Ragnarok Online Walkthrough :
This walkthrough for Ragnarok Online [PC] has been posted at 02 Jul 2010 by peppa13 and is called "Monk Guide Final". If walkthrough is usable don't forgot thumbs up peppa13 and share this with your freinds. And most important we have 75 other walkthroughs for Ragnarok Online, read them all!
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Walkthrough - Monk Guide Final-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= R A G N A R O K O N L I N E -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ragnarok Online Monk Character Guide For PC (DOS/Windows) FAQs/Guide created by Calx Zinra (calxzinra21@yahoo.com) Copyright 2004 by Calx Zinra Created: March 25, 2004 (3.25.04) This Guide is also dedicated to all my friends and classmates both players and non-players of RO. (IV-St. Paul S.Y. 2004-2005 Lorenzo Ruiz de Manila School) "For me, to guide means to inspire people to play more worth while, to learn to begin with anew as they find it and make it better." To all pRO players: Marami na ang nag iimpersonate sa akin. Ako po'y naglalaro lamang sa Iris server at wala ng iba pa. lahat na makikita nyo na Xcelsion o XceIsion o Calx Zinra sa ibang servers ay JOLOGS na impersonator, WAG MAKINIG SA MGA ADVICE NILA lalo na kung i-claim nila na si CALX ZINRA ay sila. UNGAS sila. I AM GOING TO STRESS THIS: I STRICTLY ADVICE THAT YOU READ THE E-MAIL POLICY BEFORE E-MAILING ME!! I STRICTLY ADVICE THAT YOU READ THE E-MAIL POLICY BEFORE E-MAILING ME!! Please join our yahoo groups! It's open to everybody! http://groups.yahoo.com/group/ro-zoe/ o--------------o |VERSION: FINAL| o--------------o __________________________________________________________________________ - Table of Contents ------------------------------------------------------ __________________________________________________________________________ 1. Version History 2. Introduction 3. Ragnarok Online 4. Acolyte: Soldier of Hope 5. Essential Stats for Battle-Acolytes 6. How to get there 7. Acolyte Skills 8. Monk Skills 9. Skill Builds 10. Stat Builds 11. Possible Equipments 12. MVP'ing as a Monk 13. WoE Monk 14. Leveling Spots 15. FAQ's & Tips 16. Contact Me 17. Thank You to all 18. Unlegal __________________________________________________________________________ - I. Version History ----------------------------------------------------- __________________________________________________________________________ Version 1.0 March 25, 2004 (03/25/04) This is the very first version of my new guide. This is as well the prototype, expect lots of typos. This guide is dedicated to the Monk Job and the battle-Acolytes. Version 1.2 March 30, 2004 (03/30/04) Posted the guide in all sites I can. I finished the whole guide in this version, also corrected some parts of this. but errors cannot be avoided. Please e-mail me if you find some and if you want to add some information. BTW, Monk class only ranked 2 in iRO's Survey. No.1 being Crusaders and No.3 the Rogues. I am planning to make a Rogue guide. Version 1.3 April 9, 2004 (04/09/04) Checked all the builds using the AndzRO (Private Server) since this is the closest to the real thing. (I don’t play in iRO and any other servers that has 2-2 Jobs.) But sadly the Monk's skills won't work in the said private server. ASPD Potions don't work either. If you're asking why my job bonuses is different from rodatazone's data well, I got my bonuses from the private server. The server is a copy of KRO and is already patched with JUNO. Sorry to say but I don't quite trust all the data that rodatazone gives (as for 2-2 Jobs) so have a habit of checking other sites as well because as of now not all data is 100% accurate so mistakes will happen. ^_^ peace! Another guide update will be due next week. So watch out. Version 1.4 April 10, 2004 (04/10/04) Added the 2 new builds submitted in. Version 1.5 April 11, 2004 (04/11/04) Easter Sunday! just added another Stat and skill build by Ky Kiske. Version 1.6 April 14, 2004 (04/14/04) Added the Acolyte builds section. Sorry for not posting it! Thanks Ong Teck Jim Version 1.7 April 15, 2004 (04/15/04) Added some new builds. Version 1.8 April 18, 2004 (04/18/04) Fixed correction. Version 1.9 April 26, 2004 (04/26/04) Added submitted builds, both skill and stat builds. In other news... Nowadays, in Byalan I see many BA there leveling. In the past you "Rarely" see one in the dungeon but now I see many BA's. Before, I see almost no BA's in the dungeon bit now I see 3 BA's everyday! I removed the stats distribution section of the stats build. Version 2.0 April 29, 2004 (04/29/04) Added some builds and corrected corrections Special thanks to: Ricardo Elder Segovia Inostroza" For correcting on Gunardi's build and also mods it a little. There something wrong with gamefaqs nowadays, if you can't access this guide through gamefaqs, just e-mail me and I'll forward you the latest version of this guide. Version 2.1 May 4, 2004 (05/04/04) Updated the Flee chart. (Thanks to Kula) As of now I will not update much until all data about 2-2 stabilizes because as of now there's not much correct data. I'm taking my words back. rodatazone is still the best site if you want one stop RO facts. They still have the most data than other RO sites. Just keep on checking their site on new infos about 2-2 Jobs. I will change the Jbonuses by next month, maybe by that time data about 2-2 jobs will be stable. I added some new parts of the guide to make this more in-depth. Version 2.2 May 4, 2004 (05/07/04) Added a build by Adi Soegiarto (summon_mastery@yahoo.com.sg) His build is WoE Oriented and maybe will be the one of the "in-demand" soon. His build can act as a recon character since