Ragnarok Online Walkthrough :
This walkthrough for Ragnarok Online [PC] has been posted at 01 Jul 2010 by Suicune and is called "Dagger Assassin Guide". If walkthrough is usable don't forgot thumbs up Suicune and share this with your freinds. And most important we have 75 other walkthroughs for Ragnarok Online, read them all!
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Walkthrough - Dagger Assassin Guide12345678901234567890123456789012345678901234567890123456789012345678901234567890 1 2 3 4 5 6 7 8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dagger Assassin Guide - By AnjingBalap ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - U'll B Dead B4 I Need 2 Dodge - ================ Version history: ================ 1.0 : Burn off 60% of my brain to create this. Good one for the basis rite? 1.1 : Added elemental section in equipment thingie. Tidy things up Correction with Falcon attack in PvP 2.0 : Added Frequenly Asked Question Added Optional (Godly) Equipment 2.1 : Added Dagger Preparation section Added Elemental Stacking Useless Gladius IS GONE!!! better PvP strategy, Thanks admira! ================= Table of Contents ================= I. Introduction. II. The Builds. A. The AGI/STR Build. B. THE STR/AGI/VIT Build. III. The Daggersin Arsenal. A. Dual Wielding Style. B. Weapon and Shield Style. IV. Skills. A. Thief. B. Assassin. V. Equipment. A. Armory. 1. Defense against Normal attack. 2. Defense against Magic attack. B. Weaponry. 1. Right Hand (The master hand). 2. Left Hand (The Slave hand). 3. Elite Daggersin's Weaponry sets. C. The Cards 1. On Armor a) Headgear b) Garment c) Armor d) Shield e) Footgear f) Accessory. 2. On Weaponry a) Harmful to Element properties. b) Harmful to spesific race. c) Harm Sizes. d) Cursing. e) Others. D, Elements E. What to Buy First?? VI. Where to Level. VII. Get the best of your Daggersin! A. Extreme STR. B. Extreme ASPD + Flee. C. Extreme Equipment VIII. PvP-ing with daggersin. A. Vs VIT type. B. VS AGI type. c. VS Wizzard. D. VS Hunter. E. Vs another Daggersin. F. Vs Support Priest G. The Garment Trick. IX. Do not do this list. X. Frequently Asked Questions XI. Thanks. XII. Legal Stuff that only somebody~got~no~better~thing~to~do reads. XIII. About Me. =============== I. Introduction =============== I started to write this FAQ because... o well I got nothing better to do in my work hour :D.. and I found that this build (daggersin) is the most complex build of all assassin (err maybe all character in RO) in some ways and very simple in the other ways. This guide is heavily based on how can you maximized your character to the fullest therefore I’m not going to give you information about where to level or how to become a thief or an assassin you can find it on other’s FAQ. In short this guide was created only for SERIOUS dagger assassin ONLY. If later you ask me why cant it be dagger-sword assassin, in my opinion, you should not sacrifice your aspd and double attack chance by using sword. Assassin was destined to use dagger (and let’s not talk about axes ok?). I'll explain more about this later. This is my first time writing guides in English so excuse my poor English ok? The daggersin has their own pros and cons: Pros: - MASSIVE damage (4 digit damage is expected). - Stays longer in the solo hunting, if you die you should be ashamed! - Fast leveler at 70+ Compare to other. - The only build that can have 7 card Slots in weaponry. - Like archer, we benefit from elemental and card simultaneously without sage. - Our main Skill is the passive ones (Increase dodge and Double Attack skill), So the hotkey F1~F9 is free to use. - Who need dodges? They'll be dead before you need to dodge. - Dont have to worry about SP as you'll only need it for hiding, backslide, envenom, cloacking, erchant poison, poison react and venom dust. Cons: - Slow aspd. - Weak against high def monster (50 over). - EXPENSIVE! - I dont know about other server, but in idRO we are underrated build, so dont expect priest handy spell to always at your side. ============== II. The Builds ============== What are those stats can do For Us?? STR: +1 base damage per point for melee weapons. A bonus of (Str/10)^2 total (ie, at 50 Str, 25 points total) for melee