Ragnarok Online Walkthrough :
This walkthrough for Ragnarok Online [PC] has been posted at 31 Mar 2010 by Jordan and is called "Battle Acolyte FAQ/Guide". If walkthrough is usable don't forgot thumbs up Jordan and share this with your freinds. And most important we have 75 other walkthroughs for Ragnarok Online, read them all!
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Walkthrough - Battle Acolyte FAQ/Guide-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- R A G N A R O K O N L I N E -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ragnarok Online Battle Acolyte FAQs/Guide for PC (DOS/Windows) FAQs/Guide created by Mad Monarch Gyl Mad Monarch Gyl (evil_tyrant_gyl@hotmail.com) Copyright 2003 by Mad Monarch Gyl Created: August 27, 2003 (08.27.03) MSN Contact: evil_tyrant_gyl@hotmail.com Update: September 29, 2003 (09.29.03) Version: 3.5 *-The following information found in this guide is mostly based on my pRO (Philippines) version of Ragnarok Online. Though most are still appropriate to most server. So with that in mind let's continue! Disclaimer: This FAQ/Walkthrough is created for personal use only, meaning it should not be used for anything that gains any money. Magazines, Game Guides, Websites in particular should not have this guide with out my permission. Ripping off part(s) of this FAQ/Walkthrough and putting it as your own results you to be guilty of the crime "Plagiarism". Plagiarism is an act of stealing, ripping off, copying ideas or words of another person and taking it as your own without a crediting the real source the just way that he/she should have been thanked. To simply put it, Plagiarism is bad. Also, you could never ever use this FAQ/Walkthrough to make your own FAQ/Walkthrough, you must do everything yourself or if you do somehow use this or any other guide you should give proper credit to the author. Also, you could have this FAQ/Walkthrough on your website provided that not a single character has been altered and you must have my permission before you could do so. If you didn't have my permission then you have crossed the lines of the copyrights law. By the way, you could print the whole thing/parts of the FAQ/Walkthrough though. "Walang nakawan pare..." (Please don't steal =P) The guide could only be seen at: www.gamefaqs.com Contents: I. Introduction II. Revisions III. E-Mail/Contacts Policy IV. Game Basics A. Introduction to Battle Acolytes B. Acolyte Basics C. Why follow be a Battle Acolyte? D. Basic Stat Points V. Stats/Skill Builds VI. Where to Level VII. The Ways of a Battle Acolyte A. Earning Money B. Party to choose C. PvP hints/tips D. Monster Flee Chart VIII. Card Hunting Leveling Guide IX. Credits *-*-*-*-*-*-*-*- * Introduction - *-*-*-*-*-*-*-*- Hey! Gyl here! You guys might know me but anyway that doesn't matter. I've been an average FAQ writer(I think) and am actually be writing one for a long time already so it won't be a matter if you're hoping to find the guide as useful as it would be. I've been trying to bring out the best in every guide I create and I'm hoping that you not only find the guide comprehensive but at the same time entertaining. Entertaining to a point that you won't feel tired of reading them and just keep reading at the same time. The guide is created for you to freely move around yourself. I won't be ordering you to do this or do that but merely suggestions as to at least beat a level/boss/stage/something. BTW, if you've seen my other guides this one would be fairly different as I'll be using a new way like adding quotes appropriate to the theme of the part you're reading. I must warn you before playing, Ragnarok Online is a very addiciting game though at first you might notice that it's a sensless-hack-and-slash type of game with no real story line or quests to be taken to be as its backbone. I must also warn you that if you're not that good with scheduling or managing your time then you should leave as the game will suck a portion of your social life if you let it consume you. The game is fairly fun perhaps the interaction with other people is its charm. Anyway, this guide is designed not to tackle the whole game itself but would basically