Ragnarok Online Walkthrough :
This walkthrough for Ragnarok Online [PC] has been posted at 21 Jul 2010 by KIDDAT2D and is called "Perma-Novice Guide". If walkthrough is usable don't forgot thumbs up KIDDAT2D and share this with your freinds. And most important we have 75 other walkthroughs for Ragnarok Online, read them all!
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Walkthrough - Perma-Novice Guide-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- R A G N A R O K O N L I N E -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ragnarok Online : Perma-Novice Guide for PC (DOS/Windows) Ragnarok Online:Perma-Novice Guide created by Mad Monarch Gyl Mad Monarch Gyl (gylisgod@yahoo.com) Copyright 2004 by Mad Monarch Gyl Created: April 30, 2004 (04.30.04) Version 2.6 Update: May 16,2004 (05.16.04) *-The following information found in this guide is mostly based on my pRO (Philippines) version of Ragnarok Online. Though most are still appropriate to most server. So with that in mind let's continue! *-I strictly advise you to read the E-Mail Policy before emailing me Disclaimer: This FAQ/Walkthrough is created for personal use only, meaning it should not be used for anything that gains any money. Magazines, Game Guides, Websites in particular should not have this guide with out my permission. Ripping off part(s) of this FAQ/Walkthrough and putting it as your own results you to be guilty of the crime "Plagiarism". Plagiarism is an act of stealing, ripping off, copying ideas or words of another person and taking it as your own without a crediting the real source the just way that he/she should have been thanked. To simply put it, Plagiarism is bad. Also, you could never ever use this FAQ/Walkthrough to make your own FAQ/Walkthrough, you must do everything yourself or if you do somehow use this or any other guide you should give proper credit to the author. Also, you could have this FAQ/Walkthrough on your website provided that not a single character has been altered and you must have my permission before you could do so. If you didn't have my permission then you have crossed the lines of the copyrights law. By the way, you could print the whole thing/parts of the FAQ/Walkthrough though. "Walang nakawan pare..." (Please don't steal =P) The guide could originally be seen at: www.gamefaqs.com Contents: I. Introduction II. Revisions III. E-Mail/Contacts Policy IV. Game Basics A. Introduction to Perma-Novice B. Perma-Novice Basics C. Why follow be Perma-Novice? D. Basic Stat Points E. Equipments F. Changes after Juno-Patch V. Stats/Skill Builds A. Build Suggestions B. Leveling Suggestions C. Equipments Suggestions VIII. The Ways of a Perma-Novice A. Earning Money B. Party to choose C. Monster Flee Chart IX. Card Lists X. Level Up Guide A. Leveling Areas FAQs B. Specific Leveling FAQs XI. Credits *-*-*-*-*-*-*-*- * Introduction - *-*-*-*-*-*-*-*- Greetings! Gyl Here! After another year of being quiet and non-active with my FAQ writing hobby i certainly feel the urge of writing one up after a year of nothingness. I love Xenosaga and I felt like sharing a bit of my knowledge, which i think isn't that new to some, yet i kinda feel like i still have some people out there that i could lend a helping hand. I kinda feel like tired of making a FAQs/Walkthrough, well for atleas the time of, so i'll try my best to bring out a nice Perma Novice Guide here. I love helping people and i love sharing my ideas with all of you guys. BTW, to clear things up I've only been playing in the pRO[Philippine Ragnarok Online] servers and Iris to be exact. I've cared less about the name but since i've been receiving mails, erm... bad mails to be exact about my character[in-game] scamming somebody. To clarify things there's only one Mad Monarch Gyl and the l isn't a capital "i", he's a knight and is only in the Iris Server of pRO. If anyone has tried anything funny using my name[i just hate those hate mail and stuffs being sent to my email address, been spammed so i hafta change my mailing address] it isn't me. Erm... okish.. I think that would clear things up. Anyway, I've been fond of Novices since the very beginning but ended up changing them to 1st job classes when i feel like they're tad tough to level up. There aren't any bonuses or rewards upon getting an impressive-leveled perma novice other than uh.. i dunno. Perma-Novice is far