Nosferatu: The Wrath of Malachi Walkthrough :
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Walkthrough - FAQ/WalkthroughNosferatu: The Wrath of Malachi FAQ / Walkthrough Last Updated: January 1, 2007 by Alan Chan (joylock@hotmail.com) The Usual: This document is mine. Please don't rip it off or take credit for it. That being said, feel free to post it on any site you want, provided you a) don't make any changes to it, and b) don't charge money for it. You don't even have to get my permission to post it (as long as it remains unaltered), but it would be nice if you emailed me and let me know (joylock@hotmail.com). The information and statistics in this guide were arrived at through my own original observation and research, so you must credit me if you use my information or stats for your own guide or other publication. Why? There doesn't seem to be any form of FAQ or Walkthrough out for this game, so I decided to write one. Hope it helps. Version History: 1.0: Initial Release 1.1: Corrected Typos COntributions by Intirawolf359 and Bumpwheel 1.2: Reformatting for easier reading Divided damage and health stats to a lower, easier to read number. The latest version of this FAQ can be found at www.gamefaqs.com. Contributions: Intirawolf359 - How to destroy portals, and secret revolver location Bumpwheel - Reported a bug in the 2nd boss fight TABLE OF CONTENTS: - Combat Tips and Gameplay Notes - The Weapons - The Items - The Special Items - The Enemies - The Bosses - The Relatives - The Walkthrough - Level Maps - Frequently Asked Questions - Known Bugs ********************************* *Combat Tips and Gameplay Notes:* ******************************************************************************** - The absolute BEST way to eliminate single enemies is to run right up to them and pummel them with your fists. Hit them with multiple rapid punches, and they'll be constantly stunned and unable to fight back. This tactic works against almost any enemy except for the very toughest monsters. However, it doesn't work against multiple enemies since some can hit you while you're busy concentrating on a single monster. - Sound plays a very important role in the game. The appearance of an enemy will always be signaled by a brief burst of "jump" music, often before you even spot it. Pay attention to the sound so you'll be warned whenever you're about to be attacked. Enemies often appear behind you when you enter a room (they're hiding on the side of the doorway), so be sure you spin around and check if you hear the "jump" music even though nothing's in front of you. - You can heal yourself normally up to 100 health. If you pick up any health kits while at 100 health, your health will temporarily be increased beyond 100. However, your added health will quickly decrease until it falls back down to 100. The extra health boost doesn't really last long enough to be of much help, so you're generally better off just leaving health kits unused and picking them up later when your health falls below 100. - Your stamina bar can be seen as a red bar just above your character portrait.Physical exertion will cause the stamina bar to increase. Simply walking around causes the stamina bar to level out at 50%. Jumping, running, or swinging a melee weapon causes it to increase even further, up to 100%. When your stamina reaches 100%, your vision will begin to sway uncontrollably, and your movement will slow down significantly. Basically, maxing out your stamina will make you move slow as molasses, but you'll still be able to use weapons normally. Standing still will cause your stamina bar to fall. Try to keep your stamina bar at 50% by not running or jumping unless absolutely necessary. A good way to extend your stamina bar's usage is to run in short bursts rather than continously. This allows you to move quicker than you would if you simply walked, but doesn't cause the stamina bar to increase rapidly. - You cannot reload your weapons while running. You'll need to drop to walking speed before being able to reload. Once you start reloading, however, you can start running again without waiting for the reloading animation to finish. It's important to remember this while you're being chased around by several enemies and being forced to reload your flintlock pistol after each shot. - When you reload a weapon, any bullets still in the clip will be discarded. To avoid wasting bullets, don't reload while there are still bullets inside the clip, unless you anticipate major combat ahead. This is especially important for the machine gun, because it has a large clip size and the ammo for it is somewhat rarer that normal. - Nosferatu: The Wrath of Malachi does not have region-specific damage. When you shoot an enemy, it does the same amount of damage regardless of whether you hit them in the head or in the foot. - You'll still be able to pick up health and ammo even if you're already carrying the maximum amount. This just wastes health and ammo pickups. Always be aware of how much health and ammo you're carrying around, and don't grab pickups if you already have all you can carry. UPDATE: Destroying Monster-Spawning Portals Intirawolf359 writes: Second - The portals that spawn the creatures, may be destroyed by attacking them with whatever weapon you happen to be holding. Obviously some taking longer than others. I got the first two creatures to come out of one killed and then got the portal destroyed before any more could make it out. This was very handy on all of the following portals. - As Intirawolf359 states, you can destroy the portals by hitting the black swirly energy thingy with your weapon. Your fists don't work, but bullets or the cane sword do. Two hits should destroy a normal portal, five hits will destroy the portals in the main castle, and ten hits will destroy