Megaman X Walkthroughs
[ PC ]Megaman X Walkthrough :
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Walkthrough - Man al i know isBosses & Enemies Chill Penguin Spark Mandrill Armored Armadillo Launch Octopus Boomer Kuwranger Sting Chameleon Storm Eagle Flame Mammoth Codes & Secrets Ending bonus: Complete the game and wait approximately one minute at the thank you screen. Extra life: Enter 2656 6418 3242 as a password, then go to Armored Armadillo stage. Before the boss gate , climb over the top to find found a big life power-up. Collect it, then exit the stage. Repeat this less than five times and you can find a hidden weapon next to the big life power-up. Note: Make sure the spare life is full. Have Mega Man sit: Begin game play on Storm Eagle's stage. Pause game play and press A, B, A(3), B(2), A, B, Select. Hint: Getting the Hadouken fireball: Get all items except for the Hadouken. Fill up all four energy tanks and enter the Armored Armadillo's level. Get on the cart just before the end, then jump over to the wall. Shimmy up the wall, then quit the level. Repeat this approximately five or six times until a capsule appears. Enter the capsule to gain the Hadouken. To use it, press Down, Forward, Y after your character is at full health. Get every item, then successfully complete the Armored Armadillo level four times. Your life meter must be full at the end of each time. On the fourth time, climb up the wall at the end of the level to find a capsule that contains Dr. Light. He will give you the fireball attack. To use this, your life and all of your abilities must be full. Rotate the D-pad and press Y. Note: This status will not save and must be unlocked again with each new game session. Note: You must have Acceleration and Helmet. Go to the Flame Mammoth stage. Get to the beginning part of the miners that throw picks at you. Notice on the left and up high are a few sections of wall that are darker then the rest. Press A, B to dash jump and break through that wall. Inside is a capsule that will pop up, and you get the Hadouken. Get all the parts, sub-tanks, and heart tanks. Go to the Armored Armadillo stage. When you get to the last cart ride, jump. You will see the capsule by the energy. Go inside. To do the Fireball, press Down, Down/Forward, Forward. You must get everything, then play through the Armored Armadillo stage five times getting the health item, then quitting after you get it. The fifth time you get up the ledge, there should be a capsule containing the Hadouken Fireball. To fire the Hadouken, press Down(2), Left(2), Y. Hint: Get Upgraded X-Buster early: The Helmet, Boots, and some luck are required for this trick. You usually get the Upgraded X-Buster from Zero, but you can get it much earlier than that. In the Flaming Mammoth Stage, there is a part where mine workers throw picks at you, and where you get the heart and sub-tank. Before you enter there, there is a small location that you can break with your helmet just at the entrance of that room. With luck, you can reach the place with your boots and break the blocks with your helmet. Then, climb straight up to get it. Hint: Better weapons: Hold Shoot until Mega Man turns purple, use L + R to select the desired weapon, then release. Ice The ice shotgun will create an ice sled that you can ride. It will break apart when it hits an enemy that has armor. Tornado The tornado will create a giant vertical tornado. It will not suck people in, but it will kill anyone who touches it. Missiles The missiles will turn into blade-like objects that will have more of an effect on enemies. They are also homing. Spark The spark will create two walls on both sides of you that will kill anything on contact, except for Bosses. Sting The sting will make you invincible for a short amount of time. You can walk through enemies, but not walls. Shield The shield will create a giant shield around you, but it will shut off after hitting something. Blades The blades will turn into giant versions that make a loop before going off the screen. Fire The fire will create a wall of fire that will go along on the ground until it reaches an edge. Note: It takes awhile to charge up so do not use it during Boss battles. Hint: E-Tank locations: Flame Mammoth stage Go until reaching the little opponents that throw the picks at you. Instead of going to the exit, go up the platforms until you reach the extra life. Dash left and jump to find an E-tank. Storm Eagle stage Go to the part just before the hover platforms. When you see the opponent on the rising platform, kill it. Ride the platform to the building in the air, and shoot through the glass. Armored Armadillo stage When you reach the first cliff with the miner machine, set the machine off, climb the wall, and run to where the machine started. Spark Mandrill stage You will need to get the Boomerang Cutters first. Go to where you can climb a ladder up