Rainbow Six: Rogue Spear Urban Operations Walkthrough :
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Walkthrough - Rogue Spear: Urban Operations FAQLast updated : 7 April 2001 (Australian Time) --------------------------------------------------------------------- DC's Rainbow Six:Rogue Spear Urban Operations Guide v1.31 --------------------------------------------------------------------- _____ _ _ | __ \ (_) | | | |__) |__ _ _ _ __ | |__ _____ __ | _ // _` | | '_ \| '_ \ / _ \ \ /\ / / | | \ \ (_| | | | | | |_) | (_) \ V V / |_| \_\__,_|_|_|_|_|_.__/ \___/ \_/\_/ / ____(_) _ | (___ ___ _(_) \___ \| \ \/ / _____ ____) | |> < _ | __ \_____/|_/_/\_(_) | |__) |___ __ _ _ _ ___ | _ // _ \ / _` | | | |/ _ \ | | \ \ (_) | (_| | |_| | __/ |_|__\_\___/ \__, |\__,_|\___| / ____| __/ | _ | (___ _ __ |___/ __ _ _ _(_) \___ \| '_ \ / _ \/ _` | '__| ____) | |_) | __/ (_| | | _ |_____/| .__/_\___|\__,_|_| (_) | | | | | | | | | | |_|__| |__ __ _ _ __ | | | | '__| '_ \ / _` | '_ \ | |__| | | | |_) | (_| | | | | ____ \____/|_| |_.__/ \__,_|_| |_| / __ \ | | (_) | | | |_ __ ___ _ __ __ _| |_ _ ___ _ __ ___ | | | | '_ \ / _ \ '__/ _` | __| |/ _ \| '_ \/ __| | |__| | |_) | __/ | | (_| | |_| | (_) | | | \__ \ \____/| .__/ \___|_| \__,_|\__|_|\___/|_| |_|___/ | | |_| Legal Stuff This entire FAQ is copyright DC 2000-01. The only sites that can use this without asking are: http://www.gamefaqs.com http://kengc.alphalink.com.au http://vgstrategies.about.com http://jump.to/magus http://home.planetinternet.be/~twuyts http://www.gamedudes.com http://www.the.spoiler.com http://www.coliseumgame.com http://www.aquariusinc.com http://www.freegames.cc http://www.timsvault.com http://www.cheatcc.com http://www.fortunecity.com/skyscraper/memphis/1501 http://www.ludus.it http://www.gamecenter.com/Faqs/ http://www.gamingplanet.com http://faqdomain.cjb.net http://dlh.net http://www.neoseeker.com If you want to use it on your site, please e-mail me at dc3131@yahoo.com.au The latest version can always be found from http://www.gamefaqs.com or http://vgstrategies.about.com Note, that if you've asked me for permission but don't see your site on the list above, don't worry about it, as it's a real pain to update each time everyone asks me to use this guide on their site. So as long as you've asked me, yes, you can put it up on your site. The sites above are the ones that don't have to ask to use them. Rogue Spear:Urban Operations is copyright The Producers/Red Storm 2000. Please do not leech any of this to make your own FAQ out of it. Unless you have MY permission DO NOT take anything at all from this guide. Don't edit, don't do anything to it and submit it without e-mailing me with permission first. You can print it out, but only for personal use, no selling this! Summing it up, do anything for your own personal benefit (apart from reading it) without asking me, AND YOU'LL BURN IN HELL!!!!! ---====================--- To get in touch, e-mail me at dc3131@yahoo.com.au My ICQ# is 34601221 My webpage is http://www.dcmagus.com My MSN contact is dcmagus@hotmail.com, but any email sent to that address will most likely be ignored, as I don't check that account My AIM name is dcmagus Be warned that I'm only on the net twice a week, don't expect replies from me which are ten minutes after you've sent the mail. Here's some guidelines about sending me mail: 1.Make sure you put the title of the game you're asking about in the subject. I've made a fair few FAQs, and it's a bit hard to work things out sometimes. 2.If it's an FAQ, make sure that it's not already in the guide!!! If it is, I'll do my best to ignore it. If it's not in there, make sure that the details you provide are, well, DETAILED, and not sketchy. Examples are "Hi need to know how to get past this part, i'm in a room and stuck", I need to know where you are, etc. 3.Ask nicely. So far, most people have, but if your mail goes along the lines of "Hi, need code for B2, reply within the next hour otherwise I'll bomb you" will not get you anywhere. That's it. Sorry for being a pain, but it had to be said. ---====================--- Version History v1.0-Missions added. v1.05-Copyright Notice changed. v1.06-Copyright Notice changed. v1.07-Seems like a waste of time, but I like ASCII art headings =) v1.08-Copyright changed, again. v1.09-Copyright Notice changed. v1.10-Copyright Notice changed. v1.11-Email guidelines. Some people out there are getting annoying. v1.2-Big update, kits and characters updated. v1.3-New email addy. v1.31-Name change! 1)Introduction 2)Planning 3)Action! 4)Other Tips 5)Some Mission Hints 6)Characters/Roster 7)Kits 8)Cheats 9)Acknowledgements --------------------------------------------------------------------- 1)Introduction --------------------------------------------------------------------- When Rainbow Six came out, it was hailed as the king of tactical FPS's. It had teamwork, "real-world" factors, and some of the best team play in an FPS ever. Now its sequel is out, and it is even more stunning. It's basically a re-doing of Rainbow Six, and the tweaks it adds are extremely good. You are again in charge of the Rainbow anti-terrorist squad, who's put in charge of protecting the world from these terrorists (the Tangos). The game is really easy to get into if you've played Rainbow Six before, and it's still pretty easy to learn for beginners. Within the game is a training feature, kinda like the Half-Life Black Mesa Hazard Course. Once you've picked your mission, the game will give you a briefing which it is advisable to listen to, and gives you some intel too. Then you've got to make your team. There's tonnes of abilities your team members can have, ranging from electronics, assault, sniping, demo- litons or reconnaissance. Their weapons and other stats can be tweaked to your delight. You can use sniper rifles (YES! I won't have to resort to playing Silent Scope at the arcades), standard and silenced assault