Serious Sam 2 Walkthrough :
This walkthrough for Serious Sam 2 [PC] has been posted at 03 Jul 2010 by mikeoh1119 and is called "Demo FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up mikeoh1119 and share this with your freinds. And most important we have 1 other walkthroughs for Serious Sam 2, read them all!
Walkthrough - Demo FAQ/Walkthrough
---------------------------------- ____ _ ____ ___ / __/__ ____(_)__ __ _____ / __/__ ___ _ |_ | _\ \/ -_) __/ / _ \/ // (_- < _\ \/ _ `/ ' \ / __/ /___/\__/_/ /_/\___/\_,_/___/ /___/\_,_/_/_/_/ /____/ Demo FAQ > >================== For PC Version 1.0 By Chris Zawada User: antseezee E-mail: email@example.com Website: www.antseezee.com Created: 09/30/05 Last Update: 10/01/05 Copyright 2005 Chris Zawada ---------------------------------- Author's Note ---------------------------- Comical first person shooters were quite popular in the mid 90s, but then tended to fizzle off after gamers were seeking more realism, and/or better gameplay. Rather than corny jokes, and a bottle of scotch, you got stinging bullet wounds, and a bottle of rubbing alcohol. In the end, Serious Sam was one of those crazy arcadish first person shooters which takes the comedy of many stale cartoons, and tries to implement it in a shooter filled with weird entities, fiction-based storylines, and a guy who talks like Duke Nukem. Croteam, the developers of the original Serious Sam, and SS2, have decided to make Serious Sam 2 a more developed shooter. The question is, did they prevail, or did they fail? Well, that's why the demo is here. Will you blast away the strange foes that interrupt your path, or will you have a nervous breakdown like any bodybuilder? Contributing/Feedback ---------------------------- If you have any contributions, feedback, or strategies you'd like to have added to the guide, contact me via e-mail or on GameFAQs. I'll be more than content to add your segment of information, and will also provide credit. If you have any questions you'd like added to the Common Questions section, ask. I simply don't have the time to sit around thinking of questions. Provide me with what you want to know! Updates ---------------------------- =10/01/05= v1.0 Finished the FAQ. It was heavily saddening that the multiplayer would not work. I was really looking forward to it. Single-player was short, but at least it nearly had all of the game's weapons. =09/30/05= v1.0 Started the FAQ. Should be able to finish this one very quickly. Single-player is the only enticing feature, and even that is quick on a playthrough. ============================ - Table of Contents - ============================ 1) Introduction 2) Basics > Game Modes > Controls 3) Walkthrough > Level 1: Highway 25 4) Weapons > Description of each w/ ratings 5) Multiplayer > Tips 6) Common Questions 7) Copyright/Distribution/Reproduction Guidelines 8) Proper Credits ---------------------------------- ============================ - 1) Introduction - ============================ Serious Sam 2 is the upcoming sequel to the original Serious Sam which hit the gaming world as a fairly up-toned success. Playing the role of a guy named Serious Sam, you must venture across varying environments with the sole goal of saving the world. Following an almost comic-styling with cartoonish enemies, whacky voice clips, and dauntingly strange cutscenes, Serious Sam presents a not-so serious environment to the avid gamer. The original Serious Sam was a highly toted success. It may not have been overwhelming in the eyes of actual gameplay or graphics, but the constant waves of enemies, tons of ammo, and arcadish gameplay helped create a fairly fun plateau of gaming. Serious Sam 2 has no specific storyline. While you still play the role of Serious Sam 2, the storyline varies based on the environment. A situation will pop up where Serious Sam is called in. You'll play a few levels revolving around that storyline, then the scenario might change with a totally new environment. To put it in a practical sense, gamers will focus more on the tremendous waves of enemies as opposed to whether or not the flying robot you killed actually had anything to do with the problem. To be honest, you're practically Duke Nukem in the shoes of a bulky Max Payne who talks like he has a voice as deep as the Grand Canyon. > Base Requirements: - 1.5 Ghz CPU or better (Remember, Intel M's can be lower ghz) - 256MB RAM or better - DirectX 8.0 Compatible Video Card > Supported video cards include nVidia GeForce3 and 4 series (not MX!) GeForceFX 5200 through 5700 series, ATI Radeon 8500 through 9200 and X300 series, S3 DeltaChrome or XGI Volari ... Obviously, anything above this is a worthy card as well. ---------------------------------- ============================ - 2) Basics - ============================ Before you can get immersed into the Serious Sam 2 demo, there are a few key settings we should get out of the way. You must create an initial profile to play either single-player, or multiplayer. Pick a typical display name you want. The profile can also be set to change your controls. General gaming settings can be altered in the main menu (this includes the video options). ___________ /Game Modes/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= The Serious Sam 2 demo includes both singleplayer & multiplayer, a rare combination in most pre-release demos. Unfortunately, the