Poptropica Walkthrough :
This walkthrough for Poptropica [PC] has been posted at 07 Aug 2009 by needhelpIcouldhelp and is called "How to beat the whole poptropica!". The Walkthrough have a rating 17 by 31 our users and has been commented 81 times. If walkthrough is usable don't forgot thumbs up needhelpIcouldhelp and share this with your freinds. And most important we have 74 other walkthroughs for Poptropica, read them all!
Walkthrough - How to beat the whole poptropica!
Early Poptropica Island: First, you have to get a glow stick from the well in the pioneer settlements. Then, you retrieve the pig in the spider pit. Go left and the glow stick lights the way and get the golden egg. Get out and use the clothelines to spring to the blue building. Climb up the vine, and give the giant his egg, and he'll raise his club and go right and climb the big pumpkin and get the bucket and go right to the UFO wasteland on the rocket' propelers to soar over the rockets and get the jet pack. Fly to the vine, to the EXIT sign. You will drop from the sky and get the flag. Go to the pioneers, and give them what they want. Go to the boat and talk to the green guy and he'll give you a gold medallion. Shark Tooth Island: First, you talk to the milk man and he'll give you some milk. Then, go to the temple, push the block to the vine, climb it, and when you get to the board, jump on top of the temple and get the translation key. Go inside the temple, to the weird tablet. Use the translation key to type OPEN and it will open. Go left and go to the gator fossil. Get the bone, and jump to the moving block and go left. On the stand, is the key ingredient. Go to Booga Bay and get a gr*** skirt and go to the Medicine Man. He'll mix the ingredients to make a poisened coco*** to feed the shark. When he falls asleep, go across and rescue Professer Hammerhead. Then he'll give you a gold medallion. Time Tangeled Island: First, talk to the scientist. Go inside the lab and she'll give you a mission printout. Then push the plug in to activate the future machine. Your future self will give you a time travel device. Start at the Rome place. Jump on the dragon statue and get the phonograph. Take the phonograph to Thomas Edison. Use the cart to get on the tree to get the sun stone piece. Go to the chinese warrior place and return the piece to the king. Go right and talk to the elder. He'll give you a warrior mask. Wear it and talk to the guard with the goggles on. He'll give you them. Go to Mt. Everest. Take the goggles to the man in the blue suit. He'll climb to the top. Follow him. The Statue of Liberty model will be there. Go to the French place. Give the study model to him. Jump to the top of the building. Get the notebook. Go to Leonardo Davinchi's workshop. Give the book to him. He'll give you a glider. Use the balance board to get the Peace Medal. Go to the Lewis and Clark expedition place. Give the medal to Lewis. Climb the tree, and get the stone bowl from the beaver. Go to the japanese palace. Get the gunpowder. Give the stone bowl to the man at the palace. Talk to the other guy, and you'll play a memory game. Get it right, and you get the amulet. Go to the vikings and give the amulet to them. Put on the glider and get the viking suit. Then use the gunpowder to blow up the cave rocks. Use the torch to go through the cave and get an ancient Rome vase. Go to Rome and give them their vase. Go to the red building in the place where Thomas Jefferson is. Go on top of the building, and get the bag of salt. Go to Mali and give the rocks to the dude. Then go to Timbuktu Inn, and piece together a puzzle of Mansa Musa. He will give you the Decloration of Independance. Go back to Thomas Jefferson and give him the documents. Go back to the lab and go to the future. Talk to your future self. He'll give you a gold medallion! 24 Carrot Island: First, go to the house on the left and enter through the roof. Get the bowl and exit the house. Go to the restraunt on main street and get the girl to fill the bowl with milk. Go back to the house go upstairs to the bathroom and turn on either the cold or hot water. A cat will spring out. Place the bowl of milk on the ground, and the cat will drink it and follow you. Take it to the hardware store and give the cat to the woman. She'll give you a crowbar. Go to the factory and get the blueprint. Then pry the bar open to the entrance. Inside is a carrot transporter. Go to the power room. Make the first plug in the middle, the second one in the bottom, and the last one in the middle. Go to the vent. Get some wire cutters and get caught by the guard. You'll be teleported to the freezer. Go to the box. Cut the three wires, and go back. Talk to the missing children and turn the robo ears off. Once you go to the door, you'll fall in the hole, get some robo ears and go to the room on the other side of the vents. Do the same thing to the girl, and she'll