Hitman: Contracts Walkthrough :
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Walkthrough - Silent Assassin Guide
_____________________________________________________________________ |Hitman: Contracts (Build 166) | |No Gunshot Silent Assassin Guide | |___________________________________________________________________| |DIFFICULTY: Professional Mode | |PLATFORM : PC | |___________________________________________________________________| _________________________________ | Table of Contents | |_______________________________| 01] Introduction 02] Some Notes 03] Difficulty Options - Normal - Expert - Professional 04] Useful Moves 05] Controls 06] Important 07] Silent Assassin Items 08] In-game Items 09] The Guide - Mission 01: Asylum Aftermath - Mission 02: The Meat King's Party - Mission 03: The Bjarkhov Bomb - Mission 04: Beldingford Manor - Mission 05: Rendezvous in Rotterdam - Mission 06: Deadly Cargo - Mission 07: Traditions of the Trade - Mission 08: Slaying a Dragon - Mission 09: The Wang Fou Incident - Mission 10: The Seafood Massacre - Mission 11: Lee Hong Assassination - Mission 12: Hunter and Hunted 10] Disclaimer 11] Copyright ===================================================================== INTRODUCTION: ===================================================================== * If you are one of those gamers who like to see gore and cadaver scattered from time to time, then this game from EDIOS Interactive will probably suit you. As Agent 47, you must pave your way through 12 intense missions by eliminating top crimelords of different places with the help of a certain Diana - your contact and mission provider. This game offers you tons of weapons at your disposal - from the lowly pool cue to silenced silverballers to the most freak and nerve-racking minigun. Wear mind-boggling disguises, from chef, gardener, police officer, chinaman, etc... to gain access to your targets' hideouts. How you kill them will all depend on how freak or how stealthy you are. From the same company who brought you Commandos:Behind Enemy Lines, etc... EIDOS Interactive brings you HITMAN: Contracts. * System Requirements =>The minimum system requirements are as follows: SYSTEM: IBM PC or 100% compatible OS: Microsoft Windows 98SE/2000/XP(admin rights required) CPU: Pentium III 800 or Athlon equivalent RAM: 128 Mb Windows 98SE, 256 Mb Windows 2000/XP GRAPHICS: 100% DirectX 8-compatible 32Mb 3D Accelerated Card SOUND: Windows -compatible sound card (100% DirectX 8-compatible) CD-ROM: Quad-speed (4x) CD-ROM drive HARD DRIVE: 2Gb free disk space INPUT DEVICES: 100% DirectX 8 -compatible mouse and keyboard =>The recommended system requirements are as follows: CPU: Pentium 4 1.6GHz or Athlon XP equivalent RAM: 256 Mb GRAPHICS: 64Mb 3D Card -100% DirectX 8-compatible SOUND: Sound Card - Sound Blaster® Audigy® 2 ZS card recommended CD-ROM: Eight-speed (8x) CD-ROM drive or faster HARD DRIVE: 2Gb free disk space ===================================================================== SOME NOTES: ===================================================================== * What's the point of actually creating a "no-gunshot" guide for a game that has a hired killer as a main character!? To tell you honestly -we also don't know. It's just fun playing this game using only Syringe and Fiber Wire. And not to mention some laxative and poison. * Once you mastered Agent 47's basic moves, this guide will allow you to beat PROFESSIONAL mode like child's play using only Fiber Wire, syringe, and some poison you'll acquire on mission(s). * Once you got all the unlockable game weapons/secrets you can freely explore the whole game/mission MAPs/etc... Or even try weird things like shooting your target while dragging his cadaver. -(eewww)- And even complete your Hitman weapons collection. ===================================================================== DIFFICULTY OPTIONS: ===================================================================== * This game from EIDOS Interactive offers three difficulty modes: NORMAL, EXPERT, and PROFESSIONAL. This guide actually tackles the the PROFESSIONAL mode. Once you mastered the steps here, it will be really easy for you to beat the NORMAL and EXPERT mode. Here's how these modes differ: NORMAL - Start game with Silverballer Silenced. - You are allowed to save 7 times. - Other characters are shown on your MAP in detail (i.e: police, opponent/s, civilian/s, target, etc...). - Agent 47 receives less damage from opponents. EXPERT - No Silverballer Silenced. - You are allowed to save 2 times. - Other characters are shown on your MAP but described only as OTHER PEOPLE (you won't know if they are SWAT