Left 4 Dead Walkthrough :
This walkthrough for Left 4 Dead [PC] has been posted at 15 Mar 2010 by elvinwiggins and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up elvinwiggins and share this with your freinds. And most important we have 10 other walkthroughs for Left 4 Dead, read them all!
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Left 4 Dead FAQ/Walkthrough For the PC By Raining Metal Version 1.25 =================== >Table of Contents < =================== 1.0 Introduction 1.1 Version History 2.00 Basics 2.01 Controls 2.02 Heads Up Display 2.03 The Survivors 2.04 The Infected 2.05 The Director 2.06 Weapons & Items 2.07 Difficulty 2.08 Voice Commands 2.09 Game Modes 2.10 The Lobby 2.11 The Environment 2.12 Achievements 2.13 Glossary 2.14 Types of Players 3.00 Campaign/Survival Walkthrough 3.10 No Mercy 3.11 The Apartments 3.12 The Subway 3.13 The Sewers 3.14 The Hospital 3.15 The Rooftop Finale ------------------------------------------------------------------------------- 3.20 Crash Course 3.21 The Alleys 3.22 The Truck Depot Finale ------------------------------------------------------------------------------- 3.30 Death Toll 3.31 The Turnpike 3.32 The Drains 3.33 The Church 3.34 The Town 3.35 The Boathouse Finale ------------------------------------------------------------------------------- 3.40 Dead Air 3.41 The Greenhouse 3.42 The Crane 3.43 The Construction Site 3.44 The Terminal 3.45 The Runway Finale ------------------------------------------------------------------------------- 3.50 Blood Harvest 3.51 The Woods 3.52 The Tunnel 3.53 The Bridge 3.54 The Train Station 3.55 The Farmhouse Finale ------------------------------------------------------------------------------- 3.60 The Sacrifice 3.61 The Docks 3.62 The Barge 3.63 Port Finale ------------------------------------------------------------------------------- 3.70 The Last Stand 3.71 The Lighthouse 4.00 More Tips 4.01 General Tips 4.02 Working Together 4.03 Versus Tips 4.04 Against Infected 4.05 As Infected 4.06 Supply & Demand 4.07 Environmental Tips 4.08 Survival Tips 4.09 Achievement Tips 4.10 Custom Campaigns & Maps 5.1 And The Rest! 5.1 F.A.Q 5.2 Email Guide 5.3 Website List 5.4 Credits 5.5 Legal Disclaimer To search for the section wanted in this Guide, Highlight the Number beside the subject (Such as 3.3) and press Ctrl + C, then F, and then V. This will activate a finding system to look for the text put in (in this case, a number with a decimal) and simply click “Next”. ================== 1.0 > Introduction < ================== Salutations readers! RainingMetal is here to help out any Survivors caught amongst the Infected in need! Since GameFAQs apparently did not have an overall strategy guide for the PC version of Left 4 Dead, I decided to make one myself. Another reason why I made this guide is the fact that the PC verison of Left 4 Dead didn't come with a complete manual (much like most of Valve's other games). --------------------- 1.1 > Version History < --------------------- Version 1.25 Added The Sacrifice's content. ------------------------------------------------------------------------------- Version 1.20 Added more Custom Campaigns. ------------------------------------------------------------------------------- Version 1.19 Added Special Infected weaknesses. ------------------------------------------------------------------------------- Version 1.18 Francis hates updates. ------------------------------------------------------------------------------- Version 1.17 Added information on custom sprays. ------------------------------------------------------------------------------- Version 1.16 Added new ASCII art to the title. Added the Achievement tips. ------------------------------------------------------------------------------- Version 1.15 Added the One-Way Passage article in the Environment section, and added notices regarding One-Way Passages and Crescendo Events throughout the walkthrough. ------------------------------------------------------------------------------- Version 1.12 Added the Types of Players list, and added a few tweaks. ------------------------------------------------------------------------------- Version 1.11 Made some minor adjustments in preparation for a template for a Left 4 Dead 2 guide (that's right! I preordered!). ------------------------------------------------------------------------------- Version 1.10 Completed the Crash Course walkthrough! ------------------------------------------------------------------------------- Version 1.08 Added the Crash Course Campaign sections in the Walkthrough, as well as the new Achievements. Walkthrough coming soon... ------------------------------------------------------------------------------- Version 1.05 Added the Versus Tips section. ------------------------------------------------------------------------------- Version 1.04 Adjusted various bits of the guide, and added the Custom Campaigns & Maps section. ------------------------------------------------------------------------------- Version 1.03 Made more tips on the walkthrough, and added more content to the general tips. ------------------------------------------------------------------------------- Verison 1.02 Made more notes to the Walkthrough (concerning one-way passages and combat tips), and added a nice