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Walkthrough - Agility:
Table of Contents
1.0 - Introduction
2.0 - Agility Courses
2.1 - Gnome Stronghold
2.2 - Penguin Agility
2.3 - Barbarian Outpost
2.4 - Brimhaven Agility
2.5 - Pyramid Agility
2.6 - Monkey Agility
2.7 - Wilderness Agility
2.8 - Werewolf Agility
2.9 - Dorgesh-Kaan Agility
3.0 - Agility Shortcuts
4.0 - Miscellaneous
4.1 - Yanille Agility Dungeon
4.2 - Toy Mouse Training
5.0 - Course Comparisons
6.0 - Training Methods
7.0 - Frequently Asked Questions
8.0 - Quests for Experience
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1.0 - Introduction
Agility is an extremely tedious, yet enjoyable, Members' only skill. Agility may seem
useless, but its effect is very broad and plays a major role in your ability to travel
around RuneScape, access special areas, and complete quests all throughout the game.
To begin with, the Agility skill only has a few actual training areas; therefore, it's
easier to familiarize yourself with a routine.
Having a higher agility level increases the rate at which your energy regenerates - for
both members and free players. Agility allows access to certain areas of RuneScape,
whether it is the YanilleAgility Dungeon, Tirannwn or the Regicide Quest area. The number
one advantage of agility however, is the shortcuts that players can use at certain levels.
These shortcuts allow for faster access to certain areas.
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2.0 - Agility Courses
There are many areas to train your agility, but you will need a minimum agility level to
enter each different area. All of these Agility Training Areas are marked by the icon on
the minimap.
2.1 - Gnome Stronghold Agility Course
This is the beginning area to start your agility training.
The Gnome Stronghold Agility Course is located in the south-east corner of the Tree Gnome
Stronghold. You cannot fail any obstacle here, so there is no need to bring any food.
Gnome Stronghold Agility Obstacles Obstacle Experience Can Fail?
Log Balance 7.5 No
Net 7.5 No
Tree Branch 5 No
Tight Rope 7.5 No
Second Tree Branch 5 No
Second Net 7.5 No
Pipe 7.5 No
Agility Bonus 39 No
From completion of one lap you will receive 39 bonus experience points! In all you will
get 86.5 experience points per lap. Each lap consists of doing the following, in this
exact order: log balance, first net, climb up the tree branch, tight rope, down the second
tree branch, second net, then last but not least, go through the pipe. Remember to do one
complete lap, you must do it in that exact order.
Experience Gained Table
Time spent Experience gained
30 minutes 3,220
1 hour 6,440
6 hours 38,640
24 hours 154,560
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2.2 - Penguin Agility Course
The Penguin agility course is located in the north-west corner on the Iceberg, north of
Rellekka. You can fail all four obstacles here, so you'll need to bring food. You will
also need your penguin suit to get in. In order to access this area and build a penguin
suit, you'll need to have done at least half of the Cold War quest.
Penguin Agility Obstacles
Obstacle Experience Can Fail?
Crushers (set) 55 Yes
Stepping Stones (set) 80 Yes
Icicles 40 Yes
Ice (set) 180 Yes
One complete lap will earn you 395 experience points. You don't have to worry about order,
because it's impossible to do this course out of order.
Experience Gained Table
Time spent Experience gained
30 minutes 6,000
1 hour 12,000
6 hours 72,000
24 hours 288,000
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2.3 - Barbarian Outpost Agility Course
You may now teleport to this location upon completion of the Lunar Diplomacy Quest. You
may also teleport near here using a games necklace.
Now that you have level 35 agility, you can train here at the Barbarian Outpost. As with
the Penguin Agility Course, you will need to bring food, because you can fail obstacles
here, and you will lose a bit of health. The best kind of food to bring is cake, because
the lower the health you have the less health you will lose from failing a course. You
will now have to train here until level 40 agility.
To get to this course, travel north of Baxtorian Falls, up a hill and then north until you
see the agility course. Wander around it and you will find the entrance.
You cannot get into the Barbarian Outpost without proving that you are a Barbarian. To get
in you must complete the Alfred Grimhand Barcrawl, which is part of the Scorpion Catcher
quest. To begin this, talk to the guards standing at the gates. You will now have to
travel around RuneScape going to different pubs and drinking all kinds of ales and beer.
