Return to Castle Wolfenstein: Enemy Territory Walkthrough :
This walkthrough for Return to Castle Wolfenstein: Enemy Territory [PC] has been posted at 05 Jul 2010 by lebooutlaw and is called "Config Guide". If walkthrough is usable don't forgot thumbs up lebooutlaw and share this with your freinds. And most important we have 4 other walkthroughs for Return to Castle Wolfenstein: Enemy Territory, read them all!
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Walkthrough - Config Guide/////////////////////////////////////////////////////////////////////// Return to Castle Wolfenstein: Enemy Territory config guide ////////////////////////////////////////////////////////////////////// Ver. final last modified: 02-15-06 ////////////////////////////////////////////////////////////////////// Welcome to my config file for enemy territory. It's a full-package config including binds, graphic tweaks, etpro tweaks, class select- or, spawn timer, map-specific configs and a spawn selector. It's a config designed to run on lower end systems and is a product of about a year and a half or so of tweaking. I like to think it's pretty unique as far as the set- up is concerned as I've never seen another one like it out there. Feel free to give it or parts of it a try and see what you think. :) ////////////////////////////////////////////////////////////////////// Index///////////////////////////////////////////////////////////// 1. What a config file is a. how to make a config b. how to run a config 2. Binds 3. Graphics & Settings 4. Class Selector 5. Spawn Selector 6. Spawn Timer 7. Class Specific 8. Miscellaneous 9. Links/Credit ///////////////////////////////////////////////////////////////////// 1. Configs Basically all a config(uration) file is a text file that contains either scripts or command variables that you can run while playing ET that alter the game or somehow add to it in a manner that fits your gameplay. It can be something as simple as binds for vsays to something as complex as a spawn timer or class selector. The default config file for ET is called etconfig.cfg and is located in your etmain folder in your ET directory. If you ever tweak your graphics or settings to something ill-favored and aren't quite sure what you did the best thing to do is to just execute the default config. Now to start off making a config, all you need to do is simply make a new text document (.txt) in your etmain folder and name it appropriately (i.e. spawn timer, etc.). From there you are able to edit your config until you are content with it or want to test what you currently have. When you are ready to use it in-game, simply change the file extension from .txt to .cfg and you are ready to go. To go back to editting it, change the extension back to .txt. To run it later in game simply pull down the console (default is ~) and type: /exec exampleconfig.cfg and if successful it will state that it has been executed in the next line. The convenient thing about a config is that it will be saved to your profile for whichever mod (i.e. shrub, pub, etpro, jmod) you are currently running so you don't have to re-execute it every time you boot up that mod. /////////////////////////////////////////////////////////////////////// The way I've contructed this guide is by encompassing several of the configs that I use so obviously this file as a whole will do nothing if you try and run it by itself. If you've read this I trust you know what I'm on about regardless but this disclaimer is for those who don't. In order to use any of this material you'll need to put it a config file that you've created yourself in your etmain folder. You can make yourself one sole config file or for a matter of convenience several of them. Each of the subsequent sections I'm about to discuss are all separate config files, the file