be dealing with the Battle Acolyte build. Why you ask? Basically, people are fond of acolytes as their walking red potions and they're better of behind the party sitting or waiting for his/her turn to cast healing/supportive spells. What I'm trying to do is to create a guide that'll give players an idea to how they should be raising their acolytes if they wishes to follow this build. Anyway, this stuff should be on another topic... ByTheWay: Until the 2-2 alternate job class are implemented I'll only be focusing onto a battle priest. Let's roll... *-*-*-*-*-*-* * Revisions * *-*-*-*-*-*-* August 27, 2003 (08.27.03) Version 1 ------------------------------------ - It's basically what the FAQs is composed of. September 4, 2003 (09.04.03) Version 1.4 ---------------------------------------- The following sections contains an updated: - Stat/Skill Builds - Party to choose - Advantages/Disadvantages - PvP hints/tips - Monster Flee Chart September 8, 2003 (09.08.03) Version 2 -------------------------------------- I was about to come up with a list of skills for certain builds but I somehow messed up with the planning and all. Anyway a couple of updates here: I removed the Advantages/Disadvantages section since I found it worthless as I've already stated them in either on intros or on some comments the whole lenght of the guide. September 10, 2003 (09.10.03) Version 2.1 ----------------------------------------- Added a couple more informations or revised comments on certain parts. Also check out a couple more updates here like corrected a build and I'm already starting on a Luck based Battle Acolyte that'll master the art of critical/perfect dodge and deal off with the Undead with the "Turn Undead" Spell. Overall, simply a few added stuffs and am already aiming for more updates. September 13, 2003 (09.13.03) Version 3 --------------------------------------- Another update! I've finally completed the stat builds and added a Luck Type build as requested. I'm not sure with the build to work 100% correct but I think it's currently one of the best Luck based BA build. Anyway, I've also added the skill build/list categorized under different builds as well. I'm still currently accepting any forms of submissions that has something to do with the Battle Acolyte job-style. I also stripped the shout-out at the last part. I also added the end stats. Check out the credit section for the Stats calculator I've used. BIG UPDATE! I also corrected some uncalculated builds ^_^ September 17, 2003 (09.17.03) Version 3.2 ----------------------------------------- I just added another new way to level up it's the Card Hunting Leveling Guide which aims to acquire/try to acquire certain cards while at the same time leveling up. The section is outlined to focus on what card you should be aiming for and at the same time leveling/earn experience from that excercise. Other than that there are no other updates. September 29, 2003 (09.29.03) Version 3.5 ----------------------------------------- Another little update. Just added a contributed Skill Build. I tweaked a couple. BTW, I'm aiming for the Monk skill list at the same time get my self ready for a long day of work for a correct Monk Skill Tree. *-*-*-*-*-*-*-*-*-*-*-*-*- * E-Mail/Contacts Policy - *-*-*-*-*-*-*-*-*-*-*-*-*- Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to categorize every mail that I've been recieving from those that are possibly either a Virus or something bad. I would suggest you follow the following things below so as to quickly get a reply off the day or two after you mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox to be so filled and to make my browser go faster when checking things out. Anyway here are the list of Do's and Don'ts doing something that is on either the Do's/Don'ts list will seriously affect the odds of you getting a reply so I suggest you follow them as simple rules are applied. *- E-Mails -* Do’s and Dont's --------------- 1. Only send me questions that can't be found on my guide. I will be more happy to help you in this case. 2. Try to be specific in defining something or when stating what had happened. So I won't be e-mailing you back for some questions that'll simply consume our precious time. 3. I won't be accepting or be opening any mails that has attachments. 