Hitman: Contracts Walkthrough :
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Walkthrough - FAQ/Walkthrough================================================ Hitman 3 --- Contracts ver 1.1 ================================================ Written by Acid wolf. Email- acid_wolf333 yahoo com /|\ /|\ | | (at) (dot) This is a game created by IO Interactive and also a trademark of Eidos Interactive. This faq/walkthrough is created solely on self-interest. And also i like the way this is game is made. So therefore i own this document and nobody may reproduced this document for any monetary gains. This walkthrough is not to be altered, translated and is only for the reading pleasure of those gamers using this walkthrough. This includes being incorporated, reprinted, or otherwise used by magazines, books, guides, etc., in ANY way. It is only for gamers use. You may not edit or change any of it's content and claim it is yours. Note: that this faq is solely for personal usage. Thanks for all that. ------------------------------------------------------------------------ ======================== TABLE OF CONTENTS ======================== Brief introduction Controls Display Hints Tricks of the trade Walkthrough Fun Stuff Cheats/Secrets Thanks!!! ================== BRIEF INTRODUCTION ================== The latest hitman series should be consider a prequel as it sort of links most of the missions That you have played in hitman 1 & 2 together. Hitman contracts missions starts by our 47 having seriously wounded and staggered back into his hotel room. By slipping in and out of consciousness, those missions which he previously accomplished will come into play by our gamer. Some of the missions will shed some light on missions in hitman 1 & 2. This installment has that eerie feeling, more sexual theme(latex fetish party), more gothic looking due the lighting & shadows done. And lastly a combination of these factors to produce an environmental outlook which makes hitman more realistic than previous episodes. More weapons & ways of clearing the same mission mean higher replay-ability. Hitman contracts still retains the old scoring system which determines which ratings you get(silent assassin & etc). It’s a must have provided that you have a system that supports it. ------------------------------------------------------------------------ ============ CONTROLS ============ You can mapped the keys/ controls to your preference under options. During the game, you may have just kill someone and try to take his items or just to pick up a particular item among the items. Do the following to pick up weapons, items, drag and many more: - Hold the action when you have either the drag, pick weapons or pick item command at the bottom of the screen. - After you have hold the action button, scroll through the list if there are more than one command/items using the move forward & move backward buttons. - Just highlight the command you want and then let go of the action button for it to execute that command. You have to practice using the action button for the commands as in certain situations, you are not given any amount of time to search the body and then stash it somewhere hidden from prying eyes. So in such cases, you have to choose the drag command first, hide the body and then search it to your heart's content. ------------------------------------------------------------------------ =========== DISPLAY =========== -The main message bar which will appear on top of the screen when information about the target or any changes in whether your cover is blown or not. -The health vertical bar at the bottom left side of the screen with the “spook meter” or threat meter just to it’s right. The health meter is black in color and will deplete when damage is done to 47. The spook meter will move up & down in black if you’ve done something drastic but not enough to be alerted. Once it starts turning in red, You’re in deep shit!!! It means your cover is blown and all hostiles will converge onto you. -An action message bar will appear at the bottom center of the screen when you approach a door or something to interact with. Just hit the action key to highlight the action, move through it more than one options using the forward & backward keys, release the action key will execute that command. -Bottom right screen will show the current weapon you have in your hands. If a firing weapon is hand carried, the number of ammo will show next to that weapon. ----- Map ----- Here are the legend of what you may see on the map. - Green circle -- hitman - Grey circle -- civilian - Orange circle -- enemy - Blinking red circle -- target - White circle -- VIP - Fill orange circle -- animal - Purple circle -- police - Orange circle with cross -- dead body - Blinking exclamation -- Point of Interest (POI) - Green hitman symbol -- pickup - White hole with arrow -- sewer hole - White ladder -- ladder - Blue lightning in circle -- power switch - 2 white circles with crosses -- helicopter - White rectangle -- vehicle - Grey moving box -- elevator - Grey rectangle with white stripes inside -- stairs - Light purple exit -- exit point ------------------------------------------------------------------------ ========= HINTS ========= --Nobody's perfect so play the scenario once to get the hang of the surroundings. --You can’t bring melee weapons onto next stage --Pickup any weapons, ammos and other items you came across. But certain areas requires the no weapon rule. So drop them! --This one for the one's above. Try not to take every items as some are found at highly guarded place. --Do not share your enjoyment of carrying a weapon with others(don't take it out when needed). This rule applies after picking up a weapon. --Rifles to bigger weapons cannot be hide under the suit so carry discreetly. --For the one above, check whether the weapon you pickup can be kept under wraps by pressing the holster key. --Wire is for the feel of being a hitman. --Always sneak behind when approaching an