Ragnarok Online Walkthrough :
This walkthrough for Ragnarok Online [PC] has been posted at 03 Aug 2010 by kad at heart and is called "Knight/Crusader Guide". If walkthrough is usable don't forgot thumbs up kad at heart and share this with your freinds. And most important we have 75 other walkthroughs for Ragnarok Online, read them all!
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Walkthrough - Knight/Crusader GuideEdge's Unofficial Ragnarok Online Knight/Crusader Guide Version 2.6 -Table of Contents- 1. Version History 2. Introduction 3. Ragnarok Online 4. The Swordsman: The Brave Warrior 5. Stats essential for Swordsmen 6. How to get there 7. Swordsman Skills 8. Knight Skills 9. Crusader Skills 10. Skill Builds 11. Stat Builds 12. Swordsman Equips 13. Armor 14. Rare Equips 15. Card Collection 16. Leveling Spots 17. Flee Chart 18. Player vs. Player 19. Scammers Beware 20. Updates and Changes 21. Contact Me 22. Thank You to all 23. Legal Info I. Version History Version 1.0 -02/08/04- : It's the first version so expect a lot of typos and a lot of updates to come. I tried to put as much information as I can in a small amount of time but still wait for a pretty big update when the alternative second jobs come out. Version 1.1 -02/29/04- : I have temporarily stopped playing pRO due to it's server problems. I now have started playing on another version of Ragnarok that includes the Alternate 2nd job classes. I've also added a list of the rare swords and cards useful for swordsmen. I'll probably update again in 2 weeks time since my quarterly exams are coming up. Version 1.2 -03/16/04- : I have now added the Crusader skills and builds. I have also added the Crusader quest to the section "How to get there". That's all. I'll probably include a flee chart in the next update. Version 1.3 -03/18/04- : Added the flee chart and corrected some minor things. Also fixed my builds and made them more accurate. Next update should come along in the next week or so. Version 1.4 -03/26/04- : Corrected some things in the guide and added the spears to the Swordsman Equips and Rare Equips. Not sure when the next update will come. Keep posted! Version 1.5 -03/27/04- : Updated the Legal Information since I have let Neoseeker and DLH.Net to post my guide. Also added and changed some things that Katyusha pointed out. Next update? Who knows... Version 1.6 -03/29/04- : Added the Player vs. Player section and some small things. Please send your ideas to me! Anything that you would like to see here or anything that you would like to tell me. Version 1.7 -03/31/04- : Changed some minor things and corrected the PvP section. Version 1.8 -04/02/04- : Updated the Leveling spots and also let IGN post my guide. Version 1.9 -04/04/04- : Nice date isn't it? Anyway I have updated the Card Collection and changed some things about the PvP. Version 2.0 -04-14-04- : Made some minor updated in the builds and in Crusader skills. Version 2.1 -05-13-04- : Not much of an update. It's been almost a month since the last update since my computer broke down. Just a little longer and maybe the Alternate Second Jobs will come out. Version 2.2 -05-19-04- : Just changed a bit in the PvP section. Version 2.3 -05-26-04- : Updated all the Swordsman and Knight skills and also added a new section which shows the changes. Version 2.4 -05-28-04- : Updated the Equipment section though I have not yet finished it. Expect another update in the next few days. Version 2.5 -05-30-04- : Updated the Card Collection and fixed a few things in the Equips. Version 2.6 -06-03-04- : I added a new section due to the numerous scammers I have seen. The new section "Scammers Beware" talks about the usual scams pulled on the RO community. It shows how the scam is done and how to avoid it. I shall update the section soon. If you know other scams that has happened to you or you know, please send them in to help the RO community to avoid being scammed. II. Introduction I made this guide out of boredom and because I really want to share my experience on what I have already learned in Ragnarok Online. When I first started this guide our telephone line was at that time cut. I couldn't play Ragnarok for at least 3 weeks so I created this guide just to kill time. I never really thought that it would really pull through. Anyway this guide is dedicated to the Swordsman Class of Ragnarok Online and also its 2nd jobs: The Knight and Crusader. They are my favorite classes and the ones I use. If you want to learn more about the game and the other classes visit GameFAQS and check out the other guides posted there. III. Ragnarok Online Ragnarok Online is a Massively Multiplayer Online Role-Playing Game (MMORPG) made in Korea my Gravity based on the creations of Lee-Myon Jin. Really cool game even if you're a beginner. WARNING: Once you play the game you will be heavily addicted to it. It was true for me so I suggest you save up for some heavy playing. Have fun!!! IV. The Swordsman: The Brave Warrior The swordsman class is my personal favorite over all of the classes. The swordsman is the physically strongest among the others. They also have a very high health coupled with amazing defense makes them able to withstand mobs and high-powered monsters. They can also regain health very quick and get a lot more from healing items. For those people who like frontal combat and want to kick ass the old-fashion way, Swordsmen will surely be your type. V. Stats essential for Swordsmen This part shows the different stats in Ragnarok. There are 6 stats that affect the swordsman in big ways. Be careful in fixing your stats since once you put them they are already unchangeable. Strength: The most important stat for the Swordsman since it affects how much damage you can dish out. It affects your minimum and maximum damage too. It also affects your weight capacity so you can carry all that heavy armor and your big sword. Every 10 points you put in strength it adds up to your minimum and maximum damage. 