Here is a chart to tell you where each pub is:
Barcrawl Pub Locations
Name Location
Blue Moon inn Varrock
Blurberry's bar Second floor, east wing of the Grand Tree
Dead Man's Chest Brimhaven
Dragon inn Yanille
Flying Horse inn North-west section of East Ardougne
The Forester's Arms Seers' Village
Jolly Boar inn North-east of Varrock, by the wilderness
N. Karamja Spirits bar N. Karamja
Rising Sun inn Falador
Rusty Anchor inn Port Sarim
Barbarian Outpost Obstacles
Obstacle Experience Can Fail?
Pipe 10 No
Rope Swing 22 Yes
Log 13.7 Yes
Obstacle Net 8.2 No
Balancing Ledge 22 Yes
Crumbling Wall (1) 13.7 (1) No
Agility Bonus 46.2 No
From completion of one lap you will receive 57 bonus experience points! In all you receive
153.2 experience points per lap. Each lap consists of doing the following, in this exact
order: rope swing, log, obstacle net, balancing ledge, crumbling wall, crumbling wall, and
crumbing wall. Remember, to get the bonus experience, you must complete an entire lap.
Experience Gained Table
Time Spent Experience
30 minutes 5,028
1 hour 10,056
6 hours 60,336
24 hours 241,344
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2.4 - Brimhaven Agility Arena
You can start training here at level one although it is unwise. You should really start
training here once you get level 40 agility. If you have less than level 40 agility you
will not be able to pass some of the obstacles, like the darts and the blades.
Brimhaven Agility Arena is different from the Tree Gnome Stronghold agility course, and
the Barbarian Outpost agility course. You may be training here for a long time, and you
may not even get bored. Brimhaven agility arena is a new way to train your agility. You
will have to pass obstacles like normal, but here you receive agility tickets. Once you
have enough agility tickets, you can trade them in for items or even Agility experience!
To get the agility tickets you will have to follow an arrow on your minimap to the marked
ticket dispenser. You have to tag the dispenser that the arrow is above and wait until the
arrow changes and points to another dispenser, then you will receive a ticket. To get a
ticket you have to tag two dispensers in a row. Just keep on doing this and once you have
enough agility tickets, you can trade them in for items or experience.
To get into the agility arena you will have to pay 200gp. The best kind of food to bring
here is cake. Do not bring any armour or weapons, because you will just drain your energy
faster. If you have Boots of Lightness, a spotted/spottier cape, and/or Penance gloves,
wear them. Note that if you are wearing upgraded jungle gloves (which can be obtained from
the Karamja Achievement Diary), you will gain slightly more experience from the Arena.
Brimhaven Agility Arena Obstacles
Obstacle Experience Can Fail?
Monkey Bars 14 Yes
Pillars 18 Yes
Low Wall 8 No
Balancing Ropes 10 Yes
Ledge 16 Yes
Balancing Log 12 Yes
Handholds 22 Yes
Rope Swing 20 Yes
Plank 6 Yes
Saw 0 Yes
Blades 28 Yes
Darts 30 Yes
Spikes 24 Yes
Pressure Pad 26 Yes
Note: When doing the saw obstacle, you have to click on the other side of the saw to cross
this obstacle. For the darts and blades, you need level 40 agility, and if you fail the
darts, you will temporarily lose two agility levels for each failed attempt.
Ticket Exchange Table
Tickets Item/Experience Gained
1 240 exp (240 per ticket)
10 2,480 exp (248 per ticket)
25 6,500 exp (260 per ticket)
100 28,000 exp (280 per ticket)
1000 320,000 exp (320 per ticket)
3 Toadflax (herb)
10 Snapdragon (herb)
800 Pirate's Hook
As stated before you can trade your agility tickets you get for items or experience. To
trade the agility tickets you have gained, you must exit the Agility Arena and then speak
with Jackie the Fruit. Jackie the Fruit is located in the hut where you entered the
agility Arena.
