Ragnarok Online Walkthrough :
This walkthrough for Ragnarok Online [PC] has been posted at 06 May 2010 by tomi and is called "Battle Acolyte/Priest Guide". If walkthrough is usable don't forgot thumbs up tomi and share this with your freinds. And most important we have 75 other walkthroughs for Ragnarok Online, read them all!
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Walkthrough - Battle Acolyte/Priest Guide-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= R A G N A R O K O N L I N E -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ragnarok Online Battle-Acolyte/Priest Character Guide For PC (DOS/Windows) FAQs/Guide created by Calx Zinra (calxzinra21@yahoo.com) Copyright 2005 by Calx Zinra Created: January 26, 2005 (1.26.05) 0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~0 | I dedicate this awesome guide to Aimee! | 0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~0 This Guide is also dedicated to all my friends and classmates both players and non-players of RO. (IV-St. Paul S.Y. 2004-2005 Lorenzo Ruiz de Manila School) "For me, to guide means to inspire people to play more worth while, to learn to begin with anew as they find it and make it better." I AM GOING TO STRESS THIS: I STRICTLY ADVICE THAT YOU READ THE E-MAIL POLICY BEFORE E-MAILING ME!! I STRICTLY ADVICE THAT YOU READ THE E-MAIL POLICY BEFORE E-MAILING ME!! Please join our yahoo groups! It's open to everybody! http://groups.yahoo.com/group/ro-zoe/ o-----------o |VERSION 1.3| o-----------o __________________________________________________________________________ - Table of Contents ------------------------------------------------------ __________________________________________________________________________ 1. Version History 2. Introduction 3. Ragnarok Online 4. Acolyte: Soldier of Hope 5. Essential Stats for Battle-Acolytes 6. How to get there 7. Acolyte Skills 8. Priest Skills 9. Skill Builds 10. Stat Builds 11. Possible Equipments 12. Hunting as a Priest 13. Card Collection 14. Leveling Spots As An AGI Based Battle-Acolyte 15. Flee Chart 16 FAQ's 17. Contact Me 18. Thank You to all 19. Unlegal __________________________________________________________________________ - I. Version History ----------------------------------------------------- __________________________________________________________________________ Version 1.0 January 25, 2005 (01/25/05) Created the guide, UNPOSTED. Version 1.1 January 28, 2005 (01/28/05) Updated the Aco Skill section and modded the priest section. UNPOSTED. Version 1.2 January 30, 2005 (01/29/05) Added the Stat Build section. UNPOSTED Version 1.2 February 3, 2005 (02/03/05) POSTED THE GUIDE __________________________________________________________________________ - II. Introduction ------------------------------------------------------- __________________________________________________________________________ The following information found in this guide is mostly based on my experience in playing in pRO (Philippines) version of Ragnarok Online, playing in private servers (ya, I know it's illegal and all...) and reading other FAQs/guides on gamefaqs and some of my theories & observations. __________________________________________________________________________ - III. Ragnarok Online --------------------------------------------------- __________________________________________________________________________ Ragnarok Online is a Massively Multiplayer Online Role-Playing Game made by Gravity and was inspired by Lee-Myoungin's Manhwa "Ragnarok". The game is highly addictive due to its many factors (too many to mention) and lets you interact with many other players in your country or all over the world. People would say, "Once you come in... You'll never get out" Well that's how addictive RO is. (For us gamers) Also serves as an escape in all RL(Real Life) problems __________________________________________________________________________ - IV. Battle - Acolyte: Soldiers of Hope --------------------------------- __________________________________________________________________________ Battle-Acolytes are some of the most ignored type of builds. Some people even don't know how strong Acolytes can be. They only see Acolytes as the Support Class and just watch battles and does not participate in the frontline battle. But the Battle-Acolytes can, yes we're selfish of our abilities because we need them to support ourselves to be true Battle-Acolytes. Being A Battle-Acolyte is really hard in the beginning but as soon as you get your stats high you can feel the ease. I strongly recommend that you make a Battle-Acolyte after you have raised enough funds to support them. In my case I bought myself a +5 VVS Wind Swordmace to support my Avatar to level. I sticked to one place and that is Byalan, that's why I bought a Wind elem. Weapon. Battle-Priest obviously CAN STAND ALONE in almost all conditions. And All Battle-Priest only have support spells that can aid himself, So Suffragium can't be your skill, it's pretty much useless. And if you're looking for a partymate, then the partymate would be a Battle-Smith, Adrenaline Rush is the best then followed by their other support skills. Battle Priest Tips 1. You must have a vast knowledge about elements should have complete set of elemental maces. Swordmaces and stunners are most recommended. 2. Always know where you are hunting, bring the right element so your hunting will be much easier. 