Poptropica Walkthrough :
This walkthrough for Poptropica [PC] has been posted at 13 Dec 2010 by gio6063 and is called "All islands". The Walkthrough has been commented 5 times. If walkthrough is usable don't forgot thumbs up gio6063 and share this with your freinds. And most important we have 72 other walkthroughs for Poptropica, read them all!
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gio6063 |
Walkthrough - All islandsEarly poptropica
* Go all the way to the right until you arrive in Early Poptropica.
* Talk to the settlers. One of them says he is missing his pig and that a spider stole
it.
* Another settler complains about a stolen bucket for the well.
* There is one more settler on top of the tower. He says they have lost their flag and
need it back.
* Go all the way back to the beginning and you will see an open sewer grate by a fire
hydrant.
* Go down inside the sewer and get the pig in the bottom right corner.
* Go back out of the sewer and get back onto the street.
* Find the guy who was missing his pig and click on him. He will take his pig back.
* Go down the well.
* Find the glow stick. It is in the upper-left corner.
* Go back up and get out of the well.
* Go left back to the start.
* Now you need to keep going left and get to Poptropica Towers.
* Find another pothole and go down.
* Explore the sewer maze below the street until you find a golden egg
* Get the egg.
* Work your way up the buildings until you get to the last one.
* Get to the top of the last one and go up the vine.
* Click on the giant.
* Keep on going right until you find a bucket and a jetpack.
* Once you find those items go back down to the street.
* Go back to Main Street and with the jetpack fly to the top of the water tower and
retrieve the flag.
* Go back to Early Poptropica and give the man by the wall his water bucket.
* Go up to the tall wooden tower and give the man his flag.
* A ship will come to shore and you need to click on the man on the ship to get your
medal.
mythology island
1. Enter Mythology Island at Olympus Village (Main Street) and go to the Museum of
Olympus. There you will see the story of the rivalry of the gods and learn to identify
some of the gods and goddesses of Olympus. At the statue of Poseidon, take the Starfish
from its face.
2. Go right to the Grove of Temples, and enter the Temple of the Muses. At its far end,
get a Reed Pipe and go to the statue of Euterpe, muse of music. She will test you, then
teach you a song that can calm the underworld beast Cerberus.
3. Go back left to Olympus Village, and left again to the forest with the Tree of
Immortality. Climb the steps and up into the branches.
4. Climb the serpents and bounce upwards on the mushrooms, to reach the Satyr at the
upper right. Collect 10 of the honey pots in 60 seconds and he will show you the way to
the Golden Apple.
5. Zeus angrily appears, but offers you immortality if you retrieve 5 sacred items for
him from the realms of creatures and gods. As listed on the Sacred Items Scroll, they are
: a flower from the garden of the Sphinx, the ring from the nose of the Minotaur, a scale
from the Hydra, a giant pearl, and a whisker from Cerberus, guardian creature of the
underworld.
6. Leaving the tree, you meet the goddess Athena, Zeus's daughter, who warns you that
Zeus may have secret motives. She arranges for you to use the olive trees as a source of
information.
7. Go left across the bridge to the Garden of the Sphinx. You will have to open the
aqueduct switches and push down the two wooden gates to start the water flowing again.
Collect the rare flower and pick pomegranates from the tree above the Sphinx.
8. Use the Reed Pipe at left, playing the eight colored notes on the wheel that opens
the Minotaur cave. (blue-blue-green-yellow-yellow-red-blue-green)
9. Go in and speak to the Minotaur, and enter his Cave Maze. (Athena gives you a
glowing thread to keep you from getting lost.) Head for the weapons displays to keep on
track. At the Pan bones, remove the bones so that the remaining ones spell out the letters
TEN. Jump the scorpion in the pit. Click the red-eyed snake when it appears, three times
(hard to spot only that snake - takes some practice).
10. Take the Minotaur ring and go back right, to Olympus Village. At the Hero Hut, you
can ask Hercules for help, but he is uncooperative. Go right, past the Grove of Temples to
the lairs of Hades (below) and Poseidon (far right). You can play these in either order,
but Poseidon first is easier.
11. Enter the lair and place the Starfish on the altar to the right.
12. Go through and cross the beach to meet Aphrodite, Athena's sister goddess. Pass her
test to get a magic mirror that allows speedy travel throughout the realm. (The gods are
Ares, Hermes, Aphrodite, Artemis, and Hestia.)
13. Dive into the underground cave in the lake. There are extra oxygen bubbles, but the
direct path is across the top, then down the right side, and left along the bottom. Before
entering the Hydra cave, go up a bit to recover the Giant Pearl.
14. Battle the Hydra : when each head stabs out at you, jump up and land on top of it.
Swim below to get the scale from it. Exit using the mirror to reach Aphrodite (heart
symbol), and walk back right to go to Hades.
15. At the realm of Hades, earn a drachma from the worker by cleaning some graffiti from
the outside of the building.
16. Enter and place the pomegranates on the altar on the right, which opens the door to
the realm of Hades. Jump right into the chasm to reach the River Styx.
17. On the river ride, avoid the deadly attacks, which will always include one falling
stalactite, one flaming skull, and one river monster. Move forward or back to dodge the
falling rocks, duck or jump the flaming skull, and jump the river monster.
18. Reaching the shore, use the Reed Pipe and song (blue-green-yellow-blue-red-green) to
lull Cerberus and get a whisker from it. (You cannot move the large rock blocking the
Throne Room.) Use the mirror to return to the Mount Olympus gate.
