Medal of Honor: Allied Assault Walkthrough :
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Walkthrough - FAQ/WalkthroughMedal of Honor: Allied Assault FAQ/Walkthrough by LordKrell Single Player Guide Version 0.9 Last Updated: Feb-14, 2002 Platform: PC Current patch revision: 1.1 (Jan-25, 2002) (U.S. version only) ==================================== || CONTENTS || ==================================== || || || [INTRO] || || || || [WALKTHROUGH] || || || || [WEAPONS] || || || || [ITEMS] || || || || [ENEMIES] || || || || [MEDALS] || || || || [FAQ] || || || || [VERSION HISTORY] || || || || [LEGAL STUFF / CONTACT INFO] || || || || [CREDITS] || || || ==================================== ------ You can do a search (Ctrl+F or F3, usually) on any words enclosed | NOTE | between brackets [] (include the brackets). Use this feature to find ------ the information you need or jump directly to the relevant section. Also, see the VERSION HISTORY section to see what's new in this version! ============= || [INTRO] || = ============= ============================================================== Welcome to my Medal of Honor : Allied Assault (MOHAA) FAQ, for the PC. I plan to cover pretty much everything there is to know about the game, so if you have anything to add to the guide, by all means do so. The single player mode is where this game truly shines, so unlike I change my mind at some point this will most likely be a single player guide ONLY. This means, please do not ask me about the multiplayer stuff. If I ever feel like it i'll do a separate multiplayer guide. That said, enjoy the FAQ, and I certainly hope it will be of help. =================== || [WALKTHROUGH] || = =================== ======================================================== This section will guide you through each levels comprising the single player campaign. Every medals will be covered, plus most of the health and ammo pick- ups. Basically, you really shouldn't have any problems if you follow the walkthrough. ------------------------ | WALKTHROUGH CONTENTS | ------------------------ --------------- | | | [MISSION 1: LIGHTING THE TORCH] | | | | [MISSION 2: SCUTTLING THE U-529] | | | | [MISSION 3: OPERATION OVERLORD] | | | | [MISSION 4: BEHIND ENEMY LINES] | | | | [MISSION 5: THE DAY OF THE TIGER] | | | | [MISSION 6: THE RETURN TO SCHMERZEN] | | | ---------------------------------------- ------ The guide was written on normal difficulty. There may be more or | NOTE | less enemies and items depending on your chosen difficulty level. ------ ------ Here is a clarification on the use of directions in the walkthrough. | NOTE | Whenever I say left/right in relation to Powell, for example "cross ------ the door and turn left", it means turn 90 degrees (or so) to your left, from your point of view. When mentioned in relation to an OBJECT, it means you must FACE that object. For example, "press the switch right of the fireplace" means that when you are facing the fireplace, the switch is located to the right. I hope that clears up some confusion. Of course don't hesitate to tell me if the guide is not clear enough on where to go in a particular location. -------------------------------------------- | *ARZEW - [MISSION 1: LIGHTING THE TORCH] | - -------------------------------------------- ------------------------------- CHECKPOINT | Briefing 1 - Lighting the Torch - Starting | CHECKPOINT ---------------------- | MISSION 1 CONTENTS | ---------------------- ------------- | [PART 1: Rangers Lead The Way] | | [PART 2: The Rescue Mission] | | [PART 3: Sabotage the Motorpool] | | [PART 4: Lighting the Torch] | ------------------------------------ --------------- ---------------------------------- | [MISSION 1] | [PART 1: Rangers Lead the Way] | ----- --------------- ---------------------------------- --------------------- The game's first level is really short and easy. There are few enemies and they all have low health, plus you have the 1st Ranger Squad to help you out. Still, be careful not to be overwhelmed in the ambush. You start mission 1 with a Colt 45, M1 Garand rifle and some grenades. ------------------ | Mission Orders | ------------------ ----------------------------------------- | Rangers Lead the Way - Algeria, North Africa | | November 7, 1942 | | | | Good work on infiltrating the coastline. It's time | | to get down to business. We've procured two captured | | German Opel transport trucks for this part of the | | mission. They will take your squad to a shoreside | | village that leads into the town of Arzew, where our | | missing agent last reported in. Take control of this | | village quickly, and try not to let any sentries slip | | away to warn other troops in Arzew. You'll be part of | | the assault team in the first truck. | | | | German occupation forces are reported to be light in | | this area, but in my experience, you're better off | | taking that with a grain of salt. There's no point in | | taking unnecessary risks. Captain Richards