title to the guide. ------------------------------------------------------------------------------- Verison 1.01 Added the Achievements list, and made a few adjustments to the Tank tips. There's bound to be a lot of improvements here! ------------------------------------------------------------------------------- Version 1.00 Initial Release. Nothing special. ============= 2.00 > Basics < ============= This section will provide the basics to Left 4 Dead. --------------- 2.01 > Controls < --------------- These are the controls for the PC version of Left 4 Dead. Note that the controls can be changed via the options menu. Both Sides Mouse: Look around. W: Move Forward. A: Move Left. S: Move Backward. D: Move Right. Space Bar: Jump. Ctrl: Crouch (hold). Shift: Walk (hold). C: Voice Chat. U: Type Team Only Message. Y: Type Public Message. T: Spray logo. M: Select Team (Versus Mode only). H: See Server info. Tab: Scoreboard/Status Screen. Esc: Main Menu. F1: Vote Yes. F2: Vote No. F5: Screen Capture Survivor Left Click: Fire Weapon/Throw Grenade/Use Item. Right Click: Melee Attack/Heal Other/Give to Other. Middle Click: Scope. 1: Select Primary Weapon. 2: Select Secondary Weapon. 3: Select Grenade. 4: Select Pack. 5: Select Consumable. R: Reload. E: Use. Q: Select previous Item. F: Turn on/off Flashlight. Z and X: Voice Commands. Infected Left Click: Infected Ability. Right Click: Melee Attack/Throw Rock. E: Move to Survivor position (spawning mode only). Screenshots can be found under C:/Program Files/Steam/steamapps/common/ left 4 dead/left4dead/screenshots. Custom sprays must be located under C:/Program Files/Steam/steamapps/common/ left 4 dead/left4dead/materials/vgui/logos. They must also be 256x256 pixels large, and in TGA format. These controls are for the Xbox Version, if anyone looking for a PC guide cares. Both Sides Left Stick: Move. Right Stick: Look around. A: Jump. LB: Crouch. RB: 180 degree spin. Start: Main Menu/Vote Yes. Back: Scoreboard/Status Screen/Vote No. Survivor: RT: Fire Weapon/Throw Grenade/Use Item. LT: Shove Attack/Heal Other/Give to Other. B: Reload. X: Use. Y: Select Weapon. D-Pad Up: Flashlight. D-Pad Left: Select Grenade. D-Pad Right: Select Pack. D-Pad Down: Select Consumable. Click Left Stick: Voice Commands. Click Right Stick: Scope. Infected: X: Move to Survivor position (spawning mdoe only). RT: Infected Ability. LT: Melee Attack/Throw Rock. ----------------------- 2.02 > Heads Up Display < ----------------------- This is a brief description of the Heads Up Display, which is visible throughout the escape of the Survivors. The following are displayed in the HUD throughout the game (besides the givens, such as current Weapon and crosshairs): -Direction of where any damage taken came from (red lines appearing in the middle of the screen) -Occasionally a bit of blood -Tutorial Notes (will appear from time to time) The following are displayed in the HUD for Survivors : -Player's Current & Temporary Health (bottom-right) -Teammates' Current & Temporary Health (bottom-left to bottom) -Player's Inventory & Ammunition (right) -Teammates' Inventory (next to Teammates' Current & Temporary Health) -Who protected/saved who recently (left) -What Special Infected was killed recently (left) -Time endured (top, Survival only) -Record Time/Goal Time (top, Survival only) -Special Notes (will appear from time to time) The following are displayed in the HUD for Infected (the Infected view the world in a distorted, coloured vision): -Player's Current Health (bottom-right) -Teammates' Current Health (bottom-left to bottom) -Ability status meter (bottom-left) -Type of Infected currently playing as (bottom-left) -Teammates' status meter (bottom-left to bottom) -Recent attacks made by Infected players (left) All of the Survivors start out with 100 Health points. Should they run out of Health points, permanent or temporary, they will become Incapacitated, and will need help getting back on their feet. A Survivor that has been brought back up will start off with 30 temporary HP. Should they get Incapacitated a second time, they will die the next time they run out of Health without having a Health Kit applied to them. It is impossible to get back to 100 HP after being hit once. When a Survivor's Health drops below 40 HP, their speed will decrease. A Survivor clinging onto 1 HP will be VERY slow. If a Survivor is killed, they can be brought back in the game usually by being rescued from a Closet, or at the end of a round. They will start with 50 HP, a random Tier 1 Weapon, and a Pistol. All Survivors can be seen through walls, as they will be shown as a blue silhouette. Any Survivor who is under attack by a Special Infected (being pounced on, got puked on by a Boomer, got incapacitated, etc.) will have an orange outline, or will have an orange silhouette. This also applies to Survivors trapped in Rescue Closets. The Infected can see how heavily damaged each Survivor is, by identifying the colour of their outline (Green, Yellow, or Red). They can also see the Survivors' silhouettes as well as their fellow special Infected (save for the Witch), even if they are in spawning mode. Survivors covered in vomit will have a purple outline. Before getting into the action, the Infected are able to move all over the map freely and quickly, without being