Indigo Prophecy Walkthrough :
This walkthrough for Indigo Prophecy [PC] has been posted at 23 Jan 2010 by chaseman88 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up chaseman88 and share this with your freinds. And most important we have 5 other walkthroughs for Indigo Prophecy, read them all!
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Walkthrough - FAQ/WalkthroughV E R S I O N 1.20 ________________________________ | | FAQ / Walkthrough by Deadmeat X | | | ________________________| Last Updated - October 30 | | | | | ________|_______ _______ _______ _______ _______ _______ ___ ________ | | _ | | | _ | ___| | | | | ___| |__ __| | | | | __| ___| | | ___| | | | |_______|____|___|___|___|___|___|_______|__|____|___|___|_______|___| |__| A K A T H E I N D I G O P R O P H E C Y |)================================================================(| |) LEGAL NOTE (| |)================================================================(| |) (| |) All rights reserved. No portions of this FAQ may be copied, (| |) edited, and/or published on any site other than GameFAQs.com (| |) without the author's written permission. The author's a nice (| |) guy though. If you want to put this work on your site, just (| |) me an email, and I'll most likely give you my blessings, (| |) unless your site is really ugly or your first name is Dave. (| |) This FAQ is for personal use only. Publishing of any parts (| |) of the document for commercial use is prohibited and illegal (| |) if you don't have my permission. Copyright by Evert van (| |) Aart, 2005 and counting. (| |) (| |)================================================================(| /)=====(\--------------------------------------------------/)=====(\ |) (| |) (| |) 0 (| Table of Contents |) 0 (| |) (| |) (| \)=====(/--------------------------------------------------\)=====(/ TOC0 0 Table of Contents TOC0 1 Introduction INT1 2 The Boring Stuff TBS2 a Legal Note LGN2 b More Work By Me MWB2 c Contact Information CTI2 d Version History VHT2 3 Game Basics GAB3 a Story STR3 b Characters CHA3 c Controls CTR3 d Moving Around MOV3 e Interacting INT3 f Health HEA3 g Action Sequences ACT3 4 F.A.Q. FAQ4 5 Walkthrough WLK5 a The Murder MUR5 b Investigation INV5 c The Day After DAY5 d Confession CON5 e Police Work POL5 f Alternate Reality ALT5 g Reconstruction REC5 h Tyler & Kate TYL5 i Lost Love LOV5 j Hide and Seek HID5 k Friendly Combat FRI5 l Debriefing (Carla) DEC5 m Debriefing (Tyler) DET5 n Agatha AGA5 o Questions & Bullets QUE5 p Double or Quits DOU5 q The Storm STO5 r Dark Omen OME5 s Face Off FAC5 t Back to Agatha BTA5 u Happy Anniversary! HPP5 v Bloody Washing BLO5 w Confrontation CFT5 x Captain Jones Is Really Upset CJI5 y Fallen Angels FAL5 z Soap, Blood & Clues SBC5 aa The Fugitive FUG5 bb Janos JAN5 cc Meeting Kuriakin MEE5 dd Mayan Secrets MAY5 ee The Clan CLA5 ff Danger & Obliquity DAO5 gg Fate On Russian Hills FRH5 hh Child's Play CSP5 ii Checkmate! CHE5 jj The Pact PAC5 kk Jade JAD5 ll Frozen To The Bone FRO5 mm Where Is Jade? WHE5 nn Bogart BOG5 oo Revelation REV5 pp Final Countdown FIN5 qq Epilogue EPI5 6 Appendices APP6 a Endings END6 b Bonus Card Locations BON6 c Extra Life Locations LIF6 7 Closing Time CLO7 |)================================================================(| |) QUICKSEARCH KEYS (| |)================================================================(| |) (| |) In this busy life we lead, we can't waste a single second. (| |) That's why God created Quicksearch keys (with a little help (| |) from yours truly). See those 4-character codes behind (| |) each chapter? Hit [Ctrl] + [F], and enter this code. Then (| |) simply hit the Search button, and before you can say "What (| |) button?", you'll be right where you want to be. It's magic. (| |) (| |)================================================================(| /)=====(\--------------------------------------------------/)=====(\ |) (| |) (| |) 1 (| Introduction |) 1 (| |) (| |) (| \)=====(/--------------------------------------------------\)=====(/ INT1 Once every while, a game comes along that's completely new, and different from anything you've ever played. The Indigo Prophecy / Fahrenheit is such a game, combining adventure elements, old-style arcade button bashing, and a plot worthy of a high budget horror/thriller movie. The dark and mysterious storyline puts you in the shoes of four different characters, each with their own background and goals. With these four people, you have to uncover a dark secret. As said, the gameplay is a combination of adventure elements, which lets you choose your own path through the storyline, and arcade-like button smashing, thereby combining thinking with skills in way that you've never seen before. Fahrenheit isn't an easy game, and that's where I come in. This FAQ will give you a good idea of how to get through the game, what different paths you have, how your choices influence the story, and how to find secrets. I will not try to walk you through the action sequences where you have to press buttons in a certain order. Whether or not you pas these tests depends solely on your keyboard skills, and no amount of text I write can improve that. If you're really stuck in an action scene, try lowering the