members, police, target, etc...). - Agent 47 receives "a-bit-more-as-compared-to-NORMAL-mode" damage from opponents. PROFESSIONAL - No Silverballer Silenced. - Saving is not allowed. Game saves automatically after mission is completed. - Only Agent 47 and his main target(s) are shown on your MAP. - Agent 47 receives extreme damage from opponents. ===================================================================== USEFUL MOVES: ===================================================================== * Drag - You might want to keep the bodies of your downed targets. You can also drag a target body/cadaver and drop it inside a manhole so no one will see it. * Lure - Letting opponent(s) stare where Agent 47 is currently positioned. Or letting opponent(s) follow where Agent 47 is headed. [i.e: Opponent=SWAT member: Agent 47, disguised as (one of them) would go in front of this SWAT member while on "sneak mode" and cautiously moves to the back of the SWAT member. SWAT member, in return (if done correctly) stares where Agent 47 is heading. Thus if this SWAT member is staring at Agent 47's target, Agent 47 will be able to make this SWAT member look the other way. Fig.1.] Fig.1. +---------------------------------+ |SWAT member = X | |Target = T | |Staring at = | +---------------------------------+ Before Lure: X ---> T ---> After Lure: * Run mode - By default, holding or pressing will allow Agent 47 to run. Run only as you wish in any mission if you know your disguise will not fail you. Run mode is really important for you to beat the game as quickly as possible. * See through keyhole - Useful if you are just starting to master the PROFESSIONAL mode difficulty. Checking who's inside a room first before entering. * Sneak mode - By default if you press - Agent 47 will be in crouched position. While on sneak mode your opponent(s) will not hear any footsteps. A very useful mode in the LEE HONG assassination since LEE HONG will never follow Agent 47 with his stare when you do the Lure on sneak mode. * Sneak and wire - Simply using your Fiber Wire while on sneak mode. Very minimal chances of causing alerts. And this is the only way you can wire a SWAT member walking in a crouched position. * Sneak and syringe - Same as Sneak and wire, only you are using syringe (if you don't want to kill your target). NOTE: Syringe won't have effect a SWAT member's armor. Use a Stun Gun instead if you don't want to disable a SWAT member. ===================================================================== CONTROLS: ===================================================================== * You can actually set the game control configuration to your prefer- ence By pressing , then choosing the BUTTON CONFIGURATION. But in case you don't want to change the button - EIDOS set those as: +------------------------------------+ | [DEFAULT CONTROLS] | +------------------------------------+ |MOVE FORWARD: W | |MOVE BACKWARD: S | |STRAFE RIGHT: D | |STRAFE LEFT: A | |RUN: SHIFT | |ALWAYS RUN: CAPS LOCK | |CROUCH: CTRL | |SNEAK: SPACE | |LEAN LEFT: Z | |LEAN RIGHT: C | |FIRE WEAPON: LEFT MOUSE BUTTON | |RELOAD WEAPON: R | |DROP ITEM: G | |OPEN INVENTORY: RIGHT MOUSE BUTTON | |PERFORM ACTION: E | |HOLSTER/UNHOLSTER: Q | |EQUIP CLOSE COMBAT WEAPON: 1 | |EQUIP PISTOL: 2 | |EQUIP SUBMACHINEGUN: 3 | |EQUIP RIFLE: 4 | |EQUIP BINOCULARS: 5 | |EQUIP NIGHTVISION GOGGLES: 6 | |EQUIP LOCK PICK: 7 | |OPEN MAP: M | |OPEN BRIEFING: B | |CHANGE CAMERA MODE: F1 | |ZOOM IN: MOUSE WHEEL UP | |ZOOM OUT: MOUSE WHEEL DOWN | |TAKE SCRREN SHOT: F12 | +------------------------------------+ ===================================================================== IMPORTANT: ===================================================================== * Before each mission we encourage you to actually throw away Agent 47's weapon(s) - guns, knives, bombs, etc.... Since this is a "no gunshot" silent assassin guide, and not to mention professional mode - it is better to put ourselves into Agent 47's freakin' shoes. So how should we kill our targets!? This guide should let us rely into using poison, knives, electricity (Stun Gun or some on-site facility that has relation with mission parameters), or 47's trusty good 'ol Fiber Wire to kill or knock down Agent 47's targets. Almost everything should be on-site procurement. NO GUNS ALLOWED. * Follow exactly the moves/events written on this guide UPON START OF EVERY MISSION; or you will see a drastic variation of events. [i.e: In LEE HONG's ASSASSINATION - if you rescue MEI LING first, LEE HONG won't be inside his room anymore when you go there. He'll be somewhere on the 1ST FLOOR or seating by the circular table.] ===================================================================== SILENT