Ragnarok Online Walkthrough :
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Walkthrough - Pre 2-2 Non Melee Job Guide-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= R A G N A R O K O N L I N E -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ragnarok Online Pre 2-2 Non-Melee Job Guide For PC (DOS/Windows) FAQs/Guide created by ReiCA Zinra (calxzinra21@yahoo.com) Copyright 2003 by ReiCA Zinra Created: November 17, 2003 (11.17.03) I dedicate this frickin' great guide to Jezarene. Ito nalamang ang mabibigay ko sa iyo, this is the last thing I will do for you. This Guide is also dedicated to all my other friends and classmates both players and non-players of RO. (III-St. Dominic S.Y. 2003-2004) GUIDE CURRENTLY FOR: MAGE ARCHER Please join our yahoo groups! It's open to everybodY! http://groups.yahoo.com/group/ro-zoe/ [I.INTRODUCTION]__________________________________________________________ Version: 1.7-------------------------------------------------------------- __________________________________________________________________________ *-The following information found in this guide is mostly based on my pRO (Philippines) version of Ragnarok Online and reading other FAQs/guides on gamefaqs and some of my theories & observations. This guide is not 100% effective due to the character changes that the patches will bring to the World of Middle Earth. Disclaimer: (Copied with permission from Mad Monarch Gyl) This FAQ/Walkthrough is created for personal use only, meaning it should not be used for anything that gains any money. Magazines, Game Guides, Websites in particular should not have this guide with out my permission. Ripping off part(s) of this FAQ/Walkthrough and putting it as your own results you to be guilty of the crime "Plagiarism". Plagiarism is an act of stealing, ripping off, copying ideas or words of another person and taking it as your own without crediting the real source the just way that he/she should have been thanked. To simply put it, Plagiarism is bad. Also, you could never ever use this FAQ/Walkthrough to make your own FAQ/Walkthrough, you must do everything yourself or if you do somehow use this or any other guide you should give proper credit to the author. Also, you could have this FAQ/Walkthrough on your website provided that You will first ask my permission before you do something with this guide. If you didn't have my permission then you have crossed the lines of the copyrights law. By the way, you could print the whole thing/parts of the FAQ/Walkthrough though. __________________________________________________________________________ ------- [CONTENTS:] ------------------------------------------------------ __________________________________________________________________________ I. Introduction II. Version History III. Contacts Policy IV. Pre Alt 2nd job Skill & Stats Build (The Guide Proper) 4.1 Stats Introduction 4.2 Mage Introduction 4.2.1 Mage-Sage Stats & Skill Build 4.2.1.1 Updated Mage Skills 4.2.1.2 Leveling Guide 4.2.2 Sage Introduction 4.2.3 Sage Skill Builds 4.2.4 Sage Skill List 4.3 Archer Introduction 4.3.1 Archer-Bard Stats & Skill Builds 4.3.1.1 Updated Archer Skills 4.3.1.2 Leveling Guide 4.3.2 Bard Introduction 4.3.3 Bard Skill Builds 4.3.4 Bard Skill List 4.4 Archer Introduction 4.4.1 Archer-Dancer Stats & Skill Builds 4.4.1.1 Updated Archer Skills 4.4.1.2 Leveling Guide 4.4.2 Dancer Introduction 4.4.3 Dancer Skill Builds 4.4.4 Dancer Skill List 5 Ensemble Skills/Combo Skills (Bard & Dancer) VI. Credits VII. Legal Stuff __________________________________________________________________________ -------[ II.VERSION HISTORY ]--------------------------------------------- __________________________________________________________________________ Ver. 1.0- November 17, 2003 (11.17.03) Created the guide. (the basic parts of the guide) Ver. 1.1- November 30, 2003 (11.30.03) Done with the Sage part... Watch out for the Bard section...(under construction) I'll add the section as soon as I can. Ver. 1.2- December 7, 2003 (12.07.03) December... Added some of the Archer-Bard Section. Finished the whole guide. Ver. 1.3- December 14, 2003 (12.14.03) It's been 4 days since Comodo patch was launched in the Philippines. Corrected errors on the quest skills. Ver. 1.4- December 19, 2003 (12.19.03) Minor Update Ver. 1.5- January 18, 2004 (01.18.04) Added "How to be..." parts of the guide. Ver. 1.6- February 20, 2004 (02.20.04) Re-formatted the section breakers. No Questions e-mailed to me... I wonder why... Ver. 1.7- March 30, 2004 (03.29.04) Minor changes. __________________________________________________________________________ -------[ III.CONTACT POLICY ]--------------------------------------------- __________________________________________________________________________ I Accept emails especially if you want to contribute to this guide. *-*-*-*-*-*-*-*-*-*-*-*-*- * E-Mail/Contacts Policy - *-*-*-*-*-*-*-*-*-*-*-*-*- Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to categorize every mail that I've been receiving from those that are possibly either a Virus or something bad. I would suggest you follow the following things below so as to quickly get a reply off the day or two after you mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox to be so filled and to make my browser go faster when checking things out. Anyway here are the list of Do's and Don'ts doing something that is on either the Do's/Don'ts list will seriously affect the odds of you getting a reply so I suggest you follow them as simple rules are applied. *- E-Mails -* Dos and Donts --------------- 1. Only send me questions that can't be found on my guide. I will be more happy to help you in this case. 2. Try to be specific in defining something or when stating what had happened. So I won't be e-mailing you back for some questions that'll simply consume our precious time. 3. I won't be accepting or be opening any mails that has attachments. 