it can stand alone (can neutralize almost all 2-1 Jobs and maybe 2-2 also). Version 2.3 May 12, 2004 (05/12/04) I added the WoE and MVP guide. Well those parts is not as good as the MVP and WoE here in gamefaqs but I think somehow those infos will help you in your game play. Version 2.4 May 15, 2004 (05/15/04) Modified the guide and added some info from RO~Universe. Purged the Asura Stat Build. Developed a Combo-Asura Monk Skills build. Added new builds and a How to be a monk section submitted by "Louise Stevens Cabarles" Version 2.5 May 23, 2004 (05/23/04) Modified the MVP weapons due. Well not actually modified but I put some notes because of the Fist. Corrected some "Submissions" but he took it from someone's Monk Guide. I Credited the OWNER of the said data and can be purged from this guide anytime soon. (If the owner wants to delete it from this guide.) Version 2.6 May 25, 2004 (05/25/04) I purged the PvP/GvG Monk Guide that was submitted in. I'll just put a link to that site. Modified some of the WoE Monk part. I added a little guide on buying equips since most people ignore these things (many is in pRO and I hate those people especially the - † Ninja † - Or the "JERKS Guild".) Version 2.7 May 27, 2004 (05/27/04) Added a submission by "Carlo Mendez" On VIT and PvP/WoE Monk. Version 2.8 May 31, 2004 (05/27/04) I forgot what I updated.. GRR because I updated this guide about 2 days ago and because life's busy. I forgot what I updated... Sorry X_X Version 2.9 June 7, 2004 (06/07/04) Minor update since there are no submissions. And no new data regarding monks. Version 3.0 July 21, 2004 (07/21/04) Major Update! (wala lang!) I will be implementing a new policy for submissions, if your submission is not posted then... maybe I rejected it. Sorry for not correcting/updating this guide due to some personal problems. Version 3.1 October 27, 2004 (10/27/04) After what it seems like forever, finally I have updated the monk guide First up, I have put in the submitted builds etc. Sorry for not replying your e-mails to me. Sorry sorry. Since it seems like admira's out maybe I'll fill in his shoes for a moment. Juno has arrived at our shores (pRO) as a Pioneer monk and as I see may people is still misguided by rumor. Damn why don't they use guides. Version 3.2 October 28, 2004 (10/28/04) Minor Update. Nothing New. Version 3.3 November 4, 2004 (11/04/04) Birthday update! It's my birthday oooo yeah!!!!!!!! Added the decimal equivalent of the attack bonuses given by the skills for easy understanding. Version 3.4 November 14, 2004 (11/14/04) Added some indepth info on stats. Taken from www.rodatazone.com Version 3.5 November 19, 2004 (11/19/04) Added skill trees (I know it's a little too late.) Ctrl+F: Acolyte Skill Tree Monk Skill Tree Version 3.6 November 27, 2004 (11/27/04) Updated the Card Collection Section. Version 3.7 December 7, 2004 (12/7/04) Modded the Monk Build by separating the Basic Builds: Combo-Asura, Spirit-Asura and Dasher Build from the other custom builds for easy reference and understanding... echos! And deleted some builds. Version 3.8 December 14, 2004 (12/14/04) Added a new subsection in the FAQs section. Someone somehow had copied my build and posted it in his guide in one of the forums I saw. it smells like plagiarism to me. Version 3.9 January 2, 2005 (1/02/05) Added a little TIP on starting as an acolyte. Version 4.0 March 18, 2005 (3/18/05) Added some notes for faster Blvl99 or to reach Lv99 faster so you can change to Champion. Version 4.1 April 6, 2005 (4/06/05) Added the REAL STR-DEX Build, not my original of course, I also added some new tips for WoE Monk. I also added the Champion skills, just wait for the 1st set of Monk to Champion Skill Builds. Version 4.2 April 15, 2005 (4/15/05) Fixed Snap build mistake. Version 4.3 April 21, 2005 (4/21/05) Removed the CHampion skill, I'll be putting up a separate guide for it. Version 4.4 May 4, 2005 (5/05/05) Added some new notes on the skill sections. Version 4.5 May 11, 2005 (5/11/05) Added some new datas and creditation. Version 4.6 June 11, 2005 (6/25/05) Froze the guide. the next update would be by the time of Rebirth Sys. err.. when it arrives in our shores. (september) till then, no updates. I would be still be accepting corrections. Version 4.7 July 16, 2005 (7/16/05) 1st Frozen update. Skills description updated. but some calculation (cast time and damage calcualtion formulas) looks awkward and the results are err.. is not that accurate. still to be checked. Version 4.8 July 28, 2005 (7/28/05) REVISED edition, I removed some of the proven to be useless builds. and other not so important things. Added some new stuffs. Version 4.9 August 25, 2005 (8/25/05) Added and removed builds and comments added some new info on pvp. Version 5.0 November 4, 2005 (11/04/05) FINAL VERSION But still there might be an update. hehe refined some parts of the guide prior to finalization. __________________________________________________________________________ - II. Introduction ------------------------------------------------------- __________________________________________________________________________ The following information found in this guide is mostly based on my experience in playing in pRO (Philippines) version of Ragnarok Online, playing in private servers (ya, I know it's illegal and all...) and reading other FAQs/guides on gamefaqs, forums and some of my theories & observations. __________________________________________________________________________ - III. Ragnarok Online --------------------------------------------------- __________________________________________________________________________ Ragnarok Online is a Massively Multiplayer