NBA Live 07 Walkthrough :
This walkthrough for NBA Live 07 [PC] has been posted at 18 May 2010 by mark97213 and is called "FAQ". If walkthrough is usable don't forgot thumbs up mark97213 and share this with your freinds. And most important we have 1 other walkthroughs for NBA Live 07, read them all!
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Walkthrough - FAQ### ### ####### ##### #### ### ### ### ####### @@@@@@@@ @@@@@@@ #### ### ### ### ### ### #### ### ### ### ### @@@ @@@ @@@ ## ##### ####### ### ### #### ### ### ### ####### @@@ @@@ @@@ ## ##### ### ## ######## #### ### ##### ### @@@ @@@ @@@ ## #### ####### ### ## ######## ### ##### ####### @@@@@@@ @@@ =============================================================================== NBA Live 07 FAQ (PC) Written by ChaosDemon (chaosdemon007@yahoo.ca) Version 1.10 Last updated on February 9, 2007 Latest revisions of this document may always be located at: http://www.gamefaqs.com =============================================================================== =-----------------= =Table of Contents= =-----------------= I - Introduction.....................................[0001] II - Version History..................................[000V] III - Game Modes.......................................[0002] a]Play Now b]Season c]Dynasty Mode d]Playoffs e]NBA All-Star Weekend f]1-on-1 g]Practice h]Slam Dunk School IV - Game Basics.......................................[0003] a]Default Controls b]What's New c]Offense d]Defense V - Dynasty Mode......................................[0004] a]The Draft b]Staff Hirings c]Training Camp d]Regular Season e]NBA Playoffs f]Off-Season VI - All-Star Weekend..................................[0005] a]Rookie Challenge b]3 Point Shootout c]Slam Dunk Contest d]All-Star Game VII - Offensive Strategy...............................[0006] a]Get Inside the Paint EARLY b]Get a "kick-out" of each possession c]Free Throws Win Championships d]Pass With Care e]Shot Selection is Key f]Capitalize on the Offensive Rebounds g]Look to the Fast-Break h]Utilize your Freestyle Superstars i]Abuse the Pick VIII - Defensive Strategy..............................[0007] a]Stay In Front of the Offense b]Double Team Often c]Do NOT Abuse the Steal Button d]Contest Every Single Shot e]Don't Give up 2nd Shot Opportunities f]Don't be Afraid to Bring the Zone VIV - Team Rosters.....................................[0008] VV - My NBA Live......................................[0009] a]Task List b]EA Store c]NBA Codes VVI - Credits.........................................[0010] VVII - Legal Disclaimer................................[0011] -> To find what you're looking for quickly, press CTRL+F (Find) and type in the set of numbers on the right of your desired destination. To go directly to an offensive or defensive strategy, press CTRL+F and the Copy (CTRL+C) and Paste (CTRL+V) the name from the table of contents. If you're looking to skip directly to a team in the team roster section, just press CTRL+F and type in the city of the team. =============================================================================== Introduction [0001] =============================================================================== Hello again all, I'm ChaosDemon, and this is the first FAQ I've written in three years! Time surely passes at the blink of an eye. I want to apologize because I got into the FAQ writing business a long time ago, and the layout of this FAQ might not be as up to date as some others. EA Sports is back again with an all new edition of NBA Live. What's new this year is the Freestyle Control feature, and it requires a Logitech Wingman to operate. It's basically a way for a player to do a fancy pass, dunk or lay-up. Another new feature in 07 is the Freestyle Superstars. This time, your upper tier players are separated into "Freestyle Stars" and "Freestyle Superstars". Stars are obviously the guys that are pretty good, and the Superstars are the elite of the NBA. Now in the actual FAQ of NBA Live 07 by EA Sports, we're going to be looking at the gameplay basics, the Game Modes NBA Live 07 has to offer, and some comprehensive offensive and defensive strategy (which will undoubtedly is the meat of the FAQ). There will also be a team listing section and some handy information listed there, like key players, team strengths, and team weaknesses. Along with that you'll find coverage on All-Star Weekend and more! =============================================================================== Version History [000V] =============================================================================== 1.15 - 02/09/2007 - Completed roster section with all players listed. The starters are listed with their respected overalls. 1.10 - 02/08/2007 - Updated formatting. 1.00 - 01/31/2007 - First version of FAQ. Offensive and defensive strategy finished, Dynasty Mode and All-Star Weekend sections completed. All 30 teams in the NBA are featured in the rosters section with their respective Freestyle Superstars listed. Complete rosters will be added on a later update. =============================================================================== Game Modes [0002] =============================================================================== Play Now -------- This mode is pretty self explanatory, this is the easiest way to get right into the action and get a good feel of the game. It's also a good way to log some minutes before starting a Season Mode to avoid a 0-5 starting record. It's an exhibition game so it has no proceeding impact. The default teams for "Play Now" are the Dallas Mavericks and the Miami Heat. The default teams are always the ones competing in the previous year's NBA Finals. Season ------ This is basically a watered down version of Dynasty. You can play through one full season at either 29, 58 or 82 games. Season mode takes you from the exhibition games all the way to