Medieval 2: Total War Cheats

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Medieval 2: Total War Cheats :

This page contains Medieval 2: Total War cheats list for PC version. Now we have 12 cheats in our list, which includes 9 cheats codes, 1 unlockable, 2 secrets. We hope information that you'll find at this page help you in playing Medieval 2: Total War on PC platform. If you didn't find needed cheats put request or ask question about this at special section of the game. Also you can subscribe on all new cheats that we'll find for you in the future!

Cheats - No title

by cGub Nov 25, 2006

Unlock All Factions
Find your way to the Medieval II Total Wardataworldmapscampaignimperial_campaign directory and youll see a file called descr_strat. Cut and Paste the unlockable section into the playable section. Now just save and close and youll have all your factions unlocked

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Cheats - Cheats

by cGub Nov 22, 2006

Cheat Codes
While playing, press [~] (tilde) to bring down the console, then type any of the following cheat codes.
Note: Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.

Code:--> Result:
add_money #--> Add Money (# = Amount - Max = 40000)
process_cq SETTLEMENT NAME--> Automatically Build Anything in Queue
auto_win ATTACKER/DEFENDER--> Attacker or Defender Wins Next Battle
add_population SETTLEMENT NAME #--> Add Population (# = Amount)
toggle_fow--> Toggle Fog of War
give_trait CHARACTER TRAIT LEVEL#--> Give Any Trait to Specific General


Unlock All Factions:
This cheat involves editing a game file. ALWAYS MAKE A BACKUP BEFORE PROCEEDING.

Open the [game folder]Dataworldmapscampaignimperial_campaigndescr_strat.txt file with Notepad. You will see a list of the nations you can use in the beginning, the unlockable ones and the non-playables. Cut and paste the unlockable factions to the playable nations. Save the file. Now go back to the game and complete a campaign mode and all of the factions will be unlocked. Do not copy the end non-playables.

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Unlockable - Unlock all factions

by Wert Morre Mar 07, 2012

Find this directory:
Medieval II Total Wardataworldmapscampaignimperial_campaign

Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available.

You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs.

Remember to make BACKUPS before you are editing the game files!!!!

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Code - Special Ancillaries and Traits for Priests

by proman175 Mar 07, 2012

Select the priest unit to effect with the cursor and open console with ~ key. Using : give_trait this : the words should be together in a string with each separate word starting with a uppercase ex. PriestLevel # . Using : give_ancillary this : the words should be lowercase and separated by a _ ex. choir_boy. Some traits only have a certain level so exceeding it will null, also if you use the high end of the scale it can change your units name or have some negative effects.

Code:Effect:
Purifier 1-3+ piety, +eligibility +purity +violence
TouchedByTheGods 1-3++piety
witch_hunter / deacon / librarian+1 piety
monk+1 piety -1 purity
nun+1 piety -1 violence
zealous_disciple+1 piety, +1 personal security
paladin+1 security, +1 purity, +1 violence
StrongFaith 1-4 and/or PublicFaith 1-4+piety
NaturalPriestLevel 1-3+piety
PriestLevel 1-21 = bishop 2 = cardinal
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Code - Merchant Ancillaries and Traits

by madman0617 Mar 07, 2012

Select unit with cursor/pointer, than open console with ~ key. Syntax should be give_trait this or give_ancillary this.

Code:Effect:
MerchantsGuildMember 1/ MerchantsGuildTrained 1+1 finance
trick_abacus+1 finance
counterfeiter+1 finance
merchant_clerk+1 finance
WorldlyMerchant 1-2+1-2 finance
LegalDealer 1-2+1-2 finance (and more resistant to asset seizure)
SecureMerchant 1-2+1-2 finance (and more resistant to asset seizure)
NaturalMerchantSkill 1-3+1-3 finance
Monopolist 1-3+1-3 finance (+3 gives a -1 personal security)
GoodMerchant 1-4+1-4 finance
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Code - Detailed Codes for Several Console Commands

by bond Mar 07, 2012

Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:

give_trait this TRAITNAME #

Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.

Code:Effect:
Loyal 3+Chivalry,Loyalty
Brave 3+morale
PoliticsSkill 3- loyalty, + authority
Intelligent 3Increased Command, Income
MathematicsSkill 3Increased Income
GoodAdministrator 3Increased Law, Trade Income
GoodMiner 3Increased Mining Income
GoodTrader 3Increased Trade Income
FathersLegacy 3Increases Authority
VictorVirtue 3Increases Chivalry
BattleChivalry 5Increases Chivalry
NaturalMilitarySkill 3Increases Command
GoodAmbusher 5Increases command skill (situational)
GoodInfantryGeneral 1Increases command skill (situational)
GoodCavalryGeneral 1Increases command skill (situational)
GoodDefender 5Increases command skill (situational)
GoodAttacker 5Increases command skill (situational)
GoodCommander 5Increases command skill.
BattleDread 4Increases Dread
Energetic 3Increases Movement Points
HighPersonalSecurity 3Increases Peraonal Security
PublicFaith 4Increases Piety
HaleAndHearty 3More kids, increased general's hitpoints
catamite+1 to agent's skill
courtesan+1 to agent's skill
pickpocket+1 to agent's skill
dancer+2 to agent's skill
GoodSaboteur 3TRAIT +1-3 to assassin's saboteur skill
GoodAssassin 5TRAIT +1-5 to assassin's skill
GoodSpy 5TRAIT +1-5 to spy's skill
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Code - Console codes

by serafinaiv Mar 07, 2012

Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.