3. Magnificant should and always must be on. 4. Bless the Demon or undead so their STR, DEX and AGI will be reduced. thus making life easy. 5. Have lots of anti race/element bucklers so damages done to you will be reduced. This guide will be much diffrent from the Monk Guide that I made. This will be more informative and in-depth (I think hehe). I will try my best to share my knowledge of this Battle-Acolyte Class. Because it is very much diffrent from FS Aco/Priest (Full-Support). Battle-Priest (B.P. drom now) is the No.1 Avatar when it comes to solo-hunting. No partymates, no share, all is yours! "I told you to keep away from those mace-wielding priest!" -A Poring Pet (After seeing its master die before me.) __________________________________________________________________________ - V. Stats essential for Battle-Acolytes --------------------------------- __________________________________________________________________________ This part shows the different stats in Ragnarok. There are 6 stats that affect the Battle-Acolyte (B.A. from here on) in big ways. Be careful in fixing your stats since once you put them they are unchangeable. Strength (STR)============================================================ 1)+1 base damage per point for melee weapons. 2)A bonus of (Str/10)^2 total (ie, at 50 Str, 25 points total) for melee weapons where Str/10 is rounded down. 3)+1 base damage per 5 points for missile weapons. 4)+30 carrying capacity per point of Base Str (the left hand part of Str only). One of the most important stat for the B.A. since it affects how much damage you can dish out. It affects your minimum and maximum damage too. It also affects your weight capacity so you can carry all that equipments (Support equips, battle equips and some rations too.) Since we don't have any offensive skills (Magnum Break or Blast Clip is the only skill we can have!) high STR will be very important. We will live on this. 10 STR: +1 Min/Max Damage 20 STR: +4 Min/Max Damage 30 STR: +5 Min/Max Damage 40 STR: +8 Min/Max Damage 50 STR: +10 Min/Max Damage 60 STR: +12 Min/Max Damage 70 STR: +13 Min/Max Damage 80 STR: +15 Min/Max Damage 90 STR: +17 Min/Max Damage 100 STR: +19 Min/Max Damage The bonus add up in such a way that once you reach that certain amount of strength the pluses add to your Min/Max damage. It means that when you have 60 STR you have a +41 Min/Max damage bonus. This is how it works (STR + Weapon Attack + Bonus + Weapon upgrade) The equation above is for the ATK in the status screen, masteries don't show/add up yet to the status screen, you can only see the effect once ypu attacka monster. Agility (AGI)============================================================= 1)+1 flee per point. 2)Increased attack speed per point (complicated, but based on the atk speed of the weapon you are using in the class you are in). The partner of Vitality in making a defensive character. But Agility is more than that, 1 Agi is equivalent to +1 Flee and also adds to your ASPD. Higher ASPD means Faster Killing time. Agility is very Vital to B.A.'s and B.P.'s. Changed my PoV. You don't need to actually "MAX" your AGI out since as Akemi said, "Flee cannot be your defense." Now I know why Sins sucks. (Rogue may face this too.) AGI is the no. 1 stat for hunting since we won't focus much on pvp only in pvm. Raise AGI but not max it, that's why I said AGI based High agi because it is your primary def stat but again don't max the stat. Too much AGI and no VIT can make your avatar frail like onion paper. Too much VIT and no AGI can make your avatar slow (ASPD wise). Well this applies to Monk. Vitality (VIT)============================================================ 1)+1% to MaxHP per point. 2)+0.8 weapon damage reduction (defensive) per point. 3)Healing items effect increased by +2% per point. 4)Every 5 full points of VIT increases HP Recovery Power by 1 5)For monsters, there is a bonus to damage reduction of rnd(0,[VIT/20]^2-1). 6)For players, there is a bonus to damage reduction of [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)). 7)There is a hidden bonus of +1 Int style MDEF per 2 points. 8)Increasing VIT also decreases the chance of being afflicted by the negative status affects of Poison, Silence and Stun. Vital B.P.'s will not be as effective as the Agi ones because of AGI is more useful in PvM. Not all mosnters are made to be as "damage containable by VIT" meaning even with elite equipments the damage of the mosnter can't be endured by having a 99 VIT and overups. Intelligence (INT)======================================================== 1)+1 Base MAtk per point. 2)+1% to MaxSP per point. 3)SP Recovery items effect increased by +2% per point. 4)Every 6 full points of INT increases SP Recovery Power by 1 and past 120 INT, every 2 INT gives a bonus to SP Recovery Power of 1. 5)A bonus to MinMAtk of (Int/7)^2 total where (Int/7) is rounded down. 6)A bonus to MaxMatk of (Int/5)^2 total where (Int/5) is rounded down. 7)+1 spell damage reduction (defensive) per point. 8)Increasing INT also decreases the chance of being afflicted by the negative status affects of Blind, Sleep and Stone Curse. Being a B.A., you do not need much INT in your stat. I put about 25 INT in my build because Priests will have a +5 INT bonus at Jlvl50. INT will take part in your healing skill, MSP and your SP's regen rate. I'm against those people who thinks 1 INT is enough for B.A. they rely too much on support. For me that's TRASH! Dexterity (DEX)=========================================================== 1)+1 to hit per point. 2)Increased attack speed per point. 3)+1 base damage per point for missile weapons. 