4. Check the latest version of the guide before sending in any questions, chances are that your question might be answered in the newest version of the guide. 5. If I happen to not reply after three or so days than e-mail me again nicely and I'll reply ASAP. 6. You must label your mail with the game title whether a submission or a question (E.I. pRO melee or just pRO for questions or inquiries). 7. Don't be persistent, don't e-mail me the very same question that I've already answered. 8. Don't send me nonsense e-mails like "How much is..." "Can you buy me this?" 9. Be nice! Don't use bad words in your mail. 10. No Chain Mails! Doing anything that isn't allowed will automatically make your address be blocked from any future mail you might possibly send. __________________________________________________________________________ ------- [IV. Pre Alt 2nd job Skill & Stats Build] ------------------------ __________________________________________________________________________ 4.1/\[Introduction to the stats system]/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ [Stat Information]======================================================== You can view your stat window my clicking on the button, or pressing ALT+A. The number next to the stat is your current amount, and the number to the right of the arrow is how many status points needed to raise it by 1. The stats are the following... STR (Strength) This stat determines how hard you hit. Each point will give you 1 extra ATK. The bonuses are as follows: STR Min/Max Damage ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 10 +1 20 +4 30 +5 40 +8 50 +10 60 +12 70 +13 80 +15 90 +17 100 +19 AGI (Agility) This stat increases how often you will dodge an enemy attack, by increasing Flee by 1. It will also increase your attack speed. There are no bonuses for this stat. VIT (Vitality) Each point in this stat increases your Defense by 1, which means you take 1 point less damage from every attack (RDM-Reduce Damage). It will also increase your maximum HP,and your HP recovery speed. There are no bonuses for this stat. INT (Intelligence) (From PSO Raven's Guide) This is the most important stat for any mage, as it detemines how much damage your spells will do, and as your spells are your main form of attack, this is very important. Int effects the stat Matk, which is a measure of how much damage your spells do, below is a table compairing Int to Matk. You will notice that Matk has 2 values, a minimum, and a maximum, your spell damage will always fall between these two numbers (that is before it is modified by the monster's resistance or weakness to the particular spell). -------------------- Min/Max Matk Table -------------------- Int - Min - Max 1 - 1 - 1 2 - 2 - 2 3 - 3 - 3 4 - 4 - 4 5 - 5 - 6 6 - 6 - 7 7 - 8 - 8 8 - 9 - 9 9 - 10 - 10 10 - 11 - 14 11 - 12 - 15 12 - 13 - 16 13 - 14 - 17 14 - 18 - 18 15 - 19 - 24 16 - 20 - 25 17 - 21 - 26 18 - 22 - 27 19 - 23 - 28 20 - 24 - 36 21 - 30 - 37 22 - 31 - 38 23 - 32 - 39 24 - 33 - 40 25 - 34 - 50 26 - 35 - 51 27 - 36 - 52 28 - 44 - 53 29 - 45 - 54 30 - 46 - 66 31 - 47 - 67 32 - 48 - 68 33 - 49 - 69 34 - 50 - 70 35 - 60 - 84 36 - 61 - 85 37 - 62 - 86 38 - 63 - 87 39 - 64 - 88 40 - 65 - 104 41 - 66 - 105 42 - 78 - 106 43 - 79 - 107 44 - 80 - 108 45 - 81 - 126 46 - 82 - 127 47 - 83 - 128 48 - 84 - 129 49 - 98 - 130 50 - 99 - 150 51 - 100 - 151 52 - 101 - 152 53 - 102 - 153 54 - 103 - 154 55 - 104 - 176 56 - 120 - 177 57 - 121 - 178 58 - 122 - 179 59 - 123 - 180 60 - 124 - 204 61 - 125 - 205 62 - 126 - 206 63 - 144 - 207 64 - 145 - 208 65 - 146 - 234 66 - 147 - 235 67 - 148 - 236 68 - 149 - 237 69 - 150 - 238 70 - 170 - 266 71 - 171 - 267 72 - 172 - 268 73 - 173 - 269 74 - 174 - 270 75 - 175 - 300 76 - 176 - 301 77 - 198 - 302 78 - 199 - 303 79 - 200 - 304 80 - 201 - 336 81 - 202 - 337 82 - 203 - 338 83 - 204 - 339 84 - 228 - 340 85 - 229 - 374 86 - 230 - 375 87 - 231 - 376 88 - 232 - 377 89 - 233 - 378 90 - 234 - 414 91 - 260 - 415 92 - 261 - 416 93 - 262 - 417 94 - 263 - 418 95 - 264 - 456 96 - 265 - 457 97 - 266 - 458 98 - 294 - 459 99 - 295 - 460 100 - 296 - 500 101 - 297 - 501 102 - 298 - 502 103 - 299 - 503 104 - 300 - 504 105 - 330 - 546 106 - 331 - 547 107 - 332 - 548 108 - 333 - 549 109 - 334 - 550 110 - 335 - 594 111 - 336 - 595 112 - 368 - 596 113 - 369 - 597 114 - 370 - 598 115 - 371 - 644 116 - 372 - 645 117 - 373 - 646 118 - 374 - 647 119 - 408 - 648 120 - 409 - 696 121 - 410 - 697 122 - 411 - 698 123 - 412 - 699 124 - 413 - 700 125 - 414 - 750 126 - 450 - 751 127 - 451 - 752 128 - 452 - 753 129 - 453 - 754 130 - 454 - 806 131 - 455 - 807 132 - 456 - 808 133 - 494 - 809 134 - 495 - 810 135 - 496 - 864 136 - 497 - 865 137 - 498 - 866 138 - 499 - 867 139 - 500 - 868 140 - 540 - 924 DEX (Dexterity) Each point in this stat will increase your hit by 1, which is how often you do not miss an enemy. For Archers, this stat determines their damage, like STR for a melee fighter. For Mages, it determines your casting rate. It will also increase minimum damage. The bonuses are as follows: DEX Min/Max Damage ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 20 +3 30 +4 40 +5 50 +6 60 +8 70 +10 80 +12 90 +13 100 +14 a The following table shows how Dex changes your