the large portal in the boss fight with the Draija Succubus. ********** *WEAPONS:* ******************************************************************************** Cane Sword: Damage: 13.33 DESCRIPTION: Since you character is a famous fencer, this silver cane sword is your own personal special item. You acquire your silver cane sword almost as soon as your start the game. It's inside your own family trunk, which is just in front of where you begin. The cane sword has a longer reach and does more damage than your bare fists. You can also swing it fairly fast, although not nearly as rapidly as you can swing your fists. Because you cannot swing it as quickly as your fists, some enemies (such as Ghouls or Desmodiij) will not be constantly stunned by it and will be able to strike you between hits. STRATEGY: The best way to use the cane sword is to take advantage of its increased range. Instead of running right up to an enemy's face and whacking them, you should instead stay as far away as possible from the enemy and strike them with the very tip of the sword. This should keep them at bay and prevent them from hitting you between swings. Whether you decide to use the cane sword or your fists as your default melee weapon is pretty much a personal choice. While the fists strike quickly and almost always prevent an enemy from attacking you, the cane sword kills more quickly and lets you stay a bit further away from the enemy while fighting them. The cane sword also has a wider arc than your fists, which makes it more useful when you're attacked by multiple enemies at the same time. MISC: The cane sword has a secondary fire mode. By holding down the secondary fire button, you'll hold the sword horizontally in front of you. Releasing the fire button causes you to swing the sword at an odd angle towards you. As far as I can tell, this secondary fire mode is useless. It has less range and a much lower rate of fire than the regular swing, and does the same amount of damage. Each time you swing the cane sword, you increase your stamina bar by 5%. When you max out your stamina bar, you'll still be able to swing the sword, but the speed at which you move will drop dramatically. Crucifix: Damage: 50 Causes Cowering Against: Desmodiij, Ghouls, Shadow Vampires, Zombies, Feral Zombies, Lesser Vampires Causes Damage Against: Shadow Vampires, Lesser Vampires, Lesser Vampiresses, Desmodaui, Succubus Moraie, Foul Beast Vampire, Succubus Draija DESCRIPTION: The Crucifix is unique in that it functions more as a tool with multiple uses rather than a weapon you'll constantly be fighting with. Holding down the fire button with the crucifix equipped will cause you to brandish the crucifix. A brandished crucifix will cause certain enemies (such as vampires, ghouls, and zombies) to cower away from you for several seconds. After several seconds they will recover and charge you, but start cowering again if you're still brandishing the crucifix at them. Be careful to keep your distance, though, because enemies that are close enough to hit you won't be as affected by the crucifix and may not cower until they've already hit you several times. You also have to be facing the enemy to cause them to cower away from you. Releasing the fire button after you've brandished the crucifix for a second will cause it to emit a blast of holy energy. Only pure vampires (Lesser Vampires, Vampiresses, Shadow Vampires, and the game's bosses) can actually be harmed by the crucifix's blast. It's got a decent range of several feet, allowing you to hit such enemies while still staying just outside the reach of their claws. You'll mainly use the crucifix to defeat Shadow Vampires, who are immune to practically everything else you have. The crucifix blast also emits a great deal of light and will light up in the entire room for a brief second, making it somewhat useful as a portable light source. The crucifix can also be used to turn troughs of water into troughs of holy water, which you can refill your Chalice with. STRATEGY: The crucifix makes a decent weapon to use as your default. You can use it to light up dark rooms, and running around with it brandished will cause most of the more common enemies to cower as soon as they spot you, allowing you to switch to a firearm or melee weapon to finish them off while they're still repelled. Certain enemies (such as Devil Dogs, Gypsy Henchmen, and Demons) aren't affected by it, though, so you may want to equip a more physical weapon if you run into lots of such enemies. Revolver: Clip Size: 5 Max Ammo: 200 + 5 in clip Shot Damage: 34 Melee Damage: 20 DESCRIPTION: The revolver belongs to the Kingstones, and you'll receive it as a rescue reward when you lead either one of them back to the Sanctuary. Since both Kingstones are located in the East Wing, the first section of the game you explore, it's possible to retrieve the revolver fairly early on. The revolver holds 5 shots, so unlike the flintlock pistol you can fire it multiple times before needing to reload. It also has a pretty quick rate of fire. Unfortunately, the revolver doesn't do nearly as much damage as the flintlock, and it will take a few revolver bullets to kill an enemy. Particularly weak enemies such as Zombies or Devil Dogs only take 2 bullets to kill, thus you can kill 2 such enemies with a single revolver clip. Most enemies, however, require at least 3 or 4 bullets to kill, so you'll only be able to kill one with a single clip. On the plus side, the revolver reloads more quickly than the flintlock or musket, so you'll be able to keep up a much more steady rate of fire. The revolver is also very accurate, so you can use it in the rare occasions when you'll be fighting at long range. Ammo-wise, revolver ammo pickups are reasonably common, and they appear with almost the same frequency as