Hitman: Contracts Walkthrough :
This walkthrough for Hitman: Contracts [PC] has been posted at 24 May 2010 by MaRqS and is called "Silent Assassin Guide". If walkthrough is usable don't forgot thumbs up MaRqS and share this with your freinds. And most important we have 3 other walkthroughs for Hitman: Contracts, read them all!
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Walkthrough - Silent Assassin GuideTHE GUYBRUSH THREEPWOOD (Mighty Pirate) GUIDE TO HITMAN; CONTRACTS ================================================================== Version 1.0 1. FORWARD; READ THIS BEFORE MAILING ME 2. OVERVIEW 3. GAMEPLAY TIPS 4. MISSION 1- ASSYLYM AFTERMATH 5. MISSION 2- THE MEATKING'S PARTY 6. MISSION 3- THE BJARKHOV BOMB 7. MISSION 4- BELDINGFORD MANOR 8. MISSION 5- RENDEZVOUZ IN ROTTERDAM 9. MISSION 6- DEADLY CARGO 10. MISSION 7- TRADITIONS OF THE TRADE 11. MISSION 8- SLAYING A DRAGON 12. MISSION 9- THE WANG FOU INCIDENT 13. MISSION 10- SEAFOOD MASSACRE 14. MISSION 11- LEE HONG ASSASSINATION 15. MISSION 12- HUNTER AND HUNTED FORWARD ============================================================================= All of this content is based on my own observations. If you write in with a useful tip, and I include it in a future version, you will, of course, be credited. Now that I'm up to version 1.0, I give permission to post this anywhere as long as I retain credit. I don't mean to be a jerk, but I'm getting a lot of very repetitive emails. Read this before you send me email. Thanks. 1. Check gamefaqs BEFORE mailing me asking about updates. The latest version is always to be found there. If you mail me asking about an update that's already been posted, you will not receive a reply. 2. Do not mail me a carbon copy of somebody else's faq or forum post. 3. There appear to be subtle differences, mostly in the karma engine, between the PC and console versions. If you're on a console, and something is working differently for you than I describe it here I don't want to hear about it. 4. If something is working differently for you than I describe it I don't want to hear about it unless you can tell me EXACTLY what CAUSED that ifference in gameplay. If it doesn't work for ME, it's not going in the guide. 5. I'm not tech support. If I don't cover a bug or oddity in this guide, then I didn't encounter it and probably can't help you. 6. Please note that this addie has gotten onto a bunch of virus spam lists, so I only check it rarely. Make sure your mail has an easily identifiable subject line like, "Hitman 3" and not a generic one like "Hi" which I will mistake for spam and delete. -Guybrush Threepwood, Mighty Pirate (guybrush@nc.rr.com) OVERVIEW ============================================================================= I included a brief description of each map, and some general tips to keep in mind. If you're having trouble, I'd suggest trying a few more times with those in mind, before skipping ahead to the walk-through. I've broken each level down into a number of challenges, and provided different methods for beating each challenge. You can pick and choose which ones suit you best. I've also noted, at the end, what methods you should use if you want to score Silent Assassin on each level. Then, for grins, I included data on what Loot you might want to take with you at the end, for the trophy room. My guide is written assuming you want to play this game the way it was meant to be played. How was it meant to be played? Just look at the title. Hitman. Not "Gunman", not "Shotgun-toting-thugman", etc. Sure, violent sprees are sometimes a viable option, but if you rely on them, and never learn the ways of the Silent Assassin, then you're missing out on a great gameplay experience, and I feel sorry for you. GAMEPLAY TIPS ============================================================================= This game plays very differently from standard 3D shooters, and, in more subtle ways, differently from the original Hitman. The controls are a little odd, but if you play the first mission a few times, you'll be used to them in no time. 1. Sneaking up on people- This is so much easier than the last two games. Everybody seems less supicious in general, and Hitman sneaks MUCH faster than before, even if he does look a bit like a mincing ballerina this time. 2. Disguise- Disguises are a bigger help than they were in 3, mostly because enemies don't automatically open fire if they get into the red. 3. Hiding- Hiding is a major factor in this game. Even a dark corner of a room can be enough to cloak a sneaking Hitman from prying eyes. Look for things to hide behind on levels, like crates or dumpsters. 4. Timing- The patrolling guards in this game have routes that take different lengths of time. Thus if some of my recommendations aren't working for you because a guard isn't where I said he'd be, then you probably arrived earlier or later than I did. All I can advise for those situations is wait in a safe spot until the alignment of the guards turns in your favor. 5. Ratings- At the end of each mission you receive data on how well you did. Your stealth and aggressiveness, as well as how many non-targets you hurt are considered. A perfect score nets you a "Silent Assassin" rating. Typically, this means you need a total of 2 enemies killed, shots fired, and alerts. If anybody shoots at you, regardless of the math, you cannot get SA. 6. Running- Thank goodness the enemies in this game don't suffer from Run-a-phobia as much as the ones in Hitman 2. 