4)Bonus of (Dex/10)^2 total (ie, at 50 Dex, 25 points total) for missile weapons where dex/10 is rounded down. 5)+1 base damage per 5 points for melee weapons. 6)+1 minimum damage per point for melee weapons. If Dex exceeds the Atk value of the melee weapon, use the Atk of the melee weapon for the min value (ie. max and min values become the same). 7)Reduces spell casting time by a percentage calculated as Dex/1.5 (ie. 30 Dex = 20% casting time reduction). 8)+0.1% forging and refining rates for Blacksmiths. This stat raises your accuracy and your maximum/minimum damage. +1 Dex means +1 Hit same as the Agi-Flee but this stat counteracts that. The standard DEX is 40. Dex also has a small influence in ASPD. I recommend that you have 46 DEX then +10 because of blessing so that's 60 DEX. Luck (LUK)================================================================ 1)+1 base damage per 5 points of Luk for missile and melee weapons. 2)+1 crit chance per 3 points of Luk. 3)+1 "lucky" dodge chance (the right hand part of your flee value) per 10 points of Luk. 4)+0.1% forging and refining rates for Blacksmiths per point. 5)Increasing LUK also decreases the chance of being afflicted by any negative status affect. This stat is very useful for those who are going for the Crit B.P. Luck affects your avatar by: Crit Chance: every 3 LUK = +1 Critical Perfect Dodge: Every 10 LUK = +1 Dodge (that's the +x in your flee.) If you want a real Crit Character, I recommend that you raise your LUK to 60+ (23+7 the Gloria) and equip a +10 Triple Crit Chain or so... Crit can be very painful if it came from us /gg. Normal ATK + Impo + Gloria hehe. Higher STR/ATK and Higher Crit rating has some influence on your Crit output. __________________________________________________________________________ - VI. How to get there --------------------------------------------------- __________________________________________________________________________ [Acolyte]----------------------------------------------------------------- You start out as a Novice (of course!) I require you to go through the test in the Midgard Academy and take the hell out of those annoying Fabres. In the Fabre Forest take the time to level. Level up there until you are satisfied of your Blvl, then take the exam. Much better if they will recommend the Acolyte job for you (like what happend to me) there's a little plus in this, but I prefer that they require you the swordie job so you can get yourself a red potion for free. As you step in the world of Midgard try to level up as soon as you can. Much better if someone will tank you. After you reached the Jlvl 10 of Novice. Proceed to the Prontera Sanctuary, it's in the 2 o'clock position. Go inside and proceed to the first room at your right, register and take the painstaking walk. There are 3 NPC which will be randomly selected for you. Father Rubalkara: Prontera ->E->N->E (Yoyo Forest, North eastern corner) Father Yosuke: Prontera W->N->W (He is staying in an island between two small bridges) Mother Mathilda: Morroc ->N (She's in a small ruin in the extreme NW corner) After talking to those NPC you will be saved in their position so you got to walk again (Bad Luck for you if you're in Morroc and have no Zeny XD) Congratulations! You're an Acolyte! Now go and level up! o------------o |JOB BONUSES:| o------------o These do not add up like min/max damage. It works like this. Once you reach that job level that is how much stat bonuses you get. If you are at job level 42 you get +4 Vitality not all of the other job bonuses added up. ACOLYTE JOB BONUSES:====================================================== Job Level 2 : +1 LUK Job Level 6 : +1 VIT Job Level 10: +1 INT Job Level 14: +1 DEX Job Level 18: +2 LUK Job Level 22: +1 AGI Job Level 26: +1 STR Job Level 30: +2 VIT Job Level 33: +2 INT Job Level 36: +2 DEX Job Level 38: +2 LUK Job Level 40: +2 AGI Job Level 42: +2 STR Job Level 44: +3 VIT Job Level 46: +3 INT Job Level 47: +3 DEX Job Level 49: +3 STR Job Level 50: +3 LUK At Job Level 50: STR +3 AGI +2 VIT +3 INT +3 DEX +3 LUK +3 [Priest]------------------------------------------------------------------ How to change into a Priest: (Weggy's Ultimate Guide) Another easy change here, simply go to the church in Prontera. A priest in the antechamber to the left will first ask you some questions. Nothing too difficult here. After that, you will walk a hall of temptations, as it were. Simply walk along the path resisting all the temptations put before you. Finally, you will be put into rooms where undead monsters spawn. You can actually just run past them all, though you can kill them if you'd like. Once you've done this, you can become a Priest. Job50 Aco's will skip the 1st test. More in-depth will be added on future updates. If you want to have a great or an effcient Battle-Priest, please don't be lazy and try your best to train your Battle-Acolyte to Job50. o------------o |JOB BONUSES:| o------------o These do not add up like min/max damage. It works like this. Once you reach that job level that is how much stat bonuses you get. If you are at job level 42 you get +4 Vitality not all of the other job bonuses added up MONK JOB BONUSES:========================================================= Job Level 1 : +1 LUK Job Level 3 : +2 LUK Job Level 4 : +1 STR Job Level 6 : +1 AGI Job Level 7 : +1 VIT Job Level 8 : +1 INT Job Level 9 : +2 INT Job Level 10: +3 LUK Job Level 11: +2 STR Job Level 14: +2 VIT Job Level 16: +1 DEX Job Level 17: +3 STR Job Level 20: +1 DEX Job Level 21: +4 LUK Job Level 22: +2 INT Job Level 25: +1 DEX Job Level 27: +4 STR Job Level 29: +2 AGI Job Level 31: +5 LUK Job Level 33: +1 DEX Job Level 34: +3 VIT Job Level 35: +5 STR Job Level 36: +4 VIT Job Level 37: +3 AGI Job Level 39: +6 LUK Job Level 42: +3 INT Job Level 43: +4 INT Job Level 46: +5 VIT Job Level 48: +4 AGI Job Level 50: +7 LUK At Job Level 50: STR +5 AGI +4 VIT +5 INT +5 DEX +4 LUK +7 __________________________________________________________________________ - VII. Acolyte Skills ---------------------------------------------------- __________________________________________________________________________ The Acolyte's Skills are supportive, well Offensive Type of support and some Defensive Type of supports. But as B.A.'s we will give priority to those offensive types. ~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ ALL THE QUEST SKILLS WILL NOT REQUIRE A SKILL POINT IN ~ ~ ORDER TO USE OR GAIN THAT SKILL. ONCE YOU FINISH THE ~ ~ QUEST YOU WILL BE AUTOMATICALLY GRANTED THAT SKILL AND ~ ~ IT WILL BE READY FOR USE. ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [SKILL TREE]============================================================== Acolyte Skill Tree (Patterned after iRO's official site's illustration.) ---------Lv3-->Demon Bane(10)-----Lv3-->Signum Crucis(10) | | Divine Protection(10)---Lv3-->Angelus(10) | | ------------Lv5-->Blessing(10) Heal(10)-----------Lv2-->Cure(1) | | -----------------Lv3-->Increase Agility(1)--Lv1-->Decrease Agility(10) Aqua Benedicta(1) Ruwach(1)------------Lv1-->Teleport(2)--------Lv2-->Warp Portal(4) | Lv4 | | Pneuma(1) Holy Light (Quest Skill) [Divine Protection]======================================================= Raises defense against Demon and Undead type monsters Passive Skill [LV] [Skill Level Effect] [SP] 1 DEF +3 - 2 DEF +6 - 3 DEF +9 - 4 DEF +12 - 5 DEF +15 - 6 DEF +18 - 7 DEF +21 - 8 DEF +24 - 9 DEF +27 - 10 DEF +30 - NOTE: Raise this skill up to level 5 only. This skill only serves as a pre-requisite to get blessing. Since we will based our Battle-Priest as AGI based characters, having this at Lv.10 will be useless for we won't be taking much damage. Kyrie Eleison can save us. [Demon Bane]============================================================== Raises attack against Demon and Undead type monsters Passive Passive Skill Requires: Level 3 Divine Protection [LV] [Skill Level Effect] [SP] 1 ATK +3 - 2 ATK +6 - 3 ATK +9 - 4 ATK +12 - 5 ATK +15 - 6 ATK +18 - 7 ATK +21 - 8 ATK +24 - 9 ATK +27 - 10 ATK +30 - NOTE: Having this at Lv.10 will be a great help. Hunting Raydrics and all other Demon and Undead will be much easier due to the added attack. D-Bane + Mace Mastery can really deal big damage. [Signum Crucis]=========================================================== Lowers the defense of Demon and Undead type monsters in your screen in time of casting. Active Skill Requires: Level 3 Demon Bane [LV] [Skill Level Effect] [SP] 1 Lasts until the monsters 35 you cast it on are dead NOTE: We won't be getting muc huse of this skill, try to avoid having it. [Angelus]================================================================= Raises defense of your whole party based on their VIT Active Skill Requires: Level 3 Divine Protection [LV] [Skill Level Effect] [SP] 1 15% VIT for 30 seconds 23 2 20% VIT for 60 seconds 26 3 25% VIT for 90 seconds 29 4 30% VIT for 120 seconds 32 5 35% VIT for 150 seconds 35 6 40% VIT for 180 seconds 38 7 45% VIT for 200 seconds 41 8 50% VIT for 230 seconds 44 9 55% VIT for 260 seconds 47 10 60% VIT for 290 seconds 50 NOTE: Unless you are a Hybrid Battle-Priest, then raise the skill. If going for AGI based, then get only atleast Lv.2 for Kyrie Eleison. [Blessing]================================================================ Raises strength, dexterity, intelligence of a player Recovers status ailment CURSE of a player Curses Demon and Undead type monsters(Halves their DEX, INT and STR) Active Skill Requires: Level 5 Divine Protection [LV] [Skill Level Effect] [SP] 1 STR, DEX and INT +1 for 40 seconds 28 2 STR, DEX and INT +2 for 60 seconds 32 3 STR, DEX and INT +3 for 80 seconds 36 4 STR, DEX and INT +4 for 100 seconds 40 5 STR, DEX and INT +5 for 120 seconds 44 6 STR, DEX and INT +6 for 140 seconds 48 7 STR, DEX and INT +7 for 160 seconds 52 8 STR, DEX and INT +8 for 180 seconds 56 9 STR, DEX and INT +9 for 200 seconds 60 10 STR, DEX and INT +10 for 220 seconds 64 NOTE: A very vital skill, this skill will really help us so much. Since we don't have offensive attack skills. MAX this skill first after having heal. [Heal]==================================================================== Recovers HP Active Skill [LV] [Skill Level Effect] [SP] 1 Based on Level and INT 13 2 Based on Level and INT 16 3 Based on Level and INT 19 4 Based on Level and INT 22 5 Based on Level and INT 25 6 Based on Level and INT 28 7 Based on Level and INT 31 8 Based on Level and INT 34 9 Based on Level and INT 37 10 Based on Level and INT 40 NOTE: You are the only one that will/must benefit from this skill. Since we don't have much SP and not that high INT. This skill must not go below Lv.3 and must not exceed Lv.5 unless you have extra skill points. [Cure]==================================================================== Removes status ailments of target player. Active Skill Requires: Level 2 Heal [LV] [Skill Level Effect] [SP] 1 Use Cure skill 15 NOTE: AVOID. Have an Obeaune Belt instead and it is abundant any way. [Ruwach]================================================================== Allows you to see hiding opponents and deals holy damage to them. Active Skill [LV] [Skill Level Effect] [SP] 1 Use Ruwach 10 NOTE: Quite useful for detecting pesky Thieves, Rogues/Assassins and all those who have hiding clips. This skill is a must have for the sake of Pneuma and the warping tree. [Pneuma]================================================================== As Mad monarch says: Renders all projectiles in the chosen cell useless. Useful for avoiding Archer Skeletons, Hydras, etc, and kicking the crap out of Archers in the arena, whenever that rolls around. Amen. Requires: Level 4 Warp Portal [LV] [Skill Level Effect] [SP] 1 Use Pneuma 10 NOTE: Get this skill to neutralize projectile attacks. Useful but limited due to it's just a chosen cell. Combo this with Holy Light or try to approach the target the maul it to death. [Teleportation]=========================================================== See skill level effect. Active Skill Requires: Level 1 Ruwach [LV] [Skill Level Effect] [SP] 1 Teleport to random spot on the map 10 2 Teleport to last Save Point 10 NOTE: This skill helps you stay out of sudden Mobs. This skill will also help you save money from Fly Wings. This is a need for the sake of Pneuma. [Warp Portal]============================================================= See skill level effect. Active Skill Requires: Level 2 Teleportation and a Blue Gemstone [LV] [Skill Level Effect] [SP] 1 Warp 7 people to last Save Point 30 2 Warp 8 people to 1 place (Portal open for 10 seconds) 30 3 Warp 9 people to 2 places (Portal open for 15 seconds) 30 4 Warp 10 people to 3 places (Portal open for 20 seconds) 30 NOTE: With this skill you can raise fund to supply yourself with adequate equipments and also transport yourself. Get skill for the sake of Pneuma. [Increase Agility]======================================================== Raises agility and walking speed. Active Skill Requires: Level 3 Heal [LV] [Skill Level Effect] [HP-SP] 1 AGI +3 for 65 seconds 15 23 2 AGI +4 for 80 seconds 15 26 3 AGI +5 for 95 seconds 15 29 4 AGI +6 for 110 seconds 15 32 5 AGI +7 for 125 seconds 15 35 6 AGI +8 for 140 seconds 15 38 7 AGI +9 for 155 seconds 15 41 8 AGI +10 for 170 seconds 15 44 9 AGI +11 for 185 seconds 15 47 10 AGI +12 for 200 seconds 15 50 NOTE: Another important skill, use this to pump up your AGI, ASPD and Walking speed, also contribute some increase in your flee rate. Max this after maxing out Blessing (AGI Build). This skill must not go lower than Lv.8. [Decrease Agility]======================================================== Lowers agility Active Skill Requires: Level 1 Increase Agility [LV] [Skill Level Effect] [SP] 1 AGI -3 for 65 seconds 23 2 AGI -4 for 80 seconds 26 3 AGI -5 for 95 seconds 29 4 AGI -6 for 110 seconds 32 5 AGI -7 for 125 seconds 35 6 AGI -8 for 140 seconds 38 7 AGI -9 for 155 seconds 41 8 AGI -10 for 170 seconds 44 9 AGI -11 for 185 seconds 47 10 AGI -12 for 200 seconds 50 NOTE: We won't benefit much from this skill. Try to avoid on having this skill. [Holy Light]============================================================== Attack an enemy with a holy light Can be acquired after job 30 Active Skill Quest: 1 Rosary, 1 Crystal Blue, 1 Opal Talk to the head Priest in Prontera Church [LV] [Skill Level Effect] [SP] 1 (Cast time 1.5 seconds) 15 NOTE: We won't gain much from this skill but you can use the skill to attract "Cast Sensor" Monsters like Sohee. [Aqua Benedicta]========================================================== Creates Holy Bottle, must be near water or submerged in water. Active Skill Requires: Empty Bottle [LV] [Skill Level Effect] [SP] 1 Creates Holy Water 10 to use as a weapon or a cure. NOTE: Holy Water + Aspersio = Holy Elem Weapon Enchantment. Aspersio works wonders against GR card and raydrics. (combo with +X 3x Bloody Chain.) __________________________________________________________________________ - VIII. Monk Skills ------------------------------------------------------ __________________________________________________________________________ Skill Data is from rodatazone.simgaming.net [SKILL TREE]============================================================== Priest Skill Tree (Patterned after iRO's official site's illustration.) Mace Mastery(10) Increase SP Recovery(10) | | Status Recovery(1)-Lv1->Slow Poison(4) Lv4 | | | | -----Lv1---->Resurrection(4)Lex Divina(10)--Lv3->Turn Undead(10)----Lv3-- | | | | | | ---Lv5->Lex Aeterna(1)-Lv1-->Magnus Exorcismus(10) | | (Angelus)-----Lv2------>Kyrie Eleison(10)---Lv4----- | | | | | | | Magnificat(5)----Lv3--->Gloria(5)-------- | | | | | Impositio Manus(5)-Lv2->Suffraguim(3) | Lv1 | Lv3 | Lv3 | | / | | (Aqua Benedicta)--Lv1-->Aspersio(5)---Lv5--->B.S.Sacramenti(5)Sanctuary(10)--Lv3-->Safety Wall(10)---------- [Aspersio]================================================================ Aspersio changes your own or an Allies weapon property to Holy. Changing or removing the weapon will cancel the effect prematurely. When a second weapon enchanting spell effect (from Enchant Poison or Aspersio currently) is cast on a target, then it will replace the first spell effect. Aspersio can also be used as a weak attack. Using shift-click, you can target an Undead property or Demon family monster and inflict 40 points of Holy property damage that ignores all defenses. Against other kinds of monsters, it does no damage, but consumes the Holy Water and SP anyway. Etymological Note: Aspersio is literally means "Sprinkle" in Latin. In the Catholic church, the sprinkling of water (holy water?) is done with an Aspergillum during a liturgical service. Active Skill Requires: Impositio