cast time. (From PSO Raven's Guide) DEX Cast time 0 1.0 20 0.87 40 0.73 60 0.6 75 0.5 80 0.47 100 0.33 120 0.2 LUK (Luck) LUK has become a bit more useful now. In Beta 1, 100 LUK would give you a 10% chance to critical, however, now you get 3 criticals per 10 LUK - hence, a 30% chance to critical. It's really only good for an Assassin or somebody with a lot of Soldier Skeleton/Caramel Cards to really get high percentages. All the following stats are those you cannot increase directly. ATK (Attack) This is your physical attack with a weapon. The first number is the attack of your weapon, plus your STR. The second number is how much ATK your upgraded weapon adds, which ignores DEF. MATK (Magic Attack) This is the attack of your magic. This will only be useful to Acolytes and Mages. The 2 numbers are the range of your Magic Damage. This is effected by INT and Wands, as they increase the attack by 15%. This stat is counteracted by MDEF. Hit This number is a representation of how often you hit an enemy. It increases 1 point every level, and each point in DEX increases it by 1 point as well. This is counteracted by Flee. Critical This number increases by 1 for every 3 LUK you have. Think of this number as the percentage of a chance of a critical hit or Lucky dodge. DEF (Defense) This is your physical defense against enemies. The damage you take is the enemies ATK minus your total defense. There are a few things to consider though - armor works on percentages, so 10 armor will reduce all attacks in the game by 10%. VIT works on points, so 10 VIT will reduce all damage done to you by 10. Confused? Well, it doesn't matter, DEF is a good thing to have. MDEF (Magic Defense) This is your defense against magical attacks. magical defense of all your armor, while the second is your INT. Flee This number is a representation of how often you dodge an enemy. It increases 1 point every level, and each point in AGI increases it by 1 point as well. Your flee drops greatly between enemies as they attack you, as it is split amongst them. This is counteracted by Hit. ASPD (Attack Speed) This is your attack speed, which has finally been enabled. 200 is the fastest attack speed, 100 the slowest. 4.2/\[MAGE]/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Introduction: Mage is the most flexible character in the game, due to their vast skill types. Their skill is also elemental, this makes them more powerful to some types or certain types of monsters or element types. The Mage job has the most widest variety of skill builds. If you want more detailed mage guide you better check no.. I RECOMMEND that you take a look at or much better if you download PSO Raven's Mage-Wizard guide. He's got all the answer for your Mage questions. He's guide also have the most reliable skill builds for mages. 4.2.1=-[STATS & SKILL BUILD UP]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I DO NOT REQUIRE/RECOMMEND YOU TO FOLLOW THE STATS DISTRIBUTION. EVEN FOR ME, I FIND FOLLOWING THOSE STATS DISTRIBUTION VERY HARD DUE TO THE DIFFRENT FIGHTING STYLES OF EACH AND EVERY INDIVIDUAL. I HAVE PROVIDED THIS PART AS AN OPTION. YOU CAN DISTRIBUTE THE STATS IN ANY WAY YOU LIKE JUST TO REACH THE REQUIREMENTS OF THE STATS BUILD YOU REALLY WANTED. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the recommended starting stats for a Mage. STR 1 AGI 9 VIT 1 INT 9 DEX 9 Luck 1 (Exception for Vitality Build) [PSO Raven's Build]------------------------------------------------------- All you want to increase is INT, increase INT all the time until you get it to around 80. After this you want to raise AGI and DEX until you have about 30 agi and 40 dex, after this raise INT to 99, and finally finish off by getting AGI to 61 and DEX to 69. [Final Stats] (No Pluses or bonuses from job/equips) Str 1 Agi 61 Vit 1 Int 99 Dex 69 Luk 1 This is also the most widely used build of all. Most wizards I see uses this kind of build. [Vitality Mage Build]------------------------------------------------------ This one's kinda unusual for a Mage-Sage/Wizard, but I don't know If there someone out there that follow this kind of Stats Build. It's kind of crazy... Starting Stats: STR 1 AGI 9 VIT 9 INT 9 DEX 1 LUK 1 Distribution: Same as PSO Raven's, start pumping your INT until it reaches about 80. And then start pumping your VIT and DEx until you have about 30 VIT and 40 DEX and then max your INT to 99. And finish off with a 70 DEX and 75 VIT. [Final Stats] (No Pluses or bonuses from job/equips) STR 1 AGI 1 VIT 60 INT 99 DEX 70 LUK 1 [Skill Build]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are two choices here for you to choose. A) Counter Force Elem Weakness B) Your Own Way Pro's and Con's A) Pro's This Build allows you counter act the Sage's greatest weakness and that is Fire type elemental. Why? because Sage's Primary magic element is Earth (Earth Spike and Heaven's Drive) this build recommends you to follow a ice/wind type Mage. Con's Stick to Ice type spells. (Soul Strike included as always) B) Pro's You can whatever build you want to follow. I recommend that you choose a build that has Frost Driver. Con's You may not be able to neutralize the Earth element's greatest weakness. The choice is up to you. It's all about how you use your powers man... have some confidence in your character! I'll only put some build here because of PSO Raven's guide has all the great mage skill build of all time! You better check his guide out! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BEFORE YOU CHOOSE YOUR PATH I RECOMMEND THAT SEE THE SAGE PART FIRST FOR YOU TO KNOW WHAT BUILD SUITS YOUR TASTE OR NEEDS. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [The Common Build]-------------------------------------------------------- Thunderstorm/Soulstrike/Frostdriver Lightning Bolt Lv.4 Napalm Lv.4 Soul Strike Lv.10 Sp Regen Lv.10 Thunderstorm Lv.5 Cold Bolt Lv.5 Frost Diver Lv.10 Comment: This Is the most common build due to its balanced ands useful skills. This build also contains the 2nd most important offensive skill of a mage and that is Frost Driver.(It also serve as a defensive skill, it freezes your opponent) [The Fire Build]---------------------------------------------------------- Soul Strike/Fire Bolt/Fire Wall Fire Bolt Lv.4 Napalm Lv.4 Sp Regen Lv.10 Fire Ball Lv.5 Soul Strike Lv.10 Fire Wall Lv.10 *MAx you Fire Bolt if you want. Comment: This build is the one that I use myself. Quite effective because of the aid of Fire Wall to stop agressive opponents and Soul Strike like a mad Mage possessed or just rain them with your 10-Hit Firebolt. 4.2.1.1=-[Updated Mage Skills]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ ALL THE QUEST SKILLS WILL NOT REQUIRE A SKILL POINT IN ~ ~ ORDER TO USE OR GAIN THAT SKILL. ONCE YOU FINISHED THE ~ ~ QUEST YOU WILL BE AUTOMATICALLY GRANTED THAT SKILL AND ~ ~ IT WILL BE READY FOR USE. ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [SP Recovery]============================================================= Passive [LV] [Skill Level Effect] [SP] 1 +3 SP every 10 seconds None 2 +6 SP every 10 seconds None 3 +9 SP every 10 seconds None 4 +12 SP every 10 seconds None 5 +15 SP every 10 seconds None 6 +18 SP every 10 seconds None 7 +21 SP every 10 seconds None 8 +24 SP every 10 seconds None 9 +27 SP every 10 seconds None 10 +30 SP every 10 seconds None Comment: This is the skill that makes the Mage type so limitless.(In SP) Get this skill! make sure you'll max this one out! [Napalm Beat]============================================================= Ghost [LV] [Skill Level Effect] [SP] 1 MATK 80% 9 2 MATK 90% 9 3 MATK 100% 9 4 MATK 110% 9 5 MATK 120% 9 6 MATK 130% 9 7 MATK 140% 9 8 MATK 150% 9 9 MATK 160% 9 10 MATK 170% 9 Comment: Take this skill only as a pre-requisite and as a emergency weapon due to its fastest casting time. Take only four of this to get a more powerful and useful skill... Soul Strike [Soul Strike]============================================================= Ghost Requires: Level 4 Napalm Beat [LV] [Skill Level Effect] [SP] 1 1 Hit 15 2 1 Hit 18 3 2 Hits 21 4 2 Hits 24 5 3 Hits 27 6 3 Hits 30 7 4 Hits 33 8 4 Hits 36 9 5 Hits 39 10 5 Hits 42 Comment: This skill is the neutralizer of the slow-casting spells of a Mage. the casting time is fast and the damage inflicted is so high due to it's Elem. Its your MATK X (X=Hit). A must have for every build. [Safety Wall]============================================================= Ghost Requires: Level 7 Napalm Beat, Level 5 Soul Strike and a Blue Gemstone [LV] [Skill Level Effect] [HP-SP] 1 Avoid 2 attacks 5 seconds 20 30 2 Avoid 3 attacks 10 seconds 20 30 3 Avoid 4 attacks 15 seconds 19 30 4 Avoid 5 attacks 20 seconds 19 35 5 Avoid 6 attacks 25 seconds 18 35 6 Avoid 7 attacks 30 seconds 18 35 7 Avoid 8 attacks 35 seconds 17 40 8 Avoid 9 attacks 40 seconds 17 40 9 Avoid 10 attacks 45 seconds 16 40 10 Avoid 11 attacks 50 seconds 16 40 Comment: Safety wall is the only pure defensive skill of the Mage class. Very helpful in avoiding attacks. but it is limited to only a number of attacks. [Cold Bolt]=============================================================== Summons a number of Icicle from the sky to attack your target. Water [LV] [Skill Level Effect] [SP] 1 1 Hit 12 2 2 Hits 14 3 3 Hits 16 4 4 Hits 18 5 5 Hits 20 6 6 Hits 22 7 7 Hits 24 8 8 Hits 26 9 9 Hits 28 10 10 Hits 30 Comment: The starting skill of the Water/Ice Elem tree. Slow casting time, Cheap SP but high in Damage. [Frost Diver]============================================================= A crawling ice/water based attack to damage your target. Can cause freeze. Water Requires: Level 5 Cold Bolt [LV] [Skill Level Effect] [SP] 1 110% MATK and +38% chance to Freeze for 3 seconds 25 2 120% MATK and +41% chance to Freeze for 6 seconds 24 3 130% MATK and +44% chance to Freeze for 9 seconds 23 4 140% MATK and +47% chance to Freeze for 12 seconds 22 5 150% MATK and +50% chance to Freeze for 15 seconds 21 6 160% MATK and +53% chance to Freeze for 18 seconds 20 7 170% MATK and +56% chance to Freeze for 21 seconds 19 8 180% MATK and +59% chance to Freeze for 24 seconds 18 9 190% MATK and +62% chance to Freeze for 27 seconds 17 10 200% MATK and +65% chance to Freeze for 30 seconds 16 Comment: The feared Frost Diver... This skill is very important and very reliable. use this to stop your opponent closing in to you. Or freeze your opponent and cast a High-damaging Attack on him/her. [Lightning Bolt]========================================================== Summons a number of lightning bolt from the sky. Wind [LV] [Skill Level Effect] [SP] 1 1 Hits 12 2 2 Hits 14 3 3 Hits 16 4 4 Hits 18 5 5 Hits 20 6 6 Hits 22 7 7 Hits 24 8 8 Hits 26 9 9 Hits 28 10 10 Hits 30 Comment: This one is a bit similar to the Cold bolt, but more powerful with Frost Diver.Freezing the enemy with Frost Driver first will increase the damage [Thunder Storm]=========================================================== A small time Lord of Vermillion. Wind Requires: Level 4 Lightning Bolt [LV] [Skill Level Effect] [SP] 1 1 HIT ALL 29 2 2 HIT ALL 32 3 3 HIT ALL 35 4 4 HIT ALL 38 5 5 HIT ALL 41 6 6 HIT ALL 44 7 7 HIT ALL 47 8 8 HIT ALL 50 9 9 HIT ALL 53 10 