10 STR: +1 Min/Max Damage 20 STR: +4 Min/Max Damage 30 STR: +5 Min/Max Damage 40 STR: +8 Min/Max Damage 50 STR: +10 Min/Max Damage 60 STR: +12 Min/Max Damage 70 STR: +13 Min/Max Damage 80 STR: +15 Min/Max Damage 90 STR: +17 Min/Max Damage 100 STR: +19 Min/Max Damage The bonus add up in such a way that once you reach that certain amount of strength the pluses add to your Min/Max damage. It means that when you have 60 STR you have a +41 Min/Max damage bonus. Vitality: The stat made for the Swordsman. It increases your health points giving you more life. It also raises your defense rate making you take less damage and it also increases your hp recovery. It lowers the chance that status ailments affect you and lessens the time that you are affected. Agility: The partner of Vitality in making a defensive character. It increases your chance to dodge your enemy's attacks so you have the pleasure of laughing at your attacker when they can't even lay a hand on you. It raises your attack speed making you hit your enemies faster. This stat for swordsmen usually is paired with vitality but a pure Agi swordie would not be that bad. Dexterity: This stat raises your minimum damage, attack speed and most importantly, increases your chance to hit the enemies. You should raise this to at least 25 to 30 for those not dexterity based swordies and about 40 max. Intelligence: This stat is not too useful for swordsmen unless you always have a priest or an acolyte as a leveling buddy. Most swordsmen should not raise this past 1 unless you are int. based. It increases your magic attack and magic defense as well as your SP and SP recovery. Knights and swordsmen have no magic attacks and therefore this is skill is virtually useless unless raised to very high amounts. Exception to the rule are Spear Knights since they rely on their skills to make up for their low attack speed. The Crusader may also have some use for it since they can use the skill Heal though I still do not recommend it since priests and acolytes will always be the best healers. Luck: This stat is very useful for those who are critical swordsmen. It raises your chance to critical by 1 per 3 luck. It also raises your minimum and maximum damage by 1 per 5 luck and raises perfect dodge by 1 per 10 luck. A critical swordsman should raise this up to 30 but not as high as your main stats. It also decreases the time your are afflicted by status effects. VI. How to get there Swordsman: You start out in Ragnarok as a Novice. I recommend that you take the test since they will give you some money and healing items that you will find useful as a newbie. I suggest you fight in the training grounds until level 4 or 5 but you may also just walk past these. After going through the training grounds you can pick what city they will send you to. You can become a swordsman in Izlude but you may also choose to go to Prontera since it is only 1 map away from Izlude. If you know the map well enough have yourself be whisked to Morroc since the monsters there give more exp. than in other places. Once you reach job level 10 walk to Izlude or have yourself teleported there. Once you're there head west of Izlude to find the Swordsman guild. You have to pass 3 test consisting of walking through maps with some holes you just have to avoid. Just don't rush or you'll fall in a room full of aggressive Fabres. You have 10 min. to finish the test. Once you reached the end of the 3rd test, congratulations!!! You have become a Swordsman. You'll see your health rise by at least 80 points that will rise a lot more once you level up more. Here are the following job bonuses for Swordies. These do not add up like min/max damage. It works like this. Once you reach that job level that is how much stat bonuses you get. If you are at job lvl 42 you get +4 Vitality not all of the other job bonuses added up. Job level 2: 1 STR Job level 6: 1 VIT Job level 10: 1 DEX Job level 14: 2 STR Job level 18: 2 VIT Job level 22: 2 DEX Job level 26: 1 LUK Job level 30: 1 AGI Job level 33: 3 STR Job level 36: 3 DEX Job level 38: 3 VIT Job level 40: 4 STR Job level 42: 4 VIT Job level 44: 2 LUK Job level 46: 2 AGI Job level 47: 5 STR Job level 49: 6 STR Job level 50: 7 STR Knight: Becoming a Knight is very easy. Just go to the northern-west part of Prontera in the Culvert Headquarters. Pay a small fee and magically you become a Knight. You can rent Peco Pecos just outside it. These are the job bonuses you receive as a Knight. Job level 1: 1 VIT Job level 3: 2 VIT Job level 4: 1 STR Job level 5: 1 LUK Job level 8: 3 VIT Job level 10: 2 STR Job level 11: 1 DEX Job level 12: 1 AGI, 4 VIT Job level 15: 3 STR Job level 17: 5 VIT Job level 18: 6 VIT Job level 19: 2 DEX Job level 20: 2 LUK Job level 21: 7 VIT Job level 22: 4 STR Job level 27: 5 STR Job level 28: 3 LUK Job level 29: 8 VIT Job level 31: 3 DEX Job level 33: 6 STR Job level 36: 9 VIT Job level 37: 4 LUK Job level 38: 2 AGI Job level 40: 4 DEX Job level 43: 10 VIT Job level 46: 7 STR Job level 47: 8 STR Job level 48: 5 DEX Job level 49: 6 DEX Crusader: Becoming a Crusader is no walk in the park. Thanks to GlimmerVoid for this info. The Crusader Quest is divided into 4 parts. The Crusader NPC is found in the Prontera Castle. From Prontera go north twice and west twice. Talk to the NPC to start the test. Part 1- Item Collection You are to collect a random set of items. These items come mostly from undead monsters so you could ask a fellow Priest or Acolyte to help you with this. There are now currently only two sets of items. Set 1: 10 Decayed Nail 10 Danggie 10 Rotten Scale 10 Prisoner's Clothing Set 2: 10 Skel Bone 10 Orc Nail 10 Manacles 10 Danggie Fairly easy... You can get these items in your swordie leveling days and the others you can just ask from Priests or Acolytes. Collect the items and go back to the Crusader NPC. Part 2- Endurance Test The Crusader NPC will instruct you to head to the Prontera Prison. It is found in the basement of Prontera Castle so it wouldn't be so hard to find it. First, you