names that i use listed after the section title. /////////////////////////////////////////////////////////////////////// 2. Binds (binds.cfg) The following command variables (or more commonly known as cvars) are simply keybinds. Note that these are only the keys that I use but all of the following you are able to bind a cvar to: alphabet numbers function (F1, etc.) punctuation arrow (including INS, HOME, etc.) numeric keypad all mouse buttons Other than that, here are the binds found in the file I have named binds.cfg. I will try to explain things that may be unclear but for the most part things are self-explanatory. Information found between the *'s is not a part of the config, the rest is. ----------------------------------- unbindall exec class.cfg exec alliedsp.cfg exec miscshit.cfg bind INS "exec gns.cfg; exec miscshit.cfg; echo ^?R^pe^7ady ^?t^7o ^?r^po^7ll ^pN^7i^pGGA^7!" bind HOME "exec fops.cfg; echo ^3fops.cfg loaded!" bind PGUP "exec weapalt.cfg; echo ^9weapalt.cfg loaded!" bind PGDN "exec weaponbank7.cfg; echo ^7w^1e^7aponbank^17^7.cfg loaded!" bind END "exec weaponbank6.cfg; echo ^4w^3e^4aponbank^36^4.cfg loaded!" bind DEL "exec timer.cfg; echo ^jt^7i^Jmer^7.^jcfg loaded^7!" ********** The above are binds to exec different configs in my etmain folder at my discretion. The first three "exec" lines execute the repspective config upon executing binds.cfg. The command "echo" simply writes the following text onscreen. ********** set s0 "exec alliedsp.cfg; set sptoggle vstr s1" set s1 "exec axissp.cfg; set sptoggle vstr s0" set sptoggle "vstr s1" bind ] "vstr sptoggle" ********** Simple variable script. Two variables, a bound key, ], toggles the variables while at the same time executing the new command. This script toggles executing my allied and axis spawn scripts. ********** bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind q "+leanleft" bind e "+leanright" bind space "+moveup" bind c "+movedown" bind x "+prone" bind capslock "+speed" bind shift "+sprint" bind f "+activate" bind t "messagemode" bind y "messagemode2" bind u "messagemode3" bind v "mp_quickmessage" bind tab "+scores" bind l "openlimbomenu" bind g "+mapexpand" bind . "mapzoomin" bind , "mapzoomout" bind alt "" bind ctrl "+stats" bind mouse1 "+attack" bind mouse2 "weaponbank 6" bind r "+reload" bind b "+zoom" bind F1 "vote yes" bind F2 "vote no" bind F3 "ready" bind F4 "notready" bind F10 "" bind F11 "autoscreenshot" bind f12 "vstr demor" set demor "vstr demoon" set demoon "autorecord; echo ^2Recording Demo; set demor vstr demooff" set demooff "stoprecord; echo ^1Stopped Recording; set demor vstr demoon" set demor "vstr demoon" bind mwheelup "weapnext" bind mwheeldown "weapprev" bind 1 "weaponbank 1" bind 2 "weaponbank 2" bind 3 "weaponbank 3" bind 4 "weaponbank 4" bind 5 "weaponbank 5" bind 6 "weaponbank 6" bind 7 "weaponbank 7" bind z "kill; forcetapout" bind KP_ENTER "mp_fireteamadmin" bind m "mvactivate" bind BACKSPACE "vid_restart; say_team ^?>>^7vid_restart^?`" set sp0 "setspawnpt 1; say_buddy ^7.:^>s^7pawning radar cp^>`; set radarspawn vstr sp1" set sp1 "setspawnpt 3; say_buddy ^7.:^>s^7pawning forward bunker^>`; set radarspawn vstr sp0" set radarspawn "vstr sp0" bind RIGHTARROW "vstr radarspawn" set spa0 "setspawnpt 3; say_buddy ^7.:^>s^7pawning goldrush original^>`; set goldspawn vstr spa1" set spa1 "setspawnpt 1; say_buddy ^7.:^>s^7pawning tank depot^>`; set goldspawn vstr spa0" set goldspawn "vstr spa0" bind DOWNARROW "vstr goldspawn" bind LEFTARROW "setspawnpt 1; say_buddy ^7.:^>s^7pawning ammo cabinets^>`" set spaw0 "setspawnpt 3; say_buddy ^7.:^>s^7pawning railgun main^>`; set railspawn vstr spaw1" set spaw1 "setspawnpt 2; say_buddy ^7.:^>s^7pawning depot yard^>`; set railspawn vstr spaw0" set railspawn "vstr spaw0" bind KP_INS "vstr railspawn" set spawn0 "setspawnpt 2; say_buddy ^.:^>s^7pawning east beach^>`; set battspawn vstr spawn3" set spawn3 "setspawnpt 5; say_buddy ^7.:^>s^7pawning west bunker^>`; set battspawn vstr spawn0" set battspawn "vstr spawn0" bind KP_END "vstr battspawn" ------------------------------------- // axis spawn points echo ^1AXIS set sp0 "setspawnpt 1; say_buddy ^p/^1s^p/^7pawning battery main bunker^p/; set batspawn vstr sp1" set sp1 "setspawnpt 5; say_buddy ^p/^1s^p/^7pawning west bunker^p/; set batspawn vstr sp2" set sp2 "setspawnpt 4; say_buddy ^p/^1s^p/^7pawning battery cp^p/; set batspawn vstr sp0" set batspawn "vstr sp2" bind UPARROW "vstr batspawn" set spa0 "setspawnpt 5; say_buddy ^p/^1s^p/^7pawning wharehouse^p/; set radspawn vstr spa2" set spa1 "setspawnpt 4; say_buddy ^p/^1s^p/^7pawning side hut^p/; set radspawn vstr spa0" set spa2 "setspawnpt 3; say_buddy ^p/^1s^p/^7pawning forward bunker^p/; set radspawn vstr spa1" set radspawn "vstr spa0" bind RIGHTARROW "vstr radspawn" set spaw0 "setspawnpt 1; say_buddy ^p/^1s^p/^7pawning anti-tank guns^p/; set ospawn vstr spaw1" set spaw1 "setspawnpt 4; say_buddy ^p/^1s^p/^7pawning old city^p/; set ospawn vstr spaw0" set ospawn "vstr spaw0" bind LEFTARROW "vstr ospawn" set spawn0 "setspawnpt 1; say_buddy ^p/^1s^p/^7pawning railgun main^p/; set railspawn vstr spawn1" set spawn1 "setspawnpt 2; say_buddy ^p/^1s^p/^7pawning depot yard^p/; set railspawn vstr spawn0" set railspawn "vstr spawn0" bind DOWNARROW "vstr railspawn" ////////////////////////////////////////////////////////////////////// 5. Spawn Timer (20sec.cfg, 30sec.cfg, & timer.cfg) The spawn timer (timer.cfg) is used in conjunction with 20sec.cfg and 30sec.cfg. Once timer.cfg is executed (bound to DEL) pressing KP_* toggles between 20sec and 30sec configs. Simply press the 2 digits for one of the enemies spawn times on the num pad (ex. 30 or 08) and the rest will be computed for you. Once that is done the spawn time will be displayed once for you and simply press KP_ENTER to display it again. timer.cfg: unbind KP_SLASH unbind * unbind KP_PLUS unbind KP_MINUS unbind KP_HOME unbind KP_UPARROW unbind KP_PGUP unbind KP_LEFTARROW unbind KP_5 unbind KP_RIGHTARROW unbind KP_END unbind KP_DOWNARROW unbind KP_PGDN unbind KP_DEL unbind KP_INS unbind KP_ENTER bind / "vstr prev_map" bind * "vstr next_map" bind kp_minus "vstr ch_map; Echo ^0" bind kp_enter "vstr say_repeat" bind KP_DEL "vsay_team Incoming ^?>>^7ENEMY SPAWNED^?S^7pawn ^>at ^740^0|^720^0|^700^p|; set spawn_repeat vstr spawn_00; vstr say_spawn" set spawn_01 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^741^0|^721^0|^701^p|; set spawn_repeat vstr spawn_01; vstr say_spawn" set spawn_02 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^742^0|^722^0|^702^p|; set spawn_repeat vstr spawn_02; vstr say_spawn" set spawn_03 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^743^0|^723^0|^703^p|; set spawn_repeat vstr spawn_03; vstr say_spawn" set spawn_04 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^744^0|^724^0|^704^p|; set spawn_repeat vstr spawn_04; vstr say_spawn" set spawn_05 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^745^0|^725^0|^705^p|; set spawn_repeat vstr spawn_05; vstr say_spawn" set spawn_06 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^746^0|^726^0|^706^p|; set spawn_repeat vstr spawn_06; vstr say_spawn" set spawn_07 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^747^0|^727^0|^707^p|; set spawn_repeat vstr spawn_07; vstr say_spawn" set spawn_08 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^748^0|^728^0|^708^p|; set spawn_repeat vstr spawn_08; vstr say_spawn" set spawn_09 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^749^0|^729^0|^709^p|; set spawn_repeat vstr spawn_09; vstr say_spawn" set spawn_10 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^750^0|^730^0|^710^p|; set spawn_repeat vstr