4. Check the latest version of the guide before sending in any questions, chances are that your question might be answered in the newest version of the guide. 5. If I happen to not reply after three or so days than e-mail me again nicely and I'll reply ASAP. 6. You must label your mail with the game title whether a submission or a question (E.I. FFX-2 or just FFX-2 for questions or inquiries). 7. Don't be persistent, don't e-mail me the very same question that I've already answered. 8. Don't send me nonsense e-mails like "How much is..." "Can you buy me this?" 9. Be nice! Don't use bad words in your mail. 10. No Chain Mails! Doing anything that isn't allowed will automatically make your address be blocked from any future mail you might possibly send. *- MSN CONTACT -* Do’s and Dont's --------------- 1. You're freely able to add me into your contact list. 2. You should take the initiative to introduce yourself if you've managed to catch me online. This is done by simply stating which game guide you've got my contact (e.i. FFX-2, Harvest Moon Advance 2 etc...) 3. Ask questions ASAP! 4. No Spamming! 5. Please don't use bad words! 6. Don't send me any files over MSN. MSN contacts that are inactive after 2 weeks will be removed from my list. You can just add me again or e-mail me if you've got any other inquiries. *-*-*-*-*-*-*-* * Game Basics * *-*-*-*-*-*-*-* "If the student does not wish to gain strength, he cannot become truly strong." -- Hiko Seijuro, Rurouni Kenshin *- -* *- Introduction to Battle Acolytes -* *- -* Battle Acolyte - A term used to refer on people who had take up to be the divine protector of god but at the same time be on the front line along side swordsman and thieves a like. They are well versed with melee combat and is top-notch when facing the undead. They are those who wouldn't be needing any help from others as they could take care of the problem if not they always have an option to warp out of it. Though their weapons and armors might not be good enough compared to other melee fighters, they compensate this weakness with the variety of supportive spells they could cast upon them not to mention their ability to heal themselves. Battle Acolytes are starting to be more popular around the world of midgard as the aticipation of the Monk Class arises though being a Battle Priest still has it's edge against all. Battle Acolytes are designed for killing. They could bash their way against monsters and still maintain a full bar of HP afterwards. Though the idea of being a battle acolyte isn't worth it as you can always be a support acolyte and heal bomb your way till level 99, being one is fairly fun. As I agree to my fellow players who are more inclined with thieves/swordies with their melee skills I've tested other jobs and ended up with Acolytes as 3rd of the best melee fighters in Midgard. *- -* *- Acolyte Basics -* *- -* Acolytes, god's divine knights. Acolytes are one of the most sought for job in RO. As one party with an acolyte in it would find themselves non-stop hack and slashing through mobs or enemies for hours. We are the core of every good party. Anyway, Acolytes favors fighting the undead as they're well equiped with skills to fend them off. Though they may look to be shabby they could really be one of the best melee fighter in Rune-Midgard. They could compensate for their lack of Battle Skills with their Supportive Spells making them ride the wind with thieves and swordsmen. The only draw back on choosing to be an acolyte is the weapon selection. Acolytes could only use clubs and their fists to deal damage. Until then we'll be only as powerful as a 5 or 10 levels less swordsman or thief. Acolytes has an option to turn into a Priest or a Monk. Priests are a higher version of Acolytes as they'll be having more spells at their disposal and a great SP recovery rate that'll make them go nuts with their spells. Monks on the other hand are the exact opposite of priests. They are great melee fighters trained to be the protector of the Church. Using only their fists, they