Mall Tycoon 2 Walkthrough :
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Walkthrough - FAQ/Strategy Guide
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FAQ/STRATEGY GUIDE TO MALL TYCOON 2 game created by GLOBAL STAR SOFTWARE this guide written by SOLDYNE Version 2.00 VERSION HISTORY: 1.00 - First creation. 2.00 - Added information from reader contributions. Added information about objects and mall rating. Added information about shop effects on shoppers. Added information about new ways to cheat! Most new additional information will be contained within two sets of three asteriks: *** new info *** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TABLE OF CONTENTS (TO GO TO ANY SECTION USE THE FIND COMMAND AND TYPE IN THE ROMAN NUMERAL, THE LETTER OR THE NUMBER WITH BRACKETS OR PERIODS AND GO TO THE SECTION (DO NOT PASS GO DO NOT COLLECT $200:) I. INTRODUCTION II. INSTALLING AND RUNNING III. GLITCHES IV. PLAYING THE GAME V. BASIC THEORY VI. PUTING THE THEORY TO WORK [A] BASIC MALL DESIGN [B] INSERTING STORES [CHART 1] STORE LIST *** [CHART 1.5] SHOP EFFECTS ON SHOPPERS *** [C] RESEARCH [CHART 2] RESEARCH TREE [D] EMPLOYEES [CHART 3] EMPLOYEE LIST ADMIN, SECURITY/CRIME RATING, LABORERS *** [CHART 3.5] CRIME AND CRIMINALS *** [E] OPTIMIZING INCOME [CHART 4] OPTIMIZING STORES [F] MALL RATING  OBJECTS AND OBJECT LIST  SPECIALS AND ADD ONS AND LIST  OTHER MALL RATING TIPS [G] CROWD LEVEL [CHART 5] ADVERTISING COSTS [H] EXPANDING VII. TIPS AND TRICKS [I] PUSHING MALL RATING/NO TRASH/NO JANITORS [J] PUSHING THE CROWD LEVEL CAP/DOUBLE INCOME [K] INFINITE MONEY *** [L] HACKING THE GAME VIII. READER CONTRIBUTIONS *** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I. INTRODUCTION: Welcome to my guide on MALL TYCOON 2 (MT2). I would first like to give Global Star Software a grand "Thank You" for producing such a fun and addictive game with detailed graphics and great sound and music. Please, when you have a few minutes go visit globalstarsoftware.com and chat with us on the forums. I would first like to say that this is my first FAQ/STRATEGY guide and that all info contained herein is a culmination of hours of trial and error, observation, and shear dumb luck. All I had to go on was the manual, the game itself, and my own experience with simulation/resource managment games. If anyone finds that any info in this guide is erroneous, my explainations are difficult to understand, or you just have some new info to add then drop me a line at Soldyne@Yahoo.com and have the subject read: ABOUT YOUR GUIDE! This is because I have many filters on my email account and this will let me know that your email is worth opening. I should not have to say this but, PLEASE make sure you computer is clean of viruses and such before sending me any messages. Thank You! Now for some legal stuff: This guide is Copyrighted under law and cannot be reproduced by others without express writen permission from me. You may not link directly to this document or display a copy of it on any website. I worked long and hard to get this information and I would like to be credited for my work. A Note About Pronouns: I will tend to use masculine pronouns throughout my document. This is not intended to disrespect or in any way ostrisize the female population. It is just how I write. Thank you for your understanding in this matter. Also, knowing that this game (MT2) is NOT a Maxis game I know that the simulated people are not "sims". For all I know that term may belong to Maxis. If it is a Maxis term then I give them full credit for its coining. I, however, may from time to time refer to the simulated people of MT2 as "sims" to stand for "simulated shopper". If Maxis does not like this term used in this guide they need only contact me and I will write a revision. OK, now onto the good stuff! II. INSTALLING AND RUNNING THE GAME: On the forums for MT2 I have noticed a rather large number of people complaining that they can't install the game on thier computer or that after installation it will not run properly. Unfortunately, I can't help with the installation since mine installed just fine. But, I can give some tips on getting it to run. 1: make certain that you have the minimum requirements for the game: win 98/win Me/win XP (I have xp) 128 MB RAM (I have 256) 800 Mhz processor (I have 1.33 Ghz) 32 MB video card (I have an NVIDIA GeForce 2 MX) Direct X 8.1a or better (I have Direct X 9.1a) 450 MB of free disk space (I have tons!) 2: make certain you have all your drivers for all your hardware updated. 