19. Now that you have all five items, head left to the forest again, where Athena will
meet you and you must assemble the Sacred Items to reveal their secret message ("Whoever
wields the five sacred objects will rule all of Poptropica"). Zeus arrives and steals the
objects from you, and Athena urges you to get Hercules to finally help. He agrees and you
go to the Hades throne room using the mirror.
20. Hercules moves the rock, and Hades gives you his crown to use to battle Zeus.
21. Use the mirror to travel to the Poseidon lake. Underwater, Hercules opens the rock
passage to the Throne Room, and Poseidon gives you his trident.
22. Use the mirror to return to the Mount Olympus gate, where Hercules smashes open the
padlock.
23. On the mountain, Hercules encounters Medusa and is petrified into a stone statue.
24. Use the drachma to buy a wind bag from Aeolus at his Wind Wagon. Use it to go
upward, then climb the mountainside to reach Zeus's throne. Lighting the four statues will
summon him for the final battle.
25. The Hades crown and Poseidon's trident allow you to fly about as you and Zeus trade
thunderbolt attacks. Hit Zeus and his health meter will go down. If he hits you, you lose
power, as indicated by the pink clouds that hold you up. If you lose them all, you will
fall, and you will have to start over. Gather the little pink clouds as you fly, to
replenish the larger cloud.
26. Like Betty Jetty on Super Power island, Zeus will eventually begin to glow and throw
spinning white energy balls at you, and you must avoid them as well as the bolts. He is
only vulnerable to your attacks when he is not glowing.
27. After 6 to 10 sets of balls, you should have hit him enough to win the battle. Zeus
returns the sacred items to you, and Athena gives you the Island Medallion.
steam works
Main Street
* Walk over to the Clockwork Cantina and complete the gear puzzle. Place the two brown
gears on the ends and the three blue gears go in the middle. Turn the crank when theyre
all in place. Now pick up the Multi-Tool that just appeared on the ground.
* Now walk to the right and youll see a garbage bin. Jump up on it to get the Steam
Battery.
* Walk to the right again and go inside the Museum. Run to the right and youll see a
big yellow machine. Click on the blue lever to raise the arm. Then jump up on the
platforms and make your way to the upper-right corner. Watch out for the darker platforms
which will crumble and fall when you step on them. Grab the dirty beaker out of the
display case in top right. Then exit the museum.
* Go back to the Clockwork Cantina. Jump up and click on the blue lever here. A
mechanical ramp will extend. Run up it and then jump onto the steam chutes to fly up and
over the tower. You should land on top of a glass dome. Use your multi-tool to open it and
then go down inside.
* Youre now inside the Mayors office. Check out the painting and the note on the
typewriter, which give you an important number to remember for later: 0516. Leave the
office, jump back down to the street and run to the left to enter the next zone.
Gear Alley
* Pass by Sullys shop and go to the blue building in the middle. This is the living
quarters. Jump up the platforms on the left side and then run past the door. Youll see a
robot crab here. Jump up and land on top of him to make him bounce and flip over. When he
does, hell drop Sullys key. Pick up both the key and the robot crab.
* Drop down to the street and go to the next building on the left. Jump up on to the
steam chute and leap up to the roof. Youll find an old vine here. Pick it up to place it
in your backpack.
* Run to the right until you get in front of Sullys Steam Powered Paraphernalia store.
Theres a Steam Terminal here. Use the steam battery in your backpack. Youll get a puzzle
here where you have to regulate the steam pressure in the terminal. The starting pressure
is 10 and the ending pressure needs to be 5. You need to adjust the valves so that the
pressure will lose five points as it travels to the end.
Sullys Shop
* Once you get inside Sullys youll find a robot in the right corner. Its Sprocket!
Ring the bell on the desk next to him to wake him up. Then go pick up the rubber mallet
from the junk box in the left corner.
* Leave Sullys and Sprocket will follow you. If you click on him you can ask him some
questions. Hes not very talkative right now but youll hear a lot more from him later.
* Head to the right to return to Main Street. Run all the way to the right side and
then proceed onto the next zone, known as the Hub.
The Hub
* When you arrive in the Hub, run along the ramp until you get to a metal hatch that
is glowing red-hot. If you try to click it, youll see its much too hot to touch. Walk up
to it and use the robot crab in your backpack. Sprocket the robot will take it from you
and then drop the poor crab on top of the hatch. The water from the robot will cool down
the hatch so that you can open it up.
* Go down the hatch. When you get to the bottom of the ladder, Sprocket will look
pretty scared. Make your way down the pipes until you run into a plant monster living
inside them. Use the old vine from your backpack underneath the sign that says, Caution:
Hot Steam. This will spray steam onto the plant monster and kill it. Move along to the
bottom left of the room and youll find the bottom of an elevator. Click on the round hatch
above.
* Now youll need to solve three levels of a ball tilt maze game thats a lot like the
classic wooden box Labyrinth game. Spin the wheel either clockwise or counter-clockwise
with your cursor to get the ball to the center. After you complete all three levels, the
elevator will power up.
* Go back up out of this area to the street. Go a few steps to the right and jump up
onto the spring. After three jumps, you should land up next to another blue lever. Click
the lever and the giant Hub wheel will start to move.
* Go back down onto the street and run to the left. Jump up and grab the vines and
climb up to a platform. Wait for the moving platform on the Hub wheel to come around and
then jump onto it. Then jump off in the upper right corner (aim for the yellow pipe). Walk
to the right and use the steam valve to jump up and to the left. Continue moving until you
get to the elevator entrance to the Captains Cabin. Then go inside.
