No One Lives Forever 2: A Spy in H.A.R.M.'s Way Walkthrough :
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pok'emon master |
Walkthrough - FAQ/Walkthrough/**************************************************************************\
* *
* No One Lives Forever 2: *
* A Spy in H.A.R.M.'s Way *
* *
* A Single-Player FAQ/Walkthrough *
* *
* By: Halon50 (Tex Gotanda) *
* Email: halon50@hotmail.com *
* Version: 1.3 *
* Last Update: 8/18/05 *
* *
\**************************************************************************/
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| I - Table of Contents |
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I. Table of Contents
II. Copyright Notice
III. Revision History
IV. Introduction
V. Gameplay
V.1 General Questions
V.2 Characters
V.3 Weapons
V.4 Skills
VI. Walkthrough
VII. Websites List
VIII. Credits
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| II - Copyright notice |
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This document is copyright 2005 by Tetsuji Gotanda, a.k.a. Halon50.
Distribution of this guide for profit is prohibited. If you wish to post
this document on your website, include it in your magazine, or otherwise
redistribute my writing in part or in whole, obtain permission by sending
your request to the email address above. Permission to use this document
does NOT include permission to add your own writing, or modify this document
in any way (adding diagrams or pictures is the sole exception to this). I
am no longer accepting additional entries to the websites list.
** Cheat Code Central does NOT have permission to host this text. If you
see this FAQ on this website, please avoid it in the future, as David
Allison from CheatCC has done this to dozens of other authors, taking their
FAQs without permission, inserting his website URL into the FAQ, modifying
their Copyright statements, and then posting them on his site. Please get
your FAQs from one of the sites listed in the "Websites List" instead!
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| III - Revision History |
.--------------------------------------------------------------------------.
08/18/05: [1.3]
Patch version 1.3 information added (it's been a long time!)
Fixed missing location of STM in "Devil" Items List
Modified or removed many broken URLs
01/07/03: [1.25]
Fixed section headers to match Table of Contents
Added more user tips! Thanks!
11/29/02: [1.2]
Patch version 1.2 information added
Added some tips from player emails (Thanks guys!)
11/16/02: [1.1]
Minor corrections throughout
Available skill point total is now maximized at 48900
11/07/02: [1.0] (Full release)
Walkthrough complete
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| IV - Introduction |
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Welcome to my second FAQ/Walkthrough. I got impatient while waiting for
someone to post a FAQ on GameFAQs for this game, and wound up writing this
relatively comprehensive FAQ for a fine FPS. This document will hopefully
help stem the flood of requests for help on the NOLF 2 GameFAQs message
board at:
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=532478
For those unfamiliar with NOLF or its genre, No One Lives Forever was a
First-Person Shooter (FPS) game released at the end of 2000 in time for the
holidays. Sporting fancy human-like body movements in its cinematic
sequences, realistic AI routines for enemies, and a thoroughly enjoyable
story and plotline, it was pretty much inevitable that Monolith would once
again team up with Fox Interactive to create this sequel, No One Lives
Forever 2: A Spy in H.A.R.M.'s Way.
NOLF and its sequel are set in the post-World War II era of the 1960's, when
the Cold War was running full blast, fear of Communism was widespread, and
Spy-related entertainment a la Ian Fleming (author of James Bond), The Saint
(TV and book series), and Get Smart (classic TV series) were all the rage.
The star of NOLF and NOLF 2 is Cate Archer, the perky super spy from
Scotland with smoldering looks and a killer body. To get an idea of how she
looks, wait at the main menu for a few seconds, and she'll stroll in. Cate
works for UNITY, the spy organization for the post-World War II allies based
somewhere in the United Kingdom. UNITY's current nemesis is the underworld
organization H.A.R.M. If you're familiar with the spy spoof TV series Get
Smart, NOLF is a loosely-based spoof of that (making it a meta-spoof?).
Since NOLF is a modern-day spoof of a 60's-era spy genre, don't get too
concerned with its many anachronisms and quirks. For instance, the word
"Ninja" was officially coined in the mid 1970's (source: Webster's
Collegiate Dictionary, 10ed), even though the Japanese term for these
assassins dates back to the 14th century. There were almost certainly no
female ninja in those times, and they definitely don't exist today. Still,
we see modern-day ninja stories in both literature and film, with the exotic
mystique of a female ninja portrayed quite well in anime like Yotoden
(released as "Wrath of the Ninja" in the US).
