Left 4 Dead Walkthrough :
This walkthrough for Left 4 Dead [PC] has been posted at 31 Jan 2010 by Cheltenhamlad and is called "Survivor Guide". If walkthrough is usable don't forgot thumbs up Cheltenhamlad and share this with your freinds. And most important we have 10 other walkthroughs for Left 4 Dead, read them all!
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Walkthrough - Survivor Guide============================================== == LEFT 4 DEAD == == SURVIVOR GUIDE == == VERSION 1.1 == == COPYRIGHT CONOR FARNE SANG (MACHIENZO) == == CONTACT AT cfarnesang@hotmail.com == ============================================== [XXX] - [TABLE OF CONTENTS] PURPOSE [001] LEGAL INFORMATION [002] FAQ UPDATE HISTORY [003] GENERAL GAMEPLAY [004] - TEAMWORK [005] - HEALTH, WEAPONS AND AMMO [006] - TACTICS [007] - PROGRESSION [008] STARTING SAFEROOM [009] ENEMIES [010] - COMMON INFECTED [011] - CRESCENDOS [012] - HUNTER [013] - SMOKER [014] - BOOMER [015] - WITCH [016] - TANK [017] FINISHING SAFEROOM [018] SPECIAL THANKS [019] DISCLAIMER [020] [001] - [PURPOSE] The purpose of this guide is to provide a detailed guide to help those playing as the Survivors in both Campaign and Versus modes of Left 4 Dead, on either the XBOX 360 Entertainment System or the PC. This guide will detail certain tactics and methods on how to play each level and how to deal with occurring enemies and events. If you wish to contact me about this FAQ, please don't hesitate to contact me via NeoPM or via email at cfarnesang@hotmail.com. [002] - [LEGAL INFORMATION] This FAQ is copyright Conor Farne Sang (A.K.A Machienzo) and should not be distributed in any way without the author's permission. [AUTHORISED SITES] - www.neoseeker.com [LEFT 4 DEAD COPYRIGHT NOTICE] © 2009 Valve, the Valve logo, Left 4 Dead, the Left 4 Dead logo, Steam, the Steam logo, Source, the Source logo, and Valve Source are trademarks and/or registered trademarks of Valve Corporation in the United States and other countries. Xbox, Xbox 360, Xbox LIVE are trademarks of the Microsoft group of companies and are used under license from Microsoft. All other trademarks are properties of their respective companies. [003] - [FAQ UPDATE HISTORY] [Version 1.0] (30/03/09) - Created Guide [Version 1.1] (30/03/09) - Fixed Spelling Mistakes [004] - [GENERAL GAMEPLAY] This part of the guide will detail the aspects of teamwork, viewing your surroundings, gathering weapons, health, ammo, general tactics to use and how your team should progress in each map. [005] - [TEAMWORK] The most important thing of all within the entire game as a Survivor is teamwork. The entire game in fact is based off the concept of teamwork. Failing to work together as a team can see dire consequences that may ultimately lead to your demise. You must keep this in mind that having 4 Survivors present is a must for the entire game, no matter what the circumstances may be. Losing a player may be just the one thing that turns the tides in favour of the infected. Being short only one player is a terrible situation to be in, as tactics can go ashtray and the Survivors are suddenly helpless to a triple ambush from 2 Hunters and a Smoker, where there is no 4th member to save all 3 enslaved Survivors. It's important to remember that no matter how skilled you as a player may be in the game, it is up to you as well as everyone else to watch each other's backs. With that being said it's important to follow these simple guidelines in ensuring your survival. [STICK TOGETHER] No matter what, ensure that your entire team stays within eye-contact with Each other. Having a lone ranger on your team, or even preferring to go it alone is bane of all players. Gamers will fortunately remind you of such a sin if you were to be one of these offending members, and this is something very important to consider. Players who are full of themselves and do happen to fade away from the team will be easily picked off by Hunters and Smokers. Remember, if a Hunter or a Smoker has one player pinned down and there is no one else in the vicinity to help that player, it can spell an easy death for the Infected. What players need to realise is that it is literally impossible to complete a level with just one Survivor. Guaranteed, you'll be attacked by a Hunter or Smoker and be killed each and every time. [COMMUNICATE] This is especially important for Versus mode. Having a Microphone with you can can save crucial seconds when navigating through an area. Being able to easily communicate with your team ensures that you each have a clear understanding of your surroundings, your team's situation and any tactics to put to use. [COVER EACHOTHER] Relying on the previous guideline of sticking together, you have to look out for your team members to ensure their survival. If you have one member who's a bit slow and lagging behind, don't be afraid to turn back and cover them from any following infected. Doing this also ensures that you can quickly rescue them if they are attacked by a Special Infected or come under a lot of pressure from a horde. [006] - [HEALTH, WEAPONS AND AMMO] The 3 vital pieces which are key to a Survivor's journey. While this section won't