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Walkthrough - Ranged:
Table of Contents
1.0 - Introduction
2.0 - The Basics
3.0 - Weapons
3.1 - Regular Bows
3.2 - Crystal Bow
3.3 - Crossbows
3.4 - Javelins
3.5 - Throwing Knives
3.6 - Throwing Axes
3.7 - Darts
3.8 - Miscellaneous
4.0 - Ammo
4.1 - Arrows
4.2 - Bolts
5.0 - Armour
5.1 - Leather Armours
5.2 - Special Armour
5.3 - Ava's Attractor/Accumulator
6.0 - Non-member Training
7.0 - Member Training
7.1 - Red Chinchompas
8.0 - The Dwarven Cannon
9.0 - Quests for Experience
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1.0 - Introduction
Using Ranging can make you some money if you train correctly. Ranged is a skill that lets
you hit enemies far away using a bow as a weapon and arrows as ammunition, but there are
also different types of Ranging. This guide will cover almost every aspect of it so you
can use the skill to its full potential.
Ranging is a skill that is useful for killing monsters, dueling, Player Killing, and
getting good drops. Generally, you can last much longer at higher-leveled monsters ranging
than fighting with melee, since you do not need food. For example, if you plan to get a
Dragon Medium Helmet from Fire Giants you are going to want to be ranging them, not
fighting with Melee. You can kill more quickly when ranging and also avoid being hurt.
Ranging is also good for Player Killing in the wilderness because it allows you to hit
other players from a distance, while Melee requires you to be right next to them to be
able to attack. In addition, some Quests require you to have a certain Ranged level to
complete/do them.
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2.0 - Basics
There are two kinds of bows: shortbows and longbows. Longbows cost more, and fire a
greater distance than the shortbow. The shortbow is obviously cheaper than the longbow,
but it's speed is faster than the longbow.
Each bow has three special sub-attacks. For all types, you will receive hitpoint
experience:
Rapid - You will shoot faster than normal. You will break more arrows when using this type
of attack style.
Accurate - You will hit more often than normal.
Longrange - You can fire from a greater distance. The experience you get is split between
defence and range.
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3.0 - Weapons
3.1 - Regular Bows
There are several different kinds of bows you can choose from, some better then others. To
attain a bow you can buy one from a archery store, or if you are a member, you can fletch
them if your fletching level is high enough. Each bow type is only strong enough to use up
to and including a certain type of metal arrow as shown below.
Picture Name Level Required Range Attack Bonus Members? Arrows
Shortbow 1 +8 No Up to Iron
Longbow 1 +8 No Up to Iron
Oak Shortbow 5 +14 No Up to Steel
Oak Longbow 5 +14 No Up to Steel
Willow Shortbow 20 +20 No Up to Mithril
Willow Longbow 20 +20 No Up to Mithril
Willow Comp Bow 20 +22 No Up to Mithril
Maple Shortbow 30 +29 No Up to Adamant
Maple Longbow 30 +29 No Up to Adamant
Ogre Bow 30 +38 Yes Brutal arrows
Up to Rune
Composite Ogre Bow 30 +38 Yes Brutal arrows
Up to Rune
Yew Shortbow 40 +47 Yes Up to Rune
Yew Longbow 40 +47 Yes Up to Rune
Yew Comp Bow 40 +49 Yes Up to Rune
Magic Shortbow 50 +69 Yes Up to Rune
Magic Longbow 50 +69 Yes Up to Rune
Magic Comp Bow 50 +71 Yes Up to Rune
Seercull Bow 50 +69 Yes Up to Rune
Dark Bow 60 +95 Yes Up to Dragon
Crystal Bow 70 See below Yes None
3.2 - Crystal Bow
To attain the Crystal Bow, you must have finished the Roving Elves quest, which is a quest
for members. Once you have done the quest, the next thing you need to equip the bow is a
level 70 range and 50 agility. To buy the bow you have to pay 900,000gp.
The Crystal Bow is like no other bow in RuneScape; it is a very powerful range weapon. One
thing that is unique about the Crystal Bow is that it uses no arrows. So how does it do
damage? Well, it has 2500 shots. Once the 2500 shots are used, the bow will revert to
seed, and you must to recharge in Tirannwn. The bow also has ten phases it goes through.
As you go through more stages, your bow will get weaker and weaker. To check what phase
your bow is in just put your mouse pointer over it and it will tell you.
Phase Range Attack Bonus
10/10 +100
9/10 +96
8/10 +92
7/10 +88
6/10 +84
5/10 +80
4/10 +76
3/10 +72
2/10 +68
1/10 +64
To recharge your bow you will have to go to Ilfeen in Isafdar. Speak to the elf and pay a
certain amount of money for it to be recharged. The seed can be recharged as either a bow
or shield. At first, the price is outrageously high, but the price will go down the more
you recharge it.