different from what they call Super Novice. It's quite simple but i'll explain it in the guide. Anyway, enough blabbers here and there and let's get on with the show. By the way, contributions are pretty much accepted. If you do contribute I'll be certain to add you on the credit lists. And oh, I've changed my mailing address now as the old account was completely trashed by some junkie virus so there from my old [evil_tyrant_gyl@hotmail.com] it's now [gylisgod@yahoo.com]. Let's roll... *-*-*-*-*-*-* * Revisions * *-*-*-*-*-*-* April 30, 2004 (04.30.04) Version 1 ----------------------------------- - It's basically what the FAQ is composed of. Started most of what a basic FAQs and Guides should hold. May 5,2004 (05.05.04) Version 2 ------------------------------- - Just changed the Card Hunting Leveling Guide to a simple card list. It's all up to the player's experience/preference to decide where and what to do. It all boils down to how you play and what you need to do. Anyhow, I added the Leveling Areas FAQs to make up for it. It's simply much of a collection of my experience leveling in the specific area, simply to put it it's a leveling guide that focuses and talks about each and every leveling places in the game. Also, Ive updated the Card List with the most recent. May 7,2004 (05.07.04) Version 2.1 --------------------------------- - I've completed Prontera and Morroc Fields. And if you like your own comment to be posted as well[about the certain map fields] send them in in the same format like what i've done though i would generally would want it from those who had experienced leveling with novices. May 11,2004 (05.11.04) Version 2.4 ---------------------------------- - Done Geffe, and Payon Fields. Next up are Dungeon maps and Mjolnir maps. May 13,2004 (05.13.04) Version 2.5 ---------------------------------- - I kinda feel bored with the maps so i kinda added a new section on the Perma-Novice Game Basics or was it alot >_< May 16,2004 (05.16.04) Version 2.6 ---------------------------------- - I made a Level Up Guide Section comprised of a Leveling Areas FAQs and a Specific Leveling FAQs. Leveling Areas FAQs are made up of list of maps in Ragnarok Online that suggests a specific level and perhaps a comparison between another, along with the sugested levels the area could be tackled and certain comments as well. Specific Leveling Areas FAQs are written straight from my personal experience and others that i've talked to. They suggests areas to level and for certain builds as well. *-*-*-*-*-*-*-*-*-*-*-*-*- * E-Mail/Contacts Policy - *-*-*-*-*-*-*-*-*-*-*-*-*- Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to categorize every mail that I've been recieving from those that are possibly either a Virus or something bad. I would suggest you follow the following things below so as to quickly get a reply off the day or two after you mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox to be so filled and to make my browser go faster when checking things out. Anyway here are the list of Do's and Don'ts doing something that is on either the Do's/Don'ts list will seriously affect the odds of you getting a reply so I suggest you follow them as simple rules are applied. *- E-Mails -* Do’s and Dont's --------------- 1. Only send me questions that can't be found on my guide. I will be more happy to help you in this case. 2. Try to be specific in defining something or when stating what had happened. So I won't be e-mailing you back for some questions that'll simply consume our precious time. 3. I won't be accepting or be opening any mails that has attachments. 4. Check the latest version of the guide before sending in any questions, chances are that your question might be answered in the newest version of the guide. 5. If I happen to not reply after three or so days than e-mail me again nicely and I'll reply ASAP. 6. You must label your mail with the game title whether a submission or a question (E.I. FFX-2 or just FFX-2 for questions or inquiries). 7. Don't be persistent, don't e-mail me the very same question that I've already answered. 