Code:Effect:
character_resetAllows a character to move again. Does not always work
add_population "settlement name" "amount"Allows you to give a city more population automatically.
give_trait this "trait" "level number"Allows you to give any trait your faction can have to a specific general.
process_cq "settlement name"Anything in the city's building queue will be built automatically.
add_money "amount"Gives you the specific amount of gold.
show_cursorstatShows coordinates under mousecursor in format x,y
toggle_fowToggles on or off the fog of war. You can see the whole world map when inputted.
auto_win "attacker/defender"When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
move_character z x,yz=name of settlement or unit without title (except Captain). x,y=coords
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"Creates Unit at any settlement/general you like
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Code - Cheating made simple =)

by Xana Mar 07, 2012

Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use "_______ ________" (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <>

Code:Effect:
add_population _____ #Add population to desired city (note: for city's with two or more spaces use quotation marks ["])
test_ancillary_localisationadds all ancillary to the character info display
add_money #Adds desired quantity of money to your faction. 40K per number of times you enter the code.
jerichoand the walls came a-tumblin' down
create_mission Attempt to create and add a mission to the specified faction
date changes the campaign date to the given year
clear_messagesClear all the current stacked messages
process_cq _______Completes all (possible) construction pending in queue
process_rq _______Completes all (possible) recruitment pending in queue
diplomacy_mission creates a diplomacy mission
create_unit creates one or more units of the specified type
capabilities details of the current recruitment capabilities of a settlesment.
recruitment_pool details of the current recruitment pool of a settlement
diplomacy_costs displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
capture_settlement evicts current resident and gives to player.
force_battle_victory forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia
force_diplomacy Forces the negotiator to accept or decline a proposition
give_ancillary this ______gives the character an ancillary
mp gives the character movement points
give_trait_points gives the character points for trait
invulnerable_general Invulnerble General (cannot be beat in battle)
list_ancillariesLists all Ancillaries
list_units lists all of the units in an army, with details.
list_characters lists all the characters in the world or those belonging to a faction
list_traitsLists all traits
move_character ,moves named character to position on campaign map
remove_ancillary this ______removes ancillary from the character
character_resetresets the character back to it's start of turn settings
bestbuysells units cheaper
diplomatic_stance Set the diplomatic stance between the two factions (factions must be different)
show_all_messagesShow all... 


continue →

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Code - Additional traits and ancillaries for Spies and Assassins

by BRANDONNxx Mar 07, 2012

Same method of selecting the unit with cursor and opening console. These can be used on either unit but some are only useful on one or the other.

Code:Effect:
false_documents+ 1 agent skill
AssassinsGuildTrained 1/ ThievesGuildTrained 1+ 1 agent skill
AssassinsGuildMember 1/ ThievesGuildMember 1+ 1 agent skill
accomplice+ 1 agent skill
monkey+ 1 agent skill
beguiling_bard+ 1 agent skill, + 1 personal security
pickpocket+ 1 agent skill, +1 line of sight
handgun+ 1 assasination, +2 law (improves public order)
explosives+ 1 sabotage
spyglass+ 2 line of sight
NaturalSpySkill 1-3 / NaturalAssassinSkill 1-3+1-3 agent skill
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Code - Adding Units to Stacks

by dudemandude Mar 07, 2012

Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units

Code:Effect:
roganElephant Artillery
vindalooElephant Rocketeer
madrasElephants
istanbulMercenary Monster Bombard
georgeMercenary Monster Ribault
houstonMercenary Rocket Launcher
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Code - Adding Ancillaries to Generals

by babre Mar 07, 2012

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS

Code:Effect:
drillmaster+25% movement, unit recruitment discounted
brilliant_inventor+30 build points, +1 farming, 20% bonus on mining income
scribe_ancillaryAdds Authority, Income Bonuses
bardAdds Morale, Popularity
doctorHave more kids, improves casualty recovery chance.
apothecaryHave more kids.
mentorIncreases Command
shieldbearerIncreases Hit Points, Lowers Morale
swordbearerIncreases Hit Points, Personal Security
bodyguardIncreases Peraonal Security, Decreases Popularity
foodtasterIncreases Personal Security
tutorIncreases Piety, Trade Income
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Code - Cheats

by Passerby Jan 06, 2012

While playing the game, press ~ to display the console window. Type one of the following case-sensitive codes to activate the corresponding cheat function. Note: Family member names, settlement names, and other proper names must be capitalized correctly.

