Table of Contents
1.0 - Introduction
2.0 - Basics
2.1 - Pouches
3.0 - Levels, Talismans and Altars
3.1 - Level Requirements
3.2 - Combination Runes
3.3 - Talismans
3.4 - Tiaras
3.5 - Altar Information
4.0 - Tips and Techniques
4.1 - Tips
4.2 - Techniques
4.3 - Maximizing Time and Profit for non-members
5.0 - The Abyss
6.0 - Ourania Altar
7.0 - Quests For Experience
8.0 - Frequently Asked Questions
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1.0 - Introduction
Runecrafting is a free to play skill. It was released along with the completed version of
RuneScape. Since then, a lot of players have taken the arduous task of binding their
runes. A few prefer to buy them from magic stores or attain them from monsters.
Runecrafting allows players to craft the runes as long as you have the correct level and
equipment to craft them - bind the power of the ancient runes with rune essence, which is
mined within special locations around RuneScape that only certain magical beings can allow
entrance to.
The only requirement for the Runecrafting skill is to complete the Rune Mysteries Quest.
This quest begins on the second floor of Lumbridge Castle, by speaking with Duke Horacio.
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2.0 - Basics
Runecrafting is a long process; however the idea is quite unique. The first step is mining
the rune essence needed in order to craft runes. The only place to get this rune essence
is the rune essence mines which are only accessible through the powerful wizards of
RuneScape. So to get to the rune essence mines you must talk to one of the following
magicians.
Sedridor - Basement of the Wizards Tower
Aubury - Varrock Rune shop [Closest to bank - F2P]
Wizard Cromperty - East Ardougne
Wizard Distentor - The Head of the Magic Guild [Closest to bank - Members]
Brimstail - The Hollowed Rock in the south-west part of Tree Gnome Stronghold.
After arriving at the Rune Essence, find a mining spot and click "Mine". There
are two types of Rune Essence. All free players will get normal essence which can only be
used to craft mind, body, air, water, earth and fire runes. Members with 30 mining or
above will receive Pure Essence which can be used to create all runes. Note that you will
receive the same experience, despite which type of essence you mine. You will
automatically fill your inventory with these magical rocks. Once you are done, just enter
a nearby portal, and you will be teleported back where you came from.
The next step is turning the rune essence into actual runes. Take the talisman of the rune
you wish to make as well as your rune essence with you to the respective Runecrafting
altar location and "Use" your talisman with the mysterious ruins. You will
instantly be taken into the altar. Click "Craft" on the dolmen in the center of
the altar and your rune essence will be turned into runes. To leave, simple use the portal
you came in.
Repeating this process will raise your Runecrafting level and produce more runes.
2.1 - Pouches
Along with the update that brought Runecrafters the Abyss came rune essence pouches. For
starters, you will have to complete a mini quest for the Mage of Zamorak. This involves
taking an orb to certain NPC's who teleport you to the rune essence mines.
The pouches, available in small, medium, large, and giant sizes, are obtained through
killing creatures of the Abyss. These include Abyssal leeches (level-41), Abyssal
guardians (level-59), and Abyssal walkers (level-81). Dying with your pouches will mean
that you have to go to the Abyss and kill the creatures to attain more. Only one of each
pouch may be held at any time. Over time the medium, large, and giant pouches will degrade
and become damaged; holding less essence. To repair these, take them to the Dark Mage, in
the middle of the abyss. If your pouch degrades completely it will disappear. You will
have to kill abyssal creatures to obtain another, or get one more free small pouch from
the Mage of Zamorak.
Picture Type Holds Level
Small pouch 3 essence 1
Medium pouch 6 essence 25
Large pouch 9 essence 50
Giant pouch 12 essence 75
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3.0 - Levels, Talismans and Altars
3.1 - Level Requirements
This table outlines the requirements for certain types of runes. At certain levels you
will be able to make more than one rune for every rune essence. For example, if you were
level 11, you would make two air runes per rune essence. These levels are also outlined in
this following table. The "x2", "x3" etc indicate the required level
to make multiple runes from one essence.
