Jade Dynasty Walkthrough :
This walkthrough for Jade Dynasty [PC] has been posted at 18 Jun 2010 by Js|n and is called "FAQ". If walkthrough is usable don't forgot thumbs up Js|n and share this with your freinds. And most important we have 1 other walkthroughs for Jade Dynasty, read them all!
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Walkthrough - FAQJade Dynasty FAQ. 1. Beginner's Guide 2. Classes 3. Crafting 4. Refining 5. Espers 6. Pets 7. Honor 8. Events 9. Quests 10. Clans and Alliances 11. Battlegrounds 12. Tier 4 Alright, welcome to Jade Dynasty. I decided to write this FAQ as there were no others available and I had a ton of questions that I had wanted to be compiled into one easy to use file, rather then randomly ssearching for each individual thing, sifting and lurking, from forum to forum. Insert legal info here, I own this, tis my property and everyone can freely use this except for profit. (Unless of course I reap benefits) Currently I have finished the beginner's section, and will continue working on the classes and their respective quests as I go. I'm trying to just fill in info for the other sections as well, and will update them as more info becomes available. I just want something on GameFAQ's now so that people have hope. I'm writing this at work so I get a good amount done each day lately. My e-mail is rt_rulz@hotmail.com but I don't check it regularly and even if you send me a message I may not reply, I'll read it and try to make adjustments as per your request or additions etc, but depending on the amount of people e-mailing me I may not reply to all. Honestly, I have never e-mailed a FAQ writer before so I anticipate the e-mails to be low at best.Also, I know the format I have it explained in right now is not the best, I'll be refining the look of the FAQ as I go. Credits where credit is due, mostly all extra credit goes to a man named Sirk who does most of the experimenting and uses his hard earned gold to test things like the bloodsmelting. Other then that, open debate on forums, but no one in particular gave me the info. I end up figuring out what I can using the age old skill called trial by fire. New Credits to Alliandra for info on BG's and Tier 4, that info for now is right from his exerpts on our guild forum. 1. Beginner's Guide. Beginning of the game, time to make a character. Although gender is not life determining for your characters stats or development, there are some perks to both sides. Being male allows you to invite females onto your mounts and you must also be the leader of the group for any romance quests, whilst females must be the opposite. This can make at times your sex more desirable at times. especially depending on the rarity on the realm. Generally speaking male and female characters are about equal on the server. Sexist as it may be, tis the way of the romance novel inspired game. Also note that females cannot date females nor males other males. Ok, so once you have your character's appearance figured out and are ready to enter the game. At the beginning you will be in front of Tanis Ka and there are some tutorials which you should read. Then go get your quests from Tanis Ka; he has a few as I write this, which is of the time in the beta version of the game "Future Heroes" - This quest is a daily which allows you to obtain starter gear for whichever class you wish to be, unless you are already sure of which class you want to be and have ample bag space, there is no need to do this right away but you could use the gear to practice refining them on your way up to have some pretty good gear at those levels. If this is your first character though it is more then likely unaffordable to refine and thus of no use currently. "God's Blessing" - This quest is of EXTREME importance. For one, it doubles your grinding experience for 2 hours and he also gives you two gem like items which increase your attack and defence by a great deal when used. These last for 8 hours and the buffs are also daily, which means you should always do them before heading out in the world. "LunarShade Stone" - This quest gives you a stone which restores energy for espers, as of right now energy restoration is almost completely unneccessary until level 45 if you have a skysword and level 90 if you want to use esper invigorate. Tanis Ka has another quest which you should get, note the color of this quest is different then the others and is more of a golden color, this is a "mandatory quest". Now I use the word mandatoy as the game does, but as far as I can tell it isn't actually mandatory for any particular purpose although it may become so later on. The quest will send you to the blacksmith. Now this is more of a skill / side note. When you receive a quest you can access the quest info by pressing the "Q" button or by clicking on the fourth icon on your options bar. It will list all quests you are currently on as well as you can track the quest so it show up on your main screen (HUD). But that's not all, clicking on the quest details you will see the person to return the quest to and, if any, the monsters to kill. They will also be written in green font. This font stands for auto-routing, which means basically, when you click on the NPC's name you will auto-walk to wherever he is. Very handy, and a great thing to implement in any game I think, especially if you can't find the NPC. Alright so now you make it to the blacksmith, either by auto-routing or finding him on your own (he's not very far). Now for multiple interactions. This guy is a vendor which of course means he sells things, generally poor quality things you can get anywhere, and also you can sell him things. But you want to talk to him about the quest since you have no money. So when you talk to him there will be multiple options, "Weapons" and "Quest Related." Picking quest related allows you to