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MechQuest Walkthroughs

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MechQuest Walkthrough :


joeyjoey123
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Walkthrough - t - Guide For After You Have Landed

 Woot you landed! Well for us players who played from the beginning it was a long awaited
update. O.K. first thing is take the test and...... well you'll find out... So now you are
a student well you need some help well her it is. 

NOTE- If you are a Star Captain try to get a nova gem mech (If you can a rare one like
Bolt Cracker {not NG mech}) Kurosawa is a good starter since it kills almost every mech
listed below... 

Pizza Delivery (Mecharoni's) - if you are still in the starter mech, then this is a good
job, since if you have the level 4 weapons you can do well. I suggest that this is the
first thing you do so you can get some cash for better weapons. Also when you hit level 18
skill just keep at it cause with all the stuff on you have +20 it took me a couple weeks
till I hit over 100 so don't get mad. 

Energy Blades 101 (Sword Fight) - this is easy but it's harder to go up cause you only get
+4 bonus from the uniform. So do this when you're bored. Remember, though, to shop at
Light's Sabers every now and then, because what Master Tsuba gives you probably won't be
enough. 

Police Officer (Soluna Police Department)- If you still have the starter mech then you
cannot fight the werewolves or the chickens but everything else can still be taken down.
You can't do the last missions with your starter mech. If you have Kurosawa this is good
to do but the last mission is impossible (unless you are VERY lucky) and the 2nd last one
is hard too but everything else is easy. Good luck. 

Ghost Buster (Magic and Novelty Item Store)- You need an upgraded mech if are doing this.
Anyways this is pretty hard with Kurosawa, though possible, and you should get a better
ghost catcher( I suggest the 50% but there is a 100% {it may be rare when you read this}
but if you want to spend 200 nova gems that's fine with me.) which makes leveling in
skills easier 

Mecha Combat 101 - Don't bother with this until you get the Battle Hammer v2.0 or better.
It makes sense that struggling with this at lower levels is completely unnecessary. 

The Hospital (Specific Hospital) - The enemy's are leveled on mech so everyone can do
this. But with the autopsy you can complete it and it's the fastest way. You can also do
the mecha fighting which includes the delivery and the shadowscythe attack on the
hospital. I suggest to avoid the minigame since it takes a long time and gives very little
extra exp and credits. 

Other hospital quests- The last 2 quests are good training quests but the nano-quest takes
a LONG time to heal your mecha but the credits are good (~3000). The last quest has many
good mechas but only 6 heals and boring on-the-ground fights. 

House Quest 1: Pandora's Labyrinth- Avoid running into enemies at all costs unless you are
going for money a second time around. At level 15, it brings in a minimum of 1500 credits,
plus 1200 credits for beating the mino-ton, plus some credits for every other enemy you
defeat. Break down: Quest credits = 100 x Current Level, usually 400 credits for most
enemies defeated. 

House Mechs- Undoubtedly, the House mechs (Runehawk, Wolfblade, Mystraven) are some of the
most powerful mechs, for both SCs and free players. Stockpiling should be commenced early
on, as even the level-12 version costs 100,000. They have high health and energy, in
general, and have default weapons better than most shop weapons. Also it has been
comfirmed that upgrades for credits and nova gem versions will come out every once and a
while so when a much stronger mech comes, expect a big fee for a upgrade. 

The Museum (Soluna Galactic Museum)- A hard quest but with a house mecha and some very
strong weapons you can get through it. Currently, there are 2 quests: Jungle Ruins and
Desert Ruins, Underwater Ruin. Here you fight one mech, either a dinosaur or a
shadowscythe [depending on your level, dinosaur if higher and shadowscythe if lower], but
it has been noted that the desert quest skips the mech fight. The dinosaurs are very tough
but possible to overcome, if you can get a low-evel mech with high level weapons equipped.
Once the mech is defeated, enter the temple and encounter some traps. The jungle one is
self-explanatory but the desert one is more tricky; I will help you out with this one.
After the flame trap [uber easy] you fight a shadowscythe pilot, so bring your strongest
character weapon (leveled up at the university). However, the default are now available
for selection within the museum before clicking the quest. After defeating the pilot,
touch the middle flame; spikes come out but just stay in the middle and you won't die. You
have a 50-50 chance of getting a fossil; Getting 8 will allow you to access some cool
weapons, getting all 18 will give access to dinosaur mechs which have tons of hp (300-310)
but comparatively very low energy (75-85). The Underwater Ruin has a challenging minigame
in the beginning they determines how HP you fight the next enemy plus a strong boss at the
end of the quest. Do not try this before Level 13 at all. 

Warlic's Quests and First Starship Quests Warlic's Missions, Rebellion These quests might
not exist forever. But they give a insight into to the storyline of the game.They must be
done in a specific order Tibattleonia (quest), Rescue, StarShip Parts and then Rebellion.
Each one is more diffcult then the other and all give a fair amount of HP and some great
cutscenes to watch. I dont want to go into how to beat them, that can spoil all the fun. 
More MechQuest Cheats :

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KVkidd    wrote on jul 27, 2008 1:38 pm
nice

 

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