Recharge Price Table
Recharge Number Cost
First recharge 900,000gp
Second recharge 720,000gp
Third recharge 540,000gp
Fourth recharge 360,000gp
Fifth recharge and onwards 180,000gp
3.3 - Crossbows
There are twelve types of crossbows available in RuneScape, only two of which are
available for free players (the normal crossbow and the phoenix crossbow). The phoenix
crossbow is available from the Phoenix Gang's weapon stores, which you can get into using
a key you obtained during the Shield of Arrav quest. The other is available in most ranged
stores, such as Lowe's in Varrock. The advantage they have is that they are one-handed,
unlike normal bows, and as such can be wielded with a shield. The Dorgeshuun crossbow is
obtained upon completion of the Death to the Dorgeshuun quest.
Picture Name Level Ranged bonus Bolt type
Crossbow 1 +6 Bronze
Phoenix Crossbow 1 +6 Bronze
Bronze crossbow 1 +18 Bronze
Blurite crossbow 16 +30 Up to blurite
Iron crossbow 26 +42 Up to iron
Dorgeshuun Crossbow 28 +42 Up to iron/bone
Steel crossbow 31 +54 Up to steel
Mithril crossbow 36 +66 Up to mithril
or mithril grapple
Adamant crossbow 46 +78 Up to adamant
Hunter crossbow 50 +55 Kebbit bolts
Runite crossbow 61 +90 Up to rune
Karil's Crossbow 70 +84 Bolt racks
Note: Karil's crossbow is members only and uses 'bolt racks' as its ammo. You can find
them within the barrows or buy them from Ak-Haranu in Port Phasmatys.
3.4 - Javelins
There are six types of javelins, all of which are member items. There are Bronze, Iron,
Steel, Mithril, Adamant, and Rune Javelins. These replace the RuneScape Classic Spear,
which is now a close-range weapon. You can use weapon poison on it.
Picture Javelin Name Level Required Range Attack Bonus
Bronze Javelin 1 +5
Iron Javelin 1 +8
Steel Javelin 5 +12
Mithril Javelin 20 +17
Adamant Javelin 30 +24
Rune Javelin 40 +38
3.5 - Throwing Knives
These also are for members only; there are seven types of knives that you can throw at
enemies with remarkable speed. Just like arrows, they are stackable. You can use weapon
poison on them; in addition, you can equip a shield when using them.
Picture Throwing Knife Name Level Required Range Attack Bonus
Bronze Throwing Knife 1 +4
Iron Throwing Knife 1 +5
Steel Throwing Knife 5 +8
Black Throwing Knife 10 +8
Mithril Throwing Knife 20 +11
Adamant Throwing Knife 30 +15
Rune Throwing Knife 40 +25
3.6 - Throwing Axes
These are like Throwing Knives, except you cannot use weapon poison on it. They also give
a range bonus when equipped and are for members only.
Picture Throwing Axe Name Level Required Range Attack Bonus
Bronze Throwing Axe 1 +4
Iron Throwing Axe 1 +5
Steel Throwing Axe 5 +8
Mithril Throwing Axe 20 +12
Adamant Throwing Axe 30 +17
Rune Throwing Axe 40 +26
3.7 - Throwing Dart
To be able to smith darts, you must have completed the The Tourist Trap quest - you are
able to use them prior to doing the quest. They are similar to throwing knives; you can
use weapon poison on it, and are for members only.
Picture Throwing Dart Name Level Required Range Attack Bonus
Bronze Throwing Dart 1 +3
Iron Throwing Dart 1 +4
Steel Throwing Dart 5 +5
Black Throwing Dart 10 +7
Mithril Throwing Dart 20 +8
Adamant Throwing Dart 30 +11
Rune Throwing Dart 40 +15
Dragon Throwing Dart 60 +18
3.8 - Miscellaneous
Chinchompas can be attained through Box Trapping, a form of Hunting. These are combustible
and explode when they hit their target. They have short, medium and long fuses that can be
changed to give a greater chance at hitting a target. For example a long fuse has a
greater chance of hitting a target further away.
Picture Name Level Required Ranged Bonus
Chinchompa 45 +45 attack
Red Chinchompa 55 +70 attack
Toktz-Xil-Ul (Obsidian Ring) 60 +69 attack
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4.0 - Ammo
You can range with many different kinds of weapons and ammo; there are plenty of options
to choose.