multiplayer aspect of Serious Sam 2 does NOT work, unless you know the specific IP of a server. It has greatly dampened the success of the demo, and the ability to test all aspects of multiplayer. Put these elements aside, the singleplayer is brief, bland, and mediocre. Here are the game modes included: - Single Player - "Let's you play on the planet of Sirius on one of Sam's missions. You get to test out a ton of different weapons, almost all of them that can be gathered in the full version. Unfortunately, the action is short-lived, along with the short length of the level. Your progress can be quick saved, and a movie-demo can be recorded (for anyone who prefers to make interesting movies). - Multi Player - "Supposedly allows you play with up to 4 people total in one game. This feature does not work in the demo, unless you know how to connect properly. This is discussed further on in the multiplayer section. Only one level is available." - Play Demos - "This feature let's you play back any recorded sessions during your hameplay of Serious Sam 2. The in-game demo recorder saves a movie- like file of your in-game actions. You can replay the demo at various camera angles, and use a program like FRAPs to make your own game movie." - Options - "You can change the graphical, audio, or game options. Controls can be altered in the profile settings." - Extras - "You can view the game's credits, or play back any unlocked cutscene movies. Potential is limited in the demo to two movies." _________ /Controls/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= The controls for Serious Sam 2 are setup typically well to both laptop and desktop computers. The typical W, S, A, D setup plagues your straightforward movement, while the mouse looks around. Weapons have primary/secondary functions, and the response is quite accurate. Plus, there aren't too many functions to remember such as proning and/or leaning. Action: Primary Key: Alternate Key: Forward Up W Backward Down S Strafe Left Left A Strafe Right Right D Jump Space Bar Crouch Left Shift Left ALT Talk T Fire LMB Aim RMB Reload Mouse Wheel Button R Use Enter Key F Prev Weapon Mouse Wheel+ Next Weapon Mouse Wheel- 3rd Person View H Quick Save F6 Quick Load F9 Start Demo Recording F7 Stop Demo Recording F8 - Serious Sam 2 has less navigational related functions. Jumping, moving, and crouching are your primary moving tools. Firing weapons is self-reliant. Weapons without a second function will automatically toss frag grenades. For example, the Sniper will zoom in if you right click, while holding the zap gun will yield a grenade toss. ---------------------------------- ============================ - 3) Walkthrough - ============================ Unfortunately, the demo for Serious Sam 2 is brief and interval-based. For thirty seconds, you'll have non-stop battles with numerous enemies, then you'll spend twenty seconds with no signs of life on a level. While this is practical to the Serious Sam series, it doesn't bode well coming out of a sequel which is suppose to introduce new elements. Nonetheless, this section will cover a walkthrough for the singleplayer aspect of the game. ____________________ /Level 1: Highway 25/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= *We're introduced to Sirius, a planet of robotic innovations, and futuristic chaos. Serious Sam notices that a nearby crash into a popular statue will help provide a general distraction to the public. Meanwhile, he can attempt to infiltrate the northern area of the city to destroy a Shield Generator, which will permit the Alliance to land on Sirius. Whatever the storyline is, it sounds goofy. Your aide tells you to gather as many weapons as you can on the surface.* - Start off by immediately grabbing the closest weapon - a shotgun preferably. You'll be ambushed by several standing armored guards, along with a wave of flying aquatic creatures, a few jetpacking robots, and poison spitters along the north wall. I recommend either the round-barreled shotgun (almost fires like a rifle), or the double-barreled shotgun (for up-close encounters). Save your rockets for the hopping poison spitters. You should be able to find armor plating on top of the center fountain. Hop up to get it. - There's a neat little secret. Look straight up for a narrow alley. Walk towards the gray-gated doorway, and you'll end up discovering a secret Neanderthal football (soccer) fans' keepaway. Suddenly, several Neanderthals will rush you with clubs. Use your shotgun or circular saw to kill all of them. Continue back to the main plateau, and collect as much ammo/weapons as possible. Ensure that all enemies are destroyed in the area. Go to the sealed- off doorway in the upper left. It should unseal. If it says it's locked, and does not open, search around the area. You probably left an enemy behind. After the first door unlocks itself, another ambush of enemies will occur. Watch for opponents on the other side of the locked door to shoot through. Grab the Uzis on the ground, and wield them against these fiendish fools. Again, the next doorway will unlock. Grab the shielding armor, and repeat the same pattern. You may want to switch to a shotgun to deal with the power spitters. - After the next door unlocks, it should auto save. A huge wave of infantry will appear. Destroy the large pink cog at the end of the hallway, as this regenerates your