Picture Rune XP Level Essence Required x2 x3 x4 x5 x6 x7 x8 x9 x10
Air 5 1 Rune or Pure 11 22 33 44 55 66 77 88 99
Mind 5.5 2 Rune or Pure 14 28 42 56 70 84 98 - -
Water 6 5 Rune or Pure 19 38 57 76 95 - - - -
Earth 6.5 9 Rune or Pure 26 52 78 104* - - - - -
Fire 7 14 Rune or Pure 35 70 105* - - - - - -
Body 7.5 20 Rune or Pure 46 92 - - - - - - -
Cosmic 8 27 Pure 59 - - - - - - - -
Chaos 8.5 35 Pure 74 - - - - - - - -
Astral 8.7 40 Pure 82 - - - - - - - -
Nature 9 44 Pure 91 - - - - - - - -
Law 9.5 54 Pure - - - - - - - - -
Death 10 65 Pure - - - - - - - - -
Blood 10.3 N/A Pure - - - - - - - - -
Soul 11.3 N/A Pure - - - - - - - - -
*This is a reachable but untested multiplier level. With three doses of Evil Dave's Orange
Spice in a stew, some luck, and level 99 Runecrafting, this can be reached.
3.2 - Combination Runes
Runecrafters have the option to bind two different types of elemental runes into a brand
new combination rune. The benefit of this is combination runes only take one inventory
slot, meaning extra room for food or equipment. The way the combination runes are used in
spell casting, is like so: the greatest amount of runes required to cast a spell will form
the amount of combination runes required. For example, Fire Strike requires 3 fire and 2
air runes. Casting it will require 3 smoke runes, as smoke is a combination of air and
fire. This is exceptionally helpful for Mage Player Killing, because the combination of
the runes leaves space for more food other important items.
To create combination runes you will need to bring the pure essence along with the same
number of an elemental rune. You will also need the talisman matching the altar and the
talisman of the runes you brought. Example: To create a mud rune you would go to the Earth
Altar (May need Earth Talisman), bring a Water Talisman, Water Runes and an equal amount
of pure rune essences. You will lose the one of the talismans you bring though.
The success rate of creating combination runes is 50% but this can be increased to 100% by
using the necklace of binding. This necklace is an emerald necklace enchanted and has 15
uses.
Picture Name Made with Level Experience
Mist Rune Air + Water 6 8
Dust Rune Air + Earth 10 8.3
Mud Rune Water + Earth 13 9.3
Smoke Rune Air + Fire 15 9.5
Steam Rune Water + Fire 19 10
Lava Rune Earth + Fire 23 10.5
3.3 - Talismans
Talismans cannot be made. They are all dropped by various monsters, with the exception of
the Law and Death Talismans, which are quest rewards. All are tradable, with the exception
of the Law Talisman. Talismans marked with (M) are members only.
Picture Talisman Attain... Other...
Elemental (M) Monsters in the Abyss Can be used to make any elemental rune
Air Rune Mysteries Quest Level 2 Goblins, Caskets, Air wizards south of Falador
Mind Imps (anywhere) the most in one place are at Karamja Volcano Blue wizards at Draynor
Wizard's tower, Caskets
Water Dark wizards Blue wizards at Draynor Wizard's tower, Caskets, Water wizards south
of Falador
Earth Al-Kharid Warriors in Temple Men/Women, Farmers (unconfirmed), Guards, Caskets,
Earth wizards south of Falador
Fire Dark Wizards at Delrith's Circle Guards, Skeletons, Caskets, Fire wizards south of
Falador
Body Giants in Edgeville Dungeon Hill giants, Guards, Caskets
Cosmic (M) Lesser Demons Ice Giants, Caskets, Otherworldly Beings, Level 45 Skeletons,
Level 28 Hill Giants
Chaos (M) Dwarfs (level-20), Shadow warriors, Hill giants Fire Giants, Lesser Demons,
Caskets, Chaos Druid Warriors, Chaos Dwarves, Elementals, Earth Warriors, Jogres, Mountain
Trolls
Nature (M) Black Knights, Greater Demons Moss giants, Lesser demons, Caskets, Green
dragons, Paladins, Abyssal leeches, Hobgoblins, Level 44 Zombies, Mountain Trolls, White
knights, Flesh crawlers, Minotaurs, Jogres, Ankou.