8. Don't send me nonsense e-mails like "How much is..." "Can you buy me this?" 9. Be nice! Don't use bad words in your mail. 10. No Chain Mails! Doing anything that isn't allowed will automatically make your address be blocked from any future mail you might possibly send. Sorry I gotta be strict on this as I've had two of my last 3 mails trashed with some spam mails and all. *-*-*-*-*-*-*-* * Game Basics * *-*-*-*-*-*-*-* "If the student does not wish to gain strength, he cannot become truly strong." -- Hiko Seijuro, Rurouni Kenshin =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =- Introduction to Perma-Novice =- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Perma-Novice = A Perma-Novice really isn't designed to battle tougher enemies/monsters but a lot has persevered and has been victorious though surely the path they took is as tough as anyone could ever imagine. There are a lot of different kinds of Perma-Novices. Some would persevere to be as good as thieves and some would want to show off with flashy magical spells and some aimed and designed themselves for battle. Though Perma-Novices aren't that famous, most job classes underestimate them and take them too lightly. Equipped with almost all basic weapons, Novices could fancy anyone with flashy styles and amazing capabilities. Cheap Armlets[after the Novice Armlet Patch] now offers more versatility to Novices that'll change what other people think and look down befor them. Perma-Novice or Permanent Novice they are but the fewest number of player type in the game. You can call them a job yet as they're novices opting for a job/class. Permanent Novices received no stat bonuses, skills, whatsoever, the reason people take such path is either the challenge, fame, mere boredom, or simply wanna be different. The reasons of taking the path of a Perma-Novice differs from every person's perspective but what ever you do you'll still be the frail novice they're always was. Novices are step downs of perhaps swordsmen as I see. Swordsmen without skills and job stat-bonus to be exact. They are able to weild limited number of equipments, armors, weapons etc... They are swordsmen without HP/SP bonuses. Perma-Novices could best get to level 55 and from there they might croak away and wither or be forced to changed job. Really, a path that offers nothing but challenge and a test of how long could you fund him. Haaahaha.. honestly, novices do really rely on items as much as any jobs would. Mostly they're made as secondary characters of people who just wanna show up or something. Anyway, There are difference between Super-Novice and Perma-Novice. First off, Perma-Novice receive nothing whatsoever compared to a Super-Novice[who'll be out in the Juno patch, as they say they would] possesses almost all 1st job-class skills, 69 points to distribute in total. They're far different from Novices relying on Skill-cards socketed on Novice Armlets[that came with the comodo patch, i think] or from special weapons like Ice Blade etc... To put it Perma-Novice is by far the toughest path to take. =-=-=-=-=-=-=-=-=-=-=-=-= -= Perma-Novice Basics -= -=-=-=-=-=-=-=-=-=-=-=-=- Novices, Untouched Souls. Perma-Novices are on of the few most challenging paths to take in Ragnarok Online. As most of the time you'll see other Perma-Novice there are as little as 25% chance that they'll push on till an average of 60-70 of level. At an average, Most Novices will have to rely on a primary character that they will on to fund their journey. It all comes down to how much zennies you could dish out to fund the character and pump him up with it. Novices comes down to the wire with the following facts: Stat Wise: HP ------------- - Novices got the lowest HP in game. Level 99 Novice, 1 Vit = 535HP Level 99 Novice, 99 Vit = 1054HP Level 99 Novice, 99 Vit+HP boosting Equipments = 1458HP R-Arm= 4 slot weapons + [4 Fabre Cards] L-Arm= Guard + [Ant Egg Card] Head = Corsair Head = S.SunGlasses + [Orc Hero Card] Body = Adv.Suit + [PecoPeco Card] FGear= Sandals + [Matyr Card] Acc = Novice Armlet + [Spore Card] Acc = Novice Armlet + [Spore Card] Stat Wise: SP ------------- - Novices got the lowest SP in game too. Level 99 Novice, 1 Int = 535HP Level 99 Novice, 99 Int = 197HP Level 99 Novice, 99 Int+SP boosting Equipments = 318SP R-Arm= Assassin's Dagger Head = S.HeadGear + [Willow Card] Head = S.SunGlasses + [Willow Card] Body = Adv.Suit + [Desertwolf Puppy Card] FGear= Sandals + [Sohee Card] Stat Wise: DEF -------------- - Novices could fairly match Mages and Assassin's Defence Rate but not quite well. Level 99 Novice, 1 Vit = 1 DEF Level 99 Novice, 99 Vit = 99 DEF Level 99 Novice, 99 