4.1 - Arrows
There are six types of arrows: bronze, iron, steel, mithril, adamant, and rune. Bronze
through adamant arrows are for Free Players, and Members can use all types. Members can
also poison their arrows by using weapon poison on the arrows. When you shoot arrows, you
must have a bow of some sort equipped. Each arrow has a specific bow needed to be
equipped. You cannot wield a Rune Arrows with an Oak Bow, for example.
In addition, a lot of the time, your arrows will break and you will not be able to use
them. When your arrows break, they will just disappear while the ones that are already
broken on the ground are nothing more than junk spawns. Your arrows will only break about
25% of the time, however if you use the rapid attack style, they will break more often.
Picture Arrow Name Bow Required Members?
Bronze Arrow Any No
Iron Arrow Any No
Steel Arrow Oak Bow No
Mithril Arrow Willow Bow No
Adamant Arrow Maple Bow No
Rune Arrow Yew Bow Yes
Dragon Arrow Dark Bow Yes
Ogre Arrow Ogre Bow Yes
Bronze Brutal Arrow Composite ogre Bow Yes
Iron Brutal Arrow Composite ogre Bow Yes
Black Brutal Arrow Composite ogre Bow Yes
Steel Brutal Arrow Composite ogre Bow Yes
Mithril Brutal Arrow Composite ogre Bow Yes
Adamant Brutal Arrow Composite ogre Bow Yes
Rune Brutal Arrow Composite ogre Bow Yes
4.2 - Bolts
Members have a wide array of bolts available for them to use with their crossbows. Players
have the choice to stick with regular metal bolts, or add gem tips to them. The regular
metal bolts can be poisoned, whilst gem-tipped ones cannot be - they can however, be
enchanted using some interesting spells that are available through the Enchant crossbow
spell.
For players who may wish to carry a number of bolts around with them, there are special
bolt pouches which you are able to buy from a Keldagrim dwarf salesman. They are
untradable, and will disintergrate if dropped, with your bolts appearing on the ground.
The pouch has four slots with which you can fill up with 255 of four different types of
bolts. To add bolts, simply use them with the pouch. Players are able to toggle between
equipped and stored bolts from the crossbow bolt pouch menu.
Picture Bolt Type Picture Name
Bronze bolt Opal bolts
Barbed bolts
Blurite bolt Jade bolts
Iron bolt Pearl bolts
Silver bolt Pearl bolts
Bone bolt Pearl bolts
Steel bolt Red topaz bolts
Mithril bolt Sapphire bolts
Emerald bolts
Mithril grapple*
Adamant bolt Ruby bolts
Diamond bolts
N/A Kebbit bolt Kebbit bolts
Long Kebbit bolts
Rune bolt Dragonstone bolts
Onyx bolts
Mithril Grapple
The mithril grapple is a tool used for scaling tall obstacles such as walls, cliffs and
even small river inlets. Rangers can smith a mithril grapple tip using a mith bar, and
attach it to a mithril bolt. Once you have the mithril grapple, simply add rope to it and
then use it on whichever shortcut you want to bypass. Note that you must have a crossbow
equipped to shoot the grapple. Also remember that there is a possibility that your grapply
can break when being used, so keep a few on hand or in your bank if you intend to use
these shortcuts a lot.
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5.0 - Ranging armour
Use ranging amour to increase your ranged attack bonus so you will be more effective
whilst ranging.
5.1 - The Leathers
There are many different kinds of ranging armour you can use, obviously some better then
others. The two major kinds of armour that you will see people wearing are Dragon Leather
armour and Leather armour. Dragon Leather armour, is definitely better then Leather
armour, but is harder to make. To make Dragon Leather armour, you must kill a Dragon, and
take their hides, then craft it.
Leather armour
Picture Name Attack Stats Defence Stats Level Required Members?
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
Vambraces +0 +0 +0 +0 +4 +2 +2 +1 +0 +0 None No
Cowl +0 +0 +0 +0 +1 +2 +3 +4 +2 +3 None No
Coif +0 +0 +0 -1 +2 +4 +6 +8 +4 +4 20 Ranged No
Leather Body +0 +0 +0 -2 +2 +8 +9 +10 +4 +9 None No
Studded Leather Body +0 +0 +0 -4 +8 +18 +25 +22 +8 +25 20 Defence
20 Ranged No
Hard Leather Body +0 +0 +0 -4 +8 +12 +15 +18 +6 +15 10 Defence No
Leather Chaps +0 +0 +0 +0 +4 +2 +3 +1 +0 +0 None No
Studded Leather Chaps +0 +0 +0 -5 +6 +15 +16 +17 +6 +16 20 Ranged No
Yak-hide legs +0 +0 +0 -5 +10 +25 +20 +15 -2 +10 20 Defence Yes
Frog Leather Body +0 +0 +0 -5 +10 +23 +26 +30 +15 +10 25 Defence
25 Ranged Yes
Frog Leather Chaps +0 +0 +0 -5 +2 +7 +7 +9 +4 +9 25 Defence
25 Ranged Yes
Frog Leather Boots +0 +0 +0 -8 +2 +1 +1 +1 +0 +1 25 Defence
25 Ranged Yes
Dragon Leather
Picture Name Attack Stats Defence Stats Level Required Members?