10 HIT ALL 56 Comment: A small time Lord of Vermillion. Offset by its slow casting time. Useful to clear out a number of opponent in one casting. Make sure that they won't touch until you can cast the spell. [Fire Bolt]=============================================================== Fire [LV] [Skill Level Effect] [SP] 1 1 Hit 12 2 2 Hits 14 3 3 Hits 16 4 4 Hits 18 5 5 Hits 20 6 6 Hits 22 7 7 Hits 24 8 8 Hits 26 9 9 Hits 28 10 10 Hits 30 Comment: This Skill starts the Fire Elem Skill tree. Low casting cost, long casting time but does heavy damage. [Fire Ball]=============================================================== Fire Requires: Level 4 Fire Bolt [LV] [Skill Level Effect] [SP] 1 MATK 100% 30 2 MATK 105% 29 3 MATK 110% 28 4 MATK 115% 27 5 MATK 120% 26 6 MATK 125% 25 7 MATK 130% 24 8 MATK 135% 23 9 MATK 140% 22 10 MATK 145% 21 Comment: Be wary of using this skill, because this skill does splash damage an as we all know splash damages can cause mobs. [Sight]=================================================================== Reveals invisible monster and players Fire [LV] [Skill Level Effect] [SP] 1 10 seconds 10 Comment: Allows you to see hidden enemies. If your going to be a Sage... Don't bother to get this skill. [Fire Wall]=============================================================== Fire Requires: Level 5 Fire Ball and Level 1 Sight LV] [Skill Level Effect] [SP] 1 MATK 100% 40 2 MATK 105% 40 3 MATK 110% 40 4 MATK 115% 40 5 MATK 120% 40 6 MATK 125% 40 7 MATK 130% 40 8 MATK 135% 40 9 MATK 140% 40 10 MATK 145% 40 Comment: Creates a wall made of fire for a limited time. Damage causes Knockback. Useful for both Def. & Off. purposes. [Stone Curse Earth]======================================================= Requires: Red Gemstone LV] [Skill Level Effect] [SP] 1 - 25 2 - 24 3 - 23 4 - 22 5 - 21 6 - 20 7 - 19 8 - 18 9 - 17 10 - 16 Comment: Not very useful skill due to chance. You can Stone/Freeze an enemy only by chance. Take this skill as a pre-requisite. [Energy Coat]============================================================= Creates a magic barrier to decrease damage you take from enemy attacks Last for 5 minutes, but will disappear as soon as you get to 0 SP Only affects physical attacks Can be acquired after job 35 Quest: In the place you change to a mage (Mage Guild). There will be a NPC named "Powerful/Great Wizard", talk to him and give him all the items and then he will gteach you how to use magic coat. Quest Items: 1 Crystal Jewel/1 Carat Diamond (Can be bought form the jewel store in morroc) 5 Shells 1 Solid Shell 3 Glass Beads (Sold in Prontera for 1,500z) [LV] [Skill Level Effect] [SP] 1 SP% 1-20: Damage decreased by 6% (Uses 1% SP) SP% 21-40: Damage decreased by 12% (Uses 1.5% SP) SP% 41-60: Damage decreased by 18% (Uses 2% SP) SP% 61-80: Damage decreased by 24% (Uses 2.5% SP) SP% 81-100: Damage decreased by 30% (Uses 3% SP) Comment: This is quite useful, because Mages usually have Low VIT and RDM (Reduce Damage) This helps a lot on areas with aggressive monsters. 4.2.1.2=-[Leveling Guide]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~~~~~~~~UNDER CONSTRUCTION~~~~~~~~ sAME AS OTHER MAGES. SEE PSO RAVEN'S GUIDE FOR MORE INFO. 4.2.2=-[Sage Introduction]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Do you notice something? That all the 2-2 Jobs are almost the exact opposite of that character's fighting style? (Fighting - Support). Example: Wizard is a full offense type of character and it's alternative job is a Sage which is a somewhat a support type. If you'll observe Sage's skill you can see that its kida too much supportive. (Enchanting and etc..) Some people just want to be a Sage because of their ability "Free Cast" which allows you to cast magic while walking. But the only offensive skill of Sage is the Earth types of the Wizard's. You'll depend much on your Mage skills. So be sure to choose wisely. Since the Sage's skills only need Lv1 Cold, Lightning, Fire Bolt and Stone curse to start each Elem's skill tree. [HOW TO BE A SAGE]-------------------------------------------------------- You can change to Sage in Juno. To access Juno, you need to go North, North, and West. At the far left of this map, there are 3 warps you can take. Take either the left or right one to arrive to the map right before Juno. Go north from this map to reach Juno... If you're curious where center warp leads you to, it leads you to Nog Road dungeon entrance, where very powerful monsters live... so do not go there alone if you value your EXP. When you're in Juno, go to a northwest buliding, and talk to the Academy Administrator (or something similar to that) to sign up and to take test to become a Sage. Sadly, I cannot tell you answers to the test questions they will give, because most likely, iRO will have different questions from that of kRO. If iRO has same questions as kRO, I will post up answers here. If you are successful in answering the questions, you become a Sage. 4.2.3=-[Sage Skill Builds]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [Full Support]------------------------------------------------------------ This three builds focuses on only one kind of element, but of course you can make hybrids of these skill builds and it will be far more effective. (Fire Enchanter) Needs Lv.1 firebolt Adv. Book Lv.5 Cast Cancel Lv.1 Free Cast Lv.10 Magic Rod Lv.1 Spell Breaker Lv.3 Dispel Lv.5 Flame Launcher Lv.5 Volcano Lv.5 * 14 free skills (put them to any skill that you want) (Water/Ice Enchanter) Needs Lv.1 Cold Bolt Adv. Book Lv.5 Cast Cancel Lv.1 Free Cast Lv.10 Magic Rod Lv.1 Spell