Online Role-Playing Game made by Gravity and was inspired by Lee-Myoungin's Manhwa "Ragnarok". The game is highly addictive due to its many factors (too many to mention) and lets you interact with many other players in your country or all over the world. People would say, "Once you come in... You'll never get out" Well that's how addictive RO is. (For us gamers) __________________________________________________________________________ - IV. Battle - Acolyte: Soldiers of Hope --------------------------------- __________________________________________________________________________ Battle-Acolytes are some of the most ignored type of builds. Some people even don't know how strong Acolytes can be. They only see Acolytes as the Support Class and just watch battles and does not participate in the frontline battle. But the Battle-Acolytes can, yes we're selfish of our abilities because we need them to support ourselves to be true Battle-Acolytes. Being A Battle-Acolyte is really hard in the beginning but as soon as you get your stats high you can feel the ease. I strongly recommend that you make a Battle-Acolyte after you have raised enough funds to support them. In my case I bought myself a +6 VVS Wind Chain to support my Avatar to level. I sticked to one place and that is Byalan, that's why I bought a Wind elem. Weapon. I will only be focusing on a pre-Monk Acolyte. If you got tired of waiting for the 2-2 Jobs to come and switched into a Battle-Priest I strongly recommend that you use Mad Monarch Gyl's Guide for stats build and admira's Priest guide for the skills. __________________________________________________________________________ - V. Stats essential for Battle-Acolytes --------------------------------- From: http://rodatazone.simgaming.net_____________________________________ This part shows the different stats in Ragnarok. There are 6 stats that affect the Battle-Acolyte (B.A. from here on) in big ways. Be careful in fixing your stats since once you put them they are unchangeable. Strength (STR)============================================================ 1)+1 base damage per point for melee weapons. 2)A bonus of (Str/10)^2 total (ie, at 50 Str, 25 points total) for melee weapons where Str/10 is rounded down. 3)+1 base damage per 5 points for missile weapons. 4)+30 carrying capacity per point of Base Str (the left hand part of Str only). One of the most important stat for the B.A. since it affects how much damage you can dish out. It affects your minimum and maximum damage too. It also affects your weight capacity so you can carry all that equipments (Support equips, battle equips and some rations too.) Strength is very vital if your'e going for Guillontine/Asura Strike. But remember SP > STR in the Asura calculation, meaning even with high STR, having low SP will still make your Asura weak. 10 STR: +1 Min/Max Damage 20 STR: +4 Min/Max Damage 30 STR: +5 Min/Max Damage 40 STR: +8 Min/Max Damage 50 STR: +10 Min/Max Damage 60 STR: +12 Min/Max Damage 70 STR: +13 Min/Max Damage 80 STR: +15 Min/Max Damage 90 STR: +17 Min/Max Damage 100 STR: +19 Min/Max Damage The bonus add up in such a way that once you reach that certain amount of strength the pluses add to your Min/Max damage. It means that when you have 60 STR you have a +41 Min/Max damage bonus. This is how it works (STR + Weapon Attack + Bonus + Weapon upgrade) Agility (AGI)============================================================= 1)+1 flee per point. 2)Increased attack speed per point (complicated, but based on the atk speed of the weapon you are using in the class you are in). The partner of Vitality in making a defensive character. But Agility is more than that, 1 Agi is equivalent to +1 Flee and also adds to your ASPD. Higher ASPD means Faster Killing time. Agility is very Vital to B.A.'s and Monks. Changed my PoV. You don't need to actually "MAX" your AGI out since as Akemi said, "Flee cannot be your defense." Now I know why Sins sucks. (Rogue may face this too.) Too much AGI and no VIT can make your avatar frail like onion paper. Too much VIT and no AGI can make your avatar slow (ASPD wise). Well this applies to Monk. Vitality (VIT)============================================================ 1)+1% to MaxHP per point. 2)+0.8 weapon damage reduction (defensive) per point. 3)Healing items effect increased by +2% per point. 4)Every 5 full points of VIT increases HP Recovery Power by 1 5)For monsters, there is a bonus to damage reduction of rnd(0,[VIT/20]^2-1). 6)For players, there is a bonus to damage reduction of [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)). 7)There is a hidden bonus of +1 Int style MDEF per 2 points. 8)Increasing VIT also decreases the chance of being afflicted by the negative status affects of Poison, Silence and Stun. Vital Monks will be great due they will be a WoE class but it is better that you put a little AGI in your build. And is not ment to be maxed to 99. 90 is good enough. BUT! Monks should prioritize their STR-VIT so they would sum up to 100 (base+bonuses). so some VIT monks could only raise up to 60-70 VIT and that is the average VIT of VIT monks. Intelligence (INT)======================================================== 1)+1 Base MAtk per point. 2)+1% to MaxSP per point. 3)SP Recovery items effect increased by +2% per point. 4)Every 6 full points of INT increases SP Recovery Power by 1 and past 120 INT, every 2 INT gives a bonus to SP Recovery Power of 1. 5)A bonus to MinMAtk of (Int/7)^2 total where (Int/7) is rounded down. 6)A bonus to MaxMatk of (Int/5)^2 total where (Int/5) is rounded down. 7)+1 spell damage reduction (defensive) per point. 