Manus Level 3, Aqua Benedicta Level 1 [LV] [Skill Duration] [SP] 1 60 Sec 12 2 90 Sec 14 3 120 Sec 16 4 160 Sec 18 5 190 Sec 20 NOTE: This skill will help you to be more stronger againts Undead/Demon monsters. Important skill to have for places like Niffleheim or Glast Heim. [Benedictio Sanctissimi Sacramenti]======================================= This skill changes the elemental property of all characters in a 3x3 area around the targetted tile to Holy1. It also does an amount of Holy damage equal to half the power of a Heal of the same Skill Level to Undead property and Demon family monsters in the area of effect. It requires one Priest or Acolyte in the tile to the left and right of the caster to work. Etymological Note: Benedictio Sanctissimi Sacramenti is translated by Gravity as meaning "Benediction of the Blessed Sacrament". That seems to be right. A benediction is the invocation of a blessing. The Blessed Sacrament generally refers to the blessed wine and bread used to signify the blood and flesh of Jesus (as Jesus himself did it during his Last Supper). Consuming the Blessed Sacrament during the Communion is supposed to be a symbolic act that brings you closer to God. Active Skill Requires: Aspersio Level 5, Gloria Level 3 [LV] [Skill Duration] [SP] 1 40 Sec 20 2 80 Sec 20 3 120 Sec 20 4 160 Sec 20 5 200 Sec 20 NOTE: Err... Solo right? Ignore this skill, you don't need a partymate! [Gloria]================================================================== Gives the Gloria effect to all characters in party near caster. The Gloria effect adds LUK +30. When a second instance is cast, then it will replace the first instance on any affected targets. Etymological Note: Gloria literally means "Glory" in Latin. A "Gloria in Excelsis" is a Catholic liturgical hymn having the verse form of the Psalms. A "Gloria Patri" (literally "Glory be to the father") is a 2 verse liturgical expression of praise to the Trinity. It seems that the Catholic church likes to praise God, as well they might. Active Skill Requires: Kyrie Eleison Level 4, Magnificat Level 3 [LV] [Skill Level Effect] [SP] 1 LUK +30 for 10 Sec 20 2 LUK +30 for 15 Sec 20 3 LUK +30 for 20 Sec 20 4 LUK +30 for 25 Sec 20 5 LUK +30 for 30 Sec 20 NOTE: We'll be having mad crits with this skill and as well a good crit cap. (+10 3x Bloody Chain + Lv.10 D-Bane + Lv.10 Mace Mastery + Aspersio + Gloria + Impositio Manus = High Crit against Raydrics.) 987 Crit will fly~ [Impositio Manus]========================================================= Gives the Impositio Manus effect to the target. This effect increases the targets minimum and maximum weapon ATK (even with bare hand) by 5*Skill Level. This means the damage is modified by Size and reduced by DEF (both Armor and VIT). Can be used on self. You can change weapons at any time during the effect of this spell without disprupting it. When a second instance is cast on a target, then it will replace the first instance. Etymological Note: Impositio Manus roughly means "A laying on of hands", which has been a way of giving a blessing for a long time indeed. Impositio is derived from Impono which means "to put/lay/impose on", while Manus literally means "Hand" in Latin. Active Skill [LV] [Skill Level Effect] [SP] 1 +5 Damage Increment 13 2 +10 Damage Increment 16 3 +15 Damage Increment 19 4 +20 Damage Increment 22 5 +25 Damage Increment 25 NOTE: This skill is just great! Instant ATK bonus! Even though we don't have attack skill, our normal atk are much stronger, except for blacksmiths. [Increase SP Recovery]==================================================== A basic Priest skill, and is mastered at lvl 10. Restores SP every 10 seconds while standing still. Every skill level increases the amount of SP restoration by 3, the maximum SP of the user affects on the amount of SP that can be recovered by this skill. Passive Skill [LV] [Value of Recovery] [Additional Value of Recovery by MAXSP] 1 3 MAXSP 0.2% 2 6 MAXSP 0.4% 3 9 MAXSP 0.6% 4 12 MAXSP 0.8% 5 15 MAXSP 1.0% 6 18 MAXSP 1.2% 7 21 MAXSP 1.4% 8 24 MAXSP 1.6% 9 27 MAXSP 1.8% 10 30 MAXSP 2.0% NOTE: This skill is not that useful due to we don't have that much INT. So try to avoid this. [Kyrie Eleison]=========================================================== Creates a Kyrie Eleison effect on the target character. This effect will block MaxHPofTarget*(10% + 2%*Skill Level) damage or 5 + [Skill Level/2] hits, whichever is reached first. Damage in excess of the amount blocked will transfer through and count as a hit of lowered damage. Hits are only assessed when a blow would normally land and not for every swing by a monster (despite showing a "Guard" graphic with every swing for the effected player and a miss for every other player). Multi-attack skills (Blitz Beat for one), only count one hit for purposes of number of hits and damage blocked. Any magic attack will do full damage to the affected target, while still counting against the maximum damage and number of hits of Kyrie Eleison. Casting Holy Light on someone with this effect will cancel it entirely. When a second instance is cast on a target, then it will replace the first instance. Etymological Note: Kyrie Eleison comes by way of Middle English, Medieval Latin and Late Latin from the Greek phrase "Kyrie EleEson" which literally meant "Lord, have mercy". Seems that the lord is on your side when you use this skill. A Kyrie Eleison is a short liturgical prayer (Catholics love their liturgies) that begins with "Lord, have mercy". Active Skill Requires: Angelus Level 2 [LV] [MAX GUARD