Hitman: Blood Money Walkthrough :
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BLOODY KILLER # 2 |
Walkthrough - FAQ/WalkthroughTHE GUYBRUSH THREEPWOOD (Mighty Pirate) GUIDE TO HITMAN; BLOOD MONEY ==================================================================== Version 1.0 1. FORWARD; READ THIS BEFORE MAILING ME 2. OVERVIEW 3. GAMEPLAY TIPS 4. MISSION 1- A VINTAGE YEAR 5. MISSION 2- CURTAINS DOWN 6. MISSION 3- FLATLINE 7. MISSION 4- A NEW LIFE 8. MISSION 5- A MURDER OF CROWS 9. MISSION 6- YOU BETTER WATCH OUT 10. MISSION 7- DEATH ON THE MISSISSIPPI 11. MISSION 8- TIL DEATH DO US PART 12. MISSION 9- A HOUSE OF CARDS 13. MISSION 10- DANCE WITH THE DEVIL 14. MISSION 11- AMMENDMENT XXV 15. MISSION 12- REQUIEM FORWARD ============================================================================= All of this content is based on my own observations. If you write in with a useful tip, and I include it in a future version, you will, of course, be credited. Please do not post this on any other sites until I am up to version 1.0. I'm sick of getting emails from people finding incomplete guides on sites other than Gamefaqs. I don't mean to be a jerk, but I'm getting a lot of very repetitive emails. Read this before you send me email. Thanks. 1. Check gamefaqs BEFORE mailing me asking about updates. The latest version is always to be found there. If you mail me asking about an update that's already been posted, you will not receive a reply. 2. Do not mail me a carbon copy of somebody else's faq or forum post. 3. If something is working differently for you than I describe it I don't want to hear about it unless you can tell me EXACTLY what CAUSED that difference in gameplay. If it doesn't work for ME, it's not going in the guide. 4. I'm not tech support. If I don't cover a bug or oddity in this guide, then I didn't encounter it and probably can't help you. 5. Please note that this addie has gotten onto a bunch of virus spam lists, so I only check it rarely. Make sure your mail has an easily identifiable subject line like, "Hitman 4" and not a generic one like "Hi" which I will mistake for spam and delete. 6. Please do NOT email me anything regarding missions I have not yet covered. -Guybrush Threepwood, Mighty Pirate (guybrush@nc.rr.com) OVERVIEW ============================================================================= I included a brief description of each map, and some general tips to keep in mind. If you're having trouble, I'd suggest trying a few more times with those in mind, before skipping ahead to the walk-through. I've broken each level down into a number of challenges, and provided different methods for beating each challenge. You can pick and choose which ones suit you best. I've also noted, at the end, what methods you should use if you want to score Silent Assassin on each level. Then, for grins, I included data on what Loot you might want to take with you at the end, for the hideout. My guide is written assuming you want to play this game the way it was meant to be played. How was it meant to be played? Just look at the title. Hitman. Not "Gunman", not "Shotgun-toting-thugman", etc. Sure, violent sprees are sometimes a viable option, but if you rely on them, and never learn the ways of the Silent Assassin, then you're missing out on a great gameplay experience, and I feel sorry for you. GAMEPLAY TIPS ============================================================================= This game plays very differently from standard 3D shooters, and, in more subtle ways, differently from prior Hitman games. The controls are a little odd, but if you play the trainer a few times, you'll be used to them in no time. 1. Sneaking up on people- 47 sneaks faster than in some prior games, but most enemies walk faster too. You won't be doing a lot of this, unfortunately. 2. Disguise- Disguises are just as important as ever. If you tap a movement button, 47 will exit his "adjust the cuffs" animation earlier. The game is no longer quite so anal about weapons. I never got in trouble in Chile for walking around dressed as a VIP guard without carrying the appropriate gun. 3. Hiding- Hiding in closets and armoires is one of our new tricks. In addition, we can still do quite well hiding behind doors and boxes and the like. Just be careful not to get to close to boxes while hiding, or you'll climb up on them. 4. Climbing- 47 can climb things now. And he LOVES to do it, too! He'll climb pipes and boxes at the drop of a hat! Get him too close to a ledge or a pipe and up he goes, angering every guard in sight. Be careful around climb- able objects. They can be the death of you. 5. Timing- The patrolling guards in this game have routes that take different lengths of time. Thus if some of my recommendations aren't working for you because a guard isn't where I said he'd be, then you probably arrived earlier or later than I did. All I can advise for those situations is wait in a safe spot until the alignment of the guards turns in your favor. 