the NBA Finals. There are many features you can play with, like mixing up the league with a Fantasy Draft, move teams around in divisions. Dynasty Mode ------------ undoubtedly the biggest part about NBA Live, the Dynasty Mode. This is basically the Season Mode but it lasts for many, many seasons, the exact number I'm not sure. It gives you the opportunity to mould your franchise into the early 90s Bulls or the late 90s Lakers. The Dynasty Mode will be covered in detail later in the FAQ. Playoffs -------- If you're looking to take a run at the NBA Championship but not interested in grinding through an 82 game season, then this is definitely the mode for you. You can again customize a lot of things, like which teams play. Playoff length, and even a Fantasy Draft. NBA All-Star Weekend -------------------- This is obviously to emulate the All-Star Weekend of the NBA. There are four things to play through: Rookie Challenge, 3 Point Shootout, Dunk Contest, and of course, the All-Star game. All-Star Weekend will be covered in detail later in the FAQ. 1 on 1 ------ You ever wonder who would win between Shaq and Kobe Bryant 1 on 1? Well this is your chance to find out. Pick any two players in the NBA and put them up 1 on 1. When the game starts, the Home Player gets to shoot for possession. Practice -------- This is not a game, not a game, we talkin' about practice. Not a game, not a game, we're talking about practice, man. What are we talking about, practice? You can pick any player in the NBA and practice alone in an empty gym for as long as you like. This is a great place to start if you're not too familiar with the controls. Slam Dunk School ---------------- Slam Dunk school is a series of three lessons for you to prefect dunking. It is absolutely crucial you spend some time in the Slam Dunk School before attempting the Slam Dunk Competition because it is by far one of the most difficult things to do well in NBA Live 07. =============================================================================== Game Basics [0003] =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=- Default Controls: Keyboard =-=-=-=-=-=-=-=-=-=-=-=-=- ------- Offense ------- Pass: X Shoot: D Dunk: E Lay-Up: S Turbo: Left Shift Direct Pass: Left Ctrl Superstar Trigger: C Alley-oop: A Call Timeout: Q Pause: Esc Crossover/Spin Move: Space Off-Ball R ------- Defense ------- Switch Player: X Take Charge: D Rebound/Block: E Steal: S Turbo: Left Shift Direct Pass: Left Ctrl Superstar Trigger: C Alley-oop: A Call Timeout: Q Pause: Esc ----------- Quick Plays ----------- Post-Up: Keyboard 1 (above the Q) Isolation: Keyboard 2 Pick and Pop: Keyboard 3 Pick and Roll: Keyboard 4 =-=-=-=-=- What's New =-=-=-=-=- Freestyle Superstars 07 ----------------------- Freestyle Superstars are divided into two tiers. "Superstars", and "Stars". Freestyle Stars are players that are good at either Inside Scoring, Outside Scoring, 3 point shooting, Dunking (High-Flyer) or Playmaking. These players have an arsenal of moves that he can use by pressing the Left Trigger and the Right Analog stick. If you have the High-Flyer icon selected, you can do an impressive dunk, or if you have the Playmaker icon selected, you can do some no-look passes and stuff like that. The "Superstars" tier has all the moves that the "Stars" have, and then some. Check the Team Roster section for which players are your "Freestyle Superstars" of 07. Total Freestyle Control ----------------------- This is a rather innovative addition to this year's NBA Live. It basically gives your Superstars and Stars the ability to pull off some fancy moves with a combination of the Left Trigger and the Right Analog stick. There are not only crossovers, but a combination of Dunks and Fancy passes too. Whether you make a dunk or a behind the back pass depends on the Freestyle Superstar Icon your player is currently in. For example, if he's currently in "Playmaker" mode, then he's going to do a fancy pass if you use the Left Trigger and Right Analog stick. To do some awesome dunks, your superstar should be in "High-Flyer" mode. ***Performing Freestyle Control with Keyboard*** Freestyle Control on the Keyboard is slightly easier. You can perform the freestyle control by holding on to the "Superstar Trigger" (Default "C" Button on the Keyboard), and then by pressing one of the following buttons: Pass Button Dunk Button Shoot Button Lay-Up Button The variety of moves available depend on which Freestyle Superstar Type your player is currently in. For example, someone in "Playmaker" mode will be able to do a no look pass by holding the Superstar Trigger and then pressing the Pass Button. Power guys and High Flyers would be able to do some crazy dunks by performing this method. Play around with it in Practice Mode to find some neat combinations. The X-Factor ------------ The X-Factor is a random player on each team, who can unlock his "X" by being involved on the offensive side of the ball. When unlocked, X-factor players can change the momentum of the game by draining a ridiculous amount of shots. However, don't get the impression that just because your player has X-Factor unlocked he can drain it from anywhere. He still needs to be relatively open, just not as open as he normally has to be. =--=-=-=-=-=-=- ----Offense---- =-=-=-=-=-=--=- Basic Jumpshots --------------- Jumpshots are crucial to your NBA Live experience, so it's best that we go over this first. Jumpshots are all about room and timing. If you have both of those on a jumpshot attempt, chances are it's going to drain. To perform a jumpshot, press and hold the "Shoot" button to begin your jump, and when you're in mid-air and the ball is above your head, release the "Shoot" button. On the "catch and shoot", it is very important that you first get set, and are facing the basket. There are several ways to create room in Live, the most standard is the Pick