7. Knock-out attacks- If you thought the chloroform from the last game was bad, hoo-boy. In this game knock-out attacks can last as little as a minute, and since you don't get to pick your kit for each mission, you basically only get one syrringe of knock-out juice per mission. Also in this game, when someone wakes up, they WILL blow your cover if you're wearing their clothes, EVEN IF THEY HAVE NO ACCESS TO ANY OTHER ENEMIES. Whenever you knock a guy out, if you take his clothes, make sure you've changed into something ELSE before he wakes up. 8. Weapons- There's quite a lot of weapons in this game. Apparently they didn't want to pay for licensed gun names, so everything has a pseudonym. Alas, that's all sort of pointless now since you can't use collected weapons unles you're replaying a mission from the extremely clunky missions menu. So, alas, you get to start each mission with only the ballers, silenced baller, one syrringe and the wire. 9. Bonus weapons from SA ratings- As far as I can tell, every mission has a bonus weapon. Again, it defeats the point when you don't get to select weapons, but, hey, what do I know? 10. Made you look- Stationary guards will turn to face footsteps they here, and will sometimes stay facing that way for hours. Use this to your advantage to divert enemy attention away from the scenes of future crimes. MISSION 1- ASSYLYM AFTERMATH ============================================================================= Hitman enthusiasts will recognize this is a continuation of the last level of the first game. Tips- 1. Don't let this mission fool you. It's REALLY simple. 2. There's tons of fun weapons to collect here, but they don't seem to stick with you, so don't go out of your way to get them. 3. Don't worry about the cameras. They don't seem to do anything. Disguises- PATIENT- You have impunity to wander as you please, but you can't go out the front door. A good costume for learning the level, but do not carry any visible weapons. If you try to leave, you will be told to "wait in the lab", which I took to mean "go back where you came from", but they act- ually mean the lab to the left, so you CAN walk right past them and into the lab wearing this disguise. ORDERLY- The orderlies seem to be under close scrutiny by the SWAT guys, so I don't reccomend it. They will also shoot orderlies because they visibly carry stunguns. SWAT GUY- You need this outfit to walk out the door and escape. You can visibly carry either the SPAS-12 shotgun or the AUG carbine. FIRST CHALLENGE- Not really challenging ---------------------------------------------- Uh, move through the basement til you can't any more. Notice the guy with the minigun? There IS a way to reach him, but you can't do it on your first go. If you've obtained Orthmeyer's Key, you can get through to him and grab the minigun. Also, if you have the key, there's another door with a key-card reader here which conceals dual golden eagles. Get the the elevator and save. You can kill any patient down here to get a disguise and make life a little easier on yourself, but there's no real need once you're familiar with the layout. SECOND CHALLENGE- The part where you do stuff --------------------------------------------------- METHOD A- Quick and easy The easiest way to deal with the level is to simply go to the 2nd floor, and run to the left. Grab the shotgun and drag the SWAT corpse into the nearby office. Grab his clothes. If you missed the car keys in the very first room, there's another pair on the desk. Now you can simply walk out the front door behind the four SWAT guys who form a barricade, and over to the car. METHOD B- Have patients Don a patient's outfit. The easiest one is one of the many by the 2nd floor elevator. Nobody seems to mind a naked patient lying around, so you can leave the body right where it is. If you're feeling adventurous, there is also a dead patient on the third floor, and a spare outfit on the first floor you can get. Of course, an even easier option is to syrringe or pistol-KO a patient in the basement beforehand. As you try to walk past the blockade at the front, they'll tell you to wait in the lab, meaning the room to the left. There's another patient in there, so you know it's ok for you to be there in that disguise. However, if you wait long enough, the SWAT team will come in and execute any patients in the lab, so let's not hang about. You'll see a spiral stair. Go up it. There's a SWAT guy upstairs whose patrol varies based on difficulty. On easy, you can just sneak behind him when he's facing the wall in the darker room, and go out onto the balcony. On higher levels, you'll most likely need to take him out. The good news is that the stungun lives up to its promises, and a single zap from any side will drop him, before he gets to sound an alarm, if you were quick. The western balcony has a ladder down to the car, which you should take. You can either don the last SWAT guy's outfit, or just sneak down the ladder when the guy by the car has his back to you. Walk up to the car and the option will appear to escape in it. METHOD C- Just to use our stungun Make sure you have a stungun before trying this. Or at least a knife. Obtain a SWAT disguise in the manner of your choosing, and go out the balcony and down the ladder. Run along the wall, and you'll see three guys out here on the map. The one on the left and right are under trees, and the third is in the middle, by the bright lights near the cars. Sneak up behind the two guys under the trees, one at a time, and zap them with your stungun. No stungun? You're going to have to start knifing, then! No, knife? Weren't you listening? Remember that to zap people with the stungun, you sort of have to come at them from the diagonal, almost side on. Once the two snipers are down, sneak up behind the last guy by the cars. You'll be able to observe teams of SWAT guys running in and out and taking up positions by the front door. When there are NONE THERE, zap the last guard (or shoot him from the shadows.) If all 3 of those guys are down, and you did it without getting caught, you'll be able to leave simply by walking out the front gate. SILENT ASSASSIN --------------- Since you can get a SWAT uniform right at the elevator, there's no reason you shouldn't be able to get zeroes across the board on this mission. You get dual CZ2000s for SA here. LOOT ---- Stungun- On orderlies. You can obtain one easily enough simply by finding an orderly who's already dead. The sucky part is you don't