spawn_10; vstr say_spawn" set spawn_11 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^751^0|^731^0|^711^p|; set spawn_repeat vstr spawn_11; vstr say_spawn" set spawn_12 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^752^0|^732^0|^712^p|; set spawn_repeat vstr spawn_12; vstr say_spawn" set spawn_13 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^753^0|^733^0|^713^p|; set spawn_repeat vstr spawn_13; vstr say_spawn" set spawn_14 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^754^0|^734^0|^714^p|; set spawn_repeat vstr spawn_14; vstr say_spawn" set spawn_15 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^755^0|^735^0|^715^p|; set spawn_repeat vstr spawn_15; vstr say_spawn" set spawn_16 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^756^0|^736^0|^716^p|; set spawn_repeat vstr spawn_16; vstr say_spawn" set spawn_17 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^757^0|^737^0|^717^p|; set spawn_repeat vstr spawn_17; vstr say_spawn" set spawn_18 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^758^0|^738^0|^718^p|; set spawn_repeat vstr spawn_18; vstr say_spawn" set spawn_19 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^759^0|^739^0|^719^p|; set spawn_repeat vstr spawn_19; vstr say_spawn" set spawn_20 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^700^0|^740^0|^720^p|; set spawn_repeat vstr spawn_20; vstr say_spawn" set spawn_21 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^701^0|^741^0|^721^p|; set spawn_repeat vstr spawn_21; vstr say_spawn" set spawn_22 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^702^0|^742^0|^722^p|; set spawn_repeat vstr spawn_22; vstr say_spawn" set spawn_23 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^703^0|^743^0|^723^p|; set spawn_repeat vstr spawn_23; vstr say_spawn" set spawn_24 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^704^0|^744^0|^724^p|; set spawn_repeat vstr spawn_24; vstr say_spawn" set spawn_25 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^705^0|^745^0|^725^p|; set spawn_repeat vstr spawn_25; vstr say_spawn" set spawn_26 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^706^0|^746^0|^726^p|; set spawn_repeat vstr spawn_26; vstr say_spawn" set spawn_27 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^707^0|^747^0|^727^p|; set spawn_repeat vstr spawn_27; vstr say_spawn" set spawn_28 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^708^0|^748^0|^728^p|; set spawn_repeat vstr spawn_28; vstr say_spawn" set spawn_29 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^709^0|^749^0|^729^p|; set spawn_repeat vstr spawn_29; vstr say_spawn" set spawn_30 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^710^0|^750^0|^730^p|; set spawn_repeat vstr spawn_30; vstr say_spawn" set spawn_31 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^711^0|^751^0|^731^p|; set spawn_repeat vstr spawn_31; vstr say_spawn" set spawn_32 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^712^0|^752^0|^732^p|; set spawn_repeat vstr spawn_32; vstr say_spawn" set spawn_33 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^713^0|^753^0|^733^p|; set spawn_repeat vstr spawn_33; vstr say_spawn" set spawn_34 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^714^0|^754^0|^734^p|; set spawn_repeat vstr spawn_34; vstr say_spawn" set spawn_35 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^715^0|^755^0|^735^p|; set spawn_repeat vstr spawn_35; vstr say_spawn" set spawn_36 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^716^0|^756^0|^736^p|; set spawn_repeat vstr spawn_36; vstr say_spawn" set spawn_37 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^717^0|^757^0|^737^p|; set spawn_repeat vstr spawn_37; vstr say_spawn" set spawn_38 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^718^0|^758^0|^738^p|; set spawn_repeat vstr spawn_38; vstr