Pokemon Indigo Walkthrough :
This walkthrough for Pokemon Indigo [PC] has been posted at 09 Feb 2009 by dued44 and is called "WHAT ATACK'S DOES". The Walkthrough have a rating 6 by 6 our users and has been commented 6 times. If walkthrough is usable don't forgot thumbs up dued44 and share this with your freinds. And most important we have 5 other walkthroughs for Pokemon Indigo, read them all!
Walkthrough - WHAT ATACK'S DOES
A - Absorb * Restores HP equal to half the damage caused by Foe - Acid * 10% Chance of lowering Opponents Defense - Acid Armor * Raises Defense 2 stages - Aerial Ace * Always hits - Aeroblast * High chance of Critical Hit - Agility * Increases users Speed - Air Cutter * High chance of Critical Hit - Amnesia * Raises Special Defense one stage - Ancient Power * 10% chance of Stat increase in all Stats - Arm Thrust * Attacks 2-5 times - Aromatherapy * Cures status ailments of any of your Pokmon - ***ist * Uses a random move one of your Pokmon knows - Astonish * May cause Opponent to flinch - Attract * If the opponent is of the opposite gender, it infatuates them - Aurora Beam * 10% chance of lowering attack B - Barrage * Attacks 2-5 times - Barrier * Raises Defense - Baton P*** * Switches this Pokmon with another in your team while keeping all Stat Boosts - Beat Up * Hits the Opponent with all your Pokmon - Belly Drum * Cuts HP by 50% of Max and totally raises Attack - Bide * Gets damage for 2-3 turns and then returns Double the Damage - Bind * For 2-5 turns, stops opponent switching out - Bite * 30% chance of making opponent flinch - Blast Burn * 1st turn Attack, 2nd turn Rest - Blaze Kick * Un Freezes, 10% chance of burning. High Critical Hit - Blizzard * 30% chance of Freezing - Block * Prevents the opponent from switching out of battle - Body Slam * 30% chance of Paralyzing the opponent - Bone Club * May cause Opponent to Flinch - Bone Rush * Attacks 2-5 times - Bonemerang * Attacks twice - Bounce * Bounce 1st turn, attacks 2nd turn. 30% chance of paralyzing opponent - Brick Break * Disables any Barriers, Reflects and Light Screen - Bubble * 10% chance of lowering opponents speed - Bubblebeam * 10% chance of lowering opponents speed - Bulk Up * Raises both Attack and Defense of your Pokmon - Bullet Seed * Attacks 2-5 times C - Calm Mind * Raises Defense and Special Defense - Camouflage * Changes Pokmon to a type corresponding to the Battlefield - Charge * Doubles Power of Electric moves in the next turn - Charm * Lowers opponents Attack - Clamp * Attacks 2-5 turns. Opponent cannot switch Pokmon - Comet Punch * Attacks 2-5 times - Confuse Ray * Confuses Opponent - Confusion * 10% chance of Confusing Opponent - Constrict * 10 Chance of lowering Opponents speed - Conversion * Users Type becomes the Type of one of its moves - Conversion 2 * Users type becomes a type resistent to the Last attack by Opponent - Cosmic Power * Raises Defense and Special Defense - Cotton Spore * Lowers opponents speed - Counter * Counters Physical Attacks with Double the Damage done by Opponent - Covet * Steals the Opponents held Item - Crabhammer * High chance of Critical Hit - Crosschop * High chance of Critical Hit - Crunch* 20% chance of lowering opponents Special Defense - Crush Claw * 50% chance of lowering opponents Defense - Curse * Ghost: Halves HP to put a Curse on Opponent, Non-Ghost: Raises Attack, Defense and lowers Speed - Cut * No Special Effect D - Defense Curl * Raises Defense of your Pokmon - Destiny Bond * Lasts 2 turns. If your Pokmon is knocked out, the opponent is taken with it - Detect * Allows you to evade attack. Success rate decreases as this move is used - Dig * 1st turn Dig, 2nd turn attack - Disable * Temporarily Disables the recent move of opponent - Dive * 1st turn Dive, 2nd turn attack - Dizzy Punch * 20% chance of Confusing opponent - Doom Desire * Damage delays 2 turns - Double Kick * Hits Twice - Double Team * Increases Evasiveness - Double Edge * Recoils a third of the Damage given - Double Slap * Attacks 2-5 times - Dragon Claw * No Special effect - Dragon Dance * Raises Attack and Speed - Dragon Rage * Takes 40 HP away from the opponent - Dragonbreath * 30% chance of Paralyzing Opponent - Dream Eater * Gives damage to Sleeping Pokmon...heal 50% of the damage to you - Drill Peck * No Special Effect - Dynamic Punch * Causes Confusion E - Earthquake * Damage is doubled on Pokmon Underground - Egg Bomb * No Special effect - Ember * 10% chance of Burning. Heals Frozen Pokmon - Encore * Makes Opponents use their previously used Attack for 3-6 turns - Endeavor * Reduces Opponents HP to the same as yours - Endure * Your Pokmon will have at least 1HP remaining from ANY attack. Success rate decreases each time its used in the same battle - Eruption * The lower your HP is, the weaker this move becomes - Explosion * Faints your Pokmon - Extrasensory * 10% chance of making opponent flinch - Extreme Speed * Always attacks first F - Facade * The attack power of this attack is doubled if your Pokmon is Poisoned, Paralyzed or Burnt - Faint Attack * This attack will always hit - Fake Out * Attacks first, Opponent flinches - Fake Tears * Greatly Reduces Opponents Speed - False Swipe * Leaves Pokmon with atleast 1 HP - Featherdance * Greatly lowers the Opponents Attack - Fire Blast * 30% chance of Burning Opponent - Fire Punch * 10% chance of Burning Opponent - Fire Spin * Continually attacks for 2-5 turns, Opponent cannot switch Pokmon - Fissure * One Hit KO - Flail * The lower your HP is, the stronger the attack is - Flame Wheel * 10% Chance of Burning, Heals Frozen Pokmon - Flamethrower * 10% chance of Burning - Flash * Lowers opponents Accuracy - Flatter * Confuses Opponent, raises opponents Special Attack - Fly * 1st turn Fly, 2nd turn attack - Focus Energy * Raises chance of Critical Hit - Focus Punch * If you get attacked before using this move, you will flinch - Follow Me * You use the move that the opponent is using that turn - Foresight * Your Accuracy returns to normal, prevents Accuracy reduction and makes Normal and Fighting moves work against Ghost Pokmon - Frenzy Plant * 1st turn Attack, 2nd turn Rest. - Frustration * The more the Pokmon dislikes you, the more powerful attack - Fury Attack * Attacks 2-5 times - Fury Cutter * Attack continues until it misses, it gets strongest each time - Fury Swipes * Attacks 2-5 times - Future Sight * Delays Damage 2 turns G - Giga Drain * Heals half the damage given - Glare * Paralyzes Opponent - Gr***whistle * Puts Opponent to sleep - Growl * Lowers opponents Attack - Growth * Raises your Special Attack - Grudge * Reduces PP of the attack that makes the user faint to O - Guillotine * One Hit KO. Does not work on Pokmon of a higher level - Gust * Damage is doubled if Pokmon is flying H - Hail * Summons a Hail Storm that lasts 5 turns. Does damage each turn to Non-Ice types. - Harden * Raises the Pokmons Defense - Haze * Returns all Status Effects to normal - HeadButt * 30% chance of flinching - Heal Bell * Heals all Status effects - Heat Wave * 10% chance of burning - Helping Hand * Increases team mates Attack strength by 50% - Hi Jump Kick * If it misses, the user takes 25% of the intended damage - Hidden Power * Power and type depends on the Pokmon - Horn Attack * No Special Effect - Horn Drill * Causes a One Hit KO. Cannot be used on a Pokmon of a higher level - Howl * Raises the users Attack - Hydro Cannon * 1st turn Attack, 2nd turn Rest - Hydro Pump * No special effect - Hyper Beam * 1st turn attack, 2nd turn Rest. - Hyper Fang * 10% chance of making opponent Flinch - Hyper Voice * No Special effect - Hypnosis * Puts opponent Pokmon to Sleep I - Ice Ball * Attacks up to 5 times or till it misses. It gets stronger for each hit - Ice Beam * 10% chance of Freezing opponent - Ice Punch * 10% chance of Freezing opponent - Icicle Spear * Attacks 2-5 times - Icy Wind * Lowers opponents Speed - Imprison * Steals all moves that both Pokmon know - Ingrain * Slowly recovers HP over each turn, you cannot switch out - Iron Defense * Greatly increases Defense of