8)Increasing INT also decreases the chance of being afflicted by the negative status affects of Blind, Sleep and Stone Curse. Being a B.A., you do not need much INT in your stat. I put about 25 INT in my build because Monks will have a +5 INT bonus at Jlvl50. INT will take part in your healing skill, MSP and your SP's regen rate. Asura monks will be needing more than 25 INT. I'm against those people who thinks 1 INT is enough for B.A. they rely too much on support. For me that's TRASH! I know SP > STR but that does not mean that you will need to raise your SP. Monks have very low SP modifier. SO pumping your INT is not a good idea, the good way to raise your SP would be "to use SP gears" aka the Asura Gears. Dexterity (DEX)=========================================================== 1)+1 to hit per point. 2)Increased attack speed per point. 3)+1 base damage per point for missile weapons. 4)Bonus of (Dex/10)^2 total (ie, at 50 Dex, 25 points total) for missile weapons where dex/10 is rounded down. 5)+1 base damage per 5 points for melee weapons. 6)+1 minimum damage per point for melee weapons. If Dex exceeds the Atk value of the melee weapon, use the Atk of the melee weapon for the min value (ie. max and min values become the same). 7)Reduces spell casting time by a percentage calculated as Dex/1.5 (ie. 30 Dex = 20% casting time reduction). 8)+0.1% forging and refining rates for Blacksmiths. TOTAL DEX = CAST TIME (in percentage of the original cast time.) 60 60% 70 53.4% 80 46.7% 90 40% 100 33.3% 110 26.7% 120 20% 130 13.3% 140 6.7 150 INSTANT CAST This stat raises your accuracy and your maximum/minimum damage. +1 Dex means +1 Hit same as the Agi-Flee but this stat counteracts that. The standard DEX is 40. Dex also has a small influence in ASPD. Luck (LUK)================================================================ 1)+1 base damage per 5 points of Luk for missile and melee weapons. 2)+1 crit chance per 3 points of Luk. 3)+1 "lucky" dodge chance (the right hand part of your flee value) per 10 points of Luk. 4)+0.1% forging and refining rates for Blacksmiths per point. 5)Increasing LUK also decreases the chance of being afflicted by any negative status affect. This stat is very useful for those who are going for the Crit Monk. Luck affects your avatar by: Crit Chance: every 3 LUK = +1 Critical Perfect Dodge: Every 10 LUK = +1 Dodge (that's the +x in your flee.) If you want a real Crit Character, I recommend that you raise your LUK to 60+ and equip a Triple/Quad Crit Waghnak or so.. But really.. Crits are only for assassin because Katar Class weapons have double Crit rating. As for Monks, Critical Explosion/Fury will help us. Note: 100% Crit char will have a weaker crit damage output but higher crit rating. __________________________________________________________________________ - VI. How to get there --------------------------------------------------- __________________________________________________________________________ [Acolyte]----------------------------------------------------------------- You start out as a Novice (of course!) I require you to go through the test in the Midgard Academy and take the hell out of those annoying Fabres. In the Fabre Forest take the time to level. Level up there until you are satisfied of your Blvl, then take the exam. Much better if they will recommend the Acolyte job for you (like what happend to me) there's a little plus in this, but I prefer that they require you the swordie job so you can get yourself a red potion for free. As you step in the world of Midgard try to level up as soon as you can. Much better if someone will tank you. After you reached the Jlvl 10 of Novice. Proceed to the Prontera Sanctuary, it's in the 2 o'clock position. Go inside and proceed to the first room at your right, register and take the painstaking walk. There are 3 NPC which will be randomly selected for you. Father Rubalkara: Prontera ->E->N->E (Yoyo Forest, North eastern corner) Father Yosuke: Prontera W->N->W (He is staying in an island between two small bridges) Mother Mathilda: Morroc ->N (She's in a small ruin in the extreme NW corner) After talking to those NPC you will be saved in their position so you got to walk again (Bad Luck for you if you're in Morroc and have no Zeny XD) Congratulations! You're an Acolyte! Now go and level up! o------------o |JOB BONUSES:| o------------o These do not add up like min/max damage. It works like this. Once you reach that job level that is how much stat bonuses you get. If you are at job level 42 you get +4 Vitality not all of the other job bonuses added up. ACOLYTE JOB BONUSES:====================================================== Job Level 2 : +1 LUK Job Level 6 : +1 VIT Job Level 10: +1 INT Job Level 14: +1 DEX Job Level 18: +2 LUK Job Level 22: +1 AGI Job Level 26: +1 STR Job Level 30: +2 VIT Job Level 33: +2 INT Job Level 36: +2 DEX Job Level 38: +2 LUK Job Level 40: +2 AGI Job Level 42: +2 STR Job Level 44: +3 VIT Job Level 46: +3 INT Job Level 47: +3 DEX Job Level 49: +3 STR Job Level 50: +3 LUK [Monk]-------------------------------------------------------------------- How to change into a Monk: (www.ragnarokonline.com) The place to change your job to the Monk Class is located in the NE Prontera fields (Yoyo Forest, it's the ruins or St. Capitolina Pt. aka as the Monk Monastery). If you report information of yourself to the old man, job class change is possible. The monk job change test consists of a memory and physical test which is to be taken at the specified location. One will be able to change the job class into Monk, once the testing is finished. You must be at least Job Level 40 to change jobs. In-Depth: How to change to a Monk. [The Acolyte Life] Please do not be lazy and train