A good overview of the history of Shinobi-no-mono is here:
http://tinyurl.com/cud6d
http://tinyurl.com/8yx8p
Other oddities appear, including the use of a 5-star general (of which there
were only five total, plus four 5-star admirals, all from World War II) as a
trigger-happy anti-Soviet numbskull, a black man in American intelligence
(in the 60's!), and, of course, a bodacious female spy operative. But hey,
it's all in good fun, and since it's a modern-day game, it's only fair to
make it Politically Correct as well, right? ^_^
The Official NOLF 2 website is at:
http://nolf2.sierra.com/
The Official VUG NOLF 2 forums are at:
< VUG has not created a new forum for this game >
The Official NOLF 2 FAQ is at:
< URL removed. VUG has completely wiped out all this wonderful info. >
< Update 1.3: It is mirrored at the following URL >
http://tinyurl.com/djvud
If you have a question on gameplay that isn't covered here, or have some
other information or suggestion that would fit this FAQ, please email me at
the address above, or post on the GameFAQs board mentioned at the beginning
of this section. If you email me, please include the title of this game in
the "Subject:" header, or I will most likely discard the mail along with the
dozens of junk mail I receive every day.
The latest, greatest version of this FAQ can _ALWAYS_ be found at GameFAQs:
http://www.gamefaqs.com/computer/doswin/game/532478.html
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| V.1 - Gameplay questions |
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______________
----------- < General tips > -------------------------------------------------
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Save your game in a new save slot at the beginning of every chapter. This
will relieve you from a lot of grief if you ever get stuck, or a bug forces
you to reload the chapter from the beginning.
Try to carry bodies out of sight when possible. This helps keep guards from
chancing upon them and raising an alarm. If you do leave a body in plain
sight, stay out of view (or use your Hiding skill), and enemies will first
be confused, then will go ahead and dissolve the body for you. You can use
this time to pick off additional enemies as they come to the body!
Always search bodies when it's safe to do so. You'll often find notes,
weapons, and health/armor items, especially if you train up your Search
skill. Searching bodies will also often recover certain types of ammo, such
as crossbow bolts.
If you quick-search a body (briefly right-click it), you'll be able to skim
the ammo and weapons from it quickly. You can then move the body out of
sight and search it more thoroughly at your leisure.
Headshots do the greatest amount of damage to enemies. You can improve your
chances of getting headshots by training your Marksmanship skill category.
To help prevent you from being seen while inside buildings or enclosed
areas, look around for light switches and exposed light bulbs. Turning off
the lights or unscrewing a bulb will create a dark area in which you can
hide.
Try to pick up as many extra items as you can by exploring every level as
thoroughly as possible. Certain items such as Spy Training Manuals and the
completion of optional objectives will give you hundreds of bonus skill
points good toward improving your skill levels.
Be sure to read the tips on the bottom of the loading screens. They often
suggest what to do for the upcoming stage, and provide useful hints on how
to use your weapons and equipment to their full extent.
Your compass may occasionally have red marks on its display. A red "X"
marks an intermediary objective you need to reach or return to later. A red
"i" marks the location of a major objective or task. Red dots indicate
locations of people you have shot with tracking beacons.
Vending machines will often have coins on the ground in front of them. The
coins are very difficult to see, so you may have to crouch to get a better
look.
Some enemies will have a Key Ring on their bodies. This will let you open
nearby locked doors without having to use your lock pick.
To skip the opening movies after clicking "Play" on the startup menu, you
can rapidly click the left and right mouse buttons a few times when the
screen starts to fade from black to orange. Done properly, the main menu
should appear within a second or two.
______________
----------- < How to cheat > -------------------------------------------------
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I don't condone cheating. NOLF 2 is a very well-balanced single-player game
at Normal difficulty, and cheating disrupts this balance. If you really
must cheat, or if you need codes due to a bug or other situation, I suggest
looking at the GameFAQs codes site:
http://www.gamefaqs.com/computer/doswin/code/532478.html
< Thanks to Daniel D. for helping me clarify this section >
___________________
----------- < Patch information > --------------------------------------------
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The current patch version is v1.3. The patch mainly adds Multiplayer Team
Deathmatch support to the game, and fixes several other multiplayer-related
issues.
Note that after applying the v1.3 patch, you will need to load your profile
at the main menu to recover your previously saved games.
You can view what version of the game is running by reading the "readme.txt"
file in the NOLF 2 base directory, or looking in the lower-right corner of
the game's startup screen (the one with the menu and the crosshairs).
Patch v1.2 added a Multiplayer Deathmatch mode to the game, and resolved a
fairly rare entity bug for the single-player game that made keypads, locks,
and other objects to appear in the wrong places.
The v1.1 patch addressed a common sound issue, where installed codecs other
than what the game uses can cause a wide variety of issues within the game.
