Max Payne 2: The Fall of Max Payne Walkthrough :
This walkthrough for Max Payne 2: The Fall of Max Payne [PC] has been posted at 03 Oct 2010 by nickyo7070 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up nickyo7070 and share this with your freinds. And most important we have 7 other walkthroughs for Max Payne 2: The Fall of Max Payne, read them all!
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Walkthrough - FAQ/Walkthrough~~~~ !_// \\_! \!!/ // \\ ! // \\ ! \\ // // \\ !!!!// \\!!!! \\ // // \\ !!!! // \\ !!!! \\ // // \\ !!!! // \\ !!!! \\~~~~~~~~// // \\ !!!! //\\ !!!! \\~~~~~~~~~~// \\ // !!!! /\ !!!! \\ // \\ // !!!! !!!! \\ ((( // \\ // ~~~~ ~~~~ \\ ((( ))) // \\ // ((( ))) ((( ((( ))) ))) ((( ((( ))) ((( ((( ))) ((( ((( ))) ((( ((( ))) ((( ((( ))) ))))))))))))) ))))))))))))) ~~~---))) ~~~~ /\ /\ ~~~ ~~~ :::::::: ! ! ))) \!!/ /\ /\ !_// !!!! :::::::: ! ! ))) \\ // /\ /\ ! // !!!! !! ! !----))) \\ // /\ /\ !!!!// !!!! !! ! !--))) \\ // /\ /\ !!!! // !!!! :::::::: ! ! \\~~~~~~~~// \/ !!!! // !!!! :::::::: ! ! \\~~~~~~~~~~// [/ !!!! //!!!! !! ! ! \\ // [/ !!!! \\ ! !! ! ! \\ // [/ !!!! \\_! !::::::: ~~~ \\ // //\\ ~~~~ ~~~~ !::::::: ==== !!=== !! !! !! !!== !!__ == !! !! () !!=== !! !!=!! !!== !! =--= !! !! (( ))!!== !! !! !! !!== !! = = !!!! !!!! () !! !! !! !!!! !!!! !!!! == !! !! !! ! == \\ // !!\ !! !!== !! !!!! !! =--= !! !!!! =--= \\// !! \ !! !!== !! !! !! = = !! !! !! = = // !! \!! !!== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ : A Max Payne 2 PC Faq/Walkthrough : :=================By I-M-INDIAN18 (aka Aditya Singh)==================: :=====================Copyright 2006 Aditya Singh=====================: : Public Email: t2_people18@rediffmail.com : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Disclaimer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This Max Payne 2 Faq/Walkthrough is made solely by I-M-INDIAN18, aka Aditya Singh, Copyright © 2006 Aditya Singh. I hold the rights for this guide. This may be not be reproduced under any circumstances except for personal, private use. You cannot reproduce this faq/walkthrough without my permission. You cannot, in any way, reproduce this faq/walkthrough without giving the credit to me and me alone. You cannot distribute this faq/walkthrough on any site without my permission. You cannot claim to own any part of the faq/walkthrough either. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ============================================================================= ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Use the numbers to 'Find (ctrl+f)' any sections quickly. 1) Introduction ==================================================== (100) 2) My Review ------------------------------------------------------- (200) 3) Story =========================================================== (300) 4) Weapons --------------------------------------------------------- (400) 5) Hints & Tips ==================================================== (500) 6) Controls -------------------------------------------------------- (600) 7) Bullet time & Shootdodge ======================================== (700) 8) Walkthrough ----------------------------------------------------- (800) Format of Walkthrough =========================================== (810) i) Part I ----------------------------------------------------- (820) ii) Part II ==================================================== (830) iii) Part III --------------------------------------------------- (840) Alternate Ending ================================================ (850) 9) Dead Man Walking - Hints & Tips =========(Still to Come)========= (900) i) Manor Yard ------------------------------------------------- (910) ii) Construction Site ========================================== (920) iii) Manor Garden ----------------------------------------------- (930) iv) Used Car Lot =============================================== (940) v) Scaffolding ------------------------------------------------ (950) vi) Upper East Side ============================================ (960) vii) Mona's Playground ------------------------------------------ (970) 10) Game Statistics =================================================(1000) 11) Easter Eggs & Fun Facts -----------------------------------------(1100) i) Easter Eggs & Fun Facts in Level-wise Layout ===============(1110) ii) Max Payne Franchise Fun Facts ------------------------------(1120) iii) Easter Eggs & Fun Facts in Group-wise Layout ===============(1130) iv) Weapon & Weapon Ammo Location (not so obvious ones) --------(1140) v) In-game Television Shows & Commercials =====================(1150) 12) Cheats ----------------------------------------------------------(1200) i) Console Cheats =============================================(1210) ii) Glitches ---------------------------------------------------(1220) iii) Access the Secret Ending ===================================(1230) iv) Different Character Models ---------------------------------(1240) v) Instantly Unlock All Gameplay Modes ========================(1250) vi) Unlockables ------------------------------------------------(1260) 13) Characters ====================(Still to Come)===================(1300) i) A Few