difficulty, or swallow your pride and get someone to help you. I hope you find this FAQ useful. I've tried to make it as complete as possible, but with a complex game like Fahrenheit, the chance that I've missed something is really big. should you find anything, don't be afraid to mail me. Check the Contact Information section further down for details. Have fun, Evert "Deadmeat X" van Aart /)=====(\--------------------------------------------------/)=====(\ |) (| |) (| |) 2 (| The Boring Stuff |) 2 (| |) (| |) (| \)=====(/--------------------------------------------------\)=====(/ TBS2 If this FAQ had been on TV, this would have been the moment to go to the bathroom or to get another beer from the fridge. Unless you're really looking for my contact information or the version history (although I can't think of any good reason why you would), it's perfectly safe to skip this chapter. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- a. Legal Note -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- LGN2 |)================================================================(| |) LEGAL NOTE (| |)================================================================(| |) (| |) All rights reserved. No portions of this FAQ may be copied, (| |) edited, and/or published on any site other than GameFAQs.com (| |) without the author's written permission. The author's a nice (| |) guy though. If you want to put this work on your site, just (| |) me an email, and I'll most likely give you my blessings, (| |) unless your site is really ugly or your first name is Dave. (| |) This FAQ is for personal use only. Publishing of any parts (| |) of the document for commercial use is prohibited and illegal (| |) if you don't have my permission. Copyright by Evert van (| |) Aart, 2005 and counting. (| |) (| |)================================================================(| -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- b. More Work By Me -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- MWB2 Did you enjoy this FAQ? No? Then you won't like my other work either: http://www.gamefaqs.com/features/recognition/36576.html -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- c. Contact Information -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CTI2 Since this FAQ is still 'work in progress', I'll happily accept any and all contributions from you, my readers. Did I miss something? More options, actions I didn't see, Bonus Cards I didn't find? Or maybe you have a bit of trivia for me to entertain the audience with? Send it in! I feel I have the obligation to verify every addition, so it will take a few days before I will actually add it to the FAQ. By helping me, you will receive a reward most mortals can only dream of - you'll get mentioned in the Credits section of this FAQ! Please note, I'm working as hard as I can. In fact, I'm devoting nearly all of my free time to it at this point. However, that isn't a whole lot of time, so it may take a while for me to complete this. Sending me mails like "Get to work you lazy slob!" won't help anyone. Also, please don't send contributions to parts of the game I haven't covered in the guide yet. Got a technical problem with your game? Well, I'm no tech support, so I probably can't help you. However, I'm collecting solutions to technical problems from you, the readers. So, if you had a bug / crash / whatever, and you solved it, feel free to email me with the problem and the solution. Help your fellow gamer out. And a couple more notes: - I don't always reply to e-mails, out of sheer laziness. I read every e-mail that I get, but sometimes, I'm too lazy or in too much of a hurry to reply. If you don't get a reply, don't send me the mail again. - Please don't add this address to MSN. I will remove anyone I can't identify from my list. Alright then, here's my address: evert.vanaart (at) gmail (dot) com -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- d. Version History -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- VHT2 - September 29. Today, I'll submit the first version to GameFAQs.com. It's far from finished, but i feel that already, it adds something to the current guides available. The first four scenes are done, and pretty much all of the basic stuff is here too. Not a bad start. - October 2. Added a total of 7 chapters. More to come tomorrow. The next week is a kind of holiday for me, so I expect to get a large part of the walkthrough done before the end of the week. - October 8. "These days turned out nothing like a had planned", to say it in the words of Powderfinger. Hardly did any writing, I was temporarily out of motivation. Today, I added a pretty awesome description of how to get a perfect composite sketch, thanks to David Baker. Though I promise nothing, I hope to write some more tomorrow. - October 12. I should stop making promises like that. Anyway, added three more scenes. Next update ETA: When I feel like it, dammit. - October 19. More chapters! Woohoo! - October 20. What's with all the enthousiasm? No less than 5 chapters added. I feel the most difficult chapters to write are behind me, so things should begin to speed up now. - October 22. Updated all the way to Meeting Kuriakin. - October 23. Almost done, just seven more easy chapters to cover! - October 25. Walkthrough is done! Will add the endings later on. - October 30. Done and done. This will be the last major update. Added the Endings, and removed the utterly useless Bonus Listing. Also, some minor corrections in the walkthrough. /)=====(\--------------------------------------------------/)=====(\ |) (| |) (| |) 3 (| Game Basics |) 3 (| |) (| |) (| \)=====(/--------------------------------------------------\)=====(/ GAB3 All the basic stuff, like controls and storyline, can be found in this chapter. Some parts have been taken from the official manual. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- a. Story -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- STR3 You're in a trance. You pick up a knife and stab a man you have never met before. As you come around you realize what you've done. The police will come. There's only one thing to do - run. As an ordinary IT manager working in the city, there isn't a clear answer to why you've suddenly become a murderer. All that's left is the weapon in your hand and a strange symbol carved into your arm. But this isn't an isolated incident: others are killing total strangers too. Now you have to discover the truth before you loose your mind or get caught by the police. But you've got an advantage: you can take on the role of four key characters to help you understand what's going on and link all the signs together. become Lucas Kane the murderer, one of two detectives, or Marcus Kane, Lucas's brother and priest. Look at everything from a different perspective. Tackle everyone in a different way. Play as each character and you'll discover just what's behind these murders... -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- b. Characters -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CHA3 L U C A S K A N E Fahrenheit's main character - an average IT manager, who suddenly turns into a murderer. But Lucas knows he wasn't in control when he did it. All he can do is try to discover the truth before he gets caught by the police. C A R L A V A L E N T I Nobody challenges Carla, the NYPD detective in charge of the Doc's Diner murder. Initially she puts the brutal murder down to the work of a psychotic mind. But the ritual pattern left behind makes her look further than the obvious suspect. T Y L E R M I L E S NYPD detective Tyler is troubled by his relationship problems and long working hours. He's more than ready to wrap up this case immediately. That is, until Carla takes things one step further. This murder isn't going to be solved easily. M A R C U S K A N E Marcus hadn't heard from his brother Lucas for two years. And now he comes to him with blood stained hands. As a priest, he's torn between doing the right thing and his family ties. Is blood thicker than holy water? -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- c. Controls -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CTR3 These are the default controls for the PC version. As I don't own the PS2- or XBox-version, I can't say what the controls for those versions are. You can edit all the controls in the Options menu. I'll discuss the use of all these buttons in more detail in the next sections. Should you still need more help, try playing the game's tutorial. M E N U C O N T R O L S Arrow Keys Highlight option / Change settings Enter Select option Backspace Cancel / Back G A M E C O N T R O L S Arrow Keys Move character Left Mouse Button Swing camera (hold and move) Right Mouse Button Switch / turn camera (hold and move) Mousewheel First person view Space First person view Numpad 1 Reset camera Numpad 3 Display mental state Right Shift Run Enter Switch character / PDA mode Escape Pause menu Right Ctrl Display PDA A C T I O N C O N T R O L S Arrow Keys Left action buttons Numpad 2/4/6/8 Right action buttons Left/Right Arrow Stamina meter action buttons |)================================================================(| |) NOTE TO LAPTOP USERS (| |)================================================================(| |) (| |) Even though Fahrenheit runs smoothly on a good laptop, (| |) there's one problem: most laptop keyboards don't have a (| |) numeric part. As you can see above, you need the numeric (| |) keys for the action scenes. So, if you're using a laptop (| |) (like me), you have to change the settings first, or you (| |) won't be able to do a single action sequence. Personally, I (| |) changed the keys for character movement to the WASD keys, (| |) and assigned the arrow keys to the action buttons on the (| |) right side. (| |) (| |)================================================================(| -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- d. Moving Around -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- MOV3 In Fahrenheit, you control your character with the Arrow Keys (default). The control mode is the so-called 'character-relative' movement mode, which means that all directions are seen from the eyes of your character. M O V E M E N T K E Y S Up Walk forward Left Turn left Right Turn right Down Turn around 180 degrees Pressing the Run key (Default - Right Shift) will make your character run instead of walk. Instead of using the Up