will be in | | command of the mission, so pay close attention to his | | orders. Lieutenant Powell, as second in command, you | | will be bringing up the rear and supporting the assault | | on the village. | | | | One more note - watch your ammo. The M1 Garand doesn't | | reload easily in the middle of a clip, so you'll have to | | fire off the whole clip before you can reload again. | | | | | | Stanley Hargrove | | Colonel, U. S. Army, | | Commanding. | ------------------------------------------------------------ CHECKPOINT | Rangers Lead the Way - Starting | CHECKPOINT As the mission begins, you'll be riding in the first of the two Opel trucks on their way to the village checkpoint. Listen to Captain Richard's orders as the trucks arrive at destination. A German will check the papers of the second truck's driver, but he'll say they're no good. Uh oh, looks like you're in trouble now (did you really expect otherwise?). The truck will get blasted by a Panzerschreck from above! So better do as the Captain says: get out of the truck and start fighting! CHECKPOINT | Rangers Lead the Way - Ride gone bad | CHECKPOINT NEW OBJECTIVE : Infiltrate the German occupied village. -------------------- | 1ST RANGER SQUAD | -------------------- ----------- ------------------------------------------- | Captain Richards - Thompson | COMMENTS : Your squad mates will help | | Private Allen - M1 Garand | you get through this level, but they | | Private Thomas - M1 Garand | will all be dead by the end. So don't | | Private Wilson - M1 Garand | try to hard to protect them. | -------------------------------- ------------------------------------------- Stick with your squad and fight the soldiers up to the village gate. There are some barrels right of the gate you can shoot to blast the soldiers nearby. Follow the squad into the village and keep fighting the soldiers until you reach a courtyard. Note that there is some health and ammo to be found along the way, check on crates and in a house. Then captain will order the squad to regroup and tell you to check the door. OBJECTIVE COMPLETED : Infiltrate the German occupied village. NEW OBJECTIVE : Check the door. Simply approach the double door in the courtyard and press the Use key on it to find out it's locked. OBJECTIVE COMPLETED : Check the door. Oh crap, it's an ambush. Soldiers will appear on the rooftops all around you, so help your squad in defeating them. Start by taking out the one firing the MG42 from a window first. After a while, the door in the building with the MG42 will be opened and the captain will order you to man the machine gun. NEW OBJECTIVE : Man the MG42 mounted machine gun. So quickly go through the now opened door and head upstairs. Press the Use key near the MG42 machine gun to use it. OBJECTIVE COMPLETED : Man the MG42 mounted machine gun. NEW OBJECTIVE : Hold off the reinforcements. Shoot down all the soldiers on the building ahead until no more appear. At this point everyone except Private Wilson should be dead (you cannot avoid this). OBJECTIVE COMPLETED : Hold off the reinforcements. NEW OBJECTIVE : Continue on your mission. Private Wilson will tell you to go on ahead and he'll cover you. In the room you are in is a surgeon pack and some grenades if you need them. Now head downstairs and as soon as you exit the house Wilson will also be killed. Some cover. Kill any remaining soldiers then head for the double door that was locked before. More soldiers will bust through it. Take care of them then go through the door and open the gate beyond to finish this level. OBJECTIVE COMPLETED : Continue on your mission. --------------- -------------------------------- | [MISSION 1] | [PART 2: The Rescue Mission] | ----- --------------- -------------------------------- ----------------------- The second level is a bit longer than the first but not much harder. Your ene- mies are still few in numbers and easy to kill. You'll also need to rescue two prisoners (well, one is optional) and protect them. Get used to protecting friendly NPCs, it will get harder in the later missions. ------------------ | Mission Orders | ------------------ ----------------------------------------- | The Rescue Mission - Algeria, North Africa | | November 7, 1942 | | | | Even the best planned missions can go awry. That | | incident at the checkpoint has so far cost us the lives | | of your entire squad but it must not prevent you from | | completing the mission. | | | | We received our agent's last message near the town of | | Arzew, which is built around a desert fort now occupied | | by the Germans. If our agent was indeed captured, | | there's a good chance he'll be held somewhere in the | | town and interrogated. His original exfiltration plan | | was quite detailed, so he'll have a few ideas about how | | to get you to safety. With any luck, you'll be able to | | help him complete his mission, which is to destroy the | | 88mm guns covering the harbor. | | | | Locate our agent. We've