Good Men ---------------------------------------------(1320) ii) A Few Bad Men ==============================================(1340) iii) TV, Cartoon & Radio Characters -----------------------------(1360) iv) Other Things Worth Knowing =================================(1380) 14) Location of Levels ----------------------------------------------(1400) 15) Question Hour ===================================================(1500) 16) Version History -------------------------------------------------(1600) 17) Sites where you can find this Faq/Walkthrough ===================(1700) 18) My other Faqs/Walkthroughs --------------------------------------(1800) 19) Credits =========================================================(1900) ============================================================================= ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Introduction (100) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= A couple of years ago, the predecessor of Max Payne 2: The Fall of Max Payne changed my gaming habits with its unique and stylish game play, story and everything else. It converted me into a pc gamer for life!!! The first thing I did after finishing Max Payne 1 was to check if it had a sequel or not. Praying to the Gods of gaming, I clicked into the Max Payne website and with a sigh of relief, I found out that the sequel to the most stylish and coolest game ever made was already out. Not knowing that it was going to push Max Payne hard for the No.1 spot in favorite games list, I went ahead and purchased it. The protagonist of this game, Max Payne, has been freed from police custody for whatever he did in the previous installment of the game, with the help of one of the characters he had made a deal with. Now, the entire world perceives him as some kind of a hero who helped the city in its fight against the unlawful citizens of the city. This game has been promoted as a film noir love story and it tries really hard to be one. The story of Max Payne, like the previous one, has been told through a number of cut-scenes and graphic novels (ala Sin City). The writer, though loses the humor, still manages to create an intense and dark atmosphere of the first one, which, in turn, keeps the players at the edge of their seat through out the length of the game. But, there is a difference in the way graphic novels and cut-scenes have been implemented this time around. In the previous game, you were able to click on various items (including TV news, radio, telephones, etc.) through out the level, which triggered graphic novels. In this sequel, however, you can't click on anything during a level to trigger a graphic novel. Graphic novels are strictly there to begin and end the levels. Everything else during a level has been told in live action or cut-scenes. What can we say about the game-play of max Payne??? It still remains the biggest highlight of this franchise. Like the previous installment, it once again has been incredibly well done and extremely enjoyable to play. With the return of the franchise returns the Bullet time and shoot dodge. These unique features make the game really stylish and fun to play. But, there have been some major changes to its key features like Bullet time, placement of painkillers, and the like. Previously, bullet time was more useful when used with shoot dodge. Now, bullet time has been modified to complement standing and gunning people. It doesn't pay to shoot dodge since it takes a long time to get back up which always proves calamitous. Now, you can take on 5 or even more people at the same time with the help of Bullet time and standing up. If you try to shoot dodge while taking on so many people, you will always lose the battle. The screen goes yellow when you use bullet time in this game. The longer you use it, the more powerful you will become, since you will pick up speed with each passing second while your enemies will progressively become slower. Another new cool effect of Bullet time is the reloading style while in Bullet time. If your gun runs out of ammo while you are still in bullet time, then Max will bend halfway downwards and does a 360 degree spin. By the time you face the enemy again, your gun is reloaded. This feature, however, may become tiresome after a while. Another new addition to the game play is the ability to play as another character in a few levels. You will get to play a couple of levels through Mona Sax's perspective, which blends perfectly with the storyline. Even when you play as Max, Mona will be there in a few levels to help you as a NPC. This helps the storyline too, by showcasing there relationship. There are other characters too who help you to kill enemies without you actually controlling them. Then, there is this thing about the HAVOK ENGINE!!! The enemies will no longer fall in only three or four ways like in the previous game. The rag- doll effects in this game are amazingly life-like. The bodies of the enemies will fall in real fashion depending on where the bullets hit them. The movement of their arms and legs and other body parts will crash into things like they would in real life. They will get entangled into things and or hang from ceilings with their arms