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2.5 - Pyramid Agility
The Pyramid Agility course is located to the south-west of Nardah, or north-east of
Sophanem, and is in a desert zone, meaning you will need water. To get there, you should
take a magic carpet ride from the Shantay Pass. Before doing so however, stock up on
filled waterskins, wear some desert robes and buy a Shantay pass. The amount of waterskins
you need will vary, depending on how long you wish to stay at the agility course. Once you
have enough waterskins in your inventory or bank to last you the length of your training
go through the Shantay Pass. Pack your weapon so that your weapon hand is free to hold the
carpet, and speak to Ali M. Take a carpet ride to Pollnivneach (200gp; less if you charm
him), and from the south Pollnivneach magic carpet merchant, take a carpet ride to Nardah.
Once in the desert city of Nardah, ensure that you have everything you need; head to
Nardah's bank if you forgot something. Once you are ready, make your way south-west out of
Nardah, until you come across the Pyramid.
To enter the pyramid, you must have level 30 agility. Climbing down the rocks gives 5 XP,
and is not a part of the course. Speak to Simon Templeton, and he will tell you about the
Pyramid. He will tell you that there lies a solid gold artefact at the top of the pyramid,
and that you should bring it back to him for a reward.
The objective is to make it through the pyramid's outer walls to the top. You will pass
many obstacles along the way, and you must beat them to continue. Watch out for pyramid
blocks that slide out of the walls and push you down a level as well. Each time you fail
an obstacle you will receive 8-10hp damage, and you will get knocked down one level of the
pyramid. Once you reach the top level, climb the rocks on the wall to retrieve the pyramid
top, and then go around the final two obstacles to the doorway, and enter it. Once you are
back at the entrance, sell the pyramid top to Simon for 1,000gp. Simon will continue to
pay 1,000gp for each pyramid top you wish to sell, if you choose to continue collecting
them.
Pyramid Obstacles
Obstacle Experience Can fail?
Rolling Stone 12 Yes
Low Wall 8 Yes
Ledge 52 Yes
Plank 56.4 Yes
Jump Gap 22 Yes
Hang Gap 56.4 Yes
This course gives an amazing 1,014 agility XP (includes the 300xp obtained when going
through the door at the top, for completing the course fully), as well as 1,000gp per
trip! A higher agility level is a great advantage here, as you will not fail as much.
Those with under level 50 agility should think twice, as you may fail too often to be able
to get the most out of this course.
Experience Gained Table
Time Experience
30 minutes 13,068
1 hour 26,036
6 hours 130,416
24 hours 625,782
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2.6 - Monkey Agility
If you have 48 Agility and a Ninja Monkey Greegree, you will gain access to Ape Atoll and
Crash Isle, home of the Monkey Agility Arena! This arena is located on the southern half
of Marim on the island of Ape Atoll and Crash Isle; go south-east of the magic shop until
you find a bridge, cross the bridge and go south-west and you should see the start of the
course next to a sign. You must use the Ninja Monkey Greegree to change into a ninja
monkey before attempting to do the course; otherwise, you will not even be able to start
it. Start at the stepping stone and follow the course from there - the course ends with
you doing acrobatic swings down a vine until you make it to the ground.
This course is a good option if you cannot yet do the Wilderness Agility Course or you do
not want to risk going into the wilderness. It is not great experience for those that meet
the requirements for this course, so the Wilderness Agility Course may be your preference.
If you are well above the requirements, then the monkey course may be better. At level 75
agility you will stop failing the obstacles.
Bring food (cakes, lobsters or sharks), an anti poison potion, some form of teleportation,
and your Ninja Monkey Greegree when you head to the course. There are also pineapples
located at the end of the course that can heal you as well so consider bringing a knife.
Remember that if and while you are in monkey form on Ape Atoll, nothing will attack you.
Note: Your agility potions do not work here.
Note: You specifically need a NinjaMonkey Greegree - a normal Greegree (such as the one
you obtain during the Monkey Madness Quest) will not work.
Monkey Agility Arena Obstacles
Obstacle Experience Can Fail?
Stepping Stone 40 Yes
Tropical Tree (Climb Up) 40 Yes
Monkey Bars 40 Yes
Skull Slope 60 Yes
Rope Swing 100 Yes
Tropical Tree (Climb Down) 300 Yes
This course gives 580 experience points per lap and is relatively fast, but you seem to
fail quite a bit. One lap consists of doing the following in this order: stepping stone,
tropical tree (up), monkey bars, skull slope, rope swing, and tropical tree (down).