rifles, pistols, flashbangs, grenades, explosives, and heartbeat sensors to detect the enemy. Apart from the missions, there's two variants: Lone Wolf and Terrorist Hunt. In these missions, you've got to exterminate all of the terrorists, and in Lone Wolf, you've got to do it alone, and in Terrorist Hunt, you've got a full backup team to help. Now onto the graphics. WHOA. They're damn good. Fully 3D, and they are modelled on real-life locations, including the Prague Opera House and a 747. It looks real enough. The game also uses the sounds to up the suspense a little. It's not your average Quake style FPS. You've got to plan, plan, plan. And work together in a team. You're not the lone soldier zapped into hell now, you're the anti-terrorist squad who aren't as macho. You can co-ordinate their actions so that when one team throws a flashbang to blind the enemy, the other team rushes in to finish them off. There's also the issue of hostages. They die, you die. I mean, lose. You've got to rescue them before they die... and timing is vital to saving them. Actually, timing is vital to any part of the mission. Planning plays a very important part of the game, and you can either take the default plan or make one up of your own. In game, there's a very useful map in the game which shows you your position and position of the other teams. Use this to your advantage when storming the enemy. Also, there's the extremely useful peek function, where you can see what's around a corner without actually going around that corner. Peeking adds to the suspense factor, and also increases your chance of your survival. The AI does have some problems though. But, they are minor, minor things as it's still supberb. They can withdraw from attack, and they keep moving and don't just stay in one spot. Multiplay is also near perfect. All of the missions are available for multiplay, and you can not only play co-op with your buddies but also the AI! Overall, this is the new standard in tactical FPS. While the AI may not be perfect, and the missions may become a little repetitive, it's a great FPS full of tactics, and suspense. Get it. --------------------------------------------------------------------- 2)Planning --------------------------------------------------------------------- Apart from the real action phase, the planning is probably the most important phase of the game. The plans that the game provides you with are good to stick with for the first few missions, and once you've got the hang of it, you can start planning yourself. First, watch the whole thing in Watch Mode. Here, you can make an analysis on the plan. Here, you can see the mission's strongest points, and the weakest points. Try to plan by yourself as quickly as possible, as you'll get experience and you'll know how to spend your money. Next, never ever skip the briefing. Listen to every single last detail, and if there's any information you can squeeze out of anyone/ anything, get it as it will be invaluable. Also stay on the Intel screen for a while. You should have some knowledge of the likely plans of the Tangos, and some advice on the type of team you should you. You should have been able to have learnt them, the objectives, and any restrictions (time, specialists) on the mission. Now, it's time to choose a team. You should know by know what type of team you'll need for the situation. Usually, people with assault skills are the ones to pick as they are the most versatile, and assault skills are usually the most important skills needed in a mission. Some missions may call for demolition specialists, reconnaisance, snipers or electronics. All team members know how to carry out all of the tasksbut they're probably less skilled in those areas than a specialist. Using a specialist will make the mission go faster. If the mission is more aligned to the nature of rush in shoot kill, you may want to just have a whole team of assault specialists. If you need a demo man, or electronics specialist, it's wise to pick one. But in most examples, an assault member with a high rating of the skill you need will do the job. Balance out the skills of your team members, as you'll probably split them into different teams throughout the mission. When picking members you should look for a high assault and stealth rating, as these are the stats which will help you through the mission. For team leaders, they should be the ones which have the most leadership and self-control. Also choose your weapon kit wisely. As with the plans, use the default settings for the first couple of missions, then go on and experiment. Say, switch those grenades for flashbangs, and include a heartbeat sensor. Would a silencer be more effective? Work out the reasons why your kit isn't doing well and improve it. With the kit, you can also specify the type of uniform, armor, primary and secondary weapons, and extra equpiment. Remember to give each person the correct type of equipment, as a demolitions man isn't very good without heavy armor, and a sniper isn't any good with heavy armor. Use the Go Codes well too. Their main use is to co-ordinate actions between two teams. Selecting waypoints for your teams are effective too, and remembering to think about the Rules of Engagement is good too. Now, it's action! --------------------------------------------------------------------- 3)Action! --------------------------------------------------------------------- Now, even though you've done all your careful, careful, planning, it's gotta come unstuck somewhere. As with everything in life. But, stick to the plan. Don't change anything, even at the worst disaster. Follow the map and waypoints, and even if you see some obvious, gaping hole in the Tango's plan, try not to change the plan much at all. But, if you're really, really screwed, you've gotta make a change. To help, to make the mission easier, you'll need to give each team a heartbeat sensor. Give them to someone other than the team