flintlock ammo pickups. Unfortunately, each box of revolver ammo only increases your ammo amount by 5 bullets, which means it will take 40 boxes of ammo to raise your revolver ammo to the maximum amount of 200 bullets. Additionally, since it takes 3 or 4 bullets to kill most of the game's enemies (and several bullets to kill the tougher foes that appear later on), you can use up ammo pretty quickly. It's best to conserve revolver ammo until you've managed to gather a decent amount. MISC: The revolver has a secondary fire function, which causes you to flip the weapon in your hand and hit anyone in front of you with the butt of the gun. This attack does somewhat more damage than a hit from the cane sword, but it is extremely slow and therefore practically useless as a melee weapon. UPDATE: Intirawolf359 Writes that: One; you can come up with the revolver almost right at the start of the game ! At the East Wing, you go up the stairs to the door there and not down the first one where the green light is. Follow the short hallway to a door and enter a rather large room, being careful of the nasty behind the door. This room has a door in a cage to the left, a door in the opposite wall, and a huge shelving set up to the right. It only took me about 5 mins. of trying to get up these shelves, where on the top at the far end you will find the revolversitting there all nice and shiny just waiting for you to pick it up and this is before doing anything ! I still had ample time to save the Dr. As Intirawolf359 states, there's a secret, hidden revolver right at the beginning of the game. When you enter the East Wing, the first room you go in is a large, open area. On the right-hand side of this area is some construction shelving, which you can actually climb. On the left-hand side of the shelving, a part of the wall sticks out you can jump on. From there, there's a gap behind the shelving and the wall that you can squeeze through by jumping over it. This gets you inside the shelving itself, which you can climb by jumping on the debris. At the top is a hidden revolver you can pick up. Flintlock Pistol: Clip Size: 1 Max Ammo: 30 + 1 in clip Damage: 140 DESCRIPTION: Some of the Count's Gypsy minions carry these old-fashioned firearms, and will drop their weapon for you to pick up after you kill them. The flintlock pistol can only hold one round at a time, and needs to be reloaded after each shot. The reload time is also somewhat slow, taking a couple seconds. This is more than compensated for by the fact that the flintlock is extremely powerful, and can kill most of the game's enemies with a single shot (there are only 3 non-boss enemies that require more than 1 flintlock shot to kill, and they do not show up frequently until near the end of the game). Great against any single foe, but the reload time does make it less useful against multiple enemies (unless you're good at running around dodging enemy attacks while reloading). Unfortunately, the flintlock pistol is also very inaccurate at anything past medium range. Because of the flintlock's slow rate of fire and the relatively small amount of ammo you can carry with it, it's a good idea to wait until an enemy is right in front of you before firing, to ensure you get a clean hit. Don't shoot if you don't have a straight shot (i.e. if you're circle-strafing or turning quickly to face an enemy coming at you from the side), or else you may miss and end up getting whacked upside the head while reloading. MISC: Remember, you cannot reload and run at the same time. If you need to reload your flintlock, you need to drop to walking speed first. You CAN run in the middle of reloading, however. You can also carry multiple flintlock pistols at the same time, and can cycle between them by pressing the "#4" key. Cycling from an empty flintlock to one that's already loaded is slightly faster than reloading the empty one, and be helpful when dealing with multiple enemies. You can pick up your first Flintlock from one of the Gypsy henchmen guarding Buster's cage. This enemy is non-random and always spawns at the same place (the door just to the right of the East Wing door). Additional pistols can be acquired from Gypsy henchmen that randomly appear within the castle, and flintlock ammo appears randomly in chests and rooms throughout the game. It's reasonably common, and it only takes 10 pickups to raise your ammo count to the maximum amount of 30, but you can run out if you over-use the flintlock and waste it on weak enemies such as Devil Dogs or scythe- wielding Gypsies. NOTE: The Flintlock is slightly less useful on Nightmare difficulty, as certain enemies (notably Ghouls) require more than a single shot to kill, unlike on Normal difficulty. Musket: Clip Size: 1 Max Ammo: 30 + 1 in clip Damage: 168 DESCRIPTION: 3 Gypsy snipers armed with muskets guard the path to the game's 1st boss, and a 4th Gypsy musketeer will shoot at you during the fight with the game's 2nd boss. You can take their weapons from them after you kill them. The musket behaves almost exactly like the flintlock pistol. The two use the same type of ammo, both can only hold 1 bullet at a time, and both require the same amount of time to reload between shots. The musket does somewhat more damage than the flintlock pistol, but the additional damage really isn't that significant. Any enemy that can survive a single shot from the flintlock pistol isn't going to be killed by a single shot from the musket. This makes the flintlock pistol and the musket more or less interchangeable, although the musket is considerably more accurate at long range (although you'll almost never find yourself fighting anything at long range in this game). The only enemy in the game that the musket really makes a difference for is the Demon. A Demon can survive 3 flintlock pistol