The Flaming Skull CLan
To join the clan talk to I spearedyou
Dragonjaw100 - leader "Crown Of Duty" (For Now)
Combat Level 48
I_Spearedyou - 1st Officer
Combat Level 43
Alder_11 - 2nd officer
COmbat Level 40
The KIll Deal -
Whoever does the most damage get the stuff, but he/she must share it with the battle participants.
The Flaming Skull Clan is a small one so far, but we do MASSIVE ganging and long-range. Not to worry, though, if you are a melee person. We have intricate Strategies + Sequences.
If you try to kill one of us, you will die. If you escape, we will hunt you down... we have our ways. Listen only to the leader and the 1st 2nd and 3rd officers.
We are not responsible for your items - Do Not Report Us
WHAT TO BRING TO WILDY
Depends on your combat level...
23 - 28 - Full Steel/Black (Choose)
29 - 34 Full Black/Mith (Choose)
35 - 40 Full Mith
41 - 46 Choose
Higher than 47 anything you want.
IF YOU DO NOT HAVE REQUIRED ARMOUR
You can rent hardleather bodies, shortbows, arrows, and bronze and iron stuff.
For the Wildy Full Rune Gold is a little too innappropriate, right?...
So our smiths devised a rental system...
- Must return or you can buy it
- You break it/lose it, you still owe the item or you can pay a small fee
THE DIFFERENT ARMOUR/WEAPONS OR MAGE/RANGED ARMOUR
PBA: Things are nooby, so please be appreciative.
Bronze 2h 50gp
Iron 2h 100gp
Bronze long 40gp
Iron Long 80gp
Steel 2h 200gp
Steel long 170gp
Full Bronze 500gp
Full Iron 1K
Full Steel 5K
Leather body 25gp
Hard leather body 40gp
Leather Chaps 20gp
Leather Vambraces 15gp
Bronze Arrows 3gp each
Iron arrows 8gp each
Steel Arrows 10gp each
Full Blue Mage 200gp
Full Black MAge 150gp
Elemental Staffs 1.5K each
Battlestaffs coming soon
Salamanders coming soon
(Your choice of armour) and:
Ammy of strength (melee)
Ammy of magic (mage)
Ammy of accuracy (rangers)
Leather Gloves or colored gloves
Leather boots or other boots
Addy weapon of some sort. Make it a common one.
If you do not wear these, you may not be able to come to the wildy. So
get the uniform, so you can pk and go noob-hunting.
When we go noob-hunting and pk-ing, we surely murder everyone non-clan member. Just read and follow the RULES and you'll be fine.
MAGE (If you need rune, we can supply you with some)
If you are a mage:
Bring these runes:
Air or air staff
Water or water staff
Earth or earth staff
Fire of fire staff
Chaos (If you can do bolt)
Death (If you can do blast)
Blood (If you can do wave)
Soul (if you can do other attacks)
Full wizzy or prince tunics
We cannot give good armour, so be appreciative.
There are rentals, and if you wish to keep them permanently, buy them from us. Otherwise, we may report you if you keep the items without buying them.
-Minimum level: 40 (Combat, any stat, quest points, 400 total level...)
-If your stats aren't over 23, your mage must be at least 25, or prayer at least 39.
-If you combat isn't 40 or you mage is lower than 25, your ranged level must be at least 36
-If you ranging is not 36, your mage is not 25, youu can have 400 total level
-Welcome aboard, mate!
Swordfish & Lobbies provided by I spearedyou
Others - pike, salmon, etc. Provided by Hunnto and Dragonjaw100
Always bring -
Tinderbox, woodcutting axe, and a skull.
Run when it's really necessary.
Runes will be found at the Dark KNight's Fortress.
The mark -
Light a fire (at least oak/willow) and drop the skull on it. Light the fire first.
Oh, yes, cowards:
Do not be scared, the defenders and protectors will protect you.
DO NOT WASTE FOOD
DO NOT FLEE please unless you have run out of food, your prayers are useless, and your health is less than a quarter away from disappearing.
Food runs will be made by those who have either a fishing or cooking of at least 40. The food runes will be at a fishing spot all the way at the east side of the WIldy, at a beach. Always bring a harpoon and/or lobster pot, you fishers! Try to survive when returning on the food rune, and don't eat all the food when you get attacked. We'll try to keep the clan near you so you'll be safe.
If the leader dies, listen to the next commanding officer. If that officer dies then listen to so and so, etc.
YOU DO NOT HAVE TO GO TO THE WILDY WITH THE OTHER CLAN MEMBERS, BUT BE ASSURED THAT YOU MAY NOT GET PART OF THE TREASURES WE GET.
However, you will get another job if you don't go to the wildy, and in return we will provide protection and/or extra things from the Wildy.
Please notify Dragonjaw100 or I_Spearedyou about what job you want.
OTHER JOBS YOU CAN HAVE.
Crafter - makes ranger armour for clan and members can also make us battlestaffs as well as other stuff.
Must have crafting of at least 28.
Fletcher - (Members only)
Makes arrows/bows for clan.
Must have fletching of at least 25.
Miner - Mines ore for the smiths and to sell. Mines rune essence for the runecrafters. Members can mine pure essence for the members who do runecrafting.
Must have mining of at least 30.
Blacksmiths - Makes the armour and weapons for the clan. Members can also make the arrowheads for fletchers.