could dish out damages as much as a swordsman can do. Though there are 2 options after reaching job level 40. Taking one over another So you finally wanted to become an acolyte? To become an Acolyte you simply visit the Prontera Church and talk to the Clergy there. He will give you a task. This will be your pilgrimage to becoming an acolyte. He'll give you one of three pilgrimage and you must succeed and be back with out dying. After that, you'll be an acolyte. I must warn you again, the reason why some would fear being an acolyte is the reason that the pilgrimage itself is tough. As you'll be going through high-leveled maps simply to see a monk/priest/nun. After completing all that congratulate yourself then as you've just completed one of the toughest job assignment there is. Priest only requires you to be job level 40 or higher to change into one. Simply return to the Prontera Church and they'll appoint you as one. Easy? Also keep in mind that we are only able to equip clubs in our job so affording blades or anything other than clubs/rods will simply fall in vain. *- -* *- Why follow be a Battle Acolyte? -* *- -* "To be human is to know the fear of death, yet keep on fighting." -- Gau Ban, Shadow Skill. Simply to put it: "It's fun", "You'll be original", and "You'll prove people that acolytes aren't just designed to be on the backline watching". Battle Acolytes aren't boring characters. Unlike being a supportive acolyte you simply have to wait for a party or form one of your own to level up. B.Acos don't have to wait or organize one as they are better of leveling solo not to mention the fact that they coul actually be successful doing so. Isn't a swordsman in an acolyte body cool ^_^. Leave them mezmerize with how you deal with those monsters. Seriously, being a B.A. will make you utilize your support spells for your own slowly using your own spell to be your advantage over others. Battle Acolytes, unlike melee jobs are free of the cost of redz or carrots since they'll just have to sit for a couple of while for their SP to be relieved. Spells like Blessing, Agility Up, etc... are fearsome support spell. They could really turn tides for you and think about leveling solo on tough areas. With a high leveled spells like that you'll be powerleveling your way through areas other melee characters can't. The stats bonuses would also make you look like 5 to 10 levels tougher. *- -* *- Basic Stats Points -* *- -* "I have found her weakness! She is still unused to the lovely eye-patch, which obstructs her view from the left!" -- Koinosuke, Jubei-chan STR - Strenght AGI - Agility VIT - Vitality DEX - Dexterity INT - Intelligence LUK - Luck STR - affects on character's physical attack strength. Also it enlarges character's weight limit so the character can carry more items. AGI - is deeply involved with the nibleness of character. AGI increases flee rate of character and attack speed of weapons. VIT - affects on the defence/health of character. VIT increases the defence of character so it enables the character to deal with less damage taken from enemies.And it increases the maximum amount of HP and the speed of HP recovery. DEX - affects on character's accuracy rate when attack or the use of weapon. It increases average attack strength of weapons, especially the attack strength of bows get more affected by DEX.Besides it reduces miss when attack,also does the magical skill casting time. INT - is deeply involved with the magical ability of character. INT increases Magical attack strength/defence and regist against magics. LUK - It means the fortune of character, affects on various situations. Besides, the rate of critical attack and perfect dodge are both affected by LUK. *-*-*-*-*-*-*-*-*-*-*- * Stats/Skill Builds - *-*-*-*-*-*-*-*-*-*-*- * NOTE * The Final Result is calculated with the Acolyte Class only. e.i. the MaxHP shown below differs/is pumped up once you change job class a based level 99 Acolyte should only have 4994HP compared to the Priest's 8k. So there, basically the HP/SP doubles once you've changed class. * NOTE 2 * Until the Monk job isn't out (in pRO) I'll simply be putting up skill build for Acolyte only. Priests' skill