Ragnarok Online Walkthrough :
This walkthrough for Ragnarok Online [PC] has been posted at 23 Oct 2010 by cam-eron and is called "Rogue Guide". If walkthrough is usable don't forgot thumbs up cam-eron and share this with your freinds. And most important we have 75 other walkthroughs for Ragnarok Online, read them all!
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Walkthrough - Rogue Guide-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= R A G N A R O K O N L I N E -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ragnarok Online Rogue Character Guide For PC (DOS/Windows) FAQs/Guide created by Calx Zinra (calxzinra21@yahoo.com) Copyright 2004 by Calx Zinra Created: April 16, 2004 (4.16.04) 0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~0 | I dedicate this awesome guide to Aimee! | 0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~0 This Guide is also dedicated to all my other friends and classmates both players and non-players of RO. (III-St. Dominic S.Y. 2003-2004 Lorenzo Ruiz de Manila School) Please join our yahoo groups! It's open to everybody! http://groups.yahoo.com/group/ro-zoe/ o-----------o |VERSION 2.8| o-----------o __________________________________________________________________________ - Table of Contents ------------------------------------------------------ __________________________________________________________________________ 1. Version History 2. Introduction 3. Ragnarok Online 4. Rogue: PvP Master 5. Stats for Rogues 6. How to get there 7. Thief Skills 8. Rogue Skills 9. Skill Builds 10. Stat Builds 11. Possible Equipments 12. MVP'ing as a Rogue 13. WoE Rogue 14. Card Collection 15. Leveling Spots 16. Flee Chart 17. FAQ's 18. Contact Me 19. Thank You to all 20. Unlegal __________________________________________________________________________ - I. Version History ----------------------------------------------------- __________________________________________________________________________ Version 1.0 March 25, 2004 (03/25/04) This is the very first version of my new guide. This is as well the prototype, expect lots of typos. This guide is dedicated to the Rogue goers. Version 1.1 May 4, 2004 (05/04/04) Added some additional reactions of a reader(Yiqun Yang). Added some new sections to make this guide more in-depth. Updated Flee Chart thanks Kula for your great FAQ!. Version 1.2 May 5, 2004 (05/05/04) Added a build submitted to me. Removed the trap skill due to Gravity's removal of the skill in iRO. Version 1.3 May 12, 2004 (05/12/04) Added info in the WoE and MVP parts contributed by Martin Cheng. Version 1.4 May 15, 2004 (05/15/04) Added some skill description and modified the guide due to over margin. Version 1.5 May 27, 2004 (05/27/04) Corrected builds with "Traps" Version 1.6 October 27, 2004 (10/26/04) Added Bow Rogue 2 Build. Wait for the skill builds to come. Version 1.7 October 27, 2004 (10/28/04) Added the Double Strafing SKill Effect. Version 1.8 November 4, 2004 (11/04/04) Added decimal equivalent of the attack bonuses granted by skils for easy understanding. Version 1.9 November 14, 2004 (11/14/04) Added some indepth info on stats. Taken from www.rodatazone.com Version 2.0 November 14, 2004 (11/14/04) Added the Skill Trees Ctrl+F: Thief Skill Tree Rogue Skill Tree Version 2.1 December 14, 2004 (12/12/04) Added some obvious recommendations. Check it out on the Skill Builds Section Corrected the skill description of Gangsta Paradise and Scribble. Version 2.2 December 20, 2004 (12/20/04) FINALLY updated the Rogue Test Quest. Find the ANNOYING Guys part. Sorry that it's a little too late >_< Version 2.3 January 8, 2005 (01/08/05) Thanks to "Steven Mings" for pointing out some errors and some other confusing parts. NOTE: If you're confused with the requirements just take a look into the Skill tree section for the Thief/Rogue. Version 2.4 January 11, 2005 (01/11/05) Added a contribution about Bow Rogues. Version 2.5 January 14, 2005 (01/14/05) Version 2.6 April 14, 2005 (04/14/05) Added a new submission for the MVP & WoE Rogue. Version 2.7 May 4, 2005 (05/04/05) Added a new submission in PVP Rogue. Version 2.8 May 13, 2005 (05/13/05) Added a new submission in Skill Build, Bow Rogue __________________________________________________________________________ - II. Introduction ------------------------------------------------------- __________________________________________________________________________ The following information found in this guide is mostly based on my experience in playing in pRO (Philippines) version of Ragnarok Online, playing in private servers (ya, I know it's illegal and all...) and reading other FAQs/guides on gamefaqs and some of my theories & observations. This guide is accurate in stats build and in the skill builds. My goal is to provide you some ideas on skill builds and