Sea Dogs Walkthrough :
This walkthrough for Sea Dogs [PC] has been posted at 28 Jul 2010 by johnmarkglinoga and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up johnmarkglinoga and share this with your freinds. And most important we have 1 other walkthroughs for Sea Dogs, read them all!
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Walkthrough - FAQ/Walkthrough############################################################################## _____ _____ / ____| | __ \ | (___ ___ __ _ | | | | ___ __ _ ___ \___ \ / _ \/ _` | | | | |/ _ \ / _` / __| ____) | __/ (_| | | |__| | (_) | (_| \__ \ |_____/ \___|\__,_| |_____/ \___/ \__, |___/ __/ | An Epic Adventure At Sea |___/ ############################################################################## by Michael Walsh Ver 1.2 July 10, 2001 Questions? Additions? E-mail me at: cumw7@pen.eiu.edu Put "Sea Dogs" in the Subject Line -------------------------------------- TABLE OF CONTENTS: -------------------------------------- i. Intro: About Sea Dogs ii. Locations in Sea Dogs iii. Types of Ships iv. List of Goods v. Skills & Skill Points vi. Officers and Crew vii. Naval Warfare viii. Things You Should Know -------------------------------------- ENGLISH CAMPAIGN -------------------------------------- I. Correspondence to Tendales II. Saving Dead Island III. The Dread Pirate Ropeflake IV. Escorting Lemuelle Humm V. Defense of Itkal VI. Pablo Loco & The Herb VII. Adriano Montefi's Spyglass VIII. The Plot IX. Confronting the Traitor X. Capturing Costa Sinistra --- Promoted to Admiral --- XI. The French Cannons XII. Capturing Isla Ballena XIII. Victorious Homecoming * * * a. Escorting Albrecht Zalpher b. Sails for Chocolate c. Jacon Ashton's Journey -------------------------------------- SPANISH CAMPAIGN -------------------------------------- I. Preparations II. Pablo Loco & The Herb III. Working for Spain IV. Nicholas Sharp - the Mailman V. Adriano Montefi's Spyglass VI. The Ill-Fated Voyage VII. The Elusive Pirate VIII. Secret Agent IX. Defending Isla Ballena X. Capturing Dead Island XI. Blitzkrieg on the English --- Promoted to Admiral --- XII. France's Mystery Target XIII. Capturing Isle d'Orange XIV. Capturing Highrock XV. Capturing Belflor XVI. Pirate Ultimatum XVII. Capturing Tendales XVIII. Victorious Homecoming * * * a. Catalina & Carlos b. The Mysterious Carla c. Avido's Errand d. Padre Ignacio's Mission e. Help Hugo Lumbermill f. Escorting Theodoro Alameda g. Commandeer a Man O' War -------------------------------------- FRENCH CAMPAIGN -------------------------------------- I. Preparations II. Pablo Loco & The Herb III. Meeting with de Bijou IV. August Bromont V. Master of the Merchant Guild VI. The Ransom VII. Adriano Montefi's Spyglass VIII. Rescue Plan IX. The Kidnapping X. Defending Belflor XI. Preventing an Alliance --- Promoted to Admiral --- XII. Capturing Costa Sinistra XIII. Capturing Highrock XIV. Pirate Ultimatum XV. Capturing Isla Ballena XVI. Defending Belflor XVII. Double Duty XVIII. Victorious Homecoming * * * a. Escorting Maugis Saubruic b. Unlucky Artois de Moulette c. The Old Woman's Ring d. The Wedding e. Alternative Wedding -------------------------------------- PIRATE CAMPAIGN -------------------------------------- I. Preparations II. Pablo Loco & The Herb III. Delivering the Idol IV. Adriano Montefi's Spyglass V. A Treasure Map VI. Messing with Beltrop VII. The Gorgon VIII. Past and Present Collide IX. Stop the French Invasion X. The Revolutionary XI. Defend Gray Sails XII. Surprise the English Fleet XIII. McMellon's First Letter XIV. McMellon's Second Letter XV. Showdown at Isle d'Orange XVI. A Dream Fulfilled * * * a. Sink the Merchant Nederedas b. The Black Mark c. Marrying Anna Forge -------------------------------------- ix. Experience Point Chart x. Store Prices xi. Shipyard Prices xii. Officer Statistics xiii. Reputation Point Chart xiv. Thanks To... xv. Cheat Codes -------------------------------------- x. Other Works y. Previous Updates List z. Legal Information -------------------------------------- ============================================================================== Intro: About Sea Dogs ============================================================================== Welcome to the world of Sea Dogs! In this game, you will play the role of Nicholas Sharp, Captain of the Principio. Your story begins when your mother hands you a medallion that used to belong to your father. Apparently, the desire to sail the high seas runs in the family. Your father, whom you know nothing about, set sail from home one day, but never returned. And so you begin your life as a Captain. During one voyage, you