The current patch is available from sites like the following:
http://sierra.com/file_list.do?gamePlatformId=164
http://www.fileshack.com/browse.x?cat=770
The Multiplayer Deathmatch map packs are available from:
http://www.fileshack.com/file.x?fid=1707
http://www.fileshack.com/file.x?fid=2423
______________
----------- < Known issues > -------------------------------------------------
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Until any further patches are released, the following are known issues with
the game, and how to address them if possible:
1) User still experiences sound problems after installing Patch v1.1 or 1.2.
- See following URL for more possible fixes:
http://tinyurl.com/djvud
2) Game will not load - "Graphics card does not support hardware TnL".
- You will need a graphics card with hardware T&L (Transformation and
Lighting) to play NOLF 2. There is a way to emulate HW T&L, but it
requires a card with at least 32MB of memory.
3) Machines with an ATI Radeon 8500 series video card may hang in Chapter 8.
- Try installing a patch available from the following URL:
http://www.ati.com/support/infobase/4094.html
- ATI has recently released new Catalyst drivers as of January 10, 2003.
Pick up these drivers from:
http://mirror.ati.com/support/driver.html
4) A crash to desktop while attempting to save a game may cause all saved
games to become corrupt, forcing you to start the game over.
- < Razor_23 writes: > I possibly have some insight into the corrupted
saves. In the %Game Directory%\Save\%Profile%\SinglePlayer directory,
there's a file called Save1001.ini. It keeps track of your saves. If
something happens to this file...
- This may be the cause of the problem. If you're worried about losing
your saved games, I would suggest backing up the entire save profile
directory once you reach Chapter 7 or 8, just so if your saved games
get corrupted, you won't have to start completely over again. It would
be nice if the developers would implement an auto-backup function for
the file or files in question.
5) The intro movies are very "laggy" and pause every few seconds for the
video to catch up.
- This is apparently due to the "precaching" feature in the game's video
options. Turning precaching off will make the movies run smoothly, but
then your gameplay may become slow and choppy. The movies are nice and
smooth on my dual-CPU system though. ^_^
6) Enemies in "search" mode (aware of your presence and looking for you) may
cause the game to become choppy and unresponsive.
7) NOLF 2 leaves behind several files in your Windows TEMP directory. It's
a minor annoyance, but the game should still properly clean up after
itself once you quit the game.
- NOLF 2 uses an older version of SafeDisc (or SecureRom), which
apparently leaves behind several temporary files after execution.
Newer versions only leave one file.
8) Hitting your "Last weapon" key twice in rapid succession may cause an
improper ammo count to appear. The correct amount of ammo is still
there, but you will need to fire your weapon and then reload in order to
get the ammo displayed properly again.
9) Unsearched corpses on the ground have an annoying tendency to block your
shots at range, even if you aim for your target's head. You can turn
this to your advantage though, and use unsearched corpses as cover
points.
10) A rare bug may cause scripted entities to disappear from the map - for
example, the electronic gate keypads or the coffeepot in Chapter 5.
- Your best bet is to reload from the beginning of the chapter, or from
a saved game just before the chapter start.
>
- Patch version 1.2 should remedy this bug.
11) A texture bug, possibly related to the above bug, will make the walls in
Chapter 12 appear completely black. This causes the keypad to the exit
in the last stage of Chapter 12 to be completely invisible.
- See the walkthrough section for a workaround; this issue will
hopefully be addressed in the next patch.
12) Talking to an NPC while it is moving will cause its speech dialogue to
emit from that location, and not from the NPC as it moves.
Please refer to the readme.txt file in the NOLF 2 installation directory,
and the Official NOLF 2 FAQ for additional problems and resolutions. The
URL for the FAQ is:
http://tinyurl.com/djvud
.--------------------------------------------------------------------------.
| V.2 - Characters |
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_______________
----------- < The Good Guys > ------------------------------------------------
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Name: Cate Archer
Organization: UNITY
Position: Field Operative, UNITY Special Operations Division
History: Introduced as the former cutpurse/thief protégé of Bruno
Lawrie in the first NOLF, Cate is now a full-fledged Super
Spy in UNITY's field division. This time around, Cate
(through you) must stop the Director of H.A.R.M. from
unleashing a new wave of catastrophes.
Name: Bruno Lawrie
Organization: UNITY
Position: Senior Field Operative, UNITY Special Operations Division
History: Originally the mentor of fledgling UNITY agent Cate Archer in
the first NOLF, Bruno has now been elevated to the position
of Temporary Director while Mr. Jones is on vacation in the
tropics.
Name: Santa
Organization: UNITY
Position: Director of Gadgetry, UNITY Toymaker Division
History: The Master of Gadgetry, Santa now solely makes his appearance
in NOLF 2 via the Mark VII Mechanized Mynah Birds in several
levels. He provides Cate with several useful tips and
techniques in the beginning, as well as many gadgets and
items throughout the rest of the game.