seen by the Survivors. They are in spawning mode in this state. They can also teleport to the Survivors' position with E if they get lost. When they are ready, they can click to spawn for real. -------------------- 2.03 > The Survivors < -------------------- There are four playable Survivors in Left 4 Dead. Presumably immune, they must travel across hazardous lands in order to escape from the calamity that is the Infection. ******* *Louis* ******* Appearance: Black, fairly skinny, bald. Attire: White shirt, red tie. Preferred Weapons: Submachine Guns, Assault Rifles. Subtitle Colour: White. Former Occupation: Business Manager. Likes: Living normally, plans, monkeys, Pills. Dislikes: Anarchy, things not going according to plan, Hunters. Basically the average joe of the group of four, Louis just wants everything to go back to normal. He's fairly optimistic, and he's always willing to help out his friends if they're in need. He's also rather scared of people in hoodies, especially Hunters. ********* *Francis* ********* Appearance: Tough, muscular, shaved. Attire: Black vest, white T-shirt. Preferred Weapons: Shotguns. Subtitle Colour: Grey-Blue. Former Occupation: Biker. Likes: Vests, mittens, steam, lasagna, tigers. Dislikes: Vans, planes, the woods, elevators, helicopters, sewers, hospitals, doctors, lawyers, cops, stairs, small towns, Ayn Rand, trainyards, tunnels, water, subways, parades, latest issues, Mondays, Bill, Nick. At the other end of the spectrum, Francis is a rebellious, brutal pessimist. In fact, he pretty much hates everything that isn't vests (or mittens). He treats the Infection as the world's biggest barfight, so he's certainly eager to fill the zombies full of lead. Sometimes he shows his soft side when he's around Zoey, or when he's about to die. ****** *Zoey* ****** Appearance: Female, young. Attire: Red jacket. Preferred Weapons: Submachine Guns, Sniper Rifles. Subtitle Colour: Red. Former Occupation: Student. Likes: Movies, pop culture, steam, dragons, Ellis. Dislikes: Lies, Smokers, having to kill helicopter pilots. Zoey is a former student at her university, who spent most of her time watching movies. She does have an idea of what to expect when the Infection began to spread, although she certainly was surprised at how fast the zombies truly were. ****** *Bill* ****** Appearance: Old, grim, white hair. Attire: Green beret, green uniform. Preferred Weapons: Shotguns, Assault Rifles. Subtitle Colour: Green. Former Occupation: Soldier. Likes: Surviving, keeping busy, blazes of glory, wolves, Zoey. Dislikes: Francis, Vietnam, Crash Course, The Passing, goddamn birds. Bill is not a happy man. As if the traumatizing experiences in the cold war weren't enough, Bill was distressed when he found out there was an Infection going around. The good thing news is that all of his army training is about to pay off for a second time. ------------------- 2.04 > The Infected < ------------------- These are the main antagonists of the game: The Infected. Along with the predictable and numerous Common Infected, there is a bunch of more mutated and, hence, much more dangerous variations. Special Infected often appear throughout the levels, and will always try to attack the Survivors on sight. Most of them can take down a lonely Survivor without resistance. Boss Infected are even rarer than the Special Infected, as they often have the strength to kill off, or at least Incapacitate a careless Survivor without much difficulty. Expect a Boss Infected to be up ahead when there are few Common Infected around... ************** *The Infected* ************** Type: Common Infected. Appearance: Normal-looking, save for blank eyes and pale skin. Various clothes. Abilities: Claw, Climb. Health: 30/50/90. Anticipate them: When a Panic/Crescendo Event has been triggered, when they notice any Survivors, when someone has been vomited on by a Boomer, when the Horde chime is heard. Sounds Emitted: Generic grunting, generic shouting. The Common Infected are typical zombie characters. They aren't very strong, but in numbers, they are very difficult to get through without any firepower. They often attack by simply charging at the Survivors head-on, but sometimes they are simply wandering around certain areas of the map. Take advantage of this and kill the idle ones with Pistols to conserve ammo. Numerous things attract hordes of Infected (known as simply Hordes), such as Car Alarms, noises, and the Boomer's Vomit. They do more damage to the front than to the back. ******** *Hunter* ******** Type: Special Infected. Appearance: Wears a hoodie, rather normal-looking. Sometimes crawls on all fours. Abilities: Pounce, Claw. Health: 250. Anticipate him: When there's a zombie that's jumping far in the sky, when people say they hear a Hunter. Sounds Emitted: Growling, high-pitched screams (when attacking). Death Expulsion: None. Most Vulnerable When: Retreating from being shot, crawling, Shoved. Hunters are extremely dangerous to any lonely Survivor. They jump and pounce on their prey, and when they get on top of a Survivor, he will claw the Survivor to death until the Hunter is pryed off of the Survivor, the Hunter is killed, or the Survivor is killed. Be sure to stick around with a buddy upon locating a Hunter! ******** *Smoker* ******** Type: Special Infected. Appearance: Tall, has a rather long tongue. Has green spores surrounding him. Wears a green short-sleeved shirt. Abilities: Tongue drag, Claw. Health: 250. Anticipate him: When there are green spores in the distance. Sounds Emitted: Coughing, hacking, Smeagol-esque screams (when attacking, AI only). Death Expulsion: Smoke. Most Vulnerable When: Retreating from a failed pull, screaming, Shoved. The Smoker is the only Infected (save for the Tank) that can attack the Survivors from a distance. The Smoker drags his victims towards him until the victim is stuck, or the victim is close enough to the Smoker for him to whack him or her to death. When trying to stick together, put the Smoker on the top of the "Must kill" list. Upon dying, the Smoker leaves behind a green cloud that impairs vision and speech for the Survivors when near it. Player- controlled Smokers resist screaming when spotting their targets, unlike AI Smokers. Victims being constricted by a Smoker can be knocked off, effectively saving them. The tongue itself can also be shot. ******** *Boomer* ******** Type: Special Infected. Appearance: Fat. Really fat. Wears an undersized black shirt. Abilities: Vomit, Claw. Health: 50. Anticipate him: When his fat belly is spotted. Sounds Emitted: Obese grunts. Death Expulsion: Bile. Most Vulnerable When: Shoved, recently puked. One of the first special Infected ever conceived by the guys at Valve, the Boomer doesn't have many direct attacks. However, his Vomit attracts the Horde when put on a Survivor, so try to stay away from them. When killed, his belly explodes, covering any Survivor nearby with Vomit. He doesn't pop when pushed away, so take advantage of this. ****** *Tank* ****** Type: Boss Infected. Appearance: Huge, muscular. Walks on all fours. Abilities: Claw, Rock Throw. Health: 3000-8000. Anticipate him: When the Tank's theme is heard, when there are hardly any Common Infected around. Sounds Emitted: Deep grunts and snarls. Hulking shouts. Death Expulsion: None. Most Vulnerable When: Roaring and flexing, throwing a Rock at somewhere else. The Tank is one of the two Boss Infected, and he's very powerful! Along with being able to knock away Survivors with his fists, he can also throw Rocks at far away Survivors. The Tank can also knock cars and other similar objects out of his way, or towards Survivors. To defeat him, the Survivors must concentrate fire on him. ******* *Witch* ******* Type: Boss Infected. Appearance: Female, wears barely any clothing, pale. Abilities: Claw. Health: 500-1000. Anticipate her: When the Witch's theme is heard, when there are hardly any Common Infected around, when people tell each other to turn off their lights. Sounds Emitted: Cries, growls, shouts, screams. Death Expulsion: None. Most Vulnerable When: Attacking another Survivor, stunned. The other Boss Infected. The Witch, unlike most other Infected, is only aggressive when she is startled. She is initially set at one spot, crying. The best way to get past a Witch is to sneak past her. The Witch will get startled by Flashlights, people who get too close to her, or by being shot or lit on fire. If anyone gets too close to her, she'll get more and more angry (listen to her voice to hear how angry she is). If she's left alone long enough, she'll begin to cry again. If the Witch is startled, she'll go after whoever startled her (this will be notified on the HUD immediately). If the Witch manages to reach her startler, the startler will get Incapacitated. Upon startling the Witch (hopefully not on purpose), shoot her! ------------------- 2.05 > The Director < ------------------- The Director is a special sort of AI that determines where certain items appear throughout the levels (most importantly, Health Kits and Pain Pills). The Director is known to be easy-going on Easy, but ruthless and sadistic on Expert (although its mood can depend on the team's performance too). The Director also coordinates when the Horde attacks, depending on how the Survivors are doing. The Director also controls the music in the game, and determines where Special Infected spawn in Campaign mode. ---------------------- 2.06 > Weapons & Items < ---------------------- These are the Weapons and items that will be needed in order to escape the dangers of the Infected. Included amongst all of these are the Flashlight and Melee attacks. The Flashlight can be used to see in the dark, and the Melee attack can be used to shove away Infected. Recoil affects every weapon, and firing consistently will increase the amount of recoil, thus decreasing the accuracy of the weapon. Moving around also increases recoil. To decrease recoil, crouch and stay still while firing in controlled bursts. When reloading, the clip goes down to 0, but the capacity will increase by how many bullets there were in the previous clip. In short, this does not waste away any clips, but when reloading, the Survivor must finish reloading in order to fire again. ******************** *Uzi Submachine Gun* ******************** Clip Size: 50. Carrying Capacity: 480. Power per shot: 20. Rate of Fire: Automatic. Range: Medium. Recoil: Medium. Reload Speed: Medium. Type: Primary Weapon (1st Tier). Best used on: Hunters, Smokers, Boomers. The Submachine Gun is a very balanced Weapon. It's pratically useful against most Infected, and