Vit+Vit/Def boosting Equipments = 30.33+111 DEF *-set at a minimum armor upgrade of +4 [Safety Level] R-Arm= 4 slot weapons + [4 Fabre Cards] L-Arm= [+4]Guard + [Ambernite Card] Head = [+4]Corsair Head = S.SunGlasses + [Orc Hero Card] Body = [+4]Adv.Suit + [SteelChon Chon Card] FGear= [+4]Sandals Grmnt= [+4]Hood Acc = Novice Armlet + [Spore Card] Acc = Novice Armlet + [Spore Card] Level 99 Novice, 99 Vit+Vit/Def boosting Equipments = 40.33+111 DEF *-set at an average armor upgrade of +7 R-Arm= 4 slot weapons + [4 Fabre Cards] L-Arm= [+7]Guard + [Ambernite Card] Head = [+7]Corsair Head = S.SunGlasses + [Orc Hero Card] Body = [+7]Adv.Suit + [SteelChon Chon Card] FGear= [+7]Sandals Grmnt= [+7]Hood Acc = Novice Armlet + [Spore Card] Acc = Novice Armlet + [Spore Card] Level 99 Novice, 99 Vit+Vit/Def boosting Equipments = 50.33+111 DEF *-set at an average armor upgrade of +10 R-Arm= 4 slot weapons + [4 Fabre Cards] L-Arm= [+7]Guard + [Ambernite Card] Head = [+7]Corsair Head = S.SunGlasses + [Orc Hero Card] Body = [+7]Adv.Suit + [SteelChon Chon Card] FGear= [+7]Sandals Grmnt= [+7]Hood Acc = Novice Armlet + [Spore Card] Acc = Novice Armlet + [Spore Card] Stat Wise: Flee/Perfect Dodge ----------------------------- Level 99 Novice, 1 AGI = 100 Flee Level 99 Novice, 99 AGI = 198 Flee Level 99 Novice, 99 AGI+AGI/Flee boosting Equipments = 241 Flee R-Arm= 4 slot weapons + [4 Female Thief Bug Cards] Head = Ghost Bandana Body = Adv.Suit + [Thief Bug Card] FGear= Sandals + [Male Thief Bug Card] Grmnt= Hood + [Whisper Card] Acc = Novice Armlet + [Kukre Card] Acc = Novice Armlet + [Kukre Card] Level 99 Novice, 1 LUK = 1% P.Dodge Level 99 Novice, 99 LUK = 10.9% P.Dodge Level 99 Novice, 99 LUK+LUK/P.D. boosting Equipments = 41.6% P.Dodge R-Arm= Fortune Sword Head = Bunny Band Body = Adv.Suit + [PoringCard] Acc = Novice Armlet + [Yoyo Card] Acc = Novice Armlet + [Yoyo Card] Level 99 Novice, 1 LUK, 1 AGI = 100+1 Flee Level 99 Novice, 99 LUK, 99 AGI = 198+11 Flee Level 99 Novice, 99 LUK, 99 AGI+Equipments = 225+40.9% Flee R-Arm= Fortune Sword Head = Ghost Bandana Body = Adv.Suit + [Thief Bug Card] FGear= Sandals + [Male Thief Bug Card] Grmnt= Hood + [Whisper Card] Acc = Novice Armlet + [Kukre Card] Acc = Novice Armlet + [Kukre Card] Im not 100% sure if the datas are all 100% accurate but im quite sure they're close to those numbers. Anyway there are a couple more facts about novices" - The equipments they could use is by far limited. - They possess no magic/skill whatsoever but they could get one for themselves through equipments such as [Skill Cards] on Armlets or Weapons with skills. - They have no stat bonus whatsoever. - They get the lowest ASPD number in line along other melee job/class. - The 50% Overweight isn't a problem to them as their Regen is by far the crappiest and would only gain lost HP back faster is through sitting. - Novices rely so much on equipments. - They can only equip melee weapons. [Up to this time they could still equip level 3 weapons e.i.Tsurugi etc...] - They're by far easy-normal leveling to base 50-60. - They waste no time as after they die half of the HP is filled. - The only way they could earn money is by selling rares, loots are hard to come by so it's all up to lady luck to bless you with a rare find. - They are the easiest to play but one of the toughest to level. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- Why follow be Perma-Novice? =- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "To be human is to know the fear of death, yet keep on fighting." -- Gau Ban, Shadow Skill. Simply to put it: "It's fun", "You'll be original", and "You'll prove people that Perma-Novices aren't just frail little pixels!" Permanent Novices aren't boring. Unlike the most commonly seen Assassins or Knights, you'll simply be moving around people noticing how you take on monsters Novices can't normally do. Though you may suck with the Stats heck, why are you in the path/career anyway? I think Perma-Novice is just a way to give yourself a challenge and to pick up a couple of friends along the way. At first boredom bit me into making one and on my way i met a couple of Novices like my character that aims to impress people and show-off a bit. Sure you can't MVP Baphomet or Doppelganger but seeing a Novice hacking his way, leveling in Sphinx or like taking on Sohees or Fighting your way through Byalan 4. It's a fun