get to keep it. Of all the weapons in the game, I'd have to say this is one I'd MOST like to have on other missions. Harumph! Knife- A patient downstairs has one. There's also one on the floor. Syringe- There are spare syringes everywhere. Downstairs in a lab room, upstairs by a dead orderly, in the big pile of bodies, etc. CZ2000- On the dead "brothers." Aug SMG- Carried by some SWAT guys. Easy to escape with if you're dressed as one. The dead SWAT on the third floor also dropped one. SPAS-12- Carried by some SWAT guys. Also on the floor by the elevator on the second floor. Easy enough to leave with if you're dressed as a SWAT guy. Enforcer- There are three. One is in the office on the second floor, one on the balcony on the third floor, and one in the small office out front. The latter is th easiest to escape with, if you take out the SWAT in that room, you can grab the rifle. Drop it off the balcony, the climb down the ladder. When the SWAT near the car has his back to you, grab the rifle and quickly hop in the car. Druganov- The snipers outside have them. If you follow Method C for esc- ape, you can just grab one and take it with you. 2x Gold eagles- If you have Orthmeyer's key (see Mission 8. Yes, 8) you can replay this mission and use it to open the two keycard locked doors in the basement. One yields this weapon. Minigun- If you have Orthmeyer's key (see Mission 8. Yes, 8) you can replay this mission and use it to open the two keycard locked doors in the basement. One yields this weapon. The ctach it, there's no way to walk out with it without having a bloodbath, and even then, it'll take forever and a day to walk there. MISSION 2- THE MEAT-KING'S PARTY ============================================================================== Please refrain from making any Fat Bastard jokes or quotes. They were old 4 years ago and they have not aged well. Tips- 1. This is where you'll make your first aquaitance with the short duration of knockout attacks. Sometimes you won't even make it in the front door before a guy in boxer shorts coming running up. 2. The best way to avoid this is to lock him in the truck. There's a green light on the side which closes the door. The good ol' bullet to the face trick works too. 3. You will be frisked at the front door. Exactly what you're allowed to bring in depends on your disguise, but either way, guns are OUT. Drop 'em! 4. After the first challenge, the events of the mission can be done in any order. Disguises- PARTY GUEST- Worth it just for the fun of looking like a Mexican Wrestler going to a wedding. Can't carry a weapon or go anywhere terribly interesting. Isn't allowed ANY weapons at the first check point. They need a VIP Invite to go up to the Meat-king's area. BUTCHER- Can go in the kitchen, and is allowed to carry the meathook past the front door. No visible weapons. Not allowed on the roof. GUARD- The guys in Kato masks. They're allowed to carry MP9 SMGs, and can go pretty much wherever they want, except the kitchen. ELITE GUARD- The guys with jester masks. They don't seem to be much different. WAITER- Really only useful for one task, though it is the only disguise you can get just off the ground. FIRST CHALLENGE- Fitting in ---------------------------------- METHOD A- viva la razza! Leave the butcher where he is, and lock him in the truck. Might as well drop your guns now. Sneak out and stick to the shadows. When you get to the corner where you can see the entrance, you should see one guest walk towards you, then go stand behind a set of boxes with his back to you. In this game, an exposed back is AI-speak for "Please kack me." So let's! Sneak behind him, arcing from left to right to keep out of the line of sight of the front door guards, get behing the guy, and meathook him. Leave him where he lies and take his clothes. Remember to ditch the meathook before going in. This is probably a good time to tell you that Hitman now has several animations for strangling. One, the backwards-shoulder-pull one, can leave the body far enough back that people will spot it. Try holding a different direction on the keypad when you choke. PROS- Guests are largely above suspicion, and will be warned away from sensitive areas rather than shot. Plus you get to use the meathook. CONS- Arguably the less-useful initial disguise, and you have to kill an innocent. There's no way to get to another permenant costume in time without having to kill someone ELSE. METHOD B- freeze! Strip the butcher at the start, and lock him in the truck on your way out. Ditch all your guns, but feel free to hang on to the meathook for now. PROS- Really easy, and a handy disguise to have. CONS- None, really. SECOND CHALLEGE- The only good lawyer... ----------------------------------------------- METHOD A- suck on this On the map you will see 3 (!) marks on the first floor. Make your way to the very first one. Eventually, a guy in a red shirt will come in and sit down, and a girl will come dance for him. You need to change into the red outfit lying on the bench, but you also need to make sure the other guy won't show up while you're doing your thing. If you start this challenge just as he's walking in here, it won't be a problem. Alternatively, you can get behind him as he enters the locker room and syringe him, and hide his body around the wall just behind the spare uniform. Don't let him see you change clothes, and if you DO knock him out, don't take his clothes. Once attired, make your way to the southern-most (!) from inside the party room and grab a pipe. Talk to the bartender if you want a hint about this part. Go into the southeastern-most little side room, behind the red curtains, where you will find the lawyer awaiting a pipe. Give it to him, and he will soon pass out. Search him, and find a silenced pistol and VIP invitation. If you've picked up a knife or if you still have the meathook, you can whip them out and whack him with them. One stroke will do the trick. Alternatively, you can shoot him in the face with