* A soon as you enter, Sprocket will be captured by some plant vines. Go down and
click on the metal window shutters to snap the vines and free him. When you do, hell speak
to you for the first time and say, Thank you. Now you can talk to him and ask him
questions and hear his story.
* Run to the right and use the moving platforms to get up to the large painting. Its a
copy of the painting you saw in the mayors office.
* Click on the dial at the bottom of the picture. This is a combination lock. The
combination is the number from the mayors office: 0516. Starting with the innermost ring,
click on each triangle to get the wheel to spin. Then click on it again when its pointing
to the right number. The rings get faster so this can be tricky.
* When you get the combination right, a secret door will open. Go inside and youll be
in Captain Ziggs room. Go to the left and pick up the bridge key (on the floor) and the
Weed Whacker (up on the wall). Then leave the room.
* Go down and to the right and jump off the patio to return to the Hub zone. Go right
until you get to the Steam Terminal at the end. Use the steam battery and then solve the
puzzle. Its just like the first one, but now you need to adjust the pressure from 10 to 16
(+6). Once youre successful, the bridge will lower and you can run across.
Production Zone
* Take a few steps to the right and jump on the spring to get to the platform above.
Theres a control panel here with three red levers and a green button. Move all the levers
to the down position and then press the green button. The giant wrecking ball will drop
and hit the ground, creating a hole.
Factory
* Jump down and go through the hole. Make your way down and to the right and youll
enter a mechanical room. First, press the three red pressure pads on each side of the
machine. Then youll need to press the two remaining pads (the ones on the machine) at the
same time. Sprocket will offer to hold down one while you get the other.
* The machine will turn on and the moving platforms above will start turning. Use this
to get up to the top of the room. Theres a lever on the left wall. Click it to get another
platform to move up and down. Then jump up to the right and use the platforms and vines to
get to a moving conveyer belt. Here youll need to avoid blobs that drop from a plant
monster.
* Continue across the vines and soon youll find the Mech Steam Motor, one of two parts
youll need to repair the Mech in Sullys shop garage. Continue up on the vines and go up to
the Greenhouse.
Greenhouse
* Walk to the left and youll find an area for mixing Herbicide. Pay attention to the
chart on the wall. Use the dirty beaker from your backpack and then fill it with three
parts blue, two parts green and four parts red. When youre done, youll have some Herbicide
Mixture.
* Go to the right and then up to the platform above. Use the herbicide on the plant
monster. It will shrink and disappear, revealing a maintenance closet. Go inside.
* Theres an old custodian robot here. Hes holding onto the Living Quarters Access Key.
Take it from him and then hell wake up and the alarm system will go off. You cant leave
the way you came because the security system has a pressure hose that knocks you back.
This is where I got stuck on this walkthrough. Special thanks to DR3 from the
PoptropicaSecrets.com community who provided the next step.
* Go back out of the maintenance closet and then climb the vines above. Go to the left
and youll see that the glass dome has some tiny white cracks here. Use the rubber mallet
from your backpack to smash a hole in the dome and escape.
* Now run all the way back to Gear Alley, which is on the left of Main Street.
Gear Alley Redux
* When you arrive, go to the bottom of the living quarters building (blue) and jump on
the right platform of the lever on the gear. This will raise the one on the left.
* Take a few steps to the left, then jump up the platforms to arrive at the doorway to
the living quarters. Use your steam battery on the terminal and then solve the steam valve
puzzle again. This time, you need to adjust the steam by -3 to get it from 10 to 7. The
door will open. Go inside.
Living Quarters
* Go click on the blue lever on the left to make the platform rise. Use it to get up
to the next level and continue making your way up. Jump on the blue button on the floor to
make the ladder rise. Youll need to quickly jump up the ladder because it falls back down
a second or two later. When you get to the top left, theres another door leading to Zacks
room. Go through it.
Zacks Room
* Go up to the top left corner and click on the wall to solve the next puzzle, which
is a timed game where you have to get the steam to move safely from one corner to the
other. You must click on the squares to reveal pipes underneath and then swap the pipes
around to create a clear path. There are three levels to get through.
* Go outside and then cross over the vine that acts as a tightrope all the way to the
left, where youll find the Mech Crank which is the second piece you need to repair the
Mech in Sullys Garage.
* Jump down to the street below and then go to Sullys Garage.
Sullys Garage
* Use both the Mech Crank and the Steam Motor from your backpack on the Mech. It will
be repaired and now you can walk around in the Mech. Is this the coolest thing ever in
Poptropica or what? Youll also get a teleporter device that you can use to instantly
travel back to the Mech from anywhere you go on Steamworks.
* Walking in the Mech, head out of the garage and over to the left. Theres a big
doorway covered by vines. Attach the weed whacker from your backpack to the Mech and then
use the spacebar to smash all the vines. Go through the door when its clear.
Storage Room
* Now youre inside a storage area. Make your way through, using the space bar to smash
plant monsters that attack. At one point, youll need to leave your Mech and power up one
of the lifts. Then get back in the Mech and ride it up to the next platform.
* Continue through this zone, killing plant monsters as you go until you get to the
final plant monster in the room and get rid of him. Go through the doorway to the next
zone.
Wind Zone
* Go down the ramp to the left and youll find a giant windmill. Walk all the way up to
the blades and then Sprocket will offer to help.
* Exit the Mech and stand on the blades as they spin to ride almost to the top. Then
jump onto the platform above. Use your multi-tool to stop the blades. Sprocket will open
the door.
* Get back in the Mech and go through the doorway.