Law (M) Troll Stronghold If you lose yours, talk to Dunstan again in Burthrope.
Death (M) Mourning's Ends Part II Dark Beasts
Blood (M) N/A N/A
Soul (M) N/A N/A
3.4 - Tiaras
Bound Tiaras are used as a faster and more efficient way to runecraft. Simply wear the
tiara, take your essence to the mysterious ruins, and left click them to gain access to
the binding temple.
Picture Method Picture
To make a tiara, grab a silver bar and tiara mould (Rimmington or Al-Kharid crafting
stores, or for free in the Crafting Guild); make your way to a furnace, and make the
tiara. Once you have created a plain tiara, you must take it, along with a talisman to its
respective Runecrafting temple, and use either with the altar. (Note: There is usually a
large amount of plain tiaras at the general store in Falador.)
There are currently eleven types of tiaras in the game, with blood, and soul to be added
at a later date. Cosmic, Chaos, Nature, Law, Death, Blood and Soul are Members' only. When
you bind a tiara with the power of a runecrafting altar, you will gain 5x the normal
runecrafting experience. This is shown in the table below:
Picture Tiara Experience Gained
Air Tiara 25
Mind Tiara 27.5
Water Tiara 30
Earth Tiara 32.5
Fire Tiara 35
Body Tiara 37.5
Cosmic Tiara 40
Chaos Tiara 42.5
Nature Tiara 45
Law Tiara 47.5
Death Tiara 50
Blood Tiara N/A
Soul Tiara N/A
3.5 - Altar Information
Altar Location Closest Bank Running to Bank
Air South of Falador (Map) Falador South Bank 28 seconds
Mind Far North of Falador (Map) Edgeville Bank 50 seconds
Water Lumbridge Swamp (Map) Lumbridge chest. 45 seconds
Earth North-east of Varrock (Map) Varrock East Bank 29 seconds
Fire North-east of Al-Kharid (Map) Al-Kharid Bank 20-30 seconds (duel arena); 45-55
seconds (Al-Kharid)
Body South of Monastery (Map) Edgeville Bank 30 seconds
Cosmic In Zanaris (The Lost City) (Map) Zanaris (The Lost City) Bank 48 seconds
Chaos North of Edgeville (Level 9 Wilderness) (Map) Edgeville Bank 33 seconds
Astral South-East Peninsula of the Lunar Isle, next to Oneiromancer. Lunar Isle City Bank
34 seconds
Nature North of Shilo Village (Map) Al-Kharid Bank (via Glider) 105 seconds
Law North-east corner of Entrana Island (Map) Pest Control Bank 65-80 seconds
Death Temple of light Isafdar and Lletya Bank 500 seconds (only use the Abyss to craft
deaths)
Ourania West of the Khazard Battlefield Ourania Bank 63 Seconds (Short Path); 130 Seconds
(Long Path)
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4.0 - Tips and Techniques
4.1 - Tips
For free players, there is not much strategy at all. You should simply use the running to
the altar and back method. However, for members, there are many great ways to raise
Runecrafting quickly. This section will outline the best ones.
Amulet of Glory Charges: The most efficient charging of the amulets is achieved when you
have at least four amulets, preferably 10 or more amulets. Use your last teleport for a
trip to Al-Kharid, bring along all your amulets, and then catch the glider to White Wolf
Mountain. Go underneath the mountain using the Dwarven pass, charge all your amulets at
the Heroes' Guild and then teleport back to Edgeville for another round.
*The Glider system works such that you will have to fly the glider back to the Tree Gnome
Stronghold stop, before flying to a new destination.
Should want to charge your Amulets of Glory, then the quickest method is to use a Game
Necklace and teleport to Burthorpe to walk a small distance to charge all your amulets at
the Heroes' Guild
Amulet of Glory, Boots of Lightness and Spotted/Spottier Cape: Always equip the amulet
before you run to an altar. You can teleport out of the altar with the glory straight from
your equipment tab.
Remember to equip boot of lightness if possible; it makes a world of difference, reducing
your weight by 4.875kg. Spotted capes also reduce your weight by 3kg and spottier capes
reduce your weight by 5kg. Lastly, when using your amulet of glory for a teleport to a
bank, use the Edgeville bank instead of Al-Kharid.