stats build for the different 2-2 jobs. __________________________________________________________________________ - III. Ragnarok Online --------------------------------------------------- __________________________________________________________________________ Ragnarok Online is a Massively Multiplayer Online Role-Playing Game made by Gravity and was inspired by Lee-Myoungin's Manhwa "Ragnarok". The game is highly addictive due to its many factors (too many to mention) and lets you interact with many other players in your country or all over the world. People would say, "Once you come in... You'll never get out" Well that's how addictive RO is. (For us gamers) __________________________________________________________________________ - IV. Rogues: PvP Master ------------------------------------------------- __________________________________________________________________________ "The night's fallen angel..." The iRO Intro: Enhancing his/her skills learned from the days as a neighborhood ruffian, everybody avoids his/her eyes. Living in dullness, he/she decides to join the adventurers gathered by King Tristan III, thinking maybe the skills would work on monsters as well. As a ruffian would be, he/she can take off an opponent's armor and take the weapon before the opponent even has the chance to notice, and is excellent with a dagger. Also, while attacking, he/she is able use various other skills automatically. When the opponent is strong, he/she becomes sneaky. When the opponent is weak, he/she becomes peculiarly strong and has many other strange characteristics. Others cannot understand and some watch with fright, but in reality, if he/she gets mad, nothing in sight can be considered safe. My Intro: Rogues, somebody mischievous, acting independently and using unorthodox methods that often cause trouble. Yaw! that really describes a Rogue! Rogues are all about Inflicting massive damages on his/her enemy. It's a combination of a Hunter and a Knight with a twist of a little thief skills. They can use traps and inflict damages more than a knight can and stealing of a thief. What I love about them is their Backstab skill and Plagiarism. Why? because you can easily inflict up to 700% of your damage with the skill. Plagiarism in the other hand can copy the opponent's last used skill. They will be one of the "Must Haves" in GvG. __________________________________________________________________________ - V. Stats essential for Thief ------------------------------------------ __________________________________________________________________________ This part shows the different stats in Ragnarok. There are 6 stats that affect the Thief in big ways. Be careful in fixing your stats since once you put them they are already unchangeable. Strength (STR) ============================================================ 1)+1 base damage per point for melee weapons. 2)A bonus of (Str/10)^2 total (ie, at 50 Str, 25 points total) for melee weapons where Str/10 is rounded down. 3)+1 base damage per 5 points for missile weapons. 4)+30 carrying capacity per point of Base Str (the left hand part of Str only). One of the most important stat for the Thief since it affects how much damage you can dish out. It affects your minimum and maximum damage too. It also affects your weight capacity so you can carry all that equipments (Support equips, battle equips and some rations too.) 10 STR: +1 Min/Max Damage 20 STR: +4 Min/Max Damage 30 STR: +5 Min/Max Damage 40 STR: +8 Min/Max Damage 50 STR: +10 Min/Max Damage 60 STR: +12 Min/Max Damage 70 STR: +13 Min/Max Damage 80 STR: +15 Min/Max Damage 90 STR: +17 Min/Max Damage 100 STR: +19 Min/Max Damage The bonus add up in such a way that once you reach that certain amount of strength the pluses add to your Min/Max damage. It means that when you have 60 STR you have a +41 Min/Max damage bonus. This is how it works (STR + Weapon Attack + Bonus + Weapon upgrade) Agility (AGI) ============================================================= 1)+1 flee per point. 2)Increased attack speed per point (complicated, but based on the atk speed of the weapon you are using in the class you are in). The partner of Vitality in making a defensive character. But Agility is more than that, 1 Agi is equivalent to +1 Flee and also adds to your ASPD. Higher ASPD means Faster Killing time. Agility is very Vital to Thieves because it's their main arse. Vitality (VIT) ============================================================ 1)+1% to MaxHP per point. 2)+0.8 weapon damage reduction (defensive) per point. 3)Healing items effect increased by +2% per point. 4)Every 5 full points of VIT increases HP Recovery Power by 1 5)For monsters, there is a bonus to damage reduction of rnd(0,[VIT/20]^2-1). 6)For players, there is a bonus to damage reduction of [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)). 