and Roll. The pick and roll is where you have a larger player, usually a Center or Power Forward move to your area on the court, stand there, and attempt to "pick" your defender by having him run into your pick. Another way is to drive the basket with an inside scorer and then pass it out to one of the shooters on the perimeter when the defense is drawn in. There will be more on this later. If you're using a player with a decent crossover, then you can try and use it to set up an easy pull-up jumper as well. To do that, simply move to an area on the court, stand still, press the Crossover button, and then fire up an attempt. This method has a mediocre success rate and probably shouldn't be tried very often. Fadeaways --------- Fadeways are a pretty effective way to score with outside shooters if you pull it out occasionally. It's not a recommended shot by any means on a regular basis, though. To perform a fadeaway, pull-up for a jumper (as seen above), and move the shooter in a direction away from the defender at the same time. Fadeaways should be used preferably off crossovers, or when your player is facing a double-team with the shot clock counting down. There are plenty of other ways to score in Live, so you should evaluate your options. Free Throws ----------- Free Throws are an important part of Live, and you should always be looking to capitalize. To shoot a free throw, first let your player finish his dribbling animation. Then, don't press anything and let your player get set. After that, press and hold the shoot button, and release it when the ball is just above his head. Dunking and Lay-Ups ------------------- As a new feature in this year's edition of NBA Live, there are now three different buttons to score a basket. The first one is obviously "shoot", which can be used for mid ranged jumpers and 3-pointers. The second is a "lay-up", which is a way for smaller guys, usually guards to get the deuce in close- range. Someone like Allen Iverson really utilizes the lay-up because he is undersized, but still has explosiveness and speed. The third way to score is dunk, which is obviously where the player you're controlling goes close to the rim, jumps up, and throws the ball, thus "posterizing" the opponent. When using someone smaller (6'2" and under), it's usually not a good idea on the higher difficulties to drive to the rim and try a dunk on Yao Ming. Instead, go to "lay-up" for a much more high percentage shot. It's a bit of an easier shot, and you might also draw a foul in the process. If you're using a fast player, and is facing full court pressure (when the defender meets you at mid-court), you can score a lot of easy points by blowing right past him with the Turbo button and then dunking or laying it up in the paint. Quick Plays Explained --------------------- By default, you can press either 1, 2, 3, or 4 on the Keyboard. 1 for Post-Up, 2 for Isolation, 3 for Pick and Pop, 4 for Pick and Roll. The Post-Up is where the players clear up the area directly under the bucket, so your "big man" (usually Center or Power Forward), will have some room to go one-on-one with his check (unless the defense brings the double team, which is a huge possibility). The Post-Up is usually the easiest way to score, it will be discussed in depth at a bit later.But basically, you can back into the defender and either go for a dunk or a lay-up. You can alternatively kick it back out if your post-up draws a double team. The Isolation quickplay is designed to take advantage of mismatches, like if after a rebound, a Center ends up defending your Point Guard. If that's the case, then call for the Isolation and go to work with the Freestyle Crossovers and such. Dance your way towards the bucket and get the easy lay- up/dunk. It should be noted that in such a big mismatch situation, it is very probable that your opponent will call for the double team. If this is the case, then continue to drive towards the bucket (while protecting the ball, you can do that by driving without Turbo), then identify who the defender left, and pass it to him for the easy bucket. Lastly we have the Pick and Pop vs. the Pick and Roll. The only difference between these two plays is that in Pick and Pop, the play is designed for the ball handler to dish it back to the player who set the pick for a jumpshot. And on the Pick and Roll the ball handler is supposed to drive all the way to the hoop for a lay-up or dunk. These two are effective ways to get open, and is just another offensive play at your disposal. Mix them up a higher success rate. =--=-=-=-=-=-=- ----Defense---- =-=-=-=-=-=--=- Rebounding ---------- Rebounding on the defensive end of the court is crucial to the success of any basketball team. Any team that gives up an amplitude of offensive boards won't be winning many games. To perform a rebound, take control of someone with size, preferably a Center, and wait under the basket as the the ball is shot. When it appears that it won't be falling down, position yourself under the basket and press the "rebound" button. Keep in mind your timing is very important here, so make sure you don't erratically press the button hoping to grab the board. It should also be noted that on some occasions the CPU is just going to go crazy and come flying out of no where with five different players to grab the offensive rebound. On those situations, there's really nothing you can do about it so instead of getting agitated, think about how you're going to score on the other end. Stealing -------- Stealing is made much harder this year, but you can still "wing" a few steals here and there. You can do that by sort of "turbo-ing" towards the _ball_ and pressing the steal button when you're about to make contact. This is a decent way of forcing a teal, but most steals are going to be as a result of a double team. When a player is surrounded by a double team with no