shots, but dies after only 2 musket shots. MISC: Like the flintlock pistol, you can carry multiple muskets at the same time, and cycle through them with the #5 key rather than reloading an empty musket. However, as far as I can tell, only 4 Gypsy musketeers appear in the game, and you can't always get their muskets from them after killing them, because their bodies will be thrown by your shots and fall down into a pit. Ancient Chalice: Clip Size: 1 Max Ammo: 4 + 1 in clip Damage: more than 1300 The Ancient Chalice is easily the most powerful weapon in the game. A single hit from the holy water it carries will kill any non-boss enemy, and even the game's toughest bosses fall after only 2 to 3 hits. To fill the chalice, use the crucifix blast on any water trough to turn the water inside into glowing blue holy water. Then fire the chalice into the holy water to fill it. When you fire the chalice, you'll toss out a spray of holy water in front of you. The holy water spray has a pretty short range, but covers a very wide arc and completely destroys any enemies that are caught in it. The spray's wide arc also makes it possible to kill several enemies at once with it if they're close together. The chalice can only hold 5 shots at a time, so it's a good idea to refill it whenever you happen by a water trough in the castle. There's a water trough in the main courtyard, to the right of the Main Castle's front door. The chalice's holy water is deadly only to supernatural foes. The Count's Gypsy henchmen are immune to it, as are the Devil Dogs. Likewise, your family members are also unaffected by it. It is quite deadly against every other enemy in the game, though. Fists: Damage: 4 You start the game armed only with your bare hands. They might not seem like much when you're pitted against the sharp claws of undead monsters, but don't under-estimate them. Your fists do the least damage and have the shortest range out of all your weapons, but they also have an extremely high rate of fire since the rate at which you punch is only limited by how fast you can tap the fire button. If you can tap the fire button fast enough, it's quite easy to run up to an enemy and pummel them so quickly that the rapid hits keep them stunned and prevent them from hitting back. This makes your fists great for beating up single enemies, although it's not very effective when you're faced with multiple foes. Like the cane sword, using your fists will cause your stamina gauge to increase. When you reach 100% stamina, you'll still be able to fight with your fists just as effectively, but you won't be able to run for several seconds while your stamina recovers. Although your fists can stun most of the game's enemies, some enemies, such as the Demodus or Demon, are fast enough to slash you between punches. Wooden Stakes: Damage: 66 (approx. 440 against bosses) DESCRIPTION: You'll find wooden stakes scattered throughout the castle, and can stokepile them in your inventory. When using a stake as a weapon, pressing the fire button will cause you to raise it over your head, and releasing the fire button will cause you to stab the stake downward and drive it into any creature that's right in front of you. Stakes have an extremely short range, but they do lots of damage when they hit. You can stab anybody with a wooden stake, and it does a decent amount of damage (as a physical weapon, stakes are second only to the flintlock or musket in terms of stopping power). However, stakes are mainly for use against vampires. A single stake driven into a vampire while it's still in its coffin will prevent the vampire from rising up and attacking you. You'll also need to stake the game's bosses while they're in their coffins to permenantly kill them. Stakes are also one of the few weapons that are effective against the game's boss enemies during combat, and it only takes a few stake hits to defeat them. Stabbing someone with a stake causes you to use up that stake. Also, somewhat inconveniently, once you stab someone with a stake you'll automatically switch to your bare fists, and will need to switch back to the stakes in your weapon menu before being able to stab again. Since the stakes are right next to your fists in the weapon menu, however, this isn't too bad. MISC: The wooden stake has a secondary fire, which thrusts the blunt end of the stake out in front of you. This causes blood to spray from anybody you hit with it, but doesn't seem to do any actual damage. Instead, the secondary fire is meant to light the stake on fire if you do it near a torch on the wall. Burning a stake will convert it into a portable torch, lasting for a few minutes and creating a few extra feet worth of light around you. This portable torch is carried in your inventory, leaving your hands free to use other weapons. By the end of the game, I'd managed to collect about 70 stakes. That's about how many you'll have to work with. They're not exactly scarce, but there's not an infinite supply of them either, so use them wisely. Machine Gun: Clip Size: 31 Max Ammo: 300 + 31 in clip Damage: 20 Grandpa Patterson, aka Inspector Frank, will give his World War I era machine gun to you after you rescue him. Since Grandpa is located in the West Wing, this makes the machine gun the last weapon you can receive. This high-tech, fully-automatic weapon is perfect for making mincemeat out of the castle's primitive undead screw-heads. The machine gun does almost as much damage as the revolver, and you can kill the game's more common enemies with just a few bullets. In fact, it's very easy to get carried away with the machine gun and keep firing bullets into an enemy's body even while they're already in the process of dying. Since machine gun ammo is a bit rarer than the other ammo types, you don't want to waste bullets. That's why it's