only been out of contact with | | him for less than a week, and once the Germans realize | | who our agent is, they'll probably have him sent to | | Berlin for a full 'interrogation.' We expect that | | they'll keep him safe and sound until then. As a Major, | | he'll assume command of the mission once you've freed | | him. He knows the territory and the best escape routes, | | so cover his back and pay attention to his orders. | | | | This won't be an easy one. Good luck. | | | | | | Stanley Hargrove | | Colonel, U. S. Army, | | Commanding. | ------------------------------------------------------------ CHECKPOINT | The Rescue Mission - Starting | CHECKPOINT NEW OBJECTIVE : Find and rescue the SAS Agent. Start by going around the corner, and you'll see some prisoners who are taken away in a truck. Go through the gate to the right (the main gate is locked) and pick up the first aid if you want, then exit through the other gate. Go forward and through the first doorway on your left to disrupt some guards in their card game. Take the health and ammo in the room then go up the stairs to reach a cell door. Open it to free Jack Grillo. OBJECTIVE COMPLETED : Find and rescue the SAS Agent. NEW OBJECTIVE : Follow the SAS Agent. ------------- | SAG AGENT | ------------- -------- ----------------------------------------------------- | Jack Grillo - MP40 | COMMENTS : Jack is pretty tough, and will help | | | you a lot during this level. He CAN be killed, | | | however, so make sure you still protect him. You | | | will fail the mission if he dies. | ---------------------- ----------------------------------------------------- Now you have to make sure Jack doesn't get killed in this mission, so always protect him the best you can. He'll heal himself several times so you shouldn't have any problems. Follow him and he'll get himself a MP40 from a nearby table (take the other one if you need it). Then follow him around the village until you arrive at a locked gate. While unlocking it, he'll explain to you he needs to get back some documents and explosives of his. NEW OBJECTIVE : Steal explosives from the fortress. After he opens the gate, keep following and protecting him. You'll eventually reach the heavily guarded fortress. CHECKPOINT | The Rescue Mission - SAS on the warpath | CHECKPOINT Jack will tell you to follow him so he can show you how to avoid the spotlights. Simply stay close behind him and you won't get caught. If you do get spotted you or Jack will most likely die. You'll enter the fortress through a small bunker. CHECKPOINT | The Rescue Mission - Rescue successful | CHECKPOINT Follow Jack through the fortress, killing the guards along the way, and he'll find the documents in a small room. Now for the explosives. OBJECTIVE COMPLETED : Follow the SAS Agent. Follow Jack up the stairs and get a surgeon pack at the end of the hallway if you need it. On the way back you'll hear Germans speaking through a wall. Grillo will say that they've got more prisoners. Now you'll have to ignore Jack for this next part if you want to rescue the prisoner. Go back downstairs, keep going in the next hallway then exit left into the fortress courtyard. To your right will be some stairs. Climb them up, turn left and climb up the small set of stairs. Follow this path until you reach the room where the prisoner is being 'interrogated'. Get rid of the guards to save him, and he'll arm himself with a KAR 98 Sniper Rifle. Nice. ------------------- | PRISONER OF WAR | ------------------- --- ---------------------------------------------------- | Private Jury - | COMMENTS : Jury is relatively weak, so you'll | | KAR 98 Sniper Rifle | have to make sure he doesn't draw too much fire | | | to himself, especially near the end of the level | | | where you'll face more soldiers. If you save him | | | you might be rewarded... | ----------------------- ---------------------------------------------------- So go back in the courtyard the way you came from, and through the doorway on the left. Keep going to reach the stairs you used earlier. Left of those stairs is a spiral staircase going down. Head downstairs to find Jack again, who may or may not be fighting some soldiers depending how much time you took to get there. Get the explosives at the end of the room, plus any health or ammo you need in the room. CHECKPOINT | The Rescue Mission - Fortress infiltration | CHECKPOINT OBJECTIVE COMPLETED : Steal explosives from the fortress. NEW ITEM : Time Bombs NEW OBJECTIVE : Use explosives to escape. Follow Jack again, up the stairs into the courtyard. You'll go through the spotlights again, but this time you also have Private Jury, and if you follow Jack you'll get caught. So when Jack starts running along the left wall, instead of following him quickly run between the two rocks on your right. If done correctly, you and Jury should get through safely. CHECKPOINT | The Rescue Mission - Goods grabbed, gone | CHECKPOINT Then Jack will tell you to use your