is effective at any range. It runs out of ammo quickly though. ***************** *M3 Pump Shotgun* ***************** Clip Size: 8. Carrying Capacity: 128. Power per shot: 24-240. Rate of Fire: Pump. Range: Short. Recoil: Low. Reload Speed: Fast to Slow. Type: Primary Weapon (1st Tier). Best used on: Hunters, Boomers, Witches. The Pump Shotgun, much like all other Shotguns in various games, is deadly up close, but weak at long range. The Pump Shotgun is effective at slaying Hordes up close, and can also be used to kill off Hunters after knocking them back. Shotguns, including the Pump Shotgun, are capable of killing the Witch in one hit (see Tips Against Infected). When reloading an entire clip, the Shotgun must pump before it can fire again. Be sure not to have an empty clip! ******************* *M16 Assault Rifle* ******************* Clip Size: 50. Carrying Capacity: 360. Power per shot: 33. Rate of Fire: Automatic. Range: Medium. Recoil: Medium. Reload Speed: Medium. Type: Primary Weapon (2nd Tier). Best used on: Hunters, Smokers, Boomers. The Assault Rifle a straight upgrade from the Submachine Gun in almost every category (except Ammunition). A few shots from the Assault Rifle is enough to kill off a single Common Infected. It's very effective against Hunters, Smokers, and Boomers. Just be sure not to run out of ammo! ***************** *M4 Auto Shotgun* ***************** Clip Size: 10. Carrying Capacity: 128. Power per shot: 228. Rate of Fire: Semi. Range: Short. Recoil: Medium. Reload Speed: Fast to Slow. Type: Primary Weapon (2nd Tier). Best used on: Hunters, Boomers, Witches, Tanks. Like the Assault Rifle, the Auto Shotgun is a straight upgrade from the Pump Shotgun. Not only does it have two extra shells in its clip, but it can fire must faster! It's especially deadly against Tanks. Shotguns, including the Auto Shotgun, are capable of killing the Witch in one hit (see Tips Against Infected). When reloading an entire clip, the Shotgun must pump before it can fire again. Be sure not to have an empty clip! ********************* *Ruger Hunting Rifle* ********************* Clip Size: 15. Carrying Capacity: 180. Power per shot: 90. Rate of Fire: Semi. Range: Long. Recoil: High. Reload Speed: Slow. Type: Primary Weapon (2nd Tier). Best used on: Smokers, Boomers, Tanks. The Hunting Rifle is a powerful sniper rifle, making it very dangerous against Smokers and Tanks (in fact, it's good against all special Infected). It's also good for getting headshots. Contrary to popular belief, it's not capable of killing Witches in one hit (but it does good damage against the Witch nonetheless). The Hunting Rifle is extremely inaccurate when on the move, but any shot fired when standing still is a guaranteed hit. It is also capable of killing Common Infected in a single hit. Its bullets can also penetrate through multiple Common Infected. ************* *1911 Pistol* ************* Clip Size: 15/30. Carrying Capacity: Infinite. Power per shot: 35. Rate of Fire: Semi. Range: Medium. Recoil: Low. Reload Speed: Fast/Medium. Type: Secondary Weapon. Best used on: Various. The Pistol is the typical Sidearm for the Survivor. Regardless of what primary Weapon the Survivor is carrying, the Pistol always has its uses. For the rifleman, the Pistol can be used to conserve ammo. For the shotgunner, it's one's tool for long-range attacks. And it's the sniper's best friend for fighting up close and personal (as well as on the move). The Pistol never runs out of ammo, and, if another Pistol is found, this Weapon can be dual-wielded. Incapacitated Survivors will always use this weapon. *********** *Pipe Bomb* *********** Explosion Type: Explosive. Type: Grenade. Best used on: Hordes. Having trouble with meddling zombies? The Pipe Bomb is the solution! Throw a Pipe Bomb at a vacant location, and the stupid zombies will be attracted to its pretty light! Then get ready to witness a spectacular explosion of satisfaction and gore! Disclaimer: The Pipe Bomb does not attract Special Infected, and the makers of Pipe Bombs do not claim responsibility for this quirk. ****************** *Molotov Cocktail* ****************** Explosion Type: Fire. Type: Grenade. Best used on: Boss Infected, Choke Points. The Molotov Grenade instantly explodes when the bottle hits something, so try to throw it at something hostile. It's very effective against the Tanks (it makes killing Tanks easier!), and it's also useful for slowing down a Witch, should the need to get her out of the way arise (without Cr0wning material of course!). Certain choke points can also be covered with a wall of fire, covering a flank that Common Infected will most likely use. Try not to light a Hunter on fire though, searing hands can hurt! The fire caused by the Molotov can also damage Survivors as well, so take care when using these cocktails! ************ *Health Kit* ************ Type: Pack. Left Click to: Heal self. Right Click to: Heal a teammate. The Health Kit is capable of healing Survivors. It takes five seconds to heal, so use it when there are no hostile zombies around. The Health Kit restores 80% of one's lost health (or more specifically, up to at least 80% of their 100 hit points), so use it wisely. ************ *Pain Pills* ************ Type: Consumable. Left Click to: Consume Pills. Right Click to: Give