Must have smithing of at least 25.
Runecrafters (Optional) - Makes runes for mages and to sell. Because this takes to much time, it is suggested that you can take this job if you really want to.
Members can make members runes, especially Laws, for mages and to sell.
Must have runecraftign of at least 30.
Remember this: If the mysterious ruins are in the Wildy, ask some clan Guards to guard you on the way there.
Woodcutter - Cuts wood to sell and for making fires to cook food and to make the clan mark.
Must have woodcutting of at least 15
Note: Woodcutting axe may be supplied.
Firemaker - Makes the fires for cooking food and to make the clan mark.
Must have at least 15 firemaking
Potion Guy - (Members only)
Makes the potions for Wildy people and other potions for the other job occupants (Mining potions for miners, etc.)
If you have an herblore of at least 60, feel free to poison weapons. We'll try to supply the blue dragon scales for you.
Must have herblore of at least 30.
Bandit - (Members only)
Thieves NPCs to gain money in order to buy supplies for Wildy Trips.
Must have thieving of at least 25.
Businessmen/women - Selling the items gained from workers. Members can also sell the members items on member's worlds.
You gotta be able to get good deals. Don't sell it too cheap, and don't sell it so high that no one will buy it.
Fishermen - Fishes the food for Wildy Trips. Fishing bait, feathers, and fishing tools will be supplied. Members can also fish member's fish.
Must have fishing of at least 25.
Cooks - Cooks food and bakes stuff for Wildy Trips. Members can cook member's stuff.
Must have cooking of at least 25.
Meeting Guard - Makes sure that no one non-clan member bursts into the meeting. Guards can have a special uniform.
Must have combat of at least 35. The uniform is:
Full iron with an addy weapon of your choice.
Trims are optional.
Notify I_spearedyou or Dragonjaw100 if you want a job.
For the Wildy JObs, here is the kill deal once again:
Whoever does the most damage gets the stuff, however, he/she must share it with the participants.
For the Wildy Jobs, *'s mean the probability of getting good stuff. X's mean the probability of dying.
Scout - Makes sure that there is no danger from players and/or NPCs and tells the clan if there is anythign interesting up ahead.
Must have energy of 100 percent most of the time. For members a good agility level of at least 30 would be great, too.
Wildy Guard - Guards the treasure found and also guards the main and important people of the clan. There should be at least 1 guard every 2 clan members.
Must have combat of at least 40 and/or a Strength level of at least 40. The uniform is:
Full steel/black (Your choice) and at least an addy or rune weapon.
Wildy Food Run Guard - Makes sure that the Food Run Participants make it back to Flaming Skull Wildy Camp (FSWC) without dying. Wildy Food Rung Guards are required to have an empty inventory. If they find something valuable or worthy of interest, then they send on Wildy Food Run Guard to give it to the leader. The uniform of Wildy Food Run Guards is:
Full Iron & steel combined
Addy or rune weapon of your choice
Members can wield spears to look truly medieval, but that's optional.
Scout Guard - Trails behind the Scout to make sure he returns back safely with the report. Uniforms are simple:
Mith Or Addy Weapon
Item Carriers - Carries any items found in battles and skirmishes. Can also carry extra food for the other clan members if they run out.
Must be good and quick in grabbing items.
Lead Attack and Offense - carries out the main hits (melee)
Must have good weapon, armour, and strength level.
Mages/Rangers - Deals blows from long-range and helps Eliminators to annihilate the remaining lackeys.
Must have a mage or ranging level of at least 29 each.
Eliminators - Kills the enemy if they try to run away-they do not fight before the enemy starts running. Always keep you run energy on 100% and have lots of arrows/runes (rangers/mages) or a good weapon (melee).
Must have a ranging/mage of at least 29 either one, or a strength of 40.
Defender - Helps heal the Lead Attackers and others with extra food and/or prayer or by helping them in the battling.
They also protect items. KEEP PRAYER POINTS HIGH!!!!
Must have a prayer of at least 30, combat of at least 35, and a good supply of food.
Flankers - Attack the enemy while they don't expect it, because they are distracted with lead attack.
Must have a good strenh of at least 30.
First Wave - First Band of people who charge and wait for the Lead Attack to strike. Go when Scout comes back.
Must have good combat of at least 30.
Oh, yes, make sure you keep getting your level up because when we get to higher levels, our expectations will rise, as well.
-Soon, everyone might be given full rune or at least full addy.
-Studded armour, people! It's all coming.
-Archers will love this. Dragonhide stuff coming up!!
-This is for you, mages: Better runes, better mage clothes, salamanders for members, battlestaffs for members, and wizzy armour for members, as well!
- Never underestimate the power of upcoming events!!!
Cooks will be upgraded to chefs, archers upgraded to snipers, mages upgraded to wizards, warriors upgraded to generals, it's all coming, guys!!!
- New Clan Name soon!! (We might vote)
-Don't worry if supplies are low. Just leave ALL the pressure on the leaders.
-More ways to get money and more jobs!!
-More supplies and better equipment!
DO YOU WANT TO JOIN THE FLAMING SKULLS YET?
IF YOU DO, NOTIFY Dragonjaw100 OR I_Spearedyou FOR DETAILS. jOIN OUR CLAN NOW AND HOPE FOR THE BEST!!!