explosives to blow the gate ahead. Simply press the Use key over the red flashing spot to set them. You have 5 seconds to get away before it blows up. OBJECTIVE COMPLETED : Use explosives to escape. NEW OBJECTIVE : Use explosives to destroy a Flak88. Follow Jack to the Flak88 cannons and take out the soldiers around. Put an explosive on the left cannon and get away within 5 seconds. Boom! OBJECTIVE COMPLETED : Use explosives to destroy a Flak88. NEW OBJECTIVE : Meet Grillo by the gate and exfiltrate. At this point Private Jury will stay behind and cover the area, so don't worry about him. Follow Jack to the exit gate and he'll explain the plans for the next part. Level complete. OBJECTIVE COMPLETED : Meet Grillo by the gate and exfiltrate. If you managed to rescue and protect Private Jury, you'll be awarded your first medal! ----------------------------------------- | MEDAL AWARDED : [The Legion of Merit] | ---------------- ----------------------------------------- ---------------- | For exceptionally meritorious conduct in the performance of outstanding | | service on November 7, 1942. Lt. Mike Powell, 1st Ranger Bn., rescued | | both a British and an American POW from a heavily fortified German | | outpost. Lt. Powell's actions helped secure Allied victory during the | | landings of Operation Torch. | --------------------------------------------------------------------------- --------------- ------------------------------------ | [MISSION 1] | [PART 3: Sabotage the Motorpool] | ----- --------------- ------------------------------------ ------------------- Another short level (like most of mission 1) and one that shouldn't pose much problems at all. Just complete your objectives while dealing with the minimal security in place. ------------------ | Mission Orders | ------------------------------------------------------------ | Sabotage the Motorpool - Algeria, North Africa | | November 7, 1942 | | | | Well done. You've kept the Germans from obtaining vital | | secrets about our operations and found a way out of | | this mess. Destroying the 88mm guns covering Arzew | | Harbor was a critical move, keeping Operation Torch on | | schedule and making the job of landing on the beach that | | much easier. By now, Major Grillo has no doubt chosen an | | exfiltration plan and is on his way to one of several | | camouflaged desert supply caches from his previous | | mission. He'll procure some transport to get you two out | | of there. | | | | Meanwhile, you'll have to take care of two things: keep | | the Germans from pursuing, and disrupt troop mobility | | along the coast when our forces land. You can do this by | | finding Opel transport trucks in the German-held port | | facilities. Render the trucks useless by disabling the | | engines with your wire cutters. Keep your eyes open for | | Panzer and Tiger tanks and put them out of commission | | whenever possible with your radio bombs. | | | | Finally, destroy any munitions caches and get out of | | there. Major Grillo will rendezvous with you once | | you're clear of the motorpool. Choose your battles | | carefully - the Germans are hunting for you and have | | you completely outnumbered. | | | | | | Stanley Hargrove | | Colonel, U. S. Army, | | Commanding. | ------------------------------------------------------------ CHECKPOINT | Sabotage the Motorpool - Starting | CHECKPOINT NEW OBJECTIVE : Disable Opel trucks. [3 remaining] NEW OBJECTIVE : Bomb tanks. [4 remaining] NEW OBJECTIVE : Bomb munitions cache. NEW OBJECTIVE : Exfiltrate the facility. NEW ITEM : Wire Cutters NEW ITEM : Radio Bombs Go forward and turn left on the street. Take care of any soldiers and workers then enter the warehouse to your left through the open door. Look on the left side of the Opel truck's engine and you'll see a red flashing wire. Press the Use key to cut it and disable the truck (those Germans aren't too smart apparently). Next to the truck is also a first aid kit on the table. Go to the other side of the warehouse to find another truck. Cut the wire as well. Now exit the warehouse through the open door just behind that truck, and cross the street to enter the other warehouse right in front of you. Inside you'll find the third truck, so disable it as well. OBJECTIVE COMPLETED : Disable Opel trucks. Exit the warehouse through the large open doors behind the truck to find yourself on another street in the motorpool. Go down the street and you'll see two tanks on your left. The second one will leave as you approach, so ignore it for now. Go behind the first tank and plant a radio bomb. Keep following the street and you'll see a watch tower ahead with a search light. CHECKPOINT | Sabotage the Motorpool - Tank garage | CHECKPOINT Shoot the guard on the watch tower with your Garand and any other soldiers in the area. This way you won't have to worry about the search light. Now plant an explosive on the Tiger tank and enter the warehouse at the end of the street. You'll see a bunch of