give you a printout. Go in the doors, and you'll see Dr. Bunny. Talk to the boy, and turn his robo ears off. The computer to activate the rabbot. The p***word is fuzzybunny. The command is launch rabbot. Use the joy stick to control him. Crash him into the meteors until he explodes. Then the mayor will give you a gold medallion. Super POWer Island: First, you go to the Super Hero Shop. You don't need to get an outfit, but you need an ID card. Go to the prison and the scientist will give you Anti-Power Handcuffs. The Police Chief will give you the villain profile. Go downtown to the bank and Copy Cat will be there. To catch her, you need to get all of her. Speeding Spike is next, to catch him, you need to avoid him, and make him slip on the wet floor. Next is the mind guy. (I can't remember his name.) When there's a gap in the rocks, hit him. Push the ball and the ground will push the ball to hit him. Cuff him. Next is the Ratman. Go to the bathroom and go to the sewer, and use the wheels to get in the door. Dodge the rats and use the wheel to make sewage spill all over him. Avoid the bees and cuff him. The 2nd to last guy is the Crusher. Climb on the crane and turn off the magnet. Then turn it back on. Then, cuff him. Get a hot dog from the guy, and go to the phone. You'll get super powers. Then go to the sky scraper where Betty Jetty is. Fly and dodge her attacks. Once you get close enough, she'll fall. Ned Noodlehead will tackle her. Cuff her, and go to Ned, and trade a hot dog for a medallion. Spy Island: First, talk to Director D. Then, go to the B.A.D. Bistro. Apply for the job as cook. When you are the cook, talk to baldy, and he'll give you a cup with a fingerprint on it. Then, go to Dr. Spygl***. Ask for an eye exam, but do everything he says OPPOSITE! Then, go to the locked door, and he'll give you a chameleon suit. Put it on, and go to the door on the roof at the docks. When you are inside, get past the dogs, and go in the pendulum and free the first agent. You'll also get a laser pen. Go to the building with the cage. Zap the cage with the laser pen. Inside is the 2nd agent. He'll give you a grapple bowtie. Use that to the building with the long jump. Then, go on the tower where the cherry bomb tree is. Push the bomb to the cage. When it blows up, talk to the girl, and she'll give you funny goggles. Use those to slow the lasers where the sattellite is. In the computer, the p***codes are LASER HAIR REMOVAL. Director D. is there. You have to battle him, when you destroy the mini bots. Once you defeat him, you'll earn the gold medallion. Nabooti Island: First, go to the museum, and start your mission. Then go to the pilot. Fly to the Mountain of the Moon. Climb to the top and beat the guy at Mancala and enter the cave. Inside is a cell phone and a jewel. Then, go to the Blue Nile Falls. To get them across, first, put the chicken in. Drag it across, and get the fox and switch the chicken with the fox, and drop the chicken with the feed, and take the food, and put it with the fox, then get the chicken. Go to the bush where the cave is and get the jewel. Also on the other side is a flower. Go back to Nabooti and get a turban. Go to the Giza, (while wearing a turban) and the guy will give you a shovel. Then, use your cell phone and dial 555-6789. Then click on the bag, and get a moon ball. Put it on the ball in the loop. And enter the Sphinx. Scope around in there, to the mummy's temple. Get the jewel and get out. Then go to the Kaya Forest and use the fruit to move the turtle. Then use the shovel to dig up the spirits. Jump on the tree and get the gold nugget. Go back to Nabooti and get a camera. Go to the Safari and take 7 good photos of animals. He'll give you a work hat. Then go to Diamond Mines, and go to the gate. Dodge the mine carts, and go inside. Turn off the button and push the TNT to the rock, and press the button, to make it explode. Do that again, then go right. Push the cart to start going. You need to duck and jump a couple of times. Then go to the rock with the gems on it. The one with the weird symbol is the right gem is the Nabooti gem. Then you get an ebony statue, and get a fingo. Then go to the spirits and get the last gem. then go to the totem pole and put the gems in the right order which is purple, blue, white, green, red. When you're done, you'll earn the medallion! Big Nate Island: First, talk to Nate, then talk to the comic guy. Find all the comic pieces and you get gum. Then, get the old photo for camera guy. You'll get a diver suit. Go down in the ocean and get a lobster trap. Give the trap to old man. You keep the lobster. Go on top of the lighthouse and use the lobster to crank the crank the light to the bird on the school. Then go to the playground and win at the two games. You'll get pea*** butter crackers and a stink bomb guide. Go to the school and get a stink bomb. Open the locker and find a