6. Ratings- At the end of each mission you receive data on how well you did. Your stealth and aggressiveness, as well as how many non-targets you hurt are considered. A perfect score nets you a "Silent Assassin" rating. In prior games, you got SA by keeping it to a limit of 2 kills. This becomes problematic now that targets count as kills. The new way to keep your rating down is to make hits look like "accidents" such as by shoving a target off a high ledge. Bodies found as a result of accidents do not count toward your total. You will also need to keep track of cameras, as being caught on film now counts against you. In most levels, there is some option available to retrieve tapes and cameras if you're photographed. You also cannot leave behind 47's suit or any of your customizable weaponry. 7. Running- Thank goodness the enemies in this game don't suffer from Run-a-phobia like the ones in Hitman 2. Strolling is no longer part of a disguise. 8. Weapons- There's quite a lot of weapons in this game. Apparently they didn't want to pay for licensed gun names, so everything has a pseudonym. You can use any of your hoarded guns at any time, but you can only bring one gun of any given type. IE You cannot bring both the SLP pistol and the silverballer. 9. Syringes- A sedative syringe is our knock-out weapon this time, just like in Contracts. New to the collection is the poison syringe. This thing can be used up close, but there's no real reason to do so. The wire is usually faster and the poison isn't any cleaner. Both syringes can be used to poison food and drink, but you can forget about getting away with it under observation. There's a lot of incidental food and drink around in this game. Not all of it is useful to poison. 10. The Melee Milieu 47 has a variety of new melee attacks, which I'm not sure I like. On the one hand, we no longer have to worry about the pistol whip from contracts. The most useful melee moves are the "shove" which is used to push people off ledges and down stairs, and the "human shield" which is useful for moving people. If you want to knock someone out, it's a lot faster to grab, move and KO them than it is to syringe them and then move the body. It is, however, slightly noisier, as the victim will usually say something when grabbed. 11. Blood This is perhaps the biggest change since contracts; Enemies notice blood now. The game doesn't really keep track of alerts or close-calls any more, but a blood stain will make enemies suspicious, and may make them search for bodies in spots they wouldn't normally go. Alas, this means my beloved knife is no longer a real option for close-up killing. 12. Weapons Boxes This is also new. The security forces on any level tend to have boxes of spare weapons in their offices. You may also encounter weapons crates marked with a (!) on your map, although I've no idea what these are for, unless they are tagged with the ICA symbol. Inside the ICA boxes, you will find any unconcealable weapons you opted to bring along. They can also be used to extract unconceabables, or to store customized weapons for free retrieval. MISSION 1- A VINTAGE YEAR ============================================================================= Mission 1? Isn't this mission 2? Not really. I don't count the training level, and I won't be writing anything for it, since it's basically linear. This brings us to the first real mission, where we have to kack Don Fernando and his boy Manuel. To work! Tips- 1. There's a lot to climb in this mission. 2. The Don is easy. Manuel is hard. Disguises- OUTDOOR GUARD- Easy to get, but limited. Can't go in the drug lab or Hacienda. Carries a shotgun. WORKER- Can go everywhere but the hacienda. Moderately useful. No visible weapons. VIP GUARD- Can go everywhere without suspicion. Extremely useful. Carries the SMG visibly. If you're going to invest the energy to get a disguise, this is the one to have. NONE- You can do this entire mission sans disguise. FIRST CHALLENGE- This Party Sucks ---------------------------------------- METHOD A- Always Patrol With a Buddy Step 1 as always, is getting in and blending in. Here's how to obtain the disguise of your choice, should you want one. Both the north and south edges of the map feature loan outdoor guards who can very easily be taken out for a quick disguise. Also, they both do stand next to the cliff face at some point, just in case you're looking for excuse to push people off things. PROS: Quick and easy. Easy suit recovery. CONS: Not quite as useful as some other disguises. METHOD B- It's Like Being on Vacation Enter the party and hang out near the entrance to the cellar. Soon a worker will clap his hands and start a guided tour of the wine cellar. Go on the tour, being careful not to be photographed or to get too far away from your tour leader. In