explain them in too much detail, it will provide hints and tips to gathering and using them responsibly without adversely affecting the Survivors and their journey to the saferoom. Health applies to both Medpacks and Pills. Medpacks heal a Survivor by about 80% of their health, give or take. Pills give a temporary amount of health, about 60 HP, and this will drop by about 3 points each second. Weapons are split up into 2 different Tiers. Tier 1 includes the Pistol, the Pump Shotgun and the Submachine Gun (SMG). Tier 2 weapons include the Dual Pistols, the Auto Shotgun, the Assault Rifle and the Sniper Rifle. There are also 'hand-tossed' weapons, which include Molotovs and Pipe Bombs. Other weapons can include the Minigun; located at various fixed positions in a map. Ammo supplies can be found also in fixed locations in the map, so there's no need to worry about finding them. Obviously enough, Ammo Supply spots supply ammo for all your weapons, excluding hand-tossed weapons, which need to be found individually. There are also certain explosive objects, which will react differently upon being shot at. These include the Fuel Can (a red can), the Oxygen Tank (a greenish cylinder) and the Propane Tank (a white can). The Flue Can will douse the area in flames upon explosion, the Oxygen tank will emit a loud hissing noise and attract infected before exploding. The Propane Tank will simply explode immediately upon contact with bullets. There is also the Fire Extinguisher. Contrary to popular belief, the fire extinguisher doesn't explode when punctured. Instead, they release their gaseous contents with a loud hiss. While this may annoy infected standing nearby, it won't kill them. In fact, the hissing sound may attract even more infected. [GATHERING ITEMS] While you don't necessarily have to worry about Ammo Supplies, you should take into consideration where Weapons Tiers may be located. Unfortunately, unlike Ammo Supplies, Weapons tiers appear randomly throughout the level. That is not to say that they spawn in a completely different location each time, as there are really only a few locations that weapon tiers will spawn throughout a map. Weapon Tiers (especially Tier 2) provide different weapons as well as restocking on ammo. Weapon Tier 1 can only be located at the beginning saferoom of a level. Weapon Tier 2 can be found out on the field or in finishing saferooms. Tier 2 weapons can greatly advantage the survivors, especially seeing as these weapons have a remarkably upgrade in damage compared to the Pump Shotgun and SMG. It's important to remember not to get too distracted by the sight of weapons, as this is usually an opportunity for special infected to attack you when you least expect it. Molotovs and Pipe Bombs can be found randomly throughout the map, and usually in isolated, dead-end rooms. This is helpful, as it ensures that you can't be ambushed when collecting these weapons. Remember that you can only carry one of each, so it's up to you whether you prefer Fire or an explosion. [DISTRIBUTION] Upon finding either a Moltov or Pipe Bomb, always remember that if there is enough to share around, be sure to notify your team mates. Obviously, if you're with a team of bots, they'll grab a weapon regardless of your disapproval. If you leave an area full of Molotovs or Pipe Bombs with your team empty-handed, you'll be missing out on an important opportunity to turn the tides if you find yourself in a struggle with infected. [007] - TACTICS There are several key tactics which can help improve your team's efficiency and kill rate. They should be discussed with team mates prior to ensure that each member has a key understanding of them as to avoid potentially screwing up the entire process and killing members. [SPAMMING THE CORNER] You'll find this particularly common in Versus modes, during a horde attack or crescendo, and always inside a building. Survivors will tend to find a corner and all gather into it together, making each player model awkwardly form togther into some sort of super Survivor. This is very helpful and cutting down the potential threats of a special infected attack, as the chance of an attack from 360 degrees (all around you) is significantly cut down to about a 90 degree angle of danger. Each survivor can easily cover others while they are reloading, and those who happen to be meleeing will fend off any pouncing Hunters or 'latching' smokers. Boomers however can find this opportunity to soak all the survivors in their bile, but this reward at worse can only delay the survivors from progressing, as each survivor will be covered by the other. When assuming this position, all survivors should always be walking backwards into the wall, as the game will try to push the players away from close survivors. It is recommended that 2 players crouch, while one melees and the other shoots. The other 2 should stand, and doing the same thing, one melee and the other shoot. A way to exploit this situation is to take turns in shooting and firing, especially during a horde or crescendo. When one player either crouching or standing is forced to reload, the other can quickly start to shoot attacking infected while