his very own silenced pistol. Once finished, calmly walk back to where you got this uniform in the first place. Change back into whatever you had on before. If you knocked out the other waiter, he'll be waking up soon, but since you've already changed back into the other outfit, it doesn't matter. You can also bring pipes to the guests in the next room, but it doesn't seem to accomplish much. All you can do is steal their clothes, and they wake up really quickly. PROS- Relatively easy. CONS- Requires a gunshot. If the second waiter comes back before you are finished, people will get suspicious. METHOD B- that's what bathrooms are for While dressed as a guest, go and wait in one of the stalls in the bathroom. After being served a pipe, either by you or by the REAL waiter, the lawyer and his bodyguard will go to use the facilities. The guard checks all the stalls, but if you're in guest disguise, he won't kick you out. When he checks the stall your in, and he starts to leave, quickly sneak, and pounce on him with the close-combat weapon of your choice. Once he's dead, sneak up behind the lawyer and give him the same. If you DON'T knock-out or kill the bodyguard, then after you exit the bathroom, he'll come back in and systematically check all the stalls again, thus finding the body. PROS- None, really. It's both harder and sloppier than method A. CONS- Unless you do it dead last, you're going to have to kill the bodyguard rather than drug him, unless you want him to find the body. Also, you probably had to kill an innocent to get your outfit in the first place. THIRD CHALLENGE- A helping hand -------------------------------------- The goal of this challenge is to find the girl, and there's really only one way to do it. Make your way up the stairs near the first part of the level in any disguise, tho it's probably a good idea if you have a gun by now. The Meat- King's brother (the Meat-Prince?) will spend a long time in the corner room with his back to you, so it's quite easy to simply run into the (!) room, grab the severed arm, and run out. If you're feeling like dispensing a little justice, sneak into the brother's room while he's looking out the window and wire/hook him. If he catches you in his area, he will attack without pause, but a simple bullet to the face can solve that problem. If you do the rest of the mission cleanly enough, you can dispose of this guy and still get silent assassin. FOURTH CHALLENGE- Morbidly obese or obesely morbid? --------------------------------------------------------- METHOD A- chicken gun While dressed as the butcher, walk into the kitchen. If you have a firearm or blade, you will be ordered to take a plate of chicken up to the boss. When you pick it up, a hint tells you that this chicken can be stuffed, and, as you may've guessed, they don't mean with cheese and sausage. Duck into a side room out of the way, and drop the chicken. Pull out a pistol, a knife or the meat- hook, and an option should appear to hide it in the chicken. If you don't already HAVE a butcher's disguise, the easiest place to get one is the large room to the north of the map. Take the guy further to the east, and just make sure the wandering guard isn't looking. Hide his body in the far corner. Make your way up to the VIP area, and into the boss' room. Feel free to run. Once there, Jabba the Scotsman will dismiss his hoochies and demand the food. Press the button on the left-hand wall to draw the blinds, retrieve your weapon, and let him have it. The chicken that is. Once he starts eating, you can either shoot him with the silenced pistol, or walk up beside him and swipe him with the knife or meathook. I prefer the meathook, for irony's sake. PROS- Pretty easy. Also, it makes a funny story. CONS- The guards find the body when the girls come back in. METHOD B- rsvp After you take out the lawyer, you'll have a VIP invitation. If you're dressed as the guest, drop ALL your firearms and bladed weapons, and head on up. You'll be searched, but let past. Now, how to get a weapon. Go out onto the nearest balcony, and keep jumping over them til you come to the one furthest right. Sneak, and open the door, and you'll find a guard's back. Wire/drug him, and go inside and get the knives. If he sees you pick them up, he will shoot you, hence the need for his removal. Make sure the chicken man isn't on his way, and head into the Meat-king's room. Lower the blinds with the switch, and sneak up to him. Slash him in the face with your knife or cleaver, then run like hell. The girls will wake up, which means finding the body is inevitable, but if you got out of there quickly, nobody will be on to you. PROS- No bullets fired. CONS- Does cost you an alert because the body is found very quickly. If you do it right at the end of the mission, you can drug the guard by the balcony, so he at least won't impact your record at all. METHOD C- death from above After you've gotten a firearm, and are dressed either as a guard or guest, go onto the roof from the stairs at the end of the hall you first enter. Climb up the ladder and run all way around the rail to the other side. Open the skylight, and shoot fatty in the head. If you don't use a silenced gun, the guards will be alerted, which means TWO alerts when they find the body. PROS- It can take quite a while for them to find the body if you use the silenced pistol, since the girls don't wake up. They won't discover it until the guy with the chicken comes in, so if he's just been, you can easily beat the rest of the mission before anyone finds the corpse. CONS- Requires a gunshot. METHOD D- smokin'! On the map you will see 3 (!) marks on the first floor. Make your way to the very first one. Eventually, a guy in a red shirt will come in and sit down, and a girl will come dance for him. I reccomend you do the lawyer first, other- wise he might abscond with all the pipes before you get a chance to do this. Drop all blades and guns, and take a pipe upstairs. Go into meaty's room, and press the