4.2 - Techniques
The table below ranks the top three best Runecrafting methods for both members and free
players.
Rank Free Players Members
First Earth Fire
Second Body Nature
Third Fire Law
The above rankings are not based on Abyss times. To find out which technique you should
use, refer to the next section.
Using The Abyss method proves much more effective in crafting the runes below than walking
to and from the altar, however, if you are scared of Player Killers camping out around the
entrance to the abyss, then use the below techniques.
Air Altar: As a beginner, air runes are the first runes you will be able to craft. They
are one of the easiest runes to make, as the altar is in plain view, and near-enough to
the Falador east bank. Once you can make more than a few airs per essence, it will be wise
to walk from Falador, to the altar, and then teleport back to save time.
Mind Altar: Instead of starting from Falador, begin from Edgeville. Head in to the
wilderness, then walk/run west, and eventually south towards the altar. Return quickly
with Amulet of Glory, and recharge when needed.
Water Altar: For beginners who have no access to the abyss, Runecrafting water runes can
be extremely boring. However, the fastest way to craft them is to walk to and from Draynor
Village Bank. If you have a Glory Amulet, take it with you and teleport to Draynor Village
to reduce the time taken.
Earth Altar: Earth is by far the best free-to-play runes to craft, largely because the
altar is the closest to a bank in relation to walking distance. Free players should
definitely consider using earths to "power-craft" their levels up. A helpful
hint is to teleport to Varrock to save time.
Fire Altar: For lower level members, Runecrafting Fire Runes is the fastest method of
gaining experience, if you have a plentiful supply of emeralds, making rings of dueling
will be of great assistance. Begin by equipping one ring; wearing a fire tiara, 28 rune
essence, and teleport into the duel arena. Make your way to the altar, and then bind your
essence. Teleport to the castle wars arena, and use its bank. Teleport to the duel arena,
and repeat the cycle again. Each ring gives four trips (2 uses per trip).
Body Altar: This method requires using an amulet of glory to teleport back to Edgeville
bank, then running back to the body altar. You can of course, do this without an amulet of
glory, but it would be a bit slower. From Edgeville, run south-west (just west of
Barbarian Villages' Pub), and enter the altar. Craft your runes, and use your amulet of
glory to teleport back to Edgeville. Recharge when necessary.
Cosmic Altar: The cosmic altar is located in Zanaris (The Lost City), which is only
accessible upon completion of the Lost City Quest. The mysterious ruins are located just
east, then south of the flour mill. To get to the altar is a pretty long run, but there
are two shortcuts. Both are narrow walkways: the first requires level 66 agility; the
second requires level 46 agility. If you are low on health, or wouldn't like to risk
loosing health, then use the second walkway. Both shortcuts can be failed, and will deal
from 4-8 damage. Keep in mind you can also craft the runes without agility, it just takes
longer. Once you have accessed the inside of the altar, it is right down the path.
Chaos Altar: Time wasted on navigating through maze makes Chaos Runecrafting ineffective
and unprofitable. To save time, when in the Chaos Temple areas, you can simply make use of
the mini-map to click the ladder in view. This saves time navigating the temple. Having
around ten amulets of glorys will reduce the time it takes to craft, as you can teleport
back to Edgeville bank safely. Using the Abyss to craft these runes is the best way, but
some can't or don't want to.
Nature Altar: There are five methods to crafting nature runes. The first method involves
selling pure essence notes and re-buying your pure essence back using the Tai Bwo Wannai
Village general store. Withdraw all of your Pure Rune Essence in notes, take about 50k gp
with you and bring your Nature Talisman. With three spots taken up, 25 spaces left, head
to the village shop. Sell 25 Rune Essence notes to the shop, then buy them straight back.
Go to the Nature Altar, and then scoot back to the shop. Sell 24 Pure Rune Essence notes,
go to the Nature Altar, and scoot back. Repeat this process to your hearts content.
The second method requires The Grand Tree quest to be completed. Take the glider to the
Shilo Village Region of Karamja. Walk north-west, cross the log bridge, and the walk
south-west and you will hit the altar. Turn around and head back the way you came to get
back to Al-Kharid, and withdraw another batch of essence. This method is sub-par with the
shop method for time (formerly took less time, but the location of the glider was moved),
but has the advantage of being able to craft 27 runes at once (no space taken up by money,
notes, and crafted natures). This method can be further enhanced by using the Amulet of
Glory, where you teleport to Al-Kharid the moment you have crafted your runes.