still flapping. It all looks wonderful in a combat. You can even play with bodies by shooting it and blowing it up in the air. The game objects too are affected by these effects. If you crash into fans, crates, etc., then be sure that they will move and fall. It is a journey that will blow you away with its style and classiness. A game to last an eternity, spiritually!!! ============================================================================= ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2) My Review (200) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Introduction A couple of years ago, the predecessor of Max Payne 2: The Fall of Max Payne changed my gaming habits with its unique and stylish game play, story and everything else. It converted me into a pc gamer for life!!! The first thing I did after finishing Max Payne 1 was to check if it had a sequel or not. Praying to the Gods of gaming, I clicked into the Max Payne website and with a sigh of relief, I found out that the sequel to the most stylish and coolest game ever made was already out. Not knowing that it was going to push Max Payne hard for the No.1 spot in favorite games list, I went ahead and purchased it. Preview The protagonist of this game, Max Payne, has been freed from police custody for whatever he did in the previous installment of the game, with the help of one of the characters he had made a deal with. Now, the entire world perceives him as some kind of a hero who helped the city in its fight against the unlawful citizens of the city. This game has been promoted as a film noir love story and it tries really hard to be one. Story: 8.5/10 Like it has been said above, the story tries very hard to be a film noir love story. But, in the quest to make a film noir love story, the writer loses the humor that made the first game a classic. Somewhere down the line, you wish they had paid more attention to the humor side of the first game, and implemented it in the second one too. But the humor side apart, it's still good enough to be able to suck you into caring for the lead characters. You just can't help continue playing until you know what happens to them at the end. The story of Max Payne, like the previous one, has been told through a number of cut-scenes and graphic novels (ala Sin City). The writer, though loses the humor, still manages to create an intense and dark atmosphere of the first one, which, in turn, keeps the players at the edge of their seat through out the length of the game. But, there is a difference in the way graphic novels and cut-scenes have been implemented this time around. In the previous game, you were able to click on various items (including TV news, radio, telephones, etc.) through out the level, which triggered graphic novels. In this sequel, however, you can't click on anything during a level to trigger a graphic novel. Graphic novels are strictly there to begin and end the levels. Everything else during a level has been told in live action or cut-scenes. Now, we come to the actual story of the game. His life in ruins, Max rejoins the NYPD. He is shown working under the guy who was chasing him in the first game!!! One night, responding to a distress call, he goes to make enquiries where he meets someone he thought dead, Mona Sax. And with her, comes back all his past ghosts to haunt him. This game also marks the return of a few more characters from the first game. It seems as if one of the underworld don, Vinnie Gognitti, has made a deal with some one high above. A hit has been put on Max Payne's name along with a few more people. He must now uncover the mystery behind it all, while confronting with the evils of his past. Gameplay: 10/10 What can we say about the game-play of max Payne??? It still remains the biggest highlight of this franchise. Like the previous installment, it once again has been incredibly well done and extremely enjoyable to play. With the return of the franchise returns the Bullet time and shoot dodge. These unique features make the game really stylish and fun to play. But, there have been some major changes to its key features like Bullet time, placement of painkillers, and the like. Previously, bullet time was more useful when used with shoot dodge. Now, bullet time has been modified to complement standing and gunning people. It doesn't pay to shoot dodge since it takes a long time to get back up which always proves calamitous. Now, you can take on 5 or even more people at the same time with the help of Bullet time and standing up. If you try to shoot dodge while taking on so many people, you will always lose the battle. The screen goes yellow when you use bullet time in this game. The longer you use it, the more powerful you will become, since you will pick up speed with each passing second while your enemies will progressively become slower. Another new cool effect of Bullet time is the reloading style while in Bullet time. If your gun runs out of ammo while you are still in bullet time, then Max will bend halfway downwards and does a 360 degree spin. By the time you face the enemy again, your gun is reloaded. This feature, however, may become tiresome after a while. Another new addition to the game