where to put the ball, he's going to lose possession of it and the play will be going the other way. Defending the Post ------------------ The majority of the points are going to be scored in the post in NBA Live 07, so it is very important you know how to defend it and clog the lanes. When you see a player committing to the drive, press "1" to call for the "Double Team" quick play. This will bring another defender to help you defend the drive, and if you call it at just the right time: when the offense is in so deep he pretty much _wants_ to put up a shot, it is often going to an erratic and unsuccessfula ttempt. In-depth defensive strategy will be discussed later in the FAQ. =============================================================================== Dynasty Mode [0004] =============================================================================== Ahh... yes, Dynasty Mode. This is where the meat of the game is, and probably where you'd be spending the majority of your time (that's if you can find a way to get off Slam Dunk Contest). Anyhow, this section of FAQ is basically a walkthrough of the Dynasty Mode, and some tips on how to maximize your success. So let's begin, shall we? The Draft --------- After selecting your team and setting your options for your Dynasty Mode, it will take you right to the 2006 NBA Entry Draft. After seeing an ESPN Mock Draft, the CPU proceeds with the picks. At this point, a good idea is to skip the CPU picks, because quite frankly, who cares, right? After skipping the CPU Picks, it'll take you to your Draft Central Screen. So anyway, once the CPU Picks have been skipped or seen, it's your turn. At the top of the screen you'll find three team weaknesses and three players you can draft to try and correct them. On the bottom, you'll see an ESPN Scouting Report for each player, which will outline a couple of strength and weakness points of a particular player. The weaknesses at the top are fairly accurate for the most part, so you should address them accordingly. It should be noted that you are not limited to just the three players that are in your Draft Central Screen. By pressing the right arrow on the bottom of the screen, it'll take you to the rest of the players available. Try looking around here to see if you can find any players that would help your situation that the CPU has overlooked. One of things is of course drafting for size. In NBA Live, most of the points are scored in the paint, so if you can get a dominate Center or Power Forward, then don't overlook the opportunity. The Draft is over after 3 picks or so. Staff Hirings ------------- After the draft, you are taken to your GM schedule. Start by pressing the envelope on the top right to check out some messages. It's important you check this frequently, because there are often important messages from the Owner and some coaches answering your contract offers. You should receive a message from your Team Owner on the first day. He talks about the budget he's allocated for the Staff, and your job of course is to stay within that budget. Click on the first day (October 7th) and pick "Hire Staff". When hiring your Staff, it is important to hire coaches that suit your team needs, rather than just an "A" grade Coach. "A" grade Coaches carry a very hefty price tag, and if their specialty is "none", it might not help you out very much. It is very important you recognize your team needs, so you know how to divide the money up. For example, if your team suffers from a severely lack of strength, but needs a bit of help in the paint, it is important to spend more money on an "Athletic" based Assistant than it is for a "Big-Man" Assistant. When making your offers, there is some wiggle room for salary, but not a whole lot. It should be noted that if you have the money, it might be a good idea to hire more than one Assistant to improve your team's chances in Training Camp. After you've made all your offers click on the next day and press "Hire Staff", then "Simulate up to and including this day." After simulating, you will receive a little ring, telling you have new message. You can now check if the coaches have accepted offer. If not, go back and make another offer. If they have, then simulate the rest of the remaining days and enter Training Camp. Training Camp ------------- Training Camp is the opportunity to make those coaches you hired earlier earn their pay checks. You have the option to simulate Training Camp, but it is not recommended. To begin, click on the closest day with the NBA logo, and select "Enter Training Camp." This screen allows you to divide up your Assistant's time. The three categories are Offensive, Defensive and of course Athleticism. This is basically another opportunity to address your team's needs. If your team needs some offensive help, then devote about 45% of your Assistant's time to offense, and so on. You should also utilize your Assistant's strengths, if he's not much of a defensive guy, there's really no point in spending a lot of time that area. After you're satisfied with your results, press the forward arrow to complete Training Camp and enter the Regular Season. Regular Season -------------- Switch the month to November and view your Team Schedule. Before playing or simulating any games there are some things that needs to be taken care of throughout Dynasty Mode: - Event Scheduling - This is done by your Assistant Head Coach. To get to the event Schedule Screen, click on the right arrow, then GM's Desk, then Team Staff, then Event Scheduling. This screen allows you to divide how your team is going to spend their time for a set number of weeks. It is recommended to do your scheduling on a 3-4 week basis, because you never know what might come up that will require you to address. For example, maybe your team is suddenly hit with a bad case of fatigue, then you'd need to up the Days off. Which