7)There is a hidden bonus of +1 Int style MDEF per 2 points. 8)Increasing VIT also decreases the chance of being afflicted by the negative status affects of Poison, Silence and Stun. I do not recommend a Pure ViT Thief, due Thief only use AGI as their main defense and VIT is only used as a support. Often Vit are taken after you finished your build (that's where all your extra stat should go). Intelligence (INT) ======================================================== 1)+1 Base MAtk per point. 2)+1% to MaxSP per point. 3)SP Recovery items effect increased by +2% per point. 4)Every 6 full points of INT increases SP Recovery Power by 1 and past 120 INT, every 2 INT gives a bonus to SP Recovery Power of 1. 5)A bonus to MinMAtk of (Int/7)^2 total where (Int/7) is rounded down. 6)A bonus to MaxMatk of (Int/5)^2 total where (Int/5) is rounded down. 7)+1 spell damage reduction (defensive) per point. 8)Increasing INT also decreases the chance of being afflicted by the negative status affects of Blind, Sleep and Stone Curse. Intelligence is not recommended to have, leaved it to 1. But you can stack all your remaining stats points here just to aid your SP consuming. Dexterity (DEX) =========================================================== 1)+1 to hit per point. 2)Increased attack speed per point. 3)+1 base damage per point for missile weapons. 4)Bonus of (Dex/10)^2 total (ie, at 50 Dex, 25 points total) for missile weapons where dex/10 is rounded down. 5)+1 base damage per 5 points for melee weapons. 6)+1 minimum damage per point for melee weapons. If Dex exceeds the Atk value of the melee weapon, use the Atk of the melee weapon for the min value (ie. max and min values become the same). 7)Reduces spell casting time by a percentage calculated as Dex/1.5 (ie. 30 Dex = 20% casting time reduction). 8)+0.1% forging and refining rates for Blacksmiths. This stat raises your accuracy and your maximum/minimum damage. +1 Dex means +1 Hit same as the Agi-Flee but this stat counteracts that. The standard DEX is 40. Dex also has an influence in ASPD. DEX Min/Max Damage ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 20 +3 30 +4 40 +5 50 +6 60 +8 70 +10 80 +12 90 +13 100 +14 Luck (LUK) ================================================================ 1)+1 base damage per 5 points of Luk for missile and melee weapons. 2)+1 crit chance per 3 points of Luk. 3)+1 "lucky" dodge chance (the right hand part of your flee value) per 10 points of Luk. 4)+0.1% forging and refining rates for Blacksmiths per point. 5)Increasing LUK also decreases the chance of being afflicted by any negative status affect. This stat is very useful for those who are going for the Crit Rogue. Luck affects your avatar by: Crit Chance: every 3 LUK = +1 Critical Perfect Dodge: Every 10 LUK = +1 Dodge (that's the +x in your flee.) If you want a real Crit Character, I recommend that you raise your LUK to 60+ and equip a Triple/Quad Crit weapon. But really... Crits are only for assassin because Katar Class weapons have double Crit rating. __________________________________________________________________________ - VI. How to get there --------------------------------------------------- __________________________________________________________________________ [Thief]------------------------------------------------------------------- You start out as a Novice (of course!) I require you to go through the test in the Midgard Academy and take the hell out of those annoying Fabres. In the Fabre Forest take the time to level. Level up there until you are If your' satisfied of your Blvl, then take the exam. Much better if they will recommend the Acolyte job for you (like I do) there's a little plus in this, but I prefer that they require you the swordie job so you can get yourself a red potion for free. As you step in the world of Midgard try to level up as soon as you can. Much better if someone will tank you. After you reached the Jlvl 10 of Novice. Proceed to the Thief Guild, that's inside the Morroc Pyramids in the Lower lv2. it's in the left room in the hall. After applying, the NPC tells you to collect some "Mushrooms" in the Mushroom Warehouse. A NPC named Bogus Man will warp you to the place he's outside the Pyramids near the water. o------------o |JOB BONUSES:| o------------o These do not add up like min/max damage. It works like this. Once you reach that job level that is how much stat bonuses you get. If you are at job level 42 you get +4 Vitality not all of the other job bonuses added up. THIEF JOB BONUSES: ====================================================== Job Level 2 : +1 AGI Job Level 6 : +1 STR Job Level 10: +1 DEX Job Level 14: +1 VIT Job Level 18: +1 INT Job Level 22: +2 DEX Job Level 26: +1 LUK Job Level 30: +2 STR Job Level 33: +2 AGI Job Level 36: +3 AGI Job Level 38: +3 STR Job Level 40: +2 LUK Job Level 42: +3 DEX Job Level 44: +2 VIT Job Level 46: +3 LUK Job Level 47: +4 STR Job Level 49: +4 DEX Job Level 50: +4 AGI [Rogue]-------------------------------------------------------------------- Go to Faros Lighthouse Island (Located at 196,117). You can go there by Comodo warp. Talk to the NPC there, and proceed to talk to the old man nearby to take tests. First, you will have to collect some items and bring it back. When you bring it back, you are asked to distribute those items to: Aragarm Jr. 106, 195 of Fortress St. Darmain, East of Pharos Lighthouse Holgen Jr. 335, 143 of Fortress St. Darmain, East of Pharos Lighthouse Antonio Jr. 304, 180 of Kokomo Beach Go there, and solve the secret code. When you return, you will take a final test, a test to see if you can escape a dungeon. When you pass this, you can finally become a Rogue. o------------o |JOB BONUSES:| o------------o These do not add up like min/max damage. It works like this. Once you reach that job level that is how much stat bonuses you get. If you are at job level 42 you get +4 Vitality not all of the other job bonuses added up. ROGUE JOB BONUSES:========================================================= Job level 1: +1 AGI Job level 2: +1 VIT Job level 3: +1 DEX Job level 5: +1 STR Job level 6: +2 VIT Job level 7: +2 AGI Job level 9: +3 VIT Job level 11: +2 DEX Job level 14: +4 VIT Job level 15: +5 VIT Job level 16: +3 AGI Job level 18: +3 DEX Job level 20: +4 DEX Job level 23: +4 AGI Job level 25: +2 STR Job level 27: +3 STR Job level 29: +5 AGI Job level 30: +4 STR Job level 33: +5 DEX Job level 34: +6 DEX Job level 36: +5 STR Job level 38: +1 INT Job level 39: +6 AGI Job level 42: +6 STR Job level 43: +2 INT Job level 45: +7 AGI Job level 47: +3 INT Job level 48: +4 INT Job level 50: +7 DEX __________________________________________________________________________ - VII. Thief Skills ------------------------------------------------------ __________________________________________________________________________ The Skills of Thief is balanced in terms of offense and defense and has only one support skill and that is Detoxify ~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ ALL THE QUEST SKILLS WILL NOT REQUIRE A SKILL POINT IN ~ ~ ORDER TO USE OR GAIN THAT SKILL. ONCE YOU FINISHED THE ~ ~ QUEST YOU WILL BE AUTOMATICALLY GRANTED THAT SKILL AND ~ ~ IT WILL BE READY FOR USE. ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [SKILL TREE]============================================================== Thief Skill Tree (Patterned after iRO's official site's illustration.) Double Attack(10) Improve Dodge(10) Steal(10)-------Lv5---->Hiding(10) Envenom(10)-----Lv3---->Detoxify(1) Quest Skills: Stone Fling Pick Stone Sand Attack Back Slide [Double Attack]=========================================================== Deals double damage by chance. Chance increases by skill level. Passive Skill [LV] [Skill Level Effect] [SP] 1 5% Chance and Damage +20% (ATK x .2) - 2 10% Chance and Damage +40% (ATK x .4) - 3 15% Chance and Damage +60% (ATK x .6) - 4 20% Chance and Damage +80% (ATK x .8) - 5 25% Chance and Damage +100% (ATK x 1) - 6 30% Chance and Damage +120% (ATK x 1.2) - 7 35% Chance and Damage +140% (ATK x 1.4) - 8 40% Chance and Damage +160% (ATK x 1.6) - 9 45% Chance and Damage +180% (ATK x 1.8) - 10 50% Chance and Damage +200% (ATK x 2) - NOTE: Very vital offensive skill. Thief is known for this skill. [Increase Dodge]========================================================== Increases Flee rate. Passive Skill [LV] [Skill Level Effect] [SP] 1 Evasion ratio +3% - 2 Evasion ratio +6% - 3 Evasion ratio +9% - 4 Evasion ratio +12% - 5 Evasion ratio +15% - 6 Evasion ratio +18% - 7 Evasion ratio +21% - 8 Evasion ratio +24% - 9 Evasion ratio +27% - 10 Evasion ratio +30% - NOTE: Very vital defensive skill. Thief is known for this skill. [Steal]=================================================================== Allows you to steal by chance. Active Skill [LV] [Skill Level Effect] [SP] 1 13% 20 2 16% 20 3 19% 20 4 21% 20 5 24% 20 6 27% 20 7 30% 20 8 33% 20 9 36% 20 10 39% 20 NOTE: Not a very useful skill. But it is still recommended that you get at least 8 skill point of this skill. Helps in Auto-Steal [Hiding]================================================================== Allows you to hide for a certain amount of time. Active Skill Requires: Level 5 Steal [LV] [Skill Level Effect] [SP] 1 30 seconds 10 2 60 seconds 10 3 90 seconds 10 4 120 seconds 10 5 150 seconds 10 6 180 seconds 10 7 210 seconds 10 8 240 seconds 10 9 270 seconds 10 10 300 seconds 10 NOTE: Use this to stay out of sudden mobs or hide away from aggressive monsters. [Envenom]================================================================= Deals poison damage, low chance to poison opponent. Active