say_spawn" set spawn_39 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^719^0|^759^0|^739^p|; set spawn_repeat vstr spawn_39; vstr say_spawn" set spawn_40 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^720^0|^700^0|^740^p|; set spawn_repeat vstr spawn_40; vstr say_spawn" set spawn_41 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^721^0|^701^0|^741^p|; set spawn_repeat vstr spawn_41; vstr say_spawn" set spawn_42 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^722^0|^702^0|^742^p|; set spawn_repeat vstr spawn_42; vstr say_spawn" set spawn_43 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^723^0|^703^0|^743^p|; set spawn_repeat vstr spawn_43; vstr say_spawn" set spawn_44 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^724^0|^704^0|^744^p|; set spawn_repeat vstr spawn_44; vstr say_spawn" set spawn_45 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^725^0|^705^0|^745^p|; set spawn_repeat vstr spawn_45; vstr say_spawn" set spawn_46 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^726^0|^706^0|^746^p|; set spawn_repeat vstr spawn_46; vstr say_spawn" set spawn_47 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^727^0|^707^0|^747^p|; set spawn_repeat vstr spawn_47; vstr say_spawn" set spawn_48 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^728^0|^708^0|^748^p|; set spawn_repeat vstr spawn_48; vstr say_spawn" set spawn_49 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^729^0|^709^0|^749^p|; set spawn_repeat vstr spawn_49; vstr say_spawn" set spawn_50 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^730^0|^710^0|^750^p|; set spawn_repeat vstr spawn_50; vstr say_spawn" set spawn_51 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^731^0|^711^0|^751^p|; set spawn_repeat vstr spawn_51; vstr say_spawn" set spawn_52 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^732^0|^712^0|^752^p|; set spawn_repeat vstr spawn_52; vstr say_spawn" set spawn_53 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^733^0|^713^0|^753^p|; set spawn_repeat vstr spawn_53; vstr say_spawn" set spawn_54 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^734^0|^714^0|^754^p|; set spawn_repeat vstr spawn_54; vstr say_spawn" set spawn_55 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^735^0|^715^0|^755^p|; set spawn_repeat vstr spawn_55; vstr say_spawn" set spawn_56 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^736^0|^716^0|^756^p|; set spawn_repeat vstr spawn_56; vstr say_spawn" set spawn_57 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^737^0|^717^0|^757^p|; set spawn_repeat vstr spawn_57; vstr say_spawn" set spawn_58 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^738^0|^718^0|^758^p|; set spawn_repeat vstr spawn_58; vstr say_spawn" set spawn_59 "set say_spawn say_team ^0|^>A^7llies ^>S^7pawn ^>at ^739^0|^719^0|^759^p|; set spawn_repeat vstr spawn_59; vstr say_spawn" ---------------------------------------------- 30sec.cfg: vstr keypad_reset set say_repeat "vstr keypad_reset; vstr say_spawn" set say_00 "vstr keypad_reset; vstr spawn_00" set say_01 "vstr keypad_reset; vstr spawn_01" set say_02 "vstr keypad_reset; vstr spawn_02" set say_03 "vstr keypad_reset; vstr spawn_03" set say_04 "vstr keypad_reset; vstr spawn_04" set say_05 "vstr keypad_reset; vstr spawn_05" set say_06 "vstr keypad_reset; vstr spawn_06" set say_07 "vstr keypad_reset; vstr spawn_07" set say_08 "vstr keypad_reset; vstr spawn_08" set say_09 "vstr keypad_reset; vstr spawn_09" set say_10 "vstr keypad_reset; vstr spawn_10" set say_11 "vstr keypad_reset; vstr spawn_11" set say_12 "vstr keypad_reset; vstr spawn_12" set say_13 "vstr keypad_reset; vstr spawn_13" set say_14 "vstr keypad_reset; vstr spawn_14" set say_15 "vstr keypad_reset; vstr spawn_15" set say_16 "vstr keypad_reset; vstr spawn_16" set say_17 "vstr keypad_reset; vstr spawn_17" set