Pills to a teammate. Pain Pills give a Survivor temporary pain relief (which is 50 temporary Health points in gamer talk). The temporary health diminishes overtime, so it's best to use it in the middle of a fight (yes, it's quick and easy to swallow these Pills). Pills can be donated to another Survivor to help them out, or when there's spare Pills in sight. ----------------- 2.07 > Difficulty < ----------------- Left 4 Dead has 4 levels of Difficulty; Easy, Normal, Advanced, and Expert. Notable Easy Notes: -The Tank has 3000 health points. He does 24 damage per hit. -The Witch has 500 health points. She can be startled in 8 seconds. -Common Infected usually deal 1 damage per hit. -Friendly Fire does not inflict damage on teammates (except fire and explosions). -Health Kits and Pain Pills are common and easy to find. -This difficulty is an easy (and cheap) way of earning most Achievements. Notable Normal Notes: -The Tank has 4000 health points. He does 24 damage per hit. -The Witch has 1000 health points. She can be startled in 5 seconds. -Common Infected usually deal 2 damage per hit. -Friendly Fire inflicts 10% damage on teammates. -Health Kits and Pain Pills are often hidden in secret areas (outside of the Safe Zones). Health Kits usually spawn when the Survivors are on their last legs. -All Normal notes apply to Versus as well. Notable Advanced Notes: -The Tank has 6000 health points. He does 33 damage per hit. -The Witch has 1000 health points. She can be startled in 5 seconds. -Common Infected usually deal 5 damage per hit. -Friendly Fire inflicts 50% damage on teammates. -Health Kits and Pain Pills are scarce. Notable Expert Notes: -The Tank has 8000 health points. He does 100 (!) damage per hit. -The Witch has 1000 health points, and can kill a Survivor instantly. She can be startled in 4 seconds. -Common Infected usually deal 20 damage per hit. -Boomers can vomit much farther! -Friendly Fire inflicts 100% damage on teammates. -Health Kits are never found outside of the Safe Zones. -Pain Pills are fairly common. -The Infected will react much more quickly. --------------------- 2.08 > Voice Commands < --------------------- There are two menus for Voice Commands. There's one for Orders (Z) and one for Replies (X). To use the menu, hold the Voice Command key and then point at a quote on the menu with the mouse. Release the key to speak. To cancel a Voice Command, right-click. Orders Menu: Centre: "Look!" North: "Let's Go!" Northeast: "You take the lead" East: "Hurry!" Southeast: "Nice Job!" South: "Wait here!" Southwest: "Clear!" West: "Cover Me!" NorthWest: "I'm with you!" Replies: Centre: "Ready?" North: "Laugh" Northeast: "Be Careful" East: "Negative" Southeast: "No" South: "Sorry" Southwest: "Yes" West: "Hurrah!" NorthWest: "Thank you" Characters will also say various other things when certain actions occur. Some of them are scripted in the Campaigns. ----------------- 2.09 > Game Modes < ----------------- There are a number of game modes available. All of them, however, contain the slaughter of zombies, and the goal of making it out alive. Co-op Campaign/Single Player: In this mode, the four Survivors must make it through the Campaign in order to escape from certain calamity. Each level is divided by a Safe House, which is the area the Survivors must travel to in each level. At the end of the Campaign, the Survivors must hold out until rescue arrives. Single Player is a lot like the regular Campaign, except that nobody else can join the game. Versus: This is similar to the Campaign mode, but four additional players can take control of various Special Infected. There are two teams of four, and each team must make more points than their opponents to win the game. Teams swap roles of being the Survivors and Infected, and the winning team in each round gets to play as the Survivors first. Points are determined through how long each team took to complete the level (if they did at all), how far they got if they didn't, and how much Health and Health Kits they had left. There are also various level changes. Survival: Survival is another game mode where the Survivors must hold out as long as they can to achieve their own records on the maps. This mode requires proper planning and decisive decisions (or in some cases, glitches). Bronze Medals are awarded to those who last longer than 4 minutes, Silver Medals are given to anyone who participates in 7 minute escapades, and only the best of the best will earn the Gold Medal for enduring 10 minutes! ---------------- 2.10 > The Lobby < ---------------- Upon starting a game, players will be sent to a Lobby. Campaign and Survival Lobbies can carry up to four players, while Versus Lobbies can have a maximum of eight. Lobby Options: -Game Options: The Lobby Leader can change the settings of the game, including Difficulty, Campaign, Level, and Server Type. -Character Selection: Anyone can select any of the four Survivors to play as, although any characters already picked by players cannot be selected. -Invite Friends: Anyone can invite their Friends over to play on any server if there's room. -Permissions: Want to play with only Friends? The Lobby Leader can make it so that only Friends can join the game. The Lobby Leader can also kick a player in the lobby. Players can also vote in the middle of the