or down. Go down and destroy the defense units. Do not go up the next ladder. Instead, equip your Boomerangs and jump straight into the air and fire one. It will catch the E- tank and return it to you. Hint: Boss weaknesses: Chill Penguin: Fire Launch Octopus: Shield Armored Armadillo: Spark Storm Eagle: Sting Spark Mandrill: Ice Sting Chameleon: Boomerangs Boomer Kuwranger: Missiles Flame Mammoth: Storm Sigma's Head: Shield (does two hits and does not need to be charged) Hint: Recommended order: Chill Penguin (use Megabuster) Storm Eagle (use Megabuster) Spark Mandrill (Use S. Ice) Armored Armadillo (Use E. Spark and Megabuster) Flame Mammoth (Use Storm T.) Launch Octopus (Use R. Shield and Megabuster) Boomer Kuwranger (Use Homing T. with lots of energy tanks) Sting Chameleon (Use B. Cutter) Alternately, use the following order: Storm Eagle Flame Mammoth Chill Penguin Spark Mandrill Armored Armadillo Launch Octopus Boomer Kuwranger Sting Chameleon Alternately, use the following order: Chill Penguin Storm Eagle Flame Mammoth Launch Octopus Spark Mandrill Armored Armadillo Boomer Kuwanger Sting Chameleon Alternately, use the following order: Chill Penguin Storm Eagle Flame Mammoth Spark Mandrill Armored Armadillo Launch Octopus Boomer Kuwranger Sting Chameleon Alternately, use the following order, using the weapon of the previously defeated Boss to defeat the next Boss. Chill Penguin Spark Mandrill Armored Armadillo Launch Octopus Boomer Kuwranger Sting Chameleon Storm Eagle Flame Mammoth Use the following order if you do not want to return to too many stages for the power-ups and capsules. Note: You will not be able to use most, if any of the Boss weaknesses by doing this. Chill Penguin Armored Armadillo Launch Octopus Storm Eagle Sting Chameleon Boomer Kuwanger Flame Mammoth Spark Mandrill Hint: Extra lives in Armored Armadillo stage: At the very beginning of Armored Armadillo's stage, there is a cart that goes down for a short distance before leveling out again. On the ceiling are a few places where the roof juts out a bit. On each of these is a bat. On around the fifth one is a small black ball that when you approach reveals itself to be another bat, though you do not see these anywhere else. They are actually visitors from some of the original Megaman games. You cannot shoot them while they are in ball form. Wait for them to start flying towards you. Also, these bats happen to give you an extra life quite often, so this is a good place to stock up. Instead of taking the wheeled cart, walk down instead. On the way down the slopeyou will see a huge bat. Kill the bat and it will usually drop a life. Do this repeatedly to get as many lives as desired. To do this trick, you must have all the power-ups except the Hadouken Fireball. Go to the Armored Armadillo stage and on the very first cart, do not get on it. Instead, start walking until there is a brown round ball on the roof. It is actually a bat. Shoot it with the second powered up X-Buster and an extra life will appear. Do this as many times as desired. Hint: Easy Subtank fill-up in Armored Armadillo stage: the rolling shield to create a shield around yourself, then just walk along the beginning ramp and let the shield wipe out the bats without worrying about taking any damage. Hint: Dash boots in Chill Penguin's stage: After the rolling enemies and the bats, wall jump up the rock wall. The dash boots will be in a capsule just after the ledge you land on Hint: Armor upgrade in Sting Chameleon stage: Before you enter the tunnel with the falling rocks, climb up the wall above it. There will be a green machine there. Fight it. Note: Its weak point is the head. When you defeat it, a capsule will appear from the ground. The armor upgrade will be inside. Note: This will also stop the falling rocks in the tunnel. Before you go into the cave where the rocks fall from the ceiling, dash jump onto the ledge and wall kick up it. Once you reach the top, a tower of rocks will fall behind you, and a powerful claw enemy will attack. Shoot at its head and dash under it when it jumps. Wall kick up the wall when it uses its claw attack. After you defeat it, an upgrade capsule will appear containing the Power Armor. The rock tower behind you will explode and no rocks will fall in the cave, except for the rock throwing enemies. Hint: Energy Extender at Sting Chameleon stage: Go to the place where the rocks fall from the roof. Do not go in. There will be a hole there. Slide down it. On the right side, there should be brown bricks. Jump from side to side until they all break. When you are done breaking bricks, stand there and dash forward before you are at the edge. If you make it across, the Energy Extender should be there on a platform. Hint: Helmet upgrade in Storm Eagle's stage: After the series of platforms and flamethrower enemies, you will reach a tower that you must wall kick to advance. Slide