leaders, and check it regularly to detect the enemy. When you've detected the enemy, first, use the peek command. It's free, apart from that it wastes a minimal amount of time, and the Tangos keep on moving. Then, take them out with short bursts of fire. It's tempting to rush in with all guns blazing, but the simplest shots will do the job. Also check the mission map regularly, and if a team is not doing anything, chances are that they've come across some Tangos, or you need to give them a Go code. Sometimes your team can stick to you like glue, and that's bad when you need to scout ahead. Scout ahead and check out the situation before calling the rest of them in. You don't want your whole team to be slaughtered. Do not underestimate the power of the sniper!!!! He's a very important part of the team. Make him take out that annoying Tango at the entrance, or guard a exit. You've got to take control of them well though, otherwise you'll give the whole game away. When rescuing hostages, you'll probably need to escort them in case the Tangos get them. Otherwise, leave them in a safe spot, then move on and complete your objectives before rescuing them. And most of all, take your time. Walking around will reduce noise, and you'll be quicker to react than running into a group of Tangos. --------------------------------------------------------------------- 4)Other Tips --------------------------------------------------------------------- -When in a mission where you have to use Specialist skills, you should always pick an assault member who is high in that skill. Assault members also have a better "enemy killing" ratio to others. -If you need a demolition specialist, only call one in if you need to disarm something. For something minor, as placing explosives, it's fundamentally better to stick to an assault member. -If you need an electronics specialist, usually, once again, stick to an assault member with a high electronics skill level. Unless you need time. -If you need a sniper, ALWAYS bring in a specialist. You need lots of precision, and good timing, otherwise you'll bring the misison down. Even if they aren't required, having one is quite useful. -Good weapons to choose from are of course, the MP510SD, closely followed by the Benelli M1 Shotgun and the HK MP5SD5. The MP510SD cuts through the enemy like hell, but the only disadvantage is that it's louder than the MP5SD5. The M1 is great for barging into a room, and shooting anything for the heck of it. Another great gun to choose is the HK UMP45SD, as it's great for those situations where you're taking on lots of terrorists. -When choosing a secondary weapon, just pick whatever you feel is okay, but the best bet is to go with something very, very powerful, such as the Desert Eagle. -When in any situation, remember to give each team a heartbeat sensor. These are the things which will save your ass. -When outdoors, you may want to take a pair of binoculars along with you. This way you can check out the positions of the Tangos and look for any clear paths. -Equip Flashbangs! They're really good for taking out (well, not really) Tangos, as they can blind them and leave you to pick them off one by one. -What are Go Codes? Complex, but very useful commands. Say you've got one team at a waypoint. They'll sit there and do nothing until you give them a Go Code, basically an order. For example, if you have two teams waiting for you to reach some Tangos, you can use a Go Code to make them storm in just as you reach the Tangos. You should usually stick to the same Go Code for each team to make things less complicated. -What are Rules Of Engagement? They are commands which will affect the speed and actions of each team. In sync with Go Codes, these are very effective ways to make sure all your teams are co-ordinated. There are four ROEs, Assault, Escort, Infiltrate and Recon. Infiltrate is the best for the situations where you're trying to control a lot of teams. The teams will move quietly and quickly to wherever you want them to head to, and will avoid all combat. Escort and Assault are self-explainatory. Recon is almost the same as Infiltrate, but they move slower, so it's handy when you can't see those Tangos. --------------------------------------------------------------------- 5)Some Mission Hints --------------------------------------------------------------------- --------------------------------------------------------------------- Comet --------------------------------------------------------------------- This mission is hard because along with the terrorists you have to deal with, there are civilians running around and getting in your way. If by some freakish accident, you shoot one of them, the mission will end in failure. Civilians don't have guns. Use that to tell the civilians from the hostages. Use four teams. Two teams will enter the bazaar and clean up there, while the other two teams cover them from any Tangos that might get them from the back. Enter the bazzar through the marketplace on the left with one of the teams, watching out for the Tango snipers up high. The hostages can be found in a room upstairs, but be careful, four Tangos will be in your way. Once you get upstairs, send another team up the right side to clear out that area. Move upstairs with that team, then rescue the hostages and escape. --------------------------------------------------------------------- Moon --------------------------------------------------------------------- You'll need to use four teams again for this mission. Four teams are needed again. Control the sniper team. Move just in front of the extraction zone, and take out the Tangos on the other side of the subway. Inch forward more and get rid of any more Tangos you spot. Give a Go Code for your teams to move. Use your team to cover the other teams just in case you didn't get rid of all the Tangos. Once everyone is in position, switch to the Gold Team, and give the Bravo