3: make certain that your screen resolution is set to: 800X600 and 32bit color 4: when the title screen appears there will be a drop down box in the upper left corner of the screen. make certain to set that to 800X600 and 32bit color. Even if your screen resolution matches what is in the drop down box you may still get a blank screen when you press play. I had my settings at 1024X760 and 32bit color and set the game to the same but the screen still went blank. 800X600 32bit color is the only combo that seems to work. I also had the same trouble with SimCity 4 (conflicting screen resolutions kept putting my monitor to sleep). That is the best advice I can give since doing those things got my copy up and running. III. GLITCHES DURING GAMEPLAY: I have also noticed a few glitches during normal game play. Watch out for these: 1: after playing for 15+ game years and having a 2 story mall with max crowd level, the music would stop playing and the sub menus (like the save menu) would look all messed up. trying to hit the buttons blindly caused a save file to be deleted permenantly. 2: very long loading times for large malls. give it a minute or two especially if you comp is known to be slow, before restarting your comp. 3: invisible people. when you have a thriving mall there may be so many people that some of them wont be visible. They still cast a shadow and you can see their purchases but they look like little ghosts. This may be bad if it happens to an employee especially when you need to fire him. 4: after exiting the game there is a very long unloading process which takes a few minuets. again just be patient. 5: One time I got an error message from windows after exiting MT2 saying that I was using too much virtual memory. I believe that MT2 uses quite a bit Memory during game play which is what is causing all the glitches. this is why they recommend 256 MB as opposed to the minimum 128 MB. 6: the biggest and worst glitch so far is the "Level Building Site" button in the options submenu. this will definately level your mall and clear the site of all people, employees, construction, and litter, but, it will NOT reset your salary costs! if you ever want to level your mall and start over (for instance you have made 1 million dollars and want to change your design) then i suggest putting the game on pause and deleting everything manually making sure to manually fire all employees. The best solution I can come up with is to save often and take breaks. When you take a break exit out of MT2 completely to give your computer a little rest. OK, technical stuff is out of the way. I certainly hope it was helpful! IV. PLAYING THE GAME: At this point in time I am not going to commit myself to rewriting and explaining the manual to you since you have it right infront of you and it is available online at globalstarsoftware.com. But, I do want to specify that there are two modes of play: Free Build and Scenerio This first large section of the guide will cover the strategies that can be used in either mode but will mainly concentrate on Free Build. I have not attempted the Scenerios as of yet, but when I do I will take notes and add strategies for the Scenerios at a later date. Hopefully, with the info in this edition of the guide you will be able to become a true tycoon and can conquor the scenerios on your own. *** Just as some general information here are some statistics about the game: TIME: one month on slow speed lasts about 120 seconds. one month on medium speed lasts about 60 seconds. one month on fast speed lasts about 40 second. STARTING CAPITAL: Easy mode will give you 150k Medium mode will give you 100k Hard mode will give you 50k STARTING MALL RATING BY PERCENTAGE (out of 2000 possible points): Easy mode will give you 55% Medium mode will give you 50% Hard mode will give you 45% STARTING CRIME LEVEL: Determined by your choice in the Free Build option menu. *** V. BASIC MALL TYCOON THEORY: To become a true tycoon of the mall you must first understand the basic concept behind the game's design. Of course the main idea is to build a mall with shops, have the sims spend their money