the last room, after the photo, stand with the pillar between you and the guard. When the tour leaves, you can sneak south, through the hidden door, and across into the small locker room. There is a worker disguise on the floor for you. PROS: Fun! Stealthy! CONS: Quite hard to get your suit back. You CAN do the same thing in reverse; IE change back, and jump back in line with the tour group, but it's tricky. If a guard catches you in the cellar, he'll just yell at you til you leave, assuming you haven't raised suspicion elsewhere. METHOD C- Have Climb Animation... Go around the east end of the compound and, evading the guard, use the truck to climb up on the roof. Check the map to make sure nobody is looking your way, and sneak to the hole in the roof. A worker will eventually come in and stand in a very snuff-able location. Alternatively you can try to lure a guard in with a thrown coin. Make sure to tuck the body behind the boxes in a dark corner. PROS: You get to interact with a part of the map that's otherwise useless CONS: Again, suit recovery is hard. You can change and then climb back out the hole, but you run a good chance of being spotted. It's also kind of a pain compared to other options. METHOD D- One Stop Shopping Run around the eastern edge of the compound and start down the long, windy path to the dock. There's a worker here who can safely be shoved or ignored. Hide in the rocks at the base of the stairs and watch. There's a VIP guard ahead who moves back and forth, and a worker who sometimes comes down the elevator. When an opening presents itself, head over and take out the guard. You may need to run part of the way to get there in time. Hide his body behind the boxes to the left, just around the corner. Take his gun and clothes. PROS: Very easy suit recovery. Just change back on your way out and don't let the workers see you. CONS: The run down there is long. There are easier ways to get that outfit, but they don't feature easy recovery. METHOD E- Why Did He Even Come In Here? At mission start, run around the west end of the house. Feel free to just run right ahead of the guard. There's a door into a little storage area here. Just head right on in. There's usually a worker here, but he will have his back to you. Feel free to drug him and dump his denuded body in the nearby box. Alternately, one of the guards comes in here as well. You can just wait behind the large piece of lumber at the back until he makes himself available. PROS: Easier than the other method of knocking out a worker, and makes for much easier suit retrieval. Just walk in from the party, change, and walk out. CONS: None, really. METHOD F- So Are Those His Pajamas? At mission start, run around the west end of the house. Feel free to just run right ahead of the guard. There's a door into a little storage area here. Just head right on in. There's usually a worker here, but he will have his back to you. Wait behind the nearby lumber for him to leave and the door to shut, then scurry over the boxes to the next area. You will see a VIP guard going into the house. There's also a pipe you can climb, but it's very hard to get up there w/o being spotted, so let's ignore it. Head for the door, and go in after the guard as quick as you can, being careful not to wake the sleeping guard. Check the map and make sure both guards here are moving away from you. If not, hide in the closet until things work out in your favor. When the coast is clear, bolt out into the hall, and then into the small room to the west. You will find a sleeping guard and a spare uniform. PROS: Slick. Stealthy. CONS: Suit retrieval. You can't get out the way you came in, and you don't REALLY need a suit in the Hacienda. See below. METHOD G- Because it's fun to break things Sneak into the guard quarters from the party, being careful not to be spotted by any guard or by the agent. Break the fuse box, and dive into the nearby closet. This does one of two things; Either it opens the way for you to sneak through the next room to the free Outdoor Guard costume, or it causes hordes of guards to swarm the hallway for no reason. PROS: None. CONS: Iffy, and it's a long way to go for an outdoor guard disguise. METHOD H- Eu Natural Just don't bother with a disguise. If it's your first time, I recommend you grab one and use it to explore the map, but when it's time to play for keeps, cool people don't change clothes unless they HAVE to. And you DO want to be cool don't you? PROS: Cool. CONS: There are none. You could argue it makes the mission harder, but in my book it's actually easier. One less thing to do. SECOND CHALLENGE- Can You Hear My Guns, Fernando? ------------------------------------------------------- METHOD A- Deja Vu Fernando, much like another Don I used to know, is quite easy to snipe on his balcony from the west side of the house. You will need to take care of the nearby guard somehow as