Hibernation Center
* And now we finally learn the secret of what happened to all the inhabitants of
Steamworks Island. First, exit the Mech and go to the machine. Use the multi-tool on it
and the room will light up.
* Zack will emerge from hid hibernation chamber and he and Sprocket will be re-united.
How sweet!
* The mayor will also appear and tell you the story of what happened. Then youll see
and hear bumps from below. Theres still work to be done.
* Jump up to the platforms on the right and get the Toxic Blaster. Then get back in
your Mech and attach it.
* Take the elevator down to the next zone.
Tunnel System
* Move through the room and shoot down the attacking plants by aiming with the mouse
and using the spacebar to fire. Kill all the plants.
* You want to end up on the platform just above the floor. If you miss it, youll need
to stand on the bolt/screw thing and spin it to raise yourself up.
* Theres a moving platform here. Wait for it and then ride it across to the doorway
and prepare for the final battle
Plant Hive
* Youre now in the final boss battle. There are three boss monsters to kill and to
make things even tougher, acid starts to fill the room from below. If you touch the acid,
you lose and have to start over. You only have a short time to defeat each boss monster.
* The basic technique for all three monsters is to get up close enough so that they
try to strike you with their heads. Its kind of like the Hydra from Mythology Island. When
they do, you can shoot them, causing a splat. Each monster needs to be splatted three
times and then it will disappear and you can move on. There are some basic moves for each
monster: move into position so that he starts to attack, then duck and wait for his head
to snap back, then shoot. For the second and third monsters, you need to avoid the seed
pods and bombs they hurl at you. If youre still having problems with this, read my
complete Final Boss Cheats Guide for Steamworks, which has a step-by-step video.
* After you defeat the final plant monster, youll re-appear next to the mayor, who
will present you with the island medallion. Congratulations!
1. Enter Time Tangled Island and go down Main Street to Professor Pendulum's Lab (his
assistant is crying outside, and inside, but does not provide any real information, nor
does the Mission Printout).
2. Go to the lower level and push in the large plug that powers the Future Machine.
3. Enter the machine to reach the future. You will meet "yourself" and receive the Time
Device, which resembles a gold pocket watch. Each of the 12 hour marks represents a time
period, from 328 BC (at 1 o'clock) to 1953 AD (11 o'clock). The Lab position at 12 o'clock
returns you to Main Street outside Pendulum's Lab.
4. Select 328 BC (1 o'clock) and press the left side button. You arrive at the Greek
Treasury building. Go right, past the guards, and climb the winged statue. Jump to the
roof to recover the Phonograph. (You can play a recording on it.)
5. Select 1877 AD (9 o'clock). Arriving at Thomas Edison's home, enter and return the
Phonograph. Go outside, to the left, and start the Early Car by pressing the button on
back. It drives across, and you can reach the tree. Climb to the roof and find the Aztec
Sun Stone piece in the second chimney.
6. Select 1519 AD (5 o'clock). Make your way past the hostile guards and return the Sun
Stone at the first pyramid. Go all the way right to the third pyramid, where the old
warrior will give you a Warrior Mask. Wear it and the guards will not attack. The one on
the left will give you the Climbing Goggles.
7. Select 1953 AD (11 o'clock). Climb Mount Everest to find Edmund Hillary and return
his goggles. Climb farther up to locate the Statue of Liberty Model.
8. Select 1882 AD (10 o'clock), in Paris. Go left to the construction building (Gaget,
Gauthier, et cie) and give the model to Frederick Bartholdi. Climb the Statue of Liberty
to the upper left, and jump left to reach the Notebook on a high ledge.
9. Select 1516 AD (4 o'clock). Climb the waterfall to the workshop of Leonardo Da
Vinci. On the wooden structure, jump on the small movable platform. and then up to the one
attached to it. From there you can reach the Workshop. Return Da Vinci's notebook and
receive the Glider Wings. Go back to the bridge-like construction, and climb on the small
roped platforms again. When you do, a small platform will appear down in the gap in the
bridge. Jump down to it, then across to grab the Peace Medal.
10. Select 1805 AD (8 o'clock). Return the Peace Medal to Lewis and Clark, then climb
the large tree. At the top is a beaver, or otter, with a stone bowl on his head. Wait a
few seconds when he drops down, then jump to catch him when he pops up.
11. Select 1593 AD (6 o'clock). At the Great Wall of China, climb up the left side to
the roof, then up the rope and jump left, to reach the sentry at far left. Return the
Stone Signaling Bowl. Go right and get the barrel of gunpowder at lower right, then up to
play a memory game with the old man. If you win, you get the Thor Amulet.
12. Select 831 AD (2 o'clock). At the Viking Island, return the amulet, then climb to
the rock cave. Click on the rocks to use the gunpowder. Enter the cave and reach the
bottom before the torch burns out. The proper path is down, up, up, up, across to the
right, then down and back to the left, jumping the three puddles at the end. Find the
Golden Vase.
13. Select 328 AD. (1 o'clock). Return the Golden Vase to the guards at the Treasury.
The 11 times should now all be green except for 3 o'clock and 7 o'clock : 1387 AD and 1776
AD. These two times have each others' objects.
14. Select 1776 AD. Jump the porcupines (hedgehogs?) to reach the Graff House where
Thomas Jefferson is working. Climb to the roof and find the bag of Salt Rocks.
15. Select 1387 AD. Climb the building at left to return the salt rocks. Continue past
the snakes, and jump the tall rock to reach the Timbuktu Inn. Inside, the document trader
wants you to assemble a torn picture (puzzle). When you do, he gives you the Declaration
of Independence.
