In the Sensate Emporium (the private sensory stones),
keep going to Ravel's stone and nodding until you have to speak.
You will gain 6,000 experience points every time. Then, just end
the experience.
Go to the Clerk's Ward at the Coffin Maker's Shop. When you return
and he asks if you found the tomb plans successfully, you will
get 2,000 experience points. Do not continue the conversation
after you get the experience points. Instead, end the conversation
then talk to him again. The same conversation will follow along
with the 2000 experience points. Repeat this as many times as
desired.
You need at least 50 gp to do this, but the money will not be
spent. Go to Yellow Fingers in Ragpickers Square and let him pickpocket
you. Observe him first, to claim experience and pickpocket skill
points. After that, ask him what he is doing. Say that you will
give him money, and give him 50 gp. Suddenly, a zombie will appear
at Morte's Coordinates and you will talk to him as if you were
completing the "Find Where Pharod's Bodies Are Coming From"
Quest. End the conversation. To repeat the glitch, talk to Yellow-Fingers
and do it again. The zombie will ignore you, saying that he is
busy. You will get 200 gp and 750 experience points each time.
When in the prison below Curst, which is accessed through the
entrance in the Outer Curst dump, talk to Trias the Deva after
you get Celestial Fire (which can be found in the middle of the
prison). He will ask you to free him with Celestial Fire. Select
the "Leave" dialogue option (option 3). Go back again
and talk to him. He will say "Do you have another question
mortal?" Select the dialogue options in this order: 1, 2,
1, 1, 2, 1. You should gain 306,250 experience points. Talk to
him again and select dialogue option 2 "Ah well, farewell".
Then, talk to him again and repeat the first sequence (1, 2, 1,
1, 2, 1). Each time you complete the sequence, you will get the
306,250 experience. Use the quick-save after getting the experience
in the event that you select the wrong dialogue option, in which
case reload the game.
Strategy: by Stefanos Koutsoukos