the other reloads. An important thing to remember is that while reloading, you can melee without delaying your reloading. This is a tactic that will be covered shortly. As of March 26 for PC and April 21 for XBOX 360, a new feature for Versus Mode was added called "Fatigue". This feature means that you now cannot constantly melee in a Versus match. You can melee for a short amount of time before a circle will appear on your HUD indicating you're fatigued. This means that it will then take longer for your player to melee again. This now disadvantages Survivors, leaving them at more risk to attacking infected. It is because of this that the Spamming the Corner tactic is dependant on a group effect or covering each other. [FORMING A WALL] This is best used in a small walkway or alley. Survivors, depending on the direction they're being attack from, can either have all Survivors facing one way, or two of each facing one way and the other two directly opposite. If all are facing the same way, two Survivors should crouch in front of the other two Survivors. If there are only two facing one way (and the other two facing the opposite direction), then one player in front of each pair should crouch. During this tactic, the crouching player should only melee attacking infected. The standing Survivor should shoot all that moves. This will help ensure that minimal damage is taken from enemies, as you will have one member picking off infected from a safe distance, and the other stopping any that get too close. This position also ensures (much to the Survivor in front's delight), that the crouching survivor (who should always be in front) will always be attacked by any pouncing Hunter or Smoker first. This is good as it means that you can be quickly rescued by the standing survivor, who can easily shoot off the Hunter or Smoker without compromising their position or the tactic. [CLOSING TOGETHER] This is a good tactic out in the open during a dire situation where a Survivor needs to heal themselves or when a Survivor has been doused in Boomer Bile. The injured player need only heal themselves while the rest take care of them. Each of the 3 survivors only have to surround that healing member with their backs to them, covering them a full 360 degrees from enemies. This is however risky, as any Survivor unfortunately pounced by a Hunter can disrupt the entire group as they all stagger from the attack. However, being situated close to each other, the threat can be extinguished rather quickly, and the group can form togther back again in no time. [RELOADING] An important thing to remember is that whenever reloading a weapon, you can still melee. While doing, your character will still reload, therefore you won't delay the reloading time. This is perfect to use in tough situations where you are constantly running out of ammo and being swarmed in by a horde. [WALL OF FIRE] This is best used in a closed pathway such as a walkway or alleyway, where you cannot be attacked from all directions. Just use a molotov in front of you so any infected will have to pass through the flames in order to reach you. This will spell instant doom for all common infected, allowing Survivors to pick off any burning flesh which makes its way through the heat. Smokers and Boomers are guaranteed to avoid the fire, as such would cause a devastating impact on their health. Hunters will however exploit this tactic, leaping through the flames to surprise Survivors. Fortunately however, due to the latest updates, there is no increased damage from a flaming hunter pounce. [PIPE BOMB DISTRACTION] A rather simple method, just by using a Pipe Bomb during a crescendo or horde, you can save your team from annihilation by distracting common infected and making the pathway open up a bit more. [008] - [PROGRESSION] There are two simply ways of progressing through a level, each with their own pros and cons. They are either Rushing or Pacing. Rushing is as it sounds; getting through a level as quickly as possible to receive minimal damage. Pacing is by taking your time through a level, and ensuring that no one is left behind and no opportunities for Weapons, Healthpacks or Pills are missed. [RUSHING] This is where the team just keeps moving, without spending time wasted on looking for ammo or health. This way of progressing through a level makes it harder for infected to attack you, but also increases the risk of leaving a member all alone in the field, susceptible to attack. This however is a key way to minimise health taken and score points as quickly as possible. This is best used by experienced Survivors who can easily aid another if they are unfortunately pounced by a Hunter or grabbed by a Smoker. Ammo will have to be conserved as this method usually involves little time being spent on chasing ammo supplies or weapon tiers. However, upgrading from Weapon Tier 1 to Weapon Tier 2 is a must for all teams, no matter how fast they wish to progress through a level, as it will ensure that the team is well stocked and aren't lacking in the weapons department, which may otherwise lead to a very devastating loss. [PACING] This is where the team takes their time, not wanting