well. PROS: Easy. CONS: Loud. Plus you have to sneak all the way into the house anyway if you want his gun. METHOD B- Wolf In VIP Clothing The easiest is to reach the Don is to just dress as a VIP guard and walk on up there. He walks back and forth between 2 spots and is ambushable in either. You can wire him, shoot him, or push him off the balcony. PROS: Very easy if you happen to be dressed as a VIP guard. CONS: What if you don't want to dress as a VIP guard? METHOD C- What Is This, Splinter Cell? At mission start, run around the west end of the house. Feel free to just run right ahead of the guard. There's a door into a little storage area here. Just head right on in. There's usually a worker here, but he will have his back to you. Wait behind the nearby lumber for him to leave and the door to shut, then scurry over the boxes to the next area. You will see a VIP guard going into the house. There's also a pipe you can climb, but it's very hard to get up there w/o being spotted, so let's ignore it. Head for the door, and go in after the guard as quick as you can, being careful not to wake the sleeping guard. Check the map and make sure both guards here are moving away from you. If not, hide in the closet until things work out in your favor. When the coast is clear, bolt out into the hall, and then into the small room to the west. You will find a sleeping guard and a spare uniform. There's a locked door up to the 2nd floor here, but ignore it. There's no way out at the top unless you are in VIP disguise. Instead, wait until the southern guard is heading outside and the northern one is walking away from you. Head out into the hall, south through the series of 3 rooms, and then into the kitchen. Mind out for the hall guard as he likes to stop and stare wistfully at the kitchen at the end of his route. The kitchen SEEMS like its full of useful stuff, but it ain't. You can't poison any of the food, and nobody ever comes in here. Check the outside map and see if there's a guard facing your direction in the upper, left corner of the courtyard. He's the only one that can pooch this next maneuver; Head out the door, up the pipe, and onto the roof. While up there, be sure to sneak to minimize risk of detection. Slip in through the window. From here, the Don is at your disposal. PROS: You get to be cool by not needing a disguise. CONS: Obviously, a bit more involved than just wearing the disguise. You might want to save before climbing the drain pipe or back out the window, just in case. THIRD CHALLENGE- In Daddy's Footsteps -------------------------------------------- METHOD A- Beware Of Blatantly Obvious Hazards Manuel follows a set route, barring his one-time trip to the drug lab with the pony-tailed agent. After snorting in the wine cellar, he stands under the precarious elevator full of barrels, almost screaming out, "Please drop these on me!" And who are we to argue? The easiest way I've found to do this is to just sneak into the wine cellar whenever you want, throw a coin a short ways down the stairs, and plant the bomb. You can do this in a disguise, but it doesn't help TOO much since you need to be alone to do your dirty work. Very few guards patrol the party, and civvies don't care if you're in there. The best time to do this is right at the very start of the mission. Just run right up to the doors, slip through, and close 'em. Exit when the bomb is planted. You can watch Manuel on the map to see when he gets in the right spot. Alas, there might be a tour group heading down just as your want to blow the bomb, which will mean you'll have to wait. Even if the tour group isn't in the way, the guard will be. The best way to get rid of him is to open the doors from the party, and throw a coin just outside the door. This makes him come far enough out that you can close the doors behind him. Be sure to slip behind the corner before you press the button. You CAN wait for the guard to walk down the stairs, but I'm not sure if his movement ever synchs up with Manuel being in position AND the tour group not being in the way. If you like, you COULD kill or KO the guard, then drag him into Manuel's drug room and stash his body. Probably the easiest option is just to shove him over the ledge and leave his body where it lies. PROS: Pretty much the only way to "accident" Manuel. CONS: Pain in the butt to blow the bomb without killing someone extra. METHOD B- Screw Accidents Hide in the closet in the wine cellar til Manuel walks past, or until he stands under the falling barrels. Leap out and shoot him. He walks too fast for you to sneak up behind him. PROS: Pretty easy. CONS: It's a really high-traffic area. You're going to have trouble doing it and hiding the body without a tour group wandering by. METHOD C- Hold STILL! The only other place Manuel can be ganked is in the room where he does his lines. Alas, there's a guard looking right AT him, so unless