Longest Journey, The Walkthrough :
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Walkthrough - WalkthroughThe Longest Journey (U.S. Version) Walkthrough Final Version Copyright (C) 2001-2003 by OutRider This is the final version of this guide. Please don’t email me about any minor mistakes or omissions I may have made, because I’m not going to fix them. To see the other guides that I have written, please check out this link: http://www.gamefaqs.com/features/recognition/4538.html WARNING: This walkthrough does contain spoilers that will ruin the game for anyone who may be playing this game for the first time. Do not read ahead unless you fully understand the risks involved. Copyright notice: Don't plagiarize this guide or add this guide to your site without my permission, as legal action will be taken against you. Please don't reproduce this guide for profit. Please do not distribute this guide, and please don't email me requesting permission to add my guides to your site, as enough places already have them on their pages. Please do not make an HTML version of any of my guides. Other than that, have fun and I hope this guide helps you out. People have constantly emailed me because they were having technical difficulties with a game I have written a walkthrough for. I am not tech support, nor am I affiliated with any of the different companies that made the games I've done walkthroughs for. If you do email me with a technical problem, the only answer I can and will give you is to check the developer's website and read the FAQs. The reason for this is because I do not want to be held liable for any damages done to your system. With all that being said, here’s the walkthrough: PROLOGUE - A Lion is in the Streets: Welcome to the world of The Longest Journey. Watch the introduction and when you have control over the heroine of the game, April Ryan, walk off the screen to the right. There will be a quake, which will cause an egg to roll down out of its nest and onto a pair of branches that stick out over the cliff. Click on the next and then click on the Hand icon to find a large scale. Break the twig off of the tree and you’ll end up awakening a tree spirit. Talk to the tree and when you’re finished, go to the stream to the right of the tree and go into your inventory by right clicking or by clicking on the pouch icon at the top of the screen. Combine the twig with the scale to get a makeshift funnel and then use the funnel on the stream to save the tree. Go back and talk to the tree to end the prologue. Chapter 1 begins now. CHAPTER 1 – Penumbra: When April wakes up, pick up her diary that sits on the desk at the foot of her bed. Go into your inventory and open it up. You’ll see a piece of paper sticking out, so take it to find out that it’s April’s timesheet. Go over to the closet and open it up. You should see a toy monkey sitting in a box at the bottom of the closet, so take it with you. Open up the window and take a peek outside. Untie the clothesline and watch as the end falls down into the water. Try heading out the bedroom door and April will say that she needs to get dressed. When she’s done, go out into the hall and a guy named Zack will start talking to you. Dispense with the unpleasantness and when he leaves to go into his bedroom, April will call him an asshole. Go downstairs to the first floor and take the matches off of the table. Walk over to the bulletin board and have a look at it. You should see a pink note tacked up near the upper right corner of the board. It’s a FOUND notice for a gold ring, so take it. April comments that she lost her gold ring and wonders if the one that was found was hers. Give the note to Fiona, the woman sitting on the couch and April will get her ring back. Head outside and take a look at the machine to the left. This is the first puzzle of the game. I believe it’s randomized, but I could be wrong. Anyway, use the gold ring on the disconnected wires near the upper right corner and then what you want to accomplish is to get the bars near the lower right to all be horizontal. You use the right switch to move the red light so that it locks the bar that you have it on and then use the left switch to move the bars themselves. The best thing to do is to keep one bar horizontal and work it so that the other three are one position away from being horizontal. Once you’ve solved it, the machine will work again. Turn the valve near the upper left and then turn the wheel to release the pressure. Take the clamp off the pipe and then take the gold ring back and leave the close-up view. Talk to Cortez, a strange old man who is sitting on the bench. When you’re done talking to him, leave and head to the Academy. It can be reached by first going to the bridges, then to the park, and heading in the same direction that April is facing. Once at the Academy, go upstairs and take the paintbrush and palette that are sitting on a nearby shelf. Use them on the canvas and watch the sequence. Emma will soon arrive with a message from Cortez. When she leaves, April will also leave, but not