16. Select 1776 AD again, and return the Declaration. Now the time device is all green
and the Lab is flashing. Select Lab and return to the "present".
17. Enter Pendulum's Lab and push the plug in on the Future machine. Enter the machine.
18. In the restored future, walk and swim to the right and take the lift tube. Wait for
the monorail, then use its exhaust fan to float up to the other monorail. When the second
one gets far enough left, jump to the hovering elevator pad and go up to your Sky Home.
Your future self will meet you and give you the Island Medallion. Use the Lab setting to
return to Main Street again.
Optional : Using the Glider Wings, you can get the Viking Armor at 831 AD. Travel to the
Viking time, and climb to the open cave. Put on the Glider Wings. Go right as far as you
can, then jump as high as possible, and you can float over to the tall rock where the
Viking suit is.
Although it isn't that difficult, you can also use the Glider Wings to get the Peace Medal
at Leonardo's time.
big nate
1. Once you arrive at Big Nate Island, head to the right and go inside the Comic Book
store (called Klassic Komix) and talk with the guy to the right in the tan shirt and blue
jeans. Hell tell you he needs help finding all the missing pieces of a comic.
2. Go outside and walk to the left. Go into the Pop-In Shoppe. Youll find one of the
comic strip pieces on the couch on the top floor of the shop.
Poptropica Big Nate First Comic Piece
The first piece of the comic is inside the Pop-In Shoppe.
3. Head outside and run to the right until you get to the photo store. Go inside and
youll find another comic piece on top of one of the lights to the right.
4. Head back outside and go a few steps to the right. Climb up the telephone pole to
the top and youll find another piece of the comic.
5. Go to the right until you arrive at the school. It looks pretty broken down and
theres a lot of unfinished construction going on. Go inside the school and walk up the
stairs to the right. Youll find another piece of the comic on one of the broken
loudspeakers in the wall.
6. Now go into the Science Lab and walk to the far left of the room. Youll see a model
of the solar system suspended from the ceiling. Theres another piece of the comic up
there. Grab it and leave the Science Lab.
7. Go outside the school and then jump up the windowsills. Youll see some scaffolding
to the right and one of the comic pieces is sitting on top of a bile of bricks. Grab it
and jump back down.
8. Next, head right to the playground. Jump all the way up to the top of the playground
structure and youll find a comic piece on the left side. Its floating around a little bit
in the air above the two green and yellow flags. Jump up and grab it. Then jump down off
the playground structure.
9. Go right and youll arrive in Puffin Point. Theres a lighthouse here. Jump all the
way to the top of it and youll see another comic piece on the top of the pointed roof.
While youre up here, take a peek through the telescope next to the guy who is painting.
Move the telescope to the right until you see a piece of paper trapped between some big
rocks.
Big Nate Telescope
Scroll the telescope to find the paper under the rock.
10. Now jump down on the left side of the lighthouse. As you fall, youll see a black and
white photograph floating around. Try to grab it. If you miss, climb back up the
lighthouse and try again until you get it.
11. Now you have all the comic pieces. Click on the comic book item in your backpack and
then re-arrange the pieces so that they all fit in the right order. Youll see some writing
on the edges, and that writing should end up in the middle. Once youre done, youll see
that the writing gives out a locker combination, which is: NINE THREE ZERO FIVE (9305).
12. Head back to the left and return to the Comic Shop. Go inside and click on the guy.
Hell be very happy that you found it and will give you some chewing gum as a gift.
13. Leave the Comic shop and go inside the Photo shop again. Talk to the guy on the left
and offer to trade the old photograph for his Scuba Gear. Once you have it, leave the shop
and head to the right.
14. Go back to the school and go inside. Go into the Science Lab again. This time, click
on the burner on top of the desk next to the test tubes. Turn the dial on the burner to 3.
Now fill half the beaker with the blue liquid and then half with the yellow liquid. Once
the beaker fills up, youll get a stink bomb!
15. Walk outside the lab and go to the left where youll see a row of lockers. Click on
the one with all the stuff sticking out of it and enter the locker combination from the
writing on the comic: 9305. When you open the lock, the locker explodes from all the stuff
packed inside and you get knocked down. Walk back over to the locker and pick up the
papers that are on the floor. It turns out theyre a school blueprint.
16. Head outside of the science lab into the hallway below. Youll see a sign that says,
No Gum Chewing. Hey, we dont play by the rules! Open your backpack and use the gum that
the comic store guy gave to you. As soon as you blow a bubble, a woman will come out and
send you into detention.
17. Chewing Gum on Big Nate Island Use the stinkbomb in your backpack. The detention
lady will leave the room because of the bad smell. When shes gone, go over to the green
filing cabinet on the right and click on it to reveal a secret ladder leading down. Click
on the ladder to go inside.
18. Climb down the ladder. Its pretty dark, but theres a power switch at the bottom of
the ladder. Click on it to turn the lights on. Walk to the right and youll see a bronze
thing hanging on a hook above the workbench. This is the bell clapper for the schoolbell.
Grab it and then head back up the ladder.
19. Go outside the school and run all the way to the lighthouse. Walk out onto the dock
and put on your Scuba gear. Then jump into the water and click when your cursor says
Dive.
20. Youll be underwater and you have only a little bit of oxygen so you need to move
really fast. Just swim all the way to the right and then go straight down. Pick up the
lobster trap on the ocean floor and let your oxygen run out. Youll re-appear at the start
and then you just need to swim back up to the dock. When youre there, give the trap to the
sailor at the dock. Hell give you the lobster that was inside and the keys to his jet
ski.