weapons (OUR WEAPON) where Str/10 is rounded down. +1 base damage per 5 points for missile weapons. +30 carrying capacity per point of Base STR (the left hand part of STR only). Comment: You want to slice HARD don’t ya? Just remember to aim for it per 10 points increment including the right hands of STR points (the pluses). You've GOT to concentrate on this stats first! AGI: +1 flee per point. Increased ASPD per point. Comment: Act as Offensive and Defensive stats as you got ASPD and Dodge Main Stats for assassin! The second stat you want to raise after STR VIT: +1% to MaxHP per point. +0.8 weapon damage reduction (defensive) per point. Healing items effect increased by +2% per point. There is a bonus to damage reduction of rnd(0,[VIT/20]^2-1). There is a hidden bonus of +1 Int style MDEF per 2 points. Increasing VIT also decreases the chance of being afflicted by negative status affects like Stun, Curse, Blind, etc. Comment: Defensive stats, nice at small portion, wasteful at large (You are dagger master not a lancer). INT: +1 spell damage reduction (defensive) per point. Comment: Nevermind this!! leave it at 1. DEX: +1 to hit per point. Increased attack speed per point. +1 base damage per 5 points for melee weapons. +1 minimum damage per point for melee weapons. If Dex exceeds the Atk value of the melee weapon, use the Atk of the melee weapon for the min value (ie. max and min values become the same). Comment: Aim for 50 including bonuses, you want your brute force to connect dont you? LUK: +1 base damage per 5 points of Luk for missile and melee weapons. +1 crit chance per 3 points of Luk. +1 "lucky" dodge chance (the right hand part of your flee value) per 10 points of Luk. Comment: Interestingly daggersins is the only build that DOESN'T very thrill with critical hits as double slash will do much greater damage than crit does, fortunately at lvl 10 double attack skill, 50% of your hit will double slash so you only got half crit from what was shown by your status window. Use it just to get the lucky dodge. for the beggining.... I think I was going like: STR 40 AGI 20 DEX 10 so I was going for STR first and figures you dont need much dodges if you can kill fast. and choose your path: -------------------- A. The AGI/STR Build -------------------- STR 74 AGI 99 VIT 1 INT 1 DEX 42 LUK 1 This build will take you to lvl 94. from here you can choose between STR or VIT. Pros: Good ASPD, High Flee best for solo-ing or tanking. Cons: less damaging. Slow Levelling. *NOT RECOMENDED... if you wanna aspd then go katar! -------------------- B. THE STR/AGI Build -------------------- STR 94-99 (110 with bonus and equip so choose wisely) AGI 75-77 VIT 18-38 INT 1 DEX 42 LUK 1 This build takes you to lvl 98. Pros: PvP monster (if you got the right gear) and MVP wise. Cons: Less aspd and flee. Why not STR 99 AND AGI 99? You need DEX man! What good if you slice hard and fast but it's doesn't connect? Well, You really do not have to follow these builds, it is entirely up to your choice. You could even go 99 INT and 99 VIT and people still call you an assassin (an idiot* one, i think). *=the assassin, not the people** **=come to think of that, maybe the people also*** ***=I really should stop making footnotes on footnotes -_-". ========================== III. The Daggersin Arsenal ========================== ---------------------- A. Dual Wielding Style ---------------------- Assassins have the unique ability of being able to wield a weapon in each hand. This means 2 x One-Hand Axes, 2 x Daggers, 2 x Swords, 1 Axe + 1 Dagger, 1 Axe + 1 Sword or 1 Dagger + 1 Sword. While dual wielding, the damage from each weapon is reduced. The damage from the Right-Hand weapon is calculated as 50% + 10% x Right Hand Mastery Skill Level, while the damage of the Left-Hand weapon is calculated as 30%+10% x Left Hand Mastery Skill Level. If the right-hand weapon is a Dagger, then that weapon benefits from the Double Attack skill as well. The speed of each weapon is also changed. The modifier to the number of attacks per period of time is ((Right Handed Speed + Left Handed Speed)/2 x 1.5). Each weapon class has it's own speed modifier. For a Dagger it is 0.5. For a Sword it is 0.55. For an Axe it is 0.625. This translates