Breaker Lv.3 Dispel Lv.5 Frost Weapon Lv.5 Deluge Lv.5 * 14 free skills (put them to any skill that you want) (Wind/Lightning) Needs Lv.1 Lightning Bolt Adv. Book Lv.5 Cast Cancel Lv.1 Free Cast Lv.10 Magic Rod Lv.1 Spell Breaker Lv.3 Dispel Lv.5 Lightning Loader Lv.5 Violent Gale Lv.5 * 14 free skills (put them to any skill that you want) [Elemental Support Master]------------------------------------------------ This build is the one with all the support spells, but there is one major draw back... your free cast skill level will be much lower compared to the other skill builds. Needs Lv.1 Fire, Ice and Lightning Bolt Adv. Book Lv.5 Cast Cancel Lv.1 Free Cast Lv.8 Lightning Loader Lv.5 Violent Gale Lv.5 Frost Weapon Lv.5 Deluge Lv.5 Flame Launcher Lv.5 Volcano Lv.5 Land Protector Lv.5 [Semi-Wizard]------------------------------------------------------------- This build focuses on the offensive part of Sages. With this you can have a character somewhat similar to Wizards but the diffrence is that you only have one type of element and that is Earth. Needs Lv.1 Stone Curse Adv. Book Lv.5 Cast Cancel Lv.1 Free Cast Lv.10 Magic Rod Lv.1 Spell Breaker Lv.3 Dispel Lv.5 Seismic Weapon Lv.5 Earth Spike Lv.5 Heaven's Drive Lv.5 4.2.4=-[Sage Skill List]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [Advanced Book]============================================================= Increase Book class weapon damage Passive [LV] [Skill Level Effect] [SP] 1 ATK +3 - 2 ATK +6 - 3 ATK +9 - 4 ATK +12 - 5 ATK +15 - 6 ATK +18 - 7 ATK +21 - 8 ATK +24 - 9 ATK +27 - 10 ATK +30 - Comment: Same as the other mastery skills. We'll use this as a pre-requisite to the other skills. [Dragonology]============================================================== Increases attack and resistance to Dragons Passive Requires: Level 9 Advanced Book [LV] [Skill Level Effect] [SP] 1 +4 Resistance and +4 ATK - 2 +8 Resistance and +8 ATK - 3 +12 Resistance and +12 ATK - 4 +16 Resistance and +16 ATK - 5 +20 Resistance and +20 ATK - Comment: Same as the other masteries... Don't bother on getting this skill since there are only a few dragon type monsters. [Free Cast]=============================================================== Enables the caster to move and attack while casting spells Moving speed and attack speed are affected by skill level Passive Requires: Level 1 Cast Cancel [LV] [Skill Level Effect] [SP] 1 30% Walking Speed and 55% ASPD - 2 35% Walking Speed and 60% ASPD - 3 40% Walking Speed and 65% ASPD - 4 45% Walking Speed and 70% ASPD - 5 50% Walking Speed and 75% ASPD - 6 55% Walking Speed and 80% ASPD - 7 60% Walking Speed and 85% ASPD - 8 65% Walking Speed and 90% ASPD - 9 70% Walking Speed and 95% ASPD - 10 75% Walking Speed and 100% ASPD - Comment: This is the trademark skill of the Sages. A very useful skill that also enables you to escape from approaching opponents that will attemp to stop you from casting your spell. [Auto Spell]============================================================== Caster can use the skill without casting while physically attacking enemies Consumes 2/3 SP of normal casting consumption Requires: Level 4 Free Cast [LV] [Skill Level Effect] [SP] 1 7% Chance (Casting time 3 seconds) Duration: 120 seonds 35 2 9% Chance (Casting time 3 seconds) Duration: 150 seonds 35 3 11% Chance (Casting time 3 seconds) Duration: 180 seonds 35 4 13% Chance (Casting time 3 seconds) Duration: 210 seonds 35 5 15% Chance (Casting time 3 seconds) Duration: 240 seonds 35 6 17% Chance (Casting time 3 seconds) Duration: 270 seonds 35 7 19% Chance (Casting time 3 seconds) Duration: 300 seonds 35 8 21% Chance (Casting time 3 seconds) Duration: 330 seonds 35 9 23% Chance (Casting time 3 seconds) Duration: 360 seonds 35 10 25% Chance (Casting time 3 seconds) Duration: 390 seonds 35 Comment: Very helpful at skill level 10 but pretty much useless at lv1-lv7 This skill is somewhat like the Auto-Blitz of the Hunter's. [Cast Cancel]============================================================= Immediately cancel a skill while in the middle of casting it A cancelled skill still uses SP normally, but the amount that it uses is reduced based on skill level Requires: Level 2 Advanced Book [LV] [Skill Level Effect] [SP] 1 90% of skill's SP is used 2 2 70% of skill's SP is used 2 3 50% of skill's SP is used 2 4 30% of skill's SP is used 2 5 10% of skill's SP is used 2 Comment: Cast Cancel can stop those skill with a casting time. [Magic Rod]=============================================================== Perfect Dodge a spell cast on you and absorb the SP of the skill cast on you The amount of SP you restored is based on skill level Area of Effect skills such as Lord of Vermillion are not applicable to Magic Rod's effects Requires: Level 4 Advanced Book [LV] [Skill Level Effect] [SP] 1 Absorb 20% SP 0.4 seconds 2 2 Absorb 40% SP 0.6 seconds 2 3 Absorb 60% SP 0.8 seconds 2 4 Absorb 80% SP 1.0 seconds 2 5 Absorb 100% SP 1.2 seconds 2 Comment: This is useful in those 1on1 Casting battles against Wizards. Drain their SP in spells like Jupiter Thunder. [Spell Breaker]=========================================================== Cancel a target from casting a spell Spell Breaker restores SP the same way Magic Rod does based on skill level Spell Breaker ignores the effects of Phen Cards Requires: Level 1 Magic Rod [LV] [Skill Level Effect] [SP] 1 Aborb 0% SP (Casting time 0.7 seconds) - 2 Absorb 25% SP (Casting time 0.7 seconds) - 3 Absorb 50% SP (Casting time 0.7 seconds) - 4 Absorb 75% SP (Casting time 0.7 seconds) - 5 Absorb 100% SP (Casting time 0.7 