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
Green Body +0 +0 +0 -15 +15 +40 +32 +45 +20 +40 40 Defence
40 Ranged No
Green Chaps +0 +0 +0 -10 +8 +22 +16 +24 +8 +22 40 Ranged No
Green Vambraces +0 +0 +0 -10 +8 +3 +2 +4 +2 +0 40 Ranged No
Blue Body +0 +0 +0 -15 +20 +45 +37 +50 +30 +45 40 Defence
50 Ranged Yes
Blue Chaps +0 +0 +0 -10 +11 +25 +19 +27 +14 +25 50 Ranged Yes
Blue Vambraces +0 +0 +0 -10 +9 +4 +3 +5 +4 +0 50 Ranged Yes
Red Body +0 +0 +0 -15 +25 +50 +42 +55 +40 +50 40 Defence
60 Ranged Yes
Red Chaps +0 +0 +0 -10 +14 +28 +22 +30 +20 +28 60 Ranged Yes
Red Vambraces +0 +0 +0 -10 +10 +5 +4 +6 +6 +0 60 Ranged Yes
Black Body +0 +0 +0 -15 +30 +55 +47 +60 +50 +55 40 Defence
70 Ranged Yes
Black Chaps +0 +0 +0 -10 +17 +31 +25 +33 +26 +31 70 Ranged Yes
Black Vambraces +0 +0 +0 -10 +11 +6 +5 +7 +8 +0 70 Ranged Yes
Blessed Coif +0 +0 +0 -1 +7 +4 +7 +10 +4 +8 40 Defence
70 Ranged Yes
Blessed Body +0 +0 +0 -15 +30 +55 +47 +60 +50 +55 40 Defence
70 Ranged Yes
Blessed Chaps +0 +0 +0 -10 +17 +31 +25 +33 +26 +31 40 Defence
70 Ranged Yes
Blessed Vambraces +0 +0 +0 -10 +11 +6 +5 +7 +8 +0 40 Defence
70 Ranged Yes
Snakeskin armour
Snake skins can be obtained through the Tai Bwo Wannai Cleanup Mini-Game. They can also be
found on the island Mos Le'Harmless by killing the level 35 snakes outside the pirate
camp. Then they can be tanned by any tanner and crafted into Snakeskin armour.
Picture Name Attack Stats Defence Stats Level Required Members?
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
Snakeskin Boots +0 +0 +0 -10 +3 +1 +1 +2 +1 +0 30 Defence
30 Ranged Yes
Snakeskin Vambraces +0 +0 +0 -5 +6 +2 +2 +2 +1 +0 30 Defence
30 Ranged Yes
Snakeskin Bandana +0 +0 +0 -5 +4 +2 +4 +4 +2 +2 30 Defence
30 Ranged Yes
Snakeskin Chaps +0 +0 +0 -5 +6 +8 +8 +10 +4 +10 30 Defence
30 Ranged Yes
Snakeskin Body +0 +0 +0 -5 +12 +25 +28 +32 +15 +35 30 Defence
30 Ranged Yes
Spined
The items required to make full spined armour are dropped by Dagannoths at Waterbirth
island. Level 40 defence and 40 ranged is required to wear Spined armour. To make full
spined armour you will need to take 1 circular hide, 1 stretched hide, 1 flattened hide, 6
dagannoth hides, and 22,500gp to Sigli the Hunter in Rellekka. Spined armour's stats are
similar to that of green dragonhide.
Spined Set
Picture Name Requirements Item Stats
Spined Helm Dagannoth hide (1), Circular hide, 5,000gp Attack Slash: -6; Crush: -6;
Magic: -6; Ranged: +6
Defence Stab: +6; Slash: +6; Crush: +6; Magic: +6
Spined Platebody Dagannoth hide (3), Flattened hide, 10,000gp Attack Magic: -15; Ranged:
+15
Defence Stab: +40; Slash: +32; Crush: +45; Magic: +20; Ranged: +40
Spined Chaps Dagannoth hide (2), Stretched hide, 7,500gp Attack Magic: -10; Ranged: +8
Defence Stab: +22; Slash: +16; Crush: +24; Magic: +8; Ranged: +22
Spined Gloves Null; received as drop Attack -
Defence Stab: +1; Slash: +2
Spined Boots Null; received as drop Attack -
Defence Stab: +1; Slash: +1
Karil the Tainted's Ranger armour
You can find Karil the Tainted's armour in the Barrows, located east of Mort'ton. To get
the armour you must kill Karil the Tainted himself, and then open the chest within the
dungeon of the barrows. If you are lucky, you will get a piece if not a few pieces of this
type of ranger armour.