Note: If your game don't accepted family names use like this: give_trait this "trait name" "rank"

Code:Effect:
add_money [number]Get indicated amount of gold
add_population [settlement name] [number]Give city more population
give_trait [character] [trait] [level number]Give any trait your faction can have to a specific general
give_ancillary [character] [ancillary] [level number]Give ancillary to specific general
process_cq [settlement name]Anything in city's building queue built automatically
toggle_fowToggles fog of war
auto_win [attacker|defender]Press Auto Retaliate button to automatically win; enter code at the battle scroll
create_unit "[settlement or character]" "[unit ID]" "[amount from 1-5]" "[experience from 1-9]" "[armor from 1-3]" "[weapon from 1-3]"Create unit
roganElephant Artillery to selected city or unit
vindalooElephant Rocketeer to selected city or unit
madrasElephants to selected city or unit
istanbulMercenary Monster Bombard to selected city or unit
georgeMercenary Monster Ribault to selected city or uni
houstonMercenary Rocket Launcher to selected city or unit
character_resetReset stuck character
show_cursorstatShow current coordinates
move_character [settler or unit name] [x coord] [y coord]Move object
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Secret - Traits

by Passerby Jan 06, 2012

Traits

Use the following values with the "give_trait [character] [trait] [level number]" code. Note: Some of these can be accompanied with a "level number", usually ranging from 1 to 5, giving additional bonuses (or penalties).

AcademyTrained

AdoredByPope

AgentPiety

Anger

***

AssassinsGuildMember

AssassinsGuildTrained

Austere

Authoritarian

BadAmbusher

BadArtilleryCommander

BadAttacker

BadDenouncer

BadDiplomacy

BadGunpowderCommander

BadMerchant

BadPrincess

BadRiskyDefender

BadSiegeDefender

BadTaxman

BattleChivalry

BattleDread

BigotWoman

Bishop

Bloodthirsty

Brave

BraveDiplomat

BraveWoman

CaptorChivalry

CaptorDread

Cardinal

Cheapskate

ChivalryLegacy

ColdWoman

ContentGeneral

Corrupt

Corrupted

Coward

CrusaderHistory

Cuckold

Cultured

Cursed

Deranged

DesperateWoman

Despoiler

Disciplinarian

DiscontentGeneral

DivineProtection

Divorced

Dogmatic

Doomsayer

DreadLegacy

DykeWoman

EasternWarlord

EducatedWoman

Energetic

ExRebel

Exheir

ExoticTastes

ExpensiveTastes

FactionKiller

Factionheir

Factionleader

FairProsecutor

FairWoman

FaithfulWoman

FamousPirate

FathersLegacy

Fearscatholic

Fearsheretic

Fearsislam

Fearsorthodox

Fearspagan

Fearsslave

Fearstimurids

Fearsturks

Fearsvenice

Feck

Fertile

FertileWoman

ForcedReligious

Genocide

Girls

GloriousFool

GoodAdministrator

GoodAmbusher

GoodAssassin

GoodArtilleryCommander

GoodAttacker

GoodCommander

GoodDefender

GoodDenouncer

GoodDiplomacy

GoodGunpowderCommander

GoodMerchant

GoodMiner

GoodPrincess

GoodRiskyAttacker

GoodRiskyDefender

GoodSiegeAttacker

GoodSpy

GoodTaxman

Gregarious

GrowingConviction

Haemophobic

HaleAndHearty

Handsome

HarshWoman

HasAdultress

HashashinsGuildMember

Hatescatholic

Hatesheretic

Hatesislam

Hatesorthodox

Hatespagan

Hatesslave

Hatesturks

Hatesvenice

HighPersonalSecurity

HorseRacer

HumbleWoman

Hypochondriac

IAmPope

IAmPrincess

IndecisiveAttacker

Infertile

InfertileWoman

InquisitorFailure

Insane

InspiringSpeaker

Intelligent

Introvert

JaguarWarlord

JihadHistory

LaxPersonalSecurity

LegalDealer

Lewd

Loyal

LoyaltyStarter

MarriedAPrincess

MerchantEnemies

MerchantsGuildMember

MerchantsGuildTrained

Missionary

Monopolist

Multilingual

NaturalAssassinSkill

NaturalDiplomatSkill

NaturalHereticSkill

NaturalInquisitorSkill... 
continue →

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Secret - Ancillaries

by Passerby Jan 06, 2012

Use the following values with the "give_ancillary [character] [ancillary] [level number]" code. Note: Some of these can be accompanied with a "level number", usually ranging from 1 to 5, giving additional bonuses (or penalties).

academic_advisor

accomplice

adultress

architect

chastity_belt

diplomatic_escort

explosives

femme_fatale

fine_cosmetics

herald

mercenary_captain

secret_love

witch_hunter

zealous_disciple

amerigo_vespucci

marco_polo

martin_luther

jan_zizka

raphael

niels_ebbesen

arnold_von_winkelried

geoffrey_chaucer

john_wycliffe

bertrand_du_guesclin

aldus_manutius

michaelangelo

hair_from_mohammeds_beard

doctor

tutor

bard

catamite

apothecary

drillmaster

quartermaster

biographer

mentor

taticius

brilliant_inventor

foodtaster

librarian

magician

mathematician

poisoner

shieldbearer

bodyguard

monk

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