Skill [LV] [Skill Level Effect] [HP-SP] 1 115% Damage 20 15 2 130% Damage 20 15 3 145% Damage 19 15 4 160% Damage 19 15 5 175% Damage 18 15 6 190% Damage 18 15 7 205% Damage 17 15 8 220% Damage 17 15 9 235% Damage 16 15 10 250% Damage 16 15 NOTE: The Thief's Bash. Not as strong as Bash but can cause poison. A very important skill. (death of envenom... Yuck! esp. in PVP) [Back Sliding]============================================================ Slide 5 cells backward to avoid danger. Can be acquired after job 35. Active Skill Quest: Acquire these items : 20 Grasshopper's Legs Talk to the NPC named "Alcouskou" in the thief guild, and he will give you this skill. He is in the right room. [LV] [Skill Level Effect] [SP] 1 Use Back Slide Skill 7 NOTE: Very useful in escaping in PVP and other fights. Use this skill to escape fatal blows of your opponents. [Take Stone]============================================================== pick up stone from the ground. Skill cannot be used if weight is over 50%. Can be acquired after job 20 Active Skill Quest: Acquire these items : 1 Zargon 1 Bear's Foot 5 Spawns Talk to the NPC named "Alcouskou" in the thief guild, and he will give you "Pick Stone". He is in the right room. [LV] [Skill Level Effect] [SP] 1 Use Take Stone Skill 3 NOTE: This skill is a part of the Throw Stone skill. DUH! Of course you cannot throw a stone if can't pick one or you don't have any stone to throw. [Stone Throw]============================================================= 30 Damage and 5% chance to stun opponent. Range is 7 cells. Active Skill Requires you to have Job Lv35, Pick Stone Skill Quest: Acquire these items : 2 Garlets 2 Scells Talk to the NPC named "Alcouskou" in the thief guild, and he will give you "Throw Stone". He is in the right room. Requires: a Stone [LV] [Skill Level Effect] [SP] 1 Use Stone Throw Skill 2 NOTE: This skill is very useful before closing in on your target. Be creative use backsliding first and then throw a stone! [Throw Sand]============================================================== Attack power is 125% of normal attack and has a 15% chance to Blind the enemy. Can be acquired after job 25 Active Skill; Earth Type Quest: ??? [LV] [Skill Level Effect] [SP] 1 Use Throw Sand Skill ?? NOTE: Throwing sand to your opponent's eye? That's bad! really bad! This BAD skill is another much needed skill of a Thief. make your opponent blind and it will make you more difficult to hit. [Detoxify]================================================================ Cures poison status Active Skill Requires: Envenom Level 3 [LV] [Skill Level Effect] [SP] 1 Use Detoxify Skill 10 NOTE: Not a very useful skill if you'll take the Rogue job. This skill is only used as a pre-requisite of a Assassin skill. __________________________________________________________________________ - VIII. Rogue Skills ----------------------------------------------------- __________________________________________________________________________ [SKILL TREE]============================================================== Confused with the requirements? Just take a look here ^_^. Rogue Skill Tree (Patterned after iRO's official site's illustration.) SKILL TREE: Sword Mastery(10) (Steal Lv1) (Hiding Lv1) Intimidate(10) | | | | Lv1 | | | | Lv1 Stalk(5)-------Lv2--->Sightless Mind(5)--Lv5-- |Lv5 | | | | | | | | | Gank(10)-----Lv4---->Mug(10)------Lv4----->Back Stab(10)--LV4-->Snatch(5) | | --------Lv4------- | | Divest Helm(5)-Lv5->Divest Shield(5)-Lv5->Divest Armor(5)-LV5->Divest Weapon(5) | Lv4 | Slyness(1)---Lv1--->Remover(1)---Lv1--->Piece(5) | | Lv1 Lv5 | | Haggle(5) Scribble(1) Vulture's Eye(10)--Lv10-->Double Strafe(10)--Lv5-->Remove Trap(1) [Snatcher/Gank]=========================================================== Requires Steal lvl 1 and is mastered at lvl 10. Automatically cast steal skill by chance while fighting. Skill level of Steal and Gank affect on the chance of stealing items from monsters. Passive Skill [LV] [Skill Level Effect] [SP] 1 7% Chance to Auto-Steal - 2 8% Chance to Auto-Steal - 3 10% Chance to Auto-Steal - 4 11% Chance to Auto-Steal - 5 13% Chance to Auto-Steal - 6 14% Chance to Auto-Steal - 7 16% Chance to Auto-Steal - 8 17% Chance to Auto-Steal - 9 19% Chance to Auto-Steal - 10 20% Chance to Auto-Steal - NOTE: Can help sometimes and very helpful when you're hunting. [Plagiarism/Intimidate]================================================= Requires Snatch lvl 5 and is mastered at lvl 10. Use the last skill from the last enemy dealt with. Skill level affects the level of skill the caster can remember. Only memorizes the character skills, it is impossible to memorize exclusive skills for monsters. For instance when a user's hit by Bash lvl 10 at Intimidate lvl 5, the user will be able to use Bash lvl 5. (if the skill requires a gem, trap, etc. you