opponents. Then, use the rocket launcher on the giant red scorpion to the left. It'll take about 5-10 rockets depending on the difficulty. Throw grenades to clear out the infantry. Grab the powerups behind the dead body, and a chopper will blast away the windows to the building. Rocket the chopper down, then hop onto the green platform. Use the anti-grav pad to boost across to the upper right, then across to the left, then upper right, and to the solid balcony. Use grenades and rockets to flush out the two pink cogs and default enemies. Grab the powerups, and continue forward. - Your aide let's you know that the minigun is nearby. This is Serious Sam's favorite weapon by the way. This next part is very difficult, not because of the amount of enemies, but because they infinite respawn until you disable the two pink cogs & the three large red scorpions. I simply sprinted forward with the double-barrel shotgun, shooting down pairs of infantry, grabbed the minigun in front of the three red scorpions, and immediately strafed left into the large health box. I did all of this while firing, bunnyhopping, and then eliminating the remaining threats with the minigun. Use grenades to temporarily distract the enemies who won't yield to your presence. Backtrack, grab some of the minigun ammo, and also load up on armor. A hovercraft vehicle will be waiting for you where the three red scorpions were stationed. Press F to board it. - This hovercraft device has dual fireball launchers on it. Simply hold down the trigger and fire away. You're suppose to survive the next onslaught of various helicopters, aquatic creatures, and flying jetpack robots. To make things simple, charge across the field, and knock out both pink cog turrets on the high balcony. Get as close as you can to the balcony while unleashing a fury of hell on it. You should notice that when enemies spawn and walk through the doorway, the locked barrier disappears. Jump off your hovercraft (press F again), hop up over the railing, and charge through when an enemy walks through the door. The level will end, and you'll see the demo ending cutscene. *Serious Sam, content after completing a level, puts in some coins for a Serious drink. Unfortunately, it gets jammed. He finally bashes his fist against it to knock the drink out. He says amen to the drink, baby.* ---------------------------------- ============================= - 4) Weapons - ============================= Unlike most first person shooters which tend to focus on naming relatively realistic-like weapons that aren't authentic, Serious Sam simply puts forward the truth. If you've got a yellow circular saw in your hand, then you're using a Circular Saw. Much like the traditional comical shooters of the heyday, Serious Sam 2 makes use of simple easy-to-remember weapon names. There are no fancy model names or significant others to remember. This section will briefly cover the weapons available in the game with ratings. ^::>] Circular Saw  Auto Shotgun  Uzi  Minigun  Sniper [ And download the multiplayer quick fix. You'll have to extract the .zip over to .dll files in the /bin directory of Serious Sam 2. With these 2 files overwritten, the game supposedly permits you to sift through various online games. However, as I said, it still gave me the same errors. On a side note, I have no firewall activated on my computer, so perhaps it really didn't make a difference. - CONNECTING - > You can directly connect to an internet server if you know the straight-up IP. This works regardless as to whether or not you have the multiplayer demo patch. The only problem is that you have to know the IP of a server, and this can only be attained by getting the info from another person. The in-game browser won't display this info for you. - CHANGING YOUR PLAYER MODEL - > Check out the profile settings feature, and click Multiplayer Characters. You have 4 different skins to pick from: Serious Sam, Mental Mate, Groovy Gregory, & Dancing Denzell. - HOST OPTIONS - > You only have the one Sirius: Highway 25 map to choose. The only game mode available is co-op, but this is a good thing since most PC games rarely support co-op unless it's a separate mode. You can alter infinite ammo, friendly fire, the difficulty, and so forth. - TROUBLESHOOTING - > Besides the above tips on how to set it up, people have also had trouble with the in-game engine. It would spawn your allies inside locked areas where the doors would not open. Sometimes it would glitch out when you fell off a ledge, got stuck inside a certain polygon, or so forth. Hopefully the final product will not be like this. ---------------------------------- ============================ - 6) Common Questions - ============================ )) Gameplay (( ---------------------------- > - Probably a [5/10]. This game looks fairly disappointing for a sequel to a 2001 popular hit. The graphics look very much the same, the sounds are improved, but the gameplay is identical. However, the gameplay being identical is a good thing. You still get the sense that there's hundreds of enemies, and one guy with a giant weapon. My main problem with this demo is how horrible the level selection was, and the lack of multiplayer. If you release a multiplayer feature in your demo, why the heck wouldn't it work for ANYONE who downloaded the demo? This isn't just an exclusive problem, everyone on message boards