Name: Dr. Otto Schenker
Organization: UNITY
Position: The Doctor
History: Liberated from H.A.R.M.'s North American facility in the
first NOLF, Dr. Schenker now the acting resident physician
for UNITY, never mind that he is actually a specialist in
Microbiology, with a secondary concentration in Astrophysics.
Name: Isaac Barnes
Organization: ???
Position: American liaison to UNITY
History: As the representative of UNITY's American spy agency
counterpart, Mr. Barnes, along with General Hawkins, have
come to assist UNITY and Cate Archer with uncovering the
details of Project: Omega. Perhaps they will avert global
thermonuclear war along the way.
Name: General Morgan Hawkins
Organization: United States Military Armed Forces (all branches?)
Position: Five-star General
History: Since the position of five-star general was only granted
during World War II, we can only assume General Hawkins is a
veteran of that war. Short, stocky, and _very_ trigger-
happy, the General is just itching to blow up some Russkies!
Name: Magnus Armstrong
Organization: Free Agent (formerly of H.A.R.M.)
Position: Free Agent
History: After suffering a thorough beat-down at the fists of Cate
Archer in the first NOLF, Magnus now has a long-standing
respect for her. While his intelligence isn't exactly top-
notch, he has a set of oddly high morals to match his beefy
brawn.
Name: Kamal
Organization: H.A.R.M.
Position: Double-agent for Magnus Armstrong
History: Kamal is suffering from disillusionment with H.A.R.M., and is
Armstrong's contact in their headquarters in India. Kamal
helps Cate retrieve information about his organization.
______________
----------- < The Bad Guys > -------------------------------------------------
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Name: The Director
Organization: H.A.R.M.
Position: The Director
History: Suffering from terminal Mother disease, The Director is a
highly insecure little chap. His pastimes include managing
H.A.R.M., hanging up on Mother, and attempting to get better
acting jobs (see walkthrough, Chapter 14).
Name: Dmitrij Volkov
Organization: H.A.R.M.
Position: Director of Executive Action
History: After a mysterious "skiing accident" (see first NOLF) that
leaves him bound to a motorized wheelchair, Volkov now seeks
the death of Cate with a vengeance.
Name: Isako
Organization: H.A.R.M.
Position: Leader of the Katakuri ninja clan
History: After a rather contrived scheme to get Isako under The
Director's thumb, Isako owes The Director a blood debt,
forcing her to remain in his servitude until he releases her.
Isako and her band of ninja are the first enemies Cate must
face, as well as among the last. Why does she wear those
leather leggings?
Name: Pierre
Organization: La Troupe de Pantomine
Position: Mime King
History: Armed with a French accent, the strange ability to "glide"
along the ground, and backed by a legion of mime cronies,
Pierre has become gainfully employed by The Director to track
down and assassinate Cate Archer.
Name: Anoop Banerjee
Organization: H.A.R.M.
Position: Chief of Security, H.A.R.M. Indian Headquarters
History: Anoop hasn't had much luck with job placement within
H.A.R.M., and is stuck managing security in their
headquarters in India.
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| V.3 - Weapons |
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________________
----------- < Group 1, Melee > -----------------------------------------------
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Weapon: Katana
Range: Close
Damage: Average
Description: The katana is a sword that is quick to strike, but does
relatively poor damage to enemies. It doesn't need reloading
though. You'll find these on ninja guards, and in Isako's den.
Weapon: Tulwar
Range: Close
Damage: Average
Description: The Tulwar is a curved scimitar which you'll find on the
streets of Calcutta. It has a comparable range and power as
the katana.
Weapon: Mascara Stun Gun
Range: Close
Damage: Instant knockout
Description: The stun gun is useful for knocking out enemies with minimal
noise. Note that enemies will wake up after a few minutes.
Weapon: Holster
Description: Use this weapon option to put your carried weapon out of sight.
Since civilians don't react adversely unless you fire a weapon
near them, this option has little use.
__________________
----------- < Group 2, Stealth > ---------------------------------------------
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Weapon: Vindicator Sportsman's Crossbow
Range: Mid to Long
Damage: Very High
Ammo types: Bolt, Fire Bolt, Poison Bolt, Explosive Bolt
Accessories: Crossbow scope
Description: The crossbow is a highly effective silent weapon that uses
ammunition which is often retrievable from dead bodies. A
single hit from the crossbow to the head or body will most
likely result in a kill.
Weapon: Shuriken
Range: Mid
Damage: Average
Description: Also known as ninja stars, this silent weapon can be both a
lethal weapon and a useful distraction for guards by throwing
them at nearby walls. These are found on ninja guards.