and you make a profit. There is no way to win the game in Free Build mode so the ultimate goal is one that you set for yourself. It is possible, however, to lose if at any time your account goes below $0. I personally just enjoy designing for the sake of creation and my goal is to not go bankrupt. *** I make most all descriptions of the game based on the default free build option settings. I will make a note where I can remember to about what effects the settings have on the game. *** You will start Free Build mode on January 1, 2003. Your account will contain $150,000 (from now on I will refer to money without the "$" symbol because I am lazy, and I will use the letter "k" to denote thousands so, $150,000 = 150k). You are given an empty black lot on which to build your empire. The lot is 48 tiles X 48 tiles. *** You will start with 150k on easy mode, 100k on medium, and 50k on hard. *** To the North is a parking garage where you can see cars comming and going. To the West is a train station where you can see a train arriving from time to time. To the South is a bus stop where you can see sims getting off the bus now and then. To the East is a suburb of homes from where sims will walk to your mall. these sims are like real people. They have needs and desires and are willing to spend money to have those needs and desires fullfilled. The happier a sim is the longer they will stay in your mall and thus the more money they will be willing to part with. To keep sims happy you must increase your mall rating (we will discuss details later). sims also want to feel safe from criminals who arrive at your mall from time to time, so, you also need tight security. sims also dont like getting confused so an efficient mall design is essential to a profitable bussiness. Your income is totaly dependant on the sales of the stores in your mall. The more your stores sell the more money you can potentially make. For your stores to be successful they need foot traffic. The higher your crowd level the more income you get. Lets review: Ultimate goal is profit -> Profit comes from store sales -> High sales come from High crowd level -> High crowd level comes from High mall rating -> High mall rating comes from tight security, clean walkways, and an efficient and freindly mall design. So that is the basic concept. Lets move on to the specifics! VI. PUTTING THE THEORY TO WORK: [A] BASIC MALL DESIGN: to reach our ultimate goal of profit we need to work backward through our chain of dependancy from the review above. So the first idea we will work on is basic mall design. First and foremost, you should always put the game on pause while doing any construction, at least until you get the hang of things. Now, sit back and think about all the malls you have ever been in. What about their designs comes to mind? in all the malls I have ever been in there has always been an overwhelming theme of straight corridors with tightly packed stores on either side. some of the bigger malls have a huge landscaped area in the middle (which we will call an atrium). the reason for this kind of design is that straight corridors are easy to get around in, if you are always turning corners every few steps you can get lost and eventually you are spending your time trying to find the exit instead of spending your money. some basic shapes are the square, |, T, L, and the cross. Notice how these shapes have few if any corners. a good design to start off with is the | or the line. it has no corners so sims can see all the stores right when they walk in and can concentrate on shopping instead needing to look for a map. The best place to start building your mall is in the direct center of the lot. you will need to spend a little money to find it by placing floor tiles. start in one corner and place 24 floor tiles in one direction. starting on the last tile lay 24 tiles in a perpendicular direction. the last tile of the second line is the lower left corner of the four center tiles. it will be a good idea to mark these four tiles in some way and then save the game under a generic name so that you can start here again for a new mall later on. We want to start in the middle because the sims will be comming from all four directions at once and the longer they walk to get to your mall the less time they will spend in it. also