the user - Iron Tail * 30% chance of lowering opponents Defense J - Jump Kick * If it misses, it will gain 1/8th the Damage it would have given K - Karate Chop * High chance of Critical Hit - Kinesis * Lowers opponents Accuracy - Knock Off * When it hits, the opponent temporarily loses its Held Item L - Leaf Blade * High chance of critical Hit - Leech Life * User heals 50% of the damage inflicted - Leer * Lowers opponents Defense - Lick * 30% chance of Paralyzing - Light Screen * Halves damage from special attacks for up to 5 turns - Lock-On * The users Attack next turn will definatly hit - Lovely Kiss * The recipitent of this attack falls Asleep - Low Kick * Strength of attack depends on weight of the enemy - Luster Purge * 50% chance of lowering opponents Special Defense M - Mach Punch * The user attack first - Magic Coat * Reflects attacks that have effects like Poisoning, Burning etc. - Magical Leaf * Alawys hit - Magnitude * The higher the Magnitude...the more powerful the Attack - Mean Look * The opponet is unable to switch out - Meditate * Raises Attack - Mega Drain * Heals half the damage dealt on the opponent back onto the User - Mega Kick * No Special Effect - Mega Punch * No Special Effect - Megahorn * No Special Effect - Memento * Greatly lowers opponents Attack and Special Attack. User faints. - Metal Claw * 10% chance of Raising Users Defense - Metal Sound * Greatly lowers opponents Special Defense - Meteor Mash * 20% chance of raising the Users Attack - Metronome * Randomly uses ANY attack - Milk Drink * User recovers half its Max HP - Mimic * Allows User to temporarily copy one of the opponents moves - Mind Reader * Your next attack will definitely hit - Minimize * Users Evasiveness is increased - Mirror Coat * Counters special attacks. Attacks back with twice the damage. - Mirror Move * Uses the move the opponent last used - Mist * User cannot be affected by Stat altering moves for up to 5 turns - Mist Ball * 50% chance of lowering opponents Special Attack - Moonlight * Heals HP depending on weather and time of day - Morning Sun * Heals HP depending on wather and time of day - Mud Shot * Lowers opponents Speed - Mud Sport * Halves the power of Electric moves - Muddy Water * 30% chance of lowering opponents Accuracy - Mud-Slap * Lowers opponents Accuracy N - Nature Power * Changes move depending on area: Cave: Shadow Ball Mountain: Rock Slide Pond: Bubblebeam Sand: Earthquake Sea: Surf Short Gr***: Stun Spore Tall Gr***: Razor Leaf UnderWater: Hydro Pump Other: Swift - Needle Arm * 30% chance of making opponent Flinch - Night Shade * Gives damage equal to the Users level - Nightmare * Inflicts damage equal to 1/4 opponents HP when Asleep, each turn O - Octazooka * Lowers Opponents Accuracy - Odor Sleuth * Restores your Accuracy. Stops Accuracy from being lowered. Makes ghost types vulnurable to Normal and Fighting types - Outrage * Attacks for 2-5 turns. User is confused afterwards - Overheat * Lowers users Special Attack greatly P - Pain Split * Splits HP among user & opponent - Pay Day * User gets some Money after Battle - Peck * No Special Effect - Perish Song * Starts a 3 turn count down to all the Pokmon in battle. Once it hits 0 they all faint regardless of HP - Petal Dance * Attacks for 2-3 turns. User is confused after - Pin Missile * Attacks for 2-5 times - Poison Fang * 30% chance of Poisoning. If Poisoned, its damage insreases each turn - Poison Gas * Poisons opponent - Poison Sting * 30% chance of Poisoning opponent - Poison Tail * 10% chance of Poisoning opponent. High chance of Critical Hit - Poisonpowder * Poisons opponent - Pound * No Special Effect - Powder Snow * 10% chance of Freezing opponent - Present * Either damages opponent within 3 damage degrees; 40HP, 80HP or 120HP, or heals your opponent by 80HP - Protect * Stops opponents attacks from hitting. Success rate drops as it is used. - Psybeam * 10% chance of Confusing opponent - Psych Up * If the opponent raises one of its Stat. the user stat. is increased too - Psychic * 