need a Rosary. You can borrow it from someone or buy it in the Prontera Sanctuary. Equip it and talk to the NPC named "Man in Pain". Your goal is to pass through a room full of monsters without hitting the monsters. Finish it and head down to the Prontera Cathedral. Part 3- Knowledge Test Inside the Prontera Cathedral talk to the Cathedral Knight. He will ask you a series of questions about Crusaders and Undead monsters. If you fail you can re-take the test. Once you pass go to the Prontera Castle. Part 4- Purification For the last test you're going to need 1 Holy Water. Buy it from Merchants or have a Acolyte or Priest do it for you. Once you have once go the the Prontera Castle and talk to the Guardian Knight NPC to take the final test. All you have to do is to kill a room full of monsters in 5 minutes. Hey, no sweat right? Once you become a Crusader you will receive the following job bonuses. Job level 1: 1 LUK Job level 2: 2 LUK Job level 3: 3 LUK Job level 4: 4 LUK Job level 5: 5 LUK Job level 7:1 STR Job level 9: 1 INT Job level 11: 2 STR Job level 12: 1 VIT Job level 14: 1 DEX Job level 15: 2 VIT Job level 17: 3 STR Job level 20: 2 INT Job level 21: 3 INT Job level 22: 3 VIT Job level 23: 4 STR Job level 25: 5 STR Job level 28: 2 DEX Job level 31: 1 AGI Job level 32: 6 STR Job level 34: 3 DEX Job level 37: 2 AGI Job level 38: 4 INT Job level 40: 4 VIT Job level 41: 5 VIT Job level 44: 5 INT Job level 46: 6 VIT Job level 48: 7 STR Job level 50: 7 VIT VII. Swordsman Skills Swordsmen skills are more on the offensive side. They concentrate on killing your enemies quick and dealing huge damage on your enemies. You should plan your skills in advance since they are the pre-requisites for some the Knight skills. Increase HP Recovery (passive) Levels 1-10 Increases the amount of hp regained while standing still or sitting. Level 1: 5 + (Max HP/500) HP every 10 seconds + 10% healing from healing items Level 2: 10 + (Max HP/450) HP every 10 seconds + 20% healing from healing items Level 3: 15 + (Max HP/400) HP every 10 seconds + 30% healing from healing items Level 4: 20 + (Max HP/350) HP every 10 seconds + 40% healing from healing items Level 5: 25 + (Max HP/300) HP every 10 seconds + 50% healing from healing items Level 6: 30 + (Max HP/250) HP every 10 seconds + 60% healing from healing items Level 7: 35 + (Max HP/200) HP every 10 seconds + 70% healing from healing items Level 8: 40 + (Max HP/150) HP every 10 seconds + 80% healing from healing items Level 9: 45 + (Max HP/100) HP every 10 seconds + 90% healing from healing items Level 10: 50 + (Max HP/50) HP every 10 seconds + 100% healing from healing items Point of Advice: A must for all swordsmen what ever build they choose. It not only helps you regain large amounts of health in a short time, it also doubles the amount you get from healing items. Get it to level 10 as quickly as possible. Definitely a skill to get. Sword Mastery (passive) Levels 1-10 Increases the min/max damage done by One-handed swords Level 1: Attack + 4 Level 2: Attack + 8 Level 3: Attack + 12 Level 4: Attack + 16 Level 5: Attack + 20 Level 6: Attack + 24 Level 7: Attack + 28 Level 8: Attack + 32 Level 9: Attack + 36 Level 10: Attack + 40 Point of Advice: if you plan to be a Crusader in the future you must definitely get this skill since most Crusader skills have shields in them. If you plan to use a one-hand sword as a Knight (which I highly DO NOT recommend) you can use this too. Two-Hand Mastery (passive) Levels 1-10 Increases the min/max damage done by 2-handed swords Pre-requisites: 1 Sword Mastery Level 1: Attack + 4 Level 2: Attack + 8 Level 3: Attack + 12 Level 4: Attack + 16 Level 5: Attack + 20 Level 6: Attack + 24 Level 7: Attack + 28 Level 8: Attack + 32 Level 9: Attack + 36 Level 10: Attack + 40 Point of Advice: Anyone who plans to become a Knight MUST get this skill. It does the same as Sword Mastery but it increases the power of 2-hand swords. Bash (active) Levels 1-10 Increases damage by said amount. Has 25% more chance to hit. Level 1: 130% Damage - 8 SP Level 2: 160% Damage - 8 SP Level 3: 190% Damage - 8 SP Level 4: 220% Damage - 8 SP Level 5: 250% Damage - 8 SP Level 6: 280% Damage - 15 SP Level 7: 310% Damage - 15 SP Level 8: 340% Damage - 15 SP Level 9: 370% Damage - 15 SP Level 10: 400% Damage - 15 SP Point of Advice: This is a very good skill and a must to get. Leave it at level 5 until you have enough SP or at a high enough level. Magnum Break (active) Levels 1-10 Pre-requisites: Level 5 Bash Causes fire elemental damage and pushes back enemies. SP use: 15 SP on all levels. Level 1: 120% Target, 70% Splash Level 2: 125% Target, 75% Splash Level 3: 130% Target, 80% Splash Level 4: 135% Target, 85% Splash Level 5: 140% Target, 90% Splash Level 6: 145% Target, 95% Splash Level 7: 150% Target, 100% Splash Level 8: 155% Target, 105% Splash Level 9: 160% Target, 110% Splash Level 10: 165% Target, 115% Splash Point of Advice: I recommend that you just make this reach level 3 to get Bowling Bash as a Knight. You can also get it to level 10 if you want though but Bowling Bash is much better as a Knight. Provoke (active) Levels 1-10 Lowers the enemy's defense but raises it's attack power. SP use: 10 on all levels. Level 1: Attack + 2%, Defense - 10% Level 2: Attack + 4%, Defense - 15% Level 3: Attack + 6%, Defense - 20% Level 4: Attack + 8%, Defense - 25% Level 5: Attack + 10%, Defense - 30% Level 6: Attack + 12%, Defense - 35% Level 7: Attack + 14%, Defense - 40% Level 8: Attack + 16%, Defense - 45% Level 9: Attack + 18%, Defense - 50% Level 10: Attack + 20%, Defense - 55% Point of Advice: Just get this to level 5 to get endure so you can ride Peco Pecos. It will also be very useful for Agi builds. Endure (active) Levels 1-10 Pre-requisites: Level 1 Provoke Prevents flinching when attacked. Level 1: 10 seconds Level 2: 13 seconds Level 3: 16 seconds Level 4: 19 seconds Level 5: 22 seconds Level 6: 25 seconds Level 7: 28 seconds Level 8: 31 seconds Level 9: 34 seconds Level 10: 