blueprint. Then blow bubble gum in the hallway to get detention. Use the stink bomb to make the teacher go away. Go down in the file cabinet and turn on the power. The bell clapper is in there. Put the bell clapper in the bell. The girls will go away. Then use the crackers to make the dog dig up the treasure. Then you'll get a gold medallion! Astro Knights: the first thing you need to do is go to the fountain. When you see something sparkle in the water, click on it, and you'll get a gold coin. Go inside the museum, and pay the guy the coin. Click on the book, and you'll get a library slip. Go to the castle and go to the library. There will be a couple of books you need, so get them. Then click on the label that says MCM and an invisible trapdoor will appear. Get the moldy cheese in there, and click on the switch. There is an alien in the cage, he says: "0101110100011011010101010101" But a bared cage will open. Go back up to the library, and you will see some guards. Leave, and go to the king and queen's throne. Talk to the queen, and she'll give you three cordinates. Then, go to the room on the left, and you'll see a letter, get it. Set the moldy cheese on the ground, and the robot mouse will be captured. Go right, and you will see a guy who gives you manure. Then, go to the windmill and talk to the goth girl. She'll give a picture of a moon, Saturn, and a little star. But before you go anywhere, make sure you pull down that rope. Then, go back to the fountain. And press moon, Saturn, little star, and sun. It will open, and you'll have to go down. Talk to the guy with pimples, and he'll give you a key. Go to the hay stack, and push them until you see a manhole. Use the key to unlock it. Go inside and get Modred's journal. A robot owl named Merlin will be there. Click on him, and feed him the mouse. Press against the dirt wall until it collapses. There will be a hole down there. That leads to the dungeon. The alien robot will self-destruct and use Merlin to retrive the fuel. Go to the windmill, and turn those until the top oppens. A hovercraft will be in there. Use the manure to power it up. Then, go to the ladder, and you'll get some rope. Go to the tarpoon and tie the rope to the tarpoon. Shoot it at the princess's door, and enter it. A letter from the princess will be in there. Go back to the museum, and look under the bed and you'll see a missing page to Modred's journal. Go to the hovercraft, and hover to the space ship. Put the fuel in the pod, and the two cordinates will be 52 and 56. When you start flying to space, you'll crash into Pewter Moon. Get permission from the manager of Astro-Zone to build a rocket. So when you are done, fly to the snow planet, but to get rid of the space sharks, you need to shoot at them JUST TO GET THEIR ATTENTION!!!!! Make them chase you to the black hole. When they're all trapped in the lightless vortex, make your way to the snow planet. To defeat the Lion-coppter, use the force field to bounce snowballs back at him. (but not the sharp ones). Do that 3 times, and you win. Then, go to the jungle planet. Check on the ground to get the laser lance. Zap the unicorn's cage, fly to the mother phoenix, and at full power, shoot it 3 times. Finally, you go to the fire planet. Getting into the volcano is kind of tricky. Go to the 2nd to last rock, and wait until the rocks reach the top, but when you see the last one start to drop, run really fast, and jump. I used to have trouble with this, but now, I'm a professional. Once inside the volcano, dodge the volcano fumes, until you reach the stone thingamajig. Just avoid it, and talk to the guy. He'll give you an ice arrow. To beat the dragon, swing across the ropes, and pull its switch. When his mouth opens, shoot the ice arrow in it. Do that 3 times, and you'll kill the dragon. But, just because you all 3 knights, doesn't meen you are done. Go to the asteroid belt, and fly to the crystal place. Click on the key, and you will open a portal. That will lead you to Modred's castle. The "princess" will be standing outside. Give "her" the 3 weapons. FOOLED YOU!!!!!!!!!!!!! She was really Modred! To do the puzzle, there is 5 rows of panels, each with 4 panels in each row. Row 1: 1, 2, 3, 4 Row 2: 5, 6, 7, 8 Row 3: 9, 10, 11, 12 Row 4: 13, 14, 15, 16 Row 5: 17, 18, 19, 20. Press them in this order: 7, 8, 16, 15, 14, 13, 5, 6, 10, and 11. Enter the castle, and just press skip. Use Merlin to pick up the bombs, (not the spikey ones), and drop it on him when they start blinking. Do that 2 times, and Modred will shoot down Merlin. That is when you act. Jump on top of the robot to reach the princess. Jump to the chandelier, and he'll shoot at it, but it will hurt him. Do it again, and the green orb on him will fall off. They say stuff, "Blah, blah..." And the king will request your presence. He'll give you a gold medallion. And you will also recive 100 credits. Good luck!