unknowing target. --Make sure nobody will run into your little throat slitting operation. --For the one above. Choose your weapon of choice before hand. --Use NVG if you think it is getting dark. --Take note of the surface you are walking/running on. Some produce far more noise than others. --Grab a disguise if possible when you are certain that you are out of place in enemy infested areas. --Change into other disguises if the current one gives you problem or suspicions. --Use a silenced weapon when given the chance. --Try to kill with minimal sounds so as not to alert the guards. You are a professional hitman. Not Rambo! Need not takeout every guards. --Try to kill only intended targets without bullets to lower the aggression meter. --Checkout the POI for stuff or ways of disposing your targets. --Try not to kill civilians as they will included at the rating screen. Same for cops. --Watch patrolling guards to gain knowledge of their paths. --Certain characters can only access certain place like butcher to the kitchen & meat king’s room. If you are out of place, you will be more suspicious and more prone to attacks. --Try to keep away from other characters should you change into their clothes. E.g guards. These characters will somehow recognize their comrades up close. And this will give you away even if you are temporary one of them. --Do not cause too much noise including running in guards infested area. It will attract much attention. --Takeout lamps or lights to increase the amount of shadows for concealment. --Do not run too much as suspicions will be raised in certain areas. --Use your map often so as not to get lost. You can trust most of the maps. In fact they are your life. --Use the map to gain knowledge of the patrolling area and routes the guards take. --Hit the action to talk to someone like the bartender to know something about your hit. --Use the map to checkout if the direction your target is facing before planning appropriate action(for use if target is in the adjacent room). --Need not hide every corpse if not given time to do so. Instead just try not to be at the scene of crime. So as not to raise any alarm. --For multiple targets, plan your killings as guards or civilians sometimes will move into the area of the kill before you take out the next target. This will cause guards to be more alert, which means problems for you. --Should you know that you need to restart the game, try to explore the place further so as to know the number & placing of guards. This is ensure that you know something further up in the game so as to take the required precaution and proceed faster in the game the next time you restart. --Try not to run too much in vicinity of enemy infested area. It will gain you much unwanted attention. --Do not expose your face to strangers too much as it may cause your dismay. --Move in shadows to cut down suspicion rate. --Go for one shot one kill rule so as not to waste ammo & time (for the next kill or escape). Aim for the neck onwards and up. May not applied if you have shotgun. --Never touched the dead when there are guards nearby(dragging the body). This will aroused their suspicion. --Stay or keep a distance from the guards as they are paranoid having somebody snooping behind them. --Civilians are more alert than the guards on some missions so don't try anything funny in front of them. --Use the less use keyholes to checkout the situation on the other side of the door. It beats better than just charge in to find you in trouble. --Lastly, save before you attempt anything stupid or just checking out the various ways of playing this game better. --To reload ammo faster, just holster & un-holster your weapon will do ------------------------------------------------------------------------ =============== WALKTHROUGH =============== There are 3 difficulties Normal, Expert & Professional. I’m doing normal for now. ------------- Training ------------ A short note to this training session is that you are invincible. Your HP will not deplete. You cannot save here. Basically you do not have many weapons to play with as you can see at the weapons shelves. But don’t mind we’ll go through the training face to freshen up so as not to get too rusty on our moves. -Get through the door west of your position according to the map -Run down the corridor but stay in the middle (more shadows) -Lock picks the extreme left door -Hit the sneak key and move forward -Get behind the guard in front of you and immobilize him (kill him or not, it’s up to you) -Move up the stairs and through the door at the top -Move towards the balcony and hit the action key to jump towards the next balcony -Down the stairs after passing through the door and hit the crouch key -“Stick” against the wall and move across the lower wall -Aim your view towards the guard to the right of the main double doors -Move clear of the lower wall once you see him stretches his arms -After clearing the lower wall, stand up and toggle the run key -Do a side peep and checkout the same guard before -Once he starts the arms stretching routine, run around the corner towards the door -If you are good, he will not be alarm -Open the door and exit Only after exit will the main double doors be unlocked. -Go towards the next set of double doors and the guard will search/frisk you for weapons -Head inside and hit the light switch at the left wall -You can move into the wooden shack and climb through the window, jump over the low wall before you can shoot some bottles and china plates -Nothing much to do after that unless you may want to clear out the parasites (those guards) That’s all for playing this session!!! ---------------------------------------------- Mission 01------> Asylum Aftermath ---------------------------------------------- Objectives: -Escape from the Sanitarium Weapons & items location: Ammo .45 ACP - dead clones of 47, cupboard & desk near elevator CZ2000 - dead clones of 47, desk near elevator Pistol ammo - dead clones of 47, cupboard & desk near