into the follow calculation for ASPD: 200 - (WeaponDelay/((Right Handed Speed + Left Handed Speed)/2 x 1.5))x(250 - AGI - [DEX/4])/250. While Daggers have the worst size modifier, they are still the fastest of the dual wielded weapons and benefit from Double Slash (although only on the Right Hand!), this makes them the most popular weapon to Daggersin by far. There is a special rule with regards to card modifiers and elemental properties on weapons. The effects of cards apply only to the right-hand weapon. The effects of an element on the left-hand do not apply to the right-hand. This means that you should use an elemental weapon on the right hand and a carded weapon in your left hand or carded weapons in both hands to get the best effect. -------------------------- B. Weapon and Shield Style -------------------------- An assassin still has the ability to fight with a shield and weapon. While you gain none of the offensive benefits of the other styles, a carded shield can help at the extremes of physical tanking. Sacrificing your damage done to reduce the damage taken while tanking keeps the healing requirements manageable and allows a party to go to harder places than it otherwise would. Tanking is when you attract the wrath of all monsters while another character hits them from range. Archers, Hunters, Magicians and Wizards tend to be able to outdamage an Assassin of equal or lesser level, but are quite inferior when it comes to dodging blows and soaking damage. At the least, a +4 Buckler of Athena (Ambernite card) will add 10 Defense. This can easily be enough to put an Assassin over 50 Defense, reducing overall damage by 17%. With anti-family cards, that reduce the damage from a particular family of monsters by 30%, you can cut the damage you take per hit by almost 38%. ========== IV. Skills ========== -------- A. Thief -------- Increase Dodge Level 10 Increases flee by 3 x Skill Level, 30 Flee at lvl 10. Important to MAX this! As this subtats (flee) will be our main weapon. Double Slash Level 10 Gives chance to hit twice with a single swing of a Dagger class weapon equal to 5% x Skill Level, 50% chance at Lvl 10. In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only. This will be our main skill. Envenom Level 10 An attack that adds 15xSkill Level damage (unmodified by Armor and Vit Def) to your normal damage. 150 damage bonus at Lvl 10. This bonus damage is always inflicted, whether your character lands a normal hit or not. Envenom has chances to inflict poison status on target (rising with skill level? Unknown). Undead and Bosses cannot be poisoned. This will be our "bash". Steal Level 5 Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies. After success, it is not possible to Steal again from the same monster. Boss monsters and those affected by the Frozen and Stone Curse effects cannot be stolen from. Hiding Level 2 Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no sp. Hidden characters cannot move, attack or use any skill and do not regenerate HP or SP. The hide affect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!). Area affect skills and spells can still hit you. Insects, Demons and Boss monsters are not affected by the hide affect. If you get hit by anything while hiding, you will be revealed. Improve Concentration, Ruwach and Sight are all capable of revealing hidden characters And go find another 3 skill to get you to Job Lvl 40. ----------- B. Assassin ----------- Right Hand Mastery Level 5 Damage on the right-hand weapon while equipping two weapons is 50% + 10% x Skill Level. 100% at lvl 5. Left Hand Mastery Level 5 Damage on the left-hand weapon while equipping two weapons is 30% + 10% x Skill Level. 