play is the ability to play as another character in a few levels. You will get to play a couple of levels through Mona Sax's perspective, which blends perfectly with the storyline. Even when you play as Max, Mona will be there in a few levels to help you as a NPC. This helps the storyline too, by showcasing there relationship. There are other characters too who help you to kill enemies without you actually controlling them. Even the environment contributes a lot to the game play. There are many explosive canisters lying about here and there which you can use to kill the enemies. There are places where you will have to blow some canisters to create a hole in the wall or the ground to progress further. They all look really beautiful too!!! Then, there is this thing about the HAVOK ENGINE!!! The enemies will no longer fall in only three or four ways like in the previous game. The rag- doll effects in this game are amazingly life-like. The bodies of the enemies will fall in real fashion depending on where the bullets hit them. The movement of their arms and legs and other body parts will crash into things like they would in real life. They will get entangled into things and or hang from ceilings with their arms still flapping. It all looks wonderful in a combat. You can even play with bodies by shooting it and blowing it up in the air. The game objects too are affected by these effects. If you crash into fans, crates, etc., then be sure that they will move and fall. Enemy A.I.: 8.0/10 The enemy A.I. is nearly the same as the last one. They will again come after you once they spot you. Occasionally, they will camp in stead of following you. This does make for great combat set pieces though. But, it looks dumb when they hurl a misdirected grenade at you and then walk into it. Graphics: 10/10 Quite easily, one of the most beautiful looking games out there in the market!!! The level textures and models all look really detailed and realistic too. The level designing is perhaps the best you will get to see over a long period of time. The buildings, explosions that send the bodies and walls flying, the burning effects of the building, blowing up of places, all pack a punch. It all looks so real and awesome that you spend a lot of time just looking at them. The explosions and flames all do well to lend themselves to creating a great and intense atmosphere in the game. There is a wide variety of levels which all showcase the hard work and the dedication of the developers. No expanse has been spared. Right from the Police HQ, big Manors, decaying buildings and neighborhood, to the garage and a funhouse, etc. all look so detailed, that it's a crime not to stop and behold the beauty for a few moments!!! Weapons, character models, weapon reloading, environment, etc. all look fluent and realistic. The Molotov and grenades, explosive canisters, smoke, thunder & lightning, create an intense atmosphere suited to the franchise. Carnage by bullets and explosions are permanent which can make any place look like a war zone in no time. The new Bullet time also add to the beauty!!! When in bullet time, the screen turns into a beautiful golden colour, a sight to behold!!! The re-modeled characters and their clothes are all good too. They are all extremely detailed. Max now looks more real, and he looks like a man who has been through a lot in life. But, in lieu of creating a more believable Max Payne, the developers have lost the ever-so-famous grin of the earlier Max Payne, which is a pity really. The scars and cuts of the character remains with Max right till the end, which shows off the amount of hard work that's been put in. The issue of death-animation restriction of the first one has been resolved here. The rag-dolls look great and more importantly, are convincing!!! But, another issue of lip-syncing for the characters still hasn't been answered in this one. They still look odd during cut-scenes. Sound: 10/10 The main theme of the first one has been retained, but it's been created using a different instrument which suits the film noir style more. It gives a feeling of the events as they unfold. It also does well to conjure up an image of the tragic protagonist, and creates a wonderful atmosphere. The combat music of the first one was better though. This game also has a very good end credits song 'Late Goodbye' by the 'Poets of the Fall', which easily surpasses any song ever heard in any game. Like with the previous installment, the voice-acting is top-notch once again. The voice-over actors of the first one have been retained for the sequel as well. And they have done a great job of it too. The guns, Molotovs, and grenades all sound realistic. The enemies yell a more variety of curses at you during fire-fights than in the first one, which add to the atmosphere. The breaking of walls, blowing up of buildings, screeches of cars, sounds of thunder & lightning, etc. all combine their forces to create an unbelievable aura of realism. Controls: 10/10 Even if you haven't played the first one, it won't be a problem to get into this game. This game is incredibly easy to control and operate. The features are very well implemented and the players find it very easy to