crates on the right side, plant an explosive on this munition's cache. OBJECTIVE COMPLETED : Bomb munitions cache. You'll also find a first aid kit, some grenades and plenty of SMG ammo in a crate. Now exit through the doorway in front of the munitions cache. CHECKPOINT | Sabotage the Motorpool - Ammo storage | CHECKPOINT Exit this small room and you'll see a Panzer in a hangar right in front of you, so set a bomb behind it. Clear the area of any soldiers (including the ones in the two watch towers) then plant your last bomb on the Tiger tank that's being repaired in the middle of the courtyard. OBJECTIVE COMPLETED : Bomb tanks. Get away and enjoy the fireworks as your bombs explode. This will attract some soldiers so be ready. When you're done, go in the house that's right behind the dismantled tank (the door should now be open). In the room to your left is a surgeon pack in case you're hurt. Then go through the house and you'll reach a room where a phone is ringing. In this room is a first aid kit. When you're ready, go through the door. CHECKPOINT | Sabotage the Motorpool - Exfiltrating | CHECKPOINT Shoot the guard in the watch tower and any other enemies outside then go to the gate leading out of there. Grillo will bust through that gate with a jeep. Go to him to finish this level. OBJECTIVE COMPLETED : Exfiltrate the facility. --------------- -------------------------------- | [MISSION 1] | [PART 4: Lighting the Torch] | ----- --------------- -------------------------------- ----------------------- This multi-part level is also the longest and hardest of mission 1. The first parts will have you go through an almost arcade-like shooting sequence where you'll fire a mounted machine gun on the back of a Jeep, as Jack drives you around. Then you'll be alone again as you have to get to the lighthouse on foot and activate it. You'll face a bit more enemies than you're used to, but health and ammo is plentiful so you shouldn't have much trouble. ------------------ | Mission Orders | ------------------ ----------------------------------------- | Lighting the Torch - Algeria, North Africa | | November 7, 1942. | | | | Good work on sabotaging the motorpool. I hope you've | | had some rest during the drive down the coast, because | | you're not done yet. Your final target is a radar | | tracking station built into the side of a cliff | | overlooking the Mediterranean. This station can direct | | intense fire onto the fleet from distant coastal gun | | batteries. Destroying that station will render those | | guns blind and useless, allowing the fleet to sail in | | unchallenged. | | | | Grillo will drive while you operate the .30 cal machine | | gun at the back of the jeep. The station is located next | | to a desert airstrip, where you should destroy a | | squadron of Stuka dive-bombers stationed there, and any | | other targets of opportunity. Then enter the radar | | station and destroy the sensitive radar equipment - | | just shoot the controls out. Head down to the seawall | | and fight your way into the lighthouse at its end. Give | | our fleet the "all clear" signal by activating the lamp. | | Once that's taken care of, rendezvous with Major Grillo | | at the foot of the lighthouse for extraction. | | | | with any luck, we'll force Rommel and the Afrika Korps | | out of North Africa soon enough. | | | | | | Stanley Hargrove | | Colonel, U. S. Army, | | Commanding. | ------------------------------------------------------------ CHECKPOINT | Lighting the Torch - Desert Road - Starting | CHECKPOINT NEW OBJECTIVE : Reach the airfield. Shoot any soldiers along the way. At one point you'll reach a barricade. Shoot all the wooden boards to the right of the truck plus the crate behind to continue. Shortly after you'll be back on the road. Watch out for soldiers jumping down from the wall of the building ahead. Keep going and you'll see a soldier shooting rockets at you from the top of a bunker, so be sure to take him out. Once you're past the outpost you'll be on your way to the airfield. CHECKPOINT | Grounding the Airfield - Starting | CHECKPOINT OBJECTIVE COMPLETED : Reach the airfield. NEW OBJECTIVE : Destroy the aircraft. [12 remaining] At this point all your health will be restored. Look behind you and you'll see a truck chasing you. Kill all the soldiers aboard then shoot the truck until it explodes. Once Jack reaches the entrance to the airfield he'll take a left and stop in a fuel depot. Shoot all the barrels and soldiers. This is supposed to create a diversion. Jack will eventually back out of there and enter the airfield. Now you need to shoot down those planes. The first four will be on your left. Then he'll do a 180 and you'll see another one on the left. But a truck will also give you chase, coming from the back of the airstrip so take care of it as well. Then there will be another plane in a hangar. Next you'll see a group of three planes on your left and, as you pass by them, a Stuka will take off on