Weapon: Bear Trap
Range: Set and Forget
Damage: Low
Description: Useful as enemy detection devices, these traps will snap shut
onto anyone who treads near them, causing a small amount of
damage and holding them in place for several seconds. You will
find these spread throughout Siberia, and are very effective
when set in front of an enemy spawn point.
Weapon: Banana
Range: Close/Set and Forget
Damage: Instant knockout
Description: One of the more amusing "weapons" in the game, the banana
offers you the ability to quickly "slip" your way past an
enemy that has you boxed in. >_<
__________________
----------- < Group 3, Pistols > ---------------------------------------------
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Weapon: McAllister .32 Automatic Handgun
Range: Mid
Damage: Average
Ammo types: .32 FMJ, .32 Cyanide
Accessories: Handgun silencer
Description: This is a standard pistol that is an effective stealth weapon
when silenced, for missions where a crossbow is not available.
Weapon: CT-180 Utility Launcher
Range: Mid to Long
Damage: Varies
Ammo types: Tracking Beacon, Tranquilizer Dart, Camera Disabler, Glue Bomb,
Electric Charge, Anti-Super Soldier Serum (ASSS)
Accessories: Utility launcher scope
Description: The Utility Launcher is useful for several situations.
Tracking beacons will cause your target to appear on your radar
map for the rest of the level, making them useful for tracking
targets you cannot kill, like policemen. Tranq darts will
instantly knock out a target that is unaware of your presence.
Camera disablers, like their moniker, will disable a camera in
one hit without raising the alarm. Glue bombs will freeze your
target in place, letting you slip past without harm. Electric
charges will destroy robots and temporarily disable human
targets. ASSS darts will destroy Super Soldiers if they are
disabled (deactivated and smoking) first.
________________________
----------- < Group 4, Heavy Weapons > ---------------------------------------
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Weapon: AK-47 Assault Rifle
Range: Mid to Long
Damage: High
Ammo types: 7.62x39 FMJ, 7.62x39 Phosphorous
Description: A common Soviet-issue rifle, the AK-47 is highly accurate, and
uses a readily available ammo type while in Siberia.
Weapon: M1921-A1 Submachine gun
Range: Mid to Long
Damage: Average
Ammo types: .45 FMJ
Description: Better known as the Thompson or Tommy gun, the M1921-A1 is the
weapon of choice for Pierre's gangster mime thugs.
Weapon: Silenced Gordon 9mm Submachine gun
Range: Mid to Long
Damage: Average
Ammo types: 9mm FMJ
Description: This SMG is fitted with an integral silencer which is,
unfortunately, not available as a separate attachment.
Weapon: Gordon 9mm Submachine gun
Range: Mid to Long
Damage: Average
Ammo types: 9mm FMJ
Description: A side-loading SMG, the Gordon 9mm is a standard issue gun for
H.A.R.M. lackeys.
Weapon: Bacalov Instigator Combat shotgun
Range: Short to Mid
Damage: High to Very High
Ammo types: 12-gauge Buckshot, 12-gauge Explosive
Description: The pump-action shotgun is highly lethal up close, and is
especially effective when loaded with explosive slugs.
Weapon: RFA Series-4 Bolt-action Rifle
Range: Mid to Long
Damage: Very High
Ammo types: .308 FMJ
Description: This is your standard sniper rifle. While the manual says a
separate silencer attachment is available, I have only found
sniper rifles with a silencer pre-attached instead of
separately.
_____________________
----------- < Group 5, Explosives > ------------------------------------------
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Weapon: Micromissile Launcher
Range: Mid to Long
Damage: High, Splash
Ammo types: Micromissile
Description: The fold-out missile launcher releases high-explosive rocket-
powered grenades at your targets. Just be sure not to shoot
something too close, or you will get damaged as well!
Weapon: Hand Grenade
Range: Mid
Damage: High, Splash
Description: These pineapple bombs can be put to good use on groups of
enemies, or to deter pursuers. The impact of the explosives
can make nearby light fixtures briefly malfunction.
Weapon: Special Grenade
Range: Mid
Damage: Varies, Splash
Ammo types: Acid Gas, Stun Gas, Sleeping Gas, Laughing Gas
Description: The splash radius on these grenades is very wide, and can be
used to good effect on groups of enemies. Acid gas sets
targets on fire for a brief time. Stun and Laughing gas causes
targets to stand helpless. Sleeping gas puts targets to sleep.
Weapon: Angry Kitty Proximity Device
Range: Set and Forget
Damage: Very High, Splash
Description: The Angry Kitty works as a proximity mine, exploding when an
enemy ventures within its detection radius. Since it is an
explosive, its detonation can attract unwanted attention from
nearby enemies.