arrow (or whatever key you've bound walking forward to) to walk, you can also press the left and right mouse button at the same time to make your character walk. There are three basic camera modes, all can be accessed by pressing and holding down one of the following mouse buttons, and then moving the mouse around. At all times, you can press Numpad 1 (default) to reset the camera to its starting position. C A M E R A M O D E S Left Free-look - The camera will remain in the same position, but you can look around by moving the mouse. Right Rotate - By moving the mouse left and right, you can rotate the camera around your character. This isn't allowed in every scene. If you're not allowed to move the camera freely, clicking the right mouse button will often change the camera angle. Middle First Person - Allows you to look through the eyes of your character. You can't turn around all the way, but this mode is really useful if you want to take a close look at something. The Spacebar also activates the first person mode. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- e. Interacting -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- INT3 Fahrenheit uses a unique system to interact with objects and persons near you. Instead of simply using your keys, you have to use your mouse to select certain options. Even though it's pretty unnecessary, this system works pretty well. When you come near an item you can interact with, you'll see a symbol of this item at the top of the screen. Often, this symbol will also show what you can with the item. For example, a symbol of a bed with a downward arrow next to it shows that you can lie down on the bed. Next to the symbol at the top of the screen is a small oval. From the center, a white line leads in one of the four directions - left, right, up or down. You can activate the action depicted by the symbol by clicking and holding the left mouse button, and then moving the mouse in the direction of the white line. It may seem weird at first, but you'll soon get the hang of it. Conversations work the same way. At certain points in the conversation, your character will have the option to reply. A set of replies will show up at the top of the screen. each reply has a keyword under it, summarizing the contents of the reply, and an oval next to it. Drag the mouse to the direction that fits the answer you want to give. Also, when you have to make a choice of reply in a conversation, a blue time bar will show up. If you don't select one of the dialogue options before the time runs out, the option that's highlighted in red will automatically be selected. Sometimes this means a clumsy reply, other times this will end the dialogue altogether. In this case, the little clock symbol next to the time bar will be red. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- f. Health -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- HEA3 M E N T A L H E A L T H An important aspect of Fahrenheit is Mental Health. Each playable character will have a little meter, displaying how sane he or she is. Basically, actions that can damage the character's ego, upset him, or make him sad, will have a negative influence on your Mental Health. On the other hand, if you successfully complete a task, if you do something good, or if your character does or sees something that puts him at easy, your mental health will rise. Mental Health is measured on a scale from 0 to 100. Certain actions and events will influence the Mental Health by adding or removing 5, 10, 20 or even 30 points, depending on how serious the event is. Don't let the meter drop too low, this will make your character do stupid things, which will end the game. At any time, you can press Numpad 3 (default) to view the Mental Health bar. This bar will also come into view when you loose or gain mental health. L I V E S Some Action Sequences (see below) will put you in potentially lethal situations. If this happens, you'll see several white circles at the top of the screen. Some of the circles will be filled with a white dot - these are your lives. Every time you fail a button combination during such an action sequence, you'll loose one life. if you loose them all, it's Game Over. You can get extra health by finding religious symbols. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- g. Action Sequences -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- ACT3 While the adventuring part gives your brain something to do, the Action Sequences are all about finger-work. There are two basic kinds of scenes. P H Y S I C A L A C T I O N R E A C T I O N This is the most common type. Basically, it's Dance Dance Revolution, but without the music, and with cool action scenes instead. You'll have to guide your character through several (sometimes dangerous) actions by pressing the right buttons at the right time. At the start of a PAR sequence, two pads will appear on screen. These are colored circles, with four sides - left (blue), right (yellow), down (green) and up (red). The left pad is controlled with the character movement keys - by default the arrow keys, although many people change this to the WASD keys. the right pad is controlled by the numpad keys by default. If you've got the