elevator Syringe - basement POI, 2nd floor near the elevator at the bodies Car key - dead creator during the start (note that once you leave, room will be lock), 2nd floor room to your left once you exit the elevator Kitchen knife - 2nd floor near the elevator at the bodies Stun gun - Asylum wardens, 2nd floor near the elevator at the bodies Spas 12 shotgun - 2nd floor near the elevator at the bodies, 3rd floor in one of the central rooms Shotgun ammo - 3rd floor in one of the central rooms, 3rd floor southeast corner room Enforcer sniper rifle - 3rd floor opposite southeast corner room, on the roof top facing the front Sniper ammo - 3rd floor opposite southeast corner room AUG sub-machinegun - 1st floor southeast block in room like inverted ‘C’ SMG ammo - 1st floor main room with fountain & statue near dead swat Asylum patient clothes - 1st floor POI, 2nd floor near the elevator at the bodies Swat clothes - 2nd floor near the elevator at the bodies Silent Assassin bonus – CZ2000 Dual Note: do not wear the asylum wardens’ clothes as they are targets of Swats. Approach 01 ----------------- -Grab the car key from the dead professor in front of you -Exit & check the map -Follow the green pathway to reach the elevator -Cut scene before you reach the elevator -Go to 2nd floor take the asylum patient clothes and head down to 1st floor -Head towards the main doorway -Instead of going through the right door (you’ll be dead before you reach outside), take the left door -Don’t mind the patients here & wait for the swat to move up the stairs -Follow after him but not to close as his not happy about it -Once you reach the top, he’ll go through a set of double doors -Use the keyhole to see his location -Once he moves towards the windows, walk in, turn left and ‘stick’ towards the wall -Moves near the cupboard as you have the element of shadows by your side -Once he’s out of the room, go out through the windows and a ladder is there -Make sure your out of sight from the swat below -A swat patrols around the car so time this one -As he moves to the front of the car, climb halfway down the ladder -Wait a while before he moves from left to right of the bonnet of the car -When he starts to move, head down fast and hit action once you’re close to the car for the ‘escape’ action message -Cut scene and you’re out of here Approach 02 (Best) -------------------------- -Grab the car key from the dead professor in front of you -Exit & check the map -Follow the green pathway to reach the elevator -Cut scene before you reach the elevator -Go to 2nd floor take the swat clothes and head down to 1st floor -Head towards the main doorway -Walk through the right doorway and outside -Walk towards the car west of the asylum to escape --------------------------------------------------- Mission 02------>The Meat King's Party --------------------------------------------------- Objectives: -Assassinate "Meat King" Campbell Sturrock -Assassinate Lawyer Andrei Puscus -Rescue the Client's Daughter -Escape the Compound Weapons & items location: MP9 sub machinegun -guards Murder proof -2Nd floor POI Meat Cleaver -butchers/chefs, kitchen, 2nd floor in room south of Meat King’s room, Malcolm Dragunov Sniper -processing plant at north of 1st floor Sniper ammo -processing plant at north of 1st floor Bolt gun -processing plant at north of 1st floor, 2 small rooms side by side to east (a bit south) of processing plant CZ2000 -guards Kitchen knife -kitchen, 2nd floor southeast room from Meat King’s block Chicken on plate -kitchen or with moving chef Opium pipe -bar counter and/or opium waiter Meat hook -you have it at the start Butcher’s clothes -grab it from the butcher at the start inside the truck Opium waiter’s clothes -1st floor topmost POI (inside the locker room) Silenced silverballer -lawyer VIP invitation -lawyer Silent Assassin bonus – MICRO Uzis Getting into the party ---------------------------- Method 1 (Best only have fiber wire & meat hook) ----------------------------------------------------------------- -Change into the butcher’s clothes, keep your meat hook & drop all your silverballers -Get out and to the side of the truck -See the red blinking light, now close the truck doors so that guy inside does not report you -Move towards the main entrance & you’ll be search for weapons (main looking for pistols but not meat hook) -You’re in!!! Method 2 -------------- -Get out of the truck and close the truck doors using the switch by the side of the truck -Move towards the main entrance -Wait for a guest to take a leak by the stack-up wooden platforms -Make him dead/unconscious and change into his attire -Drop all weapons except fiber wire (including meat hook) -Move towards the main entrance & you’ll be search for weapons (main looking for pistols & meat hook) -You’re in!!! Method 3 (Best as you have everything from the start) ------------------------------------------------------------------------ -Change into the butcher’s clothes, keep your meat hook & drop all your silverballers -Get out and to the side of the truck -See the red blinking light, now close the truck doors so that guy inside does not report you -Stop at the flaming light stand and wait for the guard at the lower stairs to turn his face westwards - Once he does that, run around the light stand and up the stairs through the double doors -If done right, you will not be frisk/search for weapons and no alerts -You’re in!!! Inside the party --------------------- Note: killing in order will ensure that no guests or guards will stubble upon the dead bodies. But ultimately it’s up to you. I only list the ways to those kill and in possible order. How to get the Dragunov sniper rifle ------------------------------------------------ Note: must have the butcher’s clothes -Get into the northern most section of 1st floor of the map -Enter through the southwest door and move towards the closest butcher chopping meat -See the bolt gun and the sniper rifle near the same pillar his at -Make sure that the