to rush out in the open or leave any of their team members unguarded. Each member makes sure to cover the other and always scouts ahead to make sure their pathway is safe. All areas are searched for any weapon opportunities or health packs or pills available. With members constantly keeping track of each other, they can be quickly rescued if trouble occurs (Hunter or Smoker). The "Closing In" tactic is best suited for this style of progression. This however is a very slow and tiresome tactic, and may lead to Survivors rushing off alone due to impatience. The important thing to remember during this progression method is to keep constant contact with others and be sure to notify them of any sighted weapons or health. [009] - [STARTING SAFEROOM] The starting saferoom is obviously, where you are placed at the beginning of the level. This saferoom is where you can gather weapons, ammo and health. You and your team are safe from anything at all, assuming that you haven't opened the door exiting the saferoom yet. From here, you can pick off infected from the distance, from the rooftops (No Mercy) or through the starting doorway. This is the best time to discuss team tactics and update any newly joined players of the current situation at hand. What's also great about being in this position is that Special Infected cannot spawn before you've opened the saferoom door. However, the more time you spend fluffing around in the saferoom, the more time you give your your enemies to plan and prepare for your departure. [010] - [ENEMIES] This will list the different enemies and tactics to use in overcoming them, whether it be you or a team member in trouble. [011] - [COMMON INFECTED] These are the bulk of the outbreak. Just the normal everyday person; add a touch of infection and you have yourself a common infected. They can be brought down from a single direct headshot from any and every weapon. Tier 2 weapons can also severe limbs of Common Infected. If an Infected does get an appendage severed, they will instantly die without resistance. Common Infected are also attracted by lights and sounds, so pointing your flashlight at them or making loud noises such as shooting or having your player speak something, isn't such a good idea. They tend to swarm towards a beeping Pipe Bomb, which will obliterate anything close by, ultimately leading to their destruction in a misty red cloud. There shouldn't be too much to worry about, as the common infected are easy to shoot down and melee back during a horde. [012] - [CRESCENDOS] Crescendo events are when the Survivors activate a certain event which leads to a massive amount of Infected rushing towards them in a frenzy. This is usually a chaotic moment in which Survivors must frantically pick off attacking infected from all directions. Luckily through, Crescendo events are easily spotted by a notification on the screen to prepare for an attack. During these situations, it's best to reload and have injured Survivors heal up in preparation for the assault. [013] - [HUNTER] Hunters are special infected, easily identified with wearing a dark hoody and favouring a crouched pose and high pitched screech. [SPOTTING A HUNTER] A Hunter can be easily spotted since when it comes into eye-contact with survivors, it will emit a loud screech. It will also emit a loud screech whenever it pounces, regardless of whether or not it has its eyes on the Survivors. Survivors should be aware of their surroundings and the sounds of the field, as Hunters love to keep perched up in high places such as rooftops or hidden inside trees or empty rooms, ready to ambush Survivors. [DEALING WITH A HUNTER] If you've been jumped by a Hunter, well all that can really be said is that you better have your team close by. Hunters can rip to shreds any stray Survivors who drift away from the rest. There is no way you yourself can fend off a Hunter once it has pinned you down. You can however, if you have quick enough reflexes, shoot a Hunter as it pounces, killing it. This however required a lot of accuracy and you need to ensure you don't fumble in doing so, otherwise you end up wasting precious ammo. This is best done when you have a shotgun, as the spray will most likely spread far enough to hit the Hunter as it attacks. You can also save yourself at the last minute by meleeing the Hunter just before it grabs you, assuming that you are facing it first as it pounces. This requires very precise timing, and if done properly, will stagger the Hunter allowing an easy kill. [SAVING A SURVIVOR FROM A HUNTER] If a Survivor has been pinned by a Hunter, they should be rescued immediately without hesitation. The Hunter's pounce attack can spell doom to Survivors as it delivers a lot of damage in such a short time, also amplified if the Hunter manages to grab a Survivor from a long distance away too. A pinned down Survivor can be easily identified by their outline and the Hunter's outline in light blue. This is helpful as it ensures that you can spot a pinned Survivor even through walls To rescue a Survivor who has been pounced by a Hunter, you can either shoot the Hunter off the Survivor or melee them off first then finish off with