before the holosculpture come alive for a brief moment. Head downstairs and take the glove that is in the trash can. Leave the Academy and go to the Fringe Café by going to the bridges and taking the northern path near the path to the park. Go into the café and take some candy from the jar behind Charlie. Talk to Charlie for a bit and then go to the left to enter the main part of the café. Give the timesheet to the bald guy, Stanley, and talk to him and he’ll put some money onto April’s cashcard. Before you leave, Stanley will ask April whether or not she would like to work tonight. It doesn’t really matter what you tell him, but the way the chapter ends will change depending on the answer, but you’ll still get to continue on with the game either way. Head over to the jukebox and take a look at the poster that Charlie mentioned. You should see some free tickets in the lower right hand corner of the poster. Since April’s a fan of free stuff, take one. Go over to where Emma is sitting and have a nice chat with her. When you’re finished, take some bread from the basket on the table and then head back to April’s apartment in the Border House. Once there, look out the window and use the bread that you got from the café and use it on the blue inflatable duck. The seagull will come down and cause the metal grating to sink. Pull on the chain and you’ll get the clothesline that you untied earlier. Go back to the café and you’ll see the blue duck, which is now deflated, sitting in some piping. Go over and pick it up and then go to the subway, which can be reached either by taking the path branching off to the left near the Border House path, or by going to the park and then taking the left path. Go down the stairs and look at the gene scanner. Click on the buttons to get a Weekly pass and then use the cashcard on the lens to pay for it. Walk through the scanner and before you get on the train, go into your inventory and combine the clothesline with the clamp. Look at the sparks to find a large iron key resting on the tracks and then inflate the blue duck and use it on the clamp to get a makeshift fishing pole. Use it on the iron key to lift it up and then go into the inventory and look at the ticket to learn the location of the Roma Gallery. Get on the subway, and if you look above April, you’ll see a map. This is how you get from place to place, so click on it and click on the Watertown Bridge icon. April will soon arrive there. The building you need to go to is right next door, so head to the right and go through the door. The curator guy seems to be asleep at the moment, so April will just leave her ticket on the counter. Walk over to the right and you’ll see that Cortez is here. Talk to him for a while and then go back on the subway and go to East Venice. The ending’s almost here, so if you told Stanley that you would work, go into the main part of the café to get the chapter’s first ending. If you told him that you wouldn’t work, go into the Border House and talk to Fiona to get the chapter’s alternate ending. Either way, the chapter will come to a close. (I chose to have April work, so this walkthrough will reflect that choice). CHAPTER 2 – Through the Looking Glass: When you have control of April, head downstairs and notice that Fiona is staring out the window. Talk to her and you’ll eventually learn that she had a weird experience like the one April had last night at the café, except that Fiona’s experience involved a forest, not a little flute-playing creature. Be sure to ask Fiona about Cortez though, but it’s too bad she doesn’t know where he is at the moment. After you’re finished, head upstairs and knock on Zack’s door. Talk to him about everything and you’ll learn that Cortez is hiding out in the movie theater downtown. To get there, get on the subway and go to Metro Circle. Go down the stairs and to the right and you’ll find yourself in another part of town. Walk down the street a bit and when you reach the intersection, go to April’s left. It is here that you’ll find the movie theater. You’ll see a sweeper guy and an undercover detective here. Move the trashcan out of the way, only to get yelled at by the sweeper guy. You’ll notice some green ooze underneath the can and some fumes coming off of it. Use the candy on the ooze and you’ll make a piece of stinky hard candy. Talk to the detective until he mentions about what he had for dessert and then offer him the piece of stinky candy. Watch as the detective begins to have some ‘problems’ and he’ll get chased away by the sweeper guy. When he returns, you’ll learn that the detective’s hat fell off as he ran (hint, hint). Use the Hand icon on the nearby fuse box to bring up a close-up view. Use the iron key on the lock to open it up. Move all of the functional switches to the left and then go into your inventory and use the Band-Aid on the glove and then use the repaired glove on the live wire. Watch as the lighting for the marquee goes out and the sweeper guy will disappear into an alley in an attempt to fix it. Before you follow him in, go back to the previous