Remembering to do it in that exact order should not be hard, as you cannot do any obstacle
both ways.
Experience Gained Table
Time Spent Experience
30 minutes 24,850
1 hour 49,700
6 hours 298,200
24 hours 1,192,800
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2.7 - Wilderness Agility course
This is where agility gets interesting and dangerous! Now if you have the guts, you really
want fast experience, and you're level 52 agility, you will be training in the WILDERNESS
AGILITY ARENA! Here you will find monsters, and of course, player killers who are looking
for some nice fresh meat! It is a good idea to bring these along with you: a weapon, one
super energy potion, one antipoison potion, and then fill the rest of your inventory with
food. The less weight carried the better.
Do not train in the Wilderness if you are scared about dying and do not feel comfortable.
Train at either the Monkey Agility Arena or the Brimhaven agility arena, and trade in your
Brimhaven Agility Tickets once you have about 1,000.
In and under the wilderness agility arena some skeletons will attack you while you try to
get out of the pit or finish the course. You will find that the experience you get is
worth all this danger.
Wilderness Agility Obstacles
Obstacle Experience Can fail?
Pipe 12.5 No
Rope Swing 20 Yes
Stepping Stones 20 Yes
Log 20 Yes
Rock Climb 0 No
Lap Bonus 484 No
From completion of one lap you will receive 484 bonus experience points! In all you will
get 556.5 experience points per lap. Each lap consists of doing the following in this
exact order: pipe, rope swing, stepping stones, log and then the rock climb. Remember that
to do one complete lap you must do it in that exact order.
Experience Gained Table
Time Experience
30 minutes 21,000
1 hour 42,000
6 hours 252,000
24 hours 1,008,000
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2.8 - Werewolf Agility Arena
This agility area is located east of Canifis and you must have the Ring of Charos from the
Creature of Fenkenstrain quest in order to enter. In this area, there are two courses: The
skullball mini-game and the main course.
The skullball course requires level 25 agility in order to begin. To play this game, you
must talk to the Skullball Boss at the beginning, kick your skull through all the "goals",
and then kick it into the hole at the end. It takes about 3 minutes 30 seconds to
complete, depending on how well you play, and gives a maximum of 750xp. If you are not
fast enough, you will not receive full XP points.
The main course requires level 60 agility to start. Unlike other regular courses, this
course is a bit more exciting. When you step onto the first stepping-stone, the Werewolf
Boss will throw a stick for you to retrieve. You must pick up this stick from behind the
pipes and then bring it back to the trainer at the end of the course. This will take about
40 seconds. Keep in mind that this course is quite dangerous. The last obstacle is the
death slide, where you must hold onto a zip-line with your teeth; failing this can cause
up to 30 damage. In order to decrease you chances of failing the obstacle, try not to
bring too much weight while training. Boots of Lightness, spotted/spottier capes, and/or
Gloves of Silence should be worn if at all possible.
Werewolf Agility Obstacles
Obstacle Experience Can fail?
Stepping Stones 50 No
Hurdles 60 No
Pipe 15 No
Skull Slope 25 No
Death Slide 200 Yes
Agility Bonus 190 No
From the time you step onto the first stepping stone, until the time you give the stick to
the Werewolf trainer you will gain 540 experience points. However, in order to gain the
190 experience at the end, you must remember to retrieve the stick after the pipes and
give it to the trainer at the end.
Experience Gained Table
Time Experience
30 minutes 18,350
1 hour 36,700
6 hours 220,200
24 hours 880,800
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2.9 - Dorgesh-Kaan Agility Area
Dorgesh-Kaan Agility Obstacles
Obstacle Experience Can fail?
Tightrope 25 Yes
Swing Cable 22 Yes
Swing Ladder 25 Yes
Squeeze Through Gap 7.5 No
Tunnel Crawl 7.5 No
Grapple 18 Yes
Completed Route (Non-Grapple) 159 No
Completed Route (Grapple) 54 No
Agility Bonus Non-Grapple Path 1216 No
The Dorgesh-Kaan agility course is located in the back of Dorgesh-Kaan. You must have
completed Death to the Dorgeshuun to access the course. The course requirements are 70
aglility and 70 range. The cave has no light, so remember to bring a light source!