21. Climb back up the lighthouse and use the lobster on the light. It will act as a
wrench and turn the light to face the school. This will scare the seagull who is there
away. If you havent looked through the telescope next to the guy who is painting up here
(see above) then look through it now and move it until you see the paper on the rocks.
22. Jump back down and get on the Jet Ski. Big Nate will jump on the other one and
challenge you to a race. You need to beat him to the island. The best way to do this is to
move as far to the right as possible so that you stay ahead of him and avoid the eggs that
the seagull drops. Every few seconds, an obstacle such as a buoy will appear in the water
and youll need to jump over it to avoid getting knocked down. Since youre all the way on
the right you wont see the obstacles in time. Just jump up every few seconds and try to
get the timing right. New objects in the water appear about every three seconds.
23. Once you beat Nate to the island, jump up on top of the rock and push the two seals
over to the left side so that the rock tips up. Jump off and run down below the rock to
the piece of paper and grab it. Its a map to the time capsule!
24. Now run to the school and jump all the way to the bell tower at the top. Open your
backpack and use the bell clapper to replace it. This will ring the bell, which sends the
girls in the playground back inside.
25. Now run back to the left to the playground and go inside the clubhouse at the top
with the Kids Only sign. Once youre inside, click on the piece of paper that says Go to
Jail. This is a simple hangman game and Big Nate will challenge you to a game. Once you
solve the word, hell give you some old peanut butter crackers as a prize.
26. Leave the clubhouse and jump straight down. Go to the spot in the middle of the
ground where the girls were standing. If you forget where that way, its the empty space
between the two wooden boards in the middle of the structure.
27. Open your backpack again and use the peanut butter crackers. This will summon the
dog and he will dig right where you dropped the cracker. When he digs his hole, the time
capsule appears!
Digging in Big Nate
The dog digs up the time capsule.
28. Click on the time capsule and youll zoom on it. Click and drag it to lift it out of
the hole, and then click on the yellow latch to open it.
29. Youll find a pearl inside the time capsule, which is worth enough money to save the
school. A newspaper will appear with the story. Click on the close button and the
detention lady arrives. She will give you the island medallion. Congratulations!
That wraps it up for Big Nate Island. Youll get 100 credits for finishing it along with
your island medal.
nabootiPoptropica Shark Tooth Island Walkthrough
When you arrive on the island, head immediately all the way to the right and follow the
sign to the Ancient Ruins. You can stop by and visit some of the buildings like the Shark
Museum on the way, but theyre not necessary for completing the mission. Go through the
next short room and head to the right. Youll arrive in the ancient ruins. Go all the way
to the right and watch out for the dropping coconuts as you go. Go to the end and youll
see a sign for Booga Bay. Go right again and head for the bay.
Go right through this short room and then youll arrive in lovely Booga Bay. Talk to the
first guy you see at the Grass Skirts stand. Hell give you a grass skirt so that you will
look like a native islander. Put on the grass skirt and then head back left to the ancient
ruins. When you arrive in the ruins, jump over the big stone in the middle so that you are
standing on the left side of it and then push it to the right until it is underneath the
vine right next to the palm tree. Now jump up on the top of the block. Watch out for
falling coconuts and then jump up again to catch the vine.
Continue climbing up the vine and jumping up on the platforms on the tree until you get to
the very top, where youll find a medicine man. He will talk to you because you look like
an islander in your grass skirt. Click on him and ask him, What else can you tell me? He
will tell you that deep in the temple there is a wall carving that will show you what you
need to bring to him so that he can make a potion that will put the big shark to sleep.
Jump off the platform and keep going down until you reach the ground. Walk a short
distance to the left and youll see the entrance to the temple. It is in the mouth of the
big statue and has spider webs in it. Go inside and then jump down the platforms in the
first area.
Soon, youll be standing on a platform and there will be a swinging platform to your left.
Time your jump so that you land on it and then keep moving to the left. Youll reach a wall
and then will need to go all the way to the bottom. Watch out for the purple bats, who
will knock you over. Once you get to the bottom, go left and then jump all the way up
again. Soon youll see a big green control panel in the upper left corner. Jump up onto
that platform and click on the panel.
poptropica-shark-tooth-panel
This panel will open the door to the left, but only if you press the correct teeth in the
mouth. Counting from the left, you need to click on the 3rd, 4th, 6th and 7th teeth. Then
press the big triangle above the teeth and between the two eyes. The door will open and
you can go through it to the left. Keep going through the next passage and youll arrive
inside a large chamber with a green vine hanging down. This one works a lot like the
chamber before. Just jump onto the vine and drop all the way down to the bottom. Go left
some more and youll come up to a big golden statue of the shark. Jump up on top of that
statue and then over it. At this point, you can either jump up onto the swinging panel
above you and keep going left, or just head straight across. If you jump up, youll get to
a small pit with spikes in the walls. Jump down here and youll land next to an old
skeleton with a bone in its mouth. Walk over to the bone to pick it up.
Now head right and go back to the shark statue. Climb back up to the top and jump on the
swinging platform and go left until you get to the pit with the spikes in the walls. Wait
here for the sliding platform to come close and then jump on it. Ride it to the other side
of the pit and then jump off and exit to the left. Go through the passageway and youll
arrive in another chamber with a green vine. Just jump down here and run across the floor
until you get to a giant pedestal with an urn holding some green stuff in it. Jump up on
top of that and you will get the Key Ingredient. Theres a vine here. Jump up onto it and
climb up to leave the chamber. Youll be in a small room with platforms. Keep jumping up to
the top and then exit.