game. Votes types consist of Campaign changes, player kicking, and restarting the game if something goes wrong. There's three types of Servers: Best Available Dedicated, Official Dedicated, and Local. Despite its title, Best Available is usually NOT the best choice for Server Types, as they tend to lag a lot. Official Dedicated are usually the best ones. Both of these connect to public servers, where the latency for all players tend to remain the same. Local Servers are hosted by the Lobby Leader and is always good in terms of latency for the Leader (but for the others, it may vary). ---------------------- 2.11 > The Environment < ---------------------- Along with the various Weapons the Survivors will carry, there are several other objects and items they must take note of: ************** *Propane Tank* ************** Type: Explosive Can. The Propane Tank can be carried around with a Survivor, but they must drop it if they want to use their Weapons. If a Propane Tank is shot, it will explode instantly. Try using these as traps during Crescendo Events and Finales (I guess Hank Hill really did have a good reason to respect Propane). The Propane Tank is white and round. ********* *Gas Can* ********* Type: Explosive Can. The Gas Can can also be carried around. However, it needs to be dropped in order to use any regular items. Gas Cans explode in a firey blaze when shot, much like a Molotov. The Gas Can is a red gasoline bottle. ************* *Oxygen Tank* ************* Type: Explosive Can. Rarer than the Propane Tank or Propane Tank, the Oxygen Tank explodes when shot. It takes a few seconds for it to explode (not unlike a fuse), so get away from it when it's about to blow! The Oxygen Tank is thin and green. ********* *Minigun* ********* Type: Environmental Object. The Minigun is a lethal Weapon, but is practically glued onto the floor. It cannot turn a full 360 degrees, but the firepower is worth all this trouble. Be sure to have a friend for cover, especially when there's a Hunter or Smoker around! The Minigun takes a second to wind up, so keep it spinning when anticipating an attack. ************* *Machine Gun* ************* Type: Environmental Object. The Machine Gun takes the role of the Minigun in the south. It is insanely deadly against Common Infected, so long as they are within range. Try not to let it overheat! The only Machine Gun in this game is located on the Rayford Bridge... ************ *Ammo Cache* ************ Type: Environmental Object. Ammo Caches are very important, as it fills up ammunition levels completely. Don't be afraid to visit them multiple times. Ammo Caches come in two forms; Ammo Dumps and Ammo Cans. Simply press the action key while looking at it to use it. ******* *Doors* ******* Type: Environmental Object. Doors are pretty much self explanatory. However, the Infected will not open doors, and will instead claw their way at it. Be sure to close any Doors once everyone's passed through it to slow down the Infected. Tanks and Witches can break through most doors easily. Some doors lead to dead ends. These dead ends aren't entirely pointless though, as they may have supplies or extra Infected in them. ******** *Ladder* ******** Type: Environmental Object. Ladders frequently appear throughout various levels. When climbing them, Survivors nor Infected can attack or reload until they reach either end of the ladder, or jump off. There are certain ladder-esque objects that only the Infected can climb (they are indicated as paths with hand icons printed on them). If a Survivor is reloading, and then goes onto a ladder, he/she will have to start reloading all over again after dismounting. People are completely vulnerable when climbing. ******************* *First Aid Station* ******************* Type: Environmental Object. First Aid Stations are nailed to the wall, and are red and have the words "First Aid" written on them. Obvious statements aside, they usually carry Pills, or in rarer and far luckier circumstances, Health Kits. Know where these gems are: they can save lives! Ambulances also serve the same purpose. ****** *Cars* ****** Type: Environmental Object. Cars are usually harmless, unless they have flashing lights inside (which means that they will alert the Horde if touched or shot at), or if a Tank's around (which means the Tank can easily throw them at the Survivors). In general, it's not usually safe to stand around most Cars. Trucks and Vans, however, are usually good vantage points. Dumpsters, Forklifts, and other large objects can also be thrown by Tanks. ****************** *Explosive Barrel* ****************** Type: Environmental Object. A stationary hybrid of the Propane and Gas Tanks. Shooting this volatile cylinder results in an enormous explosion, followed by a blaze of fire. ********************** *Safe House/Safe Room* ********************** Type: Zone. The Safe House is a sanctuary filled with Supplies (such as Medkits and Ammo Caches). The Safe House also hosts a metal red door (known as a Safe House Door). All types of Infected (except for Tanks) cannot pass a closed Safe House Door. When leaving a Safe House, be sure that everyone has a Medkit (or all the Medkits in the Safe House are taken). There are signs throughout the level that point to the direction of the Safe House (they look like houses