Weapon: Explosives
Range: None
Damage: Special
Description: These are used to accomplish specific objectives throughout the
game. They can only be planted at special points where you see
transparent red icons of explosives.
__________________
----------- < Group 6, Gadgets > ---------------------------------------------
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Gadget: Coin
Range: Short to Mid
Description: When you have no shuriken to distract guards, you can use these
instead. It is difficult to aim and arc these coins properly,
but like Santa says, nothing sounds quite as distinctive as the
clink of change on pavement.
Gadget: Lipstick Spy Camera
Range: Short
Description: No spy game would be complete without a miniaturized spy
camera!
Gadget: Compact Code Breaker
Range: Close
Description: Any note or lock marked with "Decode" must be decoded with the
code breaker. You do not need to equip this item prior using
it; just hold down your use key (right mouse button), and you
will automatically switch to the code breaker, decode your
target, then switch back to your last weapon when finished.
Gadget: Hairspray Welder
Range: Close
Damage: Very low
Description: The welder is useful for burning through locks and door hinges,
but can also be used to kill sleeping or unconscious enemies
without wasting ammo for a different weapon. Ya sicko! >_<
Gadget: Nail Clipper Lock Pick
Range: Close
Description: Many locked doors and visible padlocks can be unlocked using
this gadget. You do not need to equip this item prior to
picking a lock (see Code Breaker, above).
Gadget: Eavesdropping Bug
Range: Set and Forget
Description: Bugs are used to record and playback telephone conversations.
Cate will only receive these to complete special objectives for
a select few missions.
Gadget: Body Remover Perfume
Range: Close
Description: If you should ever need to completely disintegrate a body, and
do not wish to alarm enemies (enemies will dissolve bodies they
come across if they cannot see you), you can use this item.
Gadget: Keychain Light
Range: Short
Description: This will light up an area in a small radius around you. Do
note that the nimbus of light which surrounds you while this
device is in use makes you quite the lovely target. Check out
the animation when Cate puts the light away! Also, if you wait
long enough, the light will go out, and Cate will shake it
around a bit.
.--------------------------------------------------------------------------.
| V.4 - Skills |
.--------------------------------------------------------------------------.
NOLF 2 includes a nice skill system that lets you train general categories
to improve Cate's skills. While it's not as complex as the system
introduced in Deus Ex, you can train up skill sets to fit your specific
playing style. Enjoy going Rambo and blasting your way through floods of
enemies? Concentrate on Weapons and Marksmanship. Prefer to go stealthy?
Concentrate on Stealth and Carry. Want to do both? Train up Marksmanship
and Stealth.
< Claude writes: >
"About the skills, I am replaying the game in Superspy difficulty and I
would strongly recommend [to] the player trying that to invest points in
Combat skills (Marksmanship and Weapons) and Defense skills (Stamina and
Armor)."
You start off at Novice level in every skill, with a 100% rating in each
sub-category. Training to Amateur (level 2) requires 1000 skill points,
Skilled (level 3) requires 2000, Expert (level 4) 3000, and Master (level 5)
4000, for a total of 10000 points to train to Master in any specific
category. Since there is a sum total of about 50000 skill points available
in the game, you won't be able to attain Master in all 8 skill categories,
so train according to your play style!
Following are descriptions of skill categories, what improvements in each
will accomplish, and the complete listing of skill level bonuses. Skill
bonuses are measured as a percentage; while some are direct multipliers
(e.g. a 200% health bonus means you will have twice as much health as your
original level), others are inverse multipliers (e.g. a 200% speed bonus for
Search means your search time is half as long as your original time).
Categories:
_________
----------- < Stealth > ------------------------------------------------------
ŻŻŻŻŻŻŻŻŻ
This describes your overall stealthiness levels. I recommend training this
at least to level 3 or 4 to minimize detection as you run around, and
improve your ability to hide in shadows.
Sneaking - Affects how much noise you make as you run.
Hiding - How quickly you can hide in shadows (the eye icon).
Evasion - Affects your ability to escape from pursuers.
_________
----------- < Stamina > ------------------------------------------------------
ŻŻŻŻŻŻŻŻŻ
This affects your health and ability to heal. In general, I recommend
training your Armor skill before this skill, as armor has better damage
absorption capacity. You will still need a good level in Stamina to handle
damage that ignores armor though, like poison and fire.
Health - How much health you have, indicated by the red bar in the
lower-left of your HUD.
Endurance - Reduces the effects of damage on your movement.
Resistance - Reduces the effect of continual damage from fire and poison.
First Aid - Affects how much health is gained when using health items.