Youll appear out of a hole in the sand right at the beginning part of the island next to
the guy selling shark fins. You can get one from him if you like, but you dont need it to
solve the mission. Now walk to the right a little and talk to the guy standing next to the
booth outside the Coconut Cafe. He will give you some carbonated coconut milk, which is
the 3rd and final ingredient you need to bring to the Medicine Man.
Now go to the right and head for the ancient ruins. Push the stone in the middle back
underneath the vine next to the tree and go back up to visit the Medicine Man. He will
take all of the ingredients and create a potion for you. Youll get the Calming Potion from
him, which can be used to calm the Great Booga Shark. Jump off the tree to the right and
head to Booga Bay.
After you arrive in Booga Bay, go to the right until you pass a fisherman and arrive at a
cannon with a sign next to it that says, Feed the Shark. Click on the cannon and point it
up in the air and then click again to launch the coconut with the potion in it into the
bay. As soon as it lands in the water, the great Booga shark will appear and eat it. Hell
turn green and then fall asleep below the water. Click on the Back button in the
upper-right corner of the game to return to the main screen. Now you can safely cross the
water while the shark is sleeping. Cross the island and you will come to a small island.
Go right at the end and you will then arrive next to Professor Hammerhead.
Talk to Professor Hammerhead and he will thank you for rescuing him and the boy and ask
you to lead them back to the mainland. Head to the left again and back across the water.
Both the professor and the boy will follow you. When you arrive back to where the crying
woman is standing, she will thank you for rescuing her son. Professor Hammerhead will then
give you a gold medallion and you have complet
The Museum
Your very first stop is the Nabooti African Museum, which is just to your left when you
arrive on Nabooti Island. Go inside the museum, run to the left and drop down to the first
floor. Then walk over to the right until you get to the Nabooti Monument. Spek with the
woman standing next to it and she will tell you the tale of the missing jewels. When she
asks you to help find the jewels, accept her offer and she will give you a map of Africa.
Now head outside the museum and walk to the far left. Youll see a plane. Click on the seat
(the cursor should say Fly!) A map of Africa will appear and the plane will follow your
mouse cursor. Fly to the right until you see a dot labeled, Mountains of the Moon. Click
on this dot and your plane will land there.
Mountains of the Moon
The first part of this area can be incredibly frustrating. The basic idea is to get all
the way to the top while avoiding the boulders that come crashing down on you. The goats
will also head-butt you if you get too close to them. To start, run to the left and jump
over the goats in your path. When you get to the far left, stop and let the goat come and
butt you. He will send you flying in the air and youll land safely on the ledge above.
Jump onto the trees to the right of the ledge and then jump up when you see a woman above
you. Speak with her and shell tell you shes having trouble getting one of the cactus figs
on the cliff. Jump up to the left and collect the Opuntia Fruit (a.k.a. cactus fig). Then
run to the right and jump over the waterfall, and head back up to the left, avoiding the
goats and boulders if possible. Keep jumping up on the icy ledges until you get to the
upper-right corner. Youll see an old man above you but you cant jump directly to him.
Instead, do a running jump to the left to get to the platform and then jump back across to
stand next to the old man in front of the cave.
The old man will challenge you to a game of Mancala. Once you begin the game, youll learn
the rules if you dont already know them. When you win, you can enter the cave behind him.
Drop down the left side to get to the bottom, where youll find an old cell phone. There
are some cool cell phone tricks you can use to get special costumes, but for now, just
keep going. Jump up the platforms to return to the starting location and then jump onto
the narrow platforms to the right. You need to keep moving to avoid the falling icicles
and you might fall a few times before you get across. If you do, just return up the
platforms on the left and try again. Once you reach the end on the far right, youll find
one of the Lost Jewels of Nabooti. This is the red jewel. Now return to the cave entrance
and go outside. Then jump down to the right and make your way back to the plane.
I guess the cell phone reception in this cave wasn't strong enough to save this guy.
I guess the cell phone reception in this cave wasn't strong enough to save this guy.
Blue Nile Falls
Fly the plane to Blue Nile Falls on your map. When you arrive, jump up onto the platforms
and go up to the top where you will see a purple flower called an Egyptian Blue Lily. Jump
on top of it to put it in your inventory. Now jump down and to the right across the
waterfall to get to another set of platforms and climb up those.
Youll arrive on a platform where theres a woman standing with a chicken, a fox, a bag of
feed and a basket attached to a rope and pulley. Talk to her and youll discover she needs
help getting all three items across. Offer to help her. This is a classic puzzle where
only one of the three items can be moved at a time, and certain pairs of items (like the
fox and the chicken) cant be left together unattended. Heres the correct order of how to
move everything across.
1. Bring the chicken to the left side and go back with an empty basket.
2. Bring the feed to the left side and go back with the chicken.
3. Bring the fox to the left side and go back with an empty basket.
4. Bring the chicken to the left side.
You need to move the fox, chicken and feed over in the correct order.
You need to move the fox, chicken and feed over in the correct order.
Congratulations! You did it. Your reward for helping the woman is that she tells you about
a hidden cave behind a bush on the right side of the waterfall. Jump down and to the
right. If you set it up correctly, youll land right in front of the cave. Click on it to
go inside.
There are several narrow platforms you need to jump across inside the cave. If you fall
down, just jump back up on the left side and try again. Watch out for the stalactites that
fall from the ceiling. When you get to the end, youll find the purple jewel of Nabooti.
Once you have it, head back outside and return to your plane.