down the opposite side and dash jump onto the ledge. Inside a room is the Helmet upgrade. Hint: Energy Extender at Launch Octopus stage: Go forward until you see a tornado-like thing that goes up. It is blue in color. Get on one and you will go up out of the ocean. If you do not see a ship with oil cans on it and little flying robots that appear, keep going forward. If you see more, go on them until you see a ship. It will be on the right side. On the front of it is something that resembles a blue circle. Shoot it with your fire until it starts smoking. Stay on it. It will sink. Wait until it touches the bottom. You will fight a metal snake. Defeat it and it will explode. When it is done exploding, keep going to the right and the Energy Extender should be there. Hint: Fill health tanks and weapons energy in Sigma's stage: You will start at the bottom of a "pit". Charge yourself with the shield weapon so that you have a shield around you. Climb up the wall and stand next to the holes on either side where the bugs come out. Keep jumping up on the wall and stay directly on the hole. The bugs will come out and your shield will kill them. Each time you kill them you will get an item such as an extra life, health, or energy for your weapons. Hint: Defeating Armored Armadillo: Shoot the Armored Armadillo with your electric spark gun when he is vulnerable. It will electrocute him, all his armor will fall off, and he will be much easier to kill. Hint: Defeating Flame Mammoth: Get the Boomerang Cutter and go to Flame Mammoth's stage. When you reach him, use the Bommerang Cutter on him. After a few hits, his trunk will fall off, and he will not be able to shoot out oil or change the conveyor belt's direction. Hint: Defeating Launch Octopus: To get rid of Launch Octopus's Piranha "homing missiles", use the Boomerang Cutter a few times to cut off his arms. Hint: Defeating Sigma: Use the Sting Shot. For Sigma's head, if you sit on the right hand, slightly to the left, you will not get hit as much. You can just stand there and shoot him. Hint: Defeating Sigma's pet: The Wind weapon is most effective. Hint: Defeating Storm Eagle: Get the Dash Boots on Chill Penguin's level. Then, go to Storm Eagle's level and proceed until you battle him. When he is on foot, he might spit out mini-eagles at you or try to blow you off the plane. When he spits the mini-eagles out, dodge them with Dash, then destroy them. If he tries to blow you off the plane, dash towards him and fire at him. Keep firing until he flies back up. When he swoops down at you, keep dodging him. Repeat this process until he is defeated. Use the following trick complete the Storm Eagle stage in ten seconds or less. Start the level and jump on the moving platforms with the robots that grab you and explode. Jump to the levels with a robot that shoots a spiked ball and chain. You can complete the level instantly. Jump and shoot the ball as it is about to hit you. If done correctly, and you cannot get hit, the screen should fade and you should receive the Storm Tornado. Hint: Defeating the last master: Keep climbing wall on left side all the way to the top while recharging your shot. When he jumps off the wall directly under you, jump off the wall, then shoot and rapidly climb the wall again. You should be away from his offense, and in the air he has no defense. Hint: Password warning: You cannot save the Hadouken (fire ball) in a password, nor can you save where you were in the fortress using a password. You will have to always get the Hadouken again and redo the fortress. Game Genie Codes Start with all weapons and all enemies except Sigma defeated: 926E-00D4 3D6E-0004 656E-0064 Unlimited weapons once collected: 3CB0-0564 9DB0-05A4 DDB9-00D4 All enemies are defeated with one X-Buster shot: FFA3-09A4 DDA3-01D4 65A3-0104 Start with 1 life: DDBE-446F Start with 5 lives: D0BE-446F Start with 7 lives: D1BE-446F Start with 10 lives: DBBE-446F Unlimited lives: C2B9-3404 Very low energy bar: D4BE-47AF Start with less energy: D6BE-47AF Start with more energy: 4DBE-47AF Start with above maximum energy: EEBE-47AF Unlimited turbos: C2B8-3404 Start with Flame thrower: 22BF-3F07 Arm cannon stays extended after shooting: C9B6-4769 Unlimited weapons once collected: C9B3-4769 Glow brighter when powering up: DDB4-4F61 Automatic rapid fire gun: 9DB0-4F01 Disable weapon charging: DDB0-4FA1 Weapon charges to power level 1 faster: DDB1-4F61 Power level 2 will not fire: DDB5-4F61 Power level 3 will not fire: DDB8-4FA1 Mega Man untouchable by all enemies: C2B4-1FF7 No recoil from injuries: C2B7-1FF7 All hits only take 1 bar of energy: 2FB9-1D27 Unlimited energy: C2B9-1FF7 All enemies bulletproof: 6DB4-CD97 Alternate opponent armor effectiveness: 6DB0-CD97 Most enemies are defeated with one shot: 6DB5-CD97 Bogus jump: D08A-1FBC Jump higher: D58A-1FBC Mega-jump: 1D3B-A5D4 BD3B-A504 653B-A564 Alternate code: DB8A-1FBC |