There are a few other bonuses for experience for strength and ranged if you use the
grapple path for a total of 72 strength experience and 643 ranged experience. Note the
experience listed above is just for one way, if you return the way you came or do a
complete lap, you will get more experience.
There are two different routes a player can take during this course. One route requires a
crossbow and grappling hook, while the other does not. Each route allows you to carry an
item from the old furnace to Turgall but different items cannot be brought through certain
obstacles. Below is a table showing what items can be brought back on what route.
Item Grapple Route Tunnel Route
Capacitor Yes No
Fuse Yes No
Meter Yes No
Powerbox No Yes
Lever No Yes
Cog No Yes
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3.0 - Agility Shortcuts
There is a variety of shortcuts within RuneScape, which cut the time taken to get to
certain towns, or areas.
Obstacle Agility Level Required Location Information
Crumbling Wall 5 Falador [west] This shortcut within the walls of western Falador, allows
for faster access to Taverley Dungeon, a mine, and a Herblore Store.
Rope Swing 10 Karamja [west] This shortcut, in the North-Western-most point of Karamja,
allows for faster access to the Moss Giant isle.
Scale Falador Wall (Grapple) 11 Falador [north] You need a mithril grapple hook, 37
strength, 19 Ranged to use this obstacle.
Stepping Stones 12 Brimhaven Dungeon This shortcut allows you to make your way through
Brimhaven Dungeon to the Black Demons and Metal Dragons, without having to go to the
second level of the dungeon.
Rope Swing 15 Edgeville Dungeon Found in the northern part of Edgeville Dungeon, this
shortcut will allow for instant access to the Earth Warriors in the dungeon below.
Underwall Tunnel 16 Yanille For those who can use Watchtower teleport, this shortcut will
allow for the much needed, faster accessibility to mid-Yanille for Hops Farmers, and
Rangers making their way back to Gu'Tanoth.
Log Balance 20 Seers' Village, Coal Trucks This shortcut is located just west of
McGrubor's Wood, and is useful for miners using the Seers' VillageCoal Trucks, to gain
access to the Coal Mine across the river.
Underwall Tunnel 21 Varrock This shortcut is within Varrock Palace, and is useful in the
more efficient access of the Spirit Tree, who can take you to one of its brothers.
Pipe Squeeze 22 Brimhaven Dungeon This shortcut allows you to go further within the
dungeon and access the area with moss giants.
Mountain Scale 25 Eagles'Peak This shortcut is useful while doing the Eagles' Peak quest
Underwall Tunnel 26 Falador [south] Found within the southern section of Falador, this
shortcut allows for quicker access to the Crafting Guild, very useful for gold and silver
miners.
Stepping Stones 30 Brimhaven Dungeon This shortcut allows you to go further within the
dungeon and access the red dragon area.
Stepping Stones 31 Draynor Village Manor This shortcut, just above Draynor Village Manor
takes you across the River Lum, allowing for faster access to Varrock, and the Champions'
Guild.
Scale Catherby Cliff (Grapple) 32 Catherby [west] You need a mithril grapple hook, 35
Strength, 35 Ranged and have completed the Fishing Contest quest.
Log Balance 33 Ardougne Found north-west of the East Ardougne northern bank, this shortcut
allows players to access the chaos druid tower or the Combat Training Camp easier.
Pipe Squeeze 34 Brimhaven Dungeon This shortcut allows you to go further within the
dungeon and access the Black Demon area.
Escape Water Obelisk Island (Grapple) 36 Catherby [south] You need a mithril grapple hook,
22 Strength, 39 Ranged.
Rock Climb 37 Tree Gnome Stronghold Found in the North-Eastern corner of the Tree Gnome
Stronghold, this shortcut allows for faster access to the Barbarian outpost, and the
Lighthouse.
Cliff Side Scramble 38 Al-Kharid This shortcut, found in the northern part of the
Al-Kharid chasm, allows for faster access out of the mine, to Varrock.
Scale Yanille Wall (Grapple) 39 Yanille You need a mithril grapple hook, 38 Strength, 21
Ranged.