say_18 "vstr keypad_reset; vstr spawn_18" set say_19 "vstr keypad_reset; vstr spawn_19" set say_20 "vstr keypad_reset; vstr spawn_20" set say_21 "vstr keypad_reset; vstr spawn_21" set say_22 "vstr keypad_reset; vstr spawn_22" set say_23 "vstr keypad_reset; vstr spawn_23" set say_24 "vstr keypad_reset; vstr spawn_24" set say_25 "vstr keypad_reset; vstr spawn_25" set say_26 "vstr keypad_reset; vstr spawn_26" set say_27 "vstr keypad_reset; vstr spawn_27" set say_28 "vstr keypad_reset; vstr spawn_28" set say_29 "vstr keypad_reset; vstr spawn_29" set say_30 "vstr keypad_reset; vstr spawn_30" set say_31 "vstr keypad_reset; vstr spawn_31" set say_32 "vstr keypad_reset; vstr spawn_32" set say_33 "vstr keypad_reset; vstr spawn_33" set say_34 "vstr keypad_reset; vstr spawn_34" set say_35 "vstr keypad_reset; vstr spawn_35" set say_36 "vstr keypad_reset; vstr spawn_36" set say_37 "vstr keypad_reset; vstr spawn_37" set say_38 "vstr keypad_reset; vstr spawn_38" set say_39 "vstr keypad_reset; vstr spawn_39" set say_40 "vstr keypad_reset; vstr spawn_40" set say_41 "vstr keypad_reset; vstr spawn_41" set say_42 "vstr keypad_reset; vstr spawn_42" set say_43 "vstr keypad_reset; vstr spawn_43" set say_44 "vstr keypad_reset; vstr spawn_44" set say_45 "vstr keypad_reset; vstr spawn_45" set say_46 "vstr keypad_reset; vstr spawn_46" set say_47 "vstr keypad_reset; vstr spawn_47" set say_48 "vstr keypad_reset; vstr spawn_48" set say_49 "vstr keypad_reset; vstr spawn_49" set say_50 "vstr keypad_reset; vstr spawn_50" set say_51 "vstr keypad_reset; vstr spawn_51" set say_52 "vstr keypad_reset; vstr spawn_52" set say_53 "vstr keypad_reset; vstr spawn_53" set say_54 "vstr keypad_reset; vstr spawn_54" set say_55 "vstr keypad_reset; vstr spawn_55" set say_56 "vstr keypad_reset; vstr spawn_56" set say_57 "vstr keypad_reset; vstr spawn_57" set say_58 "vstr keypad_reset; vstr spawn_58" set say_59 "vstr keypad_reset; vstr spawn_59" // timer set spawn_00 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^730^p|^700^p|; set spawn_repeat vstr spawn_00; vstr say_spawn" set spawn_01 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^731^p|^701^p|; set spawn_repeat vstr spawn_01; vstr say_spawn" set spawn_02 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^732^p|^702^p|; set spawn_repeat vstr spawn_02; vstr say_spawn" set spawn_03 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^733^p|^703^p|; set spawn_repeat vstr spawn_03; vstr say_spawn" set spawn_04 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^734^p|^704^p|; set spawn_repeat vstr spawn_04; vstr say_spawn" set spawn_05 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^735^p|^705^p|; set spawn_repeat vstr spawn_05; vstr say_spawn" set spawn_06 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^736^p|^706^p|; set spawn_repeat vstr spawn_06; vstr say_spawn" set spawn_07 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^737^p|^707^p|; set spawn_repeat vstr spawn_07; vstr say_spawn" set spawn_08 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^738^p|^708^p|; set spawn_repeat vstr spawn_08; vstr say_spawn" set spawn_09 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^739^p|^709^p|; set spawn_repeat vstr spawn_09; vstr say_spawn" set spawn_10 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^740^p|^710^p|; set spawn_repeat vstr spawn_10; vstr say_spawn" set spawn_11 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^741^p|^711^p|; set spawn_repeat vstr spawn_11; vstr say_spawn" set spawn_12 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^742^p|^712^p|; set spawn_repeat vstr spawn_12; vstr say_spawn" set spawn_13 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^743^p|^713^p|; set spawn_repeat vstr spawn_13; vstr say_spawn" set spawn_14 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^744^p|^714^p|; set