brings me to my next point, and which each event is for: Team Event: This will increase communication, aka awareness, and give a boost to team passing and defensive awareness ratings. Time: 4 Weeks ->Recommended: 10% Press Event: Improve dunk and free throw ratings. ->Recommended: 10% Team Practice: Improves team overall, but also decreases Fatigue and Hardiness (means your players are more fatigued). ->Recommended: 30% Days off: Increases Fatigue and Hardiness ratings. ->Recommended: 50% This Schedule gets a good amount of practices in there, but also enough days- off to recuperate from them and team events. - Team Chemistry - Keep an eye on this because it tells you how each player are feeling. Remember, it is pretty hard to keep every single player on the team happy, so all we can ask for is to keep our key players happy. To raise or maintain a high level of happiness from a player, make sure he's getting a solid amount of playing time, first and foremost. A way to keep up the general team chemistry is to make sure the team is winning ball games. Also, players that are generally involved in the game by putting up good numbers are also more likely to be happy. Player to player chemistry is developed for the most part by winning ball games. Animosity between players are developed through unequal distribution of the ball, where one player takes more shots than the other player feels he should. Team Chemistry is most important in simulated games, but tend not to play as much of a factor in a gamed played. Also, putting players on the trading block will lower overall team chemistry, unless it's already really low, which means he is seeking a trade. But you'll know that by checking your Inbox. - ESPN Rumor Central - Rumor Central is located in the Assistant Head Coach screen under Team Staff and GM's Desk. You can tell your Assistant Head Coach to research any rumor reported by ESPN. The reason you want to do that is to of course, check the validity of each rumor. For example, if the rumor says "Kevin Garnett on the trading block?" this is of huge interest to any team, so naturally you'd want to follow up on it. You can do that by pressing "Research" on the bottom of the screen. Depending on your Assistant Head Coach's Rumor Research grade, you will get varying results. Someone who is A+ at rumor control will not only confirm if the rumor or not, he'll also find out what the other team is seeking. However, I believe Rumor snoops are overrated, because they can't really do much to help out your team. - Assistants, Trainers and Scouts - These are the more important screens in the GM's Desk section of Dynasty Mode. Assistants are by far the most important of the three, because you can (depending on how many you have) assign an Assistant to work with any player on your team. The most progress is usually made on Rookies. You can spread the areas that the Assistants work on by either increasing or decreasing the percent of "Offense", "Defense", or "Athletic". Athletic is a focus on physical aspects of the game, things like Speed and Strength. You can have an Assistant work on players for a time period of 1-4 weeks. Also, it should be noted that some Assistants have Specialties, along with Areas they have a high expertise in. For example, some Trainers can be used to help speed up recovery times for injured players. The effectiveness of trainers of course depend on their grade. I won't go into much detail here, because it's fairly straight forward. You can access the Scouting screen through the GM's Desk. Once in, you have two options: either to scout your next opponent or scout the next draft class. Scouting your next opponent really doesn't have much of an effect if you're looking to simulate, but if you're playing the game then it's pretty much worth looking at. Scouting a player in the upcoming draft class can provide more accurate information and better projections. It's definitely worth doing, so remember to check back at Scouting regularly, especially if you're looking to run several seasons with your Dynasty. - Roster Management - The first thing to note is the "Player Rotation" screen. It should be noted that all changes made in this screen is for simulation games only, and they do not apply to games you play. For example, to actually put someone into the Starting Lineup, it has to be done from the "Play Game" screen: where you get mess around with the Jerseys, Game Settings, and all that. If you're simulating through, your star players with Stamina of 90 and better can pretty much play 80% of the game, that's roughly 38.4 minutes a game at 12 minute Quarters. The Inactive List is basically a way to keep players on your team, but they won't be "dressed" for the game, so to speak. One would do this obviously to make room for another player. Doing this to any player is sure to damage Team Chemistry, and depending on who it is, he might even demand a trade out of your team. Which brings us smoothly to our next point. That's the Trade Players screen. This is the place where you obviously trade players, either by making an offer to a team or by placing a player on the Trading Block. Which is a way of telling other teams that you're looking to deal a particular player so they will make offers to you. Putting a player on the Trading Block will lower their Team Chemistry with the team, unless it's already low and they have demanded a trade out of your franchise. The Free Agents screen is a place for you to sign some Free Agents. There probably isn't anyone on here who can change your team in a drastic kind of way, as the highest overall player is an aging Gary Payton at 73 OVR. The Free Agent pool should really just be considered when you suffer an injury to a position where you have no depth. - All-Star Weekend and Trade Deadline - I decided to slap these two together because they're around roughly the same time. For