movement on WASD, you might want to change the keys for the right pad to the arrow keys. Anyway, during the sequence, some parts of the pads will light up. Your goal is to press the corresponding key(s) as fast as possible. If you press the wrong key, or if you're too slow, you'll fail that part of the sequence, with different results - sometimes you'll die, sometimes you'll simply miss out on an extra cutscene. Each sequence consists of a series of combinations. How many keys you need to press for one combination depends on the difficulty level you set. After each combination, you will see either "GREAT!" or "FAILED!", and then the result of this action. Not long after that, another combination will start - usually, you're warned by the words "GET READY!" flashing just before a new combo starts. Action Sequences can range from 1 to well over 20 combinations. T R A C K A N D F I E L D At other times, a blue bar will appear on the screen. It will look something like a volume-control bar. This indicates a so-called 'Track & Field' action sequence. To pass this, you need to press two keys alternatively as fast as you can. Doing so will raise the meter. You usually need to get it as high as possible to pass the sequence. The two keys used are the keys for turning your character left and right. O T H E R S At times, you'll come across other Action Sequences. Usually, these are a variation of the two types I've listed here. I will explain them in more detail in the actual walkthrough. /)=====(\--------------------------------------------------/)=====(\ |) (| |) (| |) 4 (| F.A.Q. |) 4 (| |) (| |) (| \)=====(/--------------------------------------------------\)=====(/ FAQ4 Here, I will try to answer all your questions. If you've got a question or a problem, I advice you to read through this section before you send me an email. There's a good chance that your question is answered here already. If it is, and you still send me an email, it will be redirected to the trash bin without a reply. G E N E R A L Q - Fahrenheit? Indigo Prophecy? What's up with the double names? A - I honestly don't know. Fahrenheit seems to be the European name - since I'm from The Netherlands, I'm going to stick with this name. In the US of A, the same game is named The Indigo Prophecy. The difference is in the sex-scene - in the American version, pretty much all nudity has been removed or censored, while Europeans can enojy it in all its pixellated goodness. Q - Your FAQ is awesome! A - Thanks. Q - Can my PC run this? A - Fahrenheit doesn't have any extreme requirements, most PC's should be able to run it. Here's the minimum requirements from the official site. Operating System Windows® 98SE/Me/2000/XP Processor Pentium® III 800 MHz or faster Memory 256 MB RAM Hard Disk Space Approx 2 GB Free CD-ROM Drive 8x Speed Video 32 MB SVGA video card Sound Compatible with Windows® 98 or higher DirectX® DirectX® version 9.0c or higher I would like to add "A good keyboard" to this list. Trust me, if your keyboard has a giant response time, you'll get nowhere. Q - What's with the horrible ending? A - David Cage's dog ate the last 20 pages of the script. T E C H N I C A L Q - Where can I find teh 1337 haxxors for the game? A - If you've acquired this game illegally (shame on you!), and it's telling you to enter an original DVD, I suggest you look on www.gamecopyworld.com for cracks. Don't tell 'em I sent you though. Q - My game crashes at startup, a Quantic Dream screen filled with Hexadecimal numbers shows up and/or I get a message about a buffer overrun. What's the deal? A - There seem to be various answers to this problem. 1. Try to just click "Ignore" when the Quantic Dream window pops up. For some people, the game will resume, and the main menu will load (in French). 2. If you have Stardock Cursor XP (a piece of software that allows you to change the looks of your cursor), disable or uninstall it. This solved it for a lot of people, including myself. You may still need to do step 1 though. 3. Download all the latest drivers for your video card. 4. Sometimes, mounting-software like Alcohol or Daemon Tools causes this. If all else fails, try to uninstall this software if you have it. If nothing works, try contacting Atari's tech support. G A M E P L A Y Q - I can't get past Action Sequences #X! Help! A - As you may notice, I don't try to walk you through these action sequences in the walkthrough. If you really have trouble with one of them, follow these three simple steps to victory. 1. Improve your keyboard skills (got teh micro?) 2. Lower the game's difficulty setting. 