were sailing with a cargo of cannons when you were beset upon by Spainards who captured you and your ship. You were later sold as a slave to a landowner. However, you were able to make your escape. Along with some other men, you managed to steal a Spanish Pink and sail away. Your initial plan is to sail to highrock, an English island, and ask for a Letter of Marque. However, plans are always subject to change, and it may be that you end up seeking a Letter of Marque from another country, such as France. Or perhaps you will seek the forgiveness of Spain and join their ranks. You may even tire of the traditional nations and decide to become a full-fledged Pirate! Perhaps you will seek after your father, trying to discover what became of him. Or it is possible that you will decide to pursue your own future, seeking to become nobility within one of the European nations. These choices are yours to make. If you do not like your initial choice, change it! The future is yours to shape. Sail to it! ============================================================================== Locations in Sea Dogs ============================================================================== There are several interesting and potentially dangerous locations in the Archipelago. Some of them have already been settled by the four prominent people groups: the English, the Spanish, the French, and the Pirates. There are other islands that remain unsettled, or even unexplored! Anything could be on those islands. Each of the four people groups above have settled some of the islands in the Archipelago. Below is a listing of the islands that you can visit. They are in alphabetical order, and are grouped according to the nation that runs them. After the list of populated islands, I have placed the remaining islands. Under the name of each island is a description. This description comes straight from the game. ================= English Islands ================= Dead Island ----------- "An inhospitable and unfertile island, Dead Island was colonized by Englishmen only because it was within striking distance of the Spanish "Golden Way" and main Spanish colonies." Highrock -------- "This island was called Highrock, because there was a mountain on it, when island was explored. Then earthquake partially deformed island landscape fifty years ago, but island is still very rocky." Itkal ----- "Small, mysterious isle believed to be cursed by the natives of Archipelago. Once a sudden tornado destroyed all the landing boats with English explorers who made for shore to take some water." Tendales -------- "Tendales a beautiful, fertile land and a strategically important location. Its huge protective cliffs can shelter whole fleets from cruel storms, and its single, narrow passage can be vigorously defended from assault." ================ French Islands ================ Belflor ------- "This island is known as "the fun island" in Archipelago, due to the relaxed atmosphere of its residents. For sailors weary after a long voyage, the taverns and brothels of this jolly island are a welcome sight." Isle d'Orange ------------- "A French colony with the most fertile island in Archipelago. It is known in Archipelago as a paradise on earth due to its mild, warm climate and abundant fruit groves." Omory ----- "Because the island's contour is very open, settlement on Omory is exposed to all storms and winds. Therefore, Omory's berth is very dangerous in storms." Tchia Hoa --------- "On this island lived old maroon, who built a tower on the island to get attention of any ship, which would enter those waters. People say he got mad of loneliness. Unfortunately, maroon died right after a ship took him onboard." Tel-Kerrat ---------- "Tel-Kerrat is small island, settled with small party of colonists. It is completely useless for political and military purpose, and only merchants visit Tel-Kerrat." ================ Pirate Islands ================ Gray Sails ---------- "These rocky, forbidding islands aside the major shipping routes for Spain and France became a base for any disgruntled or indifferent captains from England, France, and Spain. Two pirate settlements are said to have been founded here during the colonization of Archipelago." Shark Island ------------ "These rocky, forbidding islands aside the major shipping routes for Spain and France became a base for any disgruntled or indifferent captains from England, France, and Spain. Two pirate settlements are said to have been founded here during the colonization of Archipelago." ================= Spanish Islands ================= Costa Sinistra -------------- "Beggar shore is the translation