bullets. Shooting them off is best for when there is a fair distance between you and the pinned Survivor. Otherwise, at close range, it's best to melee them off to prevent any misses or waste ammo. [014] - [SMOKER] Smokers are best identified by their tall standing physique and smoker particles flowing around them. [SPOTTING A SMOKER] When a Smoker makes eye contact with Survivors, it will make a deep raspy screech, which is easily heard and identifiable. Also, when attack by releasing its ridiculous long tongue, it will make a growling noise. When you hear this, it is best to run fast in a random direction in hopes of avoiding the attack, if you happen to be the one it is aimed at. Also remember that once a Smoker is killed, they'll blow up in a puff of smoke. This can sometimes prove a bit annoying for Survivors, as the smoke does make their surroundings a little harder to view, and this may leave you susceptible to other infected. [DEALING WITH A SMOKER] When a Smoker has constricted you, there is little you can do to save yourself without the help of others. You can manage to save yourself from being captured initially, but only with quick skills. As the Smokers tongue latches onto you and you start to be pulled back, while still in first-person and not shown in third-person being tangled by the tongue, you can do a number of things to set yourself free. If you can spot the Smoker quickly enough and fire upon it, it'll explode before you are trapped. If you are also facing the tongue at the time it fires towards you, meleeing it as quickly as possible can also stop it dead in it's tracks, saving you from the Smoker. [SAVING A SURVIVOR FROM A SMOKER] A Survivor being grabbed by a Smoker can be easily heard screaming "Nooo!". If you happen to have a team member enslaved by a Smoker, you can either shoot that Smoker down, melee the Smoker, shoot its tongue or melee it's tongue. Shooting it will kill it in a puff of smoke, saving the trapped Survivor and finishing of the thread. Meleeing the Smoker will make it stagger, as with all infected. You can then easily finish it off with a weapon. Shooting the tongue, while a little hard to aim at, will see the smoker's grip loosen on the survivor. The same goes for meleeing. This is only when the Smoker hasn't pulled the Survivor all the way back to them and is currently meleeing them from point blank. While you can save a Survivor this way, you do give the Smoker another chance to flee. However, Smokers have about a 2 second delay before they can move after 'dropping' a Survivor, and this provides a small window of opportunity for Survivors to kill the Smoker before it can do any more harm. [015] - [BOOMER] Boomers are easily spotted by their bloated figure and constant gurgling or groaning. They can vomit on Survivors, attracting hundreds of Infected on the soaked Survivors. They will explode upon being shot at or burnt, which will cover any close Survivors in bile, attracting even more Common Infected. [SPOTTING A BOOMER] Once a boomer makes eye-contact with a Survivor, they will make a loud gurgling noise. They are very easily spotted due to their large bloated body. [DEALING WITH A BOOMER] Boomers tend to ambush survivors in small spaces, so as to ensure that their bile will reach all the Survivors possible and that their surprise attack will catch Survivors off guard, shooting them instinctively. When you encounter a Boomer, you best method is to quickly melee it back so it staggers further away from you and your team. Otherwise, shooting it on sight will cause it to explode and drench you and possibly others in its bile, attracting a horde of infected. If you are coated with the Boomer's disgusting bile, you vision will be affected for a short time. During this phase, infected will rush at you from nowhere, suddenly causing a panic for both you and your team. If you find yourself in this situation, it's best to melee all the attacking infected away and to constantly turn around to push back any other infected from behind. [SAVING A SURVIVOR FROM A BOOMER] Boomers are always best picked off at a distance, where their exploding bodies can do little harm to the Survivors. If you happen to spot a Boomer approaching an unsuspecting Survivor, make sure it is a safe distance from that Survivor, otherwise you may end up making things worse for the team due to the splatter effect of the boomer. [016] - [WITCH] A Witch is one of the most powerful infected in the entire game. One swipe from the Witch can incapacitate a Survivor, and on Expert mode, kill them instantly. However, they are the only special infected which cannot be controlled by another player during Versus. They prefer to be left alone and crying. As such, it is possibly to pass a Witch without startling it, simply by turning off your flashlight, not shooting it and walking around it. [SPOTTING A WITCH] Witches can be heard initially before being spotted. Their crying echoes all across the level within a relatively close range, and an eerie music starts to sound the closer you get to one. Their eyes are always a bright glowing yellow and the may sometimes have a dark red glow around where they lay. [DEALING