Cliff Side Scramble (Easy) 41 Trollheim This shortcut within Trollheim allows deeper
access into the area.
Narrow Crevice 42 Dwarven Mines This shortcut connects the two branches of the Dwarven
Mines , allowing for easier access to the anvil, from places such as the Adamant, Mithril,
and Coal rocks.
Cliff Side Scramble (Medium) 43 Trollheim This shortcut within Trollheim allows deeper
access into the area.
Cliff Side Scramble (Advanced) 44 Trollheim This shortcut within Trollheim allows deeper
access into the area.
Log Balance 45 Elven Lands This shortcut allows deeper access in the Elven area.
Narrow Walkway (Medium) 46 Zanaris (The Lost City) This shortcut in the Zanaris (The Lost
City) allows fast access to the cosmic RuneCrafting altar. When using the shortcut it is
very likely, you will take four damage to your hitpoints. The level 66 shortcut is a
little faster then this shortcut.
Cliff Side Scramble (Hard) 47 Trollheim This shortcut within Trollheim allows deeper
access into the area.
Log Balance 48 Fremennik Province This shortcut is north of the Sinclair Mansion, and
allows for slightly faster access to Fremennik, the Mountain Camp, and the Slayer Dungeon.
Pipe Squeeze 51 Edgeville Dungeon/Varrock Sewers This unique shortcut allows you to access
Edgeville Dungeon from Varrock Sewers and vice-versa. This is particularly useful if you
want to leave the Edgeville Dungeon quickly.
Karamja Volcano (Grapple) 53 Karamja Volcano You need a mithril grapple hook, 21 Strength,
42 Ranged.
Weathered Wall 58 Port Phasmatys (Ecto-pool) This extremely useful shortcut allows super
fast access to the Ecto-pool.
Cliffside Scramble (Easy) 59 Elven Lands This shortcut cuts across Arandar allowing faster
travel to Tirannwn.
Spiked Chain Climb 61 Slayer Tower This shortcut in the second room of the ground floor of
the slayer tower allows you to go straight up to the aberrant specters. This is especially
useful if you wish to avoid the Banshees and Bloodvelds.
Narrow Crevice 62 Slayer Dungeon This simple shortcut in the Slayer Dungeon allows you to
go from the basilisks to the Turoths and vice versa without having to pass the Jellies.
Climb 64 Trollheim Wilderness Route This shortcut within Trollheim allows quick access
into the level 20 wilderness. This shortcut is only from Trollheim to the Wilderness and
NOT back.
Ornate Railing 65 Temple on the Salve This shortcut, found just beside the Temple on the
Salve, allows for faster access to Morytania. You must have completed the Priest in Peril
quest to utilize this shortcut.
Narrow Walkway (Advanced) 66 Zanaris (The Lost City) This shortcut within Zanaris (The
Lost City) allows extremely fast access to the cosmic RuneCrafting altar. When using the
shortcut it is very likely that you will receive eight damage.
Cliff Side Scramble (Medium) 68 Elven Lands This shortcut cuts across Arandar allowing
faster travel to Tirannwn.
Pipe Squeeze 70 Members Dungeon This shortcut is located in Taverley Dungeon, just near
the entrance. It cuts through a wall into the Blue Dragon's lair. Note that you will not
require a Dusty Key if using this shortcut.
Spiked Chain Climb 71 Slayer Tower This shortcut on the first floor of the slayer tower
allows you to go to the second floor.
Spiked Blades Jump 80 Members Dungeon This shortcut is located in Taverley Dungeon, just
near the entrance. It allows you to access to the eastern side of the dungeon, where the
poison spiders are. This saves a lot of time and you would not need to bring your dusty
key!
Spiked Blades Jump 81 Slayer Dungeon This simple shortcut in the Slayer dungeon allows you
to go from the cave crawlers to the Pyrefiends and vice versa.
Cliff Side Scramble (Advanced) 85 Elven lands This shortcut cuts across Arandar allowing
faster travel to Tirannwn.
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4.0 - Miscellaneous
4.1 - Yanille Agility Dungeon
Once you have achieved level 67 agility and you're tired of training at the other
available courses, you can train here. The Yanille agility dungeon is located north of
Yanille. You might want to bring a weapon, some armour, and antipoison potions. You will
need these because in this agility dungeon there are some monsters and poison spiders.