of this island's given name, it was so named due to the misfortune that pursued the first settlers upon their arrival. Half of them met their end due to drought and starvation." El Caimano ---------- "The unfortunate explorer who first located this island was eaten by caiman when he left camp to answer nature's call. His companions killed the giant reptile and called this island El Caimano." Granda Avilia ------------- "Granda Avilia is situated in the very center of The Archipelago. It is a tasty morsel for every nation on these Islands, but perfect Spanish cannons on solid fort defend Avilia well." Isla Ballena ------------ "Isla Ballena is situated near the Spanish "Golden Way". This is the common route that Spanish galleons loaded with gold use to sail to Spain. It is boasted that he who controls this island, controls the "Golden Way"." =================== Unclaimed Islands =================== Aliando ------- "This small piece of earth remains uninhabited as it is too small to interest European powers as a potential colony. Why natives do not live there - no one knows. Only pirates favor Aliando, using its sheltering shoals as discreet location to divide plunder." Chaktcha -------- "Chaktcha is well known for the story of an old marooned captain, who built a tower on the island to get attention of any ship. Upon his rescue twenty years after his misfortune, the captain died right after a ship took him onboard." Emuno ----- "On a small volcanic island called Emuno there remained ruins of an ancient pagan temple. People say that it is not a best place for Christians for living and sailors say that it's not too safe even to sail close. Superstition... maybe." Inachetla --------- "The northern island in Archipelago. Near it lies the "Golden Way". Spanish galleons deliver gold and jevels this way to English plantations this way. Sometimes, the pirates ambush Spaniards there." Telltak ------- "Uninhabited island with strange, odd contour. From a bird's eye-view it looks like cow's head. In other aspects it is usual piece of land." ============================================================================== Types of Ships ============================================================================== Ships are, undoubtedly, the single most important part of Sea Dogs. What's a Pirate without a ship? Or an Admiral, for that matter? There are many different types of ships available to a potential Captain in Sea Dogs. One aspect that is important to ships is that of Class. Each ship has a Class number between 1 and 7. Ships with a Class of 1 are the most powerful ships in the game, while ships of Class 6 are the weakest. There are only two ships that are Class 7; these ships do not even have cannons! Another important concept that is related to Ship Class is that of Captain Rank. As a Captain, you must have a certain Rank to be able to sail a given ship. If you do not have this minimum Rank, you will still be able to sail it, but you will receive penalties. So it is best to restrain yourself to sailing ships that correspond to your Rank. Your Rank will change with experience; every new level of experience increases your Rank by 1. You start the game at Rank 12. Rank 1 is the highest (notices that the Rank numbers DECREASE as you gain levels. This is not an error). For every 2 levels of experience that you gain, you will be able to command a higher Class of ship. Here is a list of Captain Ranks and their corresponding ship Classes: ------------------------------------------------------------------------ Rank 12 - Command Class 6 Ships. Rank 6 - Command Class 3 Ships. Rank 11 - Command Class 6 Ships. Rank 5 - Command Class 3 Ships. Rank 10 - Command Class 5 Ships. Rank 4 - Command Class 2 Ships. Rank 9 - Command Class 5 Ships. Rank 3 - Command Class 2 Ships. Rank 8 - Command Class 4 Ships. Rank 2 - Command Class 1 Ships. Rank 7 - Command Class 4 Ships. Rank 1 - Command Class 1 Ships. ------------------------------------------------------------------------ For information regarding how many experience points are needed to reach a specific Rank, please see the section entitled "Experience Point Chart" near the end of this document. There are two ways to obtain a ship in Sea Dogs. One way is to enter a Shipyard and buy one. Be aware that you are only allowed to own one ship at a time, so you will have to sell your current ship before purchasing the new one. Also, BE SURE that you will have enough money after the sale to buy a ship. If you do not, you are stuck with a cannonless fishing boat. Not a good way to become the scourge of the seven seas... A second, and much more popular way to