Code. Take out the sniper in the fourth level with the Gold Team, then give Code Charlie. Wait until the Green Team is ready for Code Alpha, then move onto the next floor. Switch back to the snipers,(the Green Team). Give Code Delta, and go up to Floor 4. Be careful of the Tangos in the office, and take them out. Secure the level, give code Alpha, and grab the hostages. --------------------------------------------------------------------- Palace --------------------------------------------------------------------- Disarming a bomb. Hmm. A sniper team is needed, along with three other teams. First, make it that the sniper team (Gold) will automatically fire at Tangos, before moving on with the recon team (Blue). Go down to the first level and clear the area. Once you reach the canal, flick over to Red and give Code Alpha. Race to the courtyard and find the Green Team. Give Code Bravo, then cover the balcony of the library until Gold Team reach you. Give Code Charlie, and head towards the library, making sure Green Team is trailing you. Once they are at the North Door, give Code Delta, race up to the third floor and clear that out. Pop into the courtyard and clean that up too. Switch to Green, find the bomb, disarm it, then clear out the library. --------------------------------------------------------------------- Infinite --------------------------------------------------------------------- This is a very interesting mission, with all of the fighting done at almost point-blank range. You'll need four teams, two assault teams, a team that will cover from up high, and a team which are all equipped with machineguns. Start off with Blue. Move them north, and position them so that they cover all of the street. Then switch to Red, and enter the first building. Head up to Floor 3, and then take out the Tangos in the other buildings. Switch to Green, give code Alpha, and head towards the building to the east. Head into the basement, but be careful, you'll need to take out the sniper in there, probably with a grenade. Once Gold Team reaches you, give Code Bravo and head up the stairs to clear the center out. Tangos love to hide in stairwells, take extreme caution when you're in them. When Green retreats back to the basement, give code Charlie and use Gold to Floor 2, then to take out the third building across the road. --------------------------------------------------------------------- Jade --------------------------------------------------------------------- What's required here are two assault teams and two snipers. This level is quite tough, and you'll need silenced weapons. You'll be separated at the start, with Red Team starting at the insertion zone to the west, while all the other three teams are to the east. Use Red to take out the two snipers to the west, one's in the street and the other is near by the pillars on the third level of a building. Give Code Alpha and switch to Gold. Head to the first level, entering from the west, and take out all Tangos, some may rush down to investigate. Once that's done, give Code Bravo and switch to blue. Move up to the kitchen on Level 3, watch out for Tangos though. Find the hostages, but don't get them yet. Give Code Charlie and the Red Team will rescue the other hostage first. Then peek around the corner, dispose of the Tangos, and take the hostages home. Give Code Delta and the sniper teams will follow. -------------------------------------------------------------------- Sun -------------------------------------------------------------------- You'll just need four teams, equipped with heartbeat sensors. Three teams will enter the building, and the other team will stay outside and clean up from there. Take the Green Team, up the path. Get rid of the Tangos that patrol the house and the roof. After you've cleaned all of them up, give Code Alpha. Switch to Blue. Run into the Kitcehn and rescue the hostages. Go straight down the hall and into the basement, free the hostages there, then return to the kitchen. Switch to Red, give Code Charlie and then to the foyer. Take out the Tango, then go to the stairs. Piff a grenade up there, and once that's done, run up there and get rid of Calderon, and his bodyguard. Give Code Delta and then get out of here. -------------------------------------------------------------------- Fire -------------------------------------------------------------------- This is one mission where the briefing does not help. Equip all of your members with the stuff. By that, I mean the big guns, you'll need POWER. Four teams are required again. One team will patrol the main gate. Another team will clear out the two small buildings, and the other two will clear the lab out. The one which enter the lab must hve biosuits on, and because of that you'll have to be extremely careful when combating Tangos. Use heartbeat sensors to full effect. Take Green and clear the outside buildings. Once you're done, give code Alpha and switch to Blue. Head into the western entrance of the lab. Give Code Alpha again, so that you can enter the lab, and then give Bravo for Red to come in from the dock. The two teams should then be able to dispose of all Tangos, no problems. -------------------------------------------------------------------- Knife -------------------------------------------------------------------- Yeesssssssssss....an infiltrate mission! But you can't kill things or be seen. All you'll need for this mission is two electronics specialists, which should be in separate teams. You'll most certainly require a heartbeat sensor, and binoculars. Use Red, and halfway to the house, use the bino's and check out the position of the guard. When he goes south of the large window, give Code Alpha and Blue will run and disarm the security, and then hide in the laundry. After the guard goes back north, give Code Bravo, and dash to the south side of the house. When it's clear, go in via the front door, and hide in the closet