Year One in Dynasty, the All-Star Weekend kicks off on February 16, 2007 with the Rookie vs. Sophomore game. After that you have the 3 point Shootout and the Slam Dunk Competition. Capping off All-Star Weekend is of course the NBA All-Star Game. You can choose to take part in these activities, and check out the All-Star Weekend section of this FAQ for more in-depth coverage. Trade Deadline is on the 22nd of February in Year 1 of the Dynasty. The Trade Deadline is the last day where you can make trades, so after that your team is pretty much set for the homestretch to the post-season. This is a good time to head over to ESPN Rumor Central and have your Assistant Head Coach research on some possible trades. You never know if you can pull off a blockbuster deal that might not cost you very much (IE a star player wants out of a franchise). NBA Playoffs ------------ If your team was good enough to finish in the top 8 of your conference, then you will be legible for the NBA Playoffs. The path to the NBA Finals begin here. To begin the playoffs, click on the "NBA Playoffs" icon on the Calendar and Simulate up to and including that day. Then, press the right arrow and click "Begin Playoffs". In this screen you can see the playoff picture, and see the potential teams you can play on your way to the NBA Finals. Once you've taken a good gander at the bracket, press "Simulate" until it reaches your game. At this point, you'd of course want to "Play". The default format for the NBA Playoffs is a best-out-of-7 series. You can pretty much use any strategy in this FAQ to succeed in the playoffs, or check the individual team strategy in the "Team Roster" section of the FAQ. Good luck. Off-Season ---------- After the Playoffs are done, it's time to continue with the Off-Season. You can take a look at the Finals MVP and all that, and then continue on with your business. The Off-Season is basically time to tie up loose ends in your Dynasty. Things like re-signing players and coaches rank among the more important tasks. The very first thing to do in the Off-Season though is taking on the Rookies in an optional 1-on-1 game with an automatically selected player from your team. This isn't really required, and you should just do it if you're looking to kill some time. Otherwise, advance to resigning your players. When re-signing your players, you should first evaluate how long you're thinking about how much longer you're going to be playing. If the answer is for a much longer time, then be sure you manage your money correctly and don't sign many players to lucrative contracts. If the answer is, "I'm almost done," then it might be OK just to sign as many high-profile players you can. Also, it is especially important that you don't resign your whole team during the Re-signing period. Be sure to lock up your key players like the Iversons and Bryants first though. Let the middle-tier players go first. The reason for that is, you might be resigning someone on your team who might not be as good or even as cheap (money wise) as some free agent. If there are no better options, then you can still try and bid for the player you let go, so it's rather risk free. The NBA Draft is pretty much the same as the first time around, and signing free agents has already been addressed, so this takes us to the end of the Dynasty portion of the FAQ. I hope you enjoyed it. =============================================================================== All-Star Weekend [0005] =============================================================================== =-=-=-=-=-=-=-=- Rookie Challenge =-=-=-=-=-=-=-=- The Rookie Challenge is the part of the All-Star Weekend where the NBA Rookies try their luck against the NBA Sophomore team. Which in lame men's terms is the first year players against the 2nd year players. There's really nothing special about the Rookie Challenge, it's just a regular game. Here are the team starting line-ups anyway, though: NBA Rookies (78 OVR) -------------------- C - L. Aldridge - 71 OVR PF - A. Bargnani - 74 OVR SF - A. Morrison - 74 OVR SG - B. Roy - 72 OVR PG - R. Foye NBA Sophomores (86 OVR) ----------------------- C - A. Bogut - 76 OVR PF - C. Frye - 76 OVR SF - C. Villanueva - 78 OVR SG - R. Felton - 74 OVR PG - C. Paul - C. Paul =-=-=-=-=-=-=-=- 3 Point Shootout =-=-=-=-=-=-=-=- The 3 Point Shootout is one of the bigger attractions at All-Star Weekend. It's basically in a format where all the players get a chance to shoot 5 racks of 6 racks of 6 basketballs with one "money ball" The money ball is worth 2 points, the rest worth 1 point. Top two after the first round will advance to the championship round. You can use any shooter in the NBA. Controls -------- Turbo - Pick up ball from rack Shoot - Shoot the ball Default Shooters ---------------- D. Nowitzki - Dallas Mavericks - 84 3PT Rating R. Allen - Seattle Supersonics - 90 3PT Rating G. Arenas - Washington Wizards - 80 3PT Rating C. Billups - Detroit Pistons - 81 3PT Rating J. Terry - Dallas Mavericsk - 80 3PT Rating Q. Richardson - New York Knicks - 79 3PT Rating S. Nash - Phoenix Suns - 87 3PT Rating P. Stojakovic - New Orleans Hornets - 85 3PT Rating The key to having success in the 3 Point Shootout is to develop a quick rhythm. Your instinct might be to get set line up the bucket and then put it up, but this strategy isn't going to work here. You first have to figure out where your shooter's best release point is, and try to repeat it every time. I find I get the best results when I release the ball _right_ before my shooter reaches his highest point of his jump. To keep up a quick pace, you should be repeatedly pressing the Turbo Button right after you release each shot to pick up the ball and then let it go. Your first few times through the 3 Point Shootout might be frustrating, but just keep working at it. There really aren't many other tips for this except to develop