you've eliminated that guard (you can hide his body in the wine vat) you can't take Manuel while he's snorting. The other guard down here likes to walk around too, so be wary. Hide in the snorting room in VIP disguise. Your goal is to knife/wire Manuel while he's either on his way in or out. Both are complicated by the movements of other characters. I won't lie; this can be quite a pain wandering guards like to come in and catch you, and it's surprisingly easy to be caught by a passing tour group. One option is to simply stand somewhere we KNOW Manuel will have to walk in front of you, and to KO him with an unarmed attack when he goes by, then give him a good knifing while he's on the ground. Stash the body in the convenient box. PROS: None, really. CONS: You have to get a disguise, and it doesn't save you any frustration vs. using the bomb. FOURTH CHALLENGE- De plane, boss! --------------------------------------- METHOD A- This is why everybody else likes disguises If you are disguised as a VIP guard, you can just walk to the plane. PROS: Easy. CONS: TOO Easy. METHOD B- But not me! Run around the eastern edge of the compound and start down the long, windy path to the dock. There's a worker here who can safely be shoved or ignored. Hide in the rocks at the base of the stairs and watch. There's a VIP guard ahead who moves back and forth, and a worker who sometimes comes down the elevator. When an opening presents itself, head over and KO the guard with a syringe, or just shove him into the drink. PROS: Allows us to do the whole mission with no disguise. CONS: None, really. SILENT ASSASSIN --------------- You can get this as long as you don't kill anyone other than the targets, and as long as you remember your suit. You can knife both targets if you like, but for maximum cleanliness, you should "accident" both of them. If you're using the bomb, remember that those killed by its blast radius will count as kills, rather than accidents. My best is 2 accidents and no changes of clothes. UNSOLVED MYSTERIES ------------------ 1. Manuel takes the agent down to the drug lab. Does this serve any useful purpose? The drug lab seems like a great place for an explosion, but there's no place to put the bomb. Even dropping it without getting caught is hard, and even then, the target is only here ONCE, very early in the mission. There must be SOMETHING we can do down there! 2. I found I can make the barrels drop by throwing items at them, but this doesn't seem to kill Manuel if he's under them. What gives? 3. There's a few poisonable wine casks around, but nobody ever seems to drink from them. At a WINE TASTING there has to be SOME way to poison the target, no? 4. The actor patrols the party after a chat with his agent. Is there a way to do anything with this guy? LOOT ---- Snub-Nosed- On the Don and the agent. If you shove the Don out the window you can still get it from the path down to the docks. TMP- On the Son. Snag it when you off him. Shotgun- On the Outdoor guards. Alas, outdoor guards aren't allowed at the docks, so smuggling one of these off requires you to do the same thing as my "no disguise" exit. SAF SMG- On the VIP guards and inside the house. MISSION 2- CURTAINS DOWN ============================================================================= This mission really made me miss the ability to have persistent in-mission saves. There's a LOT of waiting in this one, and the first 5 minutes or so are always going to be the same. Tips- 1. Don't forget to talk to the guy at the coat-check room. 2. Although Alvardo almost always will die first, you'll usually need to arrange Delahunt's accident beforehand. 3. There are tourists in the common areas. Some have cameras. Beware! 4. The locked 2nd floor room backstage is just part of an Easter egg. There's nothing useful in there. Disguises- WORKER- You can go almost everywhere in this outfit, except for the stage. ACTOR- Kind of a pain to get, and not especially useful. You can go more or less wherever you want though. EXECUTIONER- Like the actor, but useful for one specific purpose. You can carry the WWI pistol visibly if you really want to. SECURITY- Basically the same as the worker, but it lets you go into the security office. BODYGUARD- Doesn't accomplish much. Same as the worker re access. You might think this would let you into Delahunt's box, but the door is locked, and no disguise will let you get away with picking the damn thing. NONE- Alas, you NEED a disguise this time. There's no way around it. You can't really leave the lobby area without changing. FIRST CHALLENGE- Blending In ----------------------------------- METHOD A- Peeing; A surefire way to wake up naked After a minute, a worker will go into the bathroom in the lobby. I like to hide in waiting near the big bin. Wait until the door closes, then sneak behind the guy and take him out. Swap suits and chuck him in the bin for safe