patrolling guard & butcher is out of the way -Knockout the chopping butcher and take the sniper rifle -Exit through the southern door (not the same door of entry) but make sure that no guards will bother you once you get behind those doors -Head up the metal stairs there and you’re on 2nd floor -Move to the POI Rescue the Client's Daughter --------------------------------------- -According to map move east through the double doors -Go forward & up the stairs in front of you -Now you’re on 2nd floor, see the map to locate an orange icon moving between 2 rooms at the southwestern area -Go to the western most room & hide at the top right hand corner (map as reference) -Check map to see the orange icon (Malcolm) moving from the POI to the southwestern room -As Malcolm opens the door towards the other room, sneak into the POI room & get near the hanging girl -Cut scene & grab the murder proof (female arm) -Exit the area Assassinate Lawyer Andrei Puscus - Method 1 --------------------------------------------------------------- Note: this guy is marked as a red icon on 1st floor. You may have to wait for the movement of characters like the opium waiter. -Move through the southern door from the stairs where you got murder proof -Move past the trash cart and through the other door -Go forward through another door to see a smaller door (washroom) near to you and a double door (kitchen) adjacent to it -Get into the washroom and get into one of the stalls -Get behind the door when it’s open (meaning you should be at the top right of the stall -Check map to see the lawyer (with a guard) moving towards your location -Don’t panic when the guard check every stalls (he’ll missed you) -The guard will station outside where the lawyer will use one of the stall -Move fast and kill the lawyer -Hide the body at the top right corner inside the stall & take his stuff -Walk right out of the washroom Assassinate Lawyer Andrei Puscus - Method 2 --------------------------------------------------------------- -Move through the south door from the stairs where you got murder proof -Move past the trash cart and through the other door -Go forward through another door to see a smaller door (washroom) near to you and a double door (kitchen) adjacent to it -Check map to see the lawyer (with a guard) moving towards your location -Get into the washroom and get into the 3rd cubicle -The lawyer will stop in front of the mirror near your location -When the guard starts to check the cubicles, sneak behind the lawyer and kill him fast -Do this fast enough and when the guard comes out of the cubicle, he only sees a dead lawyer -Take his stuff -Run out of the washroom in record time Assassinate Lawyer Andrei Puscus - Method 3 ---------------------------------------------------------------- Note: only 1 opium waiter is allowed so you’ll raise alert if the other one sees you. -Move through the south door from the stairs where you got murder proof -Move past the trash cart and through the other door -Check the map to see if anyone is inside the locker room (POI) to your left -If empty, get in and change into the opium waiter clothes -Exit through the other door to get outside (still raining) -Move south and enter through a set of doors to reach the kitchen -The butcher will warn you but no harm’s done -Check map to make sure the opium waiter (grey color) enters into the locker room (POI) -Now make you way towards the bar counter (POI) -Talk to the bartender/butcher there & take the opium pipe -Proceed into the room where the lawyer is in -Place the pipe and let him take a sniff -When he’s out, take his stuff and snuff him out -But now the other opium waiter is making his way back so get the hell out of there -Make sure you do not bump into the waiter -Make your way back to the locker room and change back into the butcher clothes Assassinate "Meat King" Campbell Sturrock - Method 1 ---------------------------------------------------------------------------- Note: To go onto 2nd floor the normal way via the stairs, you got to be in butcher’s clothes. Assume you’re at the door of the locker room (POI). -Move south through the double doors -The door to your left leads to the kitchen -Check the map or go in to check to see 2 butcher chefs inside -If only one, check the map of 1st floor & 2nd floor to look for a moving POI -That’s your butcher chef with a chicken on a plate -Wait for him to bring the plate back into the kitchen -He’ll load another chicken -Move into the kitchen and you’ll get a cut scene that he wants you to bring this to Campbell -If you don’t get this, try again -You can place a weapon inside the chicken when you approach the chicken on the plate (on the trolley nearest to the door beside a bunch of stack chickens) -Pick up the chicken on the plate and move towards the 2nd floor red icon (Meat King) -Before you go up the stairs, find a place with no nosey poker and drop all your weapons on you except the fiber wire and the weapon in the chicken -Go up the stairs and the guard will frisk/search you for weapons -Head towards the west block where the Meat King is -Hit the red switch on the left pillar where the meat king is facing -This should close all the curtains surrounding the room -Approach the bed & take out the weapon inside -Past the chicken to Meat King & slash your weapon/ fire a silenced bullet at him -Keep your weapon and walk away Assassinate "Meat King" Campbell Sturrock - Method 2 ---------------------------------------------------------------------------- Note: this method does not take the normal way to reach Meat King. Assume you’re at the door of the locker room (POI). You need the main entrance trick to have a silenced silverballer with you unless you get it from the lawyer. If you do not have silverballers, take the sniper rifle inside the meat processing plant. -Back track your way to the stairs where you kill Malcolm -Go up the stairs and you’ll see the guard near the door to the south -Wait for him to go through the door and follow him (sneak is better) -Sneak past him as his back is to you -Move far away from him so that he cannot see you once he turns around -Check map to see a ladder south of your position -Make sure the guard is not at the south entrance before you climb the ladder -Move along the railings to the end and open a window there -Now use the silenced silverballer/ sniper and take out the Meat King -Leave that location (take note of the guard at the southern entrance when going down the stairs) -Proceed to your next objective Assassinate "Meat King" Campbell Sturrock - Method 3 -------------------------------------------------------------------------- -Back track your way to the stairs where you kill Malcolm -Go up the stairs and you’ll see the guard near the door to the south -Wait for him to go through the door and follow him (sneak is better) -Sneak past him as his back is to you -Move far away from him so that he cannot see you once he turns around -Move south through the door there -There’s a guard so time this one and go after him through the door -Once through, head towards the Meat King’s room -Move silently in the room (don’t want to wake the girls) -Use a silent silverballer on him and leave immediately (girls wake up pretty fast) -Proceed to your next objective Escape the Compound - Method 1 ----------------------------------------------- -If you’re inside the building, head to 1st floor and head through either the locker room/kitchen towards the eastern most doors -Get to the driver side of any of the 2 trucks there to clear this mission Escape the Compound - Method 2 ---------------------------------------------- -If you’re outside like somewhere near the ladder symbol on the map, just drop down from above towards the ground below -Get to the driver side of any of the 2 trucks there to clear this mission --------------------------------------------------- Mission 03------>The Bjarkhov Bomb --------------------------------------------------- Objectives: -Assassinate Fabian Fuchs -Assassinate commander Bjarkhov -Destroy dirty bomb production capability -Escape via cargo plane Weapons & items location: AK 47 -guards, transport ship’s 1st floor northern small room, transport ship’s 2nd floor near crate AUG smg -guards CZ2000 -guards, Fabian Fuchs, Bjarkhov Dragunov sniper rifle -hangar west of ladder near stack of crates Laxative -mess hall’s kitchen Bombs -transport ship’s 1st floor northern small room, east inside the submarine Master key -transport ship’s 2nd floor on desk SG2200 .S -transport ship’s 2nd floor on desk Radiation suit -1st block to right of warehouse Silent Assassin bonus – Silverballers Silenced Infiltrate the base ------------------------ How to leave the cargo plane. Note: if you syringe either the guards or civilian, you have limited time before they starts the alarm. You need to change into something else. So try not to explore too much before you get the next disguise. Flow 1 ------------ Note: Civilian cannot get into some places. -Check map to see a civilian coming onboard to get the groceries crates -Get behind him (can run and hit him with the syringe) and knock him out or kill him -Get his clothes & carry a crate -You’re free to roam Flow 2 ------------- -Check map to see that about 2 guards patrols along the sides of the plane -Jumped on the one at the south -Make sure the guard at the west guarding the tunnel does not see the body -Get his clothes -You’re free to roam Flow 3 ------------- -South of the place if check the map is the control tower -Head there after avoiding the patrolling guards around the plane -Take the ladder down into the airport service tunnel -Knockout either the guard (watching tv)or the civilian fixing the pipes -Get either of their clothes -You’re free to roam Assassinate Fabian Fuchs -Method 1 ------------------------------------- Note: You need the civilian disguise cause for other disguises, the guard near the toilet does not allow you into the toilet. Unless you get the laxative & poison the soup on the stove, Fabian won’t budge from his seat -Head into the mess hall (northwest building according to airport map) -Head into the kitchen and talk to your contact (cut scene) -Gain information about the bombs & radiation suit -Take the laxative and poison the red soup on the stove -Make your way into the washroom and wait -Check map to see Fabian take the soup and eat it -He’ll move towards your location -Just kill him (if try to wire him, either before he sits down or after he’s done) -Take his clothes and exit -Cut scene & follow the guard (across the airport and through the tunnel) Note: try not to follow too close or too far from this guy or your cover will be blown. Assassinate Fabian Fuchs -Method 2 ------------------------------------- -Exit the plane through the east exit Note: those guards at the warehouse north of the plane may see you -Head south towards the control tower -Go into the airport service tunnel -Head north -Sneak past the civilian fixing the pipes -Exit into the warehouse -Time your movement as there's a patrolling guard in here -Use those crates as cover, move west from your location -Take the sniper rifle near the steps -Back track your way back into the tower -Go upstairs -At the top, stay near the northwest corner -Use the sniper scope to check out the mess hall northwest of your direction -See 2 windows there??? -Aim at the right window & wait -Fabian will move from his seat towards the cook (you can see that) -Once he returns to his seat & about to sit, snipe him -If until now you have no disguise, you need to grab one to go through the tunnel Assassinate commander Bjarkhov -Method 1 ---------------------------------------------- -At the end of the tunnel, check map and head south towards the transport ship -Cut scene & just go inside and take the 2 door to the right -2nd floor of transport ship, you’ll be frisked for weapons (all weapons will be taken except fiber wire) -Move Forward after the frisk and through the only door to your right -Cut scene & Sergei will get a vodka (he’ll turn to you once he reach the vodka table) -Sneak up to him and wire him -Take the SG220.S and master key on the desk -Escape through the door west of location -Go around and back at the main entrance of the ship Assassinate commander Bjarkhov -Method 2 --------------------------------------------- Note: you need a guard disguise (with the fuzzy hat) for this one and you can carry the sniper rifle with you -Move through the tunnel (along the track) & avoid those guards inside -Once you're out, head north for the watch tower there -Go up and aim south towards the transport ship -See the captain at on 2nd floor deck -Snipe him (will get alert) -Crouch down fastand move out of there but loose the weapon first Get bombs at transport ship -Method 1 -------------------------------------- -At the area where you take the 2nd door to right to get to Bjarkhov, now take the 1st one -There are guards inside but ignore them and go through the other door here -Grab the bombs only (if you grab the AKs, once exit, they’ll fire at you) -Exit the ship and onto the next part of the operation Get bombs at transport ship -Method 2 -------------------------------------- Note: radiation suit needed -After you got the radiation suit -Get into the sub and head south -Grab the bombs there Get Radiation suit ------------------------- Note: it’s for going inside the submarine and to get past the 2 guards on the dock -Head towards the warehouse -Go into the block to your right once you enter the doors to the warehouse -Change into the suit on the floor Destroy dirty bomb production capability ------------------------------------------------------ -With a new look, head towards the sub -Get past the guards at the docks (they don’t bother you much) -Place bombs around the designated area (check map for POI) -Get to a safe place and detonate the bombs -Back to the warehouse and change into Fuchs/guard clothes as bombworker’s clothes is not recognized at the tunnel Escape via cargo plane ------------------------------- -Run back into the cargo plane -Look for the ladder there to clear this mission -Cut scene --------------------------------------------------- Mission 04------>Beldingford Manor --------------------------------------------------- Objectives: -Assassinate Lord Winston Beldingford -Assassinate Alistair Beldingford -Rescue Giles Northcott -Escape Beldingford Weapons & items location: Shotgun -hunters, 1st floor cabinet, 2nd floor bedrooms Shotgun ammo -hunters GK17 -hunters, house guards Pistol ammo -house guards Gasoline -basement, near vehicle in courtyard, 1st floor power room Carafe -butler Stable key -stable boy, west block of stable Weed killer -west block of stable Pool cue -pool table on 2nd floor Sawn off shotgun -Winston, Alistair Fire poker -1st floor fire place Gold desert eagle -guest of Alistair Shovel -center of maze Enforcer sniper rifle -1st floor cabinet, hunter at stable’s attic Pillow -2nd floor bedrooms Vial of poison -2nd floor southwest corner room Hunter’s clothes -2nd floor bedrooms Silent Assassin bonus – Magnum 500 Dual Note: in disguise, try not to run & stay in shadows as much as possible if it means walking in circles. Do not face your stranger as they will recognize you immediately. Infiltrate the Manor -------------------------- Assuming you is facing the dingy. Flow 1 -------------- -Turn left and run along the riverbank -At the end run ups the small pathway & stops at the door which leads to the tennis court -Open the door and check out the guard in front of you at the other end -Once he starts to move, follow him (keep a distance) -You should be entering the stable area Note: if you want to rescue Giles 1st, then skip to “Rescue Giles Northcott” method 1. If not, then read on. -Move towards the eastern stable (storing hays) -Get inside and wait at the east doorway -Check map for the 2 patrolling guards along the path south of your location -Once they move west and past you sight, run towards east along the path -Stop at the 1st door to your left -Sneak inside & close the door -You’re in Flow 2 -------------- -Turn right then run along the riverbank -At the end, head towards the maze -Stop near the bushes as there’s a guard in front of the maze’s entrance -Once he moves to the right, walk towards the door and go through it -Now inside the maze, navigate your way to the POI here -Open the trap door and drop down into the basement/wine cellar -You’re in Flow 1 -> Rescue Giles Northcott - Method 1 ----------------------------------------------------------- -After you reach the stack of hay near the stairs, “stick” to the northern parts of the area and move towards the north of the stable -Move towards the power switch -Check the map (stable) for a civilian moving towards the horses -Disconnect the satellite cable -Cut scene (Press ‘ESC’ to buy time) -Run inside and hide between the double doors & the water tank -Wait for the 3 guards to get outside (you’re shielded by the door once opened) -Through the door and go into the right door (after the through the door, you can run inside) -Take the stable key off the box on the wall - Head out and through the door in front of you -Take the weed killer & back track to the area with the wooden stair -Go up the stairs and hide -After those 3 guards went back into their room, -The stable boy might be on the way back so don’t bump into him if you decided to poison the water Note: if you’re not fast enough, those 3 guards will be back and you’ll bump into them (doesn’t take much time to fixed a cable). If confident, you can poison the water before hiding. -Poison the water tank after the stable boy is not in the way -Cut scene (Press ‘ESC’ to buy time) -Run into the room where you got the weed killer and wait -If fast enough, you’ll not bump into the stable boy Note: after you poison the stables, the stable boy will probably piss his pants as he’ll run back to the stable loft and squat there. Wondering whether the Beldingford will kill him