obtain a new ship is to capture one! If you successfully board a ship on the Open Seas and defeat its Captain in a duel, you will have the option to Change Ships. On this screen, you will be presented with the vital statistics for both your current ship as well as the ship you have just taken over. Furthermore, once you find yourself a First Mate, you will be able to Take Prize Ship, which allows you to keep your original ship AND the new one! However, if it is sunk, you will lose your First Mate. This is a BAD thing! Once you have taken a Prize Ship, you should sail it to a Shipyard and sell it for a lot of gold. NOTE: If you fully repair a damaged Prize Ship BEFORE you sell it, you will receive a bit more gold than if you had sold it while damaged. One more aspect of Ships that I have not mentioned up until now are the cannons. With the exception of the Tartana, all ships have cannons. Cannons come in three different types: Demi-culverine (12 lbs) Culverine (16 lbs) Demi-cannon (24 lbs) The weight of each cannon will affect a number of things, including their firing range and reload time. More information regarding cannons can be found in the section entitled "Naval Warfare", which is found before the main game walkthrough. There is a total of 22 different types of ships in the game, according to the manual. Within each type of ship are different varieties (Armored, Plated, Modernized, etc.). Below, I have provided information on all the ships available in the game. On the left side, I have included the ship's vital statistics. (Hull Strength, Maximum and Minimum Crew, etc.) On the right side, I have included a description of the ship. The statistics for each ship come straight from the chart at the end of that game manual, while the descriptions of each ship are found within the game itself. The ships are listed in alphabetical order, according to their type (so if you are looking for "Plated Fast Galleon", you should look under F for "Fast Galleon" instead of P for "Plated"). The 22 different types of ships are: -------------------------------- Bark Indian Boat Barque Lineship Battleship Lugger Bilander Man O' War Brig Pink Caravel Pinnace Corvette Shnyava Fast Galleon Sloop Fleut War Galleon Frigate Warship Galleon Tartana -------------------------------- For a complete lists of prices for every Shipyard, see the section entitled "Shipyard Prices" near the end of this document. ============ Ship Types ============ ------------------------------------------------------------------------------ Barks ------------------------------------------------------------------------------ Name: Bark "The Bark is an advanced and reinforced Class: 6 variant of the Barque, and is suitable for Capacity: 1,200 long voyages. Designed to accomodate a Maximum Crew: 90 larger hold capacity and increased Minimum Crew: 20 firepower, the Bark is considered by many Speed Rate: 8.00 knots to be the finest of all 6th class vessels. Turn Rate: 30 However, its increased size is a concern Hit Points: 1,100 for those seeking manueverability and Total Cannons: 10 speed, as the Bark exhibits poor running Usable Calibers: 12 characteristics compared to lighter ships of the class." Name: Fast Bark "To counter the Bark's sluggish performance Class: 6 in open waters, the Fast Bark is a Capacity: 1,000 lighter, more maneuverable variant of the Maximum Crew: 75 Bark design, and offers many of the same Minimum Crew: 20 admirable qualities for trade and defense Speed Rate: 9.00 knots as its heavier counterpart." Turn Rate: 30 Hit Points: 950 Total Cannons: 10 Usable Calibers: 12 ------------------------------------------------------------------------------ Barque ------------------------------------------------------------------------------ Name: Barque "Together with the Sloop and the Pink, the Class: 6 Barque is one of the lightest ships. Capacity: 800 Designed in 16th century, the Barque has Maximum Crew: 70 good speed and maneuverability, but its Minimum Crew: 15 firepower is weak and its crew is small. Speed Rate: 7.20 Barques are best used in local waters for Turn Rate: 35 light transport duty, and occassional use Hit Points: 900 in light escort groups." Total Cannons: 8 Usable Calibers: 12 Name: Heavy Barque "Together with the Sloop and the Pink, the Class: 6 Barque is one of the lightest ships used Capacity: 900 for trade and combat. Designed for good Maximum Crew: 70 speed and maneuverability, the Heavy Minimum Crew: 15 Barques were adapted for long voyages and Speed Rate: 6.50 trade, and feature increased hold capacity Turn Rate: 30 and sturdier hull." Hit Points: 1,000 Total Cannons: 8 Usable Calibers: 12 ------------------------------------------------------------------------------ Battleship ------------------------------------------------------------------------------ Name: Battleship "The Battleship is the evolution of the Class: 1 feared War Galleon. Once navies began Capacity: 4,000 dividing their ship construction for trade Maximum Crew: 540 and war purposes battleships soon became Minimum Crew: 140 the ultimate prize for naval forces in all Speed Rate: 11.20 the European fleets. Battleships are Turn Rate: 30 dangerous sailing fortresses designed to Hit Points: 14,000 bombard land targets and destroy enemy Total Cannons: 64 vessels in a hail of destructive cannon Usable Calibers: 12, 16, 24 fire. With ample crew to man her many sails and cannons, and boards so thick that 12-pound cannonballs fail to penetrate or cause harm, the Battleship's only enemies are its great bulk and size. It is less manueverable than lighter ships and is too large to enter shallow ports or waters." Name: Armored Battleship "Using the same design as the battle-tested Class: 1 Battleship, the hull of the Armored Capacity: 3,800 Battleship is designed to withstand the Maximum Crew: 540 rigors of ship-to-ship duels by using the Minimum Crew: 140 best woods throughout its construction. Speed Rate: 10.00 Although this gives the ship greater Turn Rate: 25 protection, it is slower and more Hit Points: 15,500 cumbersome than the standard Battleship." Total Cannons: 64 Usable Calibers: 12, 16, 24 ------------------------------------------------------------------------------ Bilander ------------------------------------------------------------------------------ Name: Bilander "A close competitor to the Pink, the Class: 6 Bilander is a relatively small ship Capacity: 500 designed for light goods transport and Maximum Crew: 45 escort. Its has weak guns and small crew Minimum Crew: 15 complement, and is best suited for short Speed Rate: 8.00 trade routes, and protective escort with Turn Rate: 40 mixed classes of vessels. Its Hit Points: 800 maneuverability and sailing Total Cannons: 8 characteristics are admirable, but its Usable Calibers: 12 small size and light armaments are a liability for extended journeys." Name: Modernized Bilander "Once the Bilander became popular with Class: 6 merchant captains for use on short trade Capacity: 500 routes between island colonies, French Maximum Crew: 50 shipwrights continued to enhance the Minimum Crew: 10 construction techniques of the Bilander, Speed Rate: 9.00 improving its characteristics in nearly Turn Rate: 45 every area. The Modernized Bilander is the Hit Points: 850 result of those efforts." Total Cannons: 8 Usable Calibers: 12 ------------------------------------------------------------------------------ Brig ------------------------------------------------------------------------------ Name: Brig "Brigs are multifunctional vessels that are Class: 4 highly prized for their utility as Capacity: 1,500 exploration vessels, trading vessels or Maximum Crew: 160 even light warships. With high speed and Minimum Crew: 45 maneuverability, the brig is one of the Speed Rate: 11.00 best harmonized ships of all the sailing Turn Rate: 45 vessels." Hit Points: 2,540 Total Cannons: 16 Usable Calibers: 12, 16 Name: Plated Brig "Based on the standard Brig's speed and Class: 4 maneuverability, Plated Brigs are Capacity: 1,200 reinforced for exploration or war purposes Maximum Crew: 160 in harsh conditions along pirate routes. Minimum Crew: 45 With a hull partially sheathed in brass, Speed Rate: 10.00 the Plated Brig retains most of the Brig's Turn Rate: 35 finer qualities, only at a lower speed." Hit Points: 2,740 Total Cannons: 16 Usable Calibers: 12, 16 ------------------------------------------------------------------------------ Caravel ------------------------------------------------------------------------------ Name: Caravel "The distinct deck arrangement of the Class: 4 Caravel makes it one of the most Capacity: 2,600 recognizible ship profiles in the world. Maximum Crew: 190 Used almost exclusively by Spanish and Minimum Crew: 50 Portuguese explorers, almost all the great Speed Rate: 7.00 discoveries of 15-16th centuries were made Turn Rate: 35 using Caravels. Caravels are best utilized Hit Points: 2,500 in carrying heavy loads, and as such, its Total Cannons: 28 performance as a warship has never been Usable Calibers: 12 significant. Though the Caravel can mount a large number of cannons, the aging design fares poorly against more modern ships." Name: Light Caravel "Light Caravels were designed to be faster Class: 4 and more agile vessels for exploration and Capacity: 