usually best to tap the fire button instead of holding it down, and fire individual bullets instead of long continous bursts. Each bullet will briefly stun an enemy, just like the revolver, so you don't have to worry about killing them quickly to prevent them from getting to you. Only fire the machine gun in bursts against really tough enemies (i.e. Demons), or when you're being swarmed by multiple enemies at once. The machine gun is a powerful weapon, but you need to use it with caution, because you can burn through its ammo supply surprisingly quickly. Keep calm, stay zen, and don't be panicked into spraying and praying when enemies jump you. Like the revolver, reloading the machine gun will waste any bullets that are still in the clip, so you should only reload when you're almost empty and you anticipate major combat ahead. Also like the revolver, the machine gun reloads very quickly, so you don't have to worry about the reload delay that you might be accustomed to from the flintlock pistol. *************** *Normal Items:* ******************************************************************************** Small Health Kit: Small health kits can be found scattered around the castle, and they also appear randomly inside chests. Each small health kit restores 10 points of health. Medium Health Kit: Medium health kits appear in similar places as small health kits. Each one restores 20 health. Large Health Kit: A large health kit restores 30 health. They're a bit rarer than small or medium kits, but are still found in the same places (lying inside a room or randomly placed inside a chest). Gunpowder and Bullets: This is the ammo for your flintlock pistol and musket. Probably the most common ammo type, found inside rooms, inside chests, and dropped by Gypsy henchmen armed with firearms. Each one increases your flintlock/musket ammo by 3, so it only takes 10 pickups to fully fill up your flintlock/musket ammo. Although somewhat common, it's still quite possible to run out, so try not to waste your shots. Ammunition for Revolver: Boxes of revolver ammo occur almost as frequently as flintlock gunpowder and bullets. However, each box only increases your revolver ammo by 5 bullets, so it will take a total of 41 boxes to fill your revolver ammo up to the maximum amount. This means that, early on, you should try to conserve your ammo and wait until you've got a decent amount before using it a lot. Ammunition for Machine Gun: Machine gun ammo is a bit rarer than revolver or flintlock ammo. Fortunately, each clip of machine gun ammo increases your ammo amount by 40 bullets, so it will only take a total of 9 pickups to reach your maximum ammo count for that weapon. Because of it's scarcity, try to save your use of the machine gun for special occasions until you've managed to fill up your ammo counter. Wooden Stake: You'll find wooden stakes lying around the castle and randomly placed inside chests (usually in groups of 2 or 3). Each one adds a single wooden stake to your inventory. I don't know if there's a maximum number of wooden stakes you can carry, I managed to find and carry a total of 70 throughout the entire game. **************** *Special Items:* ******************************************************************************** Garlic: Given By: Mrs. Patterson or Dr. Gerald Patterson, and Sister Angelica Garlic acts much like a brandished crucifix, causing certain enemy creatures like vampires or ghouls to cower away from you. The advantage of garlic over the crucifix is that it is always active, and leaves your hands free to use other weapons. Garlic only affects those enemies that are affected by the crucifix (so dogs, gypsies, vampiresses, demons, bosses, and other such enemies will not be affected by it). Also, like a crucifix, garlic does not repel enemies very well if they're close enough to hit you. There are two bushels of garlic in the game, one will be given to you by your sister Angelica, the other can be given to you by either your father or your mother. Garlic lasts for 6 minutes. Once you use up a bushel of garlic, it will be gone forever, so wait until you need it before picking one up. Stamina Potion: Given By: Gregory Bidwell The stamina potion increases your stamina. It resets your stamina to 0, and causes your stamina gauge to increase much more slowly when you're engaging in activity such as running around or swinging a weapon. Your stamina will still balance out at 50% if you keep walking, however. It lasts for 6 minutes. You can only use it once, so I suggest you save it, and only pick it up when you're ready for the game's final battle. Speed Potion: Given By: Wilfred Patterson The speed potion increases the speed at which you move. Your walking speed will become close to your running speed, and your running speed will be faster than any enemy in the game. It lasts for 6 minutes.You can only use it once, so I suggest you save it, and only pick it up when you're ready for the game's final battle. Of the 3 potions in the game, the speed potion is probably the most useful since it helps you outrun enemies and evade their attacks. Regeneration Potion: Given By: Melissa Ethelridge The regeneration potion restores 1 unit of health every second whenever your health drops below 100. It lasts for 6 minutes. You can only use it once, so I suggest you save it, and only pick it up when you're ready for the game's final battle. NOTE: Melissa is probably the most difficult family member to save, but don't be too bummed out if she dies on you. Just before the final battle, you'll have the opportunity to get a Master Key that unlocks her trunk and gives you access to her special item. Protective Vest: Given By: Uncle Mortimer While wearing this armored chestplate, all damage to you will be reduced to around 60% of normal, which really improves