starting in the center ensures optimum expansion possibilities. *** Of course, we could manipulate where the sims come from in the free build option screen. if you want all the sims to come from foot trafic you could build your mall in the East to insure easy comming and going of the sims. But, always keep in mind the idea of expansion; starting in the middle gives the best options for doing so. *** once you have found your center (breathe slowly and focus your chi...! oops), create a rectangle 10 tiles X 22 tiles. You can orrient the mall in eiter direction, i prefer to place my mall longways east and west. *** it is ok if you dont get the exact center. if my directions are too confusing then just ignore them and center your mall by sight. *** Now, go to your objects database (the hand carrying the red case, then the bench) and find the entrances. choose which one you like, they all cost the same and have no effect on game play. Place one entrance in the middle of each wall. this gives all sims from each direction a door of their very own. *** once you place an entrance you may see a cobbled path appear which will lead from the entrance to the closest area where sims will arrive from. this has no affect on game play but it is an interesting effect. *** Now go to your units database and select the single/boutique. We will disscuss the differences in gameplay of each unit later, for right now a single will do just fine. place three units in each corner making sure to position the unit so that the opening is facing the center aisle. when this is done you should have three singles, one tile, an entrance, one tile, and three singles on the top and bottom of your mall. there should be four tiles between each set of three units. North (parking Garage) _ _ _ _ _ _ _ _ _ _ E E _ _ _ _ _ _ _ _ _ _ |u u u|u u u|u u u| |u u u|u u u|u u u| |u 1 u|u 2 u|u 3 u| |u 4 u|u 5 u|u 6 u| |u u u|u u u|u u u| |u u u|u u u|u u u| | | E E E E | | |u u u|u u u|u u u| |u u u|u u u|u u u| |u 7 u|u 8 u|u 9 u| |u10 u|u11 u|u12 u| |u u u|u u u|u u u| |u u u|u u u|u u u| - - - - - - - - - - E E - - - - - - - - - - South (Bus Stop) Just as a general note: having all aisleways four tiles wide is a good idea becasue this will give the opportunity to add other objects later like ATMs, maps, plants, lights, and most importantly stairs and elevators! At this point we have our skeleton mall. Our current short term goals are as follows: 1. put stores into the units in a strategic money making way! 2. do some initial research to get our security net up and running and to make sure our floors are nice and neat. 3. fine tune our stores for optimum income. 4. continue with mid-range research to help raise mall rating and tighten security. 5. reduce crime rate to 0. 6. increase crowd level to max. 7. continue with research. 8. add objects and special additions to increase mall rating. 9. expand! 10. repeat steps 1, 3, 6, 7, 8, 9 and 10 at a moderate pace for maximum income. [B] INSERTING STORES: The store database is located under the hand with the red case, then under the symbol with three colored blocks. here we have 8 catagories of stores: (1) clothing/fashion (2) electronics (3) food (4) entertainment/media (5) health/beauty (6) home improvement (7) services (8) sports and leisure Under each catagory is another list of different types of stores. Some of the choices are grayed out right now because they need to be researched. Here is a list of all the stores in the game and any relevant info I have discovered including build cost, item price, and any known stores that help to enhance sales when they are nearby. *** I must say here that the information in the NOTES section is all based on my personal experience and observation as I have found no hard evidence to support my claims in said section. Do your own experiments and see if you can find anything new! *** [CHART 1] STORES (1) CLOTHING/FASHION STORE NAME BUILD COST@ ITEM PRICE* NOTES ------------------------------------------------------------------------------ Guys Gear 1k 100/150 one of the best starters compliments A Stitch in Time Gals Gear 1k 100/150 I can never get this one to work well Trendy Teens 1k 100/150 Kids Clobber 1k 100/150 Lingerie Glory 1k 125/175 another high profit store Footstep Shoes 1250 150/175 every mall should have one of these