still need to use that to cast the skill) SP cost of the remembered skill is 1.5x that of normal Passive [LV] [Skill Level Effect] [SP] 1 Remember Level 1 Skill - 2 Remember Level 2 Skill - 3 Remember Level 3 Skill - 4 Remember Level 4 Skill - 5 Remember Level 5 Skill - 6 Remember Level 6 Skill - 7 Remember Level 7 Skill - 8 Remember Level 8 Skill - 9 Remember Level 9 Skill - 10 Remember Level 10 Skill - NOTE: This skill is the trademark of the Rogue. Copy the skill and use it to it's caster. Let them taste their own! Great in PvP and GvG. Situation: Q: What if a monk extrimity fists u, and by some miracle you didn't die, You copy the skill, but it requires spirit spheres and explosion spirit, what happens then? A: No you cannot use the skill because you need the requirements in order to use the skill. [Sword Mastery]=========================================================== A basic Rogue skill which is mastered at lvl 10. Same as Swordman's Sword Mastery, improve the one handed sword and dagger damage. Passive Skill [LV] [Skill Level Effect] [SP] 1 ATK +5 - 2 ATK +10 - 3 ATK +15 - 4 ATK +20 - 5 ATK +25 - 6 ATK +30 - 7 ATK +35 - 8 ATK +40 - 9 ATK +45 - 10 ATK +50 - NOTE: Essential skill take this to supe up your damage and have greater Double Damage results. (Daggers are also classified as 1 hand swords) [Vulture's Eye]=========================================================== Increases Range and Hit Passive Skill [LV] [Skill Level Effect] [SP] 1 Range and HIT +1 - 2 Range and HIT +2 - 3 Range and HIT +3 - 4 Range and HIT +4 - 5 Range and HIT +5 - 6 Range and HIT +6 - 7 Range and HIT +7 - 8 Range and HIT +8 - 9 Range and HIT +9 - 10 Range and HIT +10 - NOTE: Another sneaky skill. Strike from afar same as those Archer/Hunter/Bard/Dancer. Take this if you plan to be a DEX Rogue. [Gangster Paradise/Slyness]=============================================== Requires Divest Shield lvl 3 and is mastered at lvl 1. When more than 2 rogues sit beside each other, monsters will not attack them. Not usable on boss, insect, demon monsters. Passive Skill [LV] [Skill Level Effect] [SP] 1 Gain Skill - NOTE: This doesn't help much... This is good for PvM only. [Compulsion Discount/Haggle]============================================== Requires Slyness lvl 1 and is mastered at lvl 5. Buy items from NPC shops at lower price. Allows its user to buy items at 1 % lower price than Discount, the merchant skill when mastered. Passive Skill Requires: Level 1 Gangster Paradise [LV] [Skill Level Effect] [SP] 1 9% Discount - 2 13% Discount - 3 17% Discount - 4 21% Discount - 5 25% Discount - NOTE: Don't bother getting this skill. Because by this time you'll be filthy rich. [Tunnel Drive/Stalk]====================================================== Requires Hiding lvl 1 and is mastered at lvl 5. Allows its user to move slowly while hiding. Walking speed is reduced and affected by skill level. Passive Skill [LV] [Skill Level Effect] [SP] 1 16% Normal WSPD - 2 32% Normal WSPD - 3 48% Normal WSPD - 4 64% Normal WSPD - 5 80% Normal WSPD - NOTE: The terror skill of Rogues. Sneak up on your opponent and attack from behind or combo with Backstabber. [Double Strafing]========================================================= DRequires Vulture's Eye lvl 10 and is mastered at lvl 10. Same as the Archer's Double Strafe skill. Rumors says that it does not consume arrows. Active Skill [LV] [Skill Level Effect] [SP] 1 ATK 100% (ATK x 1) x 2 12 2 ATK 110% (ATK x 1.1) x 2 12 3 ATK 120% (ATK x 1.2) x 2 12 4 ATK 130% (ATK x 1.3) x 2 12 5 ATK 140% (ATK x 1.4) x 2 12 6 ATK 150% (ATK x 1.5) x 2 12 7 ATK 160% (ATK x 1.6) x 2 12 8 ATK 170% (ATK x 1.7) x 2 12 9 ATK 180% (ATK x 1.8) x 2 12 10 ATK 190% (ATK x 1.9) x 2 12 NOTE: Same as the Archer's, get this skill only if you are a DEX Rogue because you'll be using so much skill before getting this. [Steal Coin/Mug]========================================================== Requires Gank/Auto-Steal lvl 4 and is mastered at lvl 10. Extorts Zeny from monsters. Allows the user to steal Zeny only once from a monster, however it is possible to steal Zeny from monsters that the user stole items before. DEX, LUK and the level difference between the caster and the target affect on the success chance. Amount of Zeny stolen is based on the monster's level Active Skill [LV] [Skill Level Effect] [SP] 1 1% Chance to steal 15 2 2% Chance to steal 15 3 3% Chance to steal 15 4 4% Chance to steal 15 5 5% Chance to steal 15 6 6% Chance to steal 15 7 7% Chance to steal 15 8 8% Chance to steal 15 9 9% Chance to steal 15 10 10% Chance to steal 15 NOTE: Take this skill only as a pre-requisite. [Back Stab]=============================================================== Requires Gank/Auto-Steal lvl 4, Mug/Steal-Coin lvl 4 and is mastered at lvl 10. Attacks a target at the back. Target cannot