Return to Castle Wolfenstein: Enemy Territory Walkthrough :
This walkthrough for Return to Castle Wolfenstein: Enemy Territory [PC] has been posted at 08 Jan 2010 by kd and is called "Weapons FAQ". If walkthrough is usable don't forgot thumbs up kd and share this with your freinds. And most important we have 4 other walkthroughs for Return to Castle Wolfenstein: Enemy Territory, read them all!
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Walkthrough - Weapons FAQReturn to Castle Wolfenstein: ENEMY TERRITORY Weapons FAQ (Smashnuke 2004) 1)Table of Contents ----------------------- 1)ToC 2)Introduction to Enemy Territory 3)Explination of Weapons 4)Weapons and Equipment 5)Closing(Disclamer, Version History) ======================= 2)Introduction to Enemy Territory ----------------------- Enemy Territory was originally planned as a mod to the first-person shooter Return to Castle Wolfenstein. The project got canned, but another company got it and decided to finish it. However, it was released as a stand-alone FPS instead of a mod, and free at that. ET is based on World War II, as the Axis powers (featuring the Wolfen symbol as its flag) battle the Allies(USA flag)on one of many different maps,ranging from stealing key objectives to transporting gold and ammo and even blowing up walls and structures. Being stand-alone, you don't need to own RTCW to play this. ======================= 3)Explination of weapons ----------------------- The weapons have many features that make them what they are. A brief explination of the characteristics: Spread: Wherever you point your crosshairs is the general area where your bullets are going. Most guns with continous fire tend to hit in a spread out area. Some guns, like the Sten, are very precise and can keep their spread limited, but most aren't very accurate if your far away. A good way to test this is to stand a few feet away from a tannish colored wall, fire about 10 shots, then press B to look into your binoculars (if your not in one of the Ops classes, you need level 1 Battle Sense to get binoculars). Spread is reduced by Level 3 Light Weaps: 35% for SMGs, 50% for pistols. Splash Damage: When something goes boom, this is there. Its basically damage from the blast, and this is what can get you over 100% acc with a weapon. Each explosive weapon has varing levels of splash damage. Another note as to never stand too close to what explodes, as even on Friendly Fire off servers, your own splash damage can kill you. At level 4 Engineering, you obtain a Flak Jacket that halves any splash damage you get. Also, a company named Splash Damage made the game FYI |
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