Return to Nabooti
Now you must make a quick return trip to Nabooti to make a trade with one of the
merchants. Fly there and then speak to the woman wearing the orange clothing. She will
offer to trade your Egyptian Blue Lily for a Desert Turban. Say yes and once the trade is
complete, head back to your plane.
Giza
The next stop is Giza at the mouth of the Nile River near the top of the map. As soon as
you arrive, open up your backpack and put the Desert Turban on. This will disguise you to
look just like one of the {tomb raiders|workers} digging at the pyramid. Walk over to the
first one and he will give you a shovel. Pay close attention to the shovel handle. It has
the name Vince Graves and a phone number (555-6789) carved into it. Now pull out your cell
phone and dial that number. It will cause the phone to ring in the tent to the right and
the boss will go inside the tent to answer it. As soon as he does, the workers all run
away.
Go to the outside of the tent and click on the backpack sitting on the ground. Inside
there is a Moon Stone. Take it and then jump up on top of the Sphinxs head. Then use the
moon stone. It will cause a moonbeam to appear and magically open the tomb door at the
bottom of the Sphinx. Jump down and go inside.
Wheeee! Jumping off the top of the Sphinx in Giza.
Wheeee! Jumping off the top of the Sphinx in Giza.
Youre now inside the tomb and youll encounter a series of tricky puzzles that you need to
solve. The first puzzle is some rotating blocks. Walk all the way to the right and click
on the panel you see. Now you need to get all four pieces to be horizontal. Clicking on
one causes the other three to rotate. The correct order to click is (looking from left to
right) the first piece, then the third piece, and finally the fourth piece. When all four
pieces are horizontal, the platforms to the right will form a bridge that you can cross.
Keep moving to the right and then jump up. Youll soon arrive at the second puzzle.
In the second puzzle, you need to push the blocks on top of the platform down and arrange
them underneath to match the layout on the wall. Its a little tougher than it first seems
because you need to do things in a certain order. If we number the blocks from 1 to 4
going from left to right, here is what to do.
1. Push block 4 down on the right side of the platform and then push it to the left so
that its a little bit past the left edge of the platform above.
2. Push blocks 1 and 2 down on the left side of the platform and then push them to the
right so that theyre past the right edge of the platform above.
3. Jump on top of blocks 1 and 2 and stand in the middle and then click down to get
inbetween them. Then push block 1 back to the left until its touching block 4.
4. Go back up on the platform and push the remaining block 3 down to the right.
5. Jump down and get on the right side of block 2, which is now the last block on the
right. Push it towards the middle.
6. Jump over to the left and push the other blocks towards the middle.
All of the blocks should now line up in the correct order in the middle. Once you get them
exactly right, a hidden door up above will open up. If you mess up, you can pull the reset
handle and start over. Once the door opens, jump to the right of the blocks and push them
all the way to the left wall. Then jump up on the blocks and jump up to the platform that
just opened up. Run through the hall and jump down and go to the left, past the pottery on
the ground. Youll arrive at the next puzzle.
Now you must jump up another series of platforms. Each one has different hieroglyphics
(pictures) on it and you must jump on them in the correct order or they will all come
crashing down and youll have to start at the beginning. The correct order is as follows:
1. Jump on the picture of the person.
2. Jump on the picture of the boat on water.
3. Jump on the picture of the bird with the staff.
4. Jump on the picture of the eye over the long shape.
Now you can jump onto the row of bricks above your head. Walk a little to the left and
climb the rope. When you land on the rope, the bricks below you will crash to the ground.
When you reach the top of the rope, you will arrive at the final (and hardest) puzzle in
the tomb.
In the final puzzle room, there are four columns and each one has a switch on it. Clicking
the switch causes sand to fall and start filling up the room. You need to click on the
switches in the correct order and you need to move very quickly. The correct order is the
fourth column, followed by the second column, then the third column, and then finally the
first column. When you get all four switches, the sand will stop flowing and the
sarcophagus in the the middle of the room will open to reveal blue Nabooti jewel. Walk
over to claim it and then run out of the Sphinx and return to your plane.
|
Comments
0
AndyBuggie
wrote on dec 18, 2010 1:09 am
Which museum? 

0
AndyBuggie
wrote on dec 18, 2010 1:11 am
just which museum? really pop art or the counterfeit museum









0
gio6063
wrote on dec 18, 2010 6:23 am
just keep on reading ok



0
AndyBuggie
wrote on dec 19, 2010 4:27 pm
the lasers are impossible in spy island 


0
gio6063
wrote on dec 19, 2010 8:27 pm
just keep on trying
for me i did the lasers on my 91st try 









0
jasonvu123
wrote on jan 20, 2011 5:56 pm
0
blacktiger12331
wrote on feb 06, 2011 8:33 pm
i did the lasers on my third time









0
purplepanda101
wrote on feb 08, 2011 11:37 am
Will you add cryptids please?
0
zhouchaojie
wrote on mar 19, 2011 3:04 am
merely creating comes to an end satisfy can be a concern. Killebrew Throwback Lt Blue Jerseysare popular with most people in USA. Thus, you could today question, think about your youngster?
0
dogzilla2745
wrote on apr 17, 2011 1:00 pm
0
madelinehester
wrote on apr 19, 2011 7:19 am
this is sooooo confusing

0
madelinehester
wrote on apr 19, 2011 7:23 am
ok so does ANYBODY know how to beat steamworks im stuck

0
allynt3
wrote on jun 11, 2011 8:14 pm
you did not do all islands









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