has been reporting that it hasn't worked. That's never a good sign of things to come in the full version of a game. Secondly, the level picked for the demo is quite brief, and quite elementary. The original Serious Sam had lots of ambushes, such as enemies running out from boundary-biased zones, or a giant boss to interfere with you. This Highway 25 level has the same enemies stacked over, no boss whatsoever, and is built on waves of enemies, as opposed to the intensity of the level. Put these things aside, I can't imagine this game being a $50 title. > - Check the introduction section. Some people have had trouble running the demo, mainly because of their processor speed. The graphics are not overwhelmingly abundant, they're just vary clarified and precise. > - No account is needed, however, it helps to have Gamespy Arcade as their in- game browser sucks. > - Probably the minigun. It does the most damage in the shortest amount of time, without doing splash damage to yourself. Unfortunately, it's the last weapon you get in the level, and it's a heck of a challenge to grab it without being slaughtered. > - Yes, actually quite plenty. The first version of Serious Sam was released for the PC back in 2001, and it was a popular hit. Most people were expecting a dumbed-down shooter, but they received a unique product which had lots of enemies, funny quotes, and a roamabout level design to it. It was eventually ported to the X-BOX, and a partial sequel called Next Encounter was released for the PS2/GC. A Second Encounter was released for the PC again in 2002, and finally, we're up to Serious Sam 2 which is slated for October 2005. > - I'm going to be honest with you; no. The only difference may be graphically, as SS2 is more clear, has more well-rendered enemies on the screen at once. The background scenes are also much more detailed. Put these elements aside, it's the same game engine with better graphics. On a side note, vehicles may be a new item in SS2 that weren't in the original. > - It's roughly around 20 single-player missions, according to the demo, spanned across 7 worlds. Not too much for a sequel, but I'm sure some of the missions will be constructed with several parts. > - Barring any setbacks, October 10thish of 2005. > - Believe it or not, Mental Mate is supposedly the brother of Serious Sam. You can check out a picture of him in the Multiplayer Characters section under your profile settings. He's a complete opposite of Serious Sam, wearing a black t- shirt and sunglasses. There's also two African-American guys, Groovy Gregory, and Dancing Denzell which have backgrounds in the popular music industry. > - No. That's the reason I wrote this demo FAQ. Based on what I've seen, Croteam took a rushed approach to this demo. It will have an effect on the final product. I don't like when companies rush their product. The most disappointing aspect was no multiplayer. Even if the multiplayer is fixed, how the hell do you miss the feature of multiplayer NOT working? That makes no sense coming from an expected professional game development team. Besides, the sequel looks like nothing different from the original. Not that there's anything to fix, but it literally feels too condensed. ---------------------------------- ====================================================== - 7) Copyright/Distribution/Reproduction Guidelines - ====================================================== This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO NOT steal anything from this FAQ. If you want to use some information in your own guide, simply ask me. If you want to place this guide on your website, either link to the GameFAQs game page, or download the file and place it on your own web server. Basically, you can post this on your website as long as it's in ORIGINAL form, and not linking directly to GameFAQs. Aside from that, all proper credit is due when necessary. Also, don't even think about selling FAQs. Trying to prosper off of other people's work will get you in big time trouble (coming from an eBay seller myself). This is a list of the current known sites that host my FAQs: - http://www.gamefaqs.com/ - http://www.ign.com/ - http://www.neoseeker.com/ - http://www.cheatcc.com/ - http://www.cheatplanet.com/ ---------------------------------- ============================ - 8) Proper Credit - ============================ I'd like to thank the following people for their help in making this FAQ possible: )) CJayC (( for constantly updating GameFAQs, and dedicating his entire life to it. Takes a lot of effort to keep a site going this long. )) Croteam (( for creating a free Serious Sam 2 demo. Unfortunately, it was below my expectations, and I was looking for more positive outcomings from the multiplayer department. Let's hope SS2 is released with a $20 price tag. )) Rootsecure.net (( for providing an ASCII generator to help make the title. I was in a rush, and needed a quick fix. Their site was just the key. )) Demoindex.com (( for providing a high-speed download line to get the demo file. This site is the second-best source for downloading PC demo files. )) Seriouszone.com (( for providing the multiplayer quick fix, even though it didn't fix my problem. "Some people make sacrifices to make other people happy." - Chris Zawada "Freeeeeeddooommmmmmmmm!" - William Wallace (Braveheart)
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