37 seconds Point of Advice: A not-so-useful skill unless escaping from mobs or attacking high Agi monsters. Get it to level 1 so you can ride a Peco Peco. Skill Quests There are 3 skills for swordsmen that require you to complete a quest. Most of the items are easy to get since you can probably buy them in the town square. Walking HP Recovery (passive) Pre-requisites: Job level 35 Allows you to regain hp while walking at 25% of your normal hp recovery. Quest for Walking HP Recovery Items needed: 1 Padded Armor, 500 empty bottles and 1 rocker doll. NPC: Izlude, Eastern Part, Ditomaso Point of Advice: A pretty nice skill to have since you can use it while travelling through maps. It also makes you not have to sit for a long time. And don't worry, you get to keep the padded armor. Attack Weak Point (passive) Pre-requisites: Job level 30 Give you a chance to stun enemies when using a level 5 Bash or higher. Quest for Attack Weak Point Items needed: 5 Royal jellies, 10 fire arrows, 10 silver arrows, 10 tentacles and 1 banana juice. NPC: Prontera, Knight Guild, Leo Von Prisch Bash Level 6: 5% chance of stun Bash Level 7: 10% chance of stun Bash Level 8: 15% chance of stun Bash level 9: 20% chance of stun Bash level 10: 25% chance of stun Point of Advice: Very useful for both Vital and Agi builds for some reasons. For vitality based characters you get to hit them at least 3 or 4 times which is pretty good since you probably lack some Agi. For agility builds, you get to hit those Dexterity based characters like archers and hunters without getting hit. Very useful for PVP since they get stunned for at least 4 seconds giving you enough time to escape or kill them. Auto-Berserk (passive) Pre-requisites: None When health is below 25% you automatically cast Provoke on yourself. Quest for Auto-Berserk Items needed: 35 powder of butterfly, 10 honey, 10 horrendous mouths and 10 decayed nails. NPC: Juan, Inside Prontera, (94,57) Point of Advice: A fairly nice skill if your fighting 1 on 1. This skill would work better for Agi builds. If your up against mobs you'll probably die since your defense goes waaaay down. VIII. Knight Skills Two-Hand Quicken (active) Levels. 1-10 Pre-requisites: Level 1 Two-Hand Mastery Increases attack speed when attacking with a 2-handed sword. Level 1: 30 seconds - 14 SP Level 2: 60 seconds - 18 SP Level 3: 90 seconds - 22 SP Level 4: 120 seconds - 26 SP Level 5: 150 seconds - 30 SP Level 6: 180 seconds - 34 SP Level 7: 210 seconds - 38 SP Level 8: 240 seconds - 42 SP Level 9: 270 seconds - 46 SP Level 10: 300 seconds - 50 SP Point of Advice: You MUST get this if you're a 2-hand sword knight!! Lasting at 6 minutes it will be good enough to kill those annoying fast attacking monsters making them flinch. Peco Peco Riding (passive) Lvl 1 Pre-requisites: Level 1 Endure Allows you to ride a Peco Peco. Point of Advice: If you wanna ride on a Peco Peco, then get this skill. I don't know if you'll agree with me but it think that Knights look cooler ON a Peco Peco. It raises your walking speed so you'll have a better chance at Hunters and Wizards. You can also run like hell from monsters. You should see a Crusader on a Peco Peco once it comes out. You'll be amazed at how it looks. Cavalier Mastery (passive) Levels 1-5 Pre-requisites: Level 1 Peco Peco Riding Returns your attack speed to normal while riding a Peco Peco Level 1: 60% of normal attack speed Level 2: 70% of normal attack speed Level 3: 80% of normal attack speed Level 4: 90% of normal attack speed Level 5: Normal Attack Speed Point of Advice: If you will ride a Peco Peco, get this. Period. Counter Attack (active) Lvl 1-5 Pre-requisites: Level 5 Two-Hand Mastery Blocks and enemy attack and retaliates. SP use: 2 SP per counter Level 1: Lasts 0.3 seconds Level 2: Lasts 0.6 seconds Level 3: Lasts 0.9 seconds Level 4: Lasts 1.2 seconds Level 5: Lasts 1.5 seconds Point of Advice: It's still an OK skill but it was still better before Comodo. Bowling Bash (active) Levels 1-10 Pre-requisites: Level 10 Bash, Level 3 Magnum Break, Level 10 Two-Hand Quicken, Level 5 Two-Hand Mastery Hits the targeted enemy once, does splash damage then pushes the enemies back. Has a 1-second casting time. Defense is reduced to 1/3 of it's normal amount. Level 1: 150% Damage - 13 SP Level 2: 200% Damage - 14 SP Level 3: 250% Damage - 15 SP Level 4: 300% Damage - 16 SP Level 5: 350% Damage - 17 SP Level 6: 400% Damage - 18 SP Level 7: 450% Damage - 19 SP Level 8: 500% Damage - 20 SP Level 9: 550% Damage - 21 SP Level 10: 600% Damage - 22 SP Point of Advice: The reason why you should only raise your Magnum Break to level 3. Dealing large amounts of damage which is as strong as a Merchant's Mammonite. I recommend Bash on 1 on 1 since it has less SP cost and no casting time. Spear Mastery (passive) Levels 1-10 Increases the max/min damage of Spears Level 1: Attack + 4 (+5 on peco peco) Level 2: Attack + 8 (+10 on peco peco) Level 3: Attack + 12 (+15 on peco peco) Level 4: Attack + 16 (+20 on peco peco) Level 5: Attack + 20 (+25 on peco peco) Level 6: Attack + 24 (+30 on peco peco) Level 7: Attack + 28 (+35 on peco peco) Level 8: Attack + 32 (+40 on peco peco) Level 9: Attack + 36 (+45 on peco peco) Level 10: Attack + 40 (+50 on peco peco) Point of Advice: You should definitely be on a Peco Peco when you plan to use a spear build. Birds and spears go together in Ragnarok. Pierce (active) Levels 1-10 Pre-requisites: Level 1 Spear Mastery Attacks enemy with spear. Hits medium-sized enemies twice and large-sized trice. SP use: 7 SP on all levels Level 1: 110% Damage Level 2: 120% Damage Level 3: 130% Damage Level 4: 140% Damage Level 5: 150% Damage Level 6: 160% Damage Level 7: 170% Damage Level 8: 180% Damage Level 9: 190% Damage Level 10: 200% Damage Point of Advice: A very useful skill since majority of the monsters in Ragnarok are medium-sized. Spear Stab (active) Levels 1-5 Pre-requisites: Level 5 pierce Attacks then pushes the enemy back by 6 cells. SP use: 9 SP on all levels Level 1: 