a quick rhythm and keep it up. You'll find the default list of shooters usually put up some ridiculous numbers like 26 or 27, but it's definitely doable. =-=-=-=-=-=-=-=-= Slam Dunk Contest =-=-=-=-=-=-=-=-= The Slam Dunk Contest is perhaps the most enjoyable and addicting part of NBA Live 07, but the learning curve is heavy. There are over a thousand dunks you can create, so listing them in this FAQ would be impossible. Before heading over to the Slam Dunk Contest, it is absolutely crucial that you go to the "Slam Dunk School" under Game Modes. They can teach you how to do it effectively a lot better than I can, but I'll try and explain the process: There are about two or three steps in each dunk, depending if you choose to do a throw. Then, there's the gather and finally the dunk. The gather is basically the "setup" to each dunk or the "jog" the bucket. First and foremost move to the spot on the floor where you want to begin. Then, move towards the hoop and press a gather button. As soon as the gather animation finishes (it will be quick) press and hold the dunk button you're looking for, along with any modifiers. Don't hold the dunk button for too long, or you'll abort it, let go if it too quickly and you're going to abort it too. The game will now be in slow motion, and when it looks like you're player is ready to throw down the ball, let go of the dunk button. Here's a list of gathers and dunks on the default controls: Gathers S: 1 foot gather D: 2 foot gather X: 180 gather E: 180 gather Dunks: S: Tomahawk E: Windmill X: Clutch (under the leg) D: One Hand Here's an example to pull off a fairly basic but beautiful and high scoring dunk. 180 Clutch (under the leg) Dunk ------------------------------- (I used Lebron James, FYI) * Start beyond the 3 point line anywhere on the court * Move towards the bucket and press "E" to begin the gather * As soon as you see your dunker hold the ball with one hand above his head, press and hold "X" to jump and pass the ball under your leg while spinning 180 degrees * As soon as you see the ball is about to touch your other hand, let go of "X" To get a high score for this (or any) Dunk, you need to get lots of hang time, and fluency. Hangtime is directly related to the amount of space you have to work with. That was just one dunk you can pull off, spend some time in the Slam Dunk School to hone your skills and let the posterizing begin. =-=-=-=-=-=-= All-Star Game =-=-=-=-=-=-= The All-Star game is of course where the fans select the top players (in their view) to play in one big spectacle. Here are the starting lineups. Eastern Conference ------------------ C - S. O'Neal - 89 OVR PF - V. Carter - 87 OVR SF - L. James - 97 OVR SG - D. Wade - 93 OVR PG - A. Iverson - 90 OVR Western Conference ------------------ C - Y. Ming - 88 OVR PF - T. Duncan - 91 OVR SF - T. McGrady 93 OVR SG - K. Braynt - 97 OVR PG - S. Nash =============================================================================== Offensive Strategy [0006] =============================================================================== Go Inside the Paint EARLY ------------------------- On the opening possessions you're going to find that both teams are going to miss a lot of jumpshots. This is just a factoid of basketball, because the players do not have a good feel of the game yet. So take note of this and work the ball inside early in the game get some momentum on your side. Put the ball in the hands of your Center or Power Forward and let them back into the defender (with the Freestyle Control, Power Move) for some easy buckets. Early in the game you're going to find that the opponent won't bring the double team very often, so there are a lot of points to be scored there. Get "a kick out" of each possession ---------------------------------- One of the most effective ways to score in NBA Live 07 is to establish a drive to the bucket, draw a double-team and kick it out to a 3-point ace waiting on the perimeter. This strategy is usually done by using an explosive player like Kobe Bryant, and calling for Quick Play #1 - Isolation, then drive towards the hoop and draw the double team. At this point instead of going for the bucket yourself, which would be an extremely tough shot, look for the man who the doubling defender just left and kick it out to him and fire away. Even if the player on the receiving end of the pass doesn't have a 3 point icon, chances are he'd still drain the shot, granted it's not Shaquille O'Neal you're kicking it out too. You can also draw double teams with Pick and Rolls as well. Free Throws win championships ----------------------------- Being a good free-throwing team doesn't always guarantee a victory, but it's not a stretch by any means to say the better free throwing team wins about 90% of the games. The best way to draw a foul is to drive aggressively towards the hoop with "Turbo" and attempt a lay-up. The importance of free-throws really doesn't lie on drawing an excessive amount, but more on making the most out of the opportunities presented. Free throws can be consistently made simply with good shooting mechanics. Gone are the annoying, and on higher difficulties, often impossible "touch two dots in the centre" days. The key to making free throws in 07 is developing a rhythm for each player and releasing the ball right as it reaches his head. Pass With Care -------------- Passing is always a good thing to do in theory, but in NBA Live 07 it can be quite a hardship trying to distribute the ball around, especially into the post. The key is to not be predictable when passing, and don't always do the pass from PG to C as soon as you're running your half-court offense. Instead, try and do something to throw the defender off, like pull up for a jumper and then press "pass" as you're in the air. This is a good way to keep the defense honest. Alternatively, you can try and lock on your