If you manage to get to the end of the dungeon, there is Salarin the Twisted, a level 70
creature, who is one of the only monsters in all of RuneScape that drops the Sinister Key
(several of the new Implings drop this key as well). Use this key to open a chest within
the dungeon that contains the herb to Zamorak Brew and many other random herbs.
If you really like Herblore then this is the place for you to train agility or for the
collection of herbs. This dungeon is full of chaos druids and chaos druid warriors. Chaos
druid warriors also drop whiteberries, and other secondary ingredients. Therefore, instead
of risking your life going up into the wild and picking them up where the dangerous and
mighty red dragon slumbers, you can fight chaos druid warriors for the whiteberries.
When you enter the dungeon, you will find yourself in a small room with three giant bats
(level-27).
Balancing ledge
Level: 40 Agility
Experience gained: 22
Can fail?: Yes
If you fail this obstacle, you will fall down into a pit of poison spiders and you will
have to start all over again.
If you pass this obstacle, you will find yourself in a place with eight chaos druid
warriors (level-37).
Obstacle pipe
Level: 29 Agility
Experience gained: 7.5
Can fail?: No
After you have gone through the obstacle pipe you will find yourself in a place with five
skeletons (level-45). This area also contains the Sinister chest.
Monkey bars
Level: 57
Experience gained: 20
Can fail?: Yes
If you fail, you will fall down into a pit of poison spiders and you will have to start
all the way from the beginning.
If you pass this obstacle, you will come to an area with two giant bats (level-27) and
seven chaos druids (level-13). If you go down the staircase a tad north, you will come to
a Lockpick spawn.
Pile of rubble
Level: 67
Experience gained: 5.5
Can fail?: No
You will now come to an area with four chaos druids (level-13), and a Salarin the Twisted
(level-70). Salarin the Twisted drops the Sinister key, use this to open the Sinister
chest in an earlier room.
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4.2 - Toy Mouse Training
As an alternative to training at an agility course, those who are level 1 agility can
train it by catching a Toy Mouse. Simply obtain a Toy Mouse from a player or craft one
using your Workshop Crafting Table 4.
Winding the mouse and releasing it gives 15xp per try, whether you fail, or catch it. This
is best trained in a small area where the Toy Mouse is easily caught, for example in the
small room above the Hairdresser in Falador.
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5.0 - Course Comparisons
Breakdown of Wilderness Course VS Werewolf Course.
Firstly, here are the facts:
The Wilderness Course takes 43-46 seconds per trip; you fail a fair bit; and it gives a
total of 556.5 XP.
The Werewolf Course takes around 53 seconds per trip; you do not fail as much; and it
gives a total of 540 XP.
Therefore, it is - despite the amount of times you may fail - the Wilderness course that
gives more experience, efficiently. Below is an analysis of the advantages and
disadvantages of both agility courses.
Wilderness Agility Course
Advantage Disadvantage
Gives 31.5 experience more than Werewolf Course Failing a lot is an issue for people with
lower level agility.
One lap is around 10 seconds quicker than the Werewolf Course Lap time increases by around
7 seconds if you fail an obstacle.
Much more enjoyable, the thrill of the possibility of attacking players keeps you from
getting bored. Some high-level player killers attack unprovoked.
Less damage gained on obstacles. The bank can be dangerous as player killers hang out
around the entrance.
Werewolf Agility Course
Advantage Disadvantage
The time per lap will not vary, as you can only fail the final obstacle. Gives less
experience than wilderness course
There are no player killers or monsters there to kill you. It can be quite boring.
Bank is nearer and also the route is safer. You have to bank more often.
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6.0 - Training Methods
Levels 1-25
With level 1 agility, there is only one course available to you, the Gnome Stronghold
agility course. This is the best place to train your agility until level 25. You have to
complete this course 91 times to achieve level 25 agility. There is no need for food here,
as you cannot fail any obstacles. Be sure to take a few breaks while training, because
this will be the most boring part of agility for a long time. Before you know it, you'll
have level 25 agility!