115% Damage Level 2: 130% Damage Level 3: 145% Damage Level 4: 160% Damage Level 5: 175% Damage Level 6: 190% Damage Level 7: 205% Damage Level 8: 220% Damage Level 9: 235% Damage Level 10: 250% Damage Point of Advice: Not a very good skill. Just get it to get Brandish Spear. Brandish Spear (active) Levels 1-10 Pre-requisites: Level 7 Spear Stab, 1 Peco Peco Riding Swing the spear and does splash damage. Has a 1-second casting time. Defense is reduced to 1/3 of it's normal amount. SP use: 12 SP on all levels. Level 1: 150% Damage, 1 spread attack range Level 2: 200% Damage, 1 spread attack range Level 3: 250% Damage, 1 spread attack range Level 4: 300% Damage, 2 spread attack range Level 5: 350% Damage, 2 spread attack range Level 6: 400% Damage, 2 spread attack range Level 7: 450% Damage, 3 spread attack range Level 8: 500% Damage, 3 spread attack range Level 9: 550% Damage, 3 spread attack range Level 10: 600% Damage, 4 spread attack range Point of Advice: An extremely improved Magnum Break. It has a very LARGE attack spread making it hit any enemies near you. Spear Boomerang (active) Levels 1-5 Pre-requisites: Level 3 Pierce Throws your spear at enemies. SP use: 8 SP on all levels. Level 1: 150% Damage, 3 square range Level 2: 200% Damage, 5 square range Level 3: 250% Damage, 7 square range Level 4: 250% Damage, 9 square range Level 5: 350% Damage, 11 square range Point of Advice: If you're a spear user then you must definitely get this skill. With it you can beat archers and mages to a pulp. A must have for any spear Knight. IX. Crusader Skills Crusader skills have mostly defense-based and have some Acolyte skills as well. Trust (passive) Levels 1-10 Increase Max HP and add defense against Holy Property Level 1: +200 HP, +5% Holy Resistance Level 2: +400 HP, +10% Holy Resistance Level 3: +600 HP, +15% Holy Resistance Level 4 : +800 HP, +20% Holy Resistance Level 5 +1000 HP, +25% Holy Resistance Level 6 +1200 HP, +30% Holy Resistance Level 7 +1400 HP, +35% Holy Resistance Level 8 +1600 HP, +40% Holy Resistance Level 9 +1800 HP, +45% Holy Resistance Level 10 +2000 HP, +50% Holy Resistance Point of Advice: Get it as soon as you become a Crusader. The extra HP is more than welcome but the extra defense is not that useful since there are little Holy Property monsters. Spear Quicken (active) Levels 1-10 Increased attack speed when attacking with a Two-Hand Spear. Level 1: Lasts 30 seconds, increases ASPD by 21% - 24 SP Level 2: Lasts 60 seconds, increases ASPD by 22% - 28 SP Level 3: Lasts 90 seconds, increases ASPD by 23% - 32 SP Level 4: Lasts 120 seconds, increases ASPD by 24% - 36 SP Level 5: Lasts 150 seconds, increases ASPD by 25% - 40 SP Level 6: Lasts 180 seconds, increases ASPD by 26% - 44 SP Level 7: Lasts 210 seconds, increases ASPD by 27% - 48 SP Level 8: Lasts 240 seconds, increases ASPD by 28% - 52 SP Level 9: Lasts 270 seconds, increases ASPD by 29% - 56 SP Level 10: Lasts 300 seconds, increases ASPD by 30% - 60 SP Point of Advice: Not advisable unless you choose not to use a shield for the rest of your Crusader life since it only works with two-hand spears. It's SP cost is slightly higher than the Knight's Two-Hand Quicken. Auto-Guard (active) Levels 1-10 Pre-requisites: Must have a Shield (meaning any form of shield) equipped. Level 1: 5% chance to block attack - 12 SP Level 2: 10% chance to block attack - 14 SP Level 3: 14% chance to block attack - 16 SP Level 4: 18% chance to block attack - 18 SP Level 5: 21% chance to block attack - 20 SP Level 6: 24% chance to block attack - 22 SP Level 7: 26% chance to block attack - 24 SP Level 8: 28% chance to block attack - 26 SP Level 9: 29% chance to block attack - 28 SP Level 10: 30% chance to block attack - 30 SP Point of Advice: A fairly good skill. It's only downfall is the low block chance. I'd leave it at level 8 since two skill points for 2% is quite a waste. Shield Charge (active) Levels 1-5 Pre-requisites: Level 5 Auto Guard Pushes an enemy back with a low chance to stun. SP use: 10 SP on all levels Level 1: 120% damage, 20% chance of stun, knocks back 5 squares Level 2: 140% damage, 25% chance of stun, knocks back 6 squares Level 3: 160% damage, 30% chance of stun, knocks back 7 squares Level 4: 180% damage, 35% chance of stun, knocks back 8 squares Level 5: 200% damage, 40% chance of stun, knocks back 9 squares. Point of Advice: A pretty good skill considering it has a high chance of stunning the enemy at level 5. Shield Boomerang (active) Levels 1-5 Pre-requisites: Level 3 Shield Charge Throws your shield at enemies. SP use: 12 SP on all levels. Level 1: 130% damage, 3 square range Level 2: 160% damage, 5 square range Level 3: 190% damage, 7 square range Level 4: 220% damage, 9 square range Level 5: 250% damage, 11 square range Point of Advice: It is like the Knight's Spear Boomerang except it has a lower attack and a higher SP cost. A very good skill to max. Reflect Shield (active) Levels 1-10 Pre-requisites: Level 3 Shield Boomerang Reflect a amount of physical damage back to the enemy for 6 minutes Level 1: Reflect 13% damage - 35 SP Level 2: Reflect 16% damage - 40 SP Level 3: Reflect 19% damage - 45 SP Level 4: Reflect 22% damage - 50 SP Level 5: Reflect 25% damage - 55 SP Level 6: Reflect 28% damage - 60 SP Level 7: Reflect 31% damage - 65 SP Level 8: Reflect 34% damage - 70 SP Level 9: Reflect 37% damage - 75 SP Level 10: Reflect 40% damage - 80 SP Point of Advice: A really great defensive skill when up against strong monsters. Combined with Auto-Guard you a should be nearly invincible. Holy Cross (active) Levels 1-10 Attacks and blinds the enemy by a certain chance. Level 1: 135% damage, 3% chance of blinding - 11 SP Level 2: 170% damage, 6% chance of blinding - 12 SP Level 3: 205% damage, 9% chance of blinding - 13 SP Level 4: 240% damage, 12% chance of blinding - 14 SP Level 5: 275% damage, 15% chance of blinding - 15 SP Level 6: 310% damage, 18% chance of blinding - 16 SP Level 7: 345% damage, 21% chance of blinding - 17 SP Level 8: 