target and try a direct pass. This is just a way to make sure the ball is going exactly where you want it to, because sometimes it might be difficult to aim the arrows precisely. Shot Selection is Key --------------------- If you're someone who loves to bring the ball down, do a bit of a crossover, and then pull up for a jumper, this game isn't going to be a lot of fun. Shot selection is one of the most important keys to a victory, and it's no different in NBA Live 07. So why not try something like PG takes the ball down, dishes it over to the SG, then to the SF in the right pocket, and then into the C for a post-up deuce. If you find that you can't get open by passing the ball around and driving, then it's time to call a quick play. Capitalize on the Offensive Rebounds ------------------------------------ When you are able to get a second shot opportunity following an offensive board, it is very important you capitalize. The obvious reaction after getting a board is to try and throw it down for the easy deuce. This however will not work a lot of the time, because of the number of defenders surrounding the rebounder. Because of this, it would be an extremely good decision to pass the ball to one of the shooters waiting on the perimeter for the trifecta. If that's not an option, just kick it out to one of the guards and reset your offense and call some quickplays (Pick and Roll, Isolation, etc). Utilize the Freestyle Control ----------------------------- One of my favourite features of all Live games is the freestyle control. As mentioned earlier, it is useful on Isolation plays because it allows you to dance around the opponent and create some room for a pull-up jumper as well. The best part about the Freestyle control this year is you don't even need the Logitech Dual Analog controller to use it. All you need to do is hold down Crossover and press any of the movement buttons to perform an And1 like move or spin. On a Logitech Dual Analog controller, all you have to do is mess around with the Right Analog stick. Look to the Fast-Break ---------------------- After you've made a good defensive stand and have the rebound after a miss, look for the outlet pass to start a fast break opportunity. The fast break is one of the easier ways to score on NBA Live, because it's usually an odd-man rush (2-on-1, 3-on-1, etc). When on the fast-break, it is crucial to pass the ball back and forth, and force the defense to commit to a player. As soon as that happens pass it to the other player and get the easy deuce via dunk or lay-up. You can also try to a pick and roll from about the key (area where the free throws are shot), and get a bucket that way. That way, even if the pick isn't successful the player who set the pick will be wide open for a pass back and easy "J". Utilize your Freestyle Superstars --------------------------------- Inside Scorer (Ball w/ Bucket) Power (Fist) Outside Scorer (Fireball) High Flyer (Wing) 3 Point Specialist (3) Playmaker (rotating arrows) Certain players are good at certain things, and they have icons to indicate that. The above is a list of offensive specialist types with their corresponding icons in brackets. It is very important to utilize your freestyle stars and superstars. For example, it's ideal for 3 point specialists and outside-scorers to call for picks often to get just a moment of separation to swish the jumper. Conversely, if your 3 point specialist is PF or C like Antoine Walker or Dirk Nowitzki, then it might be a good idea to utilize the pick and pop. Call for the pick from Walker or Nowitzki and draw the defense onto the ball carrier then kick it back to one of those guys for an easy drain. It should also be noted that you certain players have more than one ability their good at, like Allen Iverson, who's a Playmaker, Outside Scorer and an Outside Defender (more on that later). If you have a Dual Analog Controller, you can alter between each icon depending on the situation by holding the Left Trigger and pressing down on the Right Analog stick. For example, if you're Allen Iverson and you're setting up a Pick and Pop, and you're looking to draw the defense to you and then kick it out for the "Pop", you'd want to have the Playmaker icon selected. So press and hold the Left Trigger and press the Right Analog stick until you see the rotating arrows selected. This is really more of an annoying feature if anything. Abuse the Pick -------------- The Pick and Roll is one of the most effective ways of scoring in NBA Live 07. I'm not sure what the reason is, but after you call for a Pick and Roll and use it to drive to the bucket, the lay-ups and dunks just have a higher success rate, even if your ball handler doesn't get a lot of separation from the defense. Also, the pick and roll often draws a double team or even a bad switch (C on G). If your pick draws a double team, the obvious thing to do is to pass it back to the player who set the pick and fire away. If it's a bad switch, call for the Isolation quick play and goto work with your Freestyle Control. =============================================================================== Defensive Strategy [0007] =============================================================================== Stay In Front of the Offense ---------------------------- Scoring is made rather difficult in NBA Live 07, so use it to your advantage on the defensive end of the court. With any defender, stay concentrated on the offense looks like he's doing. Not only does your player in NBA Live have to be quick to keep up with quick players, you have to be too. As soon as you see the offense go to the right, you have to be going in that direction with your controller just as quick. If the offense drives, be sure to use the Turbo button to keep up. If you don't, the opponent is just going to blow right past |
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