80% at lvl 5. Cloaking Lvl 1 Gives character the Cloaked effect if within 1 tile of a wall. The Cloaked effect makes the target invisible to players and monsters, but they retain the ability to move. If the Cloaked character moves more than 1 tile away from the nearest wall, the skill ends. Cloaked characters cannot attack, and do not regenerate HP or SP. Insects, Demons and Boss monsters see through this invisibility. That’s it!! the rest is up to you (This is the easy side of daggersins), I would recommend to ignore katar skills and go for venom skill, then again it’s up to you to decide. If you go katar, make sure you have triple crit jur and 2 cobold clip and dont forget to press alt+F4 now as you dont need to read the rest of my guide >=D.naah... you can also take katar skills but dont expect full potential from it. Here's the venom skill: Erchant Poison Lvl 5 Gives equipped weapons the Poison property. Changing or removing either weapon cancels the effect for every weapon affected. Every hit while the Enchant Poison effect is running has a 2% + 1%*[(Skill Level+1)/2] chance of causing the Poison effect to the target. Poison React Lvl 10 Attempts to counter the first poison attack made while the skill is active. The success rate is 50%. The counter attack is a normal hit with an ATK of 100% +30% x Skill Level (400% at lvl 10). Adding levels in this skill gives a passive damage increase to the Venom Splasher skill of 20% x Skill Level (200% at Lvl 10).Creates a poison cloud covering tiles vertically and horizontally adjacent to target tile. Anything except a Boss entering the cloud or standing in the cloud receives the Poison effect (thus the effect is virtually permanent while the cloud persists and a target remains in the cloud). Venom Dust Lvl 10 Creates a poison cloud covering tiles vertically and horizontally adjacent to target tile. Anything except a Boss entering the cloud or standing in the cloud receives the Poison effect (thus the effect is virtually permanent while the cloud persists and a target remains in the cloud). Great for WoE! Venom Splasher Lvl 10 Turns target into a poison bomb. Target must be in poisoned status, and have less than 2/3 HP. When skill is used, a timer appears above the target. If the target is hit before the timer finishes, then the skill is cancelled. If the skill is successful, then the target takes a poison property hit at an ATK of 200% + 20% x Skill Level, and surrounding 3x3 area takes 25% splash damage. In addition, the Poison React skill passively adds 20% x Skill Level to the total damage. Finally, weapon elements and weapon cards do not improve the damage. So with Lvl 10 POison react and Venom splasher will deliver 600% damage. ============ V. Equipment ============ Now let’s get to the serious part, the equipment. For viewing sake, I’m going to split this section into four parts: Armory, Weapon, Cards and Suggestion about which to get first. --------- A. Armory --------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Defence against Normal attack (everyday hunting/PvP vs Melee) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head - Anything that looks cool (grab googles for defence). Garment - Slotted Muffler with Whisper card. For Everyday hunting and PvP. - Slotted Manteau with Raydric card. For MVP hunt. Armor - Slotted Chain Mail + Steel Chon Card You got full plate for assassin!! Yipe! Foot Gear - Slotted Boots + Martyr Card 12% extra HP wont hurt. Accessory - 2x Clip + Yoyo card. - 2x Clip (or ancient ring) + Mantis card. Shield - Sloted Buckler + Thara Frog card. For PvP purposes only. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Defence against Magic attack (PvP or Magic caster Monster) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head - Joker Jester. Garment - Ragamuffin Manteau. Armor - Slotted Silk Robe + Marc Card. Footgear - HighHeels (if U’re female character, use Crystal Pumps). Accessory - 2x Rosary, non slotted ones that bought from sanctuary. Of Course You should upgrade these when its possible (when you’re rich or just happens to have elumunium). ----------- B. Weaponry ----------- First, I would like to explain the rules of dual wielding weapon again: - The cards on left hand effect the right hand. - The cards on right hand dont effect the left hand. - Elemental properties of both hand DONT effect each other (no point in using elemental weapon in left hand). - You CANT hit with right hand and miss with left hand (they are counted as one event). - With full mastery, the right hand deliver 100% damage while the left hand deliver 80%. - Only Right hand deliver Double Slash skill. - Left hand won't deliver Double slash even with sidewinder card. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Right Hand (The master hand) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Elemental set of Damascus. Better go after Wind and Fire first as Water and Earth is less used. Specially when erchant poison is better for lvl 1 and 2 elemental - Gladius + 3x Hydra. Lets toast Someone in PvP. - Gladius + 3x SkelWorker Got priest? Pair this with you and off your MG Skel Worker go to Glast heim With aspersio (holy element + 7x15% damage! go figure!!) Another element stacking possible is Poison with erchant poison! see my elements section for reference. And when SAGE job is out you'll be ready - Gladius + 3x Minourus Same as 3x skelworker but less choice of monter - Gladius + 3x Desert Wolf Drainliar, cramp, brilight and much more pesky little monster. Upgrade this when you got Oridechon or got rich! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Left Hand (The Slave hand) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ U got one rule: ONLY USE MAIN GAUCHE (or another 4 slotted dagger class weapon), except when your're in PvP and use Cranial Buckler, and fill the slot with: - 4x Skel Worker card. All arounder weapon as most of monster is Medium sized. Best used with Fire Damascus to take GH undead monster. - 4x Hydra card. Take on Spinx and you also can be a PvP god!, for PvP you should pair it with Gladius + 3xMummy - 4x Goblin card. - 4x Anacondaq card. - 4x HunterFly card. Need HP? - 4x Drainliar card. Own byaland!! Pair this with Wind Damascus. - 4x Mummy card Sure you will need this! Another MG 4xcard to use is: (you really dont have to own these unless you wanna have complete weaponry set against all RO's monter) - 4x Kaho card (I dont think it is existed yet) - 4x Mandragora card - 4x Santa Poring card - 4x Vadon card - 4x Caramel card - 4x Flora card - 4x PecoPecoEgg card - 4x Petite card - 4x Scorpion card - 4x Strouf card - 4x Orc Skeleton card - 4x Desert Wolf card* - 4x Minorous card* and PvP MG's: - 4x Magnolia - 4x Metaller - 4x Savage Babe - 4x Farmiliar *=Not recomended but good for "beginner daggersin" Upgrade with prachon till +7, U don’t need +8 +9 or +10 on your left hand. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Elite Daggersin's Weaponry sets ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you really want to max out your damage, then use my Rule. Right Hand: (A)Element Damascus or Size harm Gladius Left Hand: Main Gauche with (B)(B)(C)(C) card (A) Is element that damage modifier corresponds to monster's element OR triple carded GLADIUS with 15% harm size if you go element stacking! (element stacking will be described later) (B) Is cards that give 20% bonus damage to monster's element (C) Is cards that give 20% bonus damage to monster's race got it? Ok I’ll give you an example: Let's say you want to hunt Maya, it's Large sized, Earth 4 element and it come from insect race. So... (A) is Fire element (B) is Kaho card (C) is Caramel card so the weapon should be: Fire Damacus (Right Hand) and Main gauche + (2x Kaho card) + (2x Caramel card) on your left. This will give you 392% damage of your original attack (784% if you count the double slash) These specific main gauche is better than the 4xcard's damage modifier as 4x kaho card or 4x caramel card gives you 360% damage of your original attack (720% if you count the double attack). the cons is: you gonna need LOTS of zenny and LOTS of MGs to make it, You got 8 races and 8 element, go figure! :D (hint: 8x8 = 64!!!) so you should only use it for: - go MVP - intend to level on same monster for a long time and it's HP is more than 7k ------------ C. The Cards ------------ Okay, lets talk about what are the benefits that the cards give on my guide ~~~~~~~~~~~ 1. On Armor ~~~~~~~~~~~ a) Head Gear - Orc Hero Card. VIT +3, Immune to Stun PvP purpose - Deviruchi Card, STR +1, Immune to Blind Extreme STR Purpose b) Garment - Whisper Card, Flee +20, 5% more damage from Ghost Property attacks. Daggersin love flee, why wouldn't they? - Raydric Card, 15% Resistance to Neutral Property. Not all the monster you can flee off, therefore you need it. c) Armor - Steel Chon Card, DEF +2, 5% Resistance to Wind Property. Makes your chainmail acts as fullplate. - Marc Card, Immune to Freeze affect, 5% Resistance to Water