Pokemon Indigo Walkthrough :
This walkthrough for Pokemon Indigo [PC] has been posted at 24 Sep 2009 by dued4445 and is called "THE ATTACK LIST (DUED123)". The Walkthrough have a rating 10 by 18 our users and has been commented 10 times. If walkthrough is usable don't forgot thumbs up dued4445 and share this with your freinds. And most important we have 5 other walkthroughs for Pokemon Indigo, read them all!
Walkthrough - THE ATTACK LIST (DUED123)
A - Absorb * Restores HP equal to half the damage caused by Foe - Acid * 10% Chance of lowering Opponents Defense - Acid Armor * Raises Defense 2 stages - Aerial Ace * Always hits - Aeroblast * High chance of Critical Hit - Agility * Increases users Speed - Air Cutter * High chance of Critical Hit - Amnesia * Raises Special Defense one stage - Ancient Power * 10% chance of Stat increase in all Stats - Arm Thrust * Attacks 2-5 times - Aromatherapy * Cures status ailments of any of your Pokmon - ***ist * Uses a random move one of your Pokmon knows - Astonish * May cause Opponent to flinch - Attract * If the opponent is of the opposite gender, it infatuates them - Aurora Beam * 10% chance of lowering attack B - Barrage * Attacks 2-5 times - Barrier * Raises Defense - Baton P*** * Switches this Pokmon with another in your team while keeping all Stat Boosts - Beat Up * Hits the Opponent with all your Pokmon - Belly Drum * Cuts HP by 50% of Max and totally raises Attack - Bide * Gets damage for 2-3 turns and then returns Double the Damage - Bind * For 2-5 turns, stops opponent switching out - Bite * 30% chance of making opponent flinch - Blast Burn * 1st turn Attack, 2nd turn Rest - Blaze Kick * Un Freezes, 10% chance of burning. High Critical Hit - Blizzard * 30% chance of Freezing - Block * Prevents the opponent from switching out of battle - Body Slam * 30% chance of Paralyzing the opponent - Bone Club * May cause Opponent to Flinch - Bone Rush * Attacks 2-5 times - Bonemerang * Attacks twice - Bounce * Bounce 1st turn, attacks 2nd turn. 30% chance of paralyzing opponent - Brick Break * Disables any Barriers, Reflects and Light Screen - Bubble * 10% chance of lowering opponents speed - Bubblebeam * 10% chance of lowering opponents speed - Bulk Up * Raises both Attack and Defense of your Pokmon - Bullet Seed * Attacks 2-5 times C - Calm Mind * Raises Defense and Special Defense - Camouflage * Changes Pokmon to a type corresponding to the Battlefield - Charge * Doubles Power of Electric moves in the next turn - Charm * Lowers opponents Attack - Clamp * Attacks 2-5 turns. Opponent cannot switch Pokmon - Comet Punch * Attacks 2-5 times - Confuse Ray * Confuses Opponent - Confusion * 10% chance of Confusing Opponent - Constrict * 10 Chance of lowering Opponents speed - Conversion * Users Type becomes the Type of one of its moves - Conversion 2 * Users type becomes a type resistent to the Last attack by Opponent - Cosmic Power * Raises Defense and Special Defense - Cotton Spore * Lowers opponents speed - Counter * Counters Physical Attacks with Double the Damage done by Opponent - Covet * Steals the Opponents held Item - Crabhammer * High chance of Critical Hit - Crosschop * High chance of Critical Hit - Crunch* 20% chance of lowering opponents Special Defense - Crush Claw * 50% chance of lowering opponents Defense - Curse * Ghost: Halves HP to put a Curse on Opponent, Non-Ghost: Raises Attack, Defense and lowers Speed - Cut * No Special Effect D - Defense Curl * Raises Defense of your Pokmon - Destiny Bond * Lasts 2 turns. If your Pokmon is knocked out, the opponent is taken with it - Detect * Allows you to evade attack. Success rate decreases as this move is used - Dig * 1st turn Dig, 2nd turn attack - Disable * Temporarily Disables the recent move of opponent - Dive * 1st turn Dive, 2nd turn attack - Dizzy Punch * 20% chance of Confusing opponent - Doom Desire * Damage delays 2 turns - Double Kick * Hits Twice - Double Team * Increases Evasiveness - Double Edge * Recoils a third of the Damage given - Double Slap * Attacks 2-5 times - Dragon Claw * No Special effect - Dragon Dance * Raises Attack and Speed - Dragon Rage * Takes 40 HP away from the opponent - Dragonbreath * 30% chance of Paralyzing Opponent - Dream Eater * Gives damage to Sleeping Pokmon...heal 50% of the damage to you - Drill Peck * No Special Effect - Dynamic Punch * Causes Confusion E - Earthquake * Damage is doubled on Pokmon Underground - Egg Bomb * No Special effect - Ember * 10% chance of Burning. Heals Frozen Pokmon - Encore * Makes Opponents use their previously used Attack for 3-6 turns - Endeavor * Reduces Opponents HP to the same as yours - Endure * Your Pokmon will have at least 1HP remaining from ANY attack. Success rate decreases each time its used in the same battle - Eruption * The lower your HP is, the weaker this move becomes - Explosion * Faints your Pokmon - Extrasensory * 10% chance of making opponent flinch - Extreme Speed * Always attacks first F - Facade * The attack power of this attack is doubled if your Pokmon is Poisoned, Paralyzed or Burnt - Faint Attack * This attack will always hit - Fake Out * Attacks first, Opponent flinches - Fake Tears * Greatly Reduces Opponents Speed - False Swipe * Leaves Pokmon with atleast 1 HP - Featherdance * Greatly lowers the Opponents Attack - Fire Blast * 30% chance of Burning Opponent - Fire Punch * 10% chance of Burning Opponent - Fire Spin * Continually attacks for 2-5 turns, Opponent cannot switch Pokmon - Fissure * One Hit KO - Flail * The lower your HP is, the stronger the attack is - Flame Wheel * 10% Chance of Burning, Heals Frozen Pokmon - Flamethrower * 10% chance of Burning - Flash * Lowers opponents Accuracy - Flatter * Confuses Opponent, raises opponents Special Attack - Fly * 1st turn Fly, 2nd turn attack - Focus Energy * Raises chance of Critical Hit - Focus Punch * If you get attacked before using this move, you will flinch - Follow Me * You use the move that the opponent is using that turn - Foresight * Your Accuracy returns to normal, prevents Accuracy reduction and makes Normal and Fighting moves work against Ghost Pokmon - Frenzy Plant * 1st turn Attack, 2nd turn Rest. - Frustration * The more the Pokmon dislikes you, the more powerful attack - Fury Attack * Attacks 2-5 times - Fury Cutter * Attack continues until it misses, it gets strongest each time - Fury Swipes * Attacks 2-5 times - Future Sight * Delays Damage 2 turns G - Giga Drain * Heals half the damage given - Glare * Paralyzes Opponent - Gr***whistle * Puts Opponent to sleep - Growl * Lowers opponents Attack - Growth * Raises your Special Attack - Grudge * Reduces PP of the attack that makes the user faint to O - Guillotine * One Hit KO. Does not work on Pokmon of a higher level - Gust * Damage is doubled if Pokmon is flying H - Hail * Summons a Hail Storm that lasts 5 turns. Does damage each turn to Non-Ice types. - Harden * Raises the Pokmons Defense - Haze * Returns all Status Effects to normal - HeadButt * 30% chance of flinching - Heal Bell * Heals all Status effects - Heat Wave * 10% chance of burning - Helping Hand * Increases team mates Attack strength by 50% - Hi Jump Kick * If it misses, the user takes 25% of the intended damage - Hidden Power * Power and type depends on the Pokmon - Horn Attack * No Special Effect - Horn Drill * Causes a One Hit KO. Cannot be used on a Pokmon of a higher level - Howl * Raises the users Attack - Hydro Cannon * 1st turn Attack, 2nd turn Rest - Hydro Pump * No special effect - Hyper Beam * 1st turn attack, 2nd turn Rest. - Hyper Fang * 10% chance of making opponent Flinch - Hyper Voice * No Special effect - Hypnosis * Puts opponent Pokmon to Sleep I - Ice Ball * Attacks up to 5 times or till it misses. It gets stronger for each hit - Ice Beam * 10% chance of Freezing opponent - Ice Punch * 10% chance of Freezing opponent - Icicle Spear * Attacks 2-5 times - Icy Wind * Lowers opponents Speed - Imprison * Steals all moves that both Pokmon know - Ingrain * Slowly recovers HP over each turn, you cannot switch out - Iron Defense * Greatly increases Defense of