NO.] [SP] 1 5 times 20 2 6 times 20 3 6 times 20 4 7 times 25 5 7 times 25 6 8 times 25 7 8 times 30 8 9 times 30 9 9 times 30 10 10 times 40 NOTE: This skill will be very useful for us and will keep us invulnerable for a limited duration. It is very important to have this skill. [Lex Aeterna]============================================================= The target will take double damage from the next real damage source of any kind. Healing, misses and status effects do not trigger the effect. Cannot be cast on a Frozen or Stone Cursed target. Etymological Note: Lex Aeterna means "Eternal Law" and comes from the Latin word Lex (literally "Law") and the feminine form of the Latin word "Aeternus" (literally "Eternal") Active Skill Requires: Lex Divina Level 5 [LV] [Skill Level Effect] [SP] 1 2x Damage for 1 Hit 10 NOTE: Although the skill works great, we Battle-Priest won't benefit much from this skill and this skill waste SP much. Don't take the skill. [Lex Divina]============================================================== This skill has a chance of inflicting the Silence effect on the selected target. It does not work against Boss monsters. The chance is equal to 100 - (TargetVIT + TargetLUK/8) + INT/15 %. The duration of the silence effect is 30*(100-TargetVIT)/100 seconds. Casting this spell on a target that is already silenced will remove the previous Silence effect. Etymological Note: Lex Divina means "Divine Law" and come from the Latin word Lex (literally Law) and feminine form of the Latin word "Divinus" (literally "Divine"). Active Skill Requires: Level 3 Chain Combo/Raging Quad. Blow and a Spirit Sphere [LV] [Skill Duration] [SP] 1 30sec 20 2 35sec 20 3 40sec 20 4 45sec 20 5 50sec 20 6 60sec 18 7 60sec 16 8 60sec 14 9 60sec 12 10 60sec 10 NOTE: Great skill because silencing enemies will absolutely impail them of using their skills. And in PVP sessions, thi skill will surely work wonders, an Anit-Monk skill /gg. [Mace Mastery]============================================================ Increases damage with Maces by 3*Skill Level. This damage ignores reductions from Armor and Vit Defense, but not from Elemental and Card modifiers. Passive Skill [LV] [Skill Level Effect] [SP] 1 ATK +3 - 2 ATK +6 - 3 ATK +9 - 4 ATK +12 - 5 ATK +15 - 6 ATK +18 - 7 ATK +21 - 8 ATK +24 - 9 ATK +27 - 10 ATK +30 - NOTE: Atlast! A Mastery! be sure to max this one out. This will improve our mauling effectiveness. [Magnificat]============================================================== Increases to SP Recovery by 100% (200% total) for all affected party members. This does not affect the Increased SP Recovery skill. When a second instance is cast, then it will replace the first instance on any affected targets. Note: Pre-Juno, Magnificat provided 175% total HP/SP Recovery. pRO: Status Bar/Chat bar tells that SP recovery is only enabled and no HP recovery. Etymological Note: Magnificat is a Latin word that means "Magnifies". The Magnificat is the canticle of the Virgin Mary in Luke 1:46-55. Active Skill Requires: Level 3 Investigate/Occult Impaction [LV][Skill Duration][SP] 1 30sec 40 2 45sec 40 3 60sec 40 4 75sec 40 5 90sec 40 NOTE: This skill do not regenerate the SP/HP to full, it only causes the HP/SP to recover by 50% much faster. 4sec if standing and 2sec if sitting. HecK! this skill is still a killer for SP regeneration which we will obviusly need. [Magnus Exorcismus]======================================================= Calls down a Grand Cross in a 9x9 area around the targetted tile. Any Demon family and Undead property monsters entering the area of the effect suffer Holy property damage of MAtk*Skill Level per wave. Waves occur approximately every 3 seconds and each wave appears to hit Skill Level times. Therefore, there is a certain maximum number of waves than any one monster can be affected during the duration of the spell (there will be less waves if the monster enters late or is knocked back out for any reason). As it creates an effect on the ground, Magnus Exorcismus cannot stack with other ground effect skills (eg. Pneuma and Safety Wall). Etymological Note: Magnus Exorcismus means "Great Exorcism" and comes from the Latin word "Magnus" (literally "great, large, much") and some form of "Exorcizare" (meaning "to bind my oath, adjure", specifically to adjure an evil spirit) Active Skill Requires: Safety Wall Level 1, Lex Aeterna Level 1, Turn Undead Level 3 [LV][No. of Hits][SP] 1 1 40 2 2 42 3 3 44 4 4 46 5 5 48 6 6 50 7 7 52 8 8 54 9 9 56 10 10 58 NOTE: Uhh... You're a Battle-Priest right? [Resurrection]============================================================ Returns a dead character to life with the indicated percentage of HPs restored (see list below). When used on Undead property monsters, it has a chance to instantly kill or at least damage in the same way as Turn Undead at the same level. Consumes 60 SP regardless of the level. Active Skill Requires: Status Recovery Level 1, Increased SP Recovery Level 4 [LV][Casting Time][Delay][HP amount when revived] 1 6sec 0sec 1% 2 4sec 1sec 15% 3 2sec 2sec 30% 4 0sec 3sec 50% NOTE: Have a partymate? I guess not. GO SOLO! [Safety Wall]============================================================= Creates a Safety Wall effect in 1 tile. The effect will protect anyone standing in that Tile from 2+Skill Level physical melee attacks. A physical attack is an attack from any monster or player with a range of no more than 3 tiles. The attacks do not have to hit to count against the total number of hits. Safety Walls cannot be stacked with