Property. Pvp Purpose against wizard's Frost Diver. - Picky Card, STR +1. Extreme STR purpose only, not that good. - Thief Bug Card, AGI +1. Extreme AGI purpose only, also not that good. d) Shield - Ambernite Card, DEF +2. Tanking purposes, let the hunter and wizard deal the damage. - Thara Frog Card, 30% Resistance to Demi-Human Family. Pvp purposes, player = demi-human. - Maya Card, 30% chance to Reflect magic damage back on caster. Let the wizard tastes their own Jupitel Thunder. - Horn Card, 20% Resistance to Ranged attacks. PvP purposes, minimalize damages from double starfes. e) Footgear - Male Thief Bug, AGI +2. Extreme AGI purposes. - Martyr card, AGI +1, Max HP +12%. Nice Agi boost, awesome HP boost. f) Accessory. - Yoyo Card, AGI +1, Perfect Dodge +5. Lucky dodge means the hit doesnt connect at all. - Mantis Card, STR +3. Extreme STR purpose. - Kukre Card, AGI +2. Extreme AGI purpose. - Kobold Card, STR +1, Critical +5%. Critical? You might want to get it after completing your dagger arsenal. ~~~~~~~~~~~~~~ 2. On Weaponry ~~~~~~~~~~~~~~ a) Harmful to Element properties. - Drainliar Card, 20% more damage on Water Property. Get it! Own byaland. - Kaho Card, 20% more damage on Earth Property. I really don't know if this card exist. It's on database though. - Mandragora Card, 20% more damage on Wind Property. - Orc Skeleton Card, 20% more damage on Holy Property. - Santa Poring Card, 20% more damage on Dark Property. - Vadon Card, 20% more damage on Fire Property. b) Harmful to spesific race. - Anacondaq Card, 20% more damage on Poison Property. Get this! You can't rely on your elemental dagger against poison property monsters. - Caramel Card, 20% more damage on Insect Family. - Flora Card, 20% more damage on Amphibian Family. - Goblin Card, 20% more damage on Brute Family. - Hydra Card, 20% more damage on Demi-Human Family. Get this! cool for hunting and PvP. - Pecopeco Egg Card, 20% more damage on Formless Family. - Petite Card, 20% more damage on Dragon Family. - Scorpion Card, 20% more damage on Plant Family. - Strouf Card, 20% more damage on Demon Family. c) Harm Sizes. - Desert Wolf, 15% more damage on Small Size. - Minorous Card, 15% more damage on Great Size. Keyword: MVP - Skel Worker Card, 15% more damage on Medium Size. Get this! Most of monter in RO is medium sized. d) Cursing. - Familiar Card, 5% chance of Darken each attack - Magnolia Card, 5% chance of Curse each attack - Marina Card, 5% chance of Frozen effect each attack - Metaller Card, 5% chance of Silence effect each attack Works well against wizard and priest. - Savage Bebe Card, 5% chance of Stun each attack Works well against melee fighter. e) Others. - Mummy Card, Hit +20. Cover your DEX. - Hornet Card, STR +1. Only for Extreme STR purposes. - Hunterfly Card, 3% chance of Heal 15% of damage done each attack. Get this! You should see how fast my HP regen with 7 hunterfly cards. - Soldier Skel Card, Critical +9%. IGNORE IT! You dont need this unless for your Jur! ----------- D. Elements ----------- Key this will be your main weapon's attitude. Use elementals in your right hand You can have access to these elementals: and their damage modifier according to monter property (i.e Undead 4 means the property of the monster is Undead and at level 4) - Wind Elemental, (wind damascus) 200% to Water 3 and Water 4 175% to Water 1 and water 2 - Water Elemental, (ice damascus) 200% to Fire 3 and Fire 4 175% to Fire 2 150% to Fire 1 and Undead 4 125% to Undead 3 - Fire Elemental (fire damascus) 200% to Earth 3, Earth 4 and Undead 4 175% to Earth 2 and Undead 3 150% to Earth 1 and Undead 2 125% to Undead 1 - Earth Elemental (earth damascus) 200% to Wind 3 and Wind 4 175% to Wind 2 150% to Wind 1 Now Get this!! Elemental StackinG!!! so you can have 7 Slots to spare!!! Expect Over 2000 damage!! (Eat that you no brainer/effort agi/dex hunters!) And some times its WAY better to stack an element than using elemental damas because NOW you got 7 Slots!! - Poison Elemental (erchant poison) 125% to Wind 1,Earth 1,Fire 1,Wind 2,Earth 2 and Fire 2 - Holy Elemental (aspersio) 200% to Dark 4, Undead 3 and Undead 4 175% to Dark 3 and Undead 2 150% to dark 2 and Undead 1 125% to dark 1, POison 3 and POison 4 ---------------------- E. What