build wouldn't be found here but I'll try to create one. * NOTE 3 * Also, you may found the 2nd part of the Final Stats to be inaccurate as I've only calculated the base level. Though the effect would only be on the recovery part by 30-50%. "If you want to defeat me, you must practice with your life!" -- Akira Sendo, Slam Dunk Tough Guy Build --------------- "Defense is the best offense!" -- some guy in a hockey movie. Starting stats: 9 Str, 1 Agi, 5 Vit, 1 Int, 5 Dex, 9 Luk 10 STR 15 VIT 10 LUK 10 DEX 30 VIT 20 DEX 20 STR 20 INT 60 VIT 30 STR 70 VIT 30 DEX 40 STR 80 VIT 41 DEX 50 STR 90 VIT 81 STR 99 VIT Final Stats: (No Pluses or bonuses from job/equips) STR: 81 AGI: 1 VIT: 99 INT: 20 DEX: 41 LUK: 10 MaxHP: 4994 SP: 594 Hit: 140 Flee: 100+1 Weight: 4830 SP recovery standing:0.15 SP/sec SP recovery sitting: 0.3 SP/sec Time to full SP recovery 1980 sec HP healed per red pot 59~147 Comments: This build is designed to take the beating. A fairly tough build with a decent healing ability. Though the Vit/Str combination may not be good enough for certain monsters as you'll still recieve big damage but with the INT on you can heal it back anyway. You'll love this build if you like showing off to people that you can easily fend off mobs or like shock people how little damage you take. Though this sometimes isn't good as that of swordies as acolytes could only equip limited equipments. Gambler's Build --------------- Starting stats: 9 STR, 1 AGI, 9 VIT, 1 INT, 9 DEX, and 9 LUK. 10 STR 10 VIT 10 DEX 30 INT 30 VIT 20 STR 20 DEX 60 VIT 55 LUK 30 DEX 99 VIT 50 STR 40 INT Final Stats: (No Pluses or bonuses from job/equips) STR: 50 AGI: 1 VIT: 99 INT: 40 DEX: 30 LUK: 55 MaxHP: 4994 SP: 693 Hit:129 Flee:100+5 Weight:3900 SP recovery standing:0.19 SP/sec SP recovery sitting: 0.38 SP/sec Time to full SP recovery 1823 sec HP healed per red pot 59~147 Comments: The Gambler's Build is fairly a nice way to be a really-really bad assed Turn Unead Specialist as well as dodging and dealing off critical blows. I'm not sure how famous a Lucked BA is but I've already recieved like 5 or so mails for one. Anyway, if you'll be following this build you should expect to be leveling up on the undead even more. Atleast this' makes a good build to be leveling or go soloing on Ghast Heim's Graveyard. Though you should really be patient with things. The High Vit is to make you tough enough to stand in mobs but then again hasn't AGI affects spell casting time? You could choose from pumping VIT or AGI though. Speed Based Build ----------------- "In the words of my idol Bruce Lee, to win, you must be fast." -- That guy on the Discovery Channel Starting stats: 9 STR, 9 AGI, 1 VIT, 1 INT, 9 DEX, and 1 LUK. 10 STR 10 DEX 10 INT 30 AGI 20 DEX 45 AGI 25 INT 20 STR 50 AGI 30 STR 70 AGI 30 DEX 40 STR 99 AGI 79 STR 40 DEX 30 INT Final Stats: (No Pluses or bonuses from job/equips) STR: 79 AGI: 99 VIT: 1 INT: 30 DEX: 40 LUK: 1 MaxHP: 2535 SP: 643 Hit:139 Flee:198+0 Weight:4770 SP recovery standing:0.17 SP/sec SP recovery sitting: 0.34 SP/sec Time to full SP recovery 1891 sec HP healed per red pot 30~74 Comments: I myself ain't fond of Agility Builds. Leveling this build up to acolyte job is really tough though I assure you that at the later part you'll be dodging and bashing your enemies all at the same time. This build are really so-so at the beginning but is really rewarding, trust me. Excorcist Build --------------- "Our fighting style has never lost a battle. Because we always run away, we never have the chance to lose." -- Grand Master of the Wind Style, Lunar 2: Eternal Blue Starting stats: 5 STR, 9 AGI, 1 VIT, 5 INT, 9 DEX, and 1 LUK. 50 INT 10 VIT 10 AGI 10 DEX 30 STR 30 VIT 30 DEX 99 VIT 40 STR 70 INT 50 STR Final Stats: (No Pluses or bonuses from job/equips) STR: 50 AGI: 10 VIT: 99 INT: 70 DEX: 30 LUK: 1 MaxHP: 4994 SP: 841 Hit:129 Flee:109+0 Weight:3900 SP recovery standing:0.28 SP/sec SP recovery sitting: 0.57 SP/sec Time to full SP recovery 1450 sec HP healed per red pot 59~147 Comments: The Excorcist Build is well of fending the undead and at the same time dealing with pesky monsters. Though the build is completely contrasting the idea of a