3. Swallow your pride and ask your friend/brother/sister/ mother/girlfriend/teacher to pass the scene for you. Q - I can't get a perfect sketch! Help! A - Although getting a good sketch is in no way needed to finish the game, I've put a description for it in the walkthrough. /)=====(\--------------------------------------------------/)=====(\ |) (| |) (| |) 5 (| Walkthrough |) 5 (| |) (| |) (| \)=====(/--------------------------------------------------\)=====(/ WAL5 Welcome to the main part of this document. I will try to guide you through the game in the easiest way possible. A few pointers before we start. - I will not try to walk you through Action Sequences. These are purely based on skill. If you don't have the skill - sucks for you. - The walkthrough is as spoiler-free as I could get it. I won't give away any big plot turns or anything, so don't worry about. However, reading ahead of where you are in the game is never good - it will always spoil part of the game in one way or another. - The way I describe is, in my opinion, the easiest through the game. Of course, you can make it harder for yourself - by depressing your character, by skipping some elements. It's your choice, but if you follow my walkthrough, you'll usually get to the end in one piece and as smoothly as possible. - At the end of each scene, I'll give a list of actions that will influence your character's Mental Health. I advice you try to keep the Mental Health as high as possible. Of course, you can also try to send him/her into a depression, but that will soon lead to a Game Over screen. Ready? Then select "New Movie". if this is your first time playing, play the tutorial to get the hang of things. After that, a nifty cut-scene will throw you right into the action... -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- a. The Murder -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- MUR5 W A L K T H R O U G H You find yourself knee-deep in some very smelly shit. You've just killed a man in a diner's restroom, and there's a cop in the diner itself. After a couple of minutes, the cop will get up and go to the bathroom - you want to be gone before that happens. There's a couple of things you can do to put Lucas a bit at ease. - First of all, pick up the body, and drag it to the stall. You have to complete a tiny Track & Field sequence to do so. - Now, look for the knife on the ground. Lucas will hide it somewhere - you won't see where, you'll discover why in the next chapter. - Also, you can pick up the mop in the corner, and use it to sweep the floor. You have to hold the left mouse button and move the mouse up and down several times to do so. It isn't easy - often, the sweeping animation stops as soon as you move the mouse down - but it can be done. It seems to help if you move the mouse up and down really fast. - Lastly, you can wash your hands at the sink. This is the most essential step: if you rush out without washing up, the cop will immediately notice you, and you'll have to run out the back door. So, save yourself the trouble, and wash your hands. Once you've done these four things, you're ready to leave the restroom. Turn left as you exit the bathroom. Look for a table on the right with a plate of food on it. This is your table. You should see a bill. Unless you want to get Lucas into more trouble, I suggest you pay the bill (the dollar symbol that appears when you've looked at the bill). Now, you can sit down to eat and drink a bit, or you just leave the diner. If you've paid the bill, you can simply walk out the door, otherwise the waitress will give you some trouble about it. Once outside, turn right and right again, and enter the subway entrance you see. You can also get a taxi, but this will leave more traces. B O T T O M L I N E The only essential actions are paying the bill and washing your hands. You can skip all the other actions if you want - including hiding the body and the knife - but it's better for your mental health if you do them. Skip the mopping if it's taking too much time. There's a couple of other actions you can do to increase your Mental Health, but you don't have to do them. M E N T A L H E A L T H +5 Use the mop to remove the blood from the floor. Move the mouse up and down while holding down the left mouse button to do so +5 Drag the body to the empty stall +5 Hide the knife +5 Wash up at the sink +5 In the bathroom, there's a condom-vending machine near the door. Look at it, and then hit it by moving the mouse from right to left a couple of times. Then, pick up the coin that drops +5 Whether or not you've picked up this coin, use the jukebox near the diner's exit for some relaxing music +5 Sit down at your table, and drink from your glass +5 Sit down at your table, and eat some food +5 Pay the bill that lies on your table, and then leave +10 Take the subway home. The subway entrance can be found by going right from the diner, and then right at the intersection. The entrance is some 100 meters further, on the left side of the road +10 Take a taxi home. To get to the taxi, turn right from the diner, and then cross the intersection. The cab is parked on the left side of the road -60 As soon as you discover the murder, your Mental Health will take a steep drop. This can't be avoided -10 Hang around in the diner for too long. The cop will go to the restroom - shown in a split screen. The ten points will be deducted if the cop gets up when you're still in the diner -5 Look out the restroom window -20 Rush out of the restroom without washing up. You'll bump into the waitress, and she'll draw the attention of the cop -5 Talk with the patron with the hat -5 Talk with the waitress -10 Try to start a conversation with the cop -5 Try to get behind the counter -5 Use the payphone near the restroom door -10 Leave the diner without paying your bill -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- b. Investigation -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- INV5 W A L K T H R O U G H In this scene, you'll play with the two detectives, Carla and Tyler, as they try to solve the Doc's Diner murder. From the car, walk into the diner. Carla and the cop from the diner will have a short conversation. You'll have various dialogue options, but don't worry - in the end you'll get to ask them all. When you're done, walk over to the waitress, and interrogate her. Again, the order in which you ask the questions doesn't matter. At some point, Kate will hesitate. You can then choose to either cheer her up, or insist she keeps talking. This choice doesn't seem to matter much either - but options have the same effect. After the conversation, talk to the two policemen at the bar. Switch to Tyler, and talk to the two guys as well for a small Mental Health boost. For even more Mental Health, go behind the counter, and drink some coffee. This works for both characters. Now, go to Lucas's table, and investigate it. You can find various things, but the most important one is a book lying under the table. You can only find it with Carla. Also, check out the payphone in the corner as Carla for some more Mental Health. When you've seen everything in this room, go out the back door. There's a bum in the alley - you probably saw him in a small cut-scene at the end of the previous scene. Don't try to talk to him as Tyler, you'll get nowhere. However, being the sexist failure he is, the bum will gladly talk to Carla. A couple of conversation choices will lead to the desired result - you'll get some information on what the bum saw. He'll give you a description of some person that came out of the back door - The Devil, according to the bum. One of the conversations that lead to this result is "You" followed by "Seen Anything". Now walk around the diner, and enter it through the front door again. Head into the restroom. Here, you can investigate the various objects around the room with both characters. Do so to get some vital clues. I especially recommend checking out the stall Lucas was in with Carla to find his blood on the floor. The main goal in the restroom, however, is to find the murder weapon. Since you didn't see where Lucas hid the knife, you'll have to search for it. It can be in three different locations. 1. In the garbage can 2. In the water reservoir of the toilet in the rightmost stall. First, flush the toilet. If the knife is in there, you'll hear a clang, and then you'll be able to get the knife. 3. In a hole in the wall of the leftmost stall. You can only search in the first and second place with Tyler, and you need to control Carla to check the third place. When you've found the knife, you're ready to leave. Talk to your partner, talk to the two cops as Tyler to give them a list of clues, and then enter the car outside. B O T T O M L I N E Before you can leave, you have to interrogate the waitress and find the knife. This is, however, the absolute minimum. I really recommend finding all of the other clues too. Talking to the bum won't really give you any real information, and will damage your Mental Health, so you can skip it if you want to. M E N T A L H E A L T H Carla +5 Go behind the counter, and interact with the coffee pot twice to drink some coffee. +10 Find the book underneath Lucas's table +5 Interact with the payphone in the corner +10 Find the knife as Carla (in the leftmost stall) +5 Discover the blood on the floor in the stall where Lucas was sitting in the very first cut-scene -5 Talk to the bum. It seems all options lead to a small Mental Health loss of 5 points, it doesn't even matter if the bums gives you the information or not -10 In the alley, try to open the back door of the diner to get back in, only to realize it only opens from the inside. Doh! Tyler +5 Talk to one of the morgue guys hanging at the bar +5 Talk to the other morgue cop +5 Drink a cup of coffee behind the counter +5 Use the payphone +10 Find the knife as Tyler, either in the garbage can, or in the rightmost stall, inside the water reservoir of the toilet -10 Turn on the jukebox -10 Take a pee in the restroom -10 Try to talk to the bum. Since he recognizes you as a cop, he won't give you any information at all -10 In the alley, try to open the back door of the diner to get back in, only to realize it only opens from the inside. Doh! -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- c. The Day After -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- DAY5 W A L K T H R O U G H The day after is always worse than the day itself, right? You wake up on a blood stained bed, with ditto wrists. I don't mean to alarm you, but in about 5 minutes, a cop will come knocking on your door. You want to have hidden the evidence by then. So, get up. Like on many 'morning after's, the room will start spinning. Take the medicine from the table next to your bed to make it stop. Turn back to your bed, and interact with it two times to cover up the blood stains. It's no use to check out the wardrobe - you need to clean up your arms before you can get dressed. Exit your bedroom. As soon as you enter the living room, a phone will start ringing. It's your