ASSASSIN ITEMS: ===================================================================== * Each mission would give you access to these weapons for achieving the SILENT ASSASSIN rank once you've finished the game : MISSION 01: CZ2000 Dual MISSION 02: Micro Uzis MISSION 03: Silverballer .S MISSION 04: Magnum 500 Dual MISSION 05: Sawn Off Shotgun Dual MISSION 06: M4 Carbine Assault Rifle .S MISSION 07: SG220 .S Dual MISSION 08: MP5 Sub-Machinegun .S MISSION 09: AK47 Assault Rifle .S MISSION 10: GK17 Dual MISSION 11: Micro Uzis .S MISSION 12: PGM Sniper Rifle .S ===================================================================== IN-GAME EQUIPMENT: ===================================================================== * Once you beat the game (up to MISSION 12) -by following this guide. You should be able to access "most probably" these weapons through your game save. Or when you explore each mission's area and taking them as you go through the gameplay. * CLOSE COMBAT: - Syringe - Fiber Wire - Kitchen Knife - Meat Cleaver - Bolt Gun - Fire Poker - Meat Hook * GUNS: - GK17 Dual - SG220 .S Dual - Gold Desert Eagle - Magnum 500 - Magnums 500 - GK17 - Silverballers .S - SG220 .S - CZ2000 Dual - CZ2000 - Silverballer .S - Silverballers - Gold Desert Eagle Dual * RIFLES: - AK47 .S - M4 Carbine .S * MACHINEGUNS: - Micro Uzis .S - Micro Uzi - MP5 SMG .S - Micro Uzi Dual - MP9 SMG - M60 - Minigun * SHOTGUNS: - Sawn Off Dual - Shotgun - SPAS 12 * SIPERS: - PGM Sniper .S - W2000 Sniper - Dragunov Sniper - Enforcer Sniper - R93 Sniper * SPECIAL ITEMS: - Binoculars - Lockpick - NVG ===================================================================== THE GUIDE: ===================================================================== _____________________________________________________________________ MISSION 1: ASYLUM AFTERMATH OBJECTIVES: - ESCAPE FROM THE SANITARIUM The game begins having Agent 47 in a room where Dr. Orthmeyer's dead body lies. A really straightforward mission. Agent 47's goal here is to reach the exit of the asylum. Pick up the car keys before going out the room. Look for the room where a patient chopping the body of a dead Agent 48 is located. If you're facing this demented patient from outside the glass window the one of the left door to your left will give Agent 47 access to an opposite room where you can get 6 Syringes and a disguise from another disoriented patient. Use Syringe to knock this patient then wear his clothes. Next step will be to use the elevator to get to the first floor going to Agent 47's EXIT POINT. Once the elevator door opens you'll see a couple of asylum staff - each holding a Stun Gun. You'll also notice a ward door just opposite of the elevator door. Quickly go inside the ward if those asylum staff is not looking. Wait for the SWAT to kill them. Once they're dead wait for the SWAT members pass by your location. Pickup one of the stun gun from the dead staff and press [Q] to hide it. Then walk casually as if nothing is happening towards the positioned SWAT members near the exit. They will tell Agent 47 to go to the left door and wait. Do as they told you. ----OR---- syringe a staff and hide the body. Bottomline, you need to have the Stun Gun. SWAT will not shoot you right away if you're using a patient's clothes anyway. Once inside the room you'll see a SWAT member checking the first, then second floor every once in a while. Not to mention 1 or (2 or even 5 sometimes) asylum patient(s) also waiting just like what Agent 47-in-a-patient's-costume is doing. Wait for the SWAT member to go up the spiral stair to check the second floor. Follow him slowly - (sneak mode) he will enter the room that will give you access to a "sort of" balcony fire exit. Use the stun gun that you got to knock this SWAT, then wear his clothes for disguise. Exit the balcony ladder while on sneak mode. You should be able to knock-off those 3 SWAT members near Agent 47's EXIT POINT (asylum gate) with your handy-dandy stun gun. Then leave the area while taking a Dragunov Sniper Rifle with you. [MISSION ACCOMPLISHED] SHOTS FIRED: 0 STEALTH: IIIIIIIIIIIIIIIII CLOSE ENCOUNTERS: 0 AGGRESSION: HEAD SHOTS: 0 RATING: SILENT ASSASSIN ALERTS: 0 TIME: Approx. 