your right (you don't really have to shoot it down, though it will come back later to attack you if you don't). Next is a plane in another hangar on your left just before Grillo does another 180 degrees turn. The last two planes will be on your left. Don't worry if you miss some of the targets, Jack will circle around the airfield until you've destroyed them all. Just watch out for the soldiers all around you (they'll always keep coming). When you're done Grillo will drop you at the radar station. CHECKPOINT | Lighting the Torch - Lighthouse - Starting | CHECKPOINT OBJECTIVE COMPLETED : Destroy the aircraft. NEW OBJECTIVE : Destroy all communications equipment. NEW OBJECTIVE : Make your way to the lighthouse. NEW OBJECTIVE : Signal the fleet with the lighthouse beacon. Head downstairs and you'll hear some guards wondering if they really do exist. Go through the door to your left and really put an end to their existence. Inside this room is the comm equipment, so shoot it all down. OBJECTIVE COMPLETED : Destroy all communications equipment. Exit this room and go through the doorway right in front of you to find a surgeon pack. Exit and turn right. Through the first door on the right is an empty office with a soldier. Go in the hallway on the right, past the office. The first two rooms (left and right) are bunkers containing lots of rifle ammo and grenades, and even some machine gun ammo. Keep going down the hallway. The next room on the left is a bathroom, with nothing of interest. The other room past the bathroom is a small storeroom with a medicinal canteen and some SMG ammo. Finally the room at the end of the hallway contains pistol ammo and binoculars (on the bench). NEW ITEM : Binoculars Now go back the way you came from and turn right at the end of the hallway. Down this passage you'll find an elevator. Enter it and push the button to ride it down (doesn't look too stable huh?). Enter the room and kill all the soldiers inside, plus all the soldier on the level down below. There's also a first aid kit if you need it. When you're done go back to the elevator and ride it down again to the ground level. In the room in front of you is a medicinal canteen and pistol ammo. Exit the garage through the open doors at the end and follow the road to the lighthouse. Eventually you'll see a small bunker on your left with a first aid kit in it. Keep going, dispatch any sentries and go into the tunnel ahead (watch out for a soldier shooting you through the window in the tunnel). Follow the passageway to reach the base of the lighthouse. OBJECTIVE COMPLETED : Make your way to the lighthouse. If you need health, look among the crates under the staircase for a first aid kit. Climb the spiral staircase to the top while watching out for a soldier throwing grenades at you. Pull the lever at the top to activate the lighthouse. OBJECTIVE COMPLETED : Signal the fleet with the lighthouse beacon. NEW OBJECTIVE : Meet up with Major Grillo in the truck and escape. Quickly run downstairs and back outside you'll see a truck approaching down the road. Turn right and wait by the gate blocking the road. Soon enough Jack will come busting through (as usual) in a truck. Get in to complete the first mission! You really don't need to fight the soldiers coming in the other truck if you're fast enough. OBJECTIVE COMPLETED : Meet up with Major Grillo in the truck and escape. ------------------------------------------------- | *TRONDHEIM - [MISSION 2: SCUTTLING THE U-529] | - ------------------------------------------------- -------------------------- CHECKPOINT | Briefing 2 - Scuttling the U-529 - Starting | CHECKPOINT ---------------------- | MISSION 2 CONTENTS | ---------------------- --------------------------- | [PART 1: Secret Documents of the Kriegsmarine] | | [PART 2: Scuttling the U-529] | | [PART 3: Escape from Trondheim] | -------------------------------------------------- --------------- -------------------------------------------------- | [MISSION 2] | [PART 1: Secret Documents of the Kriegsmarine] | ----- --------------- -------------------------------------------------- ----- This level may seem hard at first, but it really isn't that bad. Take your time while going through the compound and try to snipe your enemies from far away. Also be careful of dogs. They are very fast and can sometimes sneak up on you. You'll start mission 2 equipped with an OSS Pistol, Springfield '03 Sniper rifle and some grenades. ------------------ | Mission Orders | ------------------ ----------------------------------------- | Secret Documents of the Kriegsmarine - Trondheim, Norway | | February 12, 1943 | | | | It appears that the German navy, the Kriegsmarine, has | | been creating a highly sensitive radar detector to allow | | their U-Boats to regain control of the Atlantic. They've | | codenamed the device, "Naxos." If this device works, it | | will let their U-Boats dodge our naval radar patrols | | easily. You'll be inserted near Trondheim, where