10% chance of lowering Opponents special Defense - Psycho Boost * Users Special Attack greatly falls - Psywave * Deals damage 1-1.5 times the Users level - Pursuit * Damage is doubled if opponent switches out Q - Quick Attack * Causes you to Attack first R - Rage * Attack power increases the more the user is hit - Rain Dance * Rain starts for 5 turns. Water moves are boosted by 50%. Fire moves are halved by 50%. Thunder is 99% accurate. - Rapid Spin * Releases the Pokmon from Trapping moves - Razor Leaf * High chance of Critical Hit - Razor Wind * 1st turn: Charge, 2nd turn: attack. High chance of Critical Hit - Recover * Recovers 50% of Max HP - Recycle * Allows you to use an Item which was attached to this Pokmon and used - Reflect * Halves power of Physical attacks for up to 5 turns - Refresh * Heals the User of Paralyzis, Burn or Poison - Rest * Heals HP, Poison, Burn, Paralyzis, Confusing. User falls Asleep. - Return * The more the Pokmon likes you...the more Damage will occur - Revenge * Damage is doubled if you've recieved damage this turn - Reversal * The lower your HP, the more Powerful the attack - Roar * Forces opponents to Switch - Rock Blast * Attacks 2-5 times in a turn - Rock Slide * 30% chance of making opponent Flinch - Rock Smash * 50% chance of lowering opponents Defense - Rock Throw * No Special Effect - Rock Tomb * Lowers opponents Speed - Role Play * Users ability changes to match the Enemys - Rolling Kick * 30% chance of making opponent Flinch - Rollout * Attacks for 5 turns or until it misses. Power increases each turn. Power is doubled if Defense Curl was used before S - Sacred Fire * 50% chance of Burning opponent - Safeguard * Prevents Staus changes for 5 turns - Sant Tomb * Attacks for 2-5 turns. Opponent cannot switch out. - Sant Attack * Lowers opponents Accuracy - Sandstorm * Summons a Five turn Sandstorm. Damages each Pokmon that isnt Ground, Rock or Steel Type. - Scary Face * Lowers opponents Speed - Scratch * No Special Effect - Screech * Lowers opponent Defense - Secret Power * 30% chance of causing Status Effect on terrain: Small Gr***: Poison Tall Gr***: Sleep Cave: Flinch Mountain: Confuse Sea: Lowers Attack Pond: Lowers Speed Sand: Lowers Accuracy Underwater: Lowers Defense Elsewhere: Paralyze - Seismic Toss * Causes Damage equal to users level - Selfdestruct * User faints after using this move - Shadow Ball * 20% chance of lowering opponents Special Defense - Shadow Punch * This Attack always hits - Shadow Rush * Gives user recoil damage. May cause emotions to rise to fever pitch. - Sharpen * Raises Users Attack - Sheer Cold * Causes a One Hit K.O. - Shock Wave * Always Hits - Signal Beam * 10% chance of Confusing opponent - Silver Wind * 10% chance of raising all your Stats - Sing * Puts opponent to Sleep - Sketch * Permantly copies last move of Target - Skill Swap * User and Target Swap Abilites - Skull Bash * Charges before attack. - Sky Attack * 1st turn: Charges, 2nd turn: Attacks. 30% chance of making opponent Flinch - Sky Uppercut * Works on Pokmon in air - Slack Off * User Recovers 50% of its HP - Slam * No Special Effect - Slash * High chance of Critical Hit - Sleep Powder * Causes opponent to fall Asleep - Sleep Talk * Uses one of the users moves randomly - Sludge * 30% chance of Poisoning opponent - Sludge Bomb * 30% chance of poisoning opponent - Smellingsalt * Inflicts double damage if opponent is Paralyzes. It then cures its Paralyzis. - Smog * 40% chance of Poisoning opponent - SmokeScreen * Lowers opponents Accuracy - Snatch * If opponent uses a move that heals it or raises stats, the effect is used on this Pokmon - Snore * Can only be used when Asleep. 