your odds of survival. The protective vest is permanent, so feel free to pick it up as soon as you unlock it. It's a particularly good item, so you should invest some effort into saving Uncle Mortimer. Skeleton Key: Given By: Wilfred Patterson The Skeleton Key allows you to unlock some, but not all, of your family members' trunks. It allows you to access some of the more basic special items of family members you haven't rescued, but many of the special items cannot be accessed by it. I've found that it unlocks the regeneration potion, but can't access the Garlic, Protective Vest, Machine Gun, or Master Key. I don't know if it can open the Chalice, Revolver, or stamina potion, because I always unlock them before saving Wilfred. Don't worry if some of your family members are dead and the Skeleton Key won't unlock their trunks, you'll have the opportunity later on to receive a Master Key that unlocks all the family trunks. Master Key: Given By: Lord Belmore The Master Key allows you to unlock all of your family's trunks and retrieve the special items of any family members you failed to save. Since Lord Belmore can only be saved just before the final battle, this is essentially a last chance the game gives you to retrieve the family special items and prepare for the final battle even if you failed to save many of the family members. ********** *Enemies:* ******************************************************************************** - The stats here are for Normal difficulty. On Easy difficulty, enemies do about 20% less damage and have only about 1/3 as much health. On Nightmare difficulty, enemies do about 50% more damage, weapon effects appear to be altered (i.e. female vampiresses are no longer knocked down by the crucifix, and ghouls require 2 flintlock shots to kill), and bosses have slightly more health. On the plus side, many enemies appear to have only 50% as much health as they do on Normal difficulty, at least with regard to melee weapons. - Nosferatu: The Wrath of Malachi does not have region-specific damage. When you shoot an enemy, it does the same amount of damage regardless of whether you hit them in the head or in the foot. Devil Dog: Appearance: Evil-looking doberman, with black fur and sharp teeth. Attack Damage: 4 - 6 - 8 - 10 - 12 Speed: Fast Health: 52 Repelled By Crucifix: No Hits to Kill: Cane: 4 Cross: IMMUNE Revolver: 2 Flintlock: 1 Musket: 1 Chalice: IMMUNE Punch: 13 Stake: 1 Machine Gun: 3 Devil Dogs are some of the first enemies you'll encounter. They're arguably the weakest enemy type, but can still give you trouble early on in the game. Their relatively small size and black fur makes them tough to spot in the darkness of the castle until they're right on top of you. They're also reasonably quick and hit for decent damage. They also seem to do more damage if you run away from them instead of attacking them. Fortunately, they can't survive much punishment, and can easily be dispatched either by rapid fist blows or a few whacks with the cane sword. You really shouldn't waste your ammo on Devil Dogs. Instead, save it for more difficult foes. Annoying, Devil Dogs are unaffected by the crucifix, so if they catch you by surprise you can't drive them away while switching to another weapon. It's possible to dodge their intial leaping bite, though, and this should give you time to back away and switch to a melee weapon to kill them. Gypsy with Scythe: Appearance: Hunched peasant with white shirt, wide-brimmed hat, leathery skin, and large scythe. Attack Damage: 30 - 60 Speed: Average Health: 100 Repelled By Crucifix: No Hits to Kill: Cane: 8 Cross: IMMUNE Revolver: 3 Flintlock: 1 Musket: 1 Chalice: IMMUNE Punch: 25 Stake: 2 Machine Gun: 5 These human henchmen of the Count are some of the easiest enemies in the game. Their scythe attacks are extremely damaging, but also fairly slow and very easy to avoid. They've got a decent running speed, but they're not agile and can't dodge around or leap at you from several feet away like many undead enemies can. It also takes them slightly longer to recover from a hit than an undead enemy would. This means you can run up to them and pummel them with your fists or your cane sword, and it becomes impossible for them to hit back because they're being stunned by your constant attacks. Because of their easiness, Gypsy henchmen are somewhat uncommon, and you're much more likely to encounter Ghouls, Desmodiij, or Devil Dogs as random enemies. Gypsy henchmen are unaffected by holy weapons such as the crucifix or chalice, but that hardly matters since it's so easy to pummel them the old fashioned way. The only danger these guys pose is if you face them grouped together with other enemies, as they can blitz you from the side and kill you with 1 or 2 hits while you're busy fighting the other guys. For this reason, you should always target them first when fighting them in a group. Gypsy with Flintlock pistol: Appearance: Hunched peasant with white shirt, wide-brimmed hat, leathery skin, and flintlock pistol. Attack Damage: 15 - 30 Speed: Average Health: 100 Repelled By Crucifix: No Hits to Kill: Cane: 8 Cross: IMMUNE Revolver: 3 Flintlock: 1 Musket: 1 Chalice: IMMUNE Punch: 25 Stake: 2 Machine Gun: 5 Some of the count's henchmen are armed with antique firearms. These guys are fairly uncommon, but you will bump into them occasionally throughout the castle. Just like you, they'll need to spend a couple seconds reloading their weapon after every shot. They also have below average accuracy, although they can still hit you. Their attack is also pretty damaging if it manages to hit you. Not particularly mobile, these guys mostly stand in one place and shoot at you (although they can occasionally follow you if you run into another room). Melee attacks won't always stun them, and since they do a decent