learn the moves. You can also change the control set up for the game to any keys you want to. Play time This game can take you anything between 7-9 hours to complete in your first play through. However, this game has various difficulty modes to beat. Replayability: 8.5/10 Like its predecessor, its game-play too is also very strong so that you can play it multiple times without getting bored. Once you beat the game for the first time, you can try to beat the game in higher difficulty modes, which are unlocked one-by-one as you beat the previous difficulty modes. The game has three difficulty modes which make the game progressively harder to beat. In addition to these three difficulty modes, it also has a timed mode to contain with. In addition, there is also a new game play mode called 'DEAD MAN WALKING'. In it, you will have to kill re-spawning enemies who keep on increasing with time. Basically, you will have to survive for as long as you can. There are a total of six maps plus two more official maps waiting to be downloaded. Plus, there are hundreds of DMW maps made by fans of the series, which you can download. Modifications The game has quite a few good mods for you to play. And the mod community for the Max Payne games has gained momentum off-late. So you can get a few hours game-play out of them. Overall: 10/10 Recommendation This game is a worthy successor of a great game. A must-buy if you don't mind the short length of the game. It is a journey that will blow you away with its style and classiness. A game to last an eternity, spiritually!!! Behold the beauty of Payne!!! Taste the Payne!!! Again!!! ============================================================================= ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3) Story (300) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= The story of Max Payne, like the previous one, has been told through a number of cut-scenes and graphic novels (ala Sin City). The writer, though loses the humor, still manages to create an intense and dark atmosphere of the first one, which, in turn, keeps the players at the edge of their seat through out the length of the game. Now, we come to the actual story of the game. The protagonist of this game, Max Payne, has been freed from police custody for whatever he did in the previous installment of the game, with the help of one of the characters he had made a deal with. Now, the entire world perceives him as some kind of a hero who helped the city in its fight against the unlawful citizens of the city. This game has been promoted as a film noir love story and it tries really hard to be one. His life in ruins, Max rejoins the NYPD. He is shown working under the guy who was chasing him in the first game!!! One night, responding to a distress call, he goes to make enquiries where he meets someone he thought dead, Mona Sax. And with her, comes back all his past ghosts to haunt him. This game also marks the return of a few more characters from the first game. It seems as if one of the underworld don, Vinnie Gognitti, has made a deal with some one high above. A hit has been put on Max Payne's name along with a few more people. He must now uncover the mystery behind it all, while confronting with the evils of his past. ============================================================================= ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4) Weapons (400) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Max Payne has a lovely arsenal of weaponry which can be categorized into six types which are explained below. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ a) Secondary Attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- (i) Melee Weapon ----------------------------------------------------------------------------- ============================================================================= 1) Melee Attack: You press the secondary attack key to whack the enemy with whatever gun you may be holding at the time. This attack is pretty useless in this game. ============================================================================= ----------------------------------------------------------------------------- (ii) Throwable Weapons ----------------------------------------------------------------------------- ============================================================================= 1) Grenades: Blow enemies to hell with this weapon. You have to press the secondary attack key to use this weapon. Clip size: 1. Total ammo: 10. First Appearance: Part I, Chapter 1. ============================================================================= ============================================================================= 2) Molotovs: It is a dark colored bottle with a cloth coming out from top. It explodes at contact and burns the enemy to hell. You have to press the secondary attack key to use this weapon. Drawbacks: Throw it far away from you or you too may burn yourself. Clip size: 1. Total ammo: 10. First Appearance: Part I, Chapter 2. ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ b) Handguns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= 1) Desert Eagle: A powerful and accurate handgun which can be used to take on a couple of enemies at one time. You can even use it kill enemies at long distance and it still can kill them with one shot to the head. Drawbacks: Clip size is small and slow rate of fire. Clip size: 10. Total ammo: 100. First Appearance: Part I, Chapter 2. ============================================================================= ============================================================================= 2) Dual Desert Eagles: Same as above, except you carry two of these. Drawbacks: Same as above. Clip size: 20. Total ammo: 100. First Appearance: Part I, Chapter 4. ============================================================================= ============================================================================= 3) 9mm Pistol: This is the basic weapon of the game and you start-off with these. The least powerful weapon in your armory but one of the most accurate weapon. Also, it fires very fast. Drawbacks: Not much use. Clip size: 16. Total ammo: 160. First Appearance: Part I, Prologue. ============================================================================= ============================================================================= 4) Dual 9mm Pistols: Same as above, except you carry two of these. Drawbacks: None. Can be used pretty much anywhere in the first part. Clip size: 32. Total ammo: 160. First Appearance: Part I, Prologue. ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ c) Shotguns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= 1) Pump-Action Shotgun: This is my personal favorite since it's handy for most occasions. It is very powerful. Drawbacks: Slow rate of fire, not efficient at long ranges. Clip size: 7. Total ammo: 140. First Appearance: Part I, Chapter 1. ============================================================================= ============================================================================= 2) Sawed-Off Shotgun: These look cool but not very efficient at handling enemies at medium and long ranges since it accuracy is very bad. It has the fastest rate of fire among the three shotguns. Drawbacks: Can hold only two shells, not efficient at long ranges. Clip size: 2. Total ammo: 140. First Appearance: Part I, Chapter 1. ============================================================================= ============================================================================= 3) Striker: Just like shotgun but can carry 12 shells and has a very fast rate of fire. It is the automatic shotgun. Drawbacks: Not efficient at long ranges. Clip size: 10. Total ammo: 200. First Appearance: Part III, Chapter 2. ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ d) SMGs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= 1) Ingram: A great weapon at short and medium range distance and it has a very high speed of fire. Hero of Max Payne 1, here, this weapon feels ignored due to the more powerful weapons of this game. Drawbacks: Inaccurate at long ranges. Clip size: 32. Total ammo: 320. First Appearance: Part I, Chapter 1. ============================================================================= ============================================================================= 2) Dual Ingrams: Same as above except you carry two of these. Drawbacks: Same as above. Clip size: 64. Total ammo: 320. First Appearance: Part I, Chapter 1. ============================================================================= ============================================================================= 3) MP5: An automatic weapon that comes with a scope, so that you can snipe enemies at medium-long range too. It will take sometime to get used to it as its reticule moves a bit while sniping. But, it is still very accurate. It has a very good rate of fire too. Drawbacks: Takes a bit of time to get used to. Clip size: 30. Total ammo: 300. First Appearance: Part I, Chapter 6. ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ e) Assault Rifles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= 1) Kalashnikov: Easily, the best gun of this game. It looks great, feels great and it is great. Good rate of fire, moderately accurate and good for killing a bunch of enemies at one go. Drawbacks: None. Clip size: 30. Total ammo: 300. First Appearance: Part I, Chapter 2. ============================================================================= ============================================================================= 2) M4 Carbine: A side-kick to Kalashnikov, it has most things going for it. It looks good but doesn't feel as good as Kalashnikov. It, too, has a good rate of fire, more accurate than Kalashnikov and good for killing a bunch of enemies at one go. Drawbacks: None. Clip size: 30. Total ammo: 300. First Appearance: Part I, Chapter 7. ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ f) Snipers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= 1) Sniper Rifle: Another of my favorite weapon. You can take out enemies out from long distances using the scope. Only Max Payne gets to use this weapon. Drawbacks: A liability at short ranges, slow rate of fire. Clip size: 5. Total ammo: 50. First Appearance: Part I, Chapter 4. ============================================================================= ============================================================================= 2) Dragunov: This weapon is Sniper Rifle's sidekick. It's not as accurate as the Sniper Rifle but has a nice rate of fire. Only Mona Sax gets to use this weapon. Drawbacks: A liability at short ranges, not as accurate. Clip size: 10. Total ammo: 100. First Appearance: Part II, Chapter 4. ============================================================================= ============================================================================= It's done. That will be your arsenal. Now get moving player. ============================================================================= ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5) Hints & Tips (500) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= 1) Always collect weapons after killing an enemy. 2) Always explore all cabinets, rooms, crates, top of crates, out-of-way places for goodies. 3) Use painkillers and bullet time extensively. Bullet time automatically fills-up when you're not using it. 4) If you have used up your entire Bullet time, then wait for it to refill itself before progressing forward. 5) Unlike the previous game, shootdodges are not very useful. Now, bullet time has been modified to complement standing and gunning people. It doesn't pay to shoot dodge since it takes a long time to get back up which always proves calamitous. Now, you can take on 5 or even more people at the same time with the help of Bullet time and standing up. If you try to shoot dodge while taking on so many people, you will always lose the battle. 6) Rolling sideways/backwards/forward isn't really useful, since you can't shoot while doing it. Try not to perform them. They are not worth it. 7) Quick saves are a must in your first play through. Always quick save after a tough fire-fight or before venturing into the unknown (new rooms). 8) Always peek into the room before entering it, using the left or right side of the doorways. It's always useful to know rather than to speculate the danger awaiting you. 9) If there are too many enemies, then wait and watch their movements and think out a suitable strategy. 10) If an enemy is holding his position, and you're not in a condition to attack, then use cover, show yourself and hide to make him fire at you. And make your move when your enemy is busy reloading. 11) If an enemy is coming towards you, let him come and take cover, attacking when he is near. 12) If you get your enemy in a state of suppression fire (i.e., shot him and he is not in a position to shoot back while taking damage) keep firing with a rapid firing weapon till the enemy's down and out. 13) If you are using a wall or a door as a cover and enemies are charging at you then follow the following mantra to stay fit: Step out-shoot once or twice-back to hiding-repeat till all of them are dead. 14) Once an enemy spots, he will come after you. Be ready for some action. 15) If you are in a hole, then you can always entice enemies into following you. Take cover and let them have it once they come after you. 16) Always try to aim for the head. 17) Keep check of your ammo and bullet time. 18) Make sure to turn off Bullet time as soon as your enemies are dead. Don't wait for them to fall to the ground. Waste too much Bullet time. 19) Make a habit of reloading after every fire-fight. It can save your life. 20) Use the environment to your advantage. Dive behind sofas, chairs, take cover behind walls, doors, pillars, etc. during fire-fights. 21) You need not shoot al the enemies that you see. Some of them are often standing near explosive things (i.e., propane tanks, laser tripwires, explosive drums, etc.) which you can explode to blow a few enemies at one go. ============================================================================= ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6) Controls (600) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= The default controls for this game are very good. Let's take a look: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ a) Movement ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Forward --------------- W or UP arrow Backward -------------- S or DOWN arrow Strafe Left ----------- A or LEFT arrow Strafe Right ---------- D or RIGHT arrow Crouch ---------------- C or RIGHT ALT Jump ------------------ Space or Right Shift Use/Sniper Zoom ------- E or Enter Use Painkiller -------- Tab or Backspace Bullet Time Combo ----- Bullet Time only ------ MB 2 (right mouse click) Shootdodge only ------- Shift or RIGHT CTRL Pause Game ------------ P or PAUSE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ b) Combat ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shoot ------------------ MB 1 (left mouse click) Secondary Attack-------- F or MB 3 Reload ----------------- R or Num 0 Next Weapon ------------ [ or Mouse Wheel Down Previous Weapon -------- ] or Mouse Wheel Up Select Best Weapon ----- G Select Sec. Attack------ 1 Select Handguns -------- 2 Select Shotguns -------- 3 Select SMGs------------- 4 Select Assault Rifles -- 5 Select Sniper Rifles --- 6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ c) Game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Read