way to play the game perhaps. Though i say you shouldn't really force yourself into making one, you should have like a goal so it could make you work on not getting annoyed with your performance. Through my experience, Novices received free buffs especially when you're in an area that no Novice has ever dared to venture. Perma-Novices are cool too, or show off if you really have that much zenny with Spells after another. The reason is all up to you to decide and hang on to it and make your way to achieve it. =-=-=-=-=-=-=-=-=-=-=-=- =- Basic Stats Points =- =-=-=-=-=-=-=-=-=-=-=-=- "I have found her weakness! She is still unused to the lovely eye-patch, which obstructs her view from the left!" -- Koinosuke, Jubei-chan STR - Strenght AGI - Agility VIT - Vitality DEX - Dexterity INT - Intelligence LUK - Luck STR - You gotta Have a lot of this. Since you won't be getting any weapon mastery whatsoever you'll need as much STR as to deal as much damage to a monster as possible. This is a must if you'll be meleeing your way around. It not only increases your Damage output it also allows you to carry more weight so you could venture for a longer time without back-tracking for more healing items. AGI - is deeply involved with the nibleness of character. AGI increases flee rate of character and attack speed of weapons. This is a very helpful stat specially when you'll be trying to score off the level 50-60 mark. It'll really help you level on tougher monsters and increases your Flee so you could spare a couple of healing items when you have to. VIT - affects on the defence/health of character. VIT increases the defence of character so it enables the character to deal with less damage taken from enemies.And it increases the maximum amount of HP and the speed of HP recovery. All Novices could use a little to a lot of Vit. Vit builds are by far easier to start and level till 40+ against AGI build and they'll be using less Healing Items than the contrasting build. This'll give you a lot of HP and DEF rate to level with. DEX - affects on character's accuracy rate when attack or the use of weapon. It increases average attack strength of weapons, especially the attack strength of bows get more affected by DEX.Besides it reduces miss when attack, also does the magical skill casting time. Dex should be pumped up to. What use is a very high STR if you couldn't Hit your target anyway? Also this helps to maintain a not-so-flactuating damage dealing during your leveling time. DEX helps to not flactuate in damage when hacking away monsters. This also helps if you decide to level the Spell Caster's way. INT - is deeply involved with the magical ability of character. INT increases Magical attack strength/defence and regist against magics. If you won't be casting or leveling with Spells then skip this. Yes! SKIP it. You'll be needing less SP as you imagine and since you'll only get so little SP even on high numbers on this stat or your level you'll be wasting points if you pump this for nothing. But if you'll be leveling like a spell caster/mage then pump INT away. LUK - It means the fortune of character, affects on various situations. Besides, the rate of critical attack and perfect dodge are both affected by LUK. I don't really advise you to be a crit Novice but to those who are persistent and would boot for the "Being original thing" only pump this if you'll be a Crit Novice otherwise forget about it and put the point to other stats then. =-=-=-=-=-=-=-=- =- Equipments =- =-=-=-=-=-=-=-=- Most people if not everybody do underestimate novices. Some players will say that the only reason a novice is strong is because novices relies on his equipments. Well, actually all melee jobs do. Don't try and argue everybody do need good equipments. Offense: -------- I can't really say that Perma-Novices excel in this area, infact they don't really excel in any area other than being unique and cute. But since we're talking about novices we do need good equips to show off who could be better. Cards 101: ---------- There are three types of damage increasing cards. Race, Property, and Size cards giving 20%, 20% and 15% respectively. So most of the time we'll be relying on Race or Property cards as much as possible, mainly for the bigger damage modifier it offers. However there are monsters that don't have a specific race or property, examples are the undead. There comes the advantage of size cards. Formula for card damage is (1.2*no. of race cards)*(1.2*no. of property cards)*(1.15*no. of size cards). This means that in order deal the highest possible damage, you need to use both race and property cards. A good example would be a Trip Saharic Bloody Blade will deal 1.8 times more damage while a Double Bloody Double Hallowed Axe will deal 1.96 times more damage on an Abysmal Knights[?]