screen and pick up the detective’s fedora, which can be easily found sitting in the middle of the street. Go back to the theater and head into the alley where the sweeper guy entered earlier. You’ll notice a stack of boxes and some garbage nearby. Use the hat at the top of the pile and use the toy monkey on the bottom. This will create a shadow that looks like the detective getting ready to fire a gun. Walk over to the trashcan, open it up, and use the matches to light a fire. Watch the comedic sequence that ensues and as the guy’s dancing around, enter the theater. You’ll see Cortez sitting in here watching an old movie. Walk over to him and have a nice little chat. Watch the next sequence and you’ll learn that Cortez has some amazing powers. Walk into the shimmering portal and April will be shifted into another world. Welcome to the world of Arcadia. The only thing you’ll notice for right now is a wall painting of a bunch of monks. There’s not much to do here, so head all of the way to the right and exit off the screen. Here, you’ll notice a priest. Try talking to him and he’ll start talking to you in some weird language known as Alltongue. First nod your head, but then afterwards, listen to him until you can finally understand what he is saying. You’ll learn that the priest’s name is Tobias. He’ll lead you outside to explore the city of Marcuria. The first thing to do in the city is to walk over to the nearby merchant stalls. You’ll notice a cups handler and a map merchant. Talk to the map merchant about everything and when you’re finished, head back inside the temple and Vestrum Tobias will put on a spiel on Stark (the world April is from), Arcadia (the world April is in now), and stuff about the Balance. It is pretty long, so just kick back, relax, and listen intently. When he’s done, go talk to him again and ask him about Brian Westhouse. Ask him about whom you should talk to about Brian Westhouse and you’ll learn that he mainly goes by his nickname, ‘The Rolling Man’ because he likes riding his bicycle into the city. Leave the temple and go talk to the map merchant. Bug him about The Rolling Man and eventually a creature known as a Dolmari will show up and the merchant will fire him. Ask him about a job and eventually he’ll hire you. The first assignment is to deliver a map to Horatio Nebevay, the captain of the White Dragon. To find him, go into the city and click on the City-Gates icon. Head off to the right to the docks and you can find Nebevay’s ship at the far end of the pier and to the right. Once you’ve figured out where to go, you should see a man standing next to a dock holding a pipe. He is the captain. Talk to him and then give him the map and then give him the delivery list. You’ll learn that he won’t sign it because of his religious beliefs. He’ll tell you that in order for him to sign, you’ll have to play music as he’s doing it because music distracts the ‘Mo-Jaal’. To satisfy both parties, go to the City-Gates and look at the stall to the left of the gate to learn that it’s a musical instrument stall. Talk to the merchant and notice that even though he only speaks in musical tones, April seems to understand him. Give the aren to the merchant to get the flute and then go back to Nebevay. Give him the list again and April will play for him. Now that you have his signature, go back to the map merchant and give him the delivery list and you’ll get your second assignment. This time, you’ll get to deliver a map to the Rolling Man himself. You’ll be provided with some complicated directions to his place (don’t worry, an icon will be automatically placed on the map so you won’t have to remember all of those directions). Go to the map and go to Westhouse’s bungalow. When you arrive, talk to Brian. Mention that you have a delivery and April will give him his map. Talk to him for a while and you’ll learn some valuable information such as that Brian left Stark in 1934 (over 300 years from the time the game takes place) and that he was trapped in a limbo for a while until he managed to get to Arcadia. You’ll also learn that Cortez’s real name is Manny Chavez. When you’re done talking, give Brian the delivery list and then attempt to leave. Brian will remember something and he’ll give you a pocket watch. Go into your inventory and use the pushpin on the pocket watch. April will have successfully created a shift. She’ll automatically enter and you’ll soon find yourself back in Stark. A long conversation will take place between April and Cortez, so be sure to ask Cortez about everything. When he leaves, April will automatically leave with him and you’ll wind up in East Venice. Go to the café and talk to Charlie. Go over to the main part of the café and April will take a seat, and Emma will enter shortly after. Like with Chapter 1, your choice will affect the ending for the chapter, so if you want to go on the date with Zack, tell Emma that you made a promise. If you don’t, just tell Emma you’ll stay at the café. Either way, here comes Chapter 3. CHAPTER 3 – Friends and Enemies: You’ll find yourself