once they know their horses are dead. -With everybody out of the way, head into the area between the weed killer storage room & the 3 guards room -Peep through the key hole & check for the hunter with sniper rifle at the stable loft (up) -Make sure he’ll not spot you once you go through that door -Past through & take the door to your right -Go to the last stable to free Giles -Back track your way to the room with the water tank -Check the park map and make sure you’ll not bump into the hunter patrolling around the stables -Get out head south around the stable (map) -Check map to see the 2 hunter s patrolling away to the east, 1 hunter patrolling towards the tennis court & 1 more around the stable -Also check that the hunter (sniper) at the stable loft is not at the attic doorway -Move towards the south side of the stable, ‘stick’ the stable and move east -Hide behind the bushes out of sight of the 2 patrolling hunters Flow 1 -> Rescue Giles Northcott - Method 2 ----------------------------------------------------------- Note: stable boy’s clothes won’t alert the horses -After you reach the stack of hay near the stairs, “stick” to the northern parts of the area and move towards the north of the stable -Move towards the power switch -Check the map (stable) for a civilian moving towards the horses -Go after him & either kill or knock him out -Hide his body then take the stable key and his clothes -Head towards the white icon on the stable map -Back track your way to the room with the water tank -Check the park map and make sure you’ll not bump into the hunter patrolling around the stables -Get out head south around the stable -Check map to see the 2 hunter s patrolling away to the east, 1 hunter patrolling towards the tennis court & 1 more around the stable -Also check that the hunter (sniper) at the stable loft is not at the attic doorway -Move towards the south side of the stable, ‘stick’ the stable and move east -Hide behind the bushes out of sight of the 2 patrolling hunters -Once the 2 patrolling hunters head west -Turn left and along the bushes to your left -Go into the door to your immediate left -Make sure there is no house guard under the archway in front of you before you enter -Check the 1st floor map and make sure only 2 house guards stationary at the kitchen & nothing moving around the kitchen area -Move towards the ladder (left side of the arch) turn right and go forward Flow 1 -> Assassinate Lord Winston Beldingford – Method 1 -------------------------------------------------------------------------------- -Go through the 1st door to your left and you’ll be at the room with the right door leads to the kitchen with 2 house guards -Go into the southwest room & off the heater -Take the gasoline in here -Cut scene & that woman will come down here to on it -Get out and back to the ladder previously -Go up the ladder & through the window panel with slamming window -Take the poison vial on the cupboard -Move towards the POI east of your location (from map) -Go through the mirror (it’s a door) -Stop & check map at top of stairs -Make sure the red icon is north of your location (sleeping) -Sneak towards it and suffocate him with pillow -Head out of this bedroom east into the study -Go through the secret door at the bookshelves -Move up the ladder & you’re at the top floor Flow 1 -> Assassinate Lord Winston Beldingford – Method 2 -------------------------------------------------------------------------------- -Go through the 1st door to your left and you’ll be at the room with the right door leads to the kitchen with 2 house guards -Go into the southwest room & off the heater -Take the gasoline in here -Cut scene & that woman will come down here to on it -Get out and back to the ladder previously -Go up the ladder & through the window panel with slamming window -Take the poison vial on the cupboard -Move towards the POI east of your location (from map) -Go through the mirror (it’s a door) -Stop & check map at top of stairs -Make sure the red icon is moving east of your location -Sneak towards the bed stand on the right and poison the milk -Head out of this bedroom & hide -Watch Winston drinks the milk and go into permanent sleep -Move east into the study -Go through the secret door at the bookshelves -Move up the ladder & you’re at the top floor Flow 1 -> Assassinate Lord Winston Beldingford – Method 3 -------------------------------------------------------------------------------- -Go through the 1st door to your left and you’ll be at the room with the right door leads to the kitchen with 2 house guards -Go into the southwest room & off the heater -Take the gasoline in here -Cut scene & that woman will come down here to on it -Get out and back to the ladder previously -Go up the ladder & through the window panel with slamming window -Take the poison vial on the cupboard -Move towards the POI east of your location (from map) -Go through the mirror (it’s a door) -Stop & check map at top of stairs -Make sure the red icon is moving east of your location -Sneak behind him and wire/shoot him before he exit from the study in the corridor -Go through the secret door at the bookshelves in the study -Move up the ladder & you’re at the top floor Flow 2 -> Assassinate Lord Winston Beldingford - Method 1 -------------------------------------------------------------------------------- -Move along the passage way through 2 doors and wait -Take note of a patrolling guard here in the cellar & the occasionally butler topping the carafe -Go through the door and straight ahead through another door -At the southern side, take the stairs to 1st floor -Check map before you go through the door onto 1st floor (there are 3-4 patrolling guards) -Through the door and head through the east double doors all the way towards the spiraling stairs -Downstairs is where the wine is kept but head upstairs for now -Sneak and through the door into the bedroom -Take the red hunter’s clothes near the bed -Walk out of the bedroom as normal & go downstairs -Head