complete quests. Once complete he will let you choose a weapon, sword or staff. Pick whatever you want, although it won't really matter just yet. Also note that the staff is actually a ranged weapon so think of it more like a bow or stick that's shooting magic. After that, he will give you a quest to go talk to the tailor. Repeat and get your armor. Now there are a lot of people with quests round here but try to do the mandatory ones. Eventually you will get your esper quest while most will send you to meet the locals. In this game, an esper is not what you may think it is. I thought an esper was going to be a huge creature of magic wielding abilities. In this it's more like a mystical item/lifeform, which can cast a spell but more importantly control your character while you are busy doing something else. Chi Beast Quest. You'll get a couple quests to kill these. Now this quest is kind of difficult at times mostly because auto-routing won't exactly work but using your eyes won't really help either. You need to kill a chi beast, to capture it's soul or something to that effect and return. Use auto-routing to go where the chi beast is supposed to be. Now if you are lucky it will be there but usually this is not the case. Stay put and wait for a huge guy called Enlighenment Guru. He will eventually summon chi -beasts. "Esper Tutorial" Alright so now you have an esper, it's skills and stats suck but it's better then nothing and that's not the true value of having an esper. Equip the esper and bind it to you, don't worry too much or think you can't sell it to someone; anyone can buy this esper among many others for a small fee, as a beginner though, a free esper beats saving 10 silver for one. Now you will have some new action bars and more buttons to push. Let's look at the bottom action bar. It consists of a sword to the left that will light up once your espers energy is half full, simply having your esper equipped will slowly accumulate energy. This sword represents a skill called "Invigorate" which every esper has. Invigorate causes your esper to control your characters actions and lower brain functions. It can fight, heal, and loot for you, as of right now I don't see many other things that can be done with invigorate as the command options are minimal. However, this also means that's it is extremely easy to bot in the game. In fact it's promoted, to allow casual gamers a chance to level up and keep up with friends even if they don't always have time to play. Invigorate is a bit more complex then that though. It's not simply click here and you start doing all that. Esper settings is below and to the right of the sword to get to esper settings and this allows you to pick which monsters to target. Another thing about this bar is the slots that say HP SP and EN. place your healing items in here and your esper will use them at set intervals and situations. This is initally setup at 50%. I usually at lower levels turn the esper attack off and leave healing on, that way I will auto-potion when necessary but only fight when I decide too. The blue action bar has a hand to the right which is clickable and allows you to adjust the TIME the esper will try casting that spell. This means every "x" amount of seconds you are invigorating the esper will try and cast that spell. To get more spells in here move your skills into the blue action bar but not into the settings spots as it won't go in. Later on, Energy becomes important as it is drained as invigorate is used but initially you can sell your lunarshade stones as they waste space. The auto-loot can also be customized to decide what to pick up, or what not to pick up as well. "End Tutorial" Ok, Weapons, check. Esper, check. Pet.. wait what. That's right, Everyone of every class can have pets, note the plural. You can have multiple pets, well 2 initially but it is possible to expand upon this up to 32 pets. Ironically just continue the mandatory quests and it will send you to kill a chi beast to complete the quest to get your first pet. This pet will always be either a Woody Pig or a Dryadling, however his skills and personality will be different every time. This is also one of the "immortal" pets. Which basically means it talks and is better then your average pet. Once you have the pet item in your bag go talk to the pet master beside Tommo and tame your pet, after that equip the pet and you can now summon and later on do other things with them. Pet options are available under the "P" button so be sure to review them. Also be sure to notice belly and age. While most stats the pet have are similar to yours these ones are special. Belly is hunger, basically the pet needs to be fed in order to keep it happy, and if your pet age reaches max the pet dies, but not like needs revival, more like cannot be revived unless you have items to reduce age or reincarnate the pet...yes immortal pets can be reincarnated, hence immortal. You're just about done in Sunstream. There are tons of quests here you can try to do but many quests will be for higher levels or require items from the cash shop. It may feel when first seeing this city that the game requires a lot of real money to play but once you leave this city and get to the next you won't really see these quests around anywhere else. Just quest around a bit keep trying to do mandatories until you reach level 9. At Level 9, you can do a craftsman's quest which will allow you to make your own gear. The quest requires a meager 5 copper blocks which by this time I had already aquired and was saving for unknown reasons. (It said crafting material, I ain't going to just vend it.) However if you don't have enough they drop off everything that has it's name written in white, pink or red. Things with names that are green or grey have an extremely low drop rate and give less experience. Complete the quest and