380% damage, 24% chance of blinding - 18 SP Level 9: 415% damage, 27% chance of blinding - 19 SP Level 10: 450% damage, 30% chance of blinding - 20 SP Point of Advice: Trust me, Bash is better. Blind is not as useful as stun. Grand Cross (active) Levels 1-10 Pre-requisites: Level 10 Trust, Level 6 Holy Cross All demon and undead monsters (except Bosses) in range of the skill are damaged and blinded. Has a casting time of 3 seconds. Level 1: 140% damage - 37 SP Level 2: 180% damage - 44 SP Level 3: 220% damage - 51 SP Level 4: 260% damage - 58 SP Level 5: 300% damage - 65 SP Level 6: 340% damage - 72 SP Level 7: 380% damage - 79 SP Level 8: 420% damage - 86 SP Level 9: 460% damage - 93 SP Level 10: 500% damage - 100 SP Point of Advice: The skill forms a cross-shaped Magnus Exorcimus which is really COOL!! The fast casting time and high damage is very much approved. The only thing that makes this skill not so useful is the high SP cost. Devotion (active) Levels 1-5 Pre-requisites: Level 4 Grand Cross, Level 5 Reflect Shield SP use: 25 SP on all levels. Receive all damage done to party or guild that are in the same map as you are. Does not work for other Crusaders in your party or guild. Level 1: Take damage for 3 team members Level 2: Take damage for 5 team members Level 3: Take damage for 7 team members Level 4: Take damage for 9 team members Level 5: Take damage for 11 team members Point of Advice: Use this skill and you can tank anybody what ever level they are. You receive all the hits and as long as you have reds or a Priest beside you, your party will be invincible. Because of this skill Crusaders will be very high in demand when the guild wars come out. Providence (active) Levels 1-5 Pre-requisites: Level 5 Divine Protection, Level 5 Heal SP use: 30 SP on all levels Reduces damage taken from Demon and Holy Properties. Lasts for 3 minutes. Level 1: 5% less damage taken Level 2: 10% less damage taken Level 3: 15% less damage taken Level 4: 20% less damage taken Level 5: 25% less damage taken Point of Advice: A not-so-good skill since there are other better skills out there. Peco Peco Riding (passive) Lvl 1 Pre-requisites: Level 1 Endure Allows you to ride a Peco Peco. Point of Advice: If you wanna ride on a Peco Peco, then get this skill. You should see a Crusader on a Peco Peco. Fitted with blue headgear, blue wings... You can look cool while kicking a**!!! Cavalier Mastery (passive) Levels 1-5 Pre-requisites: Level 1 Peco Peco Riding Returns your attack speed to normal while riding a Peco Peco Level 1: 60% of normal attack speed Level 2: 70% of normal attack speed Level 3: 80% of normal attack speed Level 4: 90% of normal attack speed Level 5: Normal Attack Speed Point of Advice: If you will ride a Peco Peco, get this. Period. Defender (active) Levels 1-5 Pre-requisites: Level 1 Shield Boomerang SP use: 30 SP on all levels Reduces damage dealt by physical melee attacks. Caster is slowed down. Level 1: -20% damage Level 2: -35% damage Level 3: -50% damage Level 4: -65% damage Level 5: -80% damage Point of Advice: Use this along with Devotion to make your guild or party practically invincible. Spear Mastery (passive) Levels 1-10 Increases the max/min damage of Spears Level 1: Attack + 4 (+5 on peco peco) Level 2: Attack + 8 (+10 on peco peco) Level 3: Attack + 12 (+15 on peco peco) Level 4: Attack + 16 (+20 on peco peco) Level 5: Attack + 20 (+25 on peco peco) Level 6: Attack + 24 (+30 on peco peco) Level 7: Attack + 28 (+35 on peco peco) Level 8: Attack + 32 (+40 on peco peco) Level 9: Attack + 36 (+45 on peco peco) Level 10: Attack + 40 (+50 on peco peco) Point of Advice: You should definitely be on a Peco Peco when you plan to use a spear build. Birds and spears go together in Ragnarok. But Crusaders and Spears for me... don't... Cure (active) Level 1 Pre-requisites: Level 5 Trust SP use: 15 SP Removes status ailments. Point of Advice: Well... If you wanna get then get it... It's needed for Heal. Divine Protection (passive) Levels 1-10 Pre-requisites: Level 1 Cure Raises defense against Demon and Undead monsters. Level 1: Defense +4 Level 2: Defense +8 Level 3: Defense +12 Level 4: Defense +16 Level 5: Defense +20 Level 6: Defense +24 Level 7: Defense +28 Level 8: Defense +32 Level 9: Defense +36 Level 10: Defense +40 Point of Advice: A very good skill but to use it you have to sacrifice some other skills. Demon Bane (passive) Levels 1-10 Pre-requisites: Level 3 Divine Protection Raises attack power against Demon and Undead monsters. Level 1: Attack + 4 Level 2: Attack + 8 Level 3: Attack + 12 Level 4: Attack + 16 Level 5: Attack + 20 Level 6: Attack + 24 Level 7: Attack + 28 Level 8: Attack + 32 Level 9: Attack + 36 Level 10: Attack + 40 Point of Advice: Same as Divine but maybe this is more useful if you prefer extra power to extra defense. Heal (active) Levels 1-10 Pre-requisites: Level 5 Demon Bane, Level 10 Trust Recovers HP or damages Undead monsters. Damage based on INT and skill level. Level 1: 13 SP Level 2: 16 SP Level 3: 19 SP Level 4: 22 SP Level 5: 25 SP Level 6: 28 SP Level 7: 31 SP Level 8: 34 SP Level 9: 37 SP Level 10: 40 SP Point of Advice: Not so useful since the max SP of a Crusader is still low even if a pure INT build is used. X. Skill Builds 10.1 Knight Skill Builds______________________________________________________ Spear / One Hand Build 10 - HP Recovery 10 -Sword Mastery 5 - Bash 3 - Magnum Break 10 - Bash 5 - Provoke 1 - Endure Knight Job Change 10 - Spear Mastery 1 - Peco Peco Riding 5 - Cavalier Mastery 10 - Pierce 3 - Spear Stab 10 - Brandish Spear 5 - Spear Boomerang 5 - Counter Attack (optional) Point of Advice: I would not recommend a One hand Knight since many Knight skills revolve around 2-hand swords. The idea of a Spear Knight would be good though, coupled with lots of Vital and decent Agi, it would be very powerful. Two Hand Build 10 - HP Recovery 1 - Sword Mastery 10- Two Hand Mastery 5 - Bash 3 - Magnum Break 10 - Bash 5 - Provoke Knight Job Change 1 - Endure 10 - 2-hand Quicken 1 - Peco Peco Riding 5 - Cavalier Mastery 5 - Counter Attack 10 - Bowling Bash Point of Advice: You have a lot of skill points left so you can do anything with it. I would recommend maxing out some of the Swordsman skills like Provoke and Endure. Spear Build 10 - HP Recovery 1 - Sword Mastery 5 - Two-Hand Mastery 5 - Bash 3 - Magnum Break 10 - Bash 5 - Provoke 5 - Endure Knight Job Change 10 - Spear Mastery 5 - Pierce 3 - Spear Stab 1 - Peco Peco Ride 5 - Cavalier Mastery 5 - Spear Boomerang Point of Advice: Getting a Peco Peco is completely needed. You have lots of skill points so you still can probably get Counter Attack or Brandish Spear. 