10-15 mins. ENEMIES KILLED: 0 ENEMIES HARMED: 0 INNOCENTS KILLED: 0 INNOCENTS HARMED: 0 DIFFICULTY: PROFFESIONAL SAVES: 0 _____________________________________________________________________ MISSION 2: THE MEAT KING PARTY OBJECTIVES: - ASSASSINATE "MEAT KING" CAMPBELL STURROCK - ASSASSINATE LAWYER ANDREI PUSCUS - RESCUE THE CLIENT'S DAUGHTER - ESCAPE THE COMPOUND This mission throws Agent 47 inside the back panel of a delivery truck - just knocked off a butcher unconscious. First thing you'll need to do is to throw away your Dual Silverballer and use the butcher's clothes for disguise. Casually proceed to the party entrance - the guard will search you for weapons. Upon entrance you'll see two doors. Proceed to the door on the left - you'll see 3 more doors (excluding the door you came from). Turn right before the door in front of you and access the door that will take Agent 47 to the room with the stair access to the room the client's daughter's dead body is located. Use the stairs, turn right and then straight. You'll be in the vicinity of the voodoo room in no time. Proceed to the building where general is staying. Agent 47 will encounter 3 guards before making it to the building entrance - one roaming around and two the other two will be waiting near the building entrance to greet the Fabian wannabe Agent 47. One of the guard will inform Fabian wannabe 47 that the general is waiting for him in a room upstairs,etc... Upon entering you'll see three doors - 1st door to Agent 47's right as he comes in will lead him to a room with 3 guards, 2nd door will be the way going to the general's quarter, 3rd door (straight ahead) will be locked at this time. Upstairs near the genral's quarter you'll encounter 2 guards (one will check you for guns, etc...), then there will be a sniper straight ahead. Anyways, just walk casually and go straight the general's quarter after weapon inspection. depends on if you or did not kill the first guard... ENEMIES HARMED: 0 INNOCENTS KILLED: 0 INNOCENTS HARMED: 0 DIFFICULTY: PROFFESIONAL SAVES: 0 _____________________________________________________________________ MISSION 4: BELDINGFORD MANOR OBJECTIVES: - ASSASSINATE LORD WINSTON BELDINGFORD - ASSASSINATE ALISTAIR BELDINGFORD - RESCUE GILES NORTHCOTT - ESCAPE BELDINGFORD Once you enter the compound you should be able to dash and wire an outside guard, get his clothes for disguise, then drag the body near Agent 47's starting point. If you're facing the front part of the estate -proceed to the left part where you'll see a long way going to the door that will lead you to the back part of the mansion. From the back part vicinity of the mansion you can access the stables (where the Beldingford's is keeping Giles). Focus on the stable that has the switch for SATELLITE TRANSMISSION. Get the WEEDKILLER in the middle part of this stable. Poison the horses by pouring the WEEDKILLER onto the basin of water located in the room near the SATELLITE TRANSMISSION switch. Turn off the SATELLITE TRANSMISSION - the guards watching tv in the room opposite where you got the WEEDKILLER will go out to fix the SATELLITE TRANSMISSION. Quickly position where they can't see you - go to their room and grab the STABLE KEY that is hanging on the wall near the tv set. Then go to the part where they are keeping Giles for the rescue. Dead horses will not give away your position while rescuing Giles. Once done go back to the back part vicinity of the mansion. On the back part of the mansion you'll see the main back door and another way on the left part. It should be a no-brainer for Agent 47 to access the part of the mansion with a ladder giving you access to an open window. Only one open window if you'll check the back part of the mansion. Before climbing up the ladder wait for the indoor guard that checks near it. Dash and wire or syringe him - drag his body on a corner near the clotheslines with blankets. Wear his clothes for disguise. Then use the ladder, climb through window and get the VIAL OF POISON on top of the drawer. Climb the open window again and back to where you knock the indoor guard. You must enter the door where the indoor guard came out. Enter the door on your right. Then use the rightmost stairway - if you're facing the door near the stove - from here (the two indoor guards won't mind you if you're cautious). Proceed to the door right -one with a stronger color compared to other doors in this room. You should be able to locate the secret door that will lead Agent 47 to where Alistair and a guest is having a drinking spree (don't kill him yet). There should be a passageway going to the cellar near this room. Once you know the way to the cellar go to the 2nd floor first. Into the room where Lord Winston Beldingford sleeps. Wearing an indoor guard disguise should be able to let you in and out his bedroom with ease. Winston goes to the bathroom from time to time. When he does that sneak near his small drawer and poison his milk. Then go to the cellar with precision stealth and poison the whisky cask. And go to the EXIT POINT. [MISSION ACCOMPLISHED] SHOTS FIRED: 0 STEALTH: IIIIIIIIIIIIIIIII