Levels 25-35
Congratulations on level 25 agility! At this point, you now have two options: you can stay
at the Gnome Stronghold and train to level 35, or you can play the mini-game Skullball,
which offers good agility experience.
If you decide to stay at the Gnome Stronghold, you will have to complete the course
another 169 times. However, you may find it easier to complete a course rather than a
mini-game, as there is less thinking involved.
If you choose to play Skullball, you must have completed the Creature of Fenkenstrain
quest. Food is recommended for lower-level players, as there are monsters around the
entrance to the course. However, the course itself has nothing that can hurt you. The
object is to get the skull through all of the hoops in as little time possible. If you can
do it in less than four minutes, you'll get 750xp. For every few seconds over four
minutes, you'll lose about 10xp. If you can manage to get 750xp every time (it's not too
hard once you get the hang of it), you'll only have to do the course about 20 times.
Levels 35-40
At this point, you have access to a new agility course, the Barbarian Outpost. You may
want to bring some food with you, as you can now fail obstacles, which will hurt you for
2-5 hitpoints. This course is relatively fast experience, it takes 30-45 minutes to level
up. You'll need to do it 281 times before accomplishing level 40 agility, though, so take
a few breaks--you could even play some more Skullball.
It is recommended that you stay here until level 40 before continuing on to the next step,
the Agility Arena. These levels will allow you to complete all the obstacles.
Levels 40-52
These levels of agility will be the most fun you'll have training agility. You're finally
able to get the most out of agility. Head to the Agility Arena in Brimhaven, carrying
about 500gp, some teleport runes, and lots of cakes. You will need about 200 tickets, if
you turn in 100 at a time for the extra experience. You're almost there!
If you feel you are failing too much, you can go back to training at the Barbarian
Outpost. However, once you reach level 45, using the arena is strongly recommended, as the
experience is considerably faster.
Levels 52-70
The Wilderness course is your best option here, as Brimhaven isn't as fast. The problem
with this course is that you have to watch out for PK'ers. Make sure you only bring food
and lightweight, non-valuable items. You get 571.5 experience per run. So, after 1000 runs
of the course, you'll have 70 Agility.
Levels 70-99
This sounds like a lot of work, and it really is. Ape Atoll is your best agility course
now. At levels 70-75 you won't fail excessively, and once you hit 75 you won't fail at
all. That means incredible experience from 75 to 99. For this course, you should bring
Super Energy potions and a knife. When you get low on health use the knife on the
pineapples nearby for food, or thieve from the nearby stalls. After approximately 21,202
laps from 70 Agility you will achieve level 99. Head to the agility master for you Cape of
Accomplishment.
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7.0 - Frequently Asked Questions
Question: Does having a higher Agility level make you run faster?
Answer: No. Though you can run longer, and therefore can travel further distances faster,
your running speed is not increased when you have a higher Agility level.
Question: Does Agility's bonus work on free worlds as well?
Answer: Yes, the run energy restoration and use bonuses are in effect just as much as a
members world if you happened to be play in a free world, or don't even have active
membership! However you will not be able to use shortcuts or agility obstacles while in a
free world.
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8.0 - Quests for Experience
Cabin Fever: 7,000 XP
Cold War: 5,000 XP
Darkness of Hallowvale: 7,000 XP
The Fremennik Trials: 2,812 XP
The Grand Tree: 7,900 XP
Grim Tales: 6,000 XP
Icthlarin's Little Helper: 4,000 XP
Mourning's Ends Part II: 20,000 XP
Recipe for Disaster (Saving Awowogei): 10,000 XP
Recruitment Drive: 1,000 XP
Regicide: 13,750 XP
Royal Trouble: 5,000 XP
Troll Romance: 8,000 XP
Underground Pass: 3,000 XP
Quests with a choice Experience
A Fairy Tale Part II: 2,500 XP in any skill of your choice over level 30.
Great Brain Robbery, The: 5,000 XP for any skill you choose over level 30.
Legends Quest: 7,650-30,600 XP (7,650 is given to 4 skills from a list of skills)
One Small Favour: 10,000-20,000 XP (2 x 10,000 lamps for any skill of your choice over
level 30)
Recipe for Disaster: 20,000 XP (A Lamp to grant 20,000xp in a skill of your choice over
level 50)
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