Toughness - Your overall damage resistance.
< From Hopbounce >
Armor comes first, but in general, stamina should follow one level or so
behind it, I've found. (That, and how do you survive with level one stamina
if you get hit with phosphorous ammo in superspy difficulty?)
______________
----------- < Marksmanship > -------------------------------------------------
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This describes how accurately you can aim and fire weapons. In my opinion,
this is the best overall skill category, and should be trained first. I
highly recommend training this skill up to level 5 before mastering any
other skill.
Accuracy - Your aiming precision. A high accuracy makes headshots easy!
Steadiness - Describes how much your view will waver while using a scope.
Correction - How quickly you fix your aim (the crosshairs' blurry state)
after moving, firing, or being hit.
__________
----------- < Carrying > -----------------------------------------------------
ŻŻŻŻŻŻŻŻŻŻ
This affects how much ammunition you can stock, and how quickly you can move
while carrying a body. While this is one of the less-useful skills, I still
recommend training this to level 2 or 3 just for extra ammo capacity, and
the ability to quickly move corpses out of the way.
Ammo Capacity - The maximum amount of ammunition you can carry.
Carrying - How quickly you can move while carrying a body.
_______
----------- < Armor > --------------------------------------------------------
ŻŻŻŻŻŻŻ
This is a highly useful skill, affecting how much armor you can wear as well
as improving the amount your gauge fills when you pick up armor items. This
is more useful than the Stamina skill IMO, as hits are absorbed far better
by armor, rather than your body (health).
Armor - How much armor you can wear, indicated by the blue bar in the
lower-left of your HUD.
Repair - Affects how much armor is gained when picking up armor items.
_________
----------- < Weapons > ------------------------------------------------------
ŻŻŻŻŻŻŻŻŻ
This skill affects how much damage you can do, and reduces the time to
reload or swap weapons. Train this to at least level 4 for the later
chapters of the game.
Proficiency - The amount of damage you do with your weapons.
Efficiency - The length of time you take to reload or swap weapons.
< From Kirijini >
I've found the speed for reload at high levels is crucial in a large fight.
_________
----------- < Gadgets > ------------------------------------------------------
ŻŻŻŻŻŻŻŻŻ
While many people snub this skill as being the least useful of all the
categories, I found it wise to have a level 3 (skilled) proficiency just to
decrease the time it takes for critical operations, such as picking locks.
You can forego training this skill so long as you disable all enemies in the
area prior to engaging a gadget.
Proficiency - Reduces the length of time it takes to apply a gadget.
Efficiency - Reduces the length of time it takes to prepare a gadget.
________
----------- < Search > -------------------------------------------------------
ŻŻŻŻŻŻŻŻ
The Search skill helps you both decrease the length of time it takes to
search bodies and items, and improves your chances of finding random items
on corpses (ammo, armor, and health). While you can get by without training
this skill at all (see Gadgets, above), I found it useful to train this to
level 3 (skilled) just for the improved chance of finding items on bodies.
Speed - Affects how quickly you search bodies and items.
Thoroughness - Improves your chance of finding useful items from searches.
Skills table:
============================================================================
Category | Novice | Amateur | Skilled | Expert | Master
| (Default) | (+1000) | (+2000) | (+3000) | (+4000)
----------------+-----------+-----------+-----------+-----------+-----------
Stealth | | | | |
Sneaking | 100% | 125% | 167% | 400% | 1000%
Hiding | 100% | 125% | 167% | 400% | 1000%
Evasion | 100% | 118% | 143% | 182% | 250%
----------------+-----------+-----------+-----------+-----------+-----------
Stamina | | | | |
Health | 100% | 140% | 170% | 220% | 300%
Endurance | 100% | 118% | 143% | 182% | 250%
Resistance | 100% | 118% | 143% | 182% | 250%
First Aid | 100% | 125% | 175% | 275% | 400%
Toughness | 100% | 114% | 133% | 160% | 200%
----------------+-----------+-----------+-----------+-----------+-----------
Marksmanship | | | | |
Accuracy | 100% | 125% | 167% | 400% | 1000%
Steadiness | 100% | 125% | 167% | 400% | 1000%
Correction | 100% | 200% | 350% | 700% | 1000%
----------------+-----------+-----------+-----------+-----------+-----------
Carrying | | | | |
Ammo Capacity | 100% | 125% | 175% | 275% | 400%
Carrying | 100% | 125% | 167% | 400% | 1000%
----------------+-----------+-----------+-----------+-----------+-----------
Armor | | | | |
Armor | 100% | 130% | 170% | 230% | 300%
Repair | 100% | 130% | 170% | 230% | 300%
----------------+-----------+-----------+-----------+-----------+-----------
Weapons | | | | |
Proficiency | 100% | 125% | 150% | 175% | 200%
Efficiency | 100% | 120% | 140% | 170% | 200%
----------------+-----------+-----------+-----------+-----------+-----------
Gadgets | | | | |
Proficiency | 100% | 125% | 175% | 275% | 400%
Efficiency | 100% | 120% | 140% | 170% | 200%
----------------+-----------+-----------+-----------+-----------+-----------
Search | | | | |
Speed | 100% | 125% | 175% | 275% | 400%
Thoroughness | 100% | 125% | 167% | 400% | 1000%
============================================================================
Rankings:
========================================
Rank name Skill points needed
========================================
Novice 0
Trainee 25000
Agent 30000
Spy 35000
Operative 40000
Masterspy 45000
Super Spy 50000 (Not attainable without cheats)
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
.--------------------------------------------------------------------------.