. The only problem would be the limited number of monsters you could where you could use the weapon to attain its maximum efficiency would be little. What card should be prioritized? Saharic, Clamorous and Hydras are great cards to invest on. Remember that when Juno comes you'll be stucked with stiletto as your primary weapon so i would suggest you socket the card on sabers or tsurugi or anything that you can resell when the time comes. Saharics are great weapon on Byalan and could last you till 80's or 90's even. Clamorous gives you a wide range of monsters to level on as almost half[or less] of the enemy monster population are brute tyoe. Hydras are hands down an easy set to be sold and opens the possibility of leveling on orcs like a smith or a knight could do. Skeleton Worker are also good cards to invest on. These are size cards so you won't get as much damage sa bloody weapons. However there are only 3 sizes of monsters and a lot of them are medium-sized. In effect, you give away some damage for more versatility. Remember that a lot of monsters that you will level on are medium-sized and at higher levels it is possible for you to level in GH. Personally though, since both Skel Worker and Hydra cards are expensive, its up to you which you prefer. You don't neccesarily need to have both since both these cards have a wide variety of monsters to level on. Elemental Weapons ----------------- Generally, there is one rule in elemental weapons and that is "The bigger, the better". Since in Pre-Juno patch you won't be able to equip level 3 weapons you should use that advantage and over use an elemental saber or something. I really don't have to explain something here other than pointing out [what you might have forgotten] that some monsters do only receive as low as 125% to as high as 200% damage from elementals thus making you reconsider carded weapons. Anyway, since most servers are usually have the surplus on elemental weapons as opposed to the little demand on them they're generally 30-40% cheaper than carded weapons. However elemental modifiers are affected Elemental levels [e.i. a Thara frog is a level 2 Water type and Wind weapons deals 175%]. Triple Bloody Saber [Carded] VS. Ice Saber[Elemental. This is pretty basic but for the sake of it. Elementals by far deals better damage compared to carded weapons. But the reason why carded weapons are choosen over elemental weapons is that at times it becomes limited and really annoying. Let's take the High Orcs area in Clock Tower 3. High Orc are generally weak against Ice and is also a Demi-Human type. Equiped with a Trip Bloody Saber you'll do 160% of damage to it compared to an Ice Saber which will deal 175% damage. But when an Orc Archer runs in, it'll be trouble some to switch to another elemental weapon to deal with it compared to a carded which will last you depending on the place you level. Which to use depends on you but always remember that Elementals deals better damage than carded[even better against MVP monsters] Defense: Novices have the crappiest total/maximum HP and SP. They aren't either offensive oriented class since we are only allowed to equip weak armors and limited defense headgears we generally do need HP Boosting Equipments. And socketed on armors, are hands down should be HP Booster. Pecopecos should be the choice before the patch and switch to Pupa[+700MHP] after the patch. But this has come to my attention whether to go for damage-reducing cards or hp boosting cards on a shield, guard to that matter. So I've run some tests whether which would be which and would we benefit for the long run. Okay, I've taken a 50 Vit Novice with just a Guard as an Equip and tested Thiefbug Egg and Bigfoot card on a Mantis [done with the Juno Patch]. The mantis who has an initial attack of 118-149 tremendously decreased to just 52-73 compared to a 74-104 damage without the Bigfoot Card. So I equiped a Novice with 50 str and 20 dex