WITH A WITCH] Startling a Witch is a terrible thing to do. It causes a lot of chaos and panic for all members including yourself to be notified that you startled a Witch. The best thing to do is just run as fast as you can away. Don't bother trying to shoot them down before they reach you, as you will most likely end up running into a wall and getting yourself attack, quite easily too. It's best to leave the Witch to the other Survivors to deal with. You can however, if you are adept enough, kill a Witch before it can be startled. By managing to shoot it in the head from point blank with a Shotgun or Sniper Rifle, you may just instantly destroy the Witch and earn yourself the "Crowned Achievement". [SAVING A SURVIVOR FROM A WITCH] If a Survivor has been attacked by a Witch, it is utterly important that you kill the Witch as fast as possible. Forget about everything else and focus your entire attention on the Witch. Having the entire team focus all their bullets on the Witch is a sure way of eliminating it quickly and efficiently, otherwise the Witch will be able to kill your incapacitated Survivor and flee into the distance, ready to attack another Survivor who startles her. [017] - [TANK] The Tank is a massive Special Infected with an enormous amount of muscle and health to accompany that. The Tank can send Survivors flying with one swipe, and rip a massive chunk of concrete from any surface and hurl it towards Survivors. It is one of the worse threats to any team and is usually the main turning point in the entire Versus round, spelling the doom of most teams. [SPOTTING A TANK] You will definitely know if a Tank is around if you can here the faint low growling in the distance. If you do happen to, it is best to inform all your teammates immediately, while falling back to prepare for the assault. Once a Tank has been 'activated' and is rushing towards the Survivors, it's own special music track is played which helps Survivors quickly identify the situation. [DEALING WITH A TANK] The best weapons for dealing with a Tank is either an Auto Shotgun or an Assault Rifle. Don't bother with the other weapons, as they are either too weak, too slow or no inaccurate when running. With that said, if in trouble, do not stand in one place for too long. Keep yourself in constant movement so the Tank has a hard time catching up with you. Using a Molotov is also best as it can gradually decrease the Tank's health and slow it down during Versus mode, making it easier for Survivors to escape it's wrath. Note however, that in Campaign mode, setting it alight will not slow it down, but actually make it significantly faster! Also remember that unlike other infected, the Tank is not affected by Headshots. That being said, shooting it at the head will do no more damage than as it would if you shot it in the leg or chest. [SAVING A SURVIVOR FROM A TANK] If a fellow Survivor has succumb to the awful threat of the Tank, you unfortunately shouldn't bother helping them until the Tank has been neutralised. Otherwise, you end up putting yourself in a more vulnerable situation. The best thing to do is to have your team split up, while still maintaining fire upon the Tank. [OVERALL ADVICE] From the great advice of Bill, dealing with a Tank should involve running AND shooting. Make sure that all your teammates focus their fire directly on the Tank, and be sure to initially set it alight by a Molotov or fuel can. If another Survivor is incapacitated, leave them to fend for themselves until the Tank has been killed. Do not deter from killing the Tank at all, as he is the biggest threat to your team in the entire game. [018] - [FINISHING SAFEROOM] The Finishing Saferoom is the room where you end up jumping into at the end of a level, or otherwise the escape vehicle at the Finale of a Campaign. Upon reaching a Finishing Saferoom or Emergency Vehicle, things can get very hectic as you scramble to safety. It is always best to remember to keep your team covered, and especially if you are already inside the Saferoom/Emergency Vehicle. If a Survivor outside has been pinned by a Smoker or Hunter, is incapacitated or in a lot of trouble with a horde of infected, it is advised to think first before reacting. At this time, you need to assess the situation and determine whether or not it is worth the risk of all your progress to save that Survivor. Make sure that if you do happen to choose to wander back out into the field, that your other teammates are supporting you, otherwise you may all end up dead and regretting it afterwards. [019] - [SPECIAL THANKS] Special thanks to Twin_Master for introducing me to this awesome game. Special thanks to Valve for creating this game! Honourable Mention to PRIMA Games for proving useful information regarding the game mechanics and certain small survival tips. [020] - DISCLAIMER This guide is copyright 2009 by Conor Farne Sang (Machienzo). You may print this guide for personal use only. Only sites authorized by me can publish this document. If you see this published on a site other than those in the list below please contact me at cfarnesang@hotmail.com. |
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