CLOSE ENCOUNTERS: 0 AGGRESSION: HEAD SHOTS: 0 RATING: SILENT ASSASSIN ALERTS: 0 TIME: less than 15 mins. ENEMIES KILLED: 1 or 2 ---> depends on if you or did not kill the indoor guard... ENEMIES HARMED: 0 INNOCENTS KILLED: 0 INNOCENTS HARMED: 0 DIFFICULTY: PROFFESIONAL SAVES: 0 _____________________________________________________________________ MISSION 5: RENDEZVOUS IN ROTTERDAM OBJECTIVES: - ASSASSINATE KLAAS TELLER - ASSASSINATE RUTGER VAN LEUVEN - RETRIEVE THE PHOTOGRAPHS - ESCAPE The mission will begin with Agent 47 inside a hideout (2nd floor) overlooking the compound of the building where his targets are located. You will see two exits from the starting point. No matter which exit door you use - you should be able to dash and wire or syringe the bald biker when he is about to go inside the building. Get his clothes for disguise and keep his dead/sleeping body. Enter the door where the bald biker is supposed to enter - the one near the parked cargo truck. Then enter the next door - the one away from the office table. Then lockpick the exit blue door and walk casually. You'll be inside the compound's vicinity in no time. Forget about KLAAS TELLER first. Your first target would be RUTGER VAN LEUVEN and the photographs (photograph of the chief of police -running for mayor- having some good lovin' on the backseat of a car) being kept in Rutger's safe (2nd floor). So you're inside the compound. You'll see some crates, control switch post to open the front gate, bike garage, etc... Proceed to the inclined entrance located on the far back of the gate control switch post door. Once here you'll see 3 doors - one beside the power switch, one being guarded by a big bald guy, and another door near this big bald biker. Turn off the power supply in this room first --> bald guy goes to see what's wrong with the power --> Agent 47 goes into the door he is guarding to use the ladder at the back of the building. This ladder gives Agent 47 access to the floor wrong Rutger is in no time. Once you are here it should be pretty simple --> wire Rutger, get the safe combination from him and the VIP pass as well, and hide his cadaver. No need to look anywhere since the safe where the photographs are is also in this floor. From where Agent 47 is at this moment you should be able to find the door going to the basement where they are keeping KLAAS. With the VIP pass Agent 47 will be able to access the basement where KLAAS is being electrocuted by a big bald biker. Wait for the big bald biker to pee, then you can either electrocute or knife KLAAS until he dies. Escape should be pretty easy, we would suggest that you use the same door near the truck (where you enter) for escaping. [MISSION ACCOMPLISHED] SHOTS FIRED: 0 STEALTH: IIIIIIIIIIIIIIIII CLOSE ENCOUNTERS: 0 AGGRESSION: HEAD SHOTS: 0 RATING: SILENT ASSASSIN ALERTS: 0 TIME: Approx. 10-15 mins. ENEMIES KILLED: 0 or 1 ---> depends on if you or did not kill the bald biker... ENEMIES HARMED: 0 INNOCENTS KILLED: 0 INNOCENTS HARMED: 0 DIFFICULTY: PROFFESIONAL SAVES: 0 _____________________________________________________________________ MISSION 6: DEADLY CARGO OBJECTIVES: - ASSASSINATE BORIS IVANOVICH DERUZHKA - ESCAPE Go directly to where the POWER SWITCH is located on the map - that would be near the police outpost. Use this swith to cut-off the TV SIGNAL (you'll notice that this is the locker room wall if you peek through the window near the switch) - enter POLICE STATION with caution as the policeman manning the outpost investigates what happened to their TV reception. You might want to access the first door on your right upon entering the front door of this POLICE STATION, and wait for a police officer that is about to go out to pass by to avoid detection - look through keyhole so that you will know when you're ready to move. Access the locker room while on sneak mode and get the police officer disguise. Exit using the back door of the POLICE STATION. Don't get near their dog's on the left part of the exit - use the right part door instead. You will see a small locked door (see Fig.2.) once you're at the back part of the vicinity of the POLICE STATION. Access this door, then the next door you'll see (once inside) - sneak past the guard with AK47 - facing back from the door Agent 47 entered use the door to your left. You'll see an underground passage entrance. Wear the next disguise the you'll acquire on the 2ND FLOOR of this WAREHOUSE - just above the underground entrance. Then proceed to the tunnel entrance with caution. Run inside the tunnel - then turn right, left, left, right, left, right - then use the ladder to exit. You'll be near the ship where the bastard Boris is in no time. ===Fig.2.