button to close the shades. One of the girls will demand you give her the pipe, so drop it (there's no option to put it down or give it to her) and go hide behind the wall. Pretty soon, both girls will be out for the count. Now we need a weapon. Go out on the balcony, and jump over to the one on the right, facing the door. Go in through that door to find a guard's back. Wire him, and help yourself to the knife or cleaver. Go back into the king's room and smack him in the face with your blade. You can also knock out the guard if you're careful with the timing re: the waiter, and save your syringe. PROS- Since the girls are out, and the blinds are down, nobody finds the body. Even the guy with the food waits outside. CONS- None, really. SILENT ASSASSIN --------------- To start, use the butcher's uniform and lock him in the van. Get the arm before you do anything else, and make sure you avoid a confrontation with the brother. Do the lawyer using the opium pipe and the meathook, and then the Meat-king using the chicken and the meathook. It's clean but for one alert. Doing this, you can afford to kill the brother with a melee weapon if you so choose. Dual micro-uzis will be your reward. LOOT ---- Meathook- Start the level with it. Kitchen knife- Kitchen. Also upstairs in the VIP area, and carried by some butchers. Cleaver- Kitchen. Also upstairs in the VIP area, and carried by some butchers. CZ2000 pistol- On some guards. Baller.S- On the lawyer. MP9 SMG- On most guards. You can conceal it, so if you want to get it without losing your rating, just KO a guard and grab it. Druganov- There's one in the large butchering room. It's by the first stationary butcher. Jack Miller was the first to point this out to me. I don't see how it's possible to get out with it without being seen. What's even wierder is that there appears to be no real use for it on this level. The bolt gun- A lot of people have missed this. It kills instantly, but only seems to work from melee range from behind. It's very fast, and it'd sure be nice to have on other missions, but it doesn't go on the wall, alas. You can find two in the rooms with dead horses, and one in the large butchering room. MISSION 3- THE BJARKHOV BOMB =============================================================================== This mission can be tricky, because you'll need to change costume frequently. It's also HUGE, so expect to do a lot of running. Tips- 1. You might want to brush up on your sniping in the training area. 2. Spend some time getting cozy with the map before trying to do well on it. It's just too big and complicated. 3. You should make contact with the mole (he's the guy in the mess hall kitchen) at least once so you know what to do, but it's not required to beat the mission. 4. The sniper rifle is inside the hangar in the first area. You can retrieve it while disguised as a Russian soldier. 5. After the first challenge, the rest of the mission can MOSTLY be done in any order. Disguises- RUSSIAN SOLDER- Carries an AK74 or the SVD sniper rifle. Can move pretty much with impunity, except onto the boat. FUCHS' BODYGUARDS- Carry AUG SMG's. Works pretty much exactly the same as the soldier outfit. CIVILIAN- Can pretty much go anywhere, but doesn't get to carry a gun. Also, the sniper on the boat sometimes will start shooting at you. I don't know why. RUSSIAN ELITE- The guys with the black berets. They can go anywhere, including on the boat. RADIATION SUIT- Fun to waddle around looking like a giant talking peanut M&M. Useful for going onto the sub, where it's the only outfit that won't cause an alert. I haven't tried going anywhere else in it, but I don't imagine it works out so well. FUCHS- The best disguise for a good rating on the second part of the mission. See below. FIRST CHALLENGE- Deplane, boss! -------------------------------------- METHOD A- eskimo die We need a disguise. Wait behind the spools for the guy to come get the crates, and shoot him with the silenced pistol. You just killed an innocent, but it's the easiest disguise to get. PROS- Easy. CONS- A gunshot and a dead innocent. Good-bye silent assassin! METHOD B- is that a real parka or a Sears parka? Run back through the boxes to the far end of the plane, but don't go down the ramp. Move near the right hand wall, and you can see one of Fuch's men (in the purple) patrolling that side of the plane. When he has his back to you, sneak out and drill him with the silenced pistol. You can pretty much leave him where he is, after you take his gear. PROS- He's not an innocent. CONS- Still a gunshot + a dead guard. METHOD C- run, Hitman, run! Run back through the boxes, and down the ramp. Turn 45 degrees to the right and run along the fence to the control tower. If you were quick, you should've made it without being spotting by the guy mentioned in method B. Climb down the ladder, and you'll find a guard and a civilian with their backs to you. You wire or drug your choice of either. Sometimes the guard doesn't load in his chair correctly, making it impossible to wire him. PROS- Possible to get a disguise with no kills or gunshots. CONS- If you drug them, you'd better find another outfit really quickly. METHOD D- let me help you with those When the civilian has gone, run out and grab the boxes. Move all but one out of sight, and put that one near a convenient hiding place. When he comes back, he'll get it, and you'll be able to syringe him before he gets away. PROS- Sokar468 suggested this, and it's really quite clever. CONS- Very time consuming and dull compared to method C, which gets you the same disguise with the same amount of mess. SECOND CHALLENGE- Another Fuchs bites the dust ---------------------------------------------------- METHOD A- BORSHT! Go into the kitchen in the mess hall and grab the laxative. Talk to the contact, and then taint the borsht when he leaves. Sometimes he'll blow your cover when he sees you doing this. The key to this seems to be tainting it just as he starts to walk toward the double