One main advantage of this armour is the 'special effect'. If you wear all three pieces of
the set along with Karil's crossbow, there is a chance the special effect will take place.
The special effect will lower your opponent's agility.
Picture Name Attack Stats Defence Stats Level Required Members?
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
Karil's coif +0 +0 +0 -1 +3 +6 +9 +12 +6 +10 70 Defence
70 Ranged Yes
Karil's leathertop +0 +0 +0 -15 +30 +47 +42 +50 +65 +57 70 Defence
70 Ranged Yes
Karil's leatherskirt +0 +0 +0 -10 +17 +26 +20 +28 +35 +33 70 Defence
70 Ranged Yes
5.2 - Special Armour
There are also five special pieces of range armour.
Picture Name How to get Range Attack Bonus Level Required Members?
Ranger Boots Level 2 Clues +8 40 Ranged Yes
Robin Hood Hat Level 3 Clues +8 40 Ranged Yes
Archer Helm Buy from Skulgrimen's Battle Gear in Rellekka +6 45 Defence, 40 Ranged Yes
Archer Ring Drop from Dagannoth Kings +4 None Yes
Ava's Accumulator Reward from Animal Magnetism +4 None Yes
5.3 - Ava's Attractor/Accumulator
Ava's Attractor or Accumulator is obtained as a reward from the Animal Magnetism quest.
When being equipped, and whilst holding no ammo in your ammo slot, Steel or Iron arrows
will be made and equipped automatically. This, however, depends on your ranged level:
under 50 you will receive iron, above 50 you will receive steel. You must be moving around
for them to spawn, and whilst walking around RuneScape you may also find some random metal
objects appearing in your inventory (med helms, ores etc). You get an Attractor, when you
finish the quest with a ranged level lower than 50. You gain an Accumulator if you finish
the quest with a higher ranged level than 50.
Its stats are: +4 Range Attack, +1 Slash Defence, +4 Mage Defence.
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6.0 - Non-Member Training
At the beginning of free-play, training it is quite basic:
Levels 1-10
Make your way out to the chicken pen. There are quite a few.
South Falador Chickens
The ones under Falador and west of Draynor Village, also north of Port Sarim.
Not only do you get the ranging experience, they will die quickly and you can grab their
bones for prayer experience and their feathers, which can sell for a good price after you
get a couple thousand.
Can I pick up my arrows? Yes, if ranging behind the lake/fence after killing a few you can
just grab your arrows.
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Levels 11-25
After getting to level 10 from chickens, you may either continue to 20 on them, or make
your way towards the cows, which will work great until around level 25. Another option to
start off your training of Range, or to progress from 20, are monks which are a good
training spot until level 40.
Crafting Guild Cows
These are the ones west of Port Sarim and south-west of Falador (near the Crafting Guild).
Good experience and you get the bones if training prayer and their beef for cooking.
Can I pick up my arrows? Yes, kill them from behind the fence and when you kill a few,
grab your arrows.
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Monastery Monks
Monks are found west of Edgeville and north-west of Barbarian Village, just south of
Edgeville.
Excellent experience for low level ranging, and you can heal on them if neccessary. You
can also pick up their bones for prayer experience.
Can I pick up my arrows? Yes, shoot from under the roof and go out to pick up your arrows
after killing a few monks.
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Levels 26-35
At this level, you can make your way to the Barbarian Village, just south of Edgeville.
Barbarians in Barbarian Village
Here you will find: Level 15 archer Barbarians, Level 17 swordsman Barbarians and Level 17
greataxe Barbarians. Stand behind the tables in the bar and shoot them. This provides
great experience until around level 30, at which point it will get pretty slow, but it can
still be used to 40. In a recent update the Barbarians and the Barbarian Village were
changed around. There are now Barbarians that can Range you over the tables, obviously
making this training spot much less desirable than before.
Great experience for free-players and it works well for people that want to train Ranged
quickly. It is right next to a bank if you want to go back to the bank or grab some more
arrows.
Can I pick up my arrows? Yes.
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Levels 36-60
Guards are fairly good training at this level. Head to Edgeville and range the guards to
the north-east of the bank. The guards at Falador center, and on the west Varrock wall are
also quite good.