the user - Iron Tail * 30% chance of lowering opponents Defense J - Jump Kick * If it misses, it will gain 1/8th the Damage it would have given K - Karate Chop * High chance of Critical Hit - Kinesis * Lowers opponents Accuracy - Knock Off * When it hits, the opponent temporarily loses its Held Item L - Leaf Blade * High chance of critical Hit - Leech Life * User heals 50% of the damage inflicted - Leer * Lowers opponents Defense - Lick * 30% chance of Paralyzing - Light Screen * Halves damage from special attacks for up to 5 turns - Lock-On * The users Attack next turn will definatly hit - Lovely Kiss * The recipitent of this attack falls Asleep - Low Kick * Strength of attack depends on weight of the enemy - Luster Purge * 50% chance of lowering opponents Special Defense M - Mach Punch * The user attack first - Magic Coat * Reflects attacks that have effects like Poisoning, Burning etc. - Magical Leaf * Alawys hit - Magnitude * The higher the Magnitude...the more powerful the Attack - Mean Look * The opponet is unable to switch out - Meditate * Raises Attack - Mega Drain * Heals half the damage dealt on the opponent back onto the User - Mega Kick * No Special Effect - Mega Punch * No Special Effect - Megahorn * No Special Effect - Memento * Greatly lowers opponents Attack and Special Attack. User faints. - Metal Claw * 10% chance of Raising Users Defense - Metal Sound * Greatly lowers opponents Special Defense - Meteor Mash * 20% chance of raising the Users Attack - Metronome * Randomly uses ANY attack - Milk Drink * User recovers half its Max HP - Mimic * Allows User to temporarily copy one of the opponents moves - Mind Reader * Your next attack will definitely hit - Minimize * Users Evasiveness is increased - Mirror Coat * Counters special attacks. Attacks back with twice the damage. - Mirror Move * Uses the move the opponent last used - Mist * User cannot be affected by Stat altering moves for up to 5 turns - Mist Ball * 50% chance of lowering opponents Special Attack - Moonlight * Heals HP depending on weather and time of day - Morning Sun * Heals HP depending on wather and time of day - Mud Shot * Lowers opponents Speed - Mud Sport * Halves the power of Electric moves - Muddy Water * 30% chance of lowering opponents Accuracy - Mud-Slap * Lowers opponents Accuracy N - Nature Power * Changes move depending on area: Cave: Shadow Ball Mountain: Rock Slide Pond: Bubblebeam Sand: Earthquake Sea: Surf Short Gr***: Stun Spore Tall Gr***: Razor Leaf UnderWater: Hydro Pump Other: Swift - Needle Arm * 30% chance of making opponent Flinch - Night Shade * Gives damage equal to the Users level - Nightmare * Inflicts damage equal to 1/4 opponents HP when Asleep, each turn O - Octazooka * Lowers Opponents Accuracy - Odor Sleuth * Restores your Accuracy. Stops Accuracy from being lowered. Makes ghost types vulnurable to Normal and Fighting types - Outrage * Attacks for 2-5 turns. User is confused afterwards - Overheat * Lowers users Special Attack greatly P - Pain Split * Splits HP among user & opponent - Pay Day * User gets some Money after Battle - Peck * No Special Effect - Perish Song * Starts a 3 turn count down to all the Pokmon in battle. Once it hits 0 they all faint regardless of HP - Petal Dance * Attacks for 2-3 turns. User is confused after - Pin Missile * Attacks for 2-5 times - Poison Fang * 30% chance of Poisoning. If Poisoned, its damage insreases each turn - Poison Gas * Poisons opponent - Poison Sting * 30% chance of Poisoning opponent - Poison Tail * 10% chance of Poisoning opponent. High chance of Critical Hit - Poisonpowder * Poisons opponent - Pound * No Special Effect - Powder Snow * 10% chance of Freezing opponent - Present * Either damages opponent within 3 damage degrees; 40HP, 80HP or 120HP, or heals your opponent by 80HP - Protect * Stops opponents attacks from hitting. Success rate drops as it is used. - Psybeam * 10% chance of Confusing opponent - Psych Up * If the opponent raises one of its Stat. the user stat. is increased too - Psychic * 10% chance