themselves or with Pneuma. Active Skill Requires: Sanctuary Level 3, Aspersio Level 4 [LV][Flee/Guard][SP] 1 2 times 30 2 3 times 30 3 4 times 30 4 5 times 35 5 6 times 35 6 7 times 40 7 8 times 40 8 9 times 40 9 10 times 40 10 11 times 40 NOTE: Battle-Priest right? So you don't Magnus, ignore this skill. [Sanctuary]=============================================================== Creates a 5x5 area sanctuary effect around the targetted tile. Characters and non-undead/demon monsters within the sanctuary are healed(see amount below) once a second unless at max HP. Undead Property and Demon Family monsters take Holy property damage equal to half the sanctuary's heal, rounded down and are knocked back out of the effect each time. The maximum number of valid targets is equal to 3+Skill Level. The spell affecting one player or monster once is counted as 1 target. If it affects a player or monster more than once, then it will count as a valid target more than once. If the maximum number of valid targets is exceeded, the spell will come to an end prematurely. Valid targets are determined by the following priority: 1/ Player with Current HPs less than Max HPs. 2/ Non-Undead Property/Demon Family monsters with Current HPs less than Max HPs 3/ Undead Property and Demon Family monsters. Multiple Sanctuaries can be stacked on each other and so long as the maximum number of valid targets is not exceeded, each will last to their full duration. Note: Sanctuary is the only means of healing the Emperium in the War of Emperium battles. While it is a skill that is by no means essential to have in a WoE priest, having one or more priests with a high level of the skill in a guild could be very useful Active Skill Requires: Heal Level 1 [LV][Skill Duration][Person][HP Recovery][SP] 1 4sec 4 person 100/1sec 15 2 7sec 5 person 200/1sec 18 3 10sec 6 person 300/1sec 21 4 13sec 7 person 400/1sec 24 5 16sec 8 person 500/1sec 27 6 19sec 9 person 600/1sec 30 7 22sec 10 person 777/1sec 33 8 25sec 11 person 777/1sec 36 9 28sec 12 person 777/1sec 39 10 31sec 13 person 777/1sec 42 NOTE: We go solo right? No need for this skill. [Slow Poison]============================================================= Stops damage from a Poison effect and allows you to recover hp/sp normally. However, does not actually cancel the Poison effect, so the DEF reduction effect is still a problem. Active Skill NOTE: Ughh.... Have Panacea instead or Cure. [Suffragium]============================================================== Reduces cast time of the next spell cast by target (if started within the duration). Has no effect on a spell that is already being cast (will effect the next spell instead). The casting of a 0 cast time spell will use up the effect with no benefit. Cannot be cast on self. When a second instance is cast on a target, then it will replace the first instance. Etymological Note: Suffragium literally means "vote, political support" in Medieval Latin. More recently, suffragium turned into suffrage, which means (amongst other things) a short intercessory prayer usually in a series. That is, praying to God on behalf of someone else. Active Skill Requires: Impositio Manus Level 2 [LV][Casting Time Decrementt][SP] 1 -15% 30secs 8 2 -30% 20secs 8 3 -45% 10secs 8 NOTE: We go solo, no need for wizards and we can't use the skill for ourselves. [Turn Undead]============================================================= This skill only works on Undead property monsters, although it will cast against other types of monsters. Has a [(Skill Level*20)+LUK+INT+BaseLevel+(1-TargetHP/TargetMaxHP)*200]/1000%(max70%) chance to do holy damage equal to current HP on an Undead property monster. On failure, an Undead Property monster will take Holy property damage equal to [Base Level + INT + Skill Level*10]. This spell fails automatically against Boss monsters. Active Skill Requires: Lex Divina Level 3, Resurrection Level1 NOTE: Our mace had answered it all. __________________________________________________________________________ - IX. Skill Builds ------------------------------------------------------- __________________________________________________________________________ [Acolyte Skill Builds]==================================================== TIP: (Regardless of your pre-priest build) As soon as you change your job I recommend that you get atleast Lv.3 Heal at once then Lv5 Divine Protection and then Max Blessing and Increase Agility to your planned level or simply MAX it. This is the way I raised my acolyte and I find it easy to train this way. If you're going to make a Battle-Priest, I strongly recommend that you train to Job50 so you can feel it's 100% effectiveness on solo-hunting. Again, Battle-Priests is at their maximum efficiency if have it change job at Job level 50 and is AGI based. [Ideal Battle-Acolyte Build]---------------------------------------------- This is a Job50 Build. Has Lv.8 Inc. Agility (+10 AGI) and Warp Portal. Heal Lv.5 Divine Protection Lv.5 Blessing Lv.10 Increase Agility Lv.8 Ruwach Lv.1 Teleport Lv.2 Warp Portal Lv.4 Pneuma Lv.1 Demon Bane Lv.10 Angelus Lv.2 Aqua Benedicta Lv.1 NOTE: This skill build is perfect for all pre-requisite for a High Battle-Priest. Meaning this build can also be used by High Battle-Acolyte to High Battle-Priest. Battle-Priest Skill Builds================================================ [My Battle-Priest Skill Build]-------------------------------------------- This skill build has its own special stat build to ensure its 100% |
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