now you can craft by pressing the "O" button. You can get recipes and supplemental crafting mats from the Craftsman, the rest will have to be collected from monsters or players. "Skill points" Every time you have gotten a level you have also gotten a skill point which can be added into the tree, however at this level should no longer spend any points into initiate skills if you already used them. At maximum use 9 skill points in the initiate tree, otherwise these points will be wasted because they can actually be used in higher trees if saved up! Other types of quests. There are tons of quests and they all have a different use. Romance quests are aquired from getting tonni tokens from Tonni next to Tanis Ka, then a male invites a female to his group and talks to the Elder Matchmaker. Career quests are generally about crafting, pets, equipment and other forms of gear/item like quests. I generally do most of these. Voyage quests are about going places and usually some jumping which will require some skill to know how to get around town and make the jumps to the spots. These get easier as you get speed increasing abilities like charge, or a skysword. Classic quests are completely random as far as difficulty, most quests available to you are level based but a lot of classics aren't well positioned, I'm not sure why they are classic, mayhaps it has something o do with the novel but as of right now I don't know. Allright do these basic quests, or if you find it hard to find them now, look for the Dispatcher. He has repeatable "Trial quests" which generally involve killing a set amount of a monster, then go talk to someone, which helps earn enough experience to hopefully get to level 15. Level 15, just about the end of the beginner's section. Once you reach level 15 and have done most of your mandatory quests you should get a choosing your faction quest. This will determine which "faction" also known as a class in common gaming language and will determine all your future skills and gear selection. Each class has a specific trial which you will have to overcome. "Fast Travel" Once you are a certain level can you speak to the skylord of any town and ask them to teleport you to any other town for a nominal fee, the choices are dependent on your level but it beats walking to all the new provinces everytime, since it's instantaneous. 2. Classes So it's time to pick a class, and the 5 choices aren't exactly well explained in the name. Mage, Warrior, etc. classes like that are easily identifiable. But what's a Modo, Jadeon, Skysong, Lupin, and Vim? We'll start with a small overview of each class which will include it's trial quest which is needed to become said class. "Jadeon" The Jadeon represent the good and just people, and all of them use swords because the founder used swords. However this doesn't make them knight or warriors at all, in fact they are probably the most offensive magic class in the game or at least on par with modo. So they are more like a blade mage. They have low health and are a apparently a tough starter class especially since you want to save all the skill points for the bigger badder aoes and get the small passive skills from the lower tiers. This makes levelling a Jadeon difficult for a while but since you can auto-grind the lower levels and aoe is very nice higher levels Jadeon will eventually be one of the faster levelers. The jury is still out on whether they are the worst or the best. Some say they are ungodly PvP and good PvE, others say they get raped in PvP but are the highest dps'ers in PvE. My assumption is of course that it may be build related as this can effect your character greatly. "Jadeon Quests" Tier 1. The first Jadeon quest is very easy, simply head over to the Jadeon province ad talk to the locals in the main city, they will send you out to kill some ebony monkeys which happen to be right outside the city, and return. Huzzah you are a Jadeon, enjoy the sword. Tier 2. The second Jadeon quest becomes available at level 45. You will be sent to Sunstream to talk to Tanis Ka. He will send you out to get enlightenment; similar to the south park montage of killing boars. Kill 250 in 20 minutes. I recommend turning invigorate on and choosing quest mobs only in esper settings then turning off all your skills for esper casting and let your character do his auto-attack non stop. I find they can target faster then me since it's a robot. Or you could find someone who has aoe and have them go level a couple fields of boars at a time. Tier 3. Tier 3 is extremely easy. Just do a run around through Sunstream and kill 50 level 1 wolves. Not much to it at all. Congrats, Tier 3. "Modo" The Modo represent the evil in purest form I guess, since Good and Evil are fighting side by side. Modo are a Druid, Warlock combo with some warrior attributes as well. They can change forms into more melee and magical specific as well as cast certain skills in certain forms. Modo are commonly discussed as of course the most versatile class, and the possibility lying in the player to be the best. A good Modo can dominate all aspects of the game. They are pretty much average everything with no true weakness, but the skills allow them to change the stats around to create weakness' for strengths. I might also add that they are very cool looking. "Modo Quests" Tier 1. The first Modo quest is HARD, or at least it can be depending on luck and available people on site. You will be sent to Doom Bog to meet a Modo named Mr. Gho, he is just outside the local city to the west and you can generally make it to the town by following the road or casting town portal once in Doom Bog, but there are 2 mobs very close by that almost always aggro when someone level 15 walks by to Mr. Gho. Either watch the path and talk to him when the ghosts are as far away as possible or have someone protect you. You could