seconds) - Comment: This is the other version of Cast Cancel and somewhat the same with the Monk's Absorb Spirits. Use this skill to counter those Wizards, Priest and Bard/Dancer from casting those Support and Offensive spells. [Dispell]================================================================= Cancel all magic buffs on a target by chance Target's MDEF can lower the chance Requires: Level 3 Spell Breaker and a Yellow Gemstone [LV] [Skill Level Effect] [SP] 1 60% Chance to Dispell - 2 70% Chance to Dispell - 3 80% Chance to Dispell - 4 90% Chance to Dispell - 5 100% Chance to Dispell - Comment: This will make you unable to be targeted by spells but the information here is insufficient. This is only my observation. I think there's a Duration in this. Very useful in Juno patch. [Land Protector]========================================================== Enchant an area of land that will block all magic spells This skill will remove any other ground based skills when cast on top of them Requires: Level 3 Volcano, Level 3 Deluge, Level 3 Violent Gale, a Blue Gemstone and a Yellow Gemstone [LV] [Skill Level Effect] [SP] 1 7x7 cell radius (Casting time 5 seconds) Duration: 15 seconds 74 2 7x7 cell radius (Casting time 5 seconds) Duration: 30 seconds 78 3 9x9 cell radius (Casting time 5 seconds) Duration: 45 seconds 82 4 9x9 cell radius (Casting time 5 seconds) Duration: 60 seconds 86 5 11x11 cell radius (Casting time 5 seconds) Duration: 75 seconds 90 Comment: This is the Big time version of safety wall. Very useful in guild wars and soon in MVP hunting (As a Party/Guild). But be careful in casting this because it can cancel skills like mentioned above. Sanctuary will be blocked. [Flame Launcher]========================================================== Enchants a weapon with Fire property If the skill fails the weapon is destroyed Requires: Level 1 Fire Bolt , Level 5 Advanced Book and a Red Blood [LV] [Skill Level Effect] [SP] 1 80% Chance of success (Casting time 3 seconds) 40 2 85% Chance of success (Casting time 3 seconds) 40 3 90% Chance of success (Casting time 3 seconds) 40 4 95% Chance of success (Casting time 3 seconds) 40 5 100% Chance of success (Casting time 3 seconds) 40 Comment: Sounds Risky... very risky.. Useful on those places where there a certain element is dominant. Mistress card is your bestfriend here. [Frost Weapon]============================================================ Enchants a weapon with Water property If the skill fails the weapon is destroyed Requires: Level 1 Cold Bolt, Level 5 Advanced Book and a Crystal Blue [LV] [Skill Level Effect] [SP] 1 80% Chance of success (Casting time 3 seconds) 40 2 85% Chance of success (Casting time 3 seconds) 40 3 90% Chance of success (Casting time 3 seconds) 40 4 95% Chance of success (Casting time 3 seconds) 40 5 100% Chance of success (Casting time 3 seconds) 40 Comment: Sounds Risky... very risky.. Useful on those places where there a certain element is dominant. Mistress card is your bestfriend here. [Lightning Loader]======================================================== Enchants a weapon with Wind property If the skill fails the weapon is destroyed Requires: Level 1 Lightning Bolt, Level 5 Advanced Book and a Wind of Verdure [LV] [Skill Level Effect] [SP] 1 80% Chance of success (Casting time 3 seconds) 40 2 85% Chance of success (Casting time 3 seconds) 40 3 90% Chance of success (Casting time 3 seconds) 40 4 95% Chance of success (Casting time 3 seconds) 40 5 100% Chance of success (Casting time 3 seconds) 40 Comment: Sounds Risky... very risky.. Useful on those places where there a certain element is dominant. Mistress card is your bestfriend here. [Seismic Weapon]========================================================== Enchants a weapon with Earth property If the skill fails the weapon is destroyed Requires: Level 1 Stone Curse, Level 5 Advanced Book and a Green Live [LV] [Skill Level Effect] [SP] 1 80% Chance of success (Casting time 3 seconds) 40 2 85% Chance of success (Casting time 3 seconds) 40 3 90% Chance of success (Casting time 3 seconds) 40 4 95% Chance of success (Casting time 3 seconds) 40 5 100% Chance of success (Casting time 3 seconds) 40 Comment: Sounds Risky... very risky.. Useful on those places where there a certain element is dominant. Mistress card is your bestfriend here. [Volcano]================================================================= Enchant an area of land that increases the attack of Fire property weapons Within the area of effect, all characters of the Fire property will have increased ATK power Skill cannot be stacked on or combined with other ground based skills Requires: Level 2 Flame Launcher and a Yellow Gemstone [LV] [Skill Level Effect] [SP] 1 +10% ATK to Fire property weapons and +10 ATK to Fire property characters 5x5 cell radius (Casting time 5 seconds) 52 2 +14% ATK to Fire property weapons and +20 ATK to Fire property characters 5x5 cell radius (Casting time 5 seconds) 54 3 +17% ATK to Fire property weapons and +30 ATK to Fire property characters 7x7 cell radius (Casting time 5 seconds) 56 4 +19% ATK to Fire property weapons and +40 ATK to Fire property characters 7x7 cell radius (Casting time 5 seconds) 58 5 +20% ATK to Fire property weapons and +50 ATK to Fire property characters 9x9 cell radius (Casting time 5 seconds) 60 Comment: What do you mean by _____ property characters? Its your armor's affinity and weapon's affinity. The skill desc. speaks for itself... [Deluge]================================================================== Enchant an area of land that increases the