bit of damage you really should finish them off quickly with your own flintlock pistol. Your best strategy is to duck behind cover when you first spot them, wait for them to take a shot, then come back out and pop em' while they're still reloading. They drop their flintlock pistol as well as some flintlock ammo when killed, which can be useful. Gypsy Musketeer: Appearance: Hunched peasant wearing brown leather vest, with leathery skin and musket rifle. Attack Damage: 40 Speed: Average Health: 100 Repelled By Crucifix: No Hits to Kill: Cane: 8 Cross: IMMUNE Revolver: 3 Flintlock: 1 Musket: 1 Chalice: IMMUNE Punch: 25 Stake: 2 Machine Gun: 5 These particularly nasty Gypsy henchmen are armed with muskets. Extremely rare, I've only ever found a total of 4 of these guys throughout the entire game. You'll find them acting as the personal bodyguards of the East Wing bosses. 3 of them guard the East Tower stairway that leads to the fight with Desmodaui, and 1 of them will snipe at you during the fight with Succubus Moraie. They don't move around at all, just lying in one place and sniping at you. Their muskets do LOTS of damage and are more accurate than flintlocks, but they still have the same low rate of fire. These henchmen also still have below average accuracy, and will tend to miss more than 50% of the time (although they'll certainly hit you if you get too close). Dispatch them with your flintlock or pistol, then be sure to grab the musket they drop. NOTE: There's a bug in the game where, if you're standing directly in front of them, their bullets won't do any damage to you even though they'll still hit you and cause your head to spin. Desmodiij: Appearance: Thin humanoid with blackened skin, white eyes, and bat- like features. Attack Damage: 10 - 11 - 15 - 20 Speed: Fast Health: 80 Repelled By Crucifix: Yes Hits to Kill: Cane: 7 Cross: IMMUNE Revolver: 3 Flintlock: 1 Musket: 1 Chalice: 1 Punch: 20 Stake: 2 Machine Gun: 4 These guys are probably the most common enemy type in the game, and you'll encounter many of them in all 3 main areas of the castle. They randomly appear when you enter a room, can smash their way in through the windows or floorboards, and spawn from summoning portals that are randomly located throughout the castle. Desmodiij are fast: they run real quick, can lunge at you from several feet away, and can even leap around the room to try and avoid your shots. Their attacks also do decent damage, and they can survive a good amount of hits. Still, they're easy enough to dispatch as long as they don't catch you by surprise. Either blast them with your flintlock just before they get within striking distance, or run up to them and quickly pummel them with your fists or cane sword. Your fists stun them almost perfectly, but they are fast enough to get a couple strikes in between your cane sword hits, so try to hit them at the maximum range of the cane sword if you attack them with that weapon. Desmodiij are repelled by the crucifix, so if you carry that as your default weapon you can stun them briefly as soon as they appear, giving you time to switch to another weapon to finish them. Because of their speed, multiple Desmodiij can overwhelm and kill you quickly, so if you find yourself surrounded (such as when you enter a portal room) it's best to kill them all off with a spray from the chalice. Ghoul: Appearance: Burly, hairless, muscular humanoid. Attack Damage: 8 - 12 - 18 Speed: Fast Health: 112 Repelled By Crucifix: Yes Hits to Kill: Cane: 9 Cross: IMMUNE Revolver: 4 Flintlock: 1 Musket: 1 Chalice: 1 Punch: 28 Stake: 2 Machine Gun: 6 Ghouls are probably the toughest of the enemies you initially encounter. Ghouls appear in all 3 main areas of the castle, and they're fairly common as well. Similar to Desmodiij, Ghouls are fast and vicious, able to run and leap at you very quickly and striking at you with powerful slashing attacks. They're also tougher than Desmodiij, and can survive more damage (although a single flintlock shot will still bring them down). Ghouls are fast enough to get in a couple lucky shots if you try to kill them with the cane sword, but you can still punch them to death without getting hit. Ghouls also spawn in most of the same ways as the Desmodiij. Besides appearing in a room as soon as you enter it, Ghouls can also suddenly appear inside an empty room by diving in through windows or smashing through the floor or ceiling. In fact, Ghouls and Desmodiij are usually interchangable in terms of spawning, and whether you encounter one or the other in a particular area is determined by random chance (the only difference is Ghouls don't spawn from summoning portals). On Nightmare difficulty, Ghouls require 2 flintlock shots to kill, making the flintlock less useful against them since it is no longer an instant-kill weapon. You can still punch them to death relatively easily, however. Zombie: Appearance: Hunched, hooded man with green skin and green robes. Attack Damage: 4 - 5 - 6 Speed: Fast Health: 66 Repelled By Crucifix: Yes Hits to Kill: Cane: 5 Cross: IMMUNE Revolver: 2 Flintlock: 1 Musket: 1 Chalice: 1 Punch: 17 Stake: 1 Machine Gun: 4 The first time you encounter these guys will probably be when you enter the East Wing Crypt, which is crawling with them. They also begin appearing randomly inside the West Wing and Main Castle, which means you'll be encountering them with reasonable frequency during the last 2/3 of the game. Zombies often appear by pulling themselves out of the floor, allowing them to silently appear anywhere at any time (frequently behind your back). They can't survive much damage (2 revolver shots or a single stake will kill them), but they're pretty fast and can leap across a room like a Ghoul or Desmodiij can. Zombies apparently have a longer reach than Ghouls or Desmodiij, and they