we | | believe the prototype is being developed. Major Grillo | | has been operating undercover as a local German officer | | since January, and he'll be at the gate to let you into | | the facility. | | | | Wait for his radio signal, and be ready to snipe the | | guards from a safe distance. Cover him while he opens | | the main gate. You'll be bringing in plenty of | | explosives to destroy the U-529, since Major Grillo | | cannot procure enough high-explosives on site without | | arousing suspicion. Once you're in, stay with Grillo | | and head for the research building. First, steal all | | documents pertaining to the prototype, then infiltrate | | the submarine pens. | | | | Major Grillo will be in command. Just follow his lead | | and everything should work like clockwork. | | | | | | Stanley Hargrove | | Colonel, U. S. Army, | | Commanding. | ------------------------------------------------------------ CHECKPOINT | Secret Documents of the Kriegsmarine - Starting | CHECKPOINT NEW OBJECTIVE : Enter the complex with the assistance of Major Grillo. NEW OBJECTIVE : Steal the research documents. [4 remaining] NEW OBJECTIVE : Enter the main facility. NEW ITEM : Time bombs NEW ITEM : Radio Start by going forward until you reach a rock. Stand left of it and Jack will contact you on the radio. Do as he says and snipe any guards attacking him from your position. He'll then open the gate for you, but just as he's done he'll be shot! Damn, looks like you'll be alone again for this mission. Snipe any remaining guards and go through the now open gate. OBJECTIVE COMPLETED : Enter the complex with the assistance of Major Grillo. There will be quite a few guards in the complex so stay alert. Try to snipe them from afar but switch to your MP40 if they get too close. Enter the guard house Grillo was in to find a MP40 and a canteen. CHECKPOINT | Secret Documents of the Kriegsmarine - Inside the guardhouse | CHECKPOINT Go through the complex (you cannot enter any of the houses) and use your compass to guide you to the research lab's entrance, taking care of any guards in the way. Now enter the building through the door, which is marked "Halt! Eintritt Verbotten!" (Stop! Entry Forbidden!). But a mere sign has never stopped you, has it? CHECKPOINT | Secret Documents of the Kriegsmarine - Research Building Entrance | CHECKPOINT Take the canteen in the entry room if you need it then head upstairs. Enter the first room on the left to find some research documents. Take them and go into the next room. There are more research documents on the wall there. Exit and go through the next doorway. Go down this hallway and again go through the first door on the left. Inside this generator room you'll find a canteen and the third research papers on a desk. Go through the closed door next to the generator. In this office you'll find a canteen and the last documents. OBJECTIVE COMPLETED : Steal the research documents. CHECKPOINT | Secret Documents of the Kriegsmarine - Upstairs in the Research Building | CHECKPOINT Exit to the hallway, then head back downstairs to the first floor. The door here that was previously locked is now open, so go through it. In the room ahead is nothing of interest so turn left and go down the hallway. In the next room on the right you can find a canteen on a table. Continue down the hallway, and in the next office to your left, where a radio is playing, is also a canteen on a desk. Finally keep going to the end of the hallway and exit the research building through the door. CHECKPOINT | Secret Documents of the Kriegsmarine - Leaving the Research Building | CHECKPOINT Watch out as there are a few snipers outside. Now follow the road and eventually you'll see a mounted MG42 gun behind sandbags. Quickly run to it and use it to kill all the soldiers below (also watch out for a sniper on the rooftop ahead, you may want to snipe him beforehand). When the area is cleared follow the road down and enter the building where some soldiers were hiding. Climb up the ladder to find health and ammo. Head back outside and follow the road to the main facility's entrance door. Go through it and take care of the guards inside. In the room to your right is a canteen and a crate of grenades. When you're ready head upstairs, then go through the doorway in the left wall. Climb down those stairs to find the exit. OBJECTIVE COMPLETED : Enter the main facility. --------------- --------------------------------- | [MISSION 2] | [PART 2: Scuttling the U-529] | ----- --------------- --------------------------------- ---------------------- In the first part of this two-part level, you'll first have to disguise your- self as a German officer to get past the security and enter the U-529. You'll then have to escape the base after scuttling the submarine. This is really an easy level, because you won't even have to fight for the major part of it. The only hard part is escaping the sub without getting killed, but hopefully you won't have too much