| VI - Walkthrough |
.--------------------------------------------------------------------------.
______________
----------- < Introduction > -------------------------------------------------
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I have split up each playable level into sub-sections that help describe
what's going on, include tips for accomplishing objectives, and show a line-
by-line list of available items. Please note that some items such as notes,
health and armor, and ammo boxes WILL BE RANDOM. You may or may not get the
exact same items from these locations, and thus your skill point total may
be slightly different than the totals I report. I will try my best to be as
accurate as possible, but there are well over 1000 skill points retrievable
from random notes and events that I will probably be unable to verify.
Items that I manage to verify are randomly positioned around the maps are
marked with an arrow (">>"). If an item is marked with an arrow and has no
skill point bonus following it, I probably found this item somewhere other
than where I found it the first time through.
..
|==========================================================================|
|+ Walkthrough - Chapter 1 +|
|==========================================================================|
..
.=======================================================.
| Chapter 1: Cate Archer Must Die! |
| The director |
.=======================================================.
_________
----------- < Summary > ------------------------------------------------------
ŻŻŻŻŻŻŻŻŻ
This is a cinematic scene (cutscene). You are introduced to several main
characters in this sequence, namely The Director of H.A.R.M., his Evil
Mother, and Isako.
________
----------- < Extras > -------------------------------------------------------
ŻŻŻŻŻŻŻŻ
Check out the choreographed movements of the characters; realistic body
movements (as seen in the first NOLF) are now coupled with independent eye
vectors _and_ a highly improved facial expression routine. Except for a
seemingly low incidence of blinking, and a slightly plastic look to their
faces, these characters move, talk, and act like real human beings!
What's with the leather leggings on Isako and her band?
.=======================================================.
| Chapter 1: Cate Archer Must Die! |
| Call it a hunch |
.=======================================================.
7:01 pm, Inatokimura
_________
----------- < Summary > ------------------------------------------------------
ŻŻŻŻŻŻŻŻŻ
This level is a straight shot pretty much, designed to teach you how the
game system works, and letting you get accustomed to the controls. Just
walk straight through, taking out any ninja guards you encounter with the
crossbow. Pay attention to the tips Santa gives you as you proceed. There
is a single ninja alarm towards the end of the level in town; if you or a
ninja hits the alarm, 2 additional guards will appear.
< From the loading screen >
UNITY has sent Cate Archer to Japan to investigate a rumored international
crime convention expected to take place in the pastoral village of
Inotakimura. Her objective is to photograph the meeting's participants
without arousing their suspicion.
Her first task will be to locate agent Isamu Hatori, who will provide
further information on her assignment. He's waiting somewhere in the
village.
Total skill points available: 960
____________
----------- < Objectives > ---------------------------------------------------
ŻŻŻŻŻŻŻŻŻŻŻŻ
Rendezvous with Hatori-san
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You won't find Hatori-san until the next stage.
Recover six pages of the UNITY field manual (optional) 300 SP
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The pages are located as follows:
1) 2nd pole on left beneath roof near the car where you start
2) On tree before bridge near waterfall
3) Center of bridge on left railing
4) On wall by first hiding place in village
5) On pillar by vending machines
6) On wall to the right of the level exit
_______
----------- < Items > --------------------------------------------------------
ŻŻŻŻŻŻŻ
Starting area
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Spy Training Manual 200 SP
On hood of car near Yamata-san
Briefcase on ground 20 SP
Between car and railing
Note on pole (2 pages, page 1 of UNITY field manual) 40 SP
2nd pole on left beneath roof
< Santa > (Mynah bird, 3 conversation options) 60 SP
On railing past roof
Bridge area
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Note on tree (Page 2 of UNITY field manual) 20 SP
On tree before bridge
< Package > 3 coins, 20 SP
|
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