once again in April’s bedroom. Leave the room and you’ll get to have a nice little talk with Zack. It really doesn’t matter which ending you got in the last chapter because he’ll be cursing his mouth off either way. When he goes into his apartment, leave the Border House and take the subway to Hope Street. Walk from the stairs north to the cathedral. Go over to the confessionals and you’ll get to meet Father Raul. Ask him about Warren Hughes and you’ll learn that he hangs out in Building 87 and that he belongs to a gang called the Razorblades. Leave the cathedral and go to Building 87, which is on the opposite side of the street from the subway. Talk to the kid on the stairs to learn that he is Warren Hughes. In order for him to help you out, you have to break into the police department, destroy his criminal record, and find out where his sister is being held. Go to the subway and go to Metro West. Once there, look at your surroundings and be sure to look at both of the street signs. Use the Hand icon on the roadblock and it’ll change positions. Get into the container and you’ll be whisked away to the police station. Click on the toolbox and April will find a piece of paper for a requisition form. Click on the toolbox again to have April pick it up and then go into your inventory and look at it. Talk to the desk sergeant about all topics and then head over to the right and talk to the fat guy. You can try talking to the skinny guy, but you’ll find out that his head isn’t on quite right because he is a Rapture addict. Talk to the fat guy about all topics and then talk to the sergeant again and ask her for the requisition form. Use the form on the service men to learn that you’ll need an addendum to go along with it. Ask the sergeant for it and then give the new form to the service men and they’ll get back to work. Look at the screen of the left videophone and use the right videophone to dial the number of the left one. While the phone icon is on the left phone, go over and tell the fat guy that he has a call waiting. Talk to George, the skinny guy until he goes and uses the other phone. Look at the panel and use the Hand icon on the wires and April will cross them, which causes the doors to open. Try entering them and you’ll get yelled at by the desk sergeant. Look at the shelves behind the sergeant and then ask her to get the form. While she’s distracted, head on through the doors. Head back out and you should see a screwdriver lying on the floor near the toolbox. Pick it up and then distract the sergeant again and head back through the doors. Use the cashcard on the pop machine and you’ll get a can of Bingo! Classic. Head into the locker room at the end of the hall and you’ll hear someone straining on the toilet. Walk to the left and talk to the man inside the stall to learn that it’s Minnelli, the detective you saw on the street earlier. Talk to him a bit and then look at each of the lockers. Talk to Minnelli again and tell him that you’re Sergeant Maria Hernandez. He’ll have you get into his locker and get his medicine. Open Minnelli’s locker (the first one) and take a look inside. Look at the mirror and then look at the shard. Take the shard and then look at the note behind it to get Minnelli’s login info for the archives. Take the pink bottle that contains Minnelli’s medicine and give it to him. Talk to him some more and note that every time he sneezes, his synthetic eye pops out. Leave the station through the exit near the videophones and you’ll get to be a part of a news report. After it’s finished, leave the area and go to the subway. Go to the Radio Power Building and go back to the movie theater. Go into the alley and take the toy monkey off of the pile. Examine the monkey in inventory and take his eye off (you’ll have to use the Hand icon on it twice). Note that the monkey’s name is Guybrush, which should spark some memories for those who’ve played the Monkey Island games. Just as a side note, there are quite a few references to older games and movies in The Longest Journey, so I’ll be sure to mention them if I happen to come across any. Feel free to email me any references that I might have missed. Go back to the police station. Distract the sergeant and go through the doors. Go into the locker room and use the switch near the stall to turn off the lights. When Minnelli loses his eye, use the monkey eye on the synthetic eye to pull the old switcheroo. Leave the locker room and near the pop machine is a door with a retinal scanner next to it. Use Minnelli’s eye on the scanner and you’ll gain access to the archives. In this room, you’ll see a printer, a computer, a lot of drawers, and a control panel. Use the computer at the top of the screen and log in. When it asks for a search query, do a search on Warren Hughes. The computer will bring up his record, so press Delete and then Print. Look at the colonization number next to his sister’s name and it’ll be added to the list of search options. Go back to the Main screen and do a search on the colonization number. You’ll find another record. Print that