attack of water property weapons Within the area of effect, all characters of the water property will have increased Max HP Skill cannot be stacked on or combined with other ground based skills Requires: Level 2 Frost Weapon and a Yellow Gemstone [LV] [Skill Level Effect] [SP] 1 +10% ATK to Water property weapons and +5% Max HP to Water property characters 5x5 cell radius(Casting time 5 seconds) 52 2 +14% ATK to Water property weapons and +9% Max HP to Water property characters 5x5 cell radius (Casting time 5 seconds) 54 3 +17% ATK to Water property weapons and +12% Max HP to Water property characters 7x7 cell radius (Casting time 5 seconds) 56 4 +19% ATK to Water property weapons and +14% Max HP to Water property characters 7x7 cell radius (Casting time 5 seconds) 58 5 +20% ATK to Water property weapons and +15% Max HP to Water property characters 9x9 cell radius(Casting time 5 seconds) 60 Comment: What do you mean by _____ property characters? Its your armor's affinity and weapon's affinity. The skill desc. speaks for itself... [Violent Gale]============================================================ Enchant an area of land that increases the attack of Wind property weapons Within the area of effect, all characters of the Wind property will have an increased Flee Rating Skill cannot be stacked on or combined with other ground based skills Requires: Level 2 Lightning Loader and a Yellow Gemstone [LV] [Skill Level Effect] [SP] 1 +10% ATK to Wind property weapons and +3 Flee to Wind property characters 5x5 cell radius (Casting time 5 seconds) 52 2 +14% ATK to Wind property weapons and +6 Flee to Wind property characters 5x5 cell radius (Casting time 5 seconds) 54 3 +17% ATK to Wind property weapons and +9 Flee to Wind property characters 7x7 cell radius (Casting time 5 seconds) 56 4 +19% ATK to Wind property weapons and +12 Flee to Wind property characters 7x7 cell radius (Casting time 5 seconds) 58 5 +20% ATK to Wind property weapons and +15 Flee to Wind property characters 9x9 cell radius (Casting time 5 seconds) 60 Comment: What do you mean by _____ property characters? Its your armor's affinity and weapon's affinity. The skill desc. speaks for itself... [Abracadabra]============================================================= Requires: Level Auto Spell, Level 1 Dispell, Level 1 Land Protector and a 2 Yellow Gemstones Level 1: Activates a random skill of the caster Skill level of the activated skill is effected by how many skills the caster has to cast 50 [Earth Spike]============================================================= Earth Requires: Level 1 Seismic Weapon [LV] [Skill Level Effect] [SP] 1 1 Hit(Casting time 1.0 seconds) 12 2 2 Hits (Casting time 2.0 seconds) 14 3 3 Hits (Casting time 3.0 seconds) 16 4 4 Hits (Casting time 4.0 seconds) 18 5 5 Hits (Casting time 5.0 seconds) 20 [Heaven's Drive]========================================================== Earth Requires: Level 1 Earth Spike [LV] [Skill Level Effect] [SP] 1 1 Hit (Casting time 1.0 seconds) 24 2 2 Hits (Casting time 2.0 seconds) 28 3 3 Hits (Casting time 3.0 seconds) 32 4 4 Hits (Casting time 4.0 seconds) 36 5 5 Hits (Casting time 5.0 seconds) 40 [Sense]=================================================================== [LV] [Skill Level Effect] [SP] 1 See a monster's stats ? 4.3/\[Archer]/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Archers are known for their full offense skills and so the Hunter is also. Archers depends on their long range attacks (Bow & Arrow). Some people say that Archers are the easiest character to build because the basic build of an archer is usually Dex & Luk/Agi. But since the Bard & Dancer doesn't have any Skills that depends on Luk like the Hunter's Auto-Blitz, therefore Their build will be Dex & Agi.(w/ a little INT) For now let's focus on the bard part. There are some restrictions for the archer skills when you change into a bard. These are: Again Thanks to Ragnafilia for these Information. You guys ROCK!!! [Equipment]--------------------------------------------------------------- * The Bard's attack power is based upon DEX, just like Archers and Hunters. * You can still use Double Strafing with your Whip/Musical Instrument, but there is a penalty to the range. * You cannot use Arrow Shower unless you equip a Bow. [Single Skill]------------------------------------------------------------ There are 2 types of skills ~ Musical Skills (Bards) or Dancing Skills (Dancers). * Skills of same type (Musical, or Dancing skill) cannot be used in conjunction of each other. This means, if a Bard is playing something and another Bard comes up and does his own thing nearby, then in those areas where skills of the two are combined will do same effect as Dissonance (Ugly Dance for the Dancers). However, you can have a Musical and a Dancing skill near each other without any penalty. * During the period where you are using a skill, you cannot use any other skills except skills such as Adaptation and Musical Strike. * While using a skill alone, you can move at a 1/4th of speed you normally move at. * 5 seconds right after skill's start and right before skill's end, you can't stop it via Adaptation. * Even if you take damage while using a skill, the skill will not cancel out. But, if you receive a single blow that's greater than 1/4 of your MaxHP, then the skill will stop. * You can only use skills while equipping a Musical Instrument/Whips, and cannot equip any other weapons while using a skill. * If you get status ailment (such as Frozen, Stoned, Stunned) |
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