30% chance of flinching - Softboiled * User Recovers 50% of Maximum HP - Solarbeam * 1st turn: Take in sunlight, 2nd turn: Attack. Attacks in one turn if Sunny day is in effect - Sonicboom * Always takes 20 HP - Spark * 30% chance of Paralyzing opponent - Spider Web * Opponent cannot switch out - Spike Cannon * Attacks 2-5 times - Spikes * Inflicts damage when opponent tries to return or send out Pokmon - Spit Up * Gives more damage the more the user has Stockpiled - Spite * Decreases 2-5 PP from opponents last move - Splash * This attack does nothing - Spore * Puts opponent to Sleep - Steel Wing * 10% chance of raising users Defense - Stockpile * You can use it up to 3 times...increases power of Spit Up and Swallow - Stomp * 30% chance of making opponent Flinch. Damage is doubled if Minimize is used - Strength * No special Effect - String Shot * Lowers opponent Speed - Struggle * All Pokmon use this attack when fully out of PP. User recieves recoil equal to 1/4 of Attack Damage - Stun Spore * Paralyzes Opponent - Submission * User recieves recoil equals to 1/4 of the damage inflicted - Substitute * User loses 1/4 of its Max HP to create a substitute ti take damage - Sunny Day * Brings strong sunlight for up to 5 turns. Fire moves is increased by 50%. Water moves is decreased by 50% - Super Fang * Deals damage equal to half the opponents Current HP - Superpower * Lowers users Attack and Defense - Supersonic * Confuses opponent - Surf * No Special Effect - Swagger * Confuses opponent. Raises opponents Attack - Swallow * Recovers more HP depending on how much you Stockpiled - Sweet Kiss * Confuses Opponent - Sweet Scent * Lowers opponents Evasiveness - Swift * This attack always hit - Swords Dance * Raises users Attack - Synthesis * Restores HP depending on weather and time of day T - Tackle * No Special Effect - Tail Glow * Raises users Special Attack - Tail Whip * Lowers opponents Defense - Take Down * User recieves recoil equal to 1/4 of the damage inflicted - Taunt * Opponent must use an Attacking move or the move will fail. Lasts 2 turns - Teeter Dance * Confuses all Pokmon in Battle except user - Teleport * User flees from Battle. Will not work in Trainer Battles - Thief * Steals opponents Held Item - Thrash * Attacks for 2-5 turns. User is Confused afterwards - Thunder * 30% chance of Paralyzing opponent. Damage is doubled if opponent is in the Air - Thunder Wave * Paralyzes opponent - Thunderbolt * 10% chance of Paralyzing opponent - Thunderpunch * 10% chance of Paralyzing opponent - Thundershock * 10% chance of Paralyzing opponent - Tickle * Lowers opponents Attack and Defense - Torment * Opponent cannot use the same move twice in a row - Toxic * Poisons oppponent. Poison does more damage each turn - Transform * Users appearance, Type, Stats and Attack become the opponent - Tri Attack * 10% chance of Burning/Paralyzing/F reezing opponent - Trick * Held Items of User and Opponent are switched - Triple Kick * Attacks 1-3 times in a turn - Twineedle * Attacks 1-2 times in a turn. 20% chance of Poisoning - Twister * Damage is doubled if opponent is using Fly. 20% chance of making opponent Flinch U - Uproar * Attacks for 2-5 turns. No Pokmon can be put Asleep when it is in effect V - Vice Grip * No Special Effect - Vine Whip * No Special Effect - Vital Throw * Always hits - Volt Tackle * User is hit by recoil equal to 1/3 damage inflicted W - Water Gun * No Special Effect - Water Pulse * 20% chance of Confusing opponent - Water Sport * Cuts power of Fire moves by 50% - Water Spout * Attack strength lowers as HP lowers - Waterfall * No Special Effect - Weather Ball * The type of move changes depending on weather. If weather attacks are in effect, the attack power is also doubled: Sunny Day: Fire Rain Dance: Water Hail: Ice Sandstorm: Rock - Whirlpool * Attacks for 2-5 turns. Opponent cannot switch out - Whirlwind * Forces opponent to switch out Pokmon randomly - Will-O-Wisp * Burns opponent - Wing Attack * No Special Effect - Wish * At end of turn after you used this attack, you heal 50% of your Max HP. Works even if you switch out Pokmon - Withdraw * Raises users Defense - Wrap * Continuously attacks for 2-5 turns. Opponent cannot switch out Y - Yawn * Makes opponent fall Asleep at end of next turn Z - Zap Cannon * Paralyzes Opponent this will really help you
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