avoid this attack since it's an attack from behind the sight. Also this skill is usable while hiding. Consumes 16 SP. Active Skill [LV] [Skill Level Effect] [SP] 1 340% ATK (ATK x 3.4) 16 2 380% ATK (ATK x 3.8) 16 3 420% ATK (ATK x 4.2) 16 4 460% ATK (ATK x 4.6) 16 5 500% ATK (ATK x 5) 16 6 540% ATK (ATK x 5.4) 16 7 580% ATK (ATK x 5.8) 16 8 620% ATK (ATK x 6.2) 16 9 660% ATK (ATK x 6.6) 16 10 700% ATK (ATK x 7) 16 NOTE: The most feared attack skill of Rogues. Combo this with Tunnel Drive. [Raid/Sightless Mind]===================================================== Requires Stalk lvl 2, Back Stab lvl 2 and is mastered at lvl 5. Only usable while hiding. Does splash attack within 3*3 cells around the caster. The targets within this area will have a chance to be stunned or blinded by chance at the same time. When used, this skill cancels hiding status immediately. Consumes 20 SP. Active Skill [LV] [Skill Level Effect] [SP] 1 140% ATK 13% Chance to blind 13% Chance to stun 20 2 180% ATK 16% Chance to blind 16% Chance to stun 20 3 220% ATK 19% Chance to blind 19% Chance to stun 20 4 260% ATK 22% Chance to blind 22% Chance to stun 20 5 300% ATK 25% Chance to blind 25% Chance to stun 20 NOTE: Another sneaky attack skill, combo this with tunnel drive. [Strip/Divest Helm]======================================================= Requires Gank lvl 4, Mug lvl 4 and is mastered at lvl 5. Forcibly strip the helmet off a target. While used in PvP, the target cannot re-equip the helmet for period of time. For monsters, this skill decreases DEF of a monster by 10% for a short amount of time. *Monster INT is reduced by 40%(???). DEX difference between the caster and the target affects on the success chance. Active Skill [LV] [Skill Level Effect] [SP] 1 7% Chance 12 2 9% Chance 14 3 11% Chance 16 4 13% Chance 18 5 15% Chance 20 NOTE: A not very useful skill, take this only as a pre-requisite. But still it helps a lot by lowering the DEF of monsters. [Strip/Divest Shield]====================================================== Requires Gank lvl 4, Mug lvl 4, and Divest Helm lvl 5 and is mastered at lvl 5. Forcibly strip the shield off a target. While used in PvP, the target cannot re-equip the shield for period of time. For monsters, this skill decreases DEF of a monster by 10% for a short amount of time. DEX difference between the caster and the target affects on the success chance. Active Skill [LV] [Skill Level Effect] [SP] 1 7% Chance 12 2 9% Chance 14 3 11% Chance 16 4 13% Chance 18 5 15% Chance 20 NOTE: A not very useful skill, take this only as a pre-requisite. But still it helps a lot by lowering the DEF of monsters. In PvP (by Yiqun Yang): Again, think about dudes with cranial shields, strip it and they will be much easier to kill. [Strip/Divest Armor]====================================================== Requires Gank lvl 4, Mug lvl 4, Divest Helm & Shield lvl 5 and is mastered at lvl 5. Forcibly strip the armor off a target. While used in PvP, the target cannot re-equip the armor for period of time. For monsters, this skill decreases DEF of a monster by 10% for a short amount of time. *Monster VIT will be reduced by 40% (???). DEX difference between the caster and the target affects on the success chance. Active Skill [LV] [Skill Level Effect] [SP] 1 7% Chance 17 2 9% Chance 19 3 11% Chance 21 4 13% Chance 23 5 15% Chance 25 NOTE: (Yiqun Yang) Strip armor is very useful in pvp or stuff, think about a mega def crusader with +10 plate armor of heman/ghost plate armor, strip his armor and he will be much easier to kill. [Strip/Divest Weapon]===================================================== Requires Gank lvl 4, Mug lvl 4, and Divest Helm & Shield lvl 5 and is mastered at lvl 5. Forcibly strip the weapon off a target. While used in PvP, the target cannot re-equip the weapon for period of time. Decreases Attack of a monster by 10% for a short amount of time. DEX difference between the caster and the target affects on the success chance. Active Skill [LV] [Skill Level Effect] [SP] 1 7% Chance 17 2 9% Chance 19 3 11% Chance 21 4 13% Chance 23 5 15% Chance 25 NOTE: A not very useful skill take this only as a pre-requisite. But still it helps a lot by lowering the ATK power of monsters. In PvP (by Yiqun Yang) Very very annoying, strip the enemy's weapon and make them punch you. [Intimidate/Snatch]======================================================= Requires Sightless Mind lvl 5, Back Stab lvl 4 and is mastered at lvl 5. Warps both the target and caster to a random location. Not usable on Boss Monsters. As higher level the caster is, as lower level the target is, the success rate will be increased. Active Skill [LV] [Skill Level Effect] [SP] 1 130% ATK (ATK x 1.3) 13 2 160% ATK (ATK x 1.6) 16 3 190% ATK (ATK x 1.9) 19 4 220% ATK (ATK x 2.2) 22 5 250% ATK (ATK x 2.5) 25 NOTE: A