Story -------- F1 Quick Save -------- F5 Quick Load -------- F9 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ d) You can also Select Crosshair ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ White Dot White Circle White Cross Yellow Dot Yellow Circle Yellow Cross Red Dot Red Circle Red Cross None Note: I generally like to use Red Circle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ e) You can also enable or disable the following: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enable Auto Aiming Auto Weapon Change Enable Bullet Time Aid Enable Subtitles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ f) Important Note: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Each function can be assigned to 2 different keys. 2) Each function can be re-assigned to different keys. 3) All keys can be reassigned except the game function keys. 4) Press F1 to read any graphic novels you have seen. 5) Press Jump and Backwards/Strafe left/ Strafe right to perform an escape roll. ============================================================================= ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7) Bullet Time & Shootdodge (700) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= With the return of the franchise returns the Bullet time and shoot dodge. These unique features make the game really stylish and fun to play. But, there have been some major changes to its key features like Bullet time, and the like. Previously, bullet time was more useful when used with shoot dodge. Now, bullet time has been modified to complement standing and gunning people. It doesn't pay to shoot dodge since it takes a long time to get back up which always proves calamitous. Now, you can take on 5 or even more people at the same time with the help of Bullet time and standing up. If you try to shoot dodge while taking on so many people, you will always lose the battle. The screen goes yellow when you use bullet time in this game. The longer you use it, the more powerful you will become, since you will pick up speed with each passing second while your enemies will progressively become slower. Another new cool effect of Bullet time is the reloading style while in Bullet time. If your gun runs out of ammo while you are still in bullet time, then Max will bends halfway downwards and does a 360 degree spin. By the time you face the enemy again, your gun is reloaded. This feature, however, may become tiresome after a while. The bullet time will help you through thick-and-thin situations right through the game. The whole idea behind this concept is to make the gameplay more stylish and fun to play. The bullet time will fill up all by itself while you are not using it or you can regain bullet time by killing more and more enemies. You can activate bullet time in three ways: 1) While moving and pressing bullet time/shootdodge combo, you will perform a shootdodge in slow motion. Bullet time will end when you stand up again. 2) While standing still and pressing bullet time/shootdodge combo, you and the world will go into bullet time. You can stop it by pressing the same button again or performing a shootdodge. 3) Or you can do it by pressing the bullet time only button and stop it by pressing the same. Another wonderful addition to bullet time is shootdodges, which you can use either with bullet time or separately. You will either dive forward/backwards/sidewards or roll forwards/backwards/sidewards depending on the weapon you may be carrying at that time. ============================================================================= ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8) Walkthrough (800) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Format of Walkthrough (810) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A cut-scene/graphic novel (whichever way a level begins). City-Year (Past or Present)-Time (in Days or Nights)-Location of the Level's Events. A Quote from the Level. A cut-scene/graphic novel. Normal walkthrough for the level begins. A cut-scene/graphic novel (whichever way a level ends). Level Statistics. ============================================================================= : Timeline ------------------ Of the level. ============================================================================= : Location ------------------ Of the level. ============================================================================= : Characters ---------------- Characters making their appearance in the level (in person). ============================================================================= : Weapons ------------------- weapons which are making their first appearance in the game. ============================================================================= : Total enemies killed ------ total number of people that you can kill in the level. ============================================================================= ============================================================================= : Must kills ---------------- minimum kills required to cross the level. ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Part I: The Darkness Inside (820) |
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