The third method requires you to have started the A Fairy Tale Part II quest to access the
fairy rings. A fairy ring is located just west of the altar and its coordinates are CKR.
You just need to wield a dramen/lunar staff, a nature tiara and then have your inventory
filled with pure essence and pouches if you can use them.
The fourth method is not the fastest but still used by many players. It involves you
running between the Nature Altar and the Shilo Village bank.
The fifth method requires total completion of the Karamja Achievement Diary. Clap your
Karamja gloves to be teleported to the Shilo Gem Rocks. Run to the bank, get essences and
run to the altar. Repeat.
Law Altar: There are two different ways you can craft law runes effectively. First of all,
remember that you may not bring anything resembling a weapon or piece of armour with you
to Entrana. With that said, use Draynor Village as your banking hub, and bring your law
tiara, your best pouches, pure essence, and a charged Amulet of Glory, which should be
worn at all times. Wearing a spotter/spottier cape, penace gloves and boots of lightness
provides you longer time for running and makes the experience rate faster. Go to Port
Sarim and hop the boat to Entrana. The trip is free, and has a quick "Take-boat"
option on the monks. Head east, then straight north until you hit the altar. Craft your
runes and teleport back to Draynor Village. An alternative to using Draynor bank, is to
take the boat from Port Sarim to the Void Knight Outpost, bank there, and then take the
boat back to Port Sarim, then to Entrana. If you wish to get laws made for free, bring
your 27 ess as normal and trade for 27 laws and 27 noted pure essence. Bank and repeat for
free fast laws on world 66.
The second way, and best way to gain Runecrafting experience is world 66 and 99 at the law
altar. There are many people who want law runes crafted. This can get you up to 20-30k XP
an hour! However, this is a costly method and only recommended if you are certain you will
get 91 runecrafting.
Alternatively when you have done the Enlightened Journey quest and unlocked the Castle
Wars service: Bring a ring of dueling, law tiara, and pre-cut normal log, and start at
Castle Wars bank. Go to the balloon outside the Castle Wars building, and take a ride to
Entrana. Proceed to law altar, craft runes, and use the dueling ring to teleport back to
Castle Wars. This takes about the same speed as abyssal crafting, and is quite
significantly less dangerous.
Death Altar: Basically, the only way to craft death runes, is by using the Abyss. Walking
to the altar not only wastes time, but can become quite confusing.
Ourania Altar: This altar has just recently been discovered west of the Khazard
Battlefield. There are two paths to the Ourania altar; one is long and safe, and the other
is short and dangerous. Once you arrive at the altar, simply craft your pure essence and
you will be rewarded with random runes. When trying to access the bank in Ourania cave
there will be a service charge of 20 of any type of rune; the Zamorakians have requested
this fee.
Rune Essence Mining: Choose a spot near the portal to mine, as it does save a little time.
After getting a full load, click directly on the portal, and you will be taken outside.
The best place to mine Essence is the Magic Guild as it is basically a straight run from
there to the bank (66+ Magic required, or 63 with a Wizards Mind Bomb); members only).
4.3 - Maximizing Time and Profit for non-members
The best way to make a profit through runecrafting in non-members is to craft airs. Other
types of runes are much harder to sell for non-members. If you are looking to level fast
and make a profit, you will want to use World 16 Air Company. I will explain the process
later on, but for now just know that you need a runecrafting level of 55 or more to make a
profit. This takes in account buying mass amounts of rune essences for 40 gp each and
other expenses using this method. As with most guides, if you buy the essences for less or
sell the airs for more, you will be making a profit earlier. As your level increases, you
will be able to sell the airs for less and still make a profit. To start runecrafting in
World 16, I would suggest you have at least 2,000 noted essences and 160,000 gp.