of lowering Opponents special Defense - Psycho Boost * Users Special Attack greatly falls - Psywave * Deals damage 1-1.5 times the Users level - Pursuit * Damage is doubled if opponent switches out Q - Quick Attack * Causes you to Attack first R - Rage * Attack power increases the more the user is hit - Rain Dance * Rain starts for 5 turns. Water moves are boosted by 50%. Fire moves are halved by 50%. Thunder is 99% accurate. - Rapid Spin * Releases the Pokmon from Trapping moves - Razor Leaf * High chance of Critical Hit - Razor Wind * 1st turn: Charge, 2nd turn: attack. High chance of Critical Hit - Recover * Recovers 50% of Max HP - Recycle * Allows you to use an Item which was attached to this Pokmon and used - Reflect * Halves power of Physical attacks for up to 5 turns - Refresh * Heals the User of Paralyzis, Burn or Poison - Rest * Heals HP, Poison, Burn, Paralyzis, Confusing. User falls Asleep. - Return * The more the Pokmon likes you...the more Damage will occur - Revenge * Damage is doubled if you've recieved damage this turn - Reversal * The lower your HP, the more Powerful the attack - Roar * Forces opponents to Switch - Rock Blast * Attacks 2-5 times in a turn - Rock Slide * 30% chance of making opponent Flinch - Rock Smash * 50% chance of lowering opponents Defense - Rock Throw * No Special Effect - Rock Tomb * Lowers opponents Speed - Role Play * Users ability changes to match the Enemys - Rolling Kick * 30% chance of making opponent Flinch - Rollout * Attacks for 5 turns or until it misses. Power increases each turn. Power is doubled if Defense Curl was used before S - Sacred Fire * 50% chance of Burning opponent - Safeguard * Prevents Staus changes for 5 turns - Sant Tomb * Attacks for 2-5 turns. Opponent cannot switch out. - Sant Attack * Lowers opponents Accuracy - Sandstorm * Summons a Five turn Sandstorm. Damages each Pokmon that isnt Ground, Rock or Steel Type. - Scary Face * Lowers opponents Speed - Scratch * No Special Effect - Screech * Lowers opponent Defense - Secret Power * 30% chance of causing Status Effect on terrain: Small Gr***: Poison Tall Gr***: Sleep Cave: Flinch Mountain: Confuse Sea: Lowers Attack Pond: Lowers Speed Sand: Lowers Accuracy Underwater: Lowers Defense Elsewhere: Paralyze - Seismic Toss * Causes Damage equal to users level - Selfdestruct * User faints after using this move - Shadow Ball * 20% chance of lowering opponents Special Defense - Shadow Punch * This Attack always hits - Shadow Rush * Gives user recoil damage. May cause emotions to rise to fever pitch. - Sharpen * Raises Users Attack - Sheer Cold * Causes a One Hit K.O. - Shock Wave * Always Hits - Signal Beam * 10% chance of Confusing opponent - Silver Wind * 10% chance of raising all your Stats - Sing * Puts opponent to Sleep - Sketch * Permantly copies last move of Target - Skill Swap * User and Target Swap Abilites - Skull Bash * Charges before attack. - Sky Attack * 1st turn: Charges, 2nd turn: Attacks. 30% chance of making opponent Flinch - Sky Uppercut * Works on Pokmon in air - Slack Off * User Recovers 50% of its HP - Slam * No Special Effect - Slash * High chance of Critical Hit - Sleep Powder * Causes opponent to fall Asleep - Sleep Talk * Uses one of the users moves randomly - Sludge * 30% chance of Poisoning opponent - Sludge Bomb * 30% chance of poisoning opponent - Smellingsalt * Inflicts double damage if opponent is Paralyzes. It then cures its Paralyzis. - Smog * 40% chance of Poisoning opponent - SmokeScreen * Lowers opponents Accuracy - Snatch * If opponent uses a move that heals it or raises stats, the effect is used on this Pokmon - Snore * Can only be used when Asleep. 