============================================================ ___________________________________________________________________ | locked | | | ship is| | door +--| | here! | | | ^ +-----------------------+ | | | | parked back part | | +---------+ of a truck here | | | | back part | | +---------+ | | | police | | | | station | | | +---------+ | | front | |___________________________________________________________________| ===================================================================== Using your new costume Agent 47 should be able to access the ship with ease. With precise execution of this guide you should be able to dash and wire Boris inside his computer room in COASTER 2ND FLOOR of the ship and do your escape before the SWAT swarms the area. Otherwise Agent 47 will have to go to the COASTER BRIDGE (room just above the 2ND FLOOR COASTER) to do the kill - then escape. Simply escape the way Agent 47 entered. Use the tunnel, go back to where you left your police officer disguise - wear it. Casually proceed to EXIT POINT. [MISSION ACCOMPLISHED] SHOTS FIRED: 0 STEALTH: IIIIIIIIIIIIIIIII CLOSE ENCOUNTERS: 0 AGGRESSION: HEAD SHOTS: 0 RATING: SILENT ASSASSIN ALERTS: 0 TIME: Approx. 10-15 mins. ENEMIES KILLED: 0 ENEMIES HARMED: 0 INNOCENTS KILLED: 0 INNOCENTS HARMED: 0 DIFFICULTY: PROFFESIONAL SAVES: 0 _____________________________________________________________________ MISSION 7: TRADITIONS OF THE TRADE OBJECTIVES: - ASSASSINATE FRANZ FUCHS - ASSASSINATE FRITZ FUCHS - RETRIEVE THE CHEMICAL BOMB - ESCAPE WITH THE BOMB Dispose off your guns (as usual), pick up CONFERENCE ID and DIANA's NOTE before heading to HOTEL GALAR. Then goes blah blah blah - inspection by the guards outside the hotel, etc... Then proceed to hotel reception to get your key for room 301. -----------------------------[OPTIONAL]------------------------------ Look for a roaming bellboy (any FLOOR). Wait for him to enter a room, once he does that get the MASTERKEY that Mr. bellboy inserted in the doorknob. This key will allow you to access most (but not all) rooms without using your LOCKPICKing skills. -----------------------------[OPTIONAL]------------------------------ Your first target would be Bjorn Wulff a.k.a. Franz Fuchs-he'll be in room 202. Proceed to room 203 (pick lock to be able to enter). There will be a balcony at the back of this room. When Franz's guard goes inside - jump over to their balcony, then wait for Franz's guard to go to the balcony again. You should be able to sneak and wire or syringe this guard and wear his clothes for disguise. Then you should be able to sneak and wire Franz (taking a bath) with ease. Grab whatever things you can get on the table (except for the silence pistol of course), and don't forget the BOMBCASE. Then proceed near room 306-you'll find the access to hotel's rooftop. From here you'll be able to go inside Fritz suite with ease. Dressed as one of the Fuchs' bodyguards (leave the BOMBCASE outside the window before you enter), climb through window to access the room and then pick up the BOTTLE OF POISON that you'll see on the table. Climb through the window again then proceed to the hotel bar on 2ND FLOOR. Talk with the BARTENDER, then sneak into the door beside the bar when no one is looking -this is where they're keeping Fritz WHISKY. Posion the WHISKY and sneak out of the bar with caution. Wait for Fritz to drink and die. Grab his X-RAY ROOM KEY when he's dead. Head back to where you left the BOMBCASE and then to Fritz room - it would be real easy to retrieve the BOMB. No need to turn off metal detectors since the BOMBCASE will prevent the CHEMICAL BOMB from being detected. Escape should be very easy. ----OR---- Dispose off your guns (as usual), pick up CONFERENCE ID and DIANA's NOTE before heading to HOTEL GALAR. Then goes blah blah blah - inspection by the guards outside the hotel, etc... Then proceed to hotel reception to get your key for room 301. Then lockpick the first door you'll see on the left-wing part of the hotel - but do not enter yet. Your first target would be Bjorn Wulff a.k.a. Franz Fuchs-he'll be in room 202. Proceed to room 203 (pick lock to be able to enter). There will be a balcony at the back of this room. When Franz's guard goes inside - jump over to their balcony, then wait for Franz's guard to go to the balcony again. You should be able to sneak and wire or syringe this guard and wear his clothes for disguise. Then you should be able to sneak and wire Franz (taking a bath) with ease. Grab whatever things you can get on the table (except for the silence pistol of course), and don't forget the BOMBCASE. Then proceed near room 306-you'll find the