into the kitchen past the 2 stationary guards there -Through the door west of kitchen and into the southwestern most room (heater room) -Off the heater (take gasoline if plan to bomb Alistair) and exit this room -Go outside through the door right of the heater room -Make sure no guards are outside before you up the little stairs & head west -Look for a ladder and go up -Climb through the window and take the vial of poison on the cupboard -Head into the POI room east of your location -Go through the mirror door -You’re now at 2nd floor -Wait for Winston to go to the bathroom before you sneak around his bed and poison his milk -Sneak east of this bedroom and into the study -Enter though the bookshelf door on your right in the study -Head up the ladder onto the 3rd floor Flow 2 -> Assassinate Lord Winston Beldingford - Method 2 -------------------------------------------------------------------------------- -Move along the passage way through 2 doors and wait -Take note of a patrolling guard here in the cellar & the occasionally butler topping the carafe -Go through the door and straight ahead through another door -At the southern side, take the stairs to 1st floor -Check map before you go through the door onto 1st floor (there are 3-4 patrolling guards) -Through the door and head through the east double doors all the way towards the spiraling stairs -Downstairs is where the wine is kept but head upstairs for now -Sneak and through the door into the bedroom -Take the red hunter’s clothes near the bed -Walk out of the bedroom as normal & go downstairs -Head into the kitchen past the 2 stationary guards there -Through the door west of kitchen and into the southwestern most room (heater room) -Off the heater (take gasoline if plan to bomb Alistair) and exit this room -Go outside through the door right of the heater room -Make sure no guards are outside before you up the little stairs & head west -Look for a ladder and go up -Climb through the window and take the vial of poison on the cupboard -Head into the POI room east of your location -Go through the mirror door -You’re now at 2nd floor -Wait for Winston to go to bed before you sneak around his bed and suffocate him with pillow -Sneak east of this bedroom and into the study -Enter though the bookshelf door on your right in the study -Head up the ladder onto the 3rd floor Flow 2 -> Assassinate Lord Winston Beldingford - Method 3 -------------------------------------------------------------------------------- -Move along the passage way through 2 doors and wait -Take note of a patrolling guard here in the cellar & the occasionally butler topping the carafe -Go through the door and straight ahead through another door -At the southern side, take the stairs to 1st floor -Check map before you go through the door onto 1st floor (there are 3-4 patrolling guards) -Through the door and head through the east double doors all the way towards the spiraling stairs -Downstairs is where the wine is kept but head upstairs for now -Sneak and through the door into the bedroom -Take the red hunter’s clothes near the bed -Walk out of the bedroom as normal & go downstairs -Head into the kitchen past the 2 stationary guards there -Through the door west of kitchen and into the southwestern most room (heater room) -Off the heater (take gasoline if plan to bomb Alistair) and exit this room -Go outside through the door right of the heater room -Make sure no guards are outside before you up the little stairs & head west -Look for a ladder and go up -Climb through the window and take the vial of poison on the cupboard -Head into the POI room east of your location -Go through the mirror door -You’re now at 2nd floor -Wait for Winston to go to bathroom before you sneak behind him wire/shoot him -Sneak east of this bedroom and into the study -Enter though the bookshelf door on your right in the study -Head up the ladder onto the 3rd floor Flow 2 -> Assassinate Alistair Beldingford – Method 1 ------------------------------------------------------------------------ -Drop the gasoline into the chimney and you’ve just bomb the base Flow 2 -> Assassinate Alistair Beldingford – Method 2 ------------------------------------------------------------------------ -Exit through the other door & down along the spiraling staircase -At 1st floor, walk out as per normal dodging the guards if any pass through Alistair’s room -Exit through bookshelf and into the other spiraling staircase (southern one) -Check map to make sure you’ll not bump into the butler -Go into cellar and spike the whisky with the poison you have -Wait for the butler bringing that spike whisky to Alistair thus becoming your accomplice Flow 2 -> Assassinate Alistair Beldingford – Method 3 ------------------------------------------------------------------------ -Exit through the other door & down along the spiraling staircase -At 1st floor, walk out as per normal dodging the guards if any pass through Alistair’s room -Exit through bookshelf and into the other spiraling staircase (southern one) -Wait in the cellar for the butler and take him out -Take his clothes & carafe -Head back to Alistair room to offer him a drink & a little compliment from the house (take him out) -Take the sawn off shotgun if you like Flow 1 -> Assassinate Alistair Beldingford – Method 1 ----------------------------------------------------------------------- -The top floor has a slamming chimney cover -Approach it and drop the gasoline in -Cut scene (looks like Alistair is having theirs best brew of the day) -Now to escape Flow 1 -> Assassinate Alistair Beldingford – Method 2 ----------------------------------------------------------------------- -Go through the other door and down the spiral stairs -Stop & sneak through the 1st door into the bedroom beyond -Take the clothes near the sleeping guest -Walk out through the door and head downstairs (stay as far away from any guards) -Move eastward from your location (from map) |
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