upstairs. When it's clear upstairs, bug the phone and hide in the closet. Now for this part, you'll need to be in Map view. When the guard downstairs is in the south, and the guard upstairs is south of the phone room, give Code Alpha, and Blue will plant the bug in the office, and return. Now, monitor the positions of the guards and dash downstairs with Red into the garage when it's clear. Be careful outside, and head to the Extraction Zone. Give Code Delta when it's safe to leave. -------------------------------------------------------------------- Magic -------------------------------------------------------------------- Very similiar to the last. This time, you have to download some files off some guy's PC. Two teams are needed again, heartbeat sensors, and make them electronics specialists. Use Red, go down to level 3 via the lift shaft. Wait until it's clear, then move across the hall and deactivate security. Dash back to the roof. Use Blue, and follow the Tango to the left carefully. Hide in restrooms if you think you'll be spotted. Go into the office, download and get out. -------------------------------------------------------------------- Star -------------------------------------------------------------------- Use four teams, all with silenced weapons. Heartbeat sensors help as well. Send two to one building, and two to the other one. VIPs are in the barracks, and Lang is in research. Rush in to each building from different entrances, secure the area and rescue the hostages. If you pick the Blue Team (I think, might be Red), you can snipe away and make life easier. Then give Alpha, and when everyone is ready, give Bravo and Charlie. Control Blue or Green, and use hearbeat sensors to full effect in the barracks. Rescue, then give Delta to escape. --------------------------------------------------------------------- 6)Characters/Roster --------------------------------------------------------------------- Arnavisca, Santiago --------------------------------------------------------------------- Born in Málaga, Spain. Although the family's holdings were greatly reduced under Franco's rule, the Arnaviscas still control large tracts of farmland around Córdoba and the Guadalquivir river valley. The second youngest son in a family of eight, his eldest brother is a deputy in the Adalucian Parliament. Attended University of Seville, 1983-88. Joined the Guardia Civil upon graduation. Served as a brigade commander 1994-96 in the Western European Union (WEU) administration of Mostar in Bosnia where he was instrumental in rebuilding the local police force. In 1997 recruited by the Guardia Civil's counter-terrorism unit, the Unidad Especial de Intervención (UEI) as part of their focus on the growing threat of terrorist action within the European Union by former citizens of Yugoslavia. Arnavisca has competed in shooting competitions since he was a child and is an expert marksman. He speaks English, German and Italian fluently, as well as his native Spanish, and can make himself understood in most other European languages. Despite his aristocratic bearing, he is more comfortable acting as a lieutenant and advisor than a team lead. Extremely tenacious in combat, he has a reputation for maintaining an air of calm detachment no matter how tense the situation. --------------------------------------------------------------------- Beckenbauer, Lars --------------------------------------------------------------------- Born on a farm near Chemnitz on the Czechoslovakian border in what was, at the time, the German Democratic Republic (East Germany). Drafted into the East Germany Army, 1970. Specialized in bomb disposal and demolitions. Assigned to East German Border Patrol, 1971-76. Arrested by the GDR State Security Service (Stasi) in 1976 under suspicion of involvement in several high-profile defections. Released for lack of evidence and discharged from army in 1977. Movements and activities from 1977-84 are unknown. The current German government will neither confirm nor deny rumors that he was a member of the "Libellen", an underground group held responsible for several bombings of East German governmental offices in and around Berlin in the summer of 1981. Resurfaced in 1985 when he was granted asylum by West Germany after a risky crossing of the Baltic Sea in a small sailboat. Opened Pyrotechno GmbH, a security consulting firm, in 1989. Since then he has built his reputation as Germany's leading expert on explosives and demolitions. Married, 1995. Two children. Beckenbauer has an encyclopedic knowledge of all types of explosive devices. Years of working with bombs have made him extremely meticulous. He never overlooks any detail of an operation and leaves nothing to chance. In his relations with the rest of the team he is liable to be somewhat cold and distant, but only because he is so completely focused on his job that he considers personal interactions to be a dangerous distraction. --------------------------------------------------------------------- Bogart, Daniel --------------------------------------------------------------------- Born in Keokuk, Iowa, USA. Father is a local deputy sheriff, mother a homemaker. Two brothers. Attended University of Iowa on a track & field scholarship, 1972-76. Graduated with honors with a degree in law enforcement. Worked for three years as a patrolman in Keokuk police department. Hired in 1980 by the Federal Bureau of Investigation. Member of FBI Hostage Rescue Team 1987-97. Married since 1979. Wife and two teen-age children live in Maine, USA. Bogart is an excellent team lead. He has exceptional tactical skills and situational awareness from his years with HRT. Extremely cool under fire, he is also a crack shot, having won several marksmanship awards during his tenure at the FBI. His low-key demeanor and laconic sense of humor have made him a well-liked member of the RAINBOW team. --------------------------------------------------------------------- Burke, Andrew --------------------------------------------------------------------- Born in Manchester, England. Whereabouts of father unknown. Mother is a secretary at a plastics processing plant in Leeds. Three siblings, two brothers and a sister. Joined Royal Marines in 1986. Two tours of duty with British Special Air Service (SAS) , 1989-91 and 1996-1999. Awarded Military Cross, 1998. Has taken part in SAS actions in twenty-two countries on four continents. Further details of his service record are sealed. Unmarried. Burke is a seasoned veteran of numerous covert operations. While not reckless, he has a strong can-do attitude and unlimited confidence in his abilities. As a leader he is decisive and demanding. He has a quick sense of humor and is likely to keep his team relaxed by telling jokes before the start of a mission. While he has some contact with his immediate family, he considers the service to be his home. --------------------------------------------------------------------- Chavez, Domingo "Ding" --------------------------------------------------------------------- Born in Los Angeles, California. Joined U.S. Army, 1983. Served with the 7th Infantry Division, 1984-87. Rose to rank of Staff Sergeant before being recruited by the American Central Intelligence Agency (CIA) in 1987 for narcotics interdiction operations in South America. Discharged 1988 and became a full-time CIA employee the same year, working under John Clark. Service records for the years 1989-99 are sealed. Earned B.S. Political Science, George Mason University, 1995. M.A. International Relations from the same institution 1999. Married. Chavez is an excellent light infantry soldier with an exceptional grasp of small unit tactics and close quarters battle. Although small in stature he is powerfully built and agile, a formidable opponent with a wide range of weapons and in hand-to-hand combat. --------------------------------------------------------------------- DuBarry, Alain --------------------------------------------------------------------- Born in Chantilly, France. Father is a manuscript curator at a local museum, mother is a journalist. Four sisters and two brothers. Second oldest sister is a prominent professor of mathematics at the University of Paris. Attended the Ecole Supérieure d'Ingénieurs en Electrotechnique et Electronique (ESIEE) in Paris, 1984-89. Graduated with a degree in electronics engineering and computer science. Joined the Gendarmerie Nationale in 1990 as an officer in their computer crime division. Instrumental in thwarting a 1994 attempt by a group of Algerian nationals to bring down the French Minitel computer network using a virus spread by telephone switching software. In 1996 he was recuited by the Groupe d'Intervention Gendarmerie Nationale (GIGN), France's elite counter-terrorist unit, as a specialist in telephony and electronic surveillance. Unmarried. DuBarry is an expert on computers and computer nets as well as more conventional forms of surveillance. Although his role in CT actions is usually intelligence gathering and communications, as a veteran of GIGN's extensive combat training he is fully qualified to participate in armed operations. Introverted and thoughtful, and an excellent tactician, he often makes connections that other team members miss. Off-duty he is an avid amateur scuba diver and is an officer in the Confédération Mondiale des Activités Subaquatiques (CMAS). --------------------------------------------------------------------- Filatov, Genedy --------------------------------------------------------------------- Born in Pskov, Pskovskaya Oblast, Russian Federation. No information on family available. Served in army of former Soviet Union, 1981-85, including tour of duty in Afghanistan. Recruited by "Alfa" counter- terrorist group in 1987. Operated in all major territories of the former Soviet Union and eastern Europe. Resigned from "Alfa" in 1991 in response to that organization's ambiguous response to the failed Soviet coup. Director of operations for private security firm, 1991-96. Returned to "Alfa" during its 1997 restructuring under the Russian Federal Security Service. Married, no children. Filatov is a solid counter-terrorism operative. Although his training and background are unorthodox by western standards, he has a wealth of real-world experience from his years in the security forces of the former Soviet Union, and numerous contacts across eastern Europe and Asia. His steady nerves and methodical approach to any threat make him a particularly valuable asset in combat situations. Team commanders should not be misled by his world-weary manner; he is not a pessimist but a realist, and he prides himself on being the voice of reason and conservatism in any debate. --------------------------------------------------------------------- Galanos, Kure --------------------------------------------------------------------- Born in Nicosia, Cyprus. Galanos was thrust into the ethnic tensions on Cyprus from an early age, when her family lost their homes during widespread clashes between Turkish and Greek rioters. The Galanos family, while never physically harmed by the tensions, continued to suffer difficult times for many years due to the unrest. Eventually they fled the city, and Galanos' father, an ex-ELDYK sniper, taught her his trade in extended hunting trips through the center of the island. Galanos attempted to join the Greek MYK force, but was denied due to her gender. Instead, she joined the civilian police force and quickly rose to prominence as a sniper with a reputation for precise shooting in less than optimal conditions. Galanos is, at times, a sheer force of nature. What she cannot achieve by skill alone, she often completes by force of will. Teammates often claim her piercing gaze does more damage than her bullets. She displays no antipathy towards Turks, or indeed any other nationality or criminal. She