out and then do a search on the Church of Voltec. You’ll see that Jacob McAllen’s name is mentioned in the record. Click on it to have it added to your search options and go back and search for Jacob McAllen. You’ll be denied access to the file, but notice that some strange symbols appear on the bottom right of the screen, so either write them down or memorize them, as you’ll need them to use the control panel on the other side of the room. Log off the computer and enter the symbols into the control panel. The machine will bring down the Vanguard file, so open it to find a datacube. Take the printouts from the printer and leave the station. Go to Hope Street and go talk to Warren in Building 87. Warren will tell you about Burns Flipper, my favorite guy in the whole game, and how to find him. Afterwards, get on the subway and go to the Newport Docks. Once you’ve arrived, head upstairs and exit off to the right of the screen, which will take you to a construction yard. Click on the garage and April will go over there. Knock on the garage door three times and Burns Flipper will start talking to you. After a somewhat funny conversation, he’ll open up and you can go in. Notice that you’re being recorded, but don’t worry about it. Go down into the pit and talk to Burns Flipper. When you’re ready, give him the datacube and watch the sequence. You’ll learn quite a bit on the Vanguard. After it’s done, ask the Flipper about a fake ID. (Is it just me or does the Flipper sound like Bruce Campbell? Anyway, he will make a comment that’s reminiscent of the movie, Army of Darkness; it’s when he says ‘Shop smart, shop S-Mart’. That was the slogan of the store Ash worked for in the movie). Leave the garage and use the pop can on the paint shaker that’s just near the garage door. You’ll now have a highly volatile pop can. Leave the Docks and go to the crash site near the police station. Talk to the cop until he starts coughing and mentions that the dust is choking him up. Give him the pop only to have it explode all over the cop’s suit. He’ll leave to go get it repaired, so after he’s gone, use the shard on the laser fence to deactivate it and check out the dangling device on the shuttle to learn that it is a fully intact anti-grav unit. Try to take it and April will comment that it’s being held in place by a couple of screws. Use the screwdriver to take it off and then go back to the Docks and give it to the Flipper. He’ll get your fake ID by tomorrow night at the earliest. Leave here and go to the cathedral on Hope Street. Go to the confessionals and you’ll overhear part of a conversation between Cortez and Father Raul. Once Raul leaves, talk to Cortez and you’ll learn that the Vanguard is after him. Once he leaves, go to the Border House and go upstairs to April’s apartment. You’ll see Zack hanging outside the door, and as soon as April arrives, he’ll turn around and go into his apartment without saying a word. Go into the apartment to find that Emma and Charlie are inside waiting. Tell them about what’s going on and you’ll soon get to see a movie sequence (I think the Vanguard has found Cortez…) and you’ll wind up in Arcadia again, but this time you won’t have much clothing on. What lies in store for April this time? CHAPTER 4 – Monsters: When you’ve finally arrived in Arcadia, enter the Journey Man Inn. Talk to the woman standing near the fireplace, whom you’ll learn is the proprietor of the place. Talk to her about everything and when you’re finished, a strange creature called a Venar will come out from where the people were dancing. Talk to him to learn that his name is Abnaxus. Talk to him about everything and when he leaves, wait until April starts saying that she’s tired and when she does, click on the comfy chair near the fireplace and April will go to sleep. After the sequence is over, it’ll be morning and no one’s inside except for the owner and April. Try leaving the place and the woman will give April some new clothes. She’ll ask you to work to help work off sleeping there and for the clothes. I would recommend telling her that you will work, so that April can get some money. Leave the inn and go to the marketplace in the city (the exit’s to the north). Pay a visit to the mapmaker, who’s been wondering where you’ve been lately. Give him the list and you’ll get another delivery. Go to the temple and talk to Tobias for a bit and then leave the city and go to the Enclave. When you’ve reached the Enclave, click on it and you’ll be underneath a pillar-like structure. Head down the stairs in he lower right corner and you’ll find yourself in the library. Talk to Minstrum Yerin about all that you can and when you’re finished, leave and go to the marketplace. Talk to the cups handler and then use the coins you got from the woman in the inn to play. To figure out which cup to choose, use the screwdriver on each one of them and choose the one that moves. The cups dealer will be outraged that you won and he’ll accuse you of using magic. Your prize will be a calculator. Give him the screwdriver and you’ll get to choose a