stopped. When you see the 'middle' soldier moves to the manhole and starts facing southeast, get your butt out of the truck pronto and then turn right and move behind the cargo you see there. Check your map again. You'll see that 3 soldiers patrolling this area. 1 will move from the truck into the north entrance of the headquarter. The other soldier by the south gate will remains stationary there. Only the 'middle' soldier will move from the south manhole to the truck and back. The trick is to wait for the 'middle' soldier & the north patrolling soldier to move away from the truck. Once they have done that, run north after the north patrolling soldier. By now he should be inside the headquarter. Move till the end and hide behind the cargo there. Wait for the soldier to come out before you move into the headquarter. Make sure you do not bump into the other soldier patrolling inside the headquarter. When you are inside the headquarter, hide youself using the cargos to your right. Once the patrolling soldier starts to go up the metal stairs next to the door you came in, follow him at a safe distance. Make sure that before you follow him, the soldier that moves from the truck into the headquarter does not see you doing it. Once you reached the end, turn left into a room where you will change into the soldier's clothes and take the weapon there. Now head to the elevator and take it to the 1st basement. Note: You have to be very careful as security cameras are everywhere. You can spot them by looking for a green light mounted on the walls. Just keep out of the camera angle before you do something silly or getting out those big guns you have. When you reached the 1st basement, there is a soldier in front of you. Wait for him to walk further down the corridor before moving in the same direction. Take out the camera on your right. Take them out using the 9mm pistol SD after you keep out the camera's lens. Move till you reached the last alcove to your left before the corridor turns right. But before you hide yourself in the alcove, take out the camera to the left side of the wall. Wait for the soldier to walk past you before you turn into the corner. There is another soldier patrolling down the corridor. Just wait for him to move further down the corridor before you move to the T-junction where the left turn leads you into the control room. Stop behind the camera there and take it out. Quickly get back out to the T-junction and take out the light bulb to the left side. Make sure neither of the soldiers will bump into you. Once that bulb is out, hide at the alcove to the right of that bulb. When the soldier move past you, get out of the alcove and move further down the corridor. Go around the end to a fence door. There is a weapon there if you need it. Now to move into the control room using the nearest door from your location. Wait for the patrolling soldier to get out of the way before you went in turn left & stop. Once you are inside, take out the table lamp just in front of you and the 2 hanging light bulbs. The soldiers may get paranoid but no harm done. Just move normally to the server room and shoot at the server(will turn red) there to cut off the surveillance cameras. Note: now all cameras have red lights on them. Get out of the server room through the other door and move down the corridor. Lockpick and get into the POI room just beside the guards room. Change into the officer uniform. Next move to the sewer station and place the bomb there(just equip & drop it). Make sure the soldier patrolling between here and the elevator is not in the area. When the patrolling soldier is at the elevator, run into the western guard quarters and wait for the soldier to move south to the sewer station. Now with the new uniform, get to the elevator and take it down to 2nd basement. It is quite linear here so the way is to get to the south eastern corner & wait for the soldier to move into the southern room. Now simply walkpast the doorway of the southern room to get to the observation room. Lockpick the door there to get in. The objective is to kill the general. Equip with the 9mm pistol SD and shoot at the glass panel and take out the general instantaneously. Climb through the window and view the cutscene. You can take the weapons off the general for collection. Follow the agent to the elevator. Take it back up to 1st basement. You'll get another cutscene(lucky that soldier by the desk is not bother by the call). Exit the elevator and head towards the sewer station. On the way, you will encounter another soldier but just simply walk past him before he remember anything. Once you reached the sewer station, take out the bomb remote and left click on it to blow up the wall there. Go through the hole turn left and move towards the exit(check the map). View the cutscene before the next mission. Hint: after you have go through the blown up wall, walk as per normal to the exit. Those soldiers will never suspect you. Note: for the placing of bombs, sometimes the bomb will not work if you place & detonate it at the same time after you have rescued the agent. Raystlinn Hint1: you can also aenesthetics the very first guard & still get the silent rating. Approach 02(best way) --------------------- This approach is somehow similar to the approach 01. From the starting till you reached 1st basement, it is all the same. When you reached the 1st basement, follow the soldier in front of you till you reach the last alcove to your left before the corridor turn right. Wait for the same soldier you follow to go past you towards the elevator. Move to the T-junction ahead and turn left.Make sure the other soldier patrolling here does not suspects you. Notice the soldier behind the door there has his back to you. Once the 2 soldiers patrolling along the corridor has move away from the T-junction, open the door and use the anaesthetic on the soldier. Walk along the corridor that takes you around the server room to the door on the other side. Note: the door that link from the control room to the server room does not allow common soldier entry. Once you are in the server room, take out the server(will turn red after sabotage) and exit the room. Go southward till you past the 2 guard quarters and go into the POI room(require lockpick). Change into the officer uniform. Next move to the sewer station and place the bomb there(just equip & drop it). Make sure the soldier patrolling between here and the elevator is not in the area. When the patrolling soldier is at the elevator, run into the western guard quarters and wait for the soldier to move south to the sewer station. Now with the new uniform, get to the elevator and take it down to 2nd basement. It is quite linear here so the way is to get to the south eastern corner & wait for the soldier to move into the southern room. Now simply walkpast the doorway of the southern room to get to the observation room. Lockpick the door there to get in. The objective is to kill the general. Take out the pager and drop it near the table furthest away from the door. Wait for the patrolling soldier to stops just outside of the observation room before you equip with the handphone and left click on it. The pager will beep thus get the attention of the general in the interrogating room. Move to the southwest side of the room and wait for the general to enter. Once he stops near the pager, use the 9mm pistol SD and take him out(head shot). Take his weapons for collection. Move to the interrogating room for a cutscene. Follow the agent to the elevator. Take it back up to 1st basement. You'll get another cutscene(lucky that soldier by the desk is not bother by the call). Exit the elevator and head towards the sewer station. On the way, you will encounter another soldier but just simply walk past him before he remember anything. Once you reached the sewer station, take out the bomb remote and left click on it to blow up the wall there. Go through the hole and move towards the exit(check the map). View the cutscene before the next mission. Hint: after you have go through the blown up wall, walk as per normal to the exit. Those soldiers will never suspect you. |
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