treats assignments as problems to be solved, and solves them with a single, clean trigger pull. --------------------------------------------------------------------- Haider, Karl --------------------------------------------------------------------- Born in Graz, Austria. Father is a petroleum distributor, mother a homemaker. Two siblings, a brother and a sister, both still in school. Joined the regular Austrian army in 1992. Transferred to Gendarmerieeinsatzkommando Cobra (GEK Cobra) in 1996. Trained with both Germany's GSG-9 and Israel's Sayeret Mat'Kal. Participated in GEK Cobra raid on Deissenmayr GmbH headquarters in Vienna in 1998 and was credited with single-handedly saving the lives of seven hostages. Married 1999, no children. In combat situations Karl is unstoppable. He is extremely aggressive and will not hesitate to use whatever methods are necessary to complete his mission. He is fanatical about protecting the lives of hostages and innocent bystanders, even to the point of jeopardizing his own life. Off the job he is soft-spoken and private, but has an iron determination. --------------------------------------------------------------------- Hanley, Timothy --------------------------------------------------------------------- Born in Margaret River, Australia. Father is a winery foreman, mother is a homemaker. Two siblings, a brother and a sister. Attended Australian Defense Forces Academy in Canberra, 1983-87. Upon graduation was recruited into newly formed 1st squadron of the Special Air Service Regiment (SASR) and remained with this unit when it was reorganized into the Australian Tactical Assault Group (TAG) shortly thereafter. His entire career has been with TAG with the exception of one tour of duty with the Australian Intelligence Corp (AustInt), 1993-96. Has lead counter-terrorist teams on three continents and has cross-trained with both the U.S. "Delta Force" and British Special Air Service. Unmarried. Hanley is a career CT officer. He is a veteran of dozens of assaults and approaches even the most dangerous missions with the easy-going good humor that has become his hallmark. Off duty he is an experienced backpacker and mountaineer and has taken part in amateur expeditions to many of the world's major peaks. He is in superb physical condition and has demonstrated an ability to endure even the most extreme physical hardship. --------------------------------------------------------------------- Johnston, Homer --------------------------------------------------------------------- Born in Boise August 23 1972. Father local logger, mother secretary at lumber mill. Brought up in true mountain man fashion, he shot his first deer at age 10. Former Green Beret and Delta member. Part of 101st AirMobile Fort Campbell, Kentucky, he found his way into Black Ops by 1989. Definitive distance runner, relies on stealth and speed to set up his sniper locations. Expert with all forms of rifles. Spends free time hunting with Weber and spending time with his parents. Unmarried. --------------------------------------------------------------------- Lofquist, Annika --------------------------------------------------------------------- Born in Göteborg, Sweden. Father was a retired admiral in the Swedish Navy, now deceased. Mother is a professor of Romance languages at Göteborg University and is active in Miljöpartiet de Gröna, the Swedish Green Party. Three brothers. The entire family sails avidly. Attended Stockholm University 1984-87, graduated with a B.S. in Physics. After a stint as an engineer with the Swedish semiconductor giant Microelektronik AB (1988-92), Lofquist joined the Stockholm police force as an expert on electronic surveillance. In 1994 she was recruited into Ordningspolisens Nationella Insatsstyrka (ONI), the national rescue unit of the Stockholm Police Department. From 1997 to 1999 she led ONI intelligence and surveillance teams in over a dozen different counter-terrorist actions, including the high-profile 1998 Red Cell occupation of the trading floor of the Stockholm futures exchange. Unmarried. Lofquist is an electronics genius. Her name is on 14 different patents held by Microelektronik, her old employer, and she continues to consult with their engineers while serving as a member of the RAINBOW team. Most of her innovations have been in the area of electronic eavesdropping. She is extremely confident and courageous, although at times her lack of military training can lead her to overestimate her ability to handle a situation. Off duty she keeps to herself, living alone on a sailboat in Saltsjobaden outside Stockholm. --------------------------------------------------------------------- Loiselle, Louis --------------------------------------------------------------------- Born in Paris June 6 1968, married to Elaine, three years. Father former commercial pilot, mother is a clerk at local department store in Avagion. Former member of the French Parachute Division, he was detailed to DGSE. Part of action group Service 7. Involved in tactical espionage and counter-espionage throughout Europe. Began training DGSE recruits in 1985. On assignments he is a utility player, and doesn't get shaken easily. He is a marksman with pistols and rifles, although he is experienced in all forms of counterterrorism. He spends most free time reading and spending time with his wife. --------------------------------------------------------------------- Maldini, Antonio --------------------------------------------------------------------- Born in Milano, Italy. Father is the manager of a textile factory, mother is a homemaker. Five siblings. Attended Universitŕ degli Studi di Ferrara, 1984-88. Graduated with a degree in Chemistry. Joined L'Arma dei Caribinieri in 1989 and after completing training was assigned to the Comando Carabinieri Antidroga, the Caribinieri's anti-narcotics agency. Transferred in 1995 to the Gruppo Intervento Speciale (GIS), Italy's elite