compliments Bangles and Bags Sport Sense 1250 100/150 compliments Total Sports Bangles and Bags 1250 150/175 compliments Footstep Shoes The Denim Co. 2k 175/200 # Luxury Leathers 2k 200/300 # Bridal Bliss 3k 500/700 # Gems n' Jewels 5k 500/700 # @ = all stores come in single unit sizes so the cost reflects one unit. * = item price makes more sense when you think of it as the cost of the average sale since many people buy more than one thing at a time. also the first number is the item price when the store is in a single or department unit and the number after the / is the item price when the store is the sole occupent of a wide or deep unit. # = must be researched (2) ELECTRONICS STORE NAME BUILD COST@ ITEM PRICE* NOTES ------------------------------------------------------------------------------ Strung Up 1k 300/400 seems to work well with Sounds Alive and Music Zone Sounds Alive 1k 300/400 seems to work well with Sturng Up and Video's and DVD's PC Power 1k 600/750 The high item price makes this a risky investment for a new mall Appliance Hut 1k 200/275 does well on its own compliments GS Furnishings and Bathroom and Kitchen Secure It 1k 100/150 Fusion Phones 3k 200/275 # Gadget Store 3k 200/275 # Alienware 3k 400/500 # (3) FOOD STORE NAME BUILD COST@ ITEM PRICE* NOTES ------------------------------------------------------------------------------ Choco Heaven .5k 60/75 great starter food store The Coffee Corporation .5k 60/80 compliments News Stand and Magazines and Bookworm Burger Place .5k 50/60 an OK store Ice Palace 1k 50/70 another good starter Pret a Pretzel .5k 50/70 only OK Virtual Pizza 1k 60/75 I have had bad luck with this one Wok and Roll .5k 90/150 # Dave's Deli 1k 60/75 # (4) ENTERTAINMENT/MEDIA STORE NAME BUILD COST@ ITEM PRICE* NOTES ------------------------------------------------------------------------------ Bookworm 750 100/150 compliments Coffee Music Zone 750 100/150 seems to compliment Strung Up The Gamer 750 150/200 should compliment PC Power News Stand and Magazines 750 50/75 compliments Coffee Videos and DVDs 1k 100/150 Seems to compliment Sounds Alive Mr. Fantazio's Toys 1k 100/150 I've had mixed results The Collectors Curios 1k 250/300 # Model Makers World 1k 150/200 # (5) HEALTH AND BEAUTY STORE NAME BUILD COST@ ITEM PRICE* NOTES ------------------------------------------------------------------------------ Skin Deep Makeup 1k 150/200 never works well for me Perfumes and Aromas 1.5k 200/275 compliments The Salon Pharmacist 1k 150/200 works great by itself compliments Dental Surgery (the dentist prescribes the meds and the pharmacist fills it) Vital Vitamins 1.5k 200/275 mixed results Dental Surgery 1.5k 200/275 compliments Pharmacist The Salon 1k 150/200 works good alone or compliments Perfumes and Aromas New Vision 1.5k 200/275 Body Beautiful 2.5k 300/400 # Health Spa 3.5k 400/500 # (6) HOME IMPROVMENT STORE NAME BUILD COST@ ITEM PRICE* NOTES ------------------------------------------------------------------------------ Bathroom and Kitchen 1k 200/275 seems to compliment GS Furnishings and Appliance Hut GS Furnishings 1.5k 300/400 seems to compliment Appliance Hut and Bath and Kitchen House Proud 1k 200/275 seem to compliment DIY Green Fingers 1.5k 200/275 DIY Hardware 1.5k 200/275 seems to compliment House Proud and Car Care Pet Supplies 1k 90/140 Fine Art Emporium 1k 300/400 # Wix-Mix Candles 1k 200/275 # (7) SERVICE STORE NAME BUILD COST@ ITEM PRICE* NOTES ------------------------------------------------------------------------------ Dry Cleaning 1k 150/200 The Photo Lab 1k 150/200 works ok on its own Postal Service 1k 75/100 A Stitch in Time 1.5k 150/200 compliments Guys Gear The Studio 1.5k 250/300 # Dragon Tattos 1k 150/200 # (8) SPORTS AND LEISURE STORE NAME BUILD COST@ ITEM PRICE* NOTES ------------------------------------------------------------------------------ Art Stuff 1k 150/200 Car Care 1k 200/275 seems to compliment DIY The Great Outdoors 1k 200/275 seems to compliment Total Sports Total Sports 1k 150/200 seems to compliment The Great Outdoors and Sport Sense Surfs Up 1k 200/275 # Sun Burst Tanning 1k 200/275 # *** World Travel 2.5k 500/750 #, I forgot this store the first time. *** Some general notes on compliments: for a store to "compliment" another they should be as close as possible like two singles touching one another or