keeping. You can take his toolbox too, if you like, but it doesn't accomplish anything. There are no frisk points on this level to circumvent. PROS: You really kinda NEED to do this. The disguise is very useful, I just wish this was a more versatile mission. CONS: none METHOD B- The Same, But in White Alternatively, after they stop talking, you can follow the worker in white down the stairs. Just make sure you don't let any of the cops see you. At the bottom, he pursues a couple of activities which make him easily ambushable. There's even a convenient storage box. If you're feeling daring, there are workers in the next room who could be used for disguise purposes. One likes to stand in the locker room with his back to the door and the other drinks from a bottle into which you can dump poison or KO-juice, but it's not worth the effort just to wind up dressed as a worker AGAIN. PROS: Something different CONS: Slightly harder than Method A and not really any better or any more fun. METHOD C- Okay, now we're talking This is a modified version of a method sent to me by "Billy Bob Joe Ross." In the lower part of the lobby area, you will find a worker near an open door to the basement. When there's no cops around, throw a coin to distract him, and slip down the stairs. Remember this spot. I'll refer to it later in another section. At the next set of doors, wait for the room ahead to be occupied solely by people who aren't looking, and run in, then hang a U-turn and go through the door to the backstage area just to the right of where you entered. If you were quick enough, you should enjoy a clean shot across the hall and up the stairs to the dressing room. Remember, you can always turn the lights off for a quick distraction. Anyway, my informant tells me the actors don't mind if you are in here (perhaps they think you are a talent scout) but again, if you were fast enough it won't be an issue. Now, for the next part, we just need to make sure the bodyguard isn't RETURNING from the bathroom. Any other position is fine. Run out and hang a right into the girls' locker room. Yeah, you heard me, the girls. They scream and run around, but nobody comes to investigate, and the suspicio-meter doesn't move at all, which means this must be something that happens every day at the Paris Opera. Vive Le France! Anyway, when you're done chasing skirt and the back room is empty, move into it. In the men's locker room, the spare suit is very close to the door, but so is a worker. Open the door when he's not facing it, and throw a coin to turn him around, then sneak in and change. Now, the only downside is that getting out is a bit of a trick. You can distract the worker near your suit with a coin again, and retrace your steps, but the odds are there's a few guards running around trying to figure out why people are dead, and it's pretty much a given you will be spotted on your way through the basement. The good news is it doesn't matter. They will just tell you to leave, and as long as you do, no harm no foul, and most importantly, no impact on rating. PROS: Sneaky fun! Plus we have an excuse to run through the girls' room! CONS: Some people might consider this a bit too much work for the same outfit we can get so easily in the begining, but it's not very hard and it takes about the same amount of time. SECOND CHALLENGE- Hunting Delahunt ---------------------------------------- METHOD A- I hate this method It just bugs me there isn't something more... personal. I'm not big on the bomb-and-drop-something accidents. Most of the time they seem kinda obvious and dumb. As a worker, enter the backstage area from the 1st floor and head up to the catwalks. Place the bomb in the round room. When Alvardo dies on stage, Delahunt will run down to the stage, tripping in the middle of the aisle. This is your cue to drop the chandelier on his noggin. Make sure nobody sees you press the detonator or they may count as witnesses. There is a worker up here who likes to sit near the bomb spot right when you need to press the button. Sometimes he doesn't go in there. If it looks like he's going to be a problem, sedate him from behind, and drag him out of harm's way. If you can arrange it, shoving him over the wooden railing down onto the dome will knock him out. For my money, the best spot to observe Delahunt's run is from the light control room. If you can't get in there, I'd advise you to find a nice, solitary corner and use the map, rather than watch from the theatre or the scaffold. You don't want anyone to see you press the button or they show up as witnesses. PROS: This is the only remotely stealthy way to kill Delahunt. CONS: You do have to set it up BEFORE you kill Alvardo. If you miss your one window, you're screwed. This is the ONLY remotely stealthy way I've found to kill Delahunt, which is frustrating. Surely there must be another way. METHOD B- Catch While Delahunt is still |