to Buy First?? ---------------------- Okay... we're not That Rich... what to do? Here You go: - Aim For Defense First, I mean like buying boots, chain mail ect don’t worry about the slots, just buy from armor dealer until you get the slotted ones. - As a thief You should aim for +6 Stilleto and perhaps fill the slots with Andre Cards. Don’t bother to overupgrade this stilleto since you wont need it after you have Elemental Gladius. - Once You become an assassin, DO NOT equip your second dagger in your left hand if BOTH of your hand mastery isn't Lvl 5 Yet. - Get another +6 Stilleto and equip it in your left hand once you got left and right hand mastery to Lvl 5. - Once You got hold of Elemental damascus, sell that stilletos. - If you can afford it, buy Wind elemental Damascus when you're still a thief or an early born assassin and get Main Gauche + 4 Drainliar card and go for byalan, good exp and good loots there! - Get mocking muffler. - Then You should aim for Fire elemental damascus and Main Gauche + 4 Skel worker card as they will give you sooo many hunting place to choose. - Now get this: Triple Skel worker Gladius, Quartet hydra and/or Quartet Goblin. - 3x Minourus Gladius and 3x Desert Wolf Gladius. - Better get your Armor Upgraded and Inserted by Card by now. - Complete your set of elemental Damascus and hunt almost anywhere with it. - Feels like lacking zenny? build a merchant for OC and DC. ================== VI. Where to hunt? ================== Along with trap hunter, daggersin is a natural born adventurer so search your levelling spot even if it not crowded. (no Bots!!! /heh) Use the simple rule: - Is Exp/Time balance is Good? - Does your zenny suffer? - Can You Endure There? - Do You Have Fun Hunting? ----------- A. Exp/Time ----------- In RO you got 2 Kind of EXP... base EXP and Job EXP The factors are: - Spawn rate - Your lvl - Your Weapon (can you dish them quickly?) - Of course, is the enemy gives good exp You can observe this at any RO site that has monster list Know your enemy is half way winning the battle they say! -------- B. Zenny -------- Balance Your spending for the hunt with the drops of the monster there Make sure you save AT LEAST = Your lvl x 1000z after Your hunt U're gonna need money for your equip! --------- C. Endure --------- Use Flee - Hit chart guys! may I recommend: www.rodatazone.com Less sitting = more exp *cough* Hunterfly cards *cough* ------------ D. Have FUN! ------------ THE MOST IMPORTANT FACTOR!! What purpose of the game if you can't have fun??? ----------------------- F. Another hunting tips ----------------------- - Ask For Blessing, Kylie, Imposito Manus and AGI up from your priest. Specially Kylie! - If you hunt Vs Undead ask for Aspersio, but only when you dont need to change your dagger! - You will be a nice tanker with shields if you got Hunter or Wizard in your party. - There will be a time when you hunt, solo or party, you come to a condition where you need to bring a lot sets of dagger, and must frequently change them, what would you do? You hot key it! but there's a glinch: you can only change the left hand. That when the jur goes to action, Hit the jur hotkey and hit 2 hotkeys that correspond to your dagger, viola!. -------------------------- G. What daggers to bring?? -------------------------- Okay... now I'm going to tell you bout how are you should prepare your equipment before starting to hunt. ~~~~~~~~~~~~~~~~~~ 1. Byaland dungeon ~~~~~~~~~~~~~~~~~~ Use Wind damascus and quartet Drainliar MG... simple! no need to change weapon what so ever. Unless for phenomena... use 7 Anacondaq ! I dont ecourage you go there! ~~~~~~~~ 2. Spinx ~~~~~~~~ U need triple skelworker Gladius triple minourus, quartet hydra MG and quartet goblin MG, If you don't have the MG's, then quartet skelworker will do! for Whispers just use erchant poison. U can olso use erchant poison against minourus and marduk (ice damascus is better unless you have triple minourus gladius) AND DONT GO to Minourus unless you have sufficient VIT or equipped with orc hero card! TRUST ME! If you see mimics envenom him to death!!! or maybe use quartet mummy i dunno... never use it on spinx. If you got quartet santa poring MG! use it! so you dont need quartet goblin and hydra (unless for minourus and marduk) ~~~~~~~~~~~~~~ 3. Orc dungeon ~~~~~~~~~~~~~~ Fire Damascus and quartet boned for orc zombie and skel, zenorc: use wind damas and quartet drainliar. Drainliar: just hit them! no need to change dagger for these weaklings! ~~~~~~~~~~~~~~~~~~~~~~ 4. GH Prison/graveyard ~~~~~~~~~~~~~~~~~~~~~~ I was almost certain that they put brilight there just to make daggersin life miserable -_-"!. Now WE CANT ASK FOR ASPERSIO NO MORE!!! !