Edgeville Guards
The guards right above the bank in Edgeville. You can attack them from behind the
wilderness ditch, and they will give you great experience until level 55-60. This is the
best place to train for free-players: it is usually not crowded, and it will be a great
place for you to get up that ranged.
Awesome experience if you are 40 ranged and training on them, they should die quickly and
give great, quick experience. In my opinion, this is one of the best free-play training
spots.
Some other good places for f2p range from lvl 50-60 is in the security stronghold. The lvl
75 ankous and 27 Minotaur both can be ranged behind a pile of rocks or skeletons, or a
fence. Each one also gives pretty good drops too - the Minotaurs drop piles of iron arrows
very regularly, so you even stand to leave with more arrows than you began with.
Minotaurs are great experience as well, they drop loads of iron arrows and their defence
level is fairly low, making this a great training place without losing arrows and getting
fast experience. Moss Giants will also provide you with reasonably fast range experience.
Moss Giants are located at the end of Varrock Sewers. There are various safe spots down
there, so bringing food is not essential. It is a popular place to train however, so some
worlds may be full to the top with other people.
Can I pick up my arrows? Yes.
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Levels 60+
Crandor Lesser Demons
After completing the Dragon Slayer quest, go to N. Karamja and down the pile of rubble on
the volcano rim. Make your way to the east. You will soon find a dead end, and past it,
you might see several level 82 Lesser Demons. Here you will click on the "Odd looking
wall." Go past the Lesser Demons and level 45 Skeletons, as well as the level 22 skeletons
guarding a rope. Go up it and you will be on Crandor Isle. Go north and you will find two
Lesser Demon spawns.
Here you can sit forever and kill the Lesser Demons. Bring a fire staff and a few nature
runes if you want to cast High Level Alchemy on some of the drops (Rune Medium Helmets and
assorted Mithril items). You can also find some lessers inside the dungon but they might
be a lot more dangerous to mess around with.
You will get great experience and great drops. This is the best high-level free-play
training.
Can I pick up my arrows? Yes.
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7.0 - Members Training
I would recommend you have at least 40 ranged, in order to maximize full advantage over
training in members. If not, you could either train at the Gnome Troops South of Ardougne,
or use the free-play spots.
Levels 40-50
White Wolf Mountain: Mountain Dwarves
This spot requires the completion of the Fishing Contest quest, and it proves to be a
great training spot to about level 50. In fact, this should go very quick, and it should
not be too boring, because it provides fast levels.
Good experience and quick levels, but there is nothing special about it. You have to wait
until 50 for that.
Can I pick up my arrows? Yes.
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Levels 50-70
You have two options here; one is slightly better than the other is, but you may not be
able to get there.
Note: You could also try Fire Giants under the waterfall, if you have completed the
Waterfall Quest.
Ogre Cave
This is the easier one to get to; north of West Ardougne, under the Chaos Druid Dungeon,
are many ogres. You also need level 47 thieving.
Great experience and nice prayer experience, because of the Big Bones.
Tactic: Stand behind the rocks and range one ogre then collect the arrows and bones and go
back behind the rock, as they cant reach you here.
Can I pick up my arrows? Yes.
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King Lathas' Training Ground Ogres
You must have completed the Plague City and Biohazard quests. Here you will find about
nine fast-spawning ogres in a cage. Although a popular training spot, it is great
experience even with three or four people there with you.
If you want to get to 70 ranged, and want to get some prayer levels in the mean time, this
is the best spot. It is worth doing the quest just to gain access.
This training area also allows you to pick up your ammo, so there's almost no waste of
money, and also great experience!
Great experience and great Prayer experience; in each sitting I get a Prayer level and a
few Ranged levels.
Can I pick up my arrows? Yes, but since it is too much of a hassle going around the gate,
it is not recommended.
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Levels 70-99
Blue Dragons in Taverley Dungeon
If you want to get from 70-99 ranged, and get tons of prayer levels in the process, this
is the spot you will be living at. Many high-leveled players get from 90 to 99 Ranged
here, and there is no secret - it is an awesome spot.
If you are not collecting hides, you may want to bring a Fire Staff and some nature runes
to cast High Level Alchemy on some of the drops (Rune Daggers and assorted Mithril stuff).
There are many spots to stand here to not be attacked, but you may still want to bring a
shield, just in case you are leaving and do not want to get killed on the way out. You
will also need a dusty key to enter the cavern.
If you are going to get to 99 Ranged, it will be here. It is better, quicker experience
than Black Dragons, but with slightly worse drops. Still, stay at Blue Dragons, because
Black Dragons will be time-consuming, and very slow to kill unless you have level 85+
ranged.