trouble following this walkthrough. Oh, the letter from Colonel Hargrove also contains everything you need to know about operating undercover. ------------------ | Mission Orders | ------------------ ----------------------------------------- | Scuttling the U-529 - Trondheim, Norway | | February 12, 1943 | | | | It appears that the mission plan has gone awry. You're | | going to have to go incognito if you're going to have | | any chance of surviving this, Powell. Grab an officer's | | uniform from a locker room in the submarine facility and | | stick to speaking German until you're out of there. | | | | Here are the essentials you need to know while operating | | in disguise: | | | | 1.Always show your papers when asked. | | | | 2.Don't walk around with a weapon drawn, as it will | | immediately arouse suspicion. | | | | 3.To upgrade to a higher security level, locate a set | | of officer's papers. You may be forced to eliminate an | | officer in order to get to them. | | | | 4.If all else fails, try to isolate a troublesome | | officer before eliminating him. | | | | Destroy the Naxos prototype, get into the U-529, plant | | the explosives in the bow, and find another way out of | | the pens. | | | | | | Stanley Hargrove | | Colonel, U. S. Army, | | Commanding. | ------------------------------------------------------------ CHECKPOINT | Scuttling the U-529 - Naxos Prototype - Starting | CHECKPOINT NEW OBJECTIVE : Find a disguise. NEW OBJECTIVE : Destroy the Naxos Prototype. NEW OBJECTIVE : Enter the 2nd U-boat. First of all make sure you holster your weapon! Go through the door in front to enter the locker room, and pick up the uniform and papers on the bench. OBJECTIVE COMPLETED : Find a disguise. NEW ITEM : Level 1 Papers After you put on your disguise two guards will enter the room. One will ask the other how he likes Norway. After their conversation they'll leave, so follow them in the next room to find some guards hard at work. --------------- | German Moves! | --------------- ---------------------------------------------------------- | In this room, look to the east and you'll see two windows. Look through | | the windows on the right side (not the opened one) down in the room | | below. You'll see two Germans just standing guard there. Pretty boring. | | Now try pressing the Use key to make them do some random moves! They're | | pretty good at handstands, too. | -------------------------------------------------------------------------- Exit this room through the other door and head downstairs. A guard will ask you for your papers so show them to him. Go through the double door on the left and follow the left wall, up a small set of stairs. Leave this room through the doorway in front and go through the door at the end of the hallway to enter a research lab. The Naxos prototype is on the table but the scientists will get mad if you destroy it. So get out your silenced pistol and shoot them all. Actually, you can even use your MP40 if you wish, and no one *should* hear you. After they're dead, shoot the prototype. OBJECTIVE COMPLETED : Destroy the Naxos Prototype. Go back out and this time go down the stairs. You'll see two workers wondering where all the girls are. It seems the Norwegian resistance has hidden all the pretty girls away so that the Germans cannot use them to further the master race. Heh heh. Turn left and go into the next room, but try to avoid the officer if you can. If he does see you, silently put a bullet in his head. Exit this room through the open door and go through the next door at the end of the hallway. You'll now be in the sub pens, and see the first U-boat to your right. CHECKPOINT | Scuttling the U-529 - Naxos Prototype - Entering the Pen | CHECKPOINT Follow the dock and show your papers to the guard on the way. Keep going forward until you reach the railroad tracks. Turn left and go see the guard ahead. He'll ask for your papers, but you do not have proper clearance. Hmm, time to upgrade those then. Turn around and go through the door next to the stairs to find a field surgeon pack in the room. Then exit and climb up the stairs. Go through the door and silently get rid of the officer in the room, then get his papers on the desk. NEW ITEM : Level 2 Papers Head back downstairs and show your new papers to the guard so he'll let you pass. Shouldn't he recognize you from before? Anyway, turn left just past the guard and follow the dock alongside the submarine, then climb down the ramp to get on top of it. Climb up one of the ladders on either side and go down the hatch to enter the submarine. CHECKPOINT | Scuttling the U-529 - Inside the U-529 - Starting | CHECKPOINT OBJECTIVE COMPLETED : Enter the 2nd U-boat. NEW OBJECTIVE : Plant the bombs [2 left]. NEW OBJECTIVE : Escape. Go forward, through the hatchway and silently kill the soldier. To easily do this, aim at his head, get out your pistol and quickly fire before he can |
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