doors. I advise saving before you try it, and restoring if you're busted. Once this is done, go into the bathroom. If you're dressed as the civilian, grab the fireplace poker from next to the furnace and take it in there. If you are dressed as anyone else, they will shoot you when they see you pick up the poker. I guess that's their way of saying that it's already warm enough in here. Anyway, wait in the bathroom and Fuchs will come to you. Once he's in, you have three choices to kill him. You can either shoot him in the face with the silenced pistol, or you can hit him twice with the poker, if you carried it in there in civilian garb. The third option is to wire him as he's walking in, but for some reason he notices and it counts as an alert, even if you kill him. You can also wait for him to finish and get up. He stops at the sink and is much easier to ambush there, but it takes a very long time. PROS- The cleanest way, especially if you use the poker. CONS- Tainting the borsht is a little sketchy. Probably pretty smelly too. METHOD B- sniper of the century Acquire a soldier's uniform, and get the sniper rifle from the hangar. Run back to the tower, and go all the way up. Using the binoculars, you'll be able to see that if you zoom all the way in on the mess hall's right-hand window, you just barely see the back of Fuch's head. Carefully snipe that corner of the window, and he'll die. PROS- Makes you feel like a sniper-stud. CONS- A gunshot + an alert. Plus, it means using Fuch's clothes as a disguise is out of the question. METHOD C- mercy for now If you leave Fuchs alone for the time being, you can take care of him and Bjarkhov at the same time. See the fourth challenge for more info. THIRD CHALLENGE- Bjarkhov up the wrong tree ------------=------------------------------------- METHOD A- the direct approach Obtain an elite uniform. There's an elite who wanders near the entrance to the sub who is easy to take out unobserved. Alternatively, after you detonate the bomb, you can simply run to his corpse and take his clothes without having the kill count against you. Once attired, run to the boat, and amble inside. Make your way up top, and by now the target will have gone into his office. Walk to the door, and open it. He'll start yelling at you when you come in, and will eventually open fire, but drop him with the silenced pistol before he gets the chance. Take his stuff and exit. PROS- Relatively simple. CONS- A gunshot to count against your total, plus a kill unless you let the explosion take out the elite guard you disrobed. METHOD B- further adventures in sniping In a soldier's uniform, with the sniper rifle, climb up the tower near the train depot. You can see and snipe the target on the boat. PROS- Very straightforward. CONS- The problem is the sniper who guards the target. He'll shoot back. I don't know it counts as an alert, because I've never survived his wrath. You can snipe him as well as the target if you want, but that puts you way over budget for Silent Assassin, unless you snipe the both with the same bullet. METHOD C- let's make a deal Remember back in challenge 2 when you killed Fuchs in the bathroom? Change into his clothes and leave. The guard will tell you it's time to see Bjarkhov. Go to the boat and the guards will let you in. You'll be frisked up on deck and relieved of any guns you might have. Go into the targets office, and before long, he'll go to pour some vodka, standing with his back to you. Wire him. Or, grab the gun off the desk and shoot him. He'll take a second drink if you don't, but after that, he'll figure things and yell for his guards. PROS- Very clean. CONS- You really only have one chance to kill the target, and you don't have your guns to rely on if things go sour. METHOD D- two-fer-one special on bullets This method assumes you've left Fuchs alive. If you took the train through the tunnel, make SURE to send it back so Fuchs can ride it through. Hang out and wait up in the tower mentioned in method B. The best time to snipe Fuchs and Bjarkhov together is after they meet and walk out to the jeep. The order and pacing at which they emerge is pretty random, but I find that usually the first one's head will usually be in front of the second one's heart on their way to the jeep. Failing that, you can usually get them both as they climb into said jeep. You can, of course, snipe them both one at a time if you want. The nice thing about this is that you can put yourself on the left side of the tower and use the tower itself to hide from the sniper. Just make sure you can't see him and he won't be able to see you. PROS- Easy and relatively clean, if you get them both at once. CONS- Sometimes one of the guards by the railway will see through your cover for no adequately explained reason, plus there'll always be at least one alert when they find the bodies. METHOD E- bombs gallore Hit the sub first, but save one of the bombs, and put it on the jeep. Explode it via the remote once both targets are inside said jeep. There's only one problmem, but it's a big one. The best way to get the remaining bombs from on the ship is dressed as Fuchs, and the explosion leaves no bodies. You can do it in the elite guard disguise, but it only works if you sneak in and out. PROS- Kaboom! CONS- Makes finishing the mission really sloppy. METHOD F- a better bomb Ser Jinn was the first to tell me about this idea. Plant the three bombs from the lab around the sub. Let Fuchs and Bjarkhov drive over to the sub and get out. When they are near the dock area, set the bombs off. Kaboom. Three birds with one stone. Well, three stones, really. PROS- Quite easy to knock out all 3 objectives at once, and relatively clean. CONS- Getting both targets dead can be a bit iffy. FOURTH CHALLENGE- Much running ------------------------------------ Okay, if you talked to the contact, you should know what to do, and this is boring, so I'm going to gloss over it. In any disguise, run through the tunnel or ride the train. At the other