@)(*@#)(*#$^)#$(* okay... *ahem* now bring fire damas, quartet skelworker and quartet mummy. you can easyly take down the undeads and for brilight and hunterflies use quartet mummy and erchant poison! go dude!! ~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Poison property monster ~~~~~~~~~~~~~~~~~~~~~~~~~~ Use Quartet anacondaq MG and gladius that harm size/race, if not triple anacondaq gladius will do. use poison react ~~~~~~~~~~~~~~~~~~~~~~ 6. High Orc/Orc Vilage ~~~~~~~~~~~~~~~~~~~~~~ Although using elemental damascus is very tempting... erchant poison is better! use Triple Minourus gladius for High Orc and Triple skelworker for other orc use quartet hydra MG on your left and ... Erchant poison!! ~~~~~~~~~~~ 7. Pyramids ~~~~~~~~~~~ Use spinx's dagger + Fire damas - quartet hydra if you solo here! If you got priest, quartet skel worker with triple skelworker will do nicely with aspersio. Do mind isis tho... she's large sized. ~~~~~~~~~~~~~ 8. Payon cave ~~~~~~~~~~~~~ For the Undeads use Fire damas and quartet skelworker. For Sohees use byaland dagger. ==================================== VII. Get the best of your Daggersin! ==================================== Okay let's pull the leverage to the extreme!! Remember, you can only choose one of these (99 STR and 99 AGI are no good): -------------- A. Extreme STR -------------- Head : Goggles + Deviruchi card Accessory : Slotted Ring + Mantis card Weapon : The Elite daggerin's weaponry sets Base STR : 99 Job lvl : 48 (+6 Str) Priest : Blessing Lvl 10 Base Str + Job bonus + Slotted ring + mantis card + goggles + deviruchi card + blessing = 99 + 6 + 1 + 3 + 0 + 1 + 10 = 120 STR or Head Upper : Pirate Bandana Head Middle : Sunglasses + Deviruchi card Accessory : 2x Slotted ring + Mantis card Armor : Chain Mail + Picky card Left hand : Main Gauche + 4x Hornet card Right hand : Elemental Damascus/carded gladius with erchant poison! Base STR : 99 Job lvl : 48 (+6 Str) Priest : Blessing Lvl 10 Base Str + Job bonus + (Slotted ring + mantis card)x2 + Pirate bandana + sunglasses + deviruchi card + blessing + Main gauche + (4xHornet card) + Chain mail + picky card = 99 + 6 + (1 + 3)x2 + 1 + 0 + 1 + 10 + 0 + (4x1) + 0 + 1 = 130 STR ---------------------- B. Extreme ASPD + Flee ---------------------- Head : Ghost band Garment : Muffler + Whisper card Armor : Thief’s cloth + Thief bug card FootGear : Boots + Male thief bug card Accessory : 2x Slooted brooch + Kukre card Shield (opt) : Buckler + Thara frog card Base AGI : 99 Job lvl : 21 (+10 AGI) but you have to be base lvl 90 to wear the brooch Priest : AGI up Lvl 10 ASPD potion : Awakening Result: ASPD : 173.99 (Dual wielding), 182,66 (Dagger - Shield) Flee : Base Lvl + 183 Total AGI : 133 -------------------- C. Extreme Equipment -------------------- You got a ton of zenny and dont know what to do with it? here's some suggestion! (I ain't got all of these so if there is any typo please let me know!) ~~~~~~~~~~~~~~~~~~~ 1. Critical Arsenal ~~~~~~~~~~~~~~~~~~~ Face it, Sometimes we want to hit the high def monster HARD! so what to do? Use +7/+8 Jur 3xSoldier Skel card and 2x Clip + Kobold card. So you wouldn't get 100% but 80%-ish is not bad for 1 LUK. You will make it up with your STR!! ~~~~~~~~~~~~~~~~~~ 2. Godly Equipment ~~~~~~~~~~~~~~~~~~ These daggers are good, non slotted though - Fortune Sword +20 Perfect Dodge, LUK +5, Weapon ATK = 90 (Below damascus = 118) Dropped by Pheeroni Combine with Yoyo Clip and 2 of these will get you 50 perfect dodge (50% of all non magic hits will be evaded perfectly) - Assasin dagger SP +30, Dark Property, Weapon ATK = 125 Dropped by Osiris - Grimtooth Changes users Tendency towards Darkness (NYI), ATK = 150 |
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