can still strike you even if you're several feet away and outside the range of their fists. This makes melee combat with them a bit more problematic, but you can still pummel them with your fists or cane sword without getting hit if you're fast enough. Using the flintlock on them is a bit of overkill. Since it only takes 2 revolver shots to kill a zombie, you're best off of using the revolver against them to save on flintlock ammo. The fact that you can kill 2 zombies without needing to reload the revolver is certainly convenient. Decayed Zombie: Appearance: Shriveled, skeletal, mummified corpse. Attack Damage: 10 - 15 - 20 Speed: Slow Health: 80 Repelled By Crucifix:No Hits to Kill: Cane: 7 Cross: IMMUNE Revolver: 3 Flintlock: 1 Musket: 1 Chalice: 1 Punch: 20 Stake: 2 Machine Gun: 4 In various parts of the castle, you may see shriveled, grey, mummified bodies lying on the ground. Take note of them, because there's a good chance that when you return to that room (perhaps after rescuing a relative) these corpses will suddenly get up and start attacking you. Decayed Zombies are pretty slow (moving with the standard movie zombie shambling shuffle), but they can catch you by surprise, especially if you ignored them as harmless (if one is moving towards you from the front, be sure to look back to make sure none have reanimated behind you). One or two hits are sufficient to knock a Decayed Zombie to the ground, but don't be fooled into thinking they're defeated. After a few seconds they get back up again, and you'll just have to knock them back down. Decayed Zombies will die for real after they've taken enough damage. A single shot from the flintlock pistol will kill them instantly, otherwise you'll just have to smack them down until they stop getting back up. Decayed Zombies are pretty slow, but they've got a pretty long reach with their arms, so be sure to sprint in and out with each attack if you're going to melee them. Also be careful that they don't end up surrounding you. They're fairly uncommon in the East and West Wings, although you'll find quite a few of them lying inside the Main Castle's various rooms. Shadow Vampire: Appearance: Floating cloud of shadows. Attack Damage: 8 - 9 - 10 - 11 Speed: Fast Health: 50 Repelled By Crucifix: Yes Hits to Kill: Cane: IMMUNE Cross: 1 Revolver: IMMUNE Flintlock: IMMUNE Musket: IMMUNE Chalice: 1 Punch: IMMUNE Stake: IMMUNE Machine Gun: IMMUNE These floating shadows are VERY common throughout all three parts of the castle, and you'll find yourself facing them quite often. Because they are made of nothing but shadows, they can be difficult to spot in the dark. You'll just have to get accustomed to the tell-tale wraith-like sound they make when they attack. The most noticeable thing about Shadow Vampires is that they are immune to all physical attacks, which will simply pass through them harmlessly. They are vulnerable only to holy relics and thus only two weapons can damage them, the Crucifix and the Ancient Chalice. On the plus side, they're extremely weak, and a single hit from either the Crucifix or the Chalice will kill them. You'll know you've successfully hit them when they emit an electrical sound and blue sparks. On their own, Shadow Vampires shouldn't be too tough, since you can easily dispatch them by flooding a room with crucifix blasts. When they attack together with other enemies, however, they can be rather annoying since you'll have to switch to the Crucifix to destroy them, then switch back to a physical weapon to defeat the remaining enemies. Shadow Vampires can actually move pretty fast, so if one jumps you when you open the door to the next room, you'll have to RUN backwards to avoid getting hit. They recoil from the crucifix, though, so holding it out can help stop their advancing. Lesser Vampire: Appearance: Bald, chalk-skinned man in skin-tight black leather suit. Looks like a cross between Nosferatu and Pinhead. Attack Damage: 4 - 8 - 10 - 12 Speed: Fast Health: 228 Repelled By Crucifix: Yes Hits to Kill: Cane: 18 Cross: 5 Revolver: 7 Flintlock: 2 Musket: 2 Chalice: 1 Punch: 57 Stake: 4 Machine Gun: 12 The classic vampire. Surprisingly, they're relatively rare throughout the game. Unlike other enemies, Vampires don't spawn randomly. Instead, they start out resting inside their wood coffins. When you enter the same room as them, they will emerge from their coffins after several seconds, and begin attacking you. They're fast and can survive lots of damage, but every couple of hits will knock them down onto the ground for a few seconds. You can tell if a vampire is dead or merely stunned by the way their body is positioned. Vampires have two big weaknesses: 1) You can stab them with a wooden stake when they're still in their coffin for an instant kill. 2) They take damage from the crucifix blast, which also knocks them to the ground. The crucifix is an excellent weapon against vampires: not only does it damage them, but they will also cower away from it when it is brandished, keeping them from attacking you. Because of their high health, it's generally a bad idea to fight them with any weapons other than the crucifix. Vampires are more cautious fighters than most enemies. Instead of blindly charging at you, they like to hang back a couple feet away from you, move in to strike, than back away again to assess the situation. This can actually work in your favor, as it allows you to rush in, strike them, then dodge back to avoid their counterattack. They actually aren't that tough if you're prepared. If you must fight one, just keep knocking him down with your crucifix until he stops getting back up. You can make sure a vampire is dead by walking over his corpse. If you walk through the body, he's dead, but if you push the body |
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