end, run to the big warehouse in the far corner of the area, passing behind the barracks. Go into the first little room on the right and change into the radiation suit. Remember to drop any visible weapons. Run to the sub, and pick up the 3 bombs inside. Ira Hermanson pointed out that you can also get the three bombs by walking into the ship dressed as Fuchs. They're in the store-room on the first floor past the room with 3 guards in it. Place them at the 3 points around the hull. Run back to the warehouse. Change back into your last outfit, and retrieve your rifle, if you had one. SILENT ASSASSIN --------------- The key here is Fuch's clothes. It's the only way to get a permenant disguise without an unnessecary kill, and it's the only way to do Bjarkhov cleanly. Use method C to get a disguise, and DRUG the CIVILIAN in the tunnel. RUN to the mess hall, and kill Fuchs using the borsht and poker technique. Open the door to get rid of the guard, and change into Fuch's clothers. If you were fast, you'll have ample time to do this before the civilian wakes up. You'll get a message that your cover has been blown, but it really hasn't. Do the rest of the mission in Fuch's clothes (with the obvious exception of changing into the radiation suit.) Zeroes across the board, unless you get unlucky and they find a body at the site of the sub explosion. Dual silenced ballers are your reward. LOOT ---- SVD sniper- In the warehouse. A soldier can carry it without alarms. Poker- In the messhall. AK74- On most soldiers. AUG SMG- On most bodyguards. CZ2000- On a few soldiers. SG220.S- In the final target's room. MISSION 4- BELDINGFORD MANOR ================================================================================ Another big, confusing map. The real trouble with this one is that getting around inside the house is very convoluted. Tips- 1. Don't go near animals. They will give you away with noises. 2. Running makes the guards a bit more suspicious inside the house. 3. Keep a decent amount of space between you and other guards, especially inside. 4. After the first, the challenges can mostly be done in any order. Disguises- OUTDOOR GUARD- The easiest diguise to get, and it's certainly eays enough to do the whole mission in it. They carry shotguns or enforcer sniper rifles, and the inside guards get a little suspicious of them inside, especially if they run. INDOOR GUARD- Roughly the same as the outdoor guard uniform, but no shotguns for the most part. It's a little easier to move around inside, but not much. The only place it's harder to get by is in the stable. STABLE BOY- Useful for one purpose, otherwise blech. BUTLER- See stable boy. HUNTING PARTY MEMBER- Hard to say. They seem to see through this pretty quickly no matter where you are. FIRST CHALLENGE- Blending in ----------------------------------- METHOD A- be vewy quiet When you start, there are two hunters just on the opposite side of the ruins from you. Turn around, and go left along the outer wall of the ruin. Wait here until the hunter walks past, and follow him. If you time it right, you can catch up with him just as he stops under the lamp, and wire him. If not, shoot him with the silenced pistol before he sees you. Tuck his body into the reeds and take his kit. PROS- Pretty easy. Arguably the best disguise on the mission. CONS- Ugly hat. Tricky to pull off without using a bullet. METHOD B- amazing At the very start, turn around, and run left, sticking to the edge of the lake. When you get to the end, turn right (south) towards the maze. You should see a guard ahead walking away from you in front of a door into the hedge maze. Sneak, and go through it. Use the map to navigate to the (!) mark in the maze, and drop into the basement. Run up ahead to the door. You'll eventually see a guard enter the basement. When he passes in front of your door, sneak out and wire him. Make sure he's not visible from the whisky caske area where the butler will come down. PROS- Also pretty easy. Best way to get a costume without firing a shot. Also this guard can be a pain later, but he's already taken care of! CONS- Can't think of any, really. SECOND CHALLENGE- Getting the stable key ---------------------------------------------- METHOD A- All this sex on the telly! I keep falling off! Head over to the stables and go around the back. You'll find a switch controlling the satelite TV. Turn it off, and three guards come to investigate. Depending how much you get in their faces on their way out, you shouldn't have any trouble with them. Walk into the room they were in and take the key off the wall. PROS- Pretty easy. CONS- The guards might get suspicious when they see you. METHOD B- an unstable boy Watch the stable boy on the map. When he's done futzing with the horses, he move to the supply closet, then up the stairs into the loft. Follow him up the stairs and syringe or wire him. Take the key. PROS- Doing it this way means you've already solved the next challenge. CONS- Either another innocent kill or you have to deal with him waking up. METHOD C- I'll take that If you're wearing the outdoor guard uniform, just walk in and take it. They'll get pretty suspicious, but it won't blow your cover. PROS- Very easy. CONS- Raises suspicion. THIRD CHALLENGE- Freeing the hostage ------------------------------------------- METHOD A- an unstable boy part 2 Take out the stable boy as described in the above challenge; method b. Change into his clothes. The horses won't make a fuss when you walk by them, because you smell like someone they're used to. PROS- Ties in nicely with solving the above challenge. CONS- You have to drop the stable boy. If you knock him out, you should have plenty of time to free the prisoner, then change back into your prior outfit before the stable boy wakes up. METHOD B- just don't beat them afterwards In the supply room you'll find a can of weed killer. In the back room you'll find the source for the horses' automatically refilled water trophs. Let's put two and two together