2,200 trade, while retaining most of the Maximum Crew: 240 benefits of the traditional Caravel Minimum Crew: 50 design, with ample hold, crew, and light Speed Rate: 8.00 cannon arrangement. Though it is poorly Turn Rate: 35 suited to combat, the Light Caravel offers Hit Points: 2,300 good maneuverability for this class of Total Cannons: 28 vessels." Usable Calibers: 12 Name: Trade Caravel "With the explosion of colonies around the Class: 4 globe, the need for greater trade capacity Capacity: 2,900 became a prime concern for merchant ship Maximum Crew: 180 builders around the world. This variant of Minimum Crew: 40 the Caravel offers a greater hold capacity Speed Rate: 6.50 and crew complement at the cost of speed Turn Rate: 30 and maneuverability." Hit Points: 2,500 Total Cannons: 28 Usable Calibers: 12 ------------------------------------------------------------------------------ Corvette ------------------------------------------------------------------------------ Name: Corvette "The Corvette is a variant of the basic Class: 3 Frigate, designed to be lighter, faster Capacity: 1,800 and accomodate heavier firepower. Maximum Crew: 280 Corvettes are suitable for exploration and Minimum Crew: 70 reconnaissance missions, and are prized by Speed Rate: 12.80 pirates for their usefulness in ransacking Turn Rate: 40 raids on both sea and land." Hit Points: 6,500 Total Cannons: 26 Usable Calibers: 16, 24 Name: Plated Corvette "A mild refit of the standard Corvette Class: 3 design, Plated Corvettes offer improved Capacity: 1,700 defense against cannon fire due to a Maximum Crew: 250 protective sheath of brass plates applied Minimum Crew: 70 to the hull below the waterline. Heavier Speed Rate: 11.50 and slower than the standard variant, the Turn Rate: 35 Plated Corvette is still useful in Hit Points: 7,100 reconnaissance and ransacking raids." Total Cannons: 26 Usable Calibers: 16, 24 ------------------------------------------------------------------------------ Fast Galleon ------------------------------------------------------------------------------ Name: Fast Galleon "Because War Galleons are too heavy to Class: 4 manuever in shallow waters against the Capacity: 2,100 swift Corvettes used by coastal pirates, Maximum Crew: 250 shipbuilders designed the Fast Galleon. Minimum Crew: 50 Though it is lighter and faster then War Speed Rate: 9.50 Galleon, its emphasis on firepower limits Turn Rate: 25 its speed, but gains greater Hit Points: 3,600 maneuverability in open and shallow Total Cannons: 36 waters." Usable Calibers: 12, 16 Name: Plated Fast Galleon "Shipbuilders designed the fast galleon Class: 4 with more sails and improved rigging to Capacity: 2,000 overcome over the trading Galleon's Maximum Crew: 250 sluggishness, but these were too lightly Minimum Crew: 50 defended against pirate attacks. The Speed Rate: 8.50 Plated Fast Galleon offers a compromise in Turn Rate: 20 defense and speed, using thin brass plates Hit Points: 4,000 to protect its hull from damage." Total Cannons: 36 Usable Calibers: 12, 16 ------------------------------------------------------------------------------ Fleut ------------------------------------------------------------------------------ Name: Fleut "The Fleut is originally a Dutch trading Class: 4 ship so prized for its durability that Capacity: 1,900 Dutch sailors often sailed to India and Maximum Crew: 180 Japan without concern. Although this ship Minimum Crew: 30 is heavy and sturdy enough to survive long Speed Rate: 7.00 journeys, using her as a war vessel is Turn Rate: 20 senseless. However for trade or transport, Hit Points: 3,200 the Fleut's advantages of a large hold and Total Cannons: 12 strong hull are hard to equal within its Usable Calibers: 12, 16 class." Name: Heavy Fleut "The standard Fleut has all the Class: 4 disadvantages of a trade vessel: it is too Capacity: 2,100 awkward, too slow, and has little Maximum Crew: 210 firepower. Heavy Fleuts are an attempt to Minimum Crew: 45 remedy these effects with larger Speed Rate: 6.50 dimensions, stronger hull,and a larger Turn Rate: 20 crew complement." Hit Points: 3,600 Total Cannons: 12 Usable Calibers: 12, 16 ------------------------------------------------------------------------------ Frigate ------------------------------------------------------------------------------ Name: Frigate "A fast and maneuverable vessel, the Class: 3 Frigate is an essential vessel for any Capacity: 2,100 naval power and is considered the backbone Maximum Crew: 300 of many fleets. The Frigate is probably Minimum Crew: 100 the best balanced vessel of its age, with Speed Rate: 10.80 great firepower and fine-tuned Turn