access to hotel's rooftop. From here you'll be able to go inside Fritz suite with ease. Dressed as one of the Fuchs' bodyguards (leave the BOMBCASE outside the window before you enter). Then access the door on the left-wing part (one that you just lockpicked at mission start). By this time, the dentist-wannabee-Fritz would have been done swimming -about to go for a cool shower. Follow him to the shower room cautiously and wire him. Drag his body to the nearest change room that you will see. Grab his X-RAY ROOM KEY when he's dead. Head back to where you left the BOMBCASE and then to Fritz room - it would be real easy to retrieve the BOMB. Then escape. [MISSION ACCOMPLISHED] SHOTS FIRED: 0 STEALTH: IIIIIIIIIIIIIIIII CLOSE ENCOUNTERS: 0 AGGRESSION: HEAD SHOTS: 0 RATING: SILENT ASSASSIN ALERTS: 0 TIME: Approx. 10-15 mins. ENEMIES KILLED: 0 or 1 ---> depends on if you or did not kill the balcony guard... ENEMIES HARMED: 0 INNOCENTS KILLED: 0 INNOCENTS HARMED: 0 DIFFICULTY: PROFFESIONAL SAVES: 0 _____________________________________________________________________ MISSION 8: SLAYING A DRAGON OBJECTIVES: - ASSASSINATE RED DRAGON NEGOTIATOR - BLUE LOTUS NEGOTIATOR MUST SURVIVE - ESCAPE THE AREA Retrieve the RAT POSION inside the next nearest sewer from your STARTING POINT. If you're facing the front part of the place where the RED DRAGON and BLUE LOTUS NEGOTIATORS is negotiating - you should be able to see the apartment on the right part of the area. You'll know where it is since its the only place that has the rounded-green- lighted-lantern before entrance. Go inside this apartment and head to it's 5TH FLOOR - lockpick the first door you will see (on the 5TH FLOOR). Then get the GARDENER COSTUME. You will be able to get near the two negotiators with this costume. Proceed to where the two are negotiating. Guards will do a frisk search if you've got some deadly weapons, etc... Then you should be able to sneak and poison the tea that MR. RED DRAGON is about to drink. Escaping should be really easy once the poison is set. [MISSION ACCOMPLISHED] SHOTS FIRED: 0 STEALTH: IIIIIIIIIIIIIIIII CLOSE ENCOUNTERS: 0 AGGRESSION: HEAD SHOTS: 0 RATING: SILENT ASSASSIN ALERTS: 0 TIME: less than 10 mins. ENEMIES KILLED: 0 ENEMIES HARMED: 0 INNOCENTS KILLED: 0 INNOCENTS HARMED: 0 DIFFICULTY: PROFFESIONAL SAVES: 0 _____________________________________________________________________ MISSION 9: THE WANG FOU INCIDENT OBJECTIVES: - ASSASSINATE BLUE LOTUS NEGOTIATOR - ASSASSINATE BLUE LOTUS TRIAD MEMBER - ASSASSINATE BLUE LOTUS TRIAD MEMBER - ASSASSINATE BLUE LOTUS TRIAD MEMBER - ASSASSINATE BLUE LOTUS TRIAD MEMBER - ASSASSINATE BLUE LOTUS TRIAD MEMBER - ASSASSINATE BLUE LOTUS TRIAD MEMBER - ESCAPE FROM MISSION If you check the OUTSIDE MAP you'll see 1 SEWER and 2 LADDERS -only 1 LADDER will be accessible from the outside part of the restaurant hideout. Here's what you might want to do: Head to the SEWER and wait for the limo driver to pee. Syringe him, drop his body inside the SEWER, and wear his clothes for disguise. Then proceed and go up the LADDER, picklock the first door that you will see once you're up. If you can access the door without actually killing the guard standing near - that would be awesome. Bottomline, you must get the BOMB and DETONATOR on top of the safe inside this first room. Then plant the BOMB in the limo. Head back to the SEWER and get your old clothes back. ----OR---- Get the BOMB first - with precise execution of this guide - and head back to the SEWER to wait for the limo driver. Syringe him, wear his clothes and keep his body in the SEWER. Plant the BOMB in the limo. Go back to SEWER and retrieve your old clothes. In just a moment (after planting the BOMB) BLUE LOTUS NEGOTIATOR and two of the BLUE LOTUS TRIAD MEMBER will try to escape. DETONATE the limo as it pass beside the other two BLUE LOTUS TRIAD MEMBER guarding BLUE LOTUS' EXIT POINT. That will be 5 kills in one explosion. Then climb up the ladder to go back where you got your BOMB. Wear the RED DRAGON costume and proceed with the mission. -----------------------------[OPTIONAL]------------------------------ sneak and wire the first BLUE LOTUS TRIAD MEMBER --> then quickly tap [CAPSLOCK] to dash and wire the next BLUE LOTUS as he stands to get his weapon. (This move may require mastery of your own mouse and keyboard). Escape is really super easy. You're a freakin' professional!!! [MISSION ACCOMPLISHED] SHOTS FIRED: 0 STEALTH: IIIIIIIIIIIIIIIII CLOSE ENCOUNTERS: 0 AGGRESSION: HEAD SHOTS: 0 RATING: SILENT ASSASSIN ALERTS: 0 TIME: Approx. 