10.2 Crusader Skill Builds____________________________________________________ I highly recommend that you go above job level 40 when you try to be a Crusader. This is because a Crusader has so many skills that the skill points can't be wasted on 1st job skills. All the builds listed below job change at job level 40 but soon I will add a section that will allow you to change on jobs +41. On all the builds getting a Peco Peco is completely optional. I recommend that you don't get one since 6 skill points are used for this. Battle Crusader Build 10 - HP Recovery 10 - Sword Mastery 10 - Bash 3 - Magnum Break 5 - Provoke 1 - Endure Crusader Job Change 10 - Trust 5 - Auto Guard 5 - Shield Charge 5 - Shield Boomerang 10 - Holy Cross 10 - Grand Cross Point of Advice: This build is the pure battle type which probably goes with an Agi build. If you wish to get a Peco Peco then just leave Holy Cross at level 8. Tanking Crusader Build 10 - HP Recovery 10 - Sword Mastery 10 - Bash 3 - Magnum Break 5 - Provoke 1 - Endure Crusader Job Change 10 - Trust 5 - Auto Guard 3 - Shield Charge 5 - Shield Boomerang 5 - Reflect Shield 6 - Holy Cross 4 - Grand Cross 1 - Devotion 5 - Defender Point of Advice: A pure defensive Crusader. Vitality builds will worship the skills here. You have 5 skill points left which you can put in either Auto Guard or Reflect Shield. Priest Crusader Build 10 - HP Recovery 10 - Sword Mastery 10 - Bash 3 - Magnum Break 5 - Provoke 1 - Endure Crusader Job Change 10 - Trust 1 - Cure 3 - Divine Protection 5 - Demon Bane 10 - Heal 10 - Divine Protection 10 - Demon Bane 1 - Peco Peco Riding 5 - Cavalier Mastery Point of Advice: If you wanna got the Priest way, then choose this build. Recommended build is Intelligence and Agility. The Peco Peco is some what needed to get away from GH monsters, since that's where you'll be going to once you get to higher levels. XI. Stat Builds The builds listed here are simply a guide to your character. It is your own decision to follow these builds as it is. I have listed the builds along with the finishing stats with and without job bonuses. 11.1 Vitality Builds__________________________________________________________ Vitality Builds are made to take damage and recover it as quickly as possible. With all that vitality, damage will be reduced to a minimum. Your maximum hp once you reach lvl 99 will be more than 15k. Most swordies choose this build. Starting Stats: 9 STR, 5 VIT, 5 DEX, 9 AGI, 20 STR 15 DEX 40 VIT 30 STR 60 VIT 28 DEX 40 STR 80 VIT 50 STR 99 VIT 92 STR Lvl 99: 92 STR, 99 VIT, 28 DEX, 9 AGI Final Stats: 100 STR, 109 VIT, 34 DEX, 11 AGI, 5 LUK 0 points left Point of Advice: This is the build I am currently using. When the crusaders come around they will probably also use this since many of their skills are defense-based. If you used this build on a Spear Knight add some Int to get extra SP. 11.2 Agility Builds___________________________________________________________ Agi swordsmen are probably the best fighters since they have the most hp even if they have low vitality, they have a large amount of strength and have an amazing attack speed. Spear Knights could use this build but don't expect your self to become as fast as other Non-spear Knights. But if you choose to make an Agi-Spear Knight add some Int to get some extra SP for your skills. Those who chose this build will have a hard time leveling up at start since you will get hit a lot. Quite good but expect to burn up reds when you get hit. OUCH... Starting Stats: 9 STR, 9 AGI, 9 DEX, 30 AGI 15 DEX 60 AGI 20 STR 80 AGI 40 STR 31 DEX 90 AGI 99 STR Lvl 99: 99 STR, 92 AGI, 31 DEX Final Stats: 107 STR, 94 AGI, 11 VIT, 37 DEX, 5 LUK 4 points left or for those who want more criticals... 30 AGI 15 DEX 60 AGI 30 LUK 25 DEX 20 STR 80 AGI 50 STR 36 LUK 93 AGI 90 STR Lvl 99 : 90 STR, 93 AGI, 25 DEX, 36 LUK Final Stats: 98 STR, 95 AGI, 11 VIT, 31 DEX, 40 LUK 0 points left Point of Advice: If you choose to have a lot more critical attacks I suggest you take this seriously. To get the most out of this you have to get most of the critical gear. 11.3 Hybrid Builds____________________________________________________________ There are several hybrid builds that are out there. A hybrid build is a combination of 2 or more stats to make your character stronger. Since pure builds have weaknesses hybrid builds can make up for these cons but the stats may not be that high as the pure builds. Agility/Vitality Build Starting Stats: 9 STR, 9 AGI, 9 VIT or 9 STR, 9 AGI, 5 VIT, 5 DEX 20 AGI 10 STR 40 AGI 10 DEX 50 AGI 20 STR 60 AGI 15 VIT 70 AGI 30 STR 20 DEX 80 AGI 20 VIT 40 STR 30 DEX 50 STR 90 AGI 30 VIT 36 DEX 60 STR 40 VIT 72 STR 55 VIT Lvl 99: 72 STR, 90 AGI, 55 VIT, 36 DEX Final Stats: 80 STR, 92 AGI, 65 VIT, 42 DEX, 5 LUK 0 points left Point of Advice: While you won't have as much flee or attack as fast as other pure Agi knights, you will utterly demolish them in PvP later on. Plus, you're better suited for leveling and PvP than both the pure Vit and Agi builds, as you can avoid punishment, as well as take it in the gut if you have to. Plus, due to high Strength, despite your slower aspd, you will kill things a lot faster than an Agi knight can. This is mainly due to most Agi knights typically having less than 40 total STR. Vitality/Agility Build This is the same as Agi/Vit except this build has more Vitality. This build has high defense and a decent amount of Agi to get some attack speed and a bit of flee. Starting Stats: 9 STR, 9 AGI, 5 DEX, 5 VIT 20 STR 40 VIT 20 DEX 20 AGI 60 VIT 40 STR 32 DEX 60 STR 90 VIT 50 AGI 82 STR Lvl 99: 82 STR, 90 VIT, 50 AGI, 32 DEX Final Stats: 90 STR, 100 VIT, 52 AGI, 38 DEX, 5 LUK 4 points left Point of Advice: While able to dodge a few attacks on one-on-one fights but can still take all the damage, any Knight with this build could go spears just make sure you add some Int. With high Str and enough Dex, you can dish out large amounts of damage. 