counter-terrorist team. Married since 1990. Three children. Maldini's specialty is stealth. At GIS his ability to occupy positions undetected by the enemy resulted in the nickname "The Invisible Man". He is in excellent physical condition and is exceptionally quick on his feet. His demeanor is calm and somewhat aloof. Although a solid team member, he is too introspective to be a truly effective commander. Off-duty he is an amateur marathoner and has competed in races across Europe. Extremely intelligent and well-spoken. --------------------------------------------------------------------- McAllen, Roger --------------------------------------------------------------------- Born in Toronto, Ontario, Canada. Father is a senior officer with the Royal Bank of Canada. Mother is deceased. One sister, still a resident of Toronto. Joined the Canadian Army as a Field Engineer, 1981. Served one tour of duty, 1981-85. Received advanced training in both combat diving and explosive ordnance disposal. Upon discharge joined the Royal Canadian Mounted Police (RCMP) and in 1988 became a member of the Special Emergency Response Team (SERT), the RCMP's elite counter-terrorism unit. When SERT was disbanded in 1993, he helped coordinate the transition of counter-terrorist responsibilities to the Canadian Armed Forces' newly formed Joint Task Force Two (JTF-2). McAllen re-enlisted in 1994 and became a full member of JTF-2 the same year. He has participated in counter- terrorist actions on three continents, including the JTF-2 extended operations in 1996-97 against war criminals in Bosnia. Married in 1984, divorced in 1992. One child, a daughter, born 1986, lives with her mother in London, Ontario. McAllen is a specialist in multiple areas. He is an excellent shot and is extremely aggressive in combat situations, making him a good choice as a member of an assault team, but he also has extensive experience with bomb disposal and demolitions. He is an amateur power-lifter and his strength and stamina make him a formidable opponent. Team leads should be warned that he performs better in a subordinate rather than a command position. He has a hearty, good- natured manner and spends his off-duty time socializing with a wide circle of friends, most of them current or ex-military men. --------------------------------------------------------------------- Morris, Gerald --------------------------------------------------------------------- Born in Birmingham, Alabama, USA. Father is a retired furniture salesman, mother is a homemaker. Two younger sisters, both still living in Birmingham. Valedictorian of his high school class, National Merit Scholar, 1982. Attended Rice University in Houston, Texas, 1983-87, graduating with a BS in Material Science and a BA in Russian Literature. Joined the American Bureau of Alcohol, Tobacco and Firearms (BATF) in 1988 as an agent in their Explosives Division. Earned an MS in Inorganic Chemistry from the University of New Orleans during a leave of absence from BATF, 1992-1994. His thesis "Applications of Micro-stress Analysis in Accelerant Identification" is considered to be a landmark in the forensic analysis of bomb debris. Upon return to active duty in 1995 he was assigned to the BATF's International Response Team (IRT). Since 1998 he has been on extended assignment in South Korea with the Korean counter-terrorism task force, the National Police 868 Unit, training them in techniques of bomb detection, bomb disposal, and post-bombing investigation. His wife and two daughters currently live in Seoul, South Korea. Morris is a team player who likes his operations to run strictly by the book. His primary specialty is forensics, but he is also an expert at the setting and disarming of all types of explosive devices. Although he knows a fair amount about conducting counter-terrorist assaults from his years working with the 868 Unit, in hostage situations he prefers an indirect approach. Morris likes to spend his off-duty hours with his family. In his spare time he collects antique blues recordings and memorabilia. --------------------------------------------------------------------- Murad, Jamal --------------------------------------------------------------------- Born in Bani Suwayf, Egypt. Murad is the son of an influential moderate Muslim cleric, and grew up learning a great deal about both the religious and secular worlds. To the dismay of his pacifistic parents, Murad joined the Egyptian armed forces rather than continue his scholarship. Privately upset by the reputation of Egypt's Unit 777, Murad set out to change the organization from within. His contacts with US, British and German training units convinced him there was a better way, but that Egypt would not be taking that path soon enough for him. His exceptional skills, both linguistic and military, landed him a frequent cross training position with the SAS, where he came to the attention of RAINBOW. In combat, Murad is a swift and lethal presence. Once he has committed a plan to memory, nothing stand in his way to accomplish that plan. Prior to the mission, Murad questions every detail of every plan, often infuriating the planning officers but ensuring that every possible consequence and complication have been well thought out. His insistence that there is a Right Way has won him many admirers, if few friends. --------------------------------------------------------------------- Narino, Emilio --------------------------------------------------------------------- Born in Cartagena, Colombia. Narino's early activities are shrouded in mystery, a situation he enhances with conflicting stories regarding his training and upbringing. At various times, Narino has claimed to be the nephew of a Colombian drug lord, a failed university professor, an ex-police officer, and a freedom fighter. Most team members believe that he learned his trade as a CIA assassin, |
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