very very good skill. helps a lot in PVP mode. You can ensure a perfect one on one battles or keep your opponent away from those pesky Priest that heals your opponent. and also hog for yourself the monster. ~_^ [Graffiti/Scribble]======================================================= Requires Piece lvl 5 and is mastered at lvl 1. Spray a 5x5 cell area with Graffiti for a duration The skill cannot be used again until the duration ends. Needs a Red Gemstone to use. Active Skill [LV] [Skill Level Effect] [SP] 1 Duration: 30 seconds 15 NOTE: Don't take this skill, it's not very helpful. It's only purpose is only for pleasure. [Cleaner/Remover]========================================================= Requires Slyness lvl 1 and is mastered at lvl 1. Remove Graffiti from the Guild Flag Active Skill [LV] [Skill Level Effect] [SP] 1 Allows you to use skill 5 NOTE: One purpose One goal. Remove the vandals done to your guild's Flag. Useless... [Remove Trap]============================================================= Speaks for itself. (removes traps) Active Skill [LV] [Skill Level Effect] [SP] 1 Removes trap 5 NOTE: Remove those pesky traps before you step on it. Used to disarm your own trap also. __________________________________________________________________________ - IX. Skill Builds ------------------------------------------------------- __________________________________________________________________________ Common Thief Build ======================================================= This is the most common and most widely used build, because it's the most effective and the only skill build perhaps. This build may differ in skill points allocation to the other thief build you see. (Job Change at 40) Double Damage Lv.10 Increase Dodge Lv.10 Envenom Lv.10 Steal Lv.8 Hiding Lv.1 [Alternate Thief Build]--------------------------------------------------- Another build for Thief but in preparation for Rogue. Double Damage Lv.10 Increase Dodge Lv.10 Envenom Lv.10 Steal Lv.10 Hiding Lv.4 NOTE: Hiding is only at Lv.4 due the time (120 Sec. or 2 Mins.) is enough. Rogue Skill Builds ======================================================= NOTE: All these build CAN use Bows, RogueMaster's Bow is the most recommended bow equip due to the extra range bonus. This is great for strippers,raiders and backstabbers (all in one) due to high dex means high bow damage! [Backstabbing-Plagiarist Rogue]------------------------------------------- For Dagger class Rogue Snatcher Lv.4 Steal coin Lv.4 Backstab Lv.10 Tunnel Drive Lv.2 Raid Lv.5 Intimidate Lv.5 Plagiarism Lv.10 9 extra skill points. Comment: This build is best for a frontline rogue. Use daggers so your double damage ability won't be put to waste. Use tunnel drive to sneak up to your opponent's back. Use raid if you please while hiding. PVP oriented build. [Stripping by Bow]-------------------------------------------------------- Vulture's Eye Lv.10 Double Strafing Lv.1 Snatcher Lv.4 Steal coin Lv.4 Backstab Lv.2 Tunnel Drive Lv.2 Strip Helm Lv.5 Strip Shield Lv.5 Strip Armor Lv.5 Strip weapon Lv.5 1 extra skill points. or Alternatively... Snatcher Lv.4 Steal coin Lv.4 Backstab Lv.10 Tunnel Drive Lv.5 Strip Helm Lv.5 Strip Shield Lv.5 Strip Armor Lv.5 Strip weapon Lv.5 or Alternatively... (Has Backstab and Raid.) Snatcher Lv.4 Steal coin Lv.4 Backstab Lv.5(Lv.10 1 Skill Point Left) Raid Lv.5 Tunnel Drive Lv.5 Strip Helm Lv.5 Strip Shield Lv.5 Strip Armor Lv.5 Strip weapon Lv.5 6 Extra Skill Point. Comment: Use this build if you want to have the upper hand against your opponent by unequiping his/her equips. Quite hard to use in one on one combat. The Alternate build requires you to have Rogue Master Bow so the build will be at 100% effieciency. [Syndicate build]--------------------------------------------------------- Snatcher Lv.4 Steal Coin Lv.4 Strip Helm Lv.5 Strip Shield Lv.3 Gangster P. Lv.1 Compulsion DC Lv.5 Backstab Lv.10 Tunnel Drive Lv.2 Raid Lv.5 Intimidate Lv.5 Plagiarism Lv.5 Comment: This one is made by my classmate, itchipider (pRO: Chaos) He says that he just wants to have those other skills para ASTIG or so his character will be much cooler. [Powerhouse Rogue]-------------------------------------------------------- For Dagger class Rogue Snatcher Lv.4 Steal coin Lv.4 Backstab Lv.10 Tunnel Drive Lv.2 Raid Lv.5 Intimidate Lv.5 Sword Mastery Lv.10 9 extra skill points. Comment: This build is best for a frontline rogue. Use daggers so your double damage ability won't be put to waste. Use tunnel drive to sneak up to your opponent's back. and see your opponent wondering' where did that came from. Use raid if you please while hiding. [Snatcher-Battle Rouge]--------------------------------------------------- (Please E-mail me again.. I forgot your name and e-mail >_ |
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