spawn_repeat vstr spawn_14; vstr say_spawn" set spawn_15 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^745^p|^715^p|; set spawn_repeat vstr spawn_15; vstr say_spawn" set spawn_16 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^746^p|^716^p|; set spawn_repeat vstr spawn_16; vstr say_spawn" set spawn_17 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^747^p|^717^p|; set spawn_repeat vstr spawn_17; vstr say_spawn" set spawn_18 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^748^p|^718^p|; set spawn_repeat vstr spawn_18; vstr say_spawn" set spawn_19 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^749^p|^719^p|; set spawn_repeat vstr spawn_19; vstr say_spawn" set spawn_20 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^750^p|^720^p|; set spawn_repeat vstr spawn_20; vstr say_spawn" set spawn_21 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^751^p|^721^p|; set spawn_repeat vstr spawn_21; vstr say_spawn" set spawn_22 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^752^p|^722^p|; set spawn_repeat vstr spawn_22; vstr say_spawn" set spawn_23 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^753^p|^723^p|; set spawn_repeat vstr spawn_23; vstr say_spawn" set spawn_24 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^754^p|^724^p|; set spawn_repeat vstr spawn_24; vstr say_spawn" set spawn_25 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^755^p|^725^p|; set spawn_repeat vstr spawn_25; vstr say_spawn" set spawn_26 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^756^p|^726^p|; set spawn_repeat vstr spawn_26; vstr say_spawn" set spawn_27 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^757^p|^727^p|; set spawn_repeat vstr spawn_27; vstr say_spawn" set spawn_28 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^758^p|^728^p|; set spawn_repeat vstr spawn_28; vstr say_spawn" set spawn_29 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^759^p|^729^p|; set spawn_repeat vstr spawn_29; vstr say_spawn" set spawn_30 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^700^p|^730^p|; set spawn_repeat vstr spawn_30; vstr say_spawn" set spawn_31 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^701^p|^731^p|; set spawn_repeat vstr spawn_31; vstr say_spawn" set spawn_32 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^702^p|^732^p|; set spawn_repeat vstr spawn_32; vstr say_spawn" set spawn_33 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^703^p|^733^p|; set spawn_repeat vstr spawn_33; vstr say_spawn" set spawn_34 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^704^p|^734^p|; set spawn_repeat vstr spawn_34; vstr say_spawn" set spawn_35 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^705^p|^735^p|; set spawn_repeat vstr spawn_35; vstr say_spawn" set spawn_36 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^706^p|^736^p|; set spawn_repeat vstr spawn_36; vstr say_spawn" set spawn_37 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^707^p|^737^p|; set spawn_repeat vstr spawn_37; vstr say_spawn" set spawn_38 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^708^p|^738^p|; set spawn_repeat vstr spawn_38; vstr say_spawn" set spawn_39 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^709^p|^739^p|; set spawn_repeat vstr spawn_39; vstr say_spawn" set spawn_40 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^710^p|^740^p|; set spawn_repeat vstr spawn_40; vstr say_spawn" set spawn_41 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^711^p|^741^p|; set spawn_repeat vstr spawn_41; vstr say_spawn" set spawn_42 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^712^p|^742^p|; set spawn_repeat vstr spawn_42; vstr say_spawn" set spawn_43 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^713^p|^743^p|; set spawn_repeat vstr spawn_43; vstr say_spawn" set spawn_44 