Rate: 35 manueverability. A Frigate with a brave Hit Points: 8,000 captain has a good chance against larger, Total Cannons: 48 better armed ships." Usable Calibers: 16, 24 Name: Armored Frigate "Based on the fast and maneuverable Class: 3 Frigate, shipwrights hoped to improve its Capacity: 2,000 defensive characteristics with additional Maximum Crew: 300 ribs and thicker planks in an attempt to Minimum Crew: 100 challenge heavier ships. Though the hull Speed Rate: 10.00 offers greater protection, it comes [at Turn Rate: 30 the] cost of the standard Frigate's speed Hit Points: 8,800 and maneuverability." Total Cannons: 34 Usable Calibers: 16, 24 ------------------------------------------------------------------------------ Galleon ------------------------------------------------------------------------------ Name: Galleon "The Galleon is, arguably, the most famous Class: 5 type of ship in human history. A close Capacity: 2,400 descendant of Caravels, the Galleon is a Maximum Crew: 160 very sturdy vessel that has served sailors Minimum Crew: 50 for two hundred years. Legendary Spanish Speed Rate: 6.00 Galleons were created in various sizes to Turn Rate: 20 transport gold back to Spain, but all Hit Points: 4,200 variants proved very heavy and awkward to Total Cannons: 16 maneuver, making them prime targets for Usable Calibers: 12, 16 pirate attacks. The same holds true today." Name: Armored Galleon "In late 16th Century, the keg-like Class: 5 Galleons suffered at the expense of pirate Capacity: 2,000 attacks too often. In an attempt to limit Maximum Crew: 180 the loss of valuable cargo, the Armored Minimum Crew: 50 Galleon is reinforced with sturdier woods, Speed Rate: 5.00 more ribs, and a heavier design, but its Turn Rate: 15 performance suffers greatly. Armored Hit Points: 4,800 Galleons are difficult to steer, and do Total Cannons: 16 not even muster an average speed. Usable Calibers: 12, 16, 24 Nevertheless, it is the only 5th class ship that can carry 24-pound cannons." ------------------------------------------------------------------------------ Indian Boat ------------------------------------------------------------------------------ Name: Indian Boat "When Europeans first came to the Class: 7 Archipelago, they were introduced to the Capacity: 30 construction of Indian boats. These small, Maximum Crew: 6 fragle vessels are very easy to sink. Minimum Crew: 1 Because the Spanish wiped almost all of the Speed Rate: 5.00 Indians out, Indian boats are rarely seen Turn Rate: 50 these days" Hit Points: 50 Total Cannons: 0 Usable Calibers: 0 ------------------------------------------------------------------------------ Lineship ------------------------------------------------------------------------------ Name: Lineship "The Lineship is a variation on the Class: 2 Warship, with very few differences between Capacity: 2,400 them. The Lineship is a bit faster than Maximum Crew: 340 the Warship, but she has fewer gunports Minimum Crew: 115 and a lighter hull, but is still Speed Rate: 9.50 considerably better armed and shielded Turn Rate: 30 from attack than most ships in the water. Hit Points: 10,000 Used against lighter class vessels, the Total Cannons: 46 Lineship is a devestating force." Usable Calibers: 12, 16 Name: Fast Lineship "Once naval strategists understood the Class: 2 destructive power of line formations and Capacity: 2,200 broadside salvos, naval shipyards were Maximum Crew: 300 tasked with building faster and lighter Minimum Crew: 90 Lineships that would allow them to remain Speed Rate: 10.50 in formation during combat maneuvers. The Turn Rate: 35 Fast Lineships are the result of those Hit Points: 9,200 efforts." Total Cannons: 46 Usable Calibers: 12, 16 ------------------------------------------------------------------------------ Lugger ------------------------------------------------------------------------------ Name: Lugger "The Lugger was designed for coastal Class: 5 navigation, but is a capable craft when Capacity: 1,400 used as a sea-faring vessel between Maximum Crew: 120 islands. It has no strong advantages nor Minimum Crew: 30 disadvantages, but captains should always Speed Rate: 5.70 be mindful that it is a small vessel of Turn Rate: 20 old design, and as such, should not Hit Points: 1,200 attempt to utilize this ship in long Total Cannons: 10 journeys or battle engagements with newer Usable Calibers: 12 ships. The only reasonable destination for such ship is trade sailing and sea shipping between close islands. Even during these short voyages, the Lugger requires an escort because she small guns and her low speed does not allow her to retreat." Name: Fast