also send your pet towards one of the monsters as they come at you. "Skysong" The Skysong are another faction for good, and represent the healers of the game but also have some massive attacks skills. Skysong are commonly referred to as the most valuable class due to healing and also one of the easiest classes to level as your first character, mostly due to the fact that you can set-up your esper to cast the healing spell on you at a fairly common rate and you will never die, and barely spend money on pots. The less you spend on pots the more you make and the better things in life you can afford. "Lupin" The Lupin are the assassin, ninja, Xena type class. They have an awesome looking, massive bladed circular object called a glaive in this game which once you see it will be obvious that it is not a glaive, more like a chakram with a handle; which you throw and then miraculously catch. Lupin focus on high damage, critical, good mobility, and spirit draining techniques. They are close range fighters mostly even though they throw the glaive it is very short range. A good class and although it seems limited in styles, tomes and tier skills will allow you to have the caracter meet your specifications. "Vim" The Vim are the other evil faction. They are the Tank, Necromancer type class. which is always a good combo, I will note that they are not near as broken as the death knights in World of Warcraft, despite the similarites in that sentence above. These are in my opinion second place for your first character and are surely not a bad choice. They have the highest defense rating of all the classes which means they get hit for the least damage, meaning less potion usage. Not as great as the SP-HP conversion of a Skysong, but still very good. Vim are known for being one of the far better PvP classes early on but like any melee class in late game, ranged seems to always have more benefits. 3. Crafting Remember back in the basics how we talked about learning to craft and doing the quest? Hopefully so because I'm not going over that part again. So it's time to craft and you want to make some Celestial gear. Early on crafting doesn't make much sense since you could buy the item from a vendor or get it free from Tanis Ka at higher levels, but eventually you are going to wish you had crafting. Which means you should level it as you level, otherwise accumulating the mats to improve your crafting will become near impossible to gather. "Laws of Loot" By near impossible to gather I really mean it. Once you get above a certain level enemies names start turning green and then grey, once they are dark green or grey they almost never drop loot for you which means you never get items. Now consider the first crafting items are dropped by level 1-20 monsters, you can get yourself locked out of crafting pretty easily unless you want to make an alternate character for farming, or buy them from the Shady Vendor for 10 silver a piece. Basically, materials come in 4 or so general types. Crafting Materials - These drop regularily off mobs and usually say "Used in crafting" They have 4 types as well, ore, yarns, cloths, and hides. Class Materials - These drop in a rarer quantity off mobs and say the same thing as above but also "Used in making (class name) gear" you usually only need one of these to make a piece of gear but as space may become an issue you may want to only collect your personal factions gear. Supplemental Materials - These mats are bought from the crafting store guy but can very rarely drop from monsters. Rare items - Some recipes will require very rare items usually aquired through quests. Although most of these are for much higher level items and currently many of there locations are unknown to me, but I may make a list later. Alright so you got a couple stacks of mats and it's time to make something out of yourself. But first you must know how to make the item. Recipes randomly drop from all monsters but at a generally low rate, but don't worry as almost all the low level crafting recipes can be bought for next to nothing from the craftsman. Once you have a recipe right click to learn it, and then you simply press "O" and pick the ones you want to craft. There are special recipes from different places as well that can be aquired. Some drop randomly from monsters, some can be bought from different vendors like the Dreamland Vendor who walks around in Sunstream usually. She sells Recipes for powerful charms but those charms need materials from another quest, which is aquired from beads from another quest. Also, pets have crafting as well. Learning the pet recipes seemingly require you to have a set amount of crafting skill as well the pet has to have a certain amount of aptitude which can't be increased, except with civility titles but it's only for crafting. I'll get more into the pet stats later for now we focus on the crafting aspect. You will get a set of recipes when you get a pet to level 60 as they can now actually start crafting. The pet master will give you some start off materials as well and you simply need to gather the materials you can to match the required mats to make the material by sending the pet out to forage. Pet crafting works the same way, gather the mats, get the recipe and make the item, the only difference is pets need certain aptitudes to make certain equipment. 