brother, Markus. After the conversation, walk into the kitchen. Open up the fourth kitchen cupboard from the left to find a Bonus Card (+5). Around this time, you'll suddenly be thrown into an Action Sequence. You have to complete one combination. If you get it right, Lucas will have a vision, showing a cop knocking on his door and discovering some incriminating evidence. Near the front door, there's a pillar. Next to it a blood-stained piece of clothing - you saw it in the vision if you get the Action Sequence right. When you look at the cloth, you'll get another vision. After that, pick up the piece of clothing, and head into the bathroom. Put the cloth in the washing machine. Now, I suggest you wash up, take a pee, and use the bandages from the medicinal cabinet. Then, return to your bedroom, and get dressed. You can do other things around the apartment - most of them simply affect your Mental Health. Review the list at the end of the chapter to see what you can do. At some during the last paragraph, the cop will have knocked on the door. Don't worry, you'll have plenty of time to answer the door. Get dressed if you hadn't done so yet, and then go back to the living room. Pick up the key from the kitchen table. Now, open the door. If you've followed the walkthrough up till now, you have hidden the clothing, covered up the blood stained sheets, and got dressed, so you haven't got much to worry about. First, admit it was you, and then allow the cop to come in. As said, if you've disposed of the evidence, the cop will leave soon enough, without too much suspicion. If you didn't, you'll have to complete some Action Sequences to prevent the cop from seeing it. If you screw up these too, it's Game Over. When the cop is gone, you can explore the rest of the apartment if you want - try to boost your Mental Health a bit. Also, go out onto the balcony. After the scene with the crow, turn left. A Bonus Card (+10) is cleverly hidden in the left corner of the balcony. now, leave the apartment. B O T T O M L I N E Cover up the sheets, put the piece of bloody clothing in the washing machine, bandage your arms and get dressed. When the cop knocks, first admit it was you and then allow him to come in. Don't forget the Bones Cards - one in a kitchen cupboard, one on the balcony. M E N T A L H E A L T H +10 Take the medicine from the bed table +5 Cover up the bloody sheets +5 Answer the phone and talk to your brother +5 Drink some milk from the fridge +5 Drink a glass of water in the kitchen +5 Put on some music +5 Put the piece of blood-stained clothing in the washing machine +5 Take a piss in the bathroom +10 Bandage your arms +10 Get the cop to leave without raising any suspicion -5 Examine the photo next to your computer -20 After bandaging your arms, you'll have to close the medicinal cabinet. Doing so will give you quite a startle, and will reduce your Mental Health by a pretty big amount -5 Read the newspaper at the front door -10 Turn on the TV -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- d. Confession -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CON5 W A L K T H R O U G H This is a pretty short and easy chapter. First of all, walk forward until you meet Markus. During the conversation that follows, try to maintain the peace between the two brothers. So, don't be too much of a critic as Markus, and don't react too aggressively as Lucas. when you get the choice between 'Convince' or 'Break Off', choose the first. At the end, Markus will offer you a crucifix. I suggest you take it - not only because it's the right thing to do, but also because the crucifix doubles as an extra life, which might come in handy soon. After the conversation, Lucas will get another vision, of a child falling into the water. However, there are complications. A time bar will start. You can now turn around and walk away, but this will greatly damage your Mental Health. Instead, I suggest you quickly run into the water. You'll now have to complete a series of 4 Track & Field Sequences to rescue the child. In case you forgot, it's the sequences where you have to press the left and right keys rapidly. When you've got the kid out of the water, Kneel down next to him, and attempt to revive him (the green line symbol). you'll have to pump his heart 4 or 5 times to succeed. Wait for Lucas to count to three, and then pump by clicking and dragging the mouse downward. Don't pump too early or too late or you'll fail 9resulting in a Game Over). If you've got it right, the word 'GREAT!' will appear. After a few pumps, the child will wake up. The policeman will let you go because of your courage. B O T T O M L I N E Let the brothers be nice to each other. Don't respond aggressively, don't break off the conversation, and accept the crucifix. After that, I highly recommend you try to rescue the kid, unless your Mental Health is really high (and your own consciousness allows you to walk away). M E N T A L H E A L T H +10 Approach Markus in the park +20 Save the kid from drowning, and then pump his heart to revive him. You have to do both - it seems to be impossible to walk away without being arrested once you've dragged the kid out of the water |
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