battle acolyte, this build start of only as a support but later on grow to be a battle-type. The Excorcist build gives you a better and a wider variety of leveling places and perhaps even Ghast Heim as your Heal Bomb would be strong enough to kill a Ghoul after another or Munaks, Sohees, Bonguns in the Payon Cave. Later you can be well off without a meat shield, that's the use of the high Vitality. Hardcore Battle Acolyte ----------------------- "I am invincible! No one can defeat my shadow skill! My one single blow is... Invincible!" -- Kuruda Style Annihalation Technique: Martial Language Starting stats: 9 STR, 9 AGI, 5 VIT, 1 INT, 5 DEX, 1 LUK 10 STR 10 VIT 10 DEX 10 INT 25 VIT 25 AGI 20 DEX 30 VIT 30 AGI 20 STR 50 VIT 50 AGI 35 INT 30 DEX 60 VIT 60 AGI 80 VIT 80 AGI 40 STR 40 INT 40 DEX Final Stats: (No Pluses or bonuses from job/equips) *-6 extra points STR: 40 AGI: 80 VIT: 80 INT: 40 DEX: 40 LUK: 1 MaxHP: 4518 SP: 693 Hit:139 Flee:179+0 Weight:3600 SP recovery standing:0.19 SP/sec SP recovery sitting: 0.38 SP/sec Time to full SP recovery 1823 sec HP healed per red pot 54~133 Comments: I believe this is by far the best build I've used and this is actually one of my favorite. This build will make you as tough as a swordsman, gaining good amount of HP per potz/healing items and decent stats bonuses from spells at the same time healing yourself! The Cons are very minimal as this build could make you power level-up. Undead Killer ------------- "Demons! Go to hell!" -- Genjo Sanzo Gensomaden Saiyuki Starting stats: 5 STR, 9 AGI, 5 VIT, 5 INT, 5 DEX, 1 LUK 10 STR 10 DEX 21 VIT 30 AGI 20 DEX 10 INT 30 STR 50 AGI 40 STR 80 AGI 90 STR 99 AGI Final Stats: (No Pluses or bonuses from job/equips) *-4 extra points STR: 90 AGI: 99 VIT: 21 INT: 10 DEX: 20 LUK: 1 MaxHP: 3037 SP: 544 Hit:119 Flee:198+0 Weight:5100 SP recovery standing:0.14 SP/sec SP recovery sitting: 0.28 SP/sec Time to full SP recovery 1942 sec HP healed per red pot 36~89 Comments: Hybrids are nice Battle Acolyte builds ^_^. This is great build as well. Matching this build with the right skill you'll be invincible to the undead. This build makes you tough even against other enemies. Even go bare hand if you please. Monk Wanna-bee build -------------------- "Wait for my Acolyte to be a monk. Then I could take the head of that swordie character you're using!" -- ME, Talking to an arrogant swordsman Starting stats: 9 STR, 9 AGI, 5 VIT, 1 INT, 5 DEX, 1 LUK 10 STR 10 AGI 10 VIT 10 DEX 10 INT 20 VIT 30 AGI 20 DEX 20 STR 30 VIT 40 AGI 40 INT 49 VIT 30 DEX 80 AGI 80 STR Final Stats: (No Pluses or bonuses from job/equips) STR: 80 AGI: 80 VIT: 49 INT: 40 DEX: 30 LUK: 1 MaxHP: 3739 SP: 693 Hit:129 Flee:179+0 Weight:4800 SP recovery standing:0.19 SP/sec SP recovery sitting: 0.38 SP/sec Time to full SP recovery 1823 sec HP healed per red pot 44~110 Comments: A fairly nice build with a good mix of AGI, INT and STR. This is perhaps a good way to start off with a monk if you're planning to get one. This isn't proven to be the best build for monks yet but they're fairly decent at a high level. I can't say that this is the build to follow if you want to be a monk merely a wanna-be build. *- -* *- Skill build -* *- -* *- Simply choose one from below. Each differs from one another. I'll just -* *- post my commentary about each skill builds on the next update -* *Most builds* 5 Heal 5 Divine Protection 10 Blessing 10 Angelus/Speed Up (Depends on your build) 10 Heal 5 Angelus/Speed Up (Depends on your build) 10 Angelus/Speed Up (Which ever you didn't maxed) 7 Divine Protection 1 Ruwach (For teleport) 1 Teleport (To escape dangerous situations) 1 Aqua Benedicta (If you'll be persuing Priesthood ^_-) *Undead Killer* 3 Heal 5 Divine Protection 5 Demon Bane 5 Heal 10 Divine Protection 10 Demon Bane 10 Signum Crucis 10 Heal 10 Blessing (Big Plus on STR/INT/DEX) *Excorcists* 10 Heal 1 Speed Up 5 Divine Protection 10 Blessing 1 Ruwach 2 Teleport 1 Pneuma 10 Speed Up 1 Aqua Benedicta 10 SP Regen 1 Status Recovery 2 Resurrection 5 Magnificat 2 Bless 5 Lex Divina 1 Lex Aeterna 2 Angelus 4 Kyrie Eleison 5 Gloria 6 Kyrie Eleison 5 Asperio *Gambler* - From Weggy again ^_^ I guess it suits the Gambler