30% chance of flinching - Softboiled * User Recovers 50% of Maximum HP - Solarbeam * 1st turn: Take in sunlight, 2nd turn: Attack. Attacks in one turn if Sunny day is in effect - Sonicboom * Always takes 20 HP - Spark * 30% chance of Paralyzing opponent - Spider Web * Opponent cannot switch out - Spike Cannon * Attacks 2-5 times - Spikes * Inflicts damage when opponent tries to return or send out Pokmon - Spit Up * Gives more damage the more the user has Stockpiled - Spite * Decreases 2-5 PP from opponents last move - Splash * This attack does nothing - Spore * Puts opponent to Sleep - Steel Wing * 10% chance of raising users Defense - Stockpile * You can use it up to 3 times...increases power of Spit Up and Swallow - Stomp * 30% chance of making opponent Flinch. Damage is doubled if Minimize is used - Strength * No special Effect - String Shot * Lowers opponent Speed - Struggle * All Pokmon use this attack when fully out of PP. User recieves recoil equal to 1/4 of Attack Damage - Stun Spore * Paralyzes Opponent - Submission * User recieves recoil equals to 1/4 of the damage inflicted - Substitute * User loses 1/4 of its Max HP to create a substitute ti take damage - Sunny Day * Brings strong sunlight for up to 5 turns. Fire moves is increased by 50%. Water moves is decreased by 50% - Super Fang * Deals damage equal to half the opponents Current HP - Superpower * Lowers users Attack and Defense - Supersonic * Confuses opponent - Surf * No Special Effect - Swagger * Confuses opponent. Raises opponents Attack - Swallow * Recovers more HP depending on how much you Stockpiled - Sweet Kiss * Confuses Opponent - Sweet Scent * Lowers opponents Evasiveness - Swift * This attack always hit - Swords Dance * Raises users Attack - Synthesis * Restores HP depending on weather and time of day T - Tackle * No Special Effect - Tail Glow * Raises users Special Attack - Tail Whip * Lowers opponents Defense - Take Down * User recieves recoil equal to 1/4 of the damage inflicted - Taunt * Opponent must use an Attacking move or the move will fail. Lasts 2 turns - Teeter Dance * Confuses all Pokmon in Battle except user - Teleport * User flees from Battle. Will not work in Trainer Battles - Thief * Steals opponents Held Item - Thrash * Attacks for 2-5 turns. User is Confused afterwards - Thunder * 30% chance of Paralyzing opponent. Damage is doubled if opponent is in the Air - Thunder Wave * Paralyzes opponent - Thunderbolt * 10% chance of Paralyzing opponent - Thunderpunch * 10% chance of Paralyzing opponent - Thundershock * 10% chance of Paralyzing opponent - Tickle * Lowers opponents Attack and Defense - Torment * Opponent cannot use the same move twice in a row - Toxic * Poisons oppponent. Poison does more damage each turn - Transform * Users appearance, Type, Stats and Attack become the opponent - Tri Attack * 10% chance of Burning/Paralyzing/F reezing opponent - Trick * Held Items of User and Opponent are switched - Triple Kick * Attacks 1-3 times in a turn - Twineedle * Attacks 1-2 times in a turn. 20% chance of Poisoning - Twister * Damage is doubled if opponent is using Fly. 20% chance of making opponent Flinch U - Uproar * Attacks for 2-5 turns. No Pokmon can be put Asleep when it is in effect V - Vice Grip * No Special Effect - Vine Whip * No Special Effect - Vital Throw * Always hits - Volt Tackle * User is hit by recoil equal to 1/3 damage inflicted W - Water Gun * No Special Effect - Water Pulse * 20% chance of Confusing opponent - Water Sport * Cuts power of Fire moves by 50% - Water Spout * Attack strength lowers as HP lowers - Waterfall * No Special Effect - Weather Ball * The type of move changes depending on weather. If weather attacks are in effect, the attack power is also doubled: Sunny Day: Fire Rain Dance: Water Hail: Ice Sandstorm: Rock - Whirlpool * Attacks for 2-5 turns. Opponent cannot switch out - Whirlwind * Forces opponent to switch out Pokmon randomly - Will-O-Wisp * Burns opponent - Wing Attack * No Special Effect - Wish * At end of turn after you used this attack, you heal 50% of your Max HP. Works even if you switch out Pokmon - Withdraw * Raises users Defense - Wrap * Continuously attacks for 2-5 turns. Opponent cannot switch out Y - Yawn * Makes opponent fall Asleep at end of next turn Z - Zap Cannon * Paralyzes Opponent this will really help you
Sorry, to fulfil this action you have to be CheatsGuru User
Login/register with FaceBook!