Awesome experience, awesome prayer experience, and good drops for quick cash.
Can I pick up my arrows? Yes
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Fire Giants
These Fire Giants are, in most rangers opinions, the best monster to train on at even as
low as level 60 ranging, all the way to 99. Not only do they serve as good experience, but
the drops are simply fantastic; including half keys, dragon med helms, shield left halves,
rune items, fire battlestaffs, and much more!
As mentioned above, this place is great experience - one of the best for rangers/magers,
not considering the drops. No money wasted here, the rune scimitars and half keys pay for
it. Only thing to get started for this is the Waterfall quest, or the ability to access
the Brimhaven Dungeon, as there are also plenty of fire giants there too.
Can I pick up my arrows? Yes
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Gu'Tanoth Dungeon
There are Greater Demons galore here. They can drop level three clue scrolls, which means
you could get anything from a handful of runes to a Zamorak Platebody or Robin Hood Hat,
or Rune Full Helmets and various other drops.
Awesome experience and INCREDIBLE loot make this spot more than worth doing. Do not forget
to bring a load of telekinetic grab runes. Worthwhile grabs are: chaos runes, death runes,
rune full helms, dragon items, clue scrolls, half keys, and gems. You need to have started
and partially completed Watch Tower quest to gain access.
Can I pick up my arrows? No
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Black Demons in Taverley Dungeon/Edgeville Dungeon
There are about four Black Demons you can Range in Edgeville Dungeon, and approx. 20+ in
Taverley Dungeon. There are many pillars you can hide behind while ranging so they cannot
hit. When you come it might be a good idea to bring some food just incase, because Black
Demons can hit in the 16s if you get too close too them.
Black Demons are not great experience, but they do have good drops, similar to Greater
Demons, except they do not drop level 3 Clue Scrolls. They drop anything from Herbs to
Dragon Left Half Shields; also, they drop Rune Mediums frequently and other Rune items
too. Watch out for arrow stealers, as it takes a bit long to kill them unless you have
like 85-90+ Ranged. Make sure you bring a Fire Staff and some Nature Runes with you for
High Alchemy.
Not amazing Ranged exp, but good drops and a small chance of getting Dragon items, nothing
except a Dusty Key is required to get to them.
Can I pick up my arrows? Yes
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Elves in Tirannwn
To be able to reach these, you must have started the Regicide Quest and gone through the
The Underground Pass. There are two types of Elves, the Archers with bows (do not try to
Range them as they will Range you back) and the Warriors with pikes. Since the Warrior's
pikes are like a Halberd and can hit up to two spaces in front of them, you must stand
behind something by at least one space when you Range them if you do not want them to hit
you. Elves are good as they tend not to be too crowded, plus they drop level 3 Clue
Scrolls and Half Keys.
Ok drops and good exp if you have a high enough Ranged level, you should bring some food
because it takes awhile getting used to them and the traps might deal you some damage.
Can I pick up my arrows? Yes.
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Troll General in Troll Stronghold
It helps if you have the Trollheim Teleport spell to get to these, as it is quite a long
walk. You should definitely bring along some Natures and Fires because they drop many
things good to High Alchemize, like Steel Plates, Adamant Kites, and almost every type of
Warhammer. In addition, the odd Granite Shield makes them great for drops too. Ensure not
to attack the one with the sword, as he hits hard and will quickly kill anyone in ranging
armour.
Drops great items such as a Rune Warhammer, 16 Nature Runes, and a Granite Shield. They
are more vulnerable to arrows then you would think, and thus give great Ranged experience,
and Prayer experience since they drop Big Bones. Plus they respawn incredibly fast (like
30 seconds) so once you have picked up your arrows and buried the bones there is another
one waiting to be killed.
Can I pick up my arrows? Yes.
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TzHaar-Xils and TzHaar-Kets in the TzHaar
You can kill these at the gold mine, just east of the bank. Shoot an arrow at a monster
and trap it behind the rocks. The experience you get here isn't that good, but the drops
(obsidian capes and shields) make up for that. When training in The TzHaar, always watch
your health. The monsters are not aggressive, but they have a high level and they can hit
hard. When ranging here, be sure to take some food, lobsters will do. Don't kill the
TzHaar-Xils with obsidian rings, they can reach over the rocks and hit you.
Can I pick up my arrows? Yes
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7.1 - Red Chinchompas
First of all, for this range training method you will need a large sum of money.
Progressing from 85 to 99 ranged will cost you about 35-40Mil but only 50 hours of
training. Training with red chinchompas properly can lead to 250k+ experience per hour.