with a cross in it). The level will only end once the Safe House's door is closed and no Infected have made it into the Safe Room (if they have, kill them). ******** *Closet* ******** Type: Zone. Closets are those little rooms to the sides of the main path of the level. They often contain various supplies, like Pills or Grenades. More importantly, if a Survivor has been killed in battle, they can be brought back into the game if another Survivor opens the door of the Closet they are trapped in. During Panic Events, Infected can also appear inside them, so be sure to close the Doors of these Closets whenever possible! ***************** *One-Way Passage* ***************** Type: Zone. One-Way Passages are passages that players cannot go back through. Before going through a One-Way Passage, be sure to collect any supplies on this side of the Passage before crossing to the next. Also, make sure everyone passes through safely; the Infected love to take advantage of any Survivors that fall behind when the rest of them already crossed the One-Way Passage! Survivors and Infected MUST take note of One-Way Passages. ************* *Panic Event* ************* Type: Avoidable Horde-drawing event. Panic Events attract the horde, usually at the worst times. Panic Events must be avoided at all costs, so try not to get vomited on by a Boomer, touch a flashing Car, or go through Metal Detectors! Panic Events caused by too much dawdling will have its unique chime before the action starts. ***************** *Crescendo Event* ***************** Type: Unavoidable Horde-drawing event. Crescendo Events also anger the Horde, but they must often be activated to get through the level. A notice will always pop up when a Crescendo Event's nearby, so be prepared for some fighting! ******** *Finale* ******** Type: Unavoidable Horde-drawing event. The Finale is always located at the end of the Campaign. There's always a Radio of some sort there. Talking to the Radio will have the vehicle driver encouraging the Survivors to prepare, and talking to the Radio again will have the vehicle driver come to the rescue. Be sure not to talk to the Radio twice until everyone's prepared! Finales consist of four waves. The first containing a Horde, the second containing a Tank, the third containing even more zombies than the first Horde, and a second Tank! Special Infected will appear in all four waves. Once the second Tank is dead, the Survivors can escape, and they should do so before they are overwhelmed by the many Infected, plus a Tank. In Versus Mode, Infected cannot spawn wherever and whenever they want. ------------------- 2.12 > Achievements< ------------------- This is a list of Achievements obtainable in the game (Survival related Achievements can only be aquired in the PC version, along with Outbreak). Campaign Completion Achievements can only be obtained on Official Campaigns. Campaign (Instant): -101 Cremations: Set 101 Infected on fire. -Back 2 Help: Leave a safe room to save an incapacitated teammate and bring them back safely. -Barrel Rolled: Kill a Special Infected with an Explosive Barrel. -Blind Luck: You or another Survivor take no damage after being vomited on by a Boomer. -Brain Salad: Kill 100 Infected with headshots. -Burn the Witch: Light a Witch with a Molotov. -Chaos Generator: Have all three Generators running at once in The Sacrifice finale. -Clean Kill: Shove a Boomer and then kill him without him splashing on anyone. -Cr0wnd: Kill a Witch with a single headshot. -Dead Giveaway: Heal a fellow Survivor when your own health is below 10. -Dead Stop: Punch a Hunter as he is pouncing. -Drag and Drop: Rescue a Survivor from a Smoker's tongue before he/she takes damage. -Field Medic: Heal 25 Survivors with Health Kits. -Ground Cover: Save another Survivor from a Special Infected while on the ground. -Helping Hand: Revive 50 incapacitated Survivors. -Hero Closet: Rescue a Survivor trapped in a closet. -Hunter Punter: Shove a Hunter off of a pinned and helpless Survivor. -Jump Shot: Headshot a Hunter while he's leaping. -Man VS Tank: Single-handedly kill a Tank. -My Bodyguard: Protect any Survivor from an attacking Infected 50 times. -No One Left Behind: Beat a campaign with all 4 Survivors alive. -No Smoking Section: Kill 10 Smokers as they are pulling helpless Survivors. -Pharm-Assist: Give pain Pills to 10 Survivors. -Pyrotechnician: Blow up 20 Infected in a single explosion. -Quick Power: Restart the Generator within 30 seconds of it shutting off in Crash Course. -Red Mist: Kill 1000 Infected with the Minigun. -Spinal Tap: Kill an Infected with a single blow from behind. -Tankbusters: Kill a Tank without it dealing any damage to any Survivors. -Tank Stumble: Stun a Tank with an explosion in Crash Course. -The Littlest Genocide: Kill 5,359 Infected in Crash Course. -Tongue Twister: Kill a Smoker who has grabbed you with his tongue. -Towering Inferno: Light a Tank on fire with a Molotov. -Witch Hunter: Kill a Witch without any Survivors taking damage from her. -Zombie Genocidist: Kill 53,595 Infected. Campaign (Campaign Completion): -Mercy Killer: Complete No Mercy. -Crash-Proof: Complete Crash Course. -Toll Collector: Complete Death Toll. -Dead Baron: Complete Dead Air. -Grim Reaper: Complete Blood Harvest. |
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