and make nine dead horses, shall we? Put the weedkiller in the tank and very quickly drop the can. You can now stroll with impunity to the prisoner's stable. PROS- You don't have to deal with knocking out the stable boy, or any trouble he causes when he wakes up. CONS- 9 dead horses. It doesn't count against you, but still... Sheesh! FOURTH CHALLENGE- The Lord of the Manor --------------------------------------------- METHOD A- since we're in the stable already... Upstairs in the front stable loft there's a window marked with a (!) If you've got one of the two sniper rifles on the level, you can shoot the old coot from here. The trick is that you can only shoot him as he gets in and out of bed, so the window of opportunity can be quite narrow, but nobody finds the body. They will, of course, hear you fire, but it's easy enough to act innocent and avoid blowing your cover. PROS- Quick, and pretty easy if you're good at sniping. CONS- 1 shot fired + 1 alert is more than you can afford on this challenge. METHOD B- up and over Most of this and the next method involve REACHING the Lord in his bedroom, rather than methods for killing him. Once you GET there, all the same tricks apply. From inside the house, on the bottom floor, enter the corner spiral stair on the northeast corner of the house, and go all the way to the attic. Go through the attic, and down the ladder on the other side. This will put you in the study adjacent to the bedroom. When the old man is either in the potty, or sleeping, sneak into the bedroom and hide either on the balcony, behind the secret door down to the maid's room, or behind the screen. The Lord periodically gets up to use the bathroom, and also to have a glass of milk. Your options are to either shoot him with the silenced pistol, sneak behind him and wire him while he's up and about, smother him with the nearby red pillow, or poison his glass of milk. All of these options should work without waking his lady friend. When done, you will have to exit the way you came in. PROS- Enables you to snuff him without a gunshot. CONS- None, really. METHOD C- under and around Most of this and the last method involve REACHING the Lord in his bedroom, rather than methods for killing him. Once you GET there, all the same tricks apply. Go into the servants quarters though the door on the front, near where the laundry is hanging up to dry. In the rain. At night. Hang a left into the room with the furnace, and turn it off. You can grab the gas can here if you want too. Quickly head out, through the next room, and into the room with 2-3 guards. They will get suspicious, but if you walk you should be able to make it by them up the stairs. On the way, the girl in the absurd outfit (anyone else think they look like some weird hentai version of Mrs. Potts from Beauty and the Beast?) should pass you on her way downstairs. You can grab the poison from the nearby room if you need it, if you haven't already gotten it by climbing in and out the window. Go through the room with the running shower, and open the secret door behind the mirror. At the top is a door into the target's room. The Lord periodically gets up to use the bathroom, and also to have a glass of milk. Your options are to either shoot him with the silenced pistol, sneak behind him and wire him while he's up and about, smother him with the nearby red pillow, or poison his glass of milk. All of these options should work without waking his lady friend. When done, you will have to go out through the attack as described in method A, as the girl in the shower will be back by now. PROS- Enables you to snuff him without a gunshot. CONS- None, really. FOURTH CHALLENGE- The son and heir ---------------------------------------- METHOD A- the old standby Get the poison from the far side of the house. The easiest way is to simply climb in the window near the hanging sheets, and climb back out. Alastair keeps repeatedly ordering more whiskey, so at some point, make your way to the southeastern corner spiral stair, and go down to the basement. Make sure the guard on the other side of the basement isn't looking, and that the butler isn't right behind you. Now poison the caske. You can now go about your business, and eventually, Alastair will snuff it. PROS- Enables you to snuff him without a gunshot. CONS- Takes a while. It's surprisingly easy to be caught poisoning the whiskey. METHOD B- the butler did it. Make your way to the same spiral stair I describe above, but this time, wait for the butler to come past, and pounce on him. Either syringe or wire him, and take his clothes and the caraf. Fill the caraf and poison it, and then go uptairs. You'll have to stand behind Alastair and his friend for a while, and wait for him to ask for more whiskey. Don't let them get a good look at you, because the subterfuge won't last. Pour him his drink when asks, and make your exit. Assuming you only knocked the butler out, change back into your prior outfit before he wakes up. PROS- Faster and more hands-on than above. CONS- Sometimes guards wander in and see through your disguise. METHOD C- where there's fire... Grab one of the two gas cans from either out front by the car, or the room with the hot water heater. Make your way up to the attic. The best route is probably that described in third challenge; method C, since few people will see you lugging the can around. Once in the attic, huck it down the chimney. PROS- It's fun! It's also the best way to get Alastair's friend's gun off him without ruining your rating. CONS- They find the body really quick, and the guards tend to run around frantically for a while afterward. If they bump into you, they may blow your cover. SILENT ASSASSIN --------------- I got SA my first time through. I shot a groundskeeper for his uniform, then poisoned the horses, poisoned the Lord, and poisoned Alastair. After planting the last poison I ran to the exit, so the mission ended before anybody found |
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