Lugger "A variant of the small trading vessel, Class: 5 the Fast Lugger was lightened to allow for Capacity: 1,000 greater maneuverability and speed. Though Maximum Crew: 100 it cannot carry as many goods as the Minimum Crew: 25 standard Lugger, it has a chance to outrun Speed Rate: 7.00 an opponent rather than lose an entire Turn Rate: 25 cargo." Hit Points: 1,200 Total Cannons: 10 Usable Calibers: 12 ------------------------------------------------------------------------------ Man O' War ------------------------------------------------------------------------------ Name: Man O' War "The peak of naval battleship design, the Class: 1 Man O' War is a staggering achievement. Capacity: 6,000 With triple decks bristling with up to 100 Maximum Crew: 800 cannons and shrouded in a nearly Minimum Crew: 175 impenetrable hull, the Man O' War is the Speed Rate: 10.50 true ruler of the seas and oceans. Turn Rate: 25 Unfortunately, its huge size and weight Hit Points: 18,000 limits this lumbering behemoth to large Total Cannons: 98 naval battles and fort bombardment. In Usable Calibers: 12, 16, 24 addition, the costs of her crew, ordnance and repairs are a major strain on the purse of all but the wealthiest captain." Name: Modernized Man O' War "A variant of the Man O' War, this ship Class: 1 retains the same firepower and nearly Capacity: 6,000 impenetrable hull of its predecessor, but Maximum Crew: 850 boasts enhancements from bow to stern to Minimum Crew: 140 improve her running characteristics. Speed Rate: 11.50 Though more manageable, its gargantuan Turn Rate: 30 dimensions limit her to large naval Hit Points: 20,000 battles and fort bombardment." Total Cannons: 98 Usable Calibers: 12, 16, 24 ------------------------------------------------------------------------------ Pink ------------------------------------------------------------------------------ Name: Pink "The Pink is a small ship designed for Class: 6 light goods transport and light escort. Capacity: 400 Though it has weak guns and runs with a Maximum Crew: 40 small crew, this ship has optimal balance Minimum Crew: 15 between trade and battle suitability, and Speed Rate: 9.00 many captains prize the Pink for its Turn Rate: 55 maneuverability and sailing Hit Points: 800 characteristics. The small size of the Total Cannons: 9 Pink makes it a poor choice for traversing Usable Calibers: 12 long distances across open water." Name: Trade Pink "Built along the same simple lines as the Class: 6 standard Pink, the Trade Pink offers a Capacity: 600 larger hold capacity and larger crew Maximum Crew: 50 complement, but its light armaments still Minimum Crew: 15 limit its defensive capabilities during Speed Rate: 7.50 extended journeys across the open sea." Turn Rate: 45 Hit Points: 900 Total Cannons: 9 Usable Calibers: 12 ------------------------------------------------------------------------------ Pinnace ------------------------------------------------------------------------------ Name: Pinnace "The Pinnace is a one of the most common Class: 5 merchant ship types. Large and sturdy Capacity: 2,300 enough to be utilized for long journeys, Maximum Crew: 200 the Pinnace also has a large hold to carry Minimum Crew: 35 ample trade goods and bristles with enough Speed Rate: 8.50 firepower onboard to repel pirates and Turn Rate: 30 privateers effectively. Though the Hit Points: 2,900 Pinnace's versatility is good for the Total Cannons: 16 merchant trade, in combat it lacks the Usable Calibers: 12 manueverability, speed and confidence of true military vessels." Name: Armored Pinnace "As a merchant vessel, the Pinnace is a Class: 5 well-balanced ship suitable for most Capacity: 2,100 captains. It is heavy enough to repel any Maximum Crew: 200 pirate attack, large enough to hold many Minimum Crew: 35 goods, and strong enough to sail in the Speed Rate: 8.00 open sea. However, to improve its combat Turn Rate: 25 durability, the Armored Pinnace adds a Hit Points: 3,100 hardened hull with additional ribs and Total Cannons: 16 thicker boards." Usable Calibers: 12 ------------------------------------------------------------------------------ Shnyava ------------------------------------------------------------------------------ Name: Shnyava "Shnyava is light reconnaissance vessel, Class: 5 originally designed in Sweden, but these Capacity: 1,100 small, fast ships spread out all over the Maximum Crew: 150 world thanks to its admirable Minimum Crew: 50 characteristics, for trade, escort and Speed Rate: 11.50 plunder. A respectible top speed allows Turn Rate: 45 Shnyava to steer free of heavy war vessels |
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