The concept of training with red chinchompas is as follows: they do splash damage and can
hit up to 15. This means that each chinchompa gives a huge amount of experience if used
correctly. The best place to use these red firecrackers is in the Monkey Madness Tunnel
where large clumps of Skeleton Monkeys overlap each other, making the splash damage
extremely effective.
Requirements and Recommendations:
43 prayer: This is a must. Needed for protect from Melee Prayer 60+ Prayer is recommended
to save money in prayer potions.
55 Ranged: Required to wield and use red chinchompas. Level 85+ Ranged is recommended for
the best results in terms of experience to money.
Must have started the Monkey Madness quest: Provides access to the dungeon.
Your equipment should look like this:
Helm: Zamorak, Guthix or Saradomin Blessed dragonhide coif, Third age range coif, Robin
Hood hat, Archer helm, or Karil's coif.
Body: Black dragonhide body, Third age range body, or Karil's top.
Legs: Black dragonhide chaps, Third age range legs, or Karil's skirt.
Shield: Zamorak book, Guthix or Saradomin book.
Gloves: Barrows gloves, Black dragonhide vambraces.
Boots: Ranger boots, snakeskin boots, white boots (white knight armour - prayer bonus).
Cape: Zamorak, Guthix or Saradomin cloak, Fire cape, Skill cape, Ava's accumulator.
The Inventory
Your Inventory should look like this:
Ranging Potion: Used to receive more Experience while training.
Prayer Potions: Protect from the Skeleton Monkey's attacks.
Super Antipoison Used to Cure Poison while getting to the Location.
Sharks: Used instead of prayer to get to the location, any food (Lobster+) can be used.
Tele Tab: Teleport from the location, any tab can be used.
Also a Shark can be replaced by a Holy Wrench to receive more Prayer while drinking a
Prayer Potion.
If you don't want to waste your money, you'll have to kill them the right way, don't worry
it's not hard to learn. You need a lot of monkeys and when you start there are only 3-5,
but you can get more of them. After killing the monkeys you will see that they respawn
from their own bones every minute. If there are 5 bones on top of each other on 1 square,
only 1 monkey will spawn at a time so make sure you spread them around.
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8.0 - The Dwarven Cannon
The Dwarf Cannon is one of the most powerful range weapons available. This weapon is also
very heavy, so when using it, be sure to bring as few items as possible or you will run
out of energy fast. To get this weapon, you have to complete the Dwarf Cannon quest. Once
you complete it, you can buy it from Nulodion, for 750,000gp. It is cheaper to buy all the
cannon parts from Nulodion, at once instead of buying each part separately. If you buy it
separately, you will have to pay 800,000gp. To buy the entire cannon at once talk to
Nulodion, instead of trading him and buying it from his shop. It is recommended to buy the
cannon from other players, as players sell it for 500,000-600,000 GP per cannon.
The cannon uses steel cannonballs that you must make, out of steel bars of course. One
steel bar will provide you with four cannonballs. The cannon can hold 30 cannonballs at a
time, once they run out, you will get a message, and you will have to put 30 more
cannonballs in it. The cannon will also decay eventually, after you use it a lot. Do not
worry if it decays, you can get another one from Nulodion free of charge. You can also
prevent it from decaying by picking it up and setting it back up when you get a message
about it about to decay.
High alching cannon parts will get you 112.500 gp.
You will not get hitpoint experience when using a cannon.
Warning! When carrying cannon parts and a whip, you will lose your whip when you die.
The Cannon Parts
Picture Cannon Part Price Separately
Cannon Base 200,000gp
Cannon Furnace 200,000gp
Cannon Stand 200,000gp
Cannon Barrel 200,000gp
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9.0 - Quests for Experience
Big Chompy Bird Hunting: 740 XP
Death to the Dorgeshuun: 2,000 XP
Heroes Quest: 2,075 XP
Horror From the Deep: 4,662 XP
Recipe for Disaster: 1,500 XP
Temple of Ikov: 10,500
Zogre Flesh Eaters: 2,000 XP
Quests with a choice Experience
Dream Mentor: 15,000 XP (A lamp granting 15000 XP in either Ranged, Magic, Hitpoints,
Strength or Defence)
A Fairy Tale Part II: 2,500 XP in any skill of your choice over level 30.
Great Brain Robbery, The: 5,000 XP for any skill you choose over level 30.
Legends Quest: 7,650-30,600 XP (7,650 is given to 4 skills from a list of skills)
One Small Favour: 10,000-20,000 XP (2 x 10,000 lamps for any skill of your choice over
level 30)
Recipe for Disaster: 20,000 XP (A Lamp to grant 20,000xp in a skill of your choice over
level 50)
Shadow of the Storm: 10,000 XP for any combat skill.
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