and a +7 stiletto. With flee rate right below 15%, it would take an average damage of 115-125 from the novice in 19-21 hit turns to kill the 2472 HPed Mantis while in return taking 70-90 approx. damage taking the Mantis 8-10 attack turn to eat up all of the novice's 850 total HP. Now taking into consideration the Bigfoot card instead of the Theifbug Egg card. The Mantis will now be dealing an average damage of 55-65 every attack turn and thus dealing of with the novice with 11-15 attack turn to finish off the 850 total HP. The difference of the average 9 from 13 is quite big for a novice already. That's almost 200-250 damage differential between damage modifiers from Total HP booster. It's up to you though but I would suggest those who uses vit for their primary defensive stat to go with Damage Modifiers than HP boosters as to the AGI-types I would go with HP Boosters as you're not intended to get hit and just gain HP from potions. Depending on the situation, you should have a versatile card on a Hood. Whispers are a bit Versatile and so are Raydrics but the price difference between the two would make you go with a Mocking Hood. The +20 Flee should be a great help off the rack. With your current level +20 Flee rate you could benefit from it in the long run. Raydrics are great investments for VIT Novices and Whispers are a must for AGI build. You shouldn't really think of elemental/type card immunitizer[e.i. Zakk card, Marc etc...] monsters that deals that thing do come in rare and the most common which is poison could easily be countered by green potions. Hands down on Shoes-Equipment, Matyrs should be picked or a Male Thiefbug Card would be a good replacement for AGI types and as for VIT HP regen type of card would be nice or you could stick with a Matyr. Common Builds ------------- Note: There has been a general tendency away from pure builds (Ex. getting VIT without getting AGI or vice-versa) So a STR/VIT build doesn't mean it doesn't have AGI, etc. Also, they are generalized ideas and is different from my suggested builds found below. >STR/Hybrid ---------- A balance of things, this build tries to balance the durability of VIT-types and the speed of AGI-types. A pretty good build to work up to 50-60 base level and could last till 70 like the pure AGI build. The balance of the two defensive stats will give you great versatility however you won't be as good as any other builds in their specialization as you've picked two but still you're not far from a good competition with them. >STR Junkie ---------- Since Perma-Novices don't have Sword Masteries yet! A High amount of STR is great anytime. You'll be dealing much better damage than thieves and not croak up against swordsmen however you'll be distracted to a low amount on your defensive side and would be forced to side one defensive stat over the other. But this won't be a problem as a High STR means more weight and more potz to carry. STR Junkies aren't that famous but they're starting to make their presence felt. >STR/VIT/DEX ----------- An PVPer, Tanker and a fast leveler till up to around its 50's. A good mix of STR and VIT covers up for its so-so ASPD but with the DEX mixing in a competetive amount of dished out damage while standing your ground would be it's next best thing. You'll be leveling like a swordsman in your early days but windows will start to close and options will decrease when you start leveling higher. It's generally like a VIT-SpearKnight wanna-bee build that like them sucks on thier ASPD. >STR/AGI/DEX ----------- The famous and most common build of all, fast leveler, doesn't uses much potions and are show-offs. A good mix of STR and DEX and greatly allocates AGI. They could out level its VIT counterpart but do fall short on its early years. They're much like AGI 2-H Knights wanna-bee and has the same Flee rate and since the lack of sword mastery again a tolerable amount of STR should be compensated for it. >STR/AGI/LUK ----------- A build that walks after a sin's crit build. Though naturally it can't function, this is perhaps the most expensive build of all. It would need crit gears for it to maximize its function or Flee gears if it is a natural one. Since Weapon Mastery isn't present and the low ASPD a novice could get crits are a great way to deal off damage while benefitting from dodges and perfect dodges. They take a long time to |