Fast Free Cash / World 16 Air Company
World 16 Air Company is the biggest aircraft company in all of RuneScape. For non-members,
this is the fastest consistent runecrafting experience in the game. There are two types of
jobs for this company, runners and crafters. Since you want runecrafting experience, you
will be a crafter. The crafters job is to take the unnoted essences from the runners. In
return, the crafter should give the runner 25 noted essences and money. Usually crafters
give back 2,000 to 2,200 gp per load to the runner. Although this may seem like a lot of
money to waste on the exchange of rune essences, it gives the runner a supplement for all
the time he or she is taking to help the crafter. Once you have your entire rune essence
supply crafted, use the forums to sell the airs. The amount of airs you will have varies
with your runecrafting level.
The table outlines the amount of profit or debt you will incur for each level when you
trade the amount of money on the left. Notice, this table is only for buying essences at
40 gp. Each value is the value for one essence.
Air Selling Price 1 2 3 4 5 6 7 8 9 10
1,000 gp per trade
15 -65 -50 -35 -20 -5 10 25 40 55 70
16 -64 -48 -32 -16 0 16 32 48 64 80
17 -64 -46 -29 -12 5 22 39 56 73 90
18 -62 -44 -26 -8 10 28 46 64 82 100
19 -61 -42 -23 -4 15 34 53 72 91 110
20 -60 -40 -20 0 20 40 60 80 100 120
1,500 gp per trade
15 -85 -70 -55 -40 -25 -10 5 20 35 50
16 -84 -68 -52 -36 -20 -4 12 28 44 60
17 -83 -66 -49 -32 -15 2 19 36 53 70
18 -82 -64 -46 -28 -10 8 26 44 62 80
19 -81 -62 -46 -28 -10 8 26 44 62 80
20 -80 -60 -40 -20 0 20 40 60 80 100
2,000 gp per trade
15 -105 -90 -75 -60 -45 -30 -15 0 15 30
16 -104 -88 -72 -56 -40 -24 -8 8 24 40
17 -103 -86 -69 -52 -35 -18 -1 16 33 50
18 -102 -84 -66 -48 -30 -12 6 24 42 60
19 -101 -82 -63 -44 -25 -6 13 32 51 70
20 -100 -80 -60 -40 -20 0 20 40 60 80
2,500 gp per trade
15 -125 -110 -95 -80 -65 -50 -35 -20 -5 10
16 -124 -108 -92 -76 -60 -44 -28 -12 4 20
17 -123 -106 -89 -72 -55 -38 -21 -4 13 30
18 -122 -104 -86 -68 -50 -32 -14 4 22 40
19 -121 -102 -83 -64 -45 -26 -7 12 31 50
20 -120 -100 -80 -60 -40 -20 0 20 40 60
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5.0 - The Abyss
The Abyss (along with its guardian, The Mage of Zamorak) has made the runecrafting skill
easier and quicker to train. To enter the abyss, you must first do a task for him. When
you complete his task, he will allow you access to the abyss. Once inside, you will be
confronted by Abyssal creatures that are fairly powerful. Despite the fact that the abyss
is not a wilderness zone, you will be instantly skulled. You can prevent being skulled by
wearing an Abyssal bracelet (enchanted diamond bracelet). Your prayer will also be drained
to 0. You can regain your prayer points in the abyss by drinking prayer potions or super
stat restore potions. If you have a mounted glory in your house, you can teleport with
either runes or a teletab from the altar to your house and teleport back to Edgeville.
This will prevent you losing a glory amulet while using Abyss.
From Edgeville bank, to the abyss, and back again, takes approximately 70-85 seconds
running (however, the times vary depending on where you spawn inside the abyss). For
walking, it can take anywhere from 105, to 125 seconds to make a round trip. This means
that the crafting of Body, Mind, Chaos, Nature and Law runes is faster, thanks to the
abyss.
While this is a more innovative and efficient way to craft some types of runes, for
others, it is not as worth while. This is largely due to the Player Killers who often
guard the entrance to the abyss.
Nevertheless, the abyss ultimately increases the ease of the Runecrafting skill. For more
detailed information, consult our guide to The Abyss and on how to complete the Abyss
mini-quest.
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6.0 - Ourania Altar
The ZMI's Altar (Zamorak Magical Institute) was introduced into RuneScape on September
18th, 2007. Named the Ourania Altar, it is different to the other altars available
throughout the RuneScape World. Instead of crafting one kind of rune, it gives out various
kinds of runes, from Body all the way up to Soul. Which runes you get is completely
random, however, this altar is seen to be more powerful at higher levels.