prize. Since we don’t know what to get yet, it’s best to leave it alone for now. Leave the city and go to the City Green. Knock on the door and you’ll get to enter Abnaxus’s home. Look around a bit and eventually Abnaxus will come downstairs. Speak to him about all topics and be sure that he mentioned something about ‘a god falling from the sky into the sea’. Go to the pier and head over to the small pier where you can see an old sailor sitting around. Talk to him and ask him if he knows any stories about ‘a god falling from the sky into the sea’. You’ll learn something about some mermen underneath the Sea of Songs. Head back to the Enclave library and ask Yerin about a book on mermen. Read the book and then go to Brian Westhouse’s bungalow. Talk to him about everything and he’ll mention something about winged storytellers. Go back to the library and have Yerin look for a book on winged storytellers. Reading this will allow access to the island of Alais later on in the game. Go to the pier and ask Captain Nebevay about the island of Alais. He’ll tell you that there are a few problems with going there. 1) No wind, 2) no navigator, and 3) April’s a woman, and Nebevay doesn’t allow women aboard the White Dragon. Go talk to the old man on the small pier and ask him about getting on the White Dragon. You’ll learn that Nebevay owes him a favor and he’ll help you if you can get his bird, “Bird” back. Go to the cups dealer and give him the screwdriver. Tell him you want the talking bird, so with the bird in tow, go back to the old man and give it to him. Head to the White Dragon and tell Nebevay you’re cashing in on the old man’s favor. Leave the city and take the Road North. You’ll enter a farm area, so head towards the forest and watch as Crow catches up to you, well, almost. You’ll soon enter another region of Arcadia. Go into the forest and follow the path up to a bridge. You’ll encounter a Banda here, so tell him that you won’t hurt and skin him and you’ll eventually learn that you can call him Ben-Bandu instead of some long name that I’m not going to put in here. Take a look at the bridge and go back to the previous screen. You’ll see an old woman sitting on the ground. Talk to her and help her up. Talk to her again and have her lead the way to her house. Follow her inside and when she leaves, go to the right and pick up the broom sitting next to the cabinet. Use the broom on the cabinet and you’ll find Ben-Bandu’s brother! Talk to him and when you’re finished, pick up the small skull sitting on the table near the front of your screen and use it on the small window. Pick up Ben’s brother and help him out the window. Soon, the old woman will return. Watch the movie sequence to see a hideous transformation. The old woman is actually a creature called the Gribbler, who tricks Bandas and humans, and then cooks and eats them. When the Gribbler starts chasing April, use the Hand icon on the plank nearby and watch as the Gribbler is knocked into the fire and killed. Leave the hut and Ben will come to meet you. You’ll find out that April’s now a hero. Go to the Banda village and talk to the Elder sitting in the hammock near the mound. When you’re done, talk to Ben and then head into the Spirit Dig, the mound behind the gathering at the fire (it can be a bit hard to see, but you should be able to find it). Go to sleep on the bed April’s standing next to. Watch the sequence as April has some weird dreams that involves a meeting with the spirits of April’s evil twin and Charlie. The fourth chapter will come to a close. CHAPTER 5 – There and Back Again: When April awakes, head outside the Dig and listen to what Ben-Bandu has to say. When he’s finished, talk to the Elder and you’ll receive the first part of the disc. Wake up Crow and follow him to start your journey to the alchemist’s tower. When you get to the screen where you see a hill leading north and some flowers, first pick some flowers and then head up the hill. The next screen takes you to an edge of the cliff, follow it down and you’ll find yourself at the entrance to the tower. Off to the right, you’ll notice a berry bush. You can try walking there if you want, but the marshy land won’t help you get there. Blow the flute to summon Crow and have him grab some berries off the bush. In order to have Crow do something for you, click on him, use the Hand icon, and then use the Crow icon on the object. Use the Hand icon on the stoned man and you’ll find out that he is still alive! In order to soften him up, mix the berries with the flowers to make a moisturizer-type mixture and then use the mixture on the stoned man. His name is Lorhan, and softening him up will allow him to open up the stairway up into the castle. Head inside and April will find herself in a labyrinth. Next to April is a gargoyle that appears to be begging for something. Put a coin in his hands and he’ll rotate to reveal two glowing candles. Blow out both of them and a nearby door will activate. The gargoyle will then rotate back. Put another coin in the gargoyle’s hands and it’ll rotate again to reveal |