15-20 mins. ENEMIES KILLED: 0 or 1 ---> depends on if you or did not kill the guard near ladder... ENEMIES HARMED: 0 INNOCENTS KILLED: 0 INNOCENTS HARMED: 0 DIFFICULTY: PROFFESIONAL SAVES: 0 _____________________________________________________________________ MISSION 10: THE SEAFOOD MASSACRE OBJECTIVES: - ASSASSINATE THE RED DRAGON NEGOTIATOR - CONCEAL THE RED DRAGON NEGOTIATOR'S BODY - ASSASSINATE THE CHIEF OF POLICE - ASSASSINATE THE BLUE LOTUS NEGOTIATOR - PLACE AMULET AT THE RESTAURANT - ESCAPE IN THE CAR You will see two SEWERS on your MAP. At the start of the mission head to the place near the middle SEWER. Access the stairs on the right part of the restaurant going to the restaurant's BASEMENT. Lockpick the door and wear the CHEF's clothes that you will find in this restaurant BASEMENT. Quickly head to the other SEWER on the north part of your MAP - dash and wire the RED DRAGON NEGOTIATOR while he's leaking. Drop his body inside the same SEWER he's pee-ing and get his TRIAD AMULET. Then go back to the middle SEWER and get the RAT POISON. Then to the restaurant's basement again and SABOTAGE THE GAS CONTROL. This will force the real chef to personally check what happened with the basement gas control. It should be real easy to dash and syringe the real chef - pick up the CHEF'S KEY. Head to the back part of the restaurant. Put the RAT POISON into the DRINKS near the stove. Pick up the SERVING TRAY, and proceed with caution to the 2ND FLOOR of the restaurant. Serve the POISONED DRINKS to the CHIEF OF POLICE and BLUE LOTUS NEGOTIATOR. Wait for them to die - then leave the TRIAD AMULET on their table. NOTE: Don't let the restaurant manager see you. You must escape using the restaurant's back door. It is really super easy. You're a freakin' professional!!! [MISSION ACCOMPLISHED] SHOTS FIRED: 0 STEALTH: IIIIIIIIIIIIIIIII CLOSE ENCOUNTERS: 0 AGGRESSION: HEAD SHOTS: 0 RATING: SILENT ASSASSIN ALERTS: 0 TIME: Approx. 10-15 mins. ENEMIES KILLED: 0 ENEMIES HARMED: 0 INNOCENTS KILLED: 0 INNOCENTS HARMED: 0 DIFFICULTY: PROFFESIONAL SAVES: 0 _____________________________________________________________________ MISSION 11: LEE HONG ASSASSINATION OBJECTIVES: - ASSASSINATE TRIAD LEADER - OBTAIN JADE FIGURINE - ESCAPE FROM THE AREA If you check the OUTSIDE MAP you'll see 1 SEWER and 2 LADDERS -only 1 LADDER will be accessible from the outside part of the restaurant hideout. Head to the LADDER, lockpick the first door that you'll see. You should be able to sneak and wire the first RED DRAGON GUARD as you infiltrate the restaurant 2ND FLOOR. Keep his body and wear his clothes for disguise. DO NOT OPEN THE SAFE HERE FIRST. From this room with safe - access the door that is almost beside the elevator. You will be on the part of the 2ND FLOOR overlooking the circular table. There will be only 1 door here (excluding the door Agent 47 came from of course) - access this door. You'll be able to access the next LADDER on the map - climb down to the go to the swamps. This will give you access to a secret passageway. Go up the first stairs that you'll see while on sneak mode, turn left and go up the second stairs. Once in the vicinity of LEE HONG'S room - you'll notice 1 RED DRAGON GUARD and the FATSO with GOLD DESERT EAGLE wearing RED KIMONO going back and forth (keeping LEE HONG safe from harm). But alas!!! No one should be safe from Agent 47!!! While fatso's away you should be able to dash and syringe the RED DRAGON GUARD - keep his body on a place where fatso never searches (left part of the room - if Agent 47 is facing the door to LEE HONG). You should be able to enter LEE HONG'S room while on sneak mode with ease - LEE HONG would just be standing. Position Agent 47 near LEE HONG's back, then wire the fuckin' LEE HONG to death!!! Get the safe combination. Drag his dead body to the room terrace. Head back to where you left your old clothes (then wear it), then enter the front door of the restaurant. Head to the bar by entering the first door you'll see on your left from the entrance door. Talk with the bartender - then get the BROTHEL INVITE he'll give you. Head to the door with orange-lighted lantern on top (also with two guards) after getting the BROTHEL INVITE. They will let you in ->one of the guards will escort you the above step requires you to dash and syringe the 1 RED DREAGON GUARD guarding LEE HONG. If the agent told you that the JADE FIGURINE is in the safe in LEE HONG's office at the back (swamp area), thing is this RED DRAGON GUARD will already be awake from your syringe effect when you go back to retrieve the JADE FIGURINE. It will be a disaster!!! ----OR---- **ALTERNATIVE** __________________________________________________________________ | So you might want to -->MISSION START
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