To access the Ourania Altar, you need to go to the Chaos Altar (not the runecrafting one),
which is guarded by Zamorak followers. This Altar is found south-west of West Ardougne's
south wall, between two strips of lava and near to the Red Salamander Hunting Area To one
side of this altar can be found a ladder, go down this ladder to enter the cave in which
the altar is held.
Once inside the cave, you will notice two passages, and an NPC named Eniola carrying a
large package. Eniola is a mobile bank, however, he works at a cost. You must pay him 20
of any rune to open the bank each time you visit him, so be sure to carry a large number
of a cheap rune (fire, body, mind, etc) if you plan to use him to bank with.
Now you are faced with two passages. The south-eastern path is the Long Path, the
south-western the Short Path. However, taking the Short Path has consequences. On this
path are Zamorak Warriors, Zamorak Mages and Zamorak Rangers who will try to stop you
getting to the altar. Henceforth, taking the Long Path is safer, but the Short Path is
faster. If taking the Short Path, a set of armour is advisable, with auto-retaliate off at
all times. If you are a lower level, I would suggest using prayer, which you can re-charge
each run by climbing back up the ladder, and praying at the Chaos Altar.
You can also use Lunar Magic to teleport to/from the altar, if you wish, but it requires
you to have access to said branch of Magic and 71 Magic. This option is faster and won't
cost anything, as you craft back the runes.
Once at the altar, you can craft your essence, and repeat. Be aware that only pure essence
works at this altar, and that runes do not multiply, no matter what level you happen to
be. However, each rune you craft gives double the experience it usually would, so if you
craft a nature rune, you get 18XP, instead of 9.
This method has been proven to allow up to 25,000-30,000XP an hour, so is another
efficient way to train your Runecrafting, besides the Abyss.
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Quests for Experience
The Eyes Of Glouphrie: 6,000 XP
Mage of Zamorak Miniquest: 1,000 XP
Lunar Diplomacy: 5,000 XP
Devious Minds: 5,000 XP
Slug Menace: 3,500 XP
What Lies Below: 8,000 XP
Quests with a choice Experience
A Fairy Tale Part II: 2,500 XP in any skill of your choice over level 30.
Great Brain Robbery, The: 5,000 XP for any skill you choose over level 30.
Legends Quest: 7,650-30,600 XP (7,650 is given to 4 skills from a list of skills)
One Small Favour: 10,000-20,000 XP (2 x 10,000 lamps for any skill of your choice over
level 30)
Recipe for Disaster: 20,000 XP (A Lamp to grant 20,000xp in a skill of your choice over
level 50)
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Frequently Asked Questions
Q: Can Non-Members craft Chaos, Cosmic, Nature, Death, and Law runes?
A:No. Non-Members can only craft up to Body Runes. Although you can access the outside of
the Chaos Altar, the Chaos talisman and tiara is a members' object. Note that only pure
essence can craft the members' only runes.
Q: Do you get more experience when you are able to craft more than one rune from one
essence?
A: No. Experience is calculated per essence crafted, not per rune made.
Q: Is it possible to craft Soul and Blood Runes?
A: Yes, but only at the Ourania Altar and the chance of producing them is random. However
their own altars may be implemented in the future.
Q: Didn't the Glider at Karamja Island crash? How can it be used for nature rune Crafting?
A: That is the glider first used when you start the quest. The crash site is located at
the Jogre spawn. However, the location you glide to would be further south.
Q: Can Free Players buy and use Pure Essence?
A: Yes they can. Pure essence can be used by both members and free players, however only
members can mine it.
Q: How many glory amulets should I have whilst crafting via the Abyss?
A: The more you have, the better. It takes approximately 110 seconds to make a successful
trip through the Abyss. You can last for about an hour in the Abyss with 10 glory amulets
before having to recharge them. Having 10 plus amulets will be most effective.
Q: Why does everyone keep talking about 91 runecrafting? What is so special about it?
A: At 91 runecrafting you gain the ability to craft double nature runes per essence. This
method makes people over a million gp per hour, and is what every runecrafter aspires
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