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^714^p|^744^p|; set spawn_repeat vstr spawn_44; vstr say_spawn" set spawn_45 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^715^p|^745^p|; set spawn_repeat vstr spawn_45; vstr say_spawn" set spawn_46 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^716^p|^746^p|; set spawn_repeat vstr spawn_46; vstr say_spawn" set spawn_47 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^717^p|^747^p|; set spawn_repeat vstr spawn_47; vstr say_spawn" set spawn_48 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^718^p|^748^p|; set spawn_repeat vstr spawn_48; vstr say_spawn" set spawn_49 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^719^p|^749^p|; set spawn_repeat vstr spawn_49; vstr say_spawn" set spawn_50 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^720^p|^750^p|; set spawn_repeat vstr spawn_50; vstr say_spawn" set spawn_51 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^721^p|^751^p|; set spawn_repeat vstr spawn_51; vstr say_spawn" set spawn_52 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^722^p|^752^p|; set spawn_repeat vstr spawn_52; vstr say_spawn" set spawn_53 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^723^p|^753^p|; set spawn_repeat vstr spawn_53; vstr say_spawn" set spawn_54 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^724^p|^754^p|; set spawn_repeat vstr spawn_54; vstr say_spawn" set spawn_55 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^725^p|^755^p|; set spawn_repeat vstr spawn_55; vstr say_spawn" set spawn_56 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^726^p|^756^p|; set spawn_repeat vstr spawn_56; vstr say_spawn" set spawn_57 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^727^p|^757^p|; set spawn_repeat vstr spawn_57; vstr say_spawn" set spawn_58 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^728^p|^758^p|; set spawn_repeat vstr spawn_58; vstr say_spawn" set spawn_59 "set say_spawn say_team ^p|^>A^7xis ^>S^7pawns ^>at ^729^p|^759^p|; set spawn_repeat vstr spawn_59; vstr say_spawn" ////////////////////////////////////////////////////////////////////// 7. Class Specific (fops.cfg, weapalt.cfg, weaponbank6.cfg & weaponbank7.cfg) The following configs I use when I play as a certain class and I want my mouse2 to be the most used facet of the class that I currently am. Most if not all gaming mice have several buttons on them thus negating the need for any of this but I'm a cheap ass and have a pos optical. If you're in the same boat read on as this may be of some service to you as well. ---------------------------- When I play as a field ops I exec fops.cfg which binds my mouse2 to single click arty calls. fops.cfg: bind mouse2 "+zoom; +attack; -attack; -zoom ---------------------------- weapalt.cfg: bind mouse2 "weapalt" set cg_autoreload "1" set cg_drawgun "0" bind e "+leanright; cg_drawgun 1; cg_autoreload 0" ---------------------------- weaponbank6.cfg: bind mouse2 "weaponbank 6" ---------------------------- weaponbank7.cfg: bind mouse2 "weaponbank 7" ////////////////////////////////////////////////////////////////////// 8. Miscellaneous (miscshit.cfg) miscshit.cfg: ********** Just a simple alias cycler. O cycles through the names and P changes your to the most recently cycled. ********** // aliases // set echo_alias_00 "echo name: ^di^7llahae" set echo_alias_01 "echo name: ^pjude^2cc^pa^2~" set echo_alias_02 "echo name: ^>A^7n+enora^>~" set echo_alias_03 "echo name: ^cp^7+olomea^c~" set echo_alias_04 "echo name: ^jA^pn+enora.^jDA" set echo_alias_05 "echo name: ^7[^1+^7]^2>^7Let's Go!^d^7call in artillery^?^7call an airstrike^?^7construct objective^?^7coverts do your job^? |
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Another Return to Castle Wolfenstein: Enemy Territory Walkthrough :
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