build 2 Heal 5 Divine Protection 4 Heal 10 Divine Protection 1 Speed Up 10 DemonsBane 5 Heal 10 Angelus 1 Ruwach 1 Speed Down 10 Heal 5 Blessing 1 Aqua Benedicta 10 SP Recovery 1 Ressurection 10 Mace Mastery 3 Lex Divina 3 Asperio 10 Turn Undead 5 Imposito Manus 5 Magnificat 2 Gloria Submitted by Calx Zinre (i'll post his email add later) I't supposedly a Monk Build he said and an Anti-Assasin/etc.. build Ruwach Lv1 Heal Lv5 Divine Protection Lv5 Demonsbane lv9 Angelus lv9 Blessing Lv10 Agility Up Lv10 Pneuma Lv1 All Skills total: 50 Comment: If you'll be using or be going for a monk build I say you max out the Demonsbane and Divine Protection instead of maxing either Angelus or Agility Up first. They're essential for the Monk Build, other than that I find this build to be just fine that is if you could persevere that long. .< kiddin' they're just as good as swordies though they don't have much battling skills. Though I suggest you simply invite a Mage/Archer or a Thief/Swordie other than Merchants. (Peace my merchant brothers! ^_-) *- -* *- PvP hints/tips -* *- -* "I'll teach you who you picked a fight with." -- Yamamoto Youko, Soreyuke! Uchuusenkan Yamamoto Youko PvP hints/tips section is basically a guide (or at least that's what I think of it ^_^) for those PvP enthusiasts ^_^. These are merely tips on either how to make PvPs exciting and how will you be facing your opponents. BTW, I'll be disregarding the use of any special equipments/cards just to be sure. Swordsmen - Fighting a swordsman would be the toughest one to face. They're brute warriors that don't have anything good to do other than using their swords ^_^. Swordsman are awfully offensive and at the same time be recovering their HP per 10 seconds. Though you can clearly fight fairly against them. The trick into defeating them relies on how much your SP could hold. Start off summoning supportive spells (Blessing etc..) then fight them normally though you may want to heal yourself occasionally and heal after every bash/magnum breaks/etc.. The only way swordsmen are defeated is by means of squaring up on them. Thieves - Thieves are nimble creature who can evade and deal twice the damage in return. Expect much AGI from them and expect a hard time hitting them though surely ones you've connected it'll be almost over. I only find the Blessing spell to be the most effective as it'll raise your DEX up. A good status ailment attack from them is "Envenom" the higher the level of it the harder and the bigger problem it'll cause. I simply suggest you carry a couple of status restoring items along to counter them. Simply heal yourself Whenever necessary. Acolytes - Battle Acolytes are taken care of proper healing time and the level of support spell. The one that'll prevail is mostly those who have a better stats/spell level. Support Acolytes mostly wouldn't want to PvP even so they'll be as frail as an old man so no problems there. Mages - The only way to defeat this elemental dudes is to move fast. You should use "Agi Up" spell to walk faster and be sure to sneak up on them first though a surprise attack is almost countered with their Soul Strike but if you managed to sneak up on them head on instantaneously beat them up. Casting "Agi Down" is necessary if they try running away. You should maintain a high HP level as a good blast from this fiends would be as close as death. Archers - Same as Mages though you have a slight edge against them "Pnuema". "Agi Up" yourself first and try to catch them. A flinch from this long ranged antagonists would spell trouble. Though they have a couple of offensive power like Blitz Ace, Double Strafe and the likes a good Pnuema would be it. Expect a loooooong match. Merchants - Same strats with either Battle Acolytes/Swordsmen the only difference is if they use a cart. This means that they'll either be having 500+ healing items up their sleeves so be careful ^_^. *- -* *- Monster Flee Chart -* *- -* "The Saotome Ougi is based on three principles: Speed, Seperation, and Strategy. In other words, run away until you think of something better." -- Saotome Genma, Ranma Nibunnoichi |
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