4. Refining Crafting gear is good but there are only a few pieces of gear anyone can make per level. In order to increase your crafting level you are going to have to make like 20 extra weapons anyways. Now you may find someone willing to buy these clean weapons and they will go do the refining more then likely OR, you could refine them yourself. If you kept your special mats for your class then you should be able to refine some gear for yourself of a reasonable quality at a reasonable price. In order to refine/imbue you are going to need some talismans, a piece of gear you want to make stronger, and a small amount of cash. Talismans drop off monsters at a very common rate, the only ones really worth keeping are the refinery ones and the stats you are looking for in particular so pick a couple stats and stick with it. I usually pick Attack, Defense and Evasion, but this is all personal preference and will also depend on your character. Refining is a dangerous process which will make a piece of gear better, to an extent, but at the risk of breaking it. When you refine a helmet it gives additional Spirit, and the bonus is on an exponential scale, which means that refine +3 is almost twice as good as refine + 2, and refine +4 is almost twice as good as refine +3. Boots follow the same principle but with health. However no matter how well refined these pieces become the main stats, defense never increase. The chest armor increases the defense attribute, it's not at such a grand scale, but defense is better in my personal opinion. Considering the amount of health potions you will ingest in an 8 hour overnight grind, we'll say 600 for this example, you are going to receive about 216000 points of damage. the health bonus is good but unless you get a percent bonus for having these extra health points to another stat like attack or defense (Modo's have some skills relative to this for example) then the additional health is not as effective as say getting hit for 10 points less damage every hit. 10 defense extra while getting hit for say 50 damage over night is a 20% save on potions. Weapon refinement is the other piece where refining is important. I won't go in to the math but it's of a similar philosophy. The more damage ou do the less time the monster lives and the less damage it does to you, but also the more monsters you can kill in a smaller period of a time which means more xp and loot. I try to refine my Armor and Weapon to Refine +4 and the boots and helm can be anything doesn't matter to me. Basically the common process of elimination can be used to refine gear.. Craft 10 swords or however many you can, then grab some talismans and go to the enchanter. and try and refine them up to +1, then move to +2 and continue until you only have one weapon left. That's the one you use. For future atempts just try refining the new piece to match the old ones refine + level. Then try and refine one of them again usually the new one since the old one probably will have imbuements, and if it works you have a new piece to work with. If not, well you still have your good piece without risking it. Imbuing works exactly the same as refining except that failing doesn't cause the piece to break so do imbuements after you are done refining something, also you can pick which stats to imbue and they require a specific talisman (Don't worry though they are everywhere) If the imbue fails all imbue is removed so you have to restart the imbue from scratch but that's not a huge set-back. You should easily get the imbue to match the refine, and I usually imbue my helm and boots more then the refinery, since the stat boosts I can imbue are superior to the health & spirit boost of refinery for those pieces. Espers We went over the main advantages of an esper in the beginner's guide but there is more to making an esper strong and powering it up. We'll go over a basic explanation of what I know the esper mystic can do for you and your esper. "Upgrading" Each esper has a specific skill which can be used to increase it's proficiency, which is basically esper experience points. However, an esper does not level automaticaly it has to be unequipped and take to the esper mystic in the local town and upgraded for a petty fee. At which point the esper will gain a level and it's stats will increase slightly. Your esper can level up at the rate of (Your level/5 + 2) The esper cannot be higher level then this and the proficiency will not go up until you reach an appropriate level. It is important to level your esper as much as possible, although I wouldn't worry too much about the tigram, but when you get the level 15 esper from your faction quest you will want to be using that esper as much as possible. Upgrading can also be used on a few other things such as your skysword which has a direct tie to the Espers, you can't ride a skysword without a full energy esper and as you fly the espers energy is drained. Every 30 seconds to 1 minute, the skysword will gain 5 proficiency and when it is full you can upgrade the same way you upgrade an esper. Once it has been upgraded a certain amount of times the grade will increase, making it slightly faster. The second grade is about 13000, and I hear the third grade is above 65000, though this is unconfirmed. "Catalyzing" Eventually you are going to want to try different espers available and before you know it after around 75, you may find yourself in need of levelling more then one esper, but it takes a long time to level an esper. Well there is a way around that. Some items in the game can be catalyzed with espers to instantly increase proficiency. As of right now, the only place I have seen or heard of the items existing in game are from the cash shop. Buying experience seems cheap but as long as you are maintaining your espers level it is really unneccessary. I'm at the point now where I have to go about 3 levels where the esper can't actually level at all since it's 1 level for esper for every 5 I get. "Bloodsmelting" Doesn't that sound lovely? Well for one, you get experience points of some sort for doing it, unlike refinery, though it would be nice if people got better at refinery. I'm not sure what the experience points for Bloodsmelting really do but it's a nice bonus and you get titles from it so why not. You are probably caring more about what bloodsmelting actually is though, and wo |