11.4 Crusader Builds__________________________________________________________ Because of the reason that Crusaders have different stats than Knights I have created this section. These builds are custom-made for the Crusader class. If you wish to create a ordinary Crusader (meaning no Priest skills) please refer to the stat builds listed above. Strength/Intelligence Build This build relies heavily on one Crusader skill. Heal. It will be hard to raise your level in the start since swordsmen don't have heal. Use this build on a secondary character since you have to use lots of reds to keep yourself alive. Starting Stats: 9 STR, 9 AGI, 9 DEX 15 DEX 20 STR 28 DEX 50 STR 50 INT 70 STR 70 INT 93 STR 98 INT Lvl 99: 93 STR, 98 INT, 28 DEX, 9 AGI Final Stats: 100 STR, 103 INT, 31 DEX, 11 AGI, 8 VIT, 6 LUK 0 points left Point of Advice: Take this build seriously since you WILL have a very hard time when leveling as a swordsman. Strength/Intelligence/Vitality The healing, bashing, tanking machine. You can dish out damage good, you can take most of the hits, and if ever you get in trouble, you can heal yourself. a 3-in-1 build. Starting Stats: 9 STR, 9 DEX, 9 AGI 10 VIT 20 STR 25 DEX 30 VIT 30 STR 50 VIT 40 STR 30 INT 70 VIT 50 INT 60 STR 92 VIT 83 STR Lvl 99: 83 STR, 92 VIT, 50 INT, 25 DEX Final Stats: 90 STR, 99 VIT, 55 INT, 28 DEX, 3 AGI, 6 LUK 2 points left Point of Advice: Probably the most common build among Crusaders since they are pretty much the Vitality type. Strength/Intelligence/Agility A good combination of stats. Because of your low HP you get Agi to cover it up and if you get hit you can heal yourself. You'll be dishing out pretty good damage because of your high strength. The only downfall is that Crusaders are Vit-oriented characters and Agi Crusaders may not come out so good... 15 DEX 30 AGI 20 STR 50 AGI 25 DEX 30 STR 60 AGI 40 INT 80 AGI 60 STR 92 AGI 50 INT 83 STR Lvl 99: 83 STR, 92 AGI, 50 INT, 25 DEX Final Stats: 90 STR, 94 AGI, 55 INT, 28 DEX, 8 VIT, 6 LUK 2 points left Point of Advice: Use Spear Quicken to your advantage to make your Agi Crusader the best it can be. XII. Swordsman Equipment Listed here are everything a Swordsman and Knight can equip including their prices, their attack power, and the required level. I have also put a comment to make your choices easier. 12.1 One-Hand Swords__________________________________________________________ Sword Attack: 25 Cost: 100z Required Lvl: 2 Bought From: All cities except Morroc Once you get out of the Novice Training grounds, get enough money to buy this sword since it's a lot better than your normal knife. This will last you probably until you get more money to buy a better sword. Falchion Attack : 39 Cost: 1,500z Required Lvl: 2 Bought From: Alberta, Izlude, Payon, Prontera This is an alternative to getting a Sword since it has more attack power. I do not recommend buying this since a Blade is much better if you can afford it. Blade Attack: 53 Cost: 2,900z Required Lvl: 2 Bought From: Alberta, Izlude, Payon, Prontera When you get enough money as a Novice, buy this sword to make your leveling easier. You should be able to afford this before you change jobs. Rapier Attack: 70 Cost: 10,000z Required Lvl: 14 Bought From: Prontera You can get this after you turn into a Swordsman and gain some levels. Unless you really don't have any money and don't have much patience, go ahead and buy this sword but it would better if you save some money and buy a Ring Pommel Saber. Scimiter Attack: 85 Cost: 17,000z Required Lvl: 14 Bought From: Prontera Read what I said about the Rapier. It's pretty much the same. Just save and wait. Ring Pommel Saber Attack: 100 Cost: 24,500z Required Lvl: 14 Bought From: Prontera Save enough money? Good. Buy this sword since it's twice as strong as a Blade. Should last you until you get a Tsurugi. Saber Attack: 115 Cost: 49,000z Required Lvl: 27 Bought From: Prontera Hold back when buying this because you can just wait until you get a Tsurugi. Haedonggum Attack: 120 Bonus: +3 INT Cost: 50,000z Required Lvl: 27 Bought From: Prontera Good for INT-based swordsmen. Other than that, get a Tsurugi. Tsurugi Attack: 130 Cost: 51,000z Required Lvl: 27 Bought From: Prontera You have a choice of getting this or sticking to a +6 Ring Pommel Saber. But if you can put some +s into this then go with your Tsurugi. Flamberge Attack: 150 Cost: 60,000 Required Lvl: 27 Required Job: Knight Bought From: Prontera You'll be able to get this sword once you become a Knight. Slap some element in this weapon to make it a lot stronger. 12.2 Two-Hand Swords__________________________________________________________ Katana Attack: 60 Cost: 2,000z Required Lvl: 4 Bought From: Izlude, Prontera A good start once you become a Swordie but you would fare better with a Bastard Sword once you get to a high enough level. Get it to make your moneymaking faster. Slayer Attack: 90 Cost: 15,000z Required Lvl: 18 Bought From: Izlude, Prontera Don't get this just yet. Wait until you can buy a Bastard Sword. Bastard Sword Attack: 115 Cost: 22,500z Required Lvl: 18 Bought From: Izlude This sword is actually stronger than a Two-handed Sword as long as it has enough plusses in it. Use this sword until you can upgrade your Two-handed Sword or better if you can get a Claymore with plusses. Broad Sword Attack: 140 Bonus: +5 Defense Cost: 65,000z |
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