till level 50 Job. It will be hell to train if you change at Job 40. Job 50 grants a free 50 Atk, 3Slotted Knuckle which currently cannot be bought or dropped by normal monsters currently. Currently most cookie builds have 10 Agility and 10 Bless. Do NOT max Heal. Please do NOT max that's nonsense, you will NOT have enough skill points to distribute to your other skills. Leave heal at last prority. (In his PoV, but I recommend that you get atleast Lv1-3 Heal to support your leveling.) Other than the 10 Agi/10 Bless Cookie build, there are those that are more adventurous going the pneuma way because of Agility Up and Bless can be provided by a Full-Support Priest. (I go solo so I need those AGI/BLESS, It is important also because some support priest are biased and sometimes will not Buff you.) [Changing into a Monk:] (From Akemi's iRO Monk Guide at RO-world) (you guys should really see her guide.) Upon reaching 50 Job, head into the monk temple which can be found at Prontera's One East, One North, Two East or Yoyo Forest. 1) There's an old guy near the entrance (guarding monk, can't miss him), talk to him and request to be a monk. 2) Go to the bottom right and into the temple. Inside the temple, the elder will ask you to find certain items to bring back to him. His name should be Sensei Moohae. (Pastor) *Update* You DO have to take this quest if you are job 50. There's 7 different sets of items each set with 3 items each. Here's the list: Set 1 : 5 Sticky Mucus, 10 Earthworm Peelings, 20 Green Herbs Set 2 : 20 Yoyo Tails, 5 Iron Ores, 3 Blue Herbs Set 3 : 30 Stems, 5 Jellopies, 10 Worm Peelings Set 4 : 5 Solid Shells, 20 Shells, 5 Zargons Set 5 : 5 Cyfars, 10 White Herbs, 10 Yellow Herbs Set 6 : 10 Teeth of Bat, 5 Bear's Footskins, 20 Poison Spores Set 7 : 20 Cobwebs, 5 Porcupine Quills, 10 Bug Legs Source: http://forums.nitro7.com/forums/viewtopic.php?t=13009 3) After obtaining the requested items, exchange the items with Sensei Moohae. Exit the temple and head directly north from the temple. A female monk there will give you some text to recite. I recommend that you take down notes on whatever she will be telling to you. 4) After completing the text recitation portion of the quest, head to the south-west area of your map and a monk NPC there will give you two quests to choose from. a) A mushroom quest very simular to the thief's quest, except 70-80 points are needed. (Orange Net Mushroom = 3pts, Orange Gooey Mushroom = 1pt) b) A marathon quest in which you run 10 laps around a map filled with holes. Based on people who have taken the test already, most monks suggest you take the mushroom quest over the marathon quest. But it's really up to you which quest you do. You can switch to either quest by talking to the NPC again if you've already started on the other. After completing the quest, talk to the same NPC again and he'll give you a green potion. 5) Now go to the building in the center of the map, there's a female monk near the entrance so you can't miss it. Now go to the depths of the building and talk to the huge NPC Monk. take the test. The test's objective is to cross the room. Easy eh? but no there are many hidden walls that blocks the path that makes it difficult and frustrating too. 6) After doing the test get the Green potion and drink it before Sensei Moohae then pass the oath taking and no you're a monk! o------------o |JOB BONUSES:| o------------o These do not add up like min/max damage. It works like this. Once you reach that job level that is how much stat bonuses you get. If you are at job level 42 you get +4 Vitality not all of the other job bonuses added up MONK JOB BONUSES:========================================================= Job level 1: +1 STR Job level 3: +2 STR Job level 4: +1 DEX Job level 6: +1 AGI Job level 7: +1 VIT Job level 10: +2 AGI Job level 12: +3 STR Job level 13: +4 STR Job level 15: +1 LUK Job level 16: +1 INT Job level 18: +3 AGI Job level 20: +2 VIT Job level 22: +2 DEX Job level 23: +4 AGI Job level 25: +3 VIT Job level 26: +5 STR Job level 27: +6 STR Job level 30: +3 DEX Job level 32: +2 LUK Job level 33: +4 VIT Job level 35: +5 AGI Job level 38: +2 INT Job level 40: +3 LUK Job level 41: +5 VIT Job level 43: +4 DEX Job level 44: +6 AGI Job level 46: +6 VIT Job level 49: +7 STR Job level 50: +8 STR __________________________________________________________________________ - VII. Acolyte Skills ---------------------------------------------------- From: http://rodatazone.simgaming.net and http://www,ragnarokonline.com___ The Acolyte's Skills are supportive, well Offensive Type of support and some Defensive Type of supports. But as B.A.'s we will give priority to those offensive types. ~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ ALL THE QUEST SKILLS WILL NOT REQUIRE A SKILL POINT IN ~ ~ ORDER TO USE OR GAIN THAT SKILL. ONCE YOU FINISH THE ~ ~ QUEST YOU WILL BE AUTOMATICALLY GRANTED THAT SKILL AND ~ ~ IT WILL BE READY FOR USE. ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [SKILL TREE]============================================================== Acolyte Skill Tree (Patterned after iRO's official site's illustration.) ---------Lv3-->Demon Bane(10)-----Lv3-->Signum Crucis(10) | | Divine Protection(10)---Lv3-->Angelus(10) | | ------------Lv5-->Blessing(10) Heal(10)-----------Lv2-->Cure(1) | | -----------------Lv3-->Increase Agility(1)--Lv1-->Decrease Agility(10) Aqua Benedicta(1) Ruwach(1)------------Lv1-->Teleport(2)--------Lv2-->Warp Portal(4) | Lv4 | | Pneuma(1) Holy Light (Quest Skill) [Divine Protection]======================================================= Reduces damage from Undead property and Demon family monsters by round ( ( 3 + 0.04 * BaseLv ) * SkillLv ). Damage is subtracted after DEF reductions The new calculation is given above, to give you guys any idea on the skill see below, the old bonus that Divine Protection gives before it got err nerfed or improved. Passive Skill [LV] [Skill Level Effect] [SP] 1 DEF +3 - 2 DEF +6 - 3 DEF +9 - 4 DEF +12 - 5 DEF +15 - 6 DEF +18 - 7 DEF +21 - 8 DEF +24 - 9 DEF +27 - 10 DEF +30 - NOTE: Important pre-requisite skill for Monk goers. You must max this skill because this will open the skill tree for monks. This skill also assist us by helping us to stay longer and reduce damages from Undead and Demon types of monsters. (Reduces 30% damage from Demon/Undead monsters at Lv.10) This skill works good with MENTAL STRENGTH/STEEL BODY. Tested it with Wander Man having 34 VIT in my build, he can only deal 1-1 damage to me. (Mental Strength activated) [Demon Bane]============================================================== Increases damage against Undead property and Demon family monsters for [ ( 3 + 0.05 * BaseLv ) * SkillLv ] damage. Damage ignores DEF reduction from armor, but not from Vit. The new calculation is given above, to give you guys any idea on the skill see below, the old bonus that Demon Bane gives before it got err nerfed or improved. Passive Skill Requires: Level 3 Divine Protection [LV] [Skill Level Effect] [SP] 1 ATK +3 - 2 ATK +6 - 3 ATK +9 - 4 ATK +12 - 5 ATK +15 - 6 ATK +18 - 7 ATK +21 - 8 ATK +24 - 9 ATK +27 - 10 ATK +30 - NOTE: Important pre-requisite skill for Monk goers. You must max this skill because this will open the skill tree for monks. This skill increases our damage against Demon/Undead and makes us Monks good in GH. [Signum Crucis]=========================================================== Lowers the defense of Demon and Undead type monsters in your screen in time of casting. Active Skill Requires: Level 3 Demon Bane [LV] [Skill Level Effect] [SP] 1 Lasts until the monsters 35 you cast it on are dead NOTE: As a Monk we will not benefit much from this skill. Try to ignore this skill. [Angelus]================================================================= Raises defense of your whole party based on their VIT Active Skill Requires: Level 3 Divine Protection [LV] [Skill Level Effect] [SP] 1 15% VIT for 30 seconds 23 2 20% VIT for 60 seconds 26 3 25% VIT for 90 seconds 29 4 30% VIT for 120 seconds 32 5 35% VIT for 150 seconds 35 6 40% VIT for 180 seconds 38 7 45% VIT for 200 seconds 41 8 50% VIT for 230 seconds 44 9 55% VIT for 260 seconds 47 10 60% VIT for 290 seconds 50 NOTE: Angelus is a rather useless skill because at lv.10 it will only give you a almost 60% more vit defence, so If you have a VIT of 60 the skill will only give you a 36 Vit defence and absolutely no HP bonus. So I recommend that those who ae going for VIT types that you just raise your heal level (lv10 Heal is the best) [Blessing]================================================================ Raises strength, dexterity, intelligence of a player Recovers status ailment CURSE of a player Curses Demon and Undead type monsters(Halves their DEX, INT and STR) Active Skill Requires: Level 5 Divine Protection [LV] [Skill Level Effect] [SP] 1 STR, DEX and INT +1 for 40 seconds 28 2 STR, DEX and INT +2 for 60 seconds 32 3 STR, DEX and INT +3 for 80 seconds 36 4 STR, DEX and INT +4 for 100 seconds 40 5 STR, DEX and INT +5 for 120 seconds 44 6 STR, DEX and INT +6 for 140 seconds 48 7 STR, DEX and INT +7 for 160 seconds 52 8 STR, DEX and INT +8 for 180 seconds 56 9 STR, DEX and INT +9 for 200 seconds 60 10 STR, DEX and INT +10 for 220 seconds 64 NOTE: A very vital support skill, this will help you a lot when you reach Monk Class. I recommend that you max this skill first before maxing out Agility Up. Because we have low INT a +10 INT will surely help us. Also effective in reducing Demon/Undead class' DEX. [Heal]==================================================================== Heals a target's HP for [(BLv + INT) / 8] * (4 + 8 * Skill Level). When used against Undead property monsters, it is a holy attack that ignores mDEF and INT, but deals only half damage (that is, HealValue*ElementModier/2). To use against a monster, you must shift-click it or turn on /noshift. Active Skill [LV] [Skill Level Effect] [SP] 1 Based on Level and INT 13 2 Based on Level and INT 16 3 Based on Level and INT 19 4 Based on Level and INT 22 5 Based on Level and INT 25 6 Based on Level and INT 28 7 Based on Level and INT 31 8 Based on Level and INT 34 9 Based on Level and INT 37 10 Based on Level and INT 40 NOTE: This skill will also act as your arsenal against undead while you're an Acolyte and serve as an important Healing skill in PVP mode. Try not to max this skill. Lv3 is sufficient enough. But for VIT Monks raise this to Lv.10. [Cure]==================================================================== Removes status ailments of target player. Active Skill Requires: Level 2 Heal [LV] [Skill Level Effect] [SP] 1 Use Cure skill 15 NOTE: If you're planning to be a Monk, don't bother on taking this skill. It's useless for you and Cure Cards are abundant. [Ruwach]================================================================== Allows you to see hiding opponents and deals holy damage to them. Active Skill [LV] [Skill Level Effect] [SP] 1 Use Ruwach 10 NOTE: Quite useful for detecting pesky Thieves, Rogues/Assassins and all those who have hiding clips. [Pneuma]================================================================== As Mad monarch says: Renders all projectiles in the chosen cell useless. Useful for avoiding Archer Skeletons, Hydras, etc, and kicking the crap out of Archers in the arena, whenever that rolls around. Amen. Requires: Level 4 Warp Portal [LV] [Skill Level Effect] [SP] 1 Use Pneuma 10 NOTE: Get this skill to neutralize projectile attacks. Useful but limited due to it's just a chosen cell. Combo this with Holy Light or Finger Off./Throw Spirit Sphere to knock the crap out of those overpowered Hunters. [Teleportation]=========================================================== See skill level effect. Active Skill Requires: Level 1 Ruwach [LV] [Skill Level Effect] [SP] 1 Teleport to random spot on the map 10 2 Teleport to last Save Point 10 NOTE: This skill helps you stay out of sudden Mobs. This skill will also help you save money from Fly Wings. This skill is now a recommended skill for the sake of Pnuema. [Warp Portal]============================================================= See skill level effect. Active Skill Requires: Level 2 Teleportation and a Blue Gemstone [LV] [Skill Level Effect] [SP] 1 Warp 7 people to last Save Point 30 2 Warp 8 people to 1 place (Portal open for 10 seconds) 30 3 Warp 9 people to 2 places (Portal open for 15 seconds) 30 4 Warp 10 people to 3 places (Portal open for 20 seconds) 30 NOTE: With this skill you can raise fund to supply yourself with adequate equipments and also transport yourself. A recommended skill for the sake of Pneuma. [Increase Agility]======================================================== Increases AGI of target by 2 + Skill Level and increases movement speed by 25%. Casting is accompanied by the "Agi UP" message over the target. Dispels Decrease AGI when cast. Dispelled by Decrease AGI and Quagmire. A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase AGI. Active Skill Requires: Level 3 Heal [LV] [Skill Level Effect] [HP-SP] 1 AGI +3 for 65 seconds 15 23 2 AGI +4 for 80 seconds 15 26 3 AGI +5 for 95 seconds 15 29 4 AGI +6 for 110 seconds 15 32 5 AGI +7 for 125 seconds 15 35 6 AGI +8 for 140 seconds 15 38 7 AGI +9 for 155 seconds 15 41 8 AGI +10 for 170 seconds 15 44 9 AGI +11 for 185 seconds 15 47 10 AGI +12 for 200 seconds 15 50 NOTE: Another important skill, use this to pump up your AGI, ASPD and Walking speed, also contribute some increase in your flee rate. Max this after maxing out Blessing (AGI Build). [Decrease Agility]======================================================== Decreases AGI of target by 2 + Skill Level and reduces movement speed by 25%. The skill can fail and success is indicated by the text "Agi down" on the target at the time of casting. A successful cast will dispel Increase AGI, Adrenaline Rush, Two Hand Quicken and Spear Quicken. This skill will not work on Boss monsters. The effects of this skill combine with Quagmire in the form Agi/2-2+Skill Level. Active Skill Requires: Level 1 Increase Agility [LV] [Skill Level Effect] [SP] 1 AGI -3 for 65 seconds 23 2 AGI -4 for 80 seconds 26 3 AGI -5 for 95 seconds 29 4 AGI -6 for 110 seconds 32 5 AGI -7 for 125 seconds 35 6 AGI -8 for 140 seconds 38 7 AGI -9 for 155 seconds 41 8 AGI -10 for 170 seconds 44 9 AGI -11 for 185 seconds 47 10 AGI -12 for 200 seconds 50 NOTE: Ignore as much as possible. But if you have some extra skill points. You may want to invest a skill point in this skill. [Holy Light]============================================================== Does a single hit with an MAtk modifier of 125% (modified by the Holy element) Can be acquired after job 30 Active Skill Quest: 1 Rosary, 1 Crystal Blue, 1 Opal Talk to the head Priest in Prontera Church [LV] [Skill Level Effect] [SP] 1 (Cast time 1.5 seconds) 15 NOTE: We won't gain much from this skill but you can use the skill to attract "Cast Sensor" Monsters like Sohee. [Aqua Benedicta]========================================================== Creates 1 Holy Water. Caster must stand in water for skill to succeed. Mapwide submersion (Undersea Tunnel lvl 4/5 or Sunken Ship) is insufficient. Active Skill Requires: Empty Bottle [LV] [Skill Level Effect] [SP] 1 Creates Holy Water 10 to use as a weapon or a cure. NOTE: If you're planning to be a Monk, don't bother on taking this skill. It's useless for you because this is only for Priest goers. __________________________________________________________________________ - VIII. Monk Skills ------------------------------------------------------ __________________________________________________________________________ [SKILL TREE]============================================================== Monk Skill Tree (Patterned after iRO's official site's illustration.) Divine Protection Lv10 Demon Bane Lv10 || \/ Iron Hand(10)-Lv2-_>Call Spirits(5)-Lv5->Absorb Spirits(1)---Lv1--->Fury(5) | | | | | | | | | --------Lv5----- Lv5 Lv3 Lv5 | | | | | | Throw | | | Occult Impaction(5)--Lv3-->Spirit Sphere(5)--Lv3-- | | | | | | | | | | | | | Dodge(10)---Lv5--->Blade Stop(5)--Lv2-->Spirits Recovery(5) Extremity Fist(5) | | | | | Lv3 | | | | -----------Lv2------->Body(5) Triple Attack(10)---Lv5--->Chain Combo(5) Relocation | | Lv3 Lv3 | | Combo Finish(5)---------Lv3--------->Steel Body(5) Monk skill translation for dummies: (Since there are 3 diffrent sets of Monk skills I've posted every name that I know as of posting.)In our WEIRD pRO they got all the 3 types mixed up! TYPE 1 Names TYPE 2 Names TYPE 3 Names Knuckle Mastery /Iron Hand /Iron Fist Spirit Relaxation /Spirits Recovery /Spiritual Cadence Falling Pear Petals /Dodge /Flee Triple Blows /Triple Attack /Raging Trifectla Blow Vigor Condensation /Call Spirits /Summon Spirit Spheres Inspiration /Absorb Spirits /Spiritual Sphere Absorbtion Quadruple Blows /Chain Combo /Raging Quadruple Blow Way of the Dragon /Combo Finish /Raging Thrust Dash Like a Bullet /Body Relocation /Snap Manipulate Spheres /Finger Offensive /Throw Spirit Sphere Psychic Wave /Investigate /Occult Impaction Dilemma /Blade Stop /Root Critical Explosion /Explosion Spirits /Fury Physical Immune /Steel Body /Mental Strength Asura Strike /Extremity Fist /Guillotine Fist [Iron Hand/Palm]========================================================== Increases the damage with knuckle weapons, and fists by 3*Skill Level. Passive Skill Requires: Level 10 Divine Protection and Level 10 Demon Bane [LV] [Skill Level Effect] [SP] 1 ATK +3 - 2 ATK +6 - 3 ATK +9 - 4 ATK +12 - 5 ATK +15 - 6 ATK +18 - 7 ATK +21 - 8 ATK +24 - 9 ATK +27 - 10 ATK +30 - NOTE: Take this important mastery skill to add some extra damage. You may not max this skill but be sure to raise it about Lv5. (Must not be lower than Lv5) [Spirits Recovery/Spiritual Cadence]======================================= Recovers HP and SP every 10 consecutive seconds while sitting. However, you can still recover HP/SP even while Fury/Asura Strike have been activated. Also works at 1/2 the speed when overweight. Passive Skill Requires: Level 1 Blade Stop [LV] [Skill Level Effect] [SP] 1 [(MaxHP/500) + 4 HP] and [(MaxSP/500) + 2 SP] - 2 [(MaxHP/250) + 8 HP] and [(MaxSP/250) + 4 SP] - 3 [(MaxHP/166) + 12 HP] and [(MaxSP/166) + 6 SP] - 4 [(MaxHP/125) + 16 HP] and [(MaxSP/125) + 8 SP] - 5 [(MaxHP/100) + 20 HP] and [(MaxSP/100) + 10 SP] - NOTE: A great skill, a fusion of SP & HP regen. But only works while you are sitting. I don't recommend getting the skill unless you're going to be a dasher. because at low INT and VIT, the regeneration isn't good enough. [Dodge/Flee]============================================================== Increases flee rate, skill level affects on the flee rate percentage. Passive Skill Requires: Lv5 Iron Palm/Fist + Level 5 Call Spirits/Summon Spirit Spheres [LV] [Skill Level Effect] [SP] 1 +1 Flee - 2 +3 Flee - 3 +4 Flee - 4 +6 Flee - 5 +7 Flee - 6 +9 Flee - 7 +10 Flee - 8 +12 Flee - 9 +13 Flee - 10 +15 Flee - NOTE: This is not the same as the Thief's Inc. Dodge. This one is a little weaker than their version @ +15 flee in Lv10 anyway, it is vital for us in the way that it is a prerequisite. This skill must not be lower than Lv5. [Triple Attack/Raging Trifecta Blow]====================================== A passive blow striking the target with an ATK modifier of 100% + 20%*Skill Level. The chance for triple combo to activate is 30%-Skill Level. Triple Combo will chain right into Quad Combo if Quad Combo is activated within the cast delay of Triple Blow. Works with any weapon used. Cast delay: 1.3 - [(agi*0.004) - (dex*0.002)] seconds Passive Skill Requires: Level 5 Dodge [LV] [Skill Level Effect] [SP] 1 29% Chance to Triple Blow 120% ATK - (ATK x 1.2) 2 28% Chance to Triple Blow 140% ATK - (ATK x 1.4) 3 27% Chance to Triple Blow 160% ATK - (ATK x 1.6) 4 26% Chance to Triple Blow 180% ATK - (ATK x 1.8) 5 25% Chance to Triple Blow 200% ATK - (ATK x 2) 6 24% Chance to Triple Blow 220% ATK - (ATK x 2.2) 7 23% Chance to Triple Blow 240% ATK - (ATK x 2.4) 8 22% Chance to Triple Blow 260% ATK - (ATK x 2.6) 9 21% Chance to Triple Blow 280% ATK - (ATK x 2.8) 10 20% Chance to Triple Blow 300% ATK - (ATK x 3) NOTE: This is the starting skill of the Combo attacks. It works like double damage At Lv5. So to live up to it's name, you'll need to raise it to Lv.10 but that's a waste. [Call Spirits/Summon Spirit Sphere]====================================== Summons up to 5 spiritual orbs that float around the player for up to 10 minutes. Each orb ups your weapon atk by +3, ignoring defense and enemy flee (player will always hit for 3*(Number of Spirit Spheres)). Also activates certain other monk skills. Damage is affected by cards, but not by elements. Active Skill Consumes 8 SP. Requires: Level 2 Iron Hand [LV] [Skill Level Effect] [SP] 1 Summon up to 1 SS 8 2 Summon up to 2 SS 8 3 Summon up to 3 SS 8 4 Summon up to 4 SS 8 5 Summon up to 5 SS 8 *Spirit Spheres works like Star Crumbs! 1 Spirit Sphere adds 3 damage to ypur weapon so having 5 Spirits will grant you 15 additional damage and that's equivalent to one Very Very Very Strong ______ Weapon! And also works like one. If you miss you'll have a 15 damage instead of MISS. NOTE: This one is the BASIC LIFE SUPPORT of the Monk. This skill creates spirit sphere that are needed by some skills of the Monk's. Without this you are pretty much worthless... [Absorb Spirits/Spiritual Sphere Absorbtion]=============================== Uses 5 sp to absorb all available spirit spheres, 7 sp is gained for every spirit sphere absorbed (35 sp total). You do not really gain any SP from summoning 5 spheres as the cost to cast and absorb 5 spheres (45 sp) is more than the amount of sp gained (35 sp). Works in pvp as well and can be casted only againts monks to absorb their spirit spheres if they have any. Active Skill Requires: Level 5 Call Spirits [LV] [Skill Level Effect] [SP] 1 Absorb all Spheres 5 NOTE: Use this as a MANA burn in PVP (against monks that is.) and use to recover precious SP. Also use this as a emergency SP reserve by absorbing unused Spirit Spheres. NOW CAN BE USED ON MONSTERS THUS RECOVERING SP (X2 OF THE MONSTER'S LEVEL) BUT THE CHANCE OF SUCCESS IS ONLY AT 10%. [Chain Combo/Raging Quadruple Blow]======================================= An active blow striking the target with an ATK modifier of 150% + 50%*Skill Level. Skill needs to be chained after Raging Trifecta Blow, so Raging Quadruple Blow needs to be activated within the cast delay of Raging Trifecta Blow. Works with any weapon used 1.3 - [(agi*0.004) - (dex*0.002)] seconds Active Skill Requires: Level 5 Triple Attack/Raging Trifecta Blow [LV] [Skill Level Effect] [SP] 1 200% ATK (ATK x 2) 17 |
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