both stores sharing a wide, deep, or department unit. the touching singles should have their entrances facing the same way, back to back will not work. if two compliments are across an aisle from each other they only seem to compliment if the aisle is 2 tiles wide but i still suggest making all aisles 4 wide. some store types affect others in a negative way also. food stores generally decrease the effectivness of clothing stores. Vital Vitamins seems to be compitition for the pharmacist and News Stand seems to be competition for Bookworm. the best way to optimize your store set up is to think about the stores in a logical manner. how would you like to see stores set up in a real mall. most customers (and sims) would like all their favorite stores in the same general area so they spend all their money fast and get home to have some fun. Spending money fast is ok just so long as they spend it. Another good tip is to keep your food stores to a minimum. One thing that every sim will want to do in your mall is eat. and if they only have one choice then every sim will spend their money at least once in the food store. a bigger mall will need more food stores so sims dont have to walk all day. But, keep your food stores spread out and keep them away from the clothing. *** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [CHART 1.5] SHOP EFFECTS ON SHOPPERS MC = MALE CHILD FC = FEMAL CHILD MT = MALE TEEN FT = FEMALE TEEN MA = MALE ADULT FA = FEMAL ADULT MO = MALE OLD FO = FEMAL OLD STORE NAME AMOUNT OF HAPPINES SHOPPER GETS FROM VISITING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ***CLOTHING/FASHION*** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MC FC MT FT MA FA MO FO Guys Gear 40 30 70 40 70 40 70 30 Gals Gear 20 40 20 80 30 80 20 50 Trendy Teens 30 30 80 80 40 40 10 10 Kids Clobber 80 80 40 40 40 40 10 10 Lingerie Glory 10 40 20 70 20 70 10 40 Footstep Shoes 30 30 30 70 50 70 30 30 Sport Sense 50 30 80 40 70 50 40 20 Bangles and Bags20 40 20 60 40 60 20 60 The Denim Co. 30 30 60 60 60 60 30 30 Luxury Leathers 20 20 60 60 60 60 30 30 Bridal Bliss 10 10 20 20 30 60 10 10 Gems n' Jewels 10 10 30 40 40 60 30 40 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ***ELECTRONICS*** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MC FC MT FT MA FA MO FO Strung Up 10 10 60 40 60 50 20 20 Sounds Alive 10 10 60 60 50 50 10 10 PC Power 10 10 50 50 60 60 10 10 Appliance Hut 10 10 30 30 70 30 70 30 Secure It 10 10 10 10 50 50 70 70 Fusion Phones 20 20 70 70 70 70 10 10 Gadget Store 20 20 70 20 70 20 60 20 Alienware 30 20 80 30 95 30 60 20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ***FOOD*** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MC FC MT FT MA FA MO FO Choco Heaven 70 70 40 70 40 70 20 30 The Coffee 10 10 20 20 70 70 50 50 Burger Place 60 60 60 60 60 60 20 20 Ice Palace 70 70 60 70 40 60 10 20 Pret a Pretzel 10 10 40 40 60 60 70 70 Virtual Pizza 50 50 50 50 50 50 50 50 Wok and Roll 10 10 40 40 60 60 50 50 Dave's Deli 30 30 50 50 60 60 50 50 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ***ENTERTAINMENT*** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MC FC MT FT MA FA MO FO Bookworm 30 30 40 40 60 60 60 60 Music Zone 30 30 80 80 60 60 10 10 The Gamer 60 60 70 60 40 40 10 10 News Stand 10 10 60 60 60 60 60 60 Videos and DVDs 30 30 60 60 60 60 50 50 Mr. Fantazio's 80 80 60 60 30 30 10 10 The Collectors 10 10 30 30 30 30 60 50 Model Makers 40 20 60 40 60 40 60 40 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ***HEALTH AND BEAUTY*** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MC FC MT FT MA FA MO FO Skin Deep Makeup10 10 20 70 20 70 20 50 Perfumes 10 10 10 70 10 70 10 50 Pharmacist 10 10 30 30 50 50 70 70 Vital Vitamins 10 10 20 20 40 40 70 70 Dental Surgery 20 20 50 50 50 50 60 60 The Salon 30 30 50 70 50 70 20 50 New Vision 10 10 50 50 50 50 70 70 Body Beautiful 10 10 30 30 70 70 20 20 Health Spa 10 10 30 30 70 70 20 20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ***HOME IMPROVMENT*** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MC FC MT FT MA FA MO FO Bathroom and 10 10 30 30 60 60 40 40 GS Furnishings 10 10 30 30 40 40 40 40 House Proud 10 10 30 30 50 50 50 50 Green Fingers 10 10 30 30 60 60 60 60 DIY Hardware 10 10 30 30 60 30 60 30 Pet Supplies 10 10 30 30 50 50 60 60 Fine Art 10 10 10 10 50 50 30 30 Wix-Mix Candles 10 10 30 30 40 40 30 30 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ***SERVICE*** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MC FC MT FT MA FA MO FO Dry Cleaning 10 10 20 20 40 40 30 30 The Photo Lab 20 20 50 50 60 60 40 40 Postal Service 20 20 50 50 50 50 50 50 A Stitch in Time10 10 40 40 60 50 70 30 The Studio 20 20 40 40 40 40 40 40 Dragon Tattos 10 10 40 40 40 40 10 10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ***SPORTS*** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MC FC MT FT MA FA MO FO Art Stuff 40 40 40 40 50 50 40 40 Car Care 10 10 10 10 70 30 60 30 The Outdoors 10 10 20 20 60 50 60 20 Total Sports 50 30 60 30 60 50 30 30 Surfs Up 20 20 70 40 60 40 10 10 Sun Burst 20 20 40 60 50 60 20 30 World Travel 10 10 30 30 50 50 50 50 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *** Getting back to our starter mall from above, I will suggest the following stores (notice that the units in the blue prints above (copied below also) are numbered left to right): North (parking Garage) _ _ _ _ _ _ _ _ _ _ E E _ _ _ _ _ _ _ _ _ _ |u u u|u u u|u u u| |u u u|u u u|u u u| |u 1 u|u 2 u|u 3 u| |u 4 u|u 5 u|u 6 u| |u u u|u u u|u u u| |u u u|u u u|u u u| | | E E E E | | |u u u|u u u|u u u| |u u u|u u u|u u u| |u 7 u|u 8 u|u 9 u| |u10 u|u11 u|u12 u| |u u u|u u u|u u u| |u u u|u u u|u u u| - - - - - - - - - - E E - - - - - - - - - - South (Bus Stop) 1 Pharmacist 2 Dental Surgery 3 Ice Cream Palace (my logic here is that a sim will find out he has a tooth ache when he eats the cold ice cream, then he goes to the dentist and has surgery, now he needs his pain meds so he goes to the pharmacist) 4 Guys Gear 5 A Stitch in Time 6 Footstep Shoes (the logic here is a guy buys a nice suit but needs it tailored and what goes well with a nice suit other than a nice pair of shoes) 7 Music Zone 8 Strung Up 9 Sounds Alive (the logic here is a sim hears a nice song on the sound system, then goes next door to get the sheet music or an instrument to play it, then goes to the music cd store so he can listen to the song on his new sound system while he trys to play the song at home on his new instrument) 10 Total Sports 11 Sport Sense 12 Bengals and Bags (while the husband looks at sport stuff the wife can buy a new purse) For now keep the game paused and dont touch the sales cut or rent just yet. of course you can do what you want, but this is the setup I used to do all my research for this FAQ/STRATGUIDE so I know it works! ;) Notes on Unit sizes: There are 4 unit sizes: single, wide, deep, and department. A single is a 3x3 unit, a wide is two singles side by side, a deep is two singles front to back, and a department is four singles arranged in a square. the single is your basic unit, it costs 1k and you will use this a lot! the wide and the deep both work the same way. They both cost 1.5k (save 500 over using two singles). you can either put two seperate store types together or you can fill it with one store type to make one big store. having two types is great if they compliment each other because there is no annoying wall between them like there is with two singles. So, your sims can enter one and go straight to the other for uninterrupted shopping. The disadvantage here is that even though they are treated as seperate stores when you set the rent and sales cut rates it sets it for both stores. so, if one of the stores is not doing as well as the other one you have to lower the rent for both and lose out on the extra income from the one that is doing well. if both the stores are the same then it is treated as one big store. The advantage here is that the item price goes up so your sims must pay more for the item they want. the increase isn't so much to dissuade your sims from buying and it is high enough